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CONTENTS
build upon this work! ............... 3
INTRODUCTION: what DO
design students need? .............. 5
Foundation ............................... 21
Execution .................................. 30
Materiality............................... 42
Instruction ............................... 49
Observation ............................... 52
innovation ................................ 55
interpretation......................... 62
When considering the skills that todays designers The answers we received back were surprisingly
need to be successful in todays job market, we often consistent, and distressingly integral to the success of
focus on job requirements, which are listed in tidy any designer working today. The majority of them fell
bullet points on recruitment requests: into the following four categories:
E
xperience working in Adobe Creative Suite
1. Big-Picture Ideation & Planning
version du jour
the Execution
K
nows Flash, Dreamweaver, HTML5/CSS3,
Strong conceptual thinking is the root of any well-
Javascript, and more esoteric flavors of script-
crafted design executionand the skill of creating
ing languages (and theoretically knows how
concepts through focused brainstorming is often
to create an interactive experience)
learned through mentorship or brute repetition on
3
-5+ years of related design experience the job. Additionally, most designers discover that an
idea is meaningless if it isnt delivered on time and
Creative Workshop, both the book and the class,
executed well. So, effective ideation requires strict
was inspired by a survey we conducted in 2008 with
time management and structure. Otherwise, were just
designers and creative directors with whom David
creating napkin sketches.
had worked in the past, as well as creative leaders in
the American design community whose paths we had My experience working with young designers is
crossed. Specifically, we wanted to know what todays that they are excited and interested in present-
creative directors and designers sought in students ing a technique. Often there is little thought
emerging from design schoolwhat skills students behind it other than it looks cool. I prefer to
werent learning that could be infused back into their have the cool as the topping for a carefully
course curriculum. planned design.
The questions in the survey were open-ended, such Wendy Quesinberry, creative director and
as: When working with or managing other designers, principal of Quesinberry & Associates
what skills do you most actively cultivate? We also
Idea generation has become increasingly
asked for anecdotes regarding how they overcame
important to me. That means no computer!
a difficult design challenge, thereby stretching their
Just sketches and notes and scribbles and
talent and growing a practical design skill.
mood boards. These all help keep ideas from
the unfair to stretch able rather than closed and finite; teaching
materials understood as participatory plat-
havent the freedom to ideas. What I really learned was a way of think-
ing about art, not necessarily how to make it,
redefine the target. but how to think about making it. One of my
favorite exercises, in my junior year, was a proj-
ect to make 80 works in two weeks. We were
Duane King
given specific instructions on different media
that had to be used, or an idea to be incorpo-
rated, or a color, or words for a piece to refer
to. It was exhilarating; it really opened my mind
creative overload as a to the possibilities of making art. Also, because
pedagogical approach of the projects size and deadline, you couldnt
spend too much time on any individual work;
To prove this theory, David taught two quarter-long
so you achieved a certain degree of detach-
classes where recent graduates from design school
ment from the end result, which allowed a lot
were tasked with solving 80 creative challenges
of latent ideas and tendencies to surface. I
8 minutes: Each team incorporates the final feed- The third challenge required them to brainstorm user
back and completes the final solution(s) for the flows for a mobile application necessary to buy and
challenge. download music while in the space.
Last 2 minutes: Each team has 30 seconds to In the fourth challenge, they created a 30-second
present their solutions. TV ad for their store that had to include handmade
puppets.
As an example that describes how this works in action:
We provided a class with the Storybook Ending chal- For the fifth and final challenge, they had to craft
lenge in Creative Workshop, in which they had 30 min- a pitch for investment capital based on everything
utes to come up with the plot and character studies theyd created in the first four challenges.
for a childrens book.
STRUCTURE 3: Variable Client Feedback
Over the first 8 minutes of solving the challenge, they
had to ideate around the theme of their book. In the For certain challenges, weve stopped the students
second 8 minutes, they had to move from the theme midway through solving a challenge and provided
to a full-blown plot and characters. In the last 8 min- them client feedback as an additional constraint.
utes, they had to create a character study and a
Another fun way to deliver client feedback is to
moral for their book.
isolate a student from the overall class, take them
When teaching a class that solves 40 to 80 challenges, 2. Everything is shown to the group, no matter what.
the last class period should be reserved for a final Each assignment will be viewed and commented
challenge and a review of all of the work created by upon by the group. Listen to how other people view
each student over the life of the class. it, and what they think it can become from their vari-
ous perspectives. This is invaluable input. Dont rush
Students learn a great deal by placing 40 to 80 design
to defend what you meant to accomplish in the time
executions in sequence on a table for the entire
frame. This class is about possibilities as much as
class to comment on. This process can take a num-
finality, and its possible that the input of your peers
ber of hours, so weve encouraged students to bring
may push your work in new directions you hadnt
food and drink and make it a celebration for having
considered.
