Escolar Documentos
Profissional Documentos
Cultura Documentos
5 MARIE-LAURE RYAN
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12 Abstract
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20 The most famous diagrams in the history of narratology are also the
21 earliest. One of them is A. J. Greimas (1966) semiotic square (gure 1),
22 which claims to captures through a visual shape the atemporal semantic
23 deep structure of narrative. The square organizes basic semantic ele-
24 ments (whose content varies from story to story) according to two types
25 of relations: S1 and S2 are contraries (for instance, black and white);
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41 Figure 1. Greimas semiotic square with values for a possible story (see story in note 1);
42 from Johansen (2005: 524)
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Diagrammatic narrative 13
1 and S1 and S2 are the negations of S1 and S2 (i.e., non-black for
2 S1 and non-white for S2). The square decribes the semantic deep struc-
3 ture of narrative as a mediation between the values represented by the
4 four corners, and the dynamics of plot as a movement that follows the
5 arrows.1
6 The other famous diagram is Levi-Strauss (1955) analysis of the Oedi-
7 pus myth through a table which combines the diachronic and the syn-
8 chronic dimension of narrative (gure 2): while the rows of the table
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42 Figure 2. The thematic structure of the Oedipus Myth (Levi-Strauss 1955: 433)
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1 stand for the chronological succession of events, the columns cut across
2 this temporal order to highlight analogical relations between narrative
3 elements. The design is brilliant in its economy, clarity, and exploitation
4 of the space of the page to convey meaning, even for those who dispute
5 Levy-Strauss particular choice and arrangement of content elements (cf.
6 Scholes 1974: 6974).
7 Probably every reader will regard Greimas semiotic square as a dia-
8 gram. But the visuality of the Levi-Strauss design is much more problem-
9 atic: doesnt it use mainly language, rather than lines and shapes, to con-
10 vey its meaning? The contrast between these two analytical tools raises
11 the question of the semiotic status of diagrams. Kosslyn denes them as
12 follows: Diagrams are pictures of objects or events that use convention-
13 ally dened symbols to convey information to show the wiring of your
14 kitchen, the nitrogen cycle, or the assembly of your model 1968 Mustang.
15 Diagrams combine literal elements (pictures of parts) and symbolic ones
16 (arrows to show movement, direction, or association; shading to show
17 curvature) (1994: 244). But this denition overlooks a basic element
18 of diagrams: the legends that explain the meaning of the visual elements.
19 Diagrams are complex semiotic artifacts that combine, in variable pro-
20 portion, quasi one-dimensional language-based information (for language
21 can be inscribed on a line whose length far exceeds its height), and two-
22 dimensional visual information.
23 By mentioning symbolic and literal elements, Kosslyn singles out two
24 of the three types of signs dened by Peirce: the symbol, whose meaning
25 is based on a conventional relation between sign-vehicle and object, and
26 the icon, whose meaning is based on a relation of similarity. A diagram
27 may use abstract shapes circles, squares, triangles that signify con-
28 ventionally; it may complement these shapes with iconic elements, such as
29 stick gures to represent characters or a square topped with a triangle to
30 represent a house; and it may use the two dimensions of the page to rep-
31 resent space and time (directly in the case of space, and through a trans-
32 position in the case of time that translates temporal ow into a continu-
33 ous line). Rather rare in diagrams, but not totally absent, is the third type
34 of sign dened by Peirce, the index, whose meaning rests on a causal rela-
35 tion between sign-vehicle and object. But a case could be made for the
36 indexical nature of the positioning of an object on a diagram to indicate
37 its location in space.
38 Through their multiple modes of signication, diagrams are semioti-
39 cally located between the poles of purely verbal and purely visual rep-
40 resentation of information. In the case of narrative, the purely visual
41 pole is represented by illustrations of individual scenes relying on iconic
42 signs, while the verbal pole is occupied by plot summaries, standard
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Diagrammatic narrative 15
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1. One of the members of a family absents himself from home.
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2. An interdiction is addressed to the hero.
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3. The interdiction is violated. (etc.)
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The reader may wonder at this point where the dierence lies between
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Propps list and Levi-Strauss heavily language-dependent design, which I
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regard as a rudimentary diagram. For me the decisive criterion resides in
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the use of space as a visual dimension of signication. The verbal descrip-
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tions of narrative events in the analysis of the Oedipus myth mean as
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much through their disposition on the page as through their conventional
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linguistic meaning. It could be argued that Propps functions are chrono-
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logically ordered, and that the vertical axis of the page represents time.
