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Fighter (1) Soldier OnoI

CLASS & LEVEL BACKGROUND PLAYER NAME


Hearth Emberglow Genasi/Fire Genasi Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I?ve lost too many friends, and I?m slow to

15 +2 PROFICIENCY BONUS
18
ARMOR
CLASS
-1 30
INITIATIVE SPEED
make new ones.

I?m haunted by memories of war. I can?t get


the images of violence out of my mind.
+2 PERSONALITY TRAITS

Hit Point Maximum 13



+4 Strength
DEXTERITY Live and Let Live. Ideals aren?t
-1 Dexterity worth killing over or going to war for.

8
+5 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS

-1 +1 Wisdom
0 Charisma Those who fight beside me
CONSTITUTION SAVING THROWS
are those worth dying for.
TEMPORARY HIT POINTS BONDS

16
+1 Acrobatics (Dex) Total 1d10 SUCCESSES

+3 My hatred of my enemies
+1 Animal Handling (Wis) FAILURES
is blind and unreasoning.
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+4 Athletics (Str)

14 0 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE

+2 +1 Insight (Wis)
Handaxe +4 1d6 + 2 slashing
Darkvision: 60 ft.

+2 Intimidation (Cha) Longsword +4 1d8 + 2 slashing
Damage
WISDOM +2 Investigation (Int)
+1 Medicine (Wis)
Resistances: fire
12 +2 Nature (Int)

+3 Perception (Wis)
+1
0 Performance (Cha) ----------Bonus
CHARISMA 0 Persuasion (Cha) Actions----------
+2 Religion (Int)

10 -1 Sleight of Hand (Dex)


Second Wind.
0
-1 Stealth (Dex) Regain 1d10 + 1
+1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


HPs (use
once/rest, see
13 PASSIVE WISDOM (PERCEPTION)
CP Pouch (1); Clothes,
common (1); Waterskin
PHB 72).
(1); Insignia of Rank
SP
Tool Proficiencies: Land (1); Shield (1); Bedroll
Vehicles; Playing Card Set (1); Rations (1 day) (additional
Weapon Proficiencies: Martial;
EP (10); Rope, hempen
(1); Tinderbox (1); features & traits
Simple GP
10 Mess kit (1); Playing
Card Set (1); Backpack
on page 2)
Armor Proficiencies: Heavy; (1); Chain mail (1);
PP
Light; Medium; Shields Trophy from Fallen
Enemy (1); Torch (10)
Language Proficiencies:
Common; Primordial
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21 6'3 1
AGE HEIGHT WEIGHT
Hearth Emberglow Fiery Eyes-Vibrant Red Coal colored Light reddish-white
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Dueling Fighting Style. When you are wielding a melee


weapon in one hand and no other weapons, you gain a
+2 bonus to damage rolls with that weapon. (see PHB
72).

Fire Resistance. Resistance to fire damage (see EE


10).

Military Rank. Where recognized, your previous rank


provides influence among military (see PHB 140).

Reach to the Blaze. Have 'produce flame' cantrip; at


level 3 can cast burning hands (use once/long rest, see
EE 10).
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Fire Genasi
Constitution 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Produce Flame

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Page 1

Conjuration cantrip
Produce Flame
1 act. Self V,S 10 mins
A flickering flame appears in your hand. The
flame remains there for the duration and
harms neither you nor your equipment. The
flame sheds bright light in a 10-foot radius
and dim light for an additional 10 feet. The
spell ends if you dismiss it as an action or if
you cast it again. You can also attack with the
flame, although doing so ends the spell.
When you cast this spell, or as an action on a
later turn, you can hurl the flame at a creature
within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire
damage. This spell's damage increases by
1d8 when you reach 5th level (2d8), 11th
level (3d8), and 17th level (4d8).

Fire Genasi DC 13 Mod +5


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