1
0 points for each of the 80 challenges that are
shown to the class. This adds up to 800 points
over the life of the class. If a student misses a
class, they still need to turn in the take-home and
Foundation Fundamentals
Week 2 In Class ____________ _ _______________________ Week 7 In Class ____________ _ _______________________
Execution Group: Innovation Group:
Provide class
____________ _ _______________________ ____________ _ _______________________
Begin to reduce Interpretation
brainstorming Execution
____________ _ _______________________
time limits by here ____________ _ _______________________
techniques Execution Instruction Group:
____________ _ _______________________ ____________ _ _______________________
Materiality _ _______________________
Group: Innovation Group:
____________ ____________ _ _______________________
Foundation _ _______________________ Instruction
Homework ____________ Homework ____________ _ _______________________
Execution
____________ _ _______________________ Innovation
____________ _ _______________________
Execution
____________ _ _______________________ Interpretation _ _______________________
____________
Foundation Execution
Week 3 In Class ____________ _ _______________________ Week 8 In Class ____________ _ _______________________
Execution Group: Fundamentals Group:
____________ _ _______________________ ____________ _ _______________________
Beginning to explore This is a breather
Execution Execution Group:
collaborative design ____________ _ _______________________ class before the
____________ _ _______________________
practices Materiality _ _______________________
Group: final stretch Innovation Group:
____________ ____________ _ _______________________
Instruction _ _______________________ Interpretation Group:
____________ ____________ _ _______________________
Homework Observation _ _______________________
____________ Group: Homework Observation _ _______________________
____________
Execution
____________ _ _______________________ Materiality
____________ _ _______________________
Materiality
____________ _ _______________________ Execution
____________ _ _______________________
Interpretation Innovation
Week 4 In Class ____________ _ _______________________ Week 9 In Class ____________ _ _______________________
Execution Group: Execution
____________ _ _______________________ ____________ _ _______________________
Starting to bring From here out,
Execution Instruction Group:
in design research
____________ _ _______________________ problems are too
____________ _ _______________________
methods Innovation Group: hard for solo Interpretation Group:
____________ _ _______________________ ____________ _ _______________________
designers to solve
Interpretation_ _______________________ Interpretation Group:
____________ ____________ _ _______________________
Observation _ _______________________ Innovation Group:
Homework ____________ Homework ____________ _ _______________________
Materiality Innovation
____________ _ _______________________ ____________ _ _______________________
Innovation _ _______________________
____________ Group: Interpretation _ _______________________
____________
Execution Execution
Week 5 In Class ____________ _ _______________________ Week 10 In Class ____________ _ _______________________
Fundamentals _ _______________________
____________ Innovation _ _______________________
____________ Group:
Overwhelmingly
Innovation _ _______________________
____________ Group: hard problems in
Interpretation _ _______________________
____________ Group:
Instruction _ _______________________
____________ Interpretation _ _______________________
____________ Well, in My Book
Interpretation
____________ Group:
_ _______________________
Interpretation Kobiyashi Maru
Week 11 In Class ____________ _ _______________________
Hello,
My Name
Is not limit the artist that one will be. Remind everyone
that designers grow and mature, and just like people,
some of our more enduring brands (from IBM to the
The Goal United States Postal Service) have also evolved their
colors, font selections, and iconography.
Logo design
If your students are really stuck, limit the logo to a par-
Expansion into personal identity system
ticular aspect of their work. While having four logos
showing wizardry in After Effects, advertising, Maya,
The True Goal
and wedding invitationsisnt practical in the real
L earn to organize disparate thematic elements world, this initial constraint can help to organize the
into a concise statement thoughts of a frantic Renaissance designer.
Designers have difficulty with their own identities for a When To Use It
number of reasons. In choosing a logo, participants
Designers who are overly attached to a comput-
have to decide which skills to highlight and which
er-driven process
to let fall away. This can be traumatic, especially for
younger designers, who still want to Go and Be and Designers who feel they are not crafty or artsy
Do Everything.
