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Skills

Block
Enemy units in the same area as this unit cannot Leader
exit of this area or claim an Omphalos. Other units At the end of this units activation, you may choose a
with Block ignore this effect. friendly troop in the same area. Its owner searches his
or her deck for an activation card for that unit and adds
it to his or her hand. The unit is immediately activated.
Bolster This extra activation does not require a Tactic card.
Friendly troops in the same area as this unit gain a +1
bonus to Attack and Defense.
Mighty Throw
Whenever this unit attacks, you may set aside up to 2
Climb blank faces from your first roll to throw the defending
This unit may enter and move through areas with unit. Throwing troops and Heroes only requires setting
difficult terrain, such as impassable terrain and cliffs. aside 1 blank face, while throwing Monsters and Gods
requires setting aside 2.
Force of Nature At the end of the attack, if enough blank faces have
If this unit performs an attack in an area that contains a been set aside to throw the defending unit, move it
terrain piece (a tree or ruin), you may remove that piece to an area adjacent to its starting area. Thrown units
from the battlefield. If you do, the unit gains a +1 bonus carrying an Omphalos drop it in their starting area.
to Attack and Range until the end of the turn.
Phalanx
Guard This unit gains a +1 bonus to Attack and Defense as
If a friendly unit in the same area as this unit is attacked, long as it is in the same area as a complete friendly
you may change the target of the attack to this unit. troop.

Initiative Torment
When this unit is attacked, it retaliates before the Each time this unit performs a melee attack, the
attacker resolves his attack. After this unit retaliates, the defending unit suffers a -1 penalty to Defense until the
attacker must still be within range to perform his attack. end of the attack.
Other units with Initiative ignore this effect.

Special Powers Special Units


Special Attacks are performed thanks to a
Power. The Special Attack replaces the simple
attack action during the units activation. Flying Units: Ignore terrain effects and
can perform an Evade tactic.

Active Powers can only be used on the units


turn.
Aquatic Units: Ignore all effects and
Passive Powers can be used anytime whether restrictions on aquatic areas (Attack,
it is the units turn or not, and do not require Defense and Movement penalties), and
Tactic cards. gain a +1 bonus to Movement as long as
the aquatic unit remains (starts and ends
Instant Powers can be used anytime whether its activation) in an aquatic area.
It is the units turn or not, and are activated by
spending a Tactic card.
ACTIONS
SIMPLE ACTIONS SPECIAL ACTIONS
During its activation, a unit may perform up to 2 simple A unit can perform 1 special action instead of 2 simple
actions, chosen from the following list: actions:

- Move - Enter the Battlefield


- Attack a Unit - Run
- Claim an Omphalos - Absorb an Omphalos (Gods Only)
A unit cannot move after attacking. A unit cannot
When performing a special action with a unit, you
perform the same simple action twice.
cannot use its skills and powers.
When performing simple actions with a unit, you can
use its skills and powers.

TACTICS AREAS
AREAS WITH 3D TERRAIN
These cards are used to perform several
actions called tactics. Each tactic can only Forest: Line of sight obstacle.
be performed once per turn. Different powers bonus against flying units and
count as different tactics. +1 ranged attacks (these bonuses
dont stack).
List of Tactics Ruins: Line of sight obstacle.
You may discard a Tactic card to perform only 1 of the
tactics from the following list: +1 bonus
area.
against attacks in the same

Draw 2 cards on your turn. Impassable Terrain: Line of sight obstacle. Only
flying units and units with the appropriate skill
or power can move through or end their move
in this area.
Search your deck for a card of your
choice on your or your opponents turn. bonuses, and ignores
+1 any line of sight
obstacles.
Activate a second unit of your choice
on your turn. You cannot activate more AREAS WITHOUT TERRAIN
The following areas have special rules but do
than 2 units in a single turn.
not require 3D terrain to be active.

Stairs
Recall a troop (see Recalling troops) at the bonuses, and ignores
end of your turn. +1 any line of sight
obstacles.
Cliff: Line of sight obstacle.
Use a units power that requires a Only flying units and units with the appropriate
Tactic card. skill or power can move through or end their
move in this area.

Crevasse: Only Monsters and Gods may move


Perform an Evade tactic with a flying unit through this area along the line of skulls on the
on your or your opponents turn. board by spending 2 points but they cannot
stop in this area.
Omphalos cards can be used to perform all Swamp: Maximum movement is reduced to 1
of the above tactics plus this one: you may area per turn. Aquatic units ignore this penalty.
remove an Omphalos card from the game to
heal 1 wound from your God. -1 penalty against ranged attacks.

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