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Chapter 1 Vectors 1
1.0 Introduction: The Racetrack Game 1
1.1 The Geometry and Algebra of Vectors 3
1.2 Length and Angle: The Dot Product 18
Exploration: Vectors and Geometry 32
1.3 Lines and Planes 34
Exploration: The Cross Product 48
1.4 Applications 50
Force Vectors 50
Code Vectors 53
Vignette: The Codabar System 60
Chapter Review 61
Copyright 2010 Cengage Learning. All Rights Reserved. May not be copied, scanned, or duplicated, in whole or in part. Due to electronic rights, some third party content may be suppressed from the eBook and/or eChapter(s).
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Contents vii
Copyright 2010 Cengage Learning. All Rights Reserved. May not be copied, scanned, or duplicated, in whole or in part. Due to electronic rights, some third party content may be suppressed from the eBook and/or eChapter(s).
Editorial review has deemed that any suppressed content does not materially affect the overall learning experience. Cengage Learning reserves the right to remove additional content at any time if subsequent rights restrictions require it.
viii Contents
Copyright 2010 Cengage Learning. All Rights Reserved. May not be copied, scanned, or duplicated, in whole or in part. Due to electronic rights, some third party content may be suppressed from the eBook and/or eChapter(s).
Editorial review has deemed that any suppressed content does not materially affect the overall learning experience. Cengage Learning reserves the right to remove additional content at any time if subsequent rights restrictions require it.