Anyone who loves to argue over which font is
worse, Papyrus or Comic Sans
We learn words by first learning letters, and so abece- Designers who struggle when moving deliver-
darian exercises tend to rely on more rudimentary ables between print to screen
approaches. Most of the work will likely fall into two
Around discussions of timeless or iconic
categoriesthe same material being used for all of
design
the letters (jeans, ribbons, pushpins), or the word for
the material starts with the letter being illustrated (B is
Further Thoughts
for Boy, C is for Cat). Be on the lookout for typefaces
that highlight the disconnect between the words for We think of research when it comes to designing
the objects and the letters they illustrate, as the inspi- products: How will a consumer use this? What kinds
ration for material choices may not be obvious to the of features do they want? But the research for this
entire class. This can make for good group discussion. assignment serves another purpose: to understand
how design elements, motifs, and compositions have
Despite the description of a typeface of twenty-six
evolved from decade to decade. Start conversations
characters, dont let that limit your participants. If
about basic subjects such as font choice and white
someone speaks Greek, encourage him to compose
space. The why? of these choices may be a tired and
from that alphabet. If he can present to the class a
common question, but getting designers to see the
chart for comparison, even better.
pervasiveness of a particular visual trend can be pow-
However, American Sign Language (ASL) and other erful. This will help them to see patterns in their own
hand-language systems are easy to replicate for this work and in the work of others. And by watching the
assignment, and they could be great temptations for progression of present-day work, it can also help them
students. Depending upon the class, you might want plan for future projects.
to clarify whether these are allowed or not.
Advertising has been around forever, and while the
pictures and the products have changed, our basic
needs havent. Though this is a research assignment
at heart, it is also a great idea to point out whats hap-
Time
Machine
pening beneath the visuals. What are we really selling
when we design an ad? What are we really saying?
The Goal
Create a logo from a single unbroken line Make a folder using white as the dominant color
With one or more partners, create a logo from Create associated sell sheets
individual unbroken lines
This exercise is one of several found throughout the As a reward for designers who rarely find an outlet
book that is meant to help designers get back to for their minimalist approach, or as a punish-
basicsin this case, sketching. ment for those who feel the need to fill every inch
of a page
We become very attached to our computers, espe-
cially when the early stages of discovery rely so heavily
Further Thoughts
on it. Whether its through emails or Internet research
about our client, we encounter a lot of design through Color is one of the more powerful tools we employ as
our computer. Its only natural to simply switch pro- designers. But often, were limited to the real world
grams when it comes to the physical work of design- interpretations of those colorsgrass is green, skies
ing. There are even programs meant to mimic the act are blue. With color being constantly attached to
of sketching. images illustrating reality, its easy for students to for-
get about red, green, and white as pure design ele-
But as any disciplined designer will tell you, its just not
ments. Especially when people start throwing around
the same. With paper and pencil, the mistakes are
the concept of white space.
more tangible than on screen. Its easier to see where
the design has come from and where it is going to. As a color, white doesnt get a lot of respect. Its usu-
ally treated as the one thats there when nothing else
Should strident challenges arise, students can always
bothers to show up. As a result, the power of white is
do the assignment twice (with a different client, of
confined to being a simple buffer between other ele-
course), once with a computer and once without.
ments. This exercise requires the designer to fully focus
Allow them to time their iterations, track their progress,
on white as its own unique entity.
and explore the efficacies of each process.
Train the eye to detect subtle shadings and Understand that certain pieces of a design may
undertones run counter to a preferred aesthetic
Spray
Paint Wars
in the public domain. The reasons behind the stigma
and the reverence are complex.
Tragic
Sans number of additional design elements (i.e. five fonts
and a minimum of two photos), or require the use of
typefaces generated in Easy as ABC.
The Goal
Designers
whose work is consistently austere
or simplistic
Future
Penmanship
Strange
Chemistry
The Goal
Extend this logo into Flash animation, stationery, A cover for an annual report using a handwritten
or a Web site solution with refined photography
Understand how to research challenging ideas Understand how creative juxtapositions generate
novel, potent relationships
When To Use It
Avoid politics, sticking to the task at hand
Designers who are showing a profound lack of
research skills, or who are showing a weakness in When To Use It
being able to synthesize research information
Surrounding discussions of the emotional
In any class where there is a marked lack of hand influence of particular design elements
illustration skills and/or understanding of the emo-
Designers see this challenge strictly as an
tional and rational impact of typeface choice
ideological exercise
Further Thoughts
Further Thoughts
Designers have to be able to teach themselves about
Putting opposite things together is a reliable way of
a particular field or product and then design appropri-
generating new and exciting relationships within a
ately for it. When we present work to a client, we have
design. But with this challenge, its the content that
to demonstrate a mastery of those concepts, even
can derail the process.
though we usually are not experts in that field.
U
nderstand that there really is no limit to the ideas
in our mindswe just need to get them out of our
thoughts and onto paper
When To Use It
Further Thoughts
Sixty
Second
Deadline
everyone want to buy dust bunnies. Its about seeing
the connections between the lofty and the mundane,
and realizing that any sort of material can contribute
The Goal to the effectiveness of our work.
