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GL_SAMPLER_3D
GL_SAMPLER_CUBE
GL_SAMPLER_1D_SHADOW
GL_SAMPLER_2D_SHADOW
GL_DELETE_STATUS
GL_COMPILE_STATUS
GL_LINK_STATUS
GL_VALIDATE_STATUS
GL_INFO_LOG_LENGTH
GL_ATTACHED_SHADERS
GL_ACTIVE_UNIFORMS
GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_SHADER_SOURCE_LENGTH
GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
GL_SHADING_LANGUAGE_VERSION
GL_CURRENT_PROGRAM
GL_POINT_SPRITE_COORD_ORIGIN
GL_LOWER_LEFT
GL_UPPER_LEFT
GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK
GL_CURRENT_RASTER_SECONDARY_COLOR
GL_PIXEL_PACK_BUFFER
GL_PIXEL_UNPACK_BUFFER
GL_PIXEL_PACK_BUFFER_BINDING
GL_PIXEL_UNPACK_BUFFER_BINDING
GL_FLOAT_MAT2x3
GL_FLOAT_MAT2x4
GL_FLOAT_MAT3x2
GL_FLOAT_MAT3x4
GL_FLOAT_MAT4x2
GL_FLOAT_MAT4x3
GL_SRGB
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GL_SRGB8
GL_SRGB_ALPHA
GL_SRGB8_ALPHA8
GL_SLUMINANCE_ALPHA
GL_SLUMINANCE8_ALPHA8
GL_SLUMINANCE
GL_SLUMINANCE8
GL_COMPRESSED_SRGB
GL_COMPRESSED_SRGB_ALPHA
GL_COMPRESSED_SLUMINANCE
GL_COMPRESSED_SLUMINANCE_ALPHA
GL_CLIP_DISTANCE0
GL_CLIP_DISTANCE1
GL_CLIP_DISTANCE2
GL_CLIP_DISTANCE3
GL_CLIP_DISTANCE4
GL_CLIP_DISTANCE5
GL_COMPARE_REF_TO_TEXTURE
GL_MAX_CLIP_DISTANCES
GL_MAX_VARYING_COMPONENTS
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_MAJOR_VERSION
GL_MINOR_VERSION
GL_NUM_EXTENSIONS
GL_CONTEXT_FLAGS
GL_DEPTH_BUFFER
GL_STENCIL_BUFFER
GL_RGBA32F
GL_RGB32F
GL_RGBA16F
GL_RGB16F
GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_MAX_ARRAY_TEXTURE_LAYERS
GL_MIN_PROGRAM_TEXEL_OFFSET
GL_MAX_PROGRAM_TEXEL_OFFSET
GL_CLAMP_VERTEX_COLOR
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GL_CLAMP_FRAGMENT_COLOR
GL_CLAMP_READ_COLOR
GL_FIXED_ONLY
GL_TEXTURE_RED_TYPE
GL_TEXTURE_GREEN_TYPE
GL_TEXTURE_BLUE_TYPE
GL_TEXTURE_ALPHA_TYPE
GL_TEXTURE_LUMINANCE_TYPE
GL_TEXTURE_INTENSITY_TYPE
GL_TEXTURE_DEPTH_TYPE
GL_TEXTURE_1D_ARRAY
GL_PROXY_TEXTURE_1D_ARRAY
GL_TEXTURE_2D_ARRAY
GL_PROXY_TEXTURE_2D_ARRAY
GL_TEXTURE_BINDING_1D_ARRAY
GL_TEXTURE_BINDING_2D_ARRAY
GL_R11F_G11F_B10F
GL_UNSIGNED_INT_10F_11F_11F_REV
GL_RGB9_E5
GL_UNSIGNED_INT_5_9_9_9_REV
GL_TEXTURE_SHARED_SIZE
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_TRANSFORM_FEEDBACK_VARYINGS
GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_PRIMITIVES_GENERATED
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_RASTERIZER_DISCARD
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_INTERLEAVED_ATTRIBS
GL_SEPARATE_ATTRIBS
GL_TRANSFORM_FEEDBACK_BUFFER
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
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GL_RGBA32UI
GL_RGB32UI
GL_RGBA16UI
GL_RGB16UI
GL_RGBA8UI
GL_RGB8UI
GL_RGBA32I
GL_RGB32I
GL_RGBA16I
GL_RGB16I
GL_RGBA8I
GL_RGB8I
GL_RED_INTEGER
GL_GREEN_INTEGER
GL_BLUE_INTEGER
GL_ALPHA_INTEGER
GL_RGB_INTEGER
GL_RGBA_INTEGER
GL_BGR_INTEGER
GL_BGRA_INTEGER
GL_SAMPLER_1D_ARRAY
GL_SAMPLER_2D_ARRAY
GL_SAMPLER_1D_ARRAY_SHADOW
GL_SAMPLER_2D_ARRAY_SHADOW
GL_SAMPLER_CUBE_SHADOW
GL_UNSIGNED_INT_VEC2
GL_UNSIGNED_INT_VEC3
GL_UNSIGNED_INT_VEC4
GL_INT_SAMPLER_1D
GL_INT_SAMPLER_2D
GL_INT_SAMPLER_3D
GL_INT_SAMPLER_CUBE
GL_INT_SAMPLER_1D_ARRAY
GL_INT_SAMPLER_2D_ARRAY
GL_UNSIGNED_INT_SAMPLER_1D
GL_UNSIGNED_INT_SAMPLER_2D
