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BATTLE SPELL
Flicker. This can be
used to reposition in a
team fight, to chase, and
evade enemies.
EMBLEM
1 AVIAN AUTHORITY 2 BLUE NOVA ULT: SWAN SONG Magic Emblem. This is
Fire a magic energy ball Channels energy dealing the basic mages
Concentrates energy to
forward, dealing magical AOE magic damage emblem that covers
summon a swan to
damage to enemies hit and around her. Damage taken most of what you need
attack the enemy, binding them for 1s. After the during spell cast duration including decent HP,
dealing 250 points of ball has reached either its will be reduced by 60%. cooldown reduction and
maximum range or hits a
The skill applies a magic penetration.
magical power damage
target, two extra energy balls
decaying slow to enemies
and reducing their will strike out to the sides, Tip: Choosing an emblem
in the range at the
movement for 2 dealing 200 points of magical is actually based on
instance when spell is preference. Use the roamer
damage and binding them for
seconds. released. emblem if youre more
1s.
inclined to ganking or use
the tank emblem if you
want to be beefier in
1
MOBILE LEGENDS:BANG BANG BANG
BASIC COMBOS:
Kite/Poke: 1 - AA - 2 - AA - 1 - AA
Your passive lets your auto attacks hit multiple enemies after every spell you cast.
This is an excellent way to clear the lane while eating at your enemy laners health without risking or
overextending.
The reason for using AA is because using 2 might make you miss and you might not be able to secure the
kill.
Tips:
3. It is alright to cancel your ultimate and cast your first skill to finish off enemies.
2
FARMING WITH ODETTE
Its obvious that Odettes best farming method
should be laning.
ITEM BUILDS:
As any good player should do, you must
build around what your team needs.
Builds should be flexible and you must
adapt to your enemies comp as well.
I find myself mostly ending with my AD
burst build in most games.
CORE
Lightning truncheon helps with wave
clear as well as hero damage. Youll also
need the 30 mana regen
Magic shoes for cooldown
Concentrated Energy for the spell vamp
The fourth slot is usually a flex slot,
dedicated to utility.
Glowing wand melts high HP heroes
Necklace of durance limits heroes with
high regen and lifesteal
Disaster truncheon is great against
enemy mages
The fifth and sixth slot should be items that have high magic or magic penetration