Create billboard copy in sixty seconds The sixty-second deadline is an added bonus for dis-
cipline. Even the best marathon runner knows how to
Develop a series of billboards based on the most
sprint to the finish.
effective execution
Really
Lucky
challenge, one for the client and one for the designer.
Of course, in the real world, we balance these two
approaches, but it can be helpful for young designers
The Goal to study each approach separately.
Redesign the user interface of a randomly Depending upon the needs of your class, you can
selected webpage look to the client for direction when he brings strongly
established work to an agency for improvement. In
Expand that redesign to the entire site
these situations, designers have to identify what com-
ponents contribute to the direction and image of the
The True Goal
company and eliminate those that detract from it
W
ork with strong, established Web sites or even if those components are highly functional within
within deeply embedded systems to find small the Web site.
but significant ways to better them
On the other side of the challenge is the approach
O
n a practical level, build a vocabulary for that identifies pieces within a web environment strictly
assessing the effectiveness and purpose of a by effectiveness and usability. Here, the designers
Web sites information architecture and user approach drives the project rather than the brand.
interface design While it may seem strange to analyze a Web site from
a purely functional perspective, its helpful to remind
Understand how interfaces can be broken down
your students that well-organized Web sites tell their
into constituent parts and how their qualities
own particular story about a company and its direc-
change when they are attached to or detached
tives. Its less a straightforward narrative and more like
from other elements in the design
how a stage is set for the story in advance.
When To Use It All in all, this is a very basic challenge. Though the
class could spend a lot of time in discussions about
Designers who seem too comfortable with
user-centered design vs. brand-centered design,
a design being donei.e. the ones that display
dont let those topics distract from the task at hand.
anger or anxiety when you suggest moving a
In this challenge, students are deciding in the initial
headline a few pixels
stages of design exactly whos calling the shots. Are
With younger students, as it is easy to divide we respecting the brand or our own experience? Are
a class into those that grew up with computers we able to tell the difference?
and those that didnt
It Sounds
Better
on Vinyl
vital to the task at hand. Why do we choose Adobe
Illustrator over a pencil and paper? When is a white-
board better than a handful of sticky notes?
The Goal
Informed choices about our tools help us make
Make an LP album cover that uses a photograph informed choices about our processes, and that helps
and transitions into illustration, or vice versa us develop effective work for our clients.
Storybook
Ending
The True Goal
C
ombining skill sets and determining the
The Goal
common processes behind each
Develop a storybook for children
Using imagery to convey similar themes in a
different art form: music Ask a toddler to help finish the book
Whenever
class is feeling a little too much like Learn to tell stories in their simplest form: as the
work progression of a single idea over time
Students who struggle with transferring and Learn how to establish closure as part of a long-
applying similar systems and vocabularies form narrative
across multiple media
When To Use It
Further Thoughts
Students overly comfortable with generating
The more things change, the more they stay the same. static ideas in single outputs, or the opposite,
The laymans definition of innovation requires that a ideas that open up to lots of potential but that
designer truly believe that something new can be have no final destination attached to them
brought into the world. And while its powerful to imag-
Designers worried about creating
ine the new and exciting things that certain technolo-
meaningful work
gies can bring to us, its helpful to remember that the
lessons we learned about the previous technology still
Further Thoughts
might apply. The systems can be transferred.
Telling stories is integral to what we do as designers,
The ways that we thought about vinyl records didnt
but all too often, we come up with a driving image
simply vanish when the compact disc came to market.
and leave it at that. Developing a campaign for a car
The same can be said about illustration, photography,
that says freedom or a perfume that says beauti-
and the Internet. Humans have developed very specif-
ful is relatively easy. But moving that idea across time
ic ways to talk about the representation of an image,
can be difficult, even though its what makes really
regardless of how that representation occurs. There
fantastic work. What happens when the customer
may be things that can be done in film that cant be
buys freedom, and where does it take them? How
done on stage, but the ideas represented by both art
do we communicate the possible journeys contained
forms remain the same.
in a technology or service?
By deeply exploring the similarities in representative
Students will be building a foundation for things like
systems, we can more clearly understand and exploit
developing personas, targeting demographics, and
those differences. The true power of a particular
creating integrated campaignsstorytelling as a
Students that have developed style sheets and Repeat the process using a specific pre-deter-
visual systems, but may need help in applying mined constraint on the output (collage, type-
that knowledge to more complicated approach- only, etc)
es beyond just typefaces, colors, and margins
Explore
objectivity and control in representing
these concepts Book
Report
Determine individual opinions around cultural
norms or restrictions The Goal
Efficient storytelling
Further Thoughts
Identifying single images to convey story themes
We carry a lot of cultural baggage. Our cultures
opinions about abstract ideas such as peace, beauty,
When To Use It
good, and bad can be seen in nearly everything,
from the colors we use to identify gender to the prod- Students who come from disparate educational
ucts that television characters have in their homes. and cultural backgrounds
Were faced with all sorts of subtle (and sometimes not
Designers who have worked alone for long
so subtle) messages on a regular basis about how we
periods of time
should or shouldnt interact with the world around us.