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But the ordering is already signied by the numbers that precede each
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function, and the use of space is therefore redundant. The list would con-
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vey the same meaning if instead of using a new line for each entry, the
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text ran the functions and their number together in a compact paragraph.
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Yet one cannot deny that the disposition of Propps functions on the
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space of the page presents information more eciently than a compact
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paragraph. This suggests that the dierence between a diagram and a
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list is not just a matter of communicative eciency, it is a matter of
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expressive power. A presentation of information will be considered a
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diagram when it conveys meanings that could not be expressed in linear
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form.2
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By this criterion, diagrams should be distinguished from formal lan-
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guages, such as the systems for the coding of plot proposed by Tzvetan
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Todorov (1969) in Grammaire du Decameron and by Claude Bremond
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(1973) in Logique du recit. Here is how Todorov (1969: 75) codes the
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story Calandrin is stupid and miserly, but happy; Bruno decides to pun-
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ish him; he plays a trick on Calandrin that makes Calandrin unhappy:
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XA XB ) XA opt Y ) Ya ) XA
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29 Each of these levels has inspired its own visual models. On level 1, the
30 prime, and perhaps the only example is Greimas semiotic square. The
31 fact that virtually no competing model has been proposed does not neces-
32 sarily imply that the semiotic square is universally accepted as the deep
33 structure of narrative: it could also mean that for many scholars, the es-
34 sence of narrative lies in its temporality, and narrative theory has no need
35 for a structure of level 1.
36 On level 2, we nd schematic representations of what is common to ei-
37 ther all stories, or to all stories of a certain type. An example would be
38 Greimas actantial model of the folk tale (gure 3). Since models of this
39 level are supposed to describe all the members of a certain class, they
40 should present generative power. This is the case for the owchart
41 through which Claude Bremond (1970) captures narrative dynamics (g-
42 ure 4), or for the story trees inspired by Chomskys generative grammar
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Diagrammatic narrative 17
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Figure 3. Actantial model of the folk tale (Greimas 1966: 80)
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Figure 5. Narrator types (Genette 1972: 256)
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14 rst person versus third person, reector versus narrator, internal versus
15 external) on a wheel divided into six main wedges with multiple interme-
16 diary categories (reproduced in Cohn 1981: 162), and Dorrit Cohn simpli-
17 es the model into a circle with four areas (reproduced in Cohn 1981:
18 179). The trademark of level 4 visualizations is their comparative nature:
19 rather than diagramming individual stories, most of them organize for-
20 mal features instantiated by dierent narrative texts.
21 Of these four levels of analysis, the third one is the most challenging for
22 the narrative cartographer because of the complexity of the cognitive
23 pattern that we call a story, but it is also the most stimulating, because it
24 oers the greatest freedom to the visual imagination. Whereas the other
25 levels depend mostly of tables, some trees, verbal captions linked by ar-
26 rows, and abstract shapes complemented by labels, the representation of
27 plot has inspired rhizomatic networks, trees, maps, Venn diagrams (the
28 overlapping circles of set theory), iconic images, abstract shapes, and, as
29 we shall see below (gure 14), articulated visual languages. What we will
30 not nd on this level nor on any of the others are diagrams that
31 depend on quantitative information, such as pie charts, bar graphs, and
32 the plotting of variables on Cartesian coordinates. As Franco Moretti
33 (2005: 9) has argued, these diagrams are non-interpretive, while a visual-
34 ization of plot is always based on a personal reading (ideally widely
35 shared), because there is no objective way to extract plot from a narrative
36 text.3
37 There are two ways to study the visualization of narrative information:
38 Start from various types of graphs and ask: what aspects of narrative
39 can they represent? or start from a denition of narrative and ask: how
40 can its various components be visually represented? I will choose the sec-
41 ond option, relying on a denition of narrative that distinguishes three
42 dimensions:
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Diagrammatic narrative 19
25 3. Diagramming space
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27 A story is an action that situates characters and their private worlds in the
28 concrete four dimensions of space and time. The main diculty that faces
29 the designer of narrative diagrams is consequently the reduction of these
30 multiple dimensionalities to the at area of the page. The spatial congu-
31 ration of the storyworld is the easiest aspect of narrative to represent vi-
32 sually, since there is a natural isomorphism between the space of the page
33 and the space of a world, and since only one axis (generally the vertical)
34 needs to be sacriced. A diagram of narrative space is simply a geograph-
35 ical map of the storyworld, and it can rely on all the techniques developed
36 for real-world cartography.