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GL_UNSIGNED_INT_SAMPLER_3D
GL_UNSIGNED_INT_SAMPLER_CUBE
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_QUERY_WAIT
GL_QUERY_NO_WAIT
GL_QUERY_BY_REGION_WAIT
GL_QUERY_BY_REGION_NO_WAIT
GL_TEXTURE_RECTANGLE
GL_TEXTURE_BINDING_RECTANGLE
GL_PROXY_TEXTURE_RECTANGLE
GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_SAMPLER_2D_RECT
GL_SAMPLER_2D_RECT_SHADOW
GL_TEXTURE_BUFFER
GL_MAX_TEXTURE_BUFFER_SIZE
GL_TEXTURE_BINDING_BUFFER
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_TEXTURE_BUFFER_FORMAT
GL_SAMPLER_BUFFER
GL_INT_SAMPLER_2D_RECT
GL_INT_SAMPLER_BUFFER
GL_UNSIGNED_INT_SAMPLER_2D_RECT
GL_UNSIGNED_INT_SAMPLER_BUFFER
GL_RED_SNORM
GL_RG_SNORM
GL_RGB_SNORM
GL_RGBA_SNORM
GL_R8_SNORM
GL_RG8_SNORM
GL_RGB8_SNORM
GL_RGBA8_SNORM
GL_R16_SNORM
GL_RG16_SNORM
GL_RGB16_SNORM
GL_RGBA16_SNORM
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GL_SIGNED_NORMALIZED
GL_PRIMITIVE_RESTART
GL_PRIMITIVE_RESTART_INDEX
GL_BUFFER_ACCESS_FLAGS
GL_BUFFER_MAP_LENGTH
GL_BUFFER_MAP_OFFSET
GL_CONTEXT_CORE_PROFILE_BIT
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
GL_LINES_ADJACENCY
GL_LINE_STRIP_ADJACENCY
GL_TRIANGLES_ADJACENCY
GL_TRIANGLE_STRIP_ADJACENCY
GL_PROGRAM_POINT_SIZE
GL_GEOMETRY_VERTICES_OUT
GL_GEOMETRY_INPUT_TYPE
GL_GEOMETRY_OUTPUT_TYPE
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
GL_GEOMETRY_SHADER
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_VERTICES
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_INPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_CONTEXT_PROFILE_MASK
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
GL_RGB10_A2UI
GL_SAMPLE_SHADING
GL_MIN_SAMPLE_SHADING_VALUE
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
GL_TEXTURE_CUBE_MAP_ARRAY
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GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
GL_SAMPLER_CUBE_MAP_ARRAY
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
GL_INT_SAMPLER_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_TRANSFORM_FEEDBACK_PAUSED
GL_TRANSFORM_FEEDBACK_ACTIVE
GL_COMPRESSED_RGBA_BPTC_UNORM
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
GL_COPY_READ_BUFFER_BINDING
GL_COPY_WRITE_BUFFER_BINDING
GL_NUM_SHADING_LANGUAGE_VERSIONS
GL_VERTEX_ATTRIB_ARRAY_LONG
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
GL_MAX_VERTEX_ATTRIB_STRIDE
GL_TEXTURE_BUFFER_BINDING
void glAccum(GLenum op,GLfloat value)
void glActiveTexture(GLenum texture)
void glAlphaFunc(GLenum func,GLclampf ref)
GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
void glArrayElement(GLint i)
void glAttachShader(GLuint program,GLuint shader)
void glBegin(GLenum mode)
void glBeginQuery(GLenum target,GLuint id)
void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
void glBindBuffer(GLenum target,GLuint buffer)
void glBindTexture(GLenum target,GLuint texture)
void glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const
GLubyte * bitmap)
void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
void glBlendEquation(GLenum mode)
void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
void glBlendFunc(GLenum sfactor,GLenum dfactor)
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