Imaginary
Film
Creature
Feature
The Goal
Design a movie poster for that film Design a Web site about the history of monster
movies
The True Goal
Design an interactive experience around a par-
L earn how to make single images convey com- ticular monster movie
plex stories, successfully
Deciding on an effective way to let a user search for a We dont mean to bait-and-switch on you, but some-
particular movie, for example, can lead a student in times its best to sneak up on a lesson in order to
any number of directions. Are movies identified by title capture it. This challenge has nothing to do with the
and year? What about theme or actor? Is there a way actual output. The Web site is secondary. This chal-
to find movies that are based on classic horror novels? lenge is about determining how to deal with so many
Designers can apply any organizational system theyd tiny pieces of film.
like to the site; they just have to defend their decisions.
The Goal
Think about overall brand decisions rather than The True Goal
specific pieces of merchandise
Build methods to communicate highly personal
experiences in objective terms
When To Use It
Learn to communicate anticipated outcomes
As
an introduction to environmental and interior
that are not directly sales-related to clients
design
Type
Face order for the portrait itself to become more apparent.
Never
Tear Us Apart
Trompe
LOh
Wow
The Goal
Decide how the designs elements from the poster Make a logo that incorporates an optical illusion
could be used in a live setting
Create a corresponding branding kit that
includes a magic trick
The True Goal
Work
in three dimensions, without a computer The True Goal
When To Use It
When To Use It
Around discussions of easy projects
D
esigners lacking photography skills or the abil-
ity to talk about photography (especially texture, Whenever your class needs to fail, or whenever
lighting, and dimensionality) they need a class hero
The Goal
Further Thoughts
When To Use It
There are two main paths for this challenge; feel free
Students lacking significant prototyping or assem-
to choose according to the needs of your class.
bly experience
The first path is more obvious. Plaid can be garish and
Students requiring work in designing a tightly con-
hard to coordinate with. Of course, a lot of people
trolled series
find plaid brands, such as Burberry, not only attractive
but also collectible. Can your students toe this line
A brochure that doubles Uncover multiple uses for a single design, incor-
porating layered thinking
as origami can imply
When To Use It
complexity and precision Students who have had little experience in work-
Further Thoughts
Just
My Prototype
The Goal
Reduce, Reuse,
Generate a web site redesign through paper Redecorate
prototyping
The True Goal Show how the piece would be sold online
B
egin thinking about usability and functionality,
The True Goal
and how those ideas might be compromised
without exploring physical representations of a Start discussions about waste and sustainability in
system design with clients
D
iscuss the differences between screen testing Educate ourselves about reusability strategies, as
and physical testing methods most of us are already familiar with strategies for
reducing resource impact at the start of a project
When To Use It
When To Use It
A
round instruction about prototyping
Students with little practical experience in
When discussing the importance of usability
sustainability
start the conversation and be informed about the might call craft-only tools, which do not lend them-
available options. Some clients will never consider (or selves to the individual artist looking to quickly mass-
even be aware of) alternatives until we suggest them. produce a design idea in a cost-effective manner.
Sustainability efforts are most effective when they are Can you imagine making 10,000 business cards out of
part of the overall design strategy, rather than treated needle, thread, and cloth?
as an afterthought.
This challenge will help designers understand the time
cost that comes from wanting to place individual flour-
ishes onto items that are mass producedeither for
Printed
and Sewn
efficiency of production, to minimize overall cost, or to
achieve effects that cant be made easily in the home,
like embossing and debossing.
The Goal
Such treatments often help a design idea transcend
Craft an identity system that incorporates sewn the ordinary and truly stand out for a client, but every
elements designer must be aware of the cost of each flourish,
both in person-hours, hard costs, and corners that
Extend that motif into a Web-based system
cant be cut without degrading the original idea
into a ghost of its former glory. After all, who wants
The True Goal
a sublime design idea to unravel before their very
D
etermine how to incorporate individual flourishes eyes because of a detail that the client didnt want
into an identity system to pay for?
There are standard tools we reach for that are part of Design an in-store event with the puppets
our artists arsenal: pencil, eraser, pen, whiteboard,
paintbrush, and so forth. Then, there are what we
S
tart building a framework for video prototyping
When To Use It
S
tudents without extensive film production
experience
Further Thoughts
W
ork within time constraints and learn to appre-
Poster
by Numbers
ciate skilled and unskilled approaches to those
constraints
The Goal
Determine
instructions for what you create for
others to followand how to write them Design a set of instructions to make a poster
Older and more experienced students ready to Learn to balance control and direction in design
improve mentoring skills when dealing with other people
Seeing
What
Sticks
things about who we are and how we function that
dont need to be fixed.
