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Pre-English
7/28/17
Inquiry paper
homework and find information for my paper. Most of the time I would use technology at home
but over the last couple of years, technology has become a bigger presence in the classroom. A
lot of teachers started using more Presentation and smart boards instead of the traditional
This change was something that took me time to adjust to. This was because I was not
used to technology. As a kid, I never really use computers to study. The way I learned was from
reading books and listening to educational tapes which taught me basic grammar and vocabulary.
I learned math through practicing it with my parents. Using technology was something new to
me so I was a little slow when it came to learn this way, but I could learn over time.
Recently teachers have started adding games as a way of teaching kids. Games like
Kahoot became much more common in the classroom and is now seen as a great platform for
enhances your study skills. I enjoyed and questioned this decision. Dont get me wrong I love
games. It is one of my passions. I just wanted to know the reasons for this. I wanted to know how
playing games in class would influence the learning ability of the students.
Amanda Bell and Melissa Gresalfi authors of the book Technology, Knowledge, and
Learning wrote about the effects technology has had on the students. They say that Digital
games demonstrate great potential for supporting students learning ethics (para 21). They did a
study using the game Boones Meadow which is described as an interactive problem-solving
experience that involves using mathematical ideas of ratio and proportion (para 6). The kids
were given different routes in the game and they had to decide the routes their teacher had to take
and the length and time of each specific journey. They used this game as their platform and
Bell and Gresalfi found that there was a huge change in the pre-and post-tests. The
teacher felt that this process went a lot during the second year. She says that students were
much more engaged in the game and the mathematics. (para 20) Her interactions with the kids
also became better during the second year. They believe that these methods are good for both the
teachers and students and help with the teaching and learning process.
The National Science Foundation says games that are made for educational purposes are
not only engaging but also help learners acquire deep science-inquiry skills and conceptual
knowledge. They view games as a positive way for students for learning. Not everyone has this
view towards games in the classroom though. Scientists at the University of California argue that
there is little evidence that playing brain games improves underlying broad cognitive abilities or
enables one to better navigate a complex realm (national science para 15). This view was
completely different from a lot of other researchers who were enraged by this comment and
Sara Corbett the writer of the article Learning by Playing: Video Game in the
classroom takes a different approach from everyone else. She does not side with games in the
classroom nor does criticize the thought of this technique working. She instead focuses on the
effect these games have on the kids, the reasons game designers capture the kids attention, and
how we can get the kids to act like this towards school.
Corbett gives the story of a 54-year-old middle school teacher named Al Doyle. He had a
lesson where he played a game. The kids would help navigate him to pick up some reward points
while avoiding robots to get to the goal. The kids were yelling things like go right and run to
the goal. This simple lesson showed how all the kids got involved in the lesson and were
excited to help guide him. This way of learning isnt something that people of past generations
are used to. Corbett says the use of technology and games in the classroom may have become
the source and organizing principle of our childrens learning (para 11). It has slowly become
This all goes back to game designers. They can catch and keep the attention of kids.
How are they able to do this though? James Paul Gee, a professor of literacy studies at Arizona
State University talks about the concept of games. He states that A game is nothing but a set of
problems to solve (Para 41). Gee describes games involving different aspects like exploration,
risk taking, role play, and strategy. He believes that these concepts teach kids a lot of things that
the classroom fails to do and feels that we need to widen our aspect of literacy in our education
The endless debate of the effect of games on kids is something that may not be answered.
Some say it rots the brain, its a waste of time, and it makes kids less focused. However, there
are supporters for games in the class and have even started applying it to schools. This topic is
something that won t be settled especially with the way technology is advancing. The question
of if games in the classroom help student learn better is hard to answer. There may not be a
definitive answer that everyone will agree with. I dont know if games help of hurt the kids learn.
Lacasa, P., Mndez, L., & Martnez, R. (1970, January 01). Using Videogames as Educational
Tools: Building Bridges Between Commercial and Serious Games. Retrieved July 30,
An, Y., & Cao, L. (2016, October 18). The Effects of Game Design Experience on Teachers'
Attitudes and Perceptions regarding the Use of Digital Games in the Classroom.
0122-8
Becker, K., & Katrin Becker (4). (n.d.). Choosing and Using Digital Games in the Classroom.
Bell, A., & Gresalfi, M. (2017, February 09). Teaching with Videogames: How Experience
Impacts
https://link.springer.com/article/10.1007/s10758-017-9306-3
Elizabeth, S. S. (n.d.). Evolution in the Classroom: What teachers need to know about the video
https://link.springer.com/article/10.1007/BF02763685
Corbett, S. (2010, September 18). Learning by Playing: Video Games in the Classroom.
Retrieved
Gonchar, M. (2015, May 19). Does Technology in the Classroom Ever Get in the Way of
Learning?
Retrieved July 30, 2017, from https://learning.blogs.nytimes.com/2015/05/19/does-technology-
in-the-classroom-ever-get-in-the-way-of-student-learning/