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Age of Fantasy Eternal Wardens v1.

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by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


Eternal Wardens are the most elite and feared fighting force OPR (onepagerules) is the home of many free games which
in all of Tyria. Massive magically imbued soldiers equipped are designed to be fast to learn and easy to play. This project
with heavy battle armor and deadly weapons, they are ready was made by gamers for games and it can only exist thanks to
to take on the most dangerous missions in the name of the the generous support of our awesome community!
almighty comet god.
If youd like to support the continued development of our
Soon after the great rift was created the almighty comet god games you can donate on patreon.com/onepagerules.
created the Eternal Wardens in order to protect Tyria from
the growing daemon threat. Spawned from magical pools and Find more of our games at onepagerules.wordpress.com.
trained for war all their lives, these fine soldiers are solely
Join the community by following us here:
focused on victory.
Facebook: facebook.com/onepagerules
They are the ultimate weapon in the comet gods quest for
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stability and only find peace in death.
Twitter: twitter.com/OnePageRules

Strategy If you want to give us your feedback or have any questions


feel free to contact us:
Eternal Wardens are the jacks of all trades, able to do pretty
much anything reasonably well with no particular weakness. Forum: onepagerules.proboards.com
Their basic troops can be armed with a variety of weapons E-Mail: onepageanon@gmail.com
designed to exploit your enemies weak spots.
Thank you for playing and happy wargaming!
Because of this their units also tend to be more expensive
than those of most other armies, meaning that you will be Gaetano Ferrara (onepageanon)
bringing fewer units to the battle. This can make it harder for
you to capture multiple objectives unless you prepare for it.

Additionally the army comes with a variety of heroes that


have different ways to boost your units or rain hell on the
enemy. Try to combine these heroes with the right troops to
get the most out of their abilities.

Overall the Eternal Wardens are a versatile army that is the


perfect combat force for beginners.
Age of Fantasy Eternal Wardens v1.1
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Prime Warden [1] 3+ 7+ Comet Sceptre (24, A1, AP(2), Blast(3)), Ambush, Flying, Hero, Tough(3) - 140pts
Great Weapon (A4, AP(3))
Celestial Lord [1] 3+ 6+ Hand Weapon (A2), Hammer (A2, AP(1)) Furious, Hero, Retribution, Tough(3) A 65pts
Relic Lord [1] 3+ 6+ Hammer (A4, AP(1)) Hero, Relic Storm, Tough(3) - 70pts
Caste Lord [1] 3+ 6+ Shock Halberd (A4, AP(2)) Hero, Lantern, Tough(3) - 90pts
Herald Knight [1] 3+ 6+ Hand Weapon (A4) Battle Horn, Hero, Tough(3) - 55pts
Banner Knight [1] 3+ 6+ Storm Banner (24,A1,Blast(6)), Hammer (A4,AP(1)) Hero, Tough(3) - 100pts
Beacon Knight [1] 3+ 6+ Hand Weapon (A4) Beacon, Flying, Hero, Tough(3) - 55pts
Hunter Knight [1] 3+ 6+ Hunters Bow (30, A3) Flying, Hero, Tough(3) I 65pts
Liberation Squad [6] 3+ 5+ Hand Weapons (A2) Tough(3) B, J 190pts
Retribution Squad [3] 3+ 5+ Shock Hammers (A2, AP(2), Poison) Tough(3) C, J 140pts
Protection Squad [3] 3+ 5+ Shock Glaives (A2, AP(1), Poison) Skirmisher, Tough(3) D 140pts
Decimation Squad [3] 3+ 5+ Shock Axes (A3) Fear, Tough(3) E 115pts
Hunting Hawks [3] 3+ 3+ Claws (A2) Fast, Flying - 65pts
Hunting Beasts [3] 3+ 4+ Claws (A2) Fast, Howl, Strider - 75pts
Judgment Squad [3] 3+ 4+ Shock Crossbows (12, A2) Tough(3) F 100pts
Hunter Squad [3] 3+ 4+ Bolt Pistols (12, A1) Scout, Skirmisher, Tough(3) - 110pts
Vanguard Squad [3] 3+ 4+ Cyclone Crossbows (18, A4) Tough(3) K 145pts
Prosecution Squad [3] 3+ 4+ Shock Javelins (18, A1), Hammers (A1, AP(1)) Flying, Tough(3) G, J 110pts
Gryph Riders [3] 3+ 5+ Hand Weapons (A2), Claws (A3, Poison) Fast, Tough(3), Strider L 175pts
Drake Riders [3] 3+ 5+ Hand Weapons (A2), Claws (A3, Poison) Fast, Fear, Impact(1), Tough(6) H 260pts
Gryph [-] - - Claws (A3, Poison) Fast, Strider - -
Drake [-] - - Fire Breath, Claws (A3, Poison) Fast, Fear, Impact(1), Tough(3) - -
Dragon [-] - - Fire Breath, Claws (A5, AP(2)) Defense +2, Flying, Monster, Tough(6) - -