The Goal
Learning
to observe before adjusting behavior Ask test subjects to interact with your ideas
through prototyping
Understanding process before attempting to
improve it
The True Goal
When To Use It
Further Thoughts
Students beginning work in user experience and
Whatever you do, dont make this more complicated
ready to move into the field of design research
Patience,
Grasshopper
students more sensitive and empathetic. Theyll be
primed to suspend judgment and make associative
leaps from data wherever they are, even when they
The Goal arent designing.
When To Use It
Further Thoughts
Students interested in map design and
Designers like to make things. They walk around with
informatics
sketchbooks, mechanical pencils, mobile phones,
and other tools that help them capture the details that In a class where important details are consistently
surround them. These tools become extensions of how overlooked by the students
we make sense of the world: through words, sketches,
photos, and other artifacts. Further Thoughts
By tearing these tools out of the designers hands, How many trees are across the street from your front
and forcing them to make sense of the world without door?
recording their thoughts in a tangible form, they must
You see them every day, so you should know, right?
become aware of what they are thinking and feel-
You probably dont because you might be on autopi-
ing. We hope that this challenge will help them find
lot, desensitized to the surroundings that you see most
a greater capacity to consider potentially conflicting
frequently. Yes, you are paying attention; its more
and divergent observations.
likely that youve got more important things on your
The Goal
Students
wanting to explore the interplay
Further Thoughts
between industrial and interaction design
An improvement in finding the emergency room can
As a lighter moment between more difficult
save lives. For students concerned about making a
challenges
difference with their work, this challenge is a great
start. But alongside manipulating motivation, make
Further Thoughts
sure that your students stay grounded in the prac-
This challenge can be as deep or as shallow as you ticalities of this assignment. Efficient flow through a
need it to be. public space is the result of many factors; signage
The True Goal If your students have been out of the classroom for a
while, the time management portion of this assign-
F ind unique design opportunities within a well-
ment may not be as applicable. If this is the case,
served market
have them focus more on the personal research por-
Reinforce the concept of effective time tion of the challenge.
management
We often think about design research as the observa-
tion and analysis of other peoples behavior, revealing
how those behaviors are influenced by their attitudes,
beliefs, needs, and desires. When we have to observe
our own behaviors, we tend to lose the ability to pin-
When were in school or point those same factors. A week-long diary study will
help designers gain empathy for their future subjects.
working for ourselves, we can
stay up until 3:00 am to finish
a project It takes a lot of
discipline to prevent this
freedom from turning
into anarchy.
CD,
LP,
EP, DP would tangibly look like to a music buyer.
The Goal
When To Use It
Create an iPhone app
S
tudents who require too much instruction to get
them moving Extend it to another platform
Biodegradable
Backyard
Interactive products can
have a personality They can
The Goal
have a tone of voice, a way of
Make backyard products intended to biodegrade
holding your hand as you cross
Build a prototype or design a marketing strategy
for the product
the street, and sometimes even
giggle when you tickle them.
The True Goal
A
nalyze the environmental impacts of substrate
selection
S
tudents who believe sustainability is easy, or The Goal
those that need more experience understanding
Redesign the packaging for a durable consum-
the environmental impact of product construc-
able product
tion and use
Develop a prototype and observe others using it
Designers who have worked with a limited palette
of materials
The True Goal
Veni,
Vidi, Vino Grapple with unusual materials-based constraints
The Goal
When To Use It
Create a wine package
Designers without experience in industrial or
Show what it would look like when sold in bulk packaging design, especially if they are uncom-
fortable with incorporating science into their work
The True Goal
Those more used to focusing on aesthetics than
L earn how aesthetic and material choices convey utility
affordability and luxury
Further Thoughts
Understand when to apply wit as part of a design
solution Olive oil is a viscous substance prone to spoil more
quickly than many other oils on the market. It can
go rancid quickly, especially if left out at high
I Think,
Therefore
I Shop
The True Goal
Begin
to grapple with gestural and touch
The Goal
affordances
Create a store that doesnt sell products
As a way to think about the future of connectivity
Build a prototype of the store experience
Provide practical experience in physically proto-
typing interactions
The True Goal
W
hen introducing the notion of interaction mod- Consider how people consume ideas as part of a
els or frameworks real world experience
Further Thoughts
Ready
When
You Are
This challenge is philosophical in nature, but practical
in the desired output from students. It should be con-
The Goal
ducted in groups, as opposed to individual output
the final product will be richer as a result. Create an application for your coffee needs
As one approach: Simply arrange your students into Decide how youd promote the new functionality
groups, feed them this challenge, then stand back in product marketing
and let them reach an endpoint before providing any
critique. This is a good opportunity for you to assign The True Goal
specific people to teams, especially if there are any
Convey the fundamentals of mobile application
continuing issues among students. When designers
design
on a team have to focus on ideas instead of being
distracted by a shiny prototype, theyll need to deal Learn about systems thinkingwith a drug most
with each other as people rather than as a means to designers are already invested in
produce an end. Theyre exploring how people think,
and that includes their teammates. When To Use It
Or, alternatively, if everyone is playing well with others, Students deeply rooted in visual design that
you can push the work to explore the same themes have little experience in defining a controlled
of cooperation. As the students are moving from their set of use cases
big ideas to executing their tangible store designs,
Designers needing work with building user flows
help guide them towards exploring what technolo-
for application design
gies or unique moments are constructed within the
infrastructure of the store experience, rather than just
Further Thoughts
adapting existing technologies that people will bring
into the store (i.e. mobile devices or computers). When starting to teach application design, it can
be tempting to throw the kitchen sink at design-
Your students should also be able to justify the cost of
ers. User flows! Use cases! Functional requirements!
investment in the store, and how it will afford staying
that runs counter to their usual This challenge is about particularity. Students are
designing a single object for a very specific task, and
purpose. We might craft a chair its an object that is expected to have multiple uses.
that no one can sit in But the Realistically, we dont really think about usability with
dishes. Its a dish. Thats just what it does. Getting
marketability of a chair that the class to explore how function informs design in
no one can sit in is questionable. this context will require them to look at how they feel
about individuality, ritual, even sustainability.
Lets
Dish
ping them from applying those principles to the larger
world. Single purpose inventions like the Hippo Water
Roller and the Embrace Infant Warmer are only a few
The Goal steps away from Tithi Kutchamuchs cups in the book.
Design a dish
When To Use It
Further Thoughts
Id
Buy
That
for a Dollar
their design ideas. Of course, they have to make those
principles work with their strategy for how the business
will make money, even if students desire to twist or
The Goal subvert notions of consumption. When presenting to
the class, these rationales can be explicitly called out
Create a new dollar store chain
and debated.
Design packaging for what it sells
With more cause-oriented students, to help them Understand what gives great store displays their
explode notions of how design impacts capital- stopping power
ism and consumption
Provide designers a taste of the visual mer-
chandising, interior design, and architecture
Further Thoughts
disciplines
This challenge has plenty of space for interpretation,
both on the part of the student and the teacher. When To Use It
Depending on how the students approach the chal- To convey the elements of planning a store space
lenge, they could design the outside of the store, the in a fun manner
interior floor plan, the suite of products theyd want to
With designers who have not had a lot of experi-
offer, the online experience for the storepractically
ence with product or window displays, or that are
any combination of details to comprise a final output.
looking to move from point-of-purchase displays
Be sure to ask students to define at the end of their to something larger
ideation phase what materials would be required to
As a breather between harder challenges
create a well-rounded solution. Students should be
very clear about what depth of sustainability thinking
Out
of Gamut
Urban
Diapers
The Goal
Understand
what it means to craft a brand that Learn about colors that may provide trouble for
zags against an established product category the colorblind
L earn the essential components of product and Incorporate accessibility into common design
packaging design work
To
help students learn how to approach the pro- To help students learn how to approach the pro-
cess of crafting an identity system cess of crafting an identity system
D
esigners who need more work in developing Designers who are lacking experience in acces-
archetypes or understanding demographics sibility design
Future-Casting
Don Norman says, Designers
The Goal fall prey to the two ailments of
Create an art exhibit not knowing what they dont know
Determine what it would cost to produce and, worse, thinking they know
the exhibit
things they dont.
The True Goal
Discern
the fine line between art and design
in client assignments
Students with a very narrow illustrative style For your students to understand the trade-offs inherent
in bottling water from this continent, they will need to
Further Thoughts dig into a wide range of research sources. As a result,
they will become more educated about both the
Learning to work under editorial direction takes
protected resources and the systems that have been
practice. Its not something youre born withit takes
created worldwide to try and deliver potable water
assignment after assignment to learn to read the mind
to an ever-increasing population. You may need to
of your editor, as its unlikely theyll give you more input
clarify that they will need to research both subjects to
than what is included in this challenge description.
provide a well-reasoned solution to this challenge.
Though this isnt a real assignment for a publication,
While few students have argued in my classes for bot-
pretend youre an editor when you deliver it to your
tling water from Antarctica, some companies do exist
students. When they start asking you for input and
that are working to extract water near Antarctica. This
direction, let them know youre too busy to respond,
is an ethical grey area that may make for heated
and that youre looking forward to their work.
class discussion (no pun intended).
If youre teaching this as an in-class assignment, con-
sider providing them new inputs or constraints halfway
through the time period.
Free
Tibet
Blog
Paper, Plastic, The Goal
Glass,
Vapor
Create an official blog for a celebrity
The Goal
The True Goal
Create a brand position for bottled water
Create hand-crafted illustrations within a speci-
Craft a vision document for venture funding fied art direction
With
a group that is ecologically minded Further Thoughts
When students are struggling to deliver articulate This challenge can seem like a lark. Students may be
rationales around their design concepts tempted to treat it as merely a fun aesthetic problem
to solve. But what would those same students do if
Further Thoughts they were seated before the Dalai Lama, and such
a personage of renown were outlining for them the
Outside of March of the Penguins, few people expend
overall ethos and import of the venture they were
much energy thinking about life on Antarctica. This
about to undertake?
Blinded
by the Light
Touch Screen of
Deaf
Rock
The Goal
As an entry point into designing for those with When teaching students about touch and ges-
disabilities tural interfaces
If a class has trouble grappling with abstract To teach the use of role-playing in quickly proto-
problems typing interactive experiences
Don Norman says, Designers fall prey to the two This is one of our favorite challenges in the book. Its a
ailments of not knowing what they dont know and, ton of fun for designers to attempt in close collabora-
worse, thinking they know things they dont. Students tionand a fast way for students to learn the follies of
struggle with this challenge for this very reason. designing touch and gestural user interfaces.
If you dont let them talk with visually impaired people An interesting spin on this challenge is to design the
as part of their research, they have trouble justifying exhibit for a deaf child and a potentially hearing
their solutions. parent (or friends). The walkthrough would require
two or more people interacting with the exhibit
If you do let them talk with visually impaired people,
simultaneously.
they have very little time to formulate the right kinds of
questions to ask them or to observe what their needs We recommend that, as the teacher, you create time-
might be. This may not help them deliver the most boxes for the students to brainstorm big-picture con-
effective solution. cepts, a set time period for creating a solution at size,
and then serve as a third-party who walks through a
Sniff
Test
Can
You
Hear
Me Now?
The Goal The Goal
Design the materials required to market the Translate your idea into other media
exhibit
The True Goal
The True Goal
Explore in TV and video how sound is closely inter-
Design for the sense of smellwhich is rarely con- twined with image
sidered by designers
Gain empathy regarding communication design
Learn to work within unusual physical constraints for the disabled
Around lessons that demonstrate various meth- Students with a firm grasp of advertising design
ods of designing for environments that need to be pushed outside of their comfort
zone
We take sound for granted. We dont realize how inte- When teaching best practices for wayfinding and
gral it is to most experiences of the world. That is, until map-making
it isnt there.
Students who a bit too obsessed with Edward
An effective execution for this challenge will essentially Tufte
be a moving print ad. You might want to consider
having your students act out their ads, sans voiceover. Further Thoughts
Otherwise, theyre just going to describe out loud
Mapmaker, mapmaker, make me a map. Not just any
what happens in each panel of their storyboard,
Google Map with the appropriate pins and turn-by-
and that might get in the way of fully expressing
turn directions. Moving from Point A to Point B is just
what theyre trying to communicate conceptually
one use of the map, and weve become addicted to
with their spot.
our phones, GPS devices, and other tools that we use
Consider filming each performance, so the students for traveling to all sorts of places. But there are situa-
can compare their ideas after class. Then, show the tions where using those mapping systems become a
films to people who are not aware of the challenge or bit ineffective: inside buildings, within out-of-the-way
the constraints. Do the ads communicate the ideas districts, and when attempting to understand the vari-
that the students intended? ous neighborhoods and suburbs of a downtown core.
Bending
Geography
resist this impulse. Less detail allows more finesse in
how a viewer of such a map understands the high-lev-
el relationships between roads, rivers, bodies of water,
The Goal and critical landmarks.
Create a simplified map If youre feeling spry, cover the city and task each of
your students with a neighborhood to render. Then,
Abstract your map until it becomes decorative art
piece all of the maps together like a patchwork quilt,
demonstrating to your students how many different
The True Goal
approaches there may be to rendering a simplified
U
nderstand how good information design can view of a complex world.
require finessing factual detail
What
Do
I Know?
before they can provide a solution at the end of
their time limit.
W
ork collaboratively to frame a highly complex The Goal
problem in a group
Design a book of personal wisdom
Learn to identify when a provided problem is wick-
Reconsider what form the book should take
edly complex