37 Literary narratives are frequently accompanied by maps of the setting
38 drawn according to the specications of the author. These maps facilitate
39 immersion, by allowing readers to follow the movements of characters
40 and to visualize their surroundings. When narratives come without a
41 map, a global view of the geography of the storyworld must be gradually
42 reconstructed out of textual information that describes this world one
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1 object and one region at a time, leaving the spatial relations between
2 landmarks frequently indeterminate. Diagrams of ctional space are usu-
3 ally overspecic when compared to the mental maps spontaneously con-
4 structed by readers, because they must situate every object precisely on
5 the page, while the mind of the reader will often be satised with oating
6 locations and partial visualizations that do not necessarily cohere into a
7 whole.
8 In contrast to the other types of diagrams discussed in this article, maps
9 of ctional worlds are not attempts to capture how narrative works
10 what I call above level 3(a) but interpretations of particular texts (level
11 3b). They are drawn not only by authors and professional critics, but also
12 by ordinary readers as a means to navigate mentally the ctional world
13 and to deepen their understanding of the plot. Narrative mapping is par-
14 ticularly useful in mystery stories and fantasy narratives. In mystery sto-
15 ries, it helps readers emulate the mental activity of investigators, who
16 often draw sketches of the crime scene to solve a case, while in fantasy
17 narratives; it helps follow the adventures of characters through vast imag-
18 inary worlds. Entire atlases have been devoted to the worlds of Lord of
19 the Rings and of the online video game EverQuest.
20 A temporal dimension can be added to static maps, without losing the
21 correspondence of the two dimensions of the page with latitude and lon-
22 gitude, by representing the movement of characters through the story-
23 world. One of the most celebrated achievements in the art of narrative
24 cartography is Charles Joseph Minards map of Napoleons Russian
25 campaign of 1812, redrawn (and somewhat simplied)4 in gure 6. This
26 diagram represents the tragedy of Napoleons campaign through six vari-
27 ables: the itinerary of the Grande Armee in a two-dimensional space, the
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Diagrammatic narrative 21
1 direction of movement (gray for the advance toward Moscow, black for
2 the retreat), the size of the army, the rate of progression (marked through
3 dates) and the temperature for each date. Taken together, these variables
4 tell the story of an army decimated by desertion (the branch above Wilna
5 that rejoins the army on its way back) and then by the sheer length of the
6 journey. The battle of Borodino seems to have had a relatively minor ef-
7 fect on the size of the army, compared to the bitter cold that sets in dur-
8 ing the retreat from Moscow. The reunion of the stray companies with
9 the main group near Studianka temporarily boosts the strength of the
10 army, but the crossing of the Berezina represents the nal blow. Only
11 10,000 troops out of the 422,000 who started the campaign will cross the
12 Niemen again. It takes a narrative based on a steady progression through
13 space to lend itself to this type of spatio-temporal representation. En-
14 hanced maps can tell in their broad lines stories of military campaigns,
15 of patterns of migration, of the advance and control of res, and of pica-
16 resque wanderings, but they can no more represent the particular episodes
17 and the abrupt changes of state that punctuate these processes than a
18 diagram of the itinerary of the Tour de France can give an idea of the
19 drama of the race.
20 The storytelling power of maps can be greatly improved by adding tex-
21 tual annotations. Figure 7 is my simplied redrawing of a type of illustra-
22 tion frequently used in the daily press to help readers visualize stories in
23 which the conguration of space plays a decisive role in the fate of the
24 characters. The diagram, published in the Denver Post, is a step-by-step
25 reconstruction of the grisly attack of a 10-year-old boy by three pit bulls
26 (the boy survived, but lost an arm and sustained severe facial injuries). It
27 makes use of a variety of semiotic resources: an iconic image of the house
28 from an oblique and somewhat distorted perspective that combines the
29 advantages of vertical projection and horizontal view (the former cap-
30 tures spatial relations, the latter makes objects recognizable); arrows to
31 represent conventionally direction of movement; captions to identify ob-
32 jects, and a chronological listing of events that ties them to specic loca-
33 tions. This type of diagram is particularly ecient in the case of stories
34 that involve violent attacks, because it gives the reader a sense of being
35 involved in a police investigation.
