ISTE Standard for Course Artifact Alignment Rationale
Coaches 2. Teaching, learning, Tell em 10 Presentation The Tell em 10 Powerpoint assessments required identification of a c. Coach teachers in and real-world problem and model engagement of resulted in a product that students in local and global was meaningful and useful interdisciplinary units in to the target audience for which technology helps training. students assume professional roles, research real-world problems, collaborate with others, and produce products that are meaningful and useful to a wide audience 2. Teaching, learning, Gamification Plan The gamification plan assessments required incorporation of f. Coach teachers in and best practices in order to model incorporation of design a technology- research-based best enhanced learning practices in instructional experience. design when planning technology-enhanced learning experiences.
3. Digital age learning Weebly The Weebly Website
environments requires regular b. Maintain and manage a maintenance and variety of digital tools and showcases a variety of resources for teacher and digital tools to enhance the student use in technology- portfolio. rich environments. 6. Content knowledge and Voice Thread The Voice Thread professional growth assignments required c. Regularly evaluate and reflections and constructive reflect on their professional feedback between peers to practice and dispositions to improve and strengthen improve and strengthen abilities their ability to effectively model and facilitate Brittany Owens Week 6: 5130 technology enhanced learning experiences
4. Professional Assessment Plan The Assessment plan
development and required the use of a needs program evaluation assessment to adequately a. Conduct needs address and positively assessments to inform the impact the target audience. content and delivery of technology-related professional learning programs that result in a positive impact on student learning 2. Teaching, learning, Versal Course The Versal course required assessments taking on the professional c. Coach teachers in and role of an instructional model engagement of designer to research real- students in local and global world problems and interdisciplinary units in produce a product which technology helps meaningful and useful to students assume the target audience. professional roles, research real-world problems, collaborate with others, and produce products that are meaningful and useful to a wide audience