A Replace Hand Weapon and Great Weapon: H Replace all Hand Weapons:
Tempest Hammer (A4, AP(2)) +10pts Shock Axes (A3) +10pts
Upgrade with any: Shock Glaives (A2, AP(1), Poison) +30pts
Heavy Bolt Pistol (12, A1, AP(2)) +10pts Shock Hammers (A2, AP(2), Poison) +40pts
Beast Companion (A4, Howl) +25pts Upgrade all models with:
Mount on: Volley Crossbows (12, A4) +50pts
Gryph +25pts Upgrade all models with one:
Drake +65pts Lightning Breath (6, A2, AP(2)) +25pts
Dragon +180pts Storm Breath (12, A1, Blast(3)) +35pts

B Replace all Hand Weapons: I Upgrade with:


Hammers (A2, AP(1)) +25pts Hunting Eagle (30, A3, Poison) +40pts
2x Hand Weapons (A2) +50pts
2x Hammers (A2, AP(1)) +95pts J Upgrade all models with:
Replace one Hand Weapon: Ambush +20pts
Greatsword (A4, AP(1)) +15pts
Greathammer (A4, AP(2)) +25pts K Replace all Cyclone Crossbows:
Marksman Crossbows Free
C Replace up to two Shock Hammers: (24, A1, AP(2), Sniper)
Star Mace (A4, AP(2), Poison) +20pts Upgrade one model with:
Hawk Companion (A2) +10pts
D Replace up to two Shock Glaives:
Star Mace (A4, AP(2), Poison) +25pts L Upgrade all models with one:
Bolt Pistols (12, A1) +10pts
E Replace up to two Shock Axes: Star Javelins (18, A1, AP(1)) +25pts
Star Mace (A4, AP(2), Poison) +30pts
Special Rules
F Replace all Shock Crossbows: Battle Horn: When this unit is activated pick one
Shock Bows (24, A1, AP(1)) +10pts friendly unit within 12. Roll one die, on a 4+ the
Replace one Shock Crossbow: unit may immediately move by up to 6.
Thunder Crossbow (18, A1, AP(4)) +10pts Beacon: Friendly unit arriving from Ambush dont
Thunder Bow (24, A1, AP(1), Blast(3)) +30pts scatter if they are placed within 6 of this model.
Howl: Enemy units cant be set up within 12 of
G Replace all Shock Javelins: this unit when using Ambush.
Lantern: The hero and his unit get Defense +1.
Sky Hammers (18, A2) +20pts
Relic Storm: When this unit is activated pick one
Replace one Shock Javelin:
enemy unit within 12. Roll one die, on a 4+ the
Shock Trident (18, A1, AP(1)) +5pts unit takes D3 automatic wounds.
Replace all Hammers: Retribution: The hero and his unit get +1 to their
2x Hammers (A1, AP(1)) +20pts melee attack rolls.
Replace one Hammer:
Greataxe (A6) +10pts
Greatsword (A4, AP(1)) +20pts
Greathammer (A4, AP(2)) +25pts

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