36 Through the superposition of annotations and lines of demarcation
37 upon maps of storyworlds, it is also possible to diagram the symbolic
38 conguration of space, such as the division of the world of a fantasy tale
39 into zones of dangers, zones of safety, and zones of recovery, the contrast
40 in the world of a myth between profane areas and portals that give access
41 to the sacred, the organization of a realist novel into a series of concentric
42 circles leading from the village to neighboring small towns, the big city,
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26 Figure 7. Events in space: Attack of a boy by pit bulls. Redrawn by author from The Denver
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29 foreign countries, and lands of emigration beyond the sea, or even the
30 geometric gures traced by the locations of important events, such as the
31 double equilateral triangle outlined by the murders in Borges Death and
32 the Compass. In all these examples, narrative cartography needs to be
33 supplemented with narrative topology.
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Diagrammatic narrative 23
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20 Figure 9. Order of story versus order of discourse. Adapted from Mamber (2005: 153)
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12 Figure 10. Order of relatively free-oating events in The Hare and the Tortoise. Adapted
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15 Narratives, especially those with parallel plot lines, may also present rela-
16 tively free-oating events, this is to say, events that can occur any time
17 during a specic interval.5 In a storyworld ( just as in the real world, ac-
18 cording to Einsteins theory of relativity), there is no absolute clock that
19 times events occurring in dierent locations and tells us when they hap-
20 pen relatively to each other. Henrik Scharfe (2005) notices for instance
21 that in the fable of The Hare and the Tortoise, after the two protago-
22 nists begin the race, the story splits into two branches, and we do not
23 know whether the hare wakes up from his nap and starts running (again?)
24 before or after the tortoise crosses the nish line. To deal with this situa-
25 tion, Scharfe proposes a diagram (gure 10) that situates temporally inde-
26 terminate events within a shaded area that represents the interval during
27 which these events can take place.
28 In Scharfes diagram, the vertical axis is used to represent the lifelines
29 of dierent characters. This renders the design unable to show the entan-
30 glement of destinies that turns individual biographies into a unied plot.
31 Figure 11 is my attempt to remedy this situation by showing the manage-
32 ment of multiple strands in a narrative with a large cast of characters and
33 a massively parallel action, such as a soap opera. In this diagram, the
34 horizontal axis stands for time and the vertical axis stands for a collection
35 of discrete spatial locations. Dierent types of lines represent the destinies
36 of dierent characters, circles represent events, and the lines that run into
37 each circle show which characters participate in the event. A circle tra-
38 versed by one line denotes an action with only one participant, a circle
39 with two lines involves an agent and a patient, and a circle with many
40 lines (a relatively rare case) involves either characters acting as a group,
41 or some observers in addition to the direct participants. The strength of
42 this diagram lies in its ability to show who is where at every temporal
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Diagrammatic narrative 25
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Diagrammatic narrative 27
1 future, because the future is open to all possibilities, but it cannot split
2 toward the past, because the past cannot be changed. If time allowed
3 backward branching, this would mean that a given individual would
4 have several dierent personal histories, and mutually incompatible prop-
5 ositions would both be true: for instance, John was murdered by Paul
6 and John died of old age. But from an epistemological point of view,
7 the past does indeed encompass multiple possibilities. A detective investi-
8 gating a murder contemplates for instance numerous scenarios, and until
9 one of these scenarios is veried, they all constitute possible pasts. The
10 ontological dierence between forward and backward branching is that
11 all forward branches are actualizable from the point of view of the pres-
12 ent, while from the same point of view, one branch of the past is always
13 already actual, and the others non-actual, whether or not one knows
14 which one corresponds to facts.
15 In gure 12, the observer stands at the moment labeled t3. The forward
16 branches 4, 5, 6 and their subbranches represent the future possibilities
17 that the observer contemplates from t3. One of them may correspond to
18 the future he wants to actualize, the others to the developments he wants
19 to prevent. He may have an active plan to actualize his favorite branch,
20 or he may be just passively wishing. The backward branches are possible
21 interpretations of the past; for instance, the branches that converge at t1
22 may be competing solutions of a murder that occurred at t1. But as the
23 detective pursues his investigation, some of these possibilities are elimi-
24 nated: while at t1 three branches were open (1, 2, and 3), at t2 only 2
25 and 3 remain viable, and at t3 the case has been solved and only branch
26 3 remains: the observer at t3 has now a clear grasp of the past. As time
27 moves forward, turning the future into the present and the present into
28 the past, the forward-pointing branches become either actual history or
29 counterfactual events. From the point of view of t1, branch 7 was a viable
30 possibility, just as 4, 5, and 6 are from the point of view of t3. But from
31 the point of view of t3, 7 has missed its chance of actualization, and it has
32 become forever a counterfactual sequence. When the present moves along
33 one of the forward branches say branch 5 it will be the turn of 4
34 and 6 to pass into the realm of the counterfactual. But these changes in
35 ontological status (from possible past to discarded or veried past, and
36 from open possibility to counterfactuality) cannot be shown on a static
37 diagram. All we get in gure 12 is the retrospective view of the past of
38 the observer at t3 (for he hasnt forgotten his discarded possible solutions
39 of the murder case), and his prospective view of the future.
40 In the age of digital technology, there is no reason to be held back
41 by the limitations of the printed page. Johanna Drucker and Bethany
42 Nowviskie (n.d.) have developed a computerized modeling system for
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1 temporal relations that updates the display as the reader moves back and
2 forth between events. The system invites the user to create models of his-
3 torical or ctional narratives by arranging information along a variable
4 number of parallel timelines. In the authors model of the Salem witch
5 trial, for instance, the various timelines correspond to the unfolding of
6 the trials, to the frequency of sermons against witchcraft, and to the lunar
7 circles (that supposedly inspire witches), but separate timelines could also
8 be used to represent the fates of individual characters, as does gure 10.
9 Insofar as they show events in a rigid chronological order, these timelines
10 correspond to the B-series described above. But the subjective dimension
11 of the A-series is injected into the system through an interactive device
12 that the authors call the nowslider. This term designates a visual marker
13 that the user can move along the horizontal dimension of the screen by
14 holding down the mouse button. As Drucker and Nowviskie describe the
15 process, Nowsliding is the subjective positioning of the self along a tem-
16 poral axis and in relations to the points, events, intervals, and inections
17 through which we classify experience and make time meaningful. When
18 the nowslider passes over a certain area on a timeline, another timeline
19 appears that shows how the characters in the story apprehend the future
20 and the past at this particular moment. The color-coding of the prospec-
21 tive and retrospective sequences expresses the characters emotional atti-
22 tudes toward these embedded narratives, such as fear and hope for beliefs
23 about the future, and regret or satisfaction for beliefs about the past.
24 The accuracy of the characters anticipations and memories can be as-
25 sessed by comparing them with the events of the objective historical se-
26 quence. Moreover, by moving the slider along a timeline, the reader can
27 determine how long a certain vision of the past or the future is held in
28 the mind of a character, and what events cause a change in these private
29 narratives.
30 In the current state of development of Drucker and Nowviskies sys-
31 tem, nowsliding seems to reveal only two personal narratives for each
32 character: beliefs about the future, and beliefs about the past. But by
33 diversifying the narratives about the past, the system could show the mul-
34 tiple conicting interpretations contemplated by the same character, as
35 does gure 12, and by coloring them dierently when the slider moves
36 along the timeline, it could show the passage of a given narrative from
37 hypothesis to either rm knowledge or discarded belief. A similar diversi-
38 cation among the prospective narratives would enable the system to rep-
39 resent the mental model of action proposed by the philosopher G. H. von
40 Wright (1967). For each character contemplating action, the nowslider
41 would reveal how the character envisions the development of the world
42 if he does not take action, as well as the plan through which he hopes to
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Diagrammatic narrative 29
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5. Diagramming mind
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If the subject matter of narrative had to be captured in one formula, I
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would describe it as the evolution of a network of interpersonal rela-
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tions.6 What determines these relations are the mental states of the partic-
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ipants, and what makes them evolve, primarily, are intent-driven actions,
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such as pleasing, annoying, promising, forbidding, violating interdictions,
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punishing, rewarding, betraying, forming alliances, helping, deceiving,
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and taking revenge. It is imperative to diagram these basic building
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blocks of narrative, if we are to develop visual models of the dynamics
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of plot. But since physical actions are driven by emotions, goals and
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plans, they are themselves manifestations of the mind in action, to use
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Alan Palmers (2004) felicitous expression. An analysis of action is there-
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fore inseparable from an analysis of its mental underpinning.
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The force that inspires action, and that drives narrative forward, is the
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desire to solve problems. Before there is action, there are minds that expe-
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rience conict. Figure 13 proposes a model of conict inspired by Possible
24
Worlds theory. The foundation of the theory is the idea that reality the
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41 Figure 13. Narrative conict as relations between private worlds; Left: intial stage of a
42 story; right: nal stage
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30 M.-L. Ryan
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32 M.-L. Ryan
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Figure 14. Plot units; selected from Lehnert (1981)
23
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25 coding, and you must guess the dierence between merely anticipated and
26 realized situations in Lehnerts model.
27 By allowing plot units to share constituents (for instance the same sign
28 can form both the end of a unit from the point of view of character A and
29 the beginning of another unit from the point of view of B), Lehnerts sys-
30 tem is able to code narratives of virtually endless length and complexity.
31 It could be objected that the left-right opposition limits the systems rep-
32 resentational power to events with two participants, while there is no lim-
33 its to the number of characters in a story; but I do not see this as a prob-
34 lem, for I doubt that narratively meaningful events can involve more than
35 two parties. (Similarly, the verbs of a language hardly ever involve more
36 than two animate arguments.) Additional participants are either individ-
37 uals acting as a group, passive observers of the action who gain only
38 knowledge from it, or individuals aected by accident (As bullet meant
39 for B kills C instead). To render Lehnerts system capable of dealing
40 with a large cast of characters, all one needs to do is divide the story
41 into a series of one-on-one transactions, and to vary the names of the
42 characters in the two columns.
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Diagrammatic narrative 33
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34 M.-L. Ryan
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25 Figure 15. Interplay of mental and physical events in The Fox and the Crow; redrawn from
26 Ryan (1991: 223)
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28 characters register physical events and form new goals on the basis of this
29 knowledge; M (motivation) leads from goals to plans and from plans to
30 action; F indicates the fulllment of a goal, and T stands for the termina-
31 tion of a mental state, which can be either a belief or a goal.
32 From the diagram of The Fox and the Crow shown in gure 15, we
33 can tell that the fox and the crow have incompatible goals, that the plan
34 of the fox succeeds, and that the plan of the crow fails. But a representa-
35 tion of the fable in Lehnerts model would also lead to these conclusions;
36 what Lehnerts model cannot show, is the fox deceptive intent. The dif-
37 ference in expressive power between the two diagrams lies in the potential
38 recursivity of gure 15. The boxes that represent the mental life of the
39 characters can be lled with either individual propositions (Fox wants
40 to have the cheese) or with embedded narratives represented through
41 the same formalism as the story as a whole. The plan of the fox, for
42 instance, consists of the entire area contained within the box. We can
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Diagrammatic narrative 35
1 see from this plan that the fox cannot perform all the physical actions
2 that will enable him to take possession of the cheese. He needs the crow
3 to open his beak, and in order to persuade the crow to do so, he needs to
4 implant certain beliefs, a certain goal and a certain plan in the mind of
5 the crow. Not only that he also needs to implant in the crow certain
6 beliefs concerning his own goal and plan. In other words, the intent of
7 the fox species not only what the crow should think after the fox atters
8 him, but also, in a double mirroring, how the crow should imagine the in-
9 tent and beliefs of the fox. By comparing the foxs actual beliefs, goal and
10 plan, with the beliefs, goal and plan that he wants to induce in the crow,
11 we can tell whether the fox acts honestly or deceptively, while by compar-
12 ing the beliefs actually formed by the crow with these beliefs as scripted
13 by the fox, we can tell whether or not the fox is successful in his actions.
14 But these embedded narratives are too elaborate to represent in the nodes
15 devoted to beliefs and plans: it would take separate diagrams to show
16 the recursivity of mental processes without damaging the legibility of the
17 main diagram.
18 Figure 16 is my attempt to complement gure 15 by depicting the mir-
19 roring of thoughts that forms an integral part of plotting and planning.
20 Situation 1 shows an ordinary plan that the agent x can fulll all by
21 himself. On the basis of his beliefs, he forms a plan, which consists of a
22 series of actions. (The exact content of this plan is left open.) In 2, x
23 decides that he needs some help from y, and he believes that y is well
24 disposed toward him. Xs plan consists of disclosing his own beliefs and
25 plan to y, in the hope of motivating y to cooperate. The similar color
26 given to xs global plan, ys anticipated reconstruction of xs plan and
27 ys anticipated own plan show that these plans are either similar or com-
28 patible. 3 represents the deceptive situation of The Fox and the Crow.
29 X (the fox) has a certain plan (getting the cheese), shown in dark gray.
30 Part of this plan is to make y, the crow, believe that the fox has another
31 plan, shown in light gray (nd out if the voice of the crow is as beautiful
32 as his feathers), and to persuade the crow to participate in this pretended
33 plan. The responses of y depend on her construction of xs intent. In 4, y
34 believes that x has honestly asked her for cooperation, and she agrees to
35 do so. Of course, ys construction of xs intent can be either accurate or
36 mistaken. If 4 is a response to 3, we have the situation of The Fox and
37 the Crow: y wants to be cooperative, but in fact, she falls victim to xs
38 scheme. In 5, y suspects deception and refuses to be fooled. Once again,
39 this will be part of dierent stories, depending on whether xs intent was 2
40 or 3.
41 Some readers may object that gures 15 and 16 are needlessly compli-
42 cated. We readily understand what the terms cooperation and deceit man;
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Figure 16. The mental structure of planning
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Diagrammatic narrative 37
1 6. Conclusion
2
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38 M.-L. Ryan
10 Notes
11
12 1. Here is Johansens made-up example of a story whose deep structure is described by the
13 particular values given to the square in gure 1: An incognito prince clad as a peasant
(i.e., secret being non-appearing) . . . kills a monster and cuts o his head o to free
14
the princess. The princess recognizes him as her savior, they talk, but he falls asleep
15
from his wounds. An evil knight steals the monsters head and forces the princess to fol-
16 low him to her father, the king. Although the princess protests, the king is at the point of
17 giving her to him in marriage because of the proof that he has killed the monster (i.e.,
18 lie appearing non-being). However the prince recovers and he also claims the bride.
19
Because he can show the tongue from the monsters head, his story is accepted (i.e.,
truth being appearing). The knight is executed, and the prince is accepted as son-
20
in-law, but not until it is revealed that he s not a peasant but a prince (i.e., from
21 secret being non-appearing to true identity: being appearing (Johansen 2005:
22 524525).
23 2. Publishers of scholarly works usually make a distinction between gures and tables,
24
each of which must be numbered separately. Since the so-called gures often consist of
lists, which are much less visual and hence gure-like than tables, this distinction is
25
arbitrary.
26 3. Bar graphs, pie charts, and Cartesian plottings are common in statistical studies of liter-
27 ary data, such as Franco Morettis (2005) study of the numbers and genres of novels
28 published every year in England in the nineteenth century, or David Hermans compu-
29
terized study of the occurrence of motion verbs in various types of narrative (2005).
These automatically generated diagrams must be interpreted by the researcher to yield
30
meaningful information, while the diagrams I will be discussing are themselves (hope-
31 fully) meaningful information about the type of mental representation that we call
32 narrative.
33 4. I omitted numbers representing the size of the troops at various times, since this is indi-
34
cated by the breadth of the line, but I added the location of the battle of Borodino, sus-
piciously absent from the original.
35
5. See Allen (1991) on the formal modeling of events that must happen within a specic
36 interval.
37 6. One-person narratives, such as the story of Robinson Crusoe before the arrival of Man
38 Friday, replace interpersonal relations with a relation between characters and their
environment.
39
7. See Ryan (1991: 211222), for a more detailed discussion of Lehnerts model.
40
8. The system also uses an arc labeled e, which denotes equivalence between two states. It
41 is primarily used to indicate that an action has both positive and negative consequences.
42 I leave it out of my discussion to simplify my presentation of the system.
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