Escolar Documentos
Profissional Documentos
Cultura Documentos
February 2015
TEL Assignment, u1324465
ABSTRACT
The main aim of this research is to demonstrate the positive impact of online formative
assessment using Kahoot in my classroom. I have come to realise the importance of
assessment for learning in order to monitor where my pupils are in their learning and to know
how to stretch and challenge them to go further on the learning curve. The online assessment
tool I will be researching into is Kahoot. I have chosen Kahoot because I had used it severally
in my lessons to assess and monitor my pupils progress. The impact of this tool on my pupils
has been tremendous. One obvious impact in my lessons where I have used Kahoot is the
increased student engagement and motivation to learn and challenge themselves. Apart from
the fact that kahoot is a very effective online assessment tool, it also has brought a
gamification dimension to live in my class. It has created an atmosphere of competition
among my students, which is a very good thing to see in the classroom really. This report will
be detailing the evidence of how I have used Kahoot in my lessons and the learning outcomes
this has generated. I will also be providing a demonstration of how I have used the assessment
data generated from Kahoot to understand my pupils strength and weaknesses.
Understanding their strength and weaknesses has helped me to be better able to differentiate
my lessons and deliver lessons that meet individual pupils need.
The learning and pedagogic theory supported by Kahoot is that of cognitive connectivism.
This is because Kahoot gives the teacher an opportunity to be a facilitator, who is
pedagogically aware, creates opportunities for pupils to progress and constantly monitors the
outcome. On the other hand, it gives the pupils the opportunity to connect learning activity
through technology to the actual learning taking place in the class.
TEL Assignment, u1324465
ACKNOWLEDGEMENT
I will like to appreciate my tutor, David Well, and all the entire staff of the CASS school of
education for their support and encouragement throughout the PGCE year.
TEL Assignment, u1324465
TABLE OF CONTENT
Contents
CHAPTER ONE ............................................................................................................................ 7
1.1 INTRODUCTION ........................................................................................................... 7
1.2 AIM AND OBJECTIVES .................................................................................................. 7
1.2.2 OBJECTIVES .............................................................................................................. 7
1.3 JUSTIFICATION ............................................................................................................. 8
CHAPTER TWO ........................................................................................................................... 9
2.0 LITERATUE REVIEW ..................................................................................................... 9
2.1 FORMATIVE ASSESSMENTS ......................................................................................... 9
2.2 HISTORY OF FORMATIVE ASSESSMENT IN THE UK ................................................... 10
2.3 Technology Enhanced Learning ................................................................................ 11
2.4 GAMIFICATION IN THE CLASSROOM ......................................................................... 11
2.4.1 GAMIFICATION IDEAS ............................................................................................ 12
2.5 ONLINE FORMATIVE ASSESSMENT TOOLS ................................................................ 12
2.5.1 SOCRATIVES ........................................................................................................... 13
2.5.2 GEDDIT ................................................................................................................... 14
2.5.3 GOOGLE FORMS .................................................................................................... 15
2.5.4 KAHOOT! : A Learner-to-Leader Connective Approach. ....................................... 15
2.6 LEARNING THEORIES SUPPORTING ONLINE FORMATIVE ASSESSMENT .................. 16
2.7 SAFEGUARDING AND CHILD PROTECTION IN USING ONLINE FORMATIVE
ASSESSMENT ........................................................................................................................ 17
2.8 FORMATIVE ASSESSMENT: THE INTERNATIONAL PERSPECTIVE............................... 18
2.8.1 THE INTERNATIONAL IMPACT OF KAHOOT ........................................................... 18
2.8.2 LESSONS FROM JAPAN AND US ............................................................................. 18
CHAPTER THREE ....................................................................................................................... 20
3.0 METHODOLOGY ........................................................................................................ 20
3.1 RESEARCH METHODOLOGY....................................................................................... 20
3.2 CASE STUDY RESERCH MTHODOLOGY ...................................................................... 20
CHAPTER FOUR ........................................................................................................................ 21
4.0 RESULTS AND ANALYSIS ............................................................................................ 21
TEL Assignment, u1324465
LIST OF FIGURES
CHAPTER ONE
1.1 INTRODUCTION
Formative assessment has been prominently explored and developed in the UK schools by
teachers and educators. It is often seen as applying different methods by teachers to gauge
pupils current knowledge so as to determine the necessary interventions needed in the
classroom (Cowie and Bell, 1999). Through formative assessment, teachers can measure their
student grasp of specific topics being taught in the class. Teachers can address student
misunderstanding and misconceptions during lessons (Kahl, 2005).
Applying formative assessment in learning will help to create a student-led learning where
teaching is adapted and targeted to individual pupils need. It is very imperative for teachers
to use formative assessment strategies in their classrooms so as to meet learning objectives.
The aim of this research is to investigate and evaluate the pedagogical impact of online
formative assessment using kahoot as a case study.
1.2.2 OBJECTIVES
a) To elaborate the importance of formative assessment in my classroom practise and
how this can be promoted through TEL.
b) To enhance and promote the level of formative assessment in my classroom using
online tool named Kahoot.
c) To model the impact of Kahoot in engaging pupils in my classroom.
TEL Assignment, u1324465
d) To research into new and emerging online formative assessment tools I can equally
adopt in my lessons to give my pupils more options.
1.3 JUSTIFICATION
This report is focused on my experience and reflection on applying technology to promote
formative assessment in my lessons. I will be exploring the impact of using a game-based,
online formative assessment tool, namely: Kahoot, in my lessons. By setting up quizzes in
Kahoot, I have been able to measure where my pupils are in their learning and have been able
to help them devise a way to meet their learning targets.
TEL Assignment, u1324465
CHAPTER TWO
2.0 LITERATUE REVIEW
2.1 FORMATIVE ASSESSMENTS
According to Ames (1992), formative assessment is not just an event, but a combination of
strategies in the classroom that leads towards improvement of learning. There are four
important components involved in formative assessments namely:
a) ascertaining clearly, the student learning outcomes
b) gