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Name: SKULLFACE

Player: Max,

Value Carac Point Roll Base


30 STR 20 15 10 / 1
10 DEX 0 11 10 / 2 Pts EVERYMAN SKILLS Base Up Roll
30 CON 20 15 10 / 1 0 Acting (PRE) 3 2 8
10 INT 0 11 11 / 1 3 Climbing (DEX) 3 2 11
10 EGO 0 11 12 / 1 0 Concealment (INT) 3 2 8
10 PRE 0 11 13 / 1 9 Interrogation (PRE) 3 2 14
6 OCV 15 3/5 3 Lock Picking (DEX) 3 2 11
6 DCV 15 3/5 5 Paramedics (INT) 3 2 12
5 OMCV 6 3/3 0 Persuasion (PRE) 3 2 8
5 DMCV 6 3/3 9 Professional (INT) : Military 3 2 14
3 SPD 10 2 / 10 3 Shadowing (INT) 3 2 11
15 PD 13 2/1 5 Stealth (DEX) 3 2 12
15 ED 13 2/1 3 Area K : Lost-Heaven (INT) 3 2 11
8 REC 4 4/1 Native Language (4 PTS)
30 END 2 20 / 5 -
30 BODY 20 10 / 1 -
60 STUN 20 20 / 2 -
Characteristics Cost: 164 Pts SKILLS Base Up Roll Combat
Action Phases -- -- -- 4 -- -- -- 8 -- -- -- 12 4 Survive (INT) 2 2 12 Action OM
STUN taken END spent 5 Street Wise (PRE) 3 2 12 Attack NA

BODY taken LUCK spent 4 KS : Underground (INT) 2 1 13 Block/ Parry NA

Complications Base [ 35 ]+Pts 3 Operationnal System (INT) 3 2 11 Dodge NA

Page 414 7 Teamwork (DEX) 3 2 13 Get Up NA

Berserk - When Serum use 5 Combat Driving (DEX) 3 2 12 Grab -2

(Uncommon, Roll 11-, Recover 11-) 15 4 Weaponsmith (Firearsm) 2 2 12 Move NA

Run NA

Negative Reputation - Criminal Sprint - REF

(There are laws to control where you live, Other Action NA

where you can travel and work) 10 Throw NA

Abort NA

Wanted / Hunted by Police & Heroes Aim +1

(More powerfull (15), Lost Heaven (-5), Jail) 10 Choke Hold -4

Pts SPECIAL SKILLS Disarm NA

Transport Familiarity : Dive for Cover NA

2 - Small Motorized Vehicule Draw & Attack -3

2 - Tanks Entangle NA

Talents Cost Escape NA

Haymaker -3

Resistant : EGO roll +2 (ex: 3D6 +2) 2 Move Thru -1/10m

Pts COMBAT SPECIAL SKILLS Move By -2

Weapon Familiarity : Recover NA

2 - Small Arms Sweep/Trip NA

Perks & options Cost 2 - Shoulder arms Wait NA

- Range Table
Serum supplier 2 - Range Melee
0 Martial Arts total cost, see maneuvers down the page M/YDS 4M or <

10 Rapid Attack Off. Mod 0

10 Two Weapon Fighting *Up to Listed Range of Weapon

Complications Total: 35 100 Skills Cost Total cost = 274 Hit Location Table
EXPERIENCE Experience Spent + 4 Option Cost Roll Location
Total Cost: 35 41 Power Cost [Base Points= 45 ] 3-5 Head

6 Hands/Forepaws

Martial Maneuver Cost Modifiers DC/Stun STR Min Notes 7-8 Arms/Forelimbs

9 Shoulders

10-11 Chest

12 Stomach

13 Vitals

14 Thighs

15-16 Legs/Hindlimb

17-18 Feet/Hindpaws
Combat Action (aka maneuver)
DM Effect
NA Strike, shoot, kick at -1 penalty, +1D damage

NA Stop any 1 attack w/ successful roll

+3 Makes you harder to hitbut you can't attack

NA Get up from being knocked down

-3 Grab something. Both are at -3 Defense

NA Move up to MOVE in m/yd and 1 action

NA Move up to full Combat Move, keep DV

1/2 Move up full NCM

NA Reloading, changing weapons, mounting up

NA -4 for unbalanced objects

NA Interrupt opponent's turn to use DEF action

NA Add +1 per phase to attack, up to +3 total

NA 2D6 killing attack. Must follow a grab.

NA Knock weapon from Oppenent's Hand

NA Dodge Area Attack at +2 Diff per eachm/yd

NA Draw & fire ine one action at penalty

NA Immobilize opponent forcing him to Escape

NA Escape Entangles/Grabs in STR+Athletics roll

NA Go all out! +3 dice damage to regular.

-3 Full Combat Move and HTH attack

-2 Full Combat Move and HTH attack

-5 Get Stun & END back equal to REC score

NA Opponent falls, at -2 REF next phase

NA Wait for chance to act or act later


Close Medium Long Extreme
10 or < 50 or < 51 or >* >Listed Range

-2 -4 -6 -6 (+-1**)

o Listed Range of Weapon **Plus -1 for every full 50m/yds past listed range

Location Table
Location Effect Mods
Head 2x damage -6

Hands/Forepaws x damage -4

Arms/Forelimbs x damage -3

Shoulders 1x damage -3

Chest 1x damage -1

Stomach 1x damage -5

Vitals 1x damage -6

Thighs 1x damage -2

Legs/Hindlimb x damage -3

Feet/Hindpaws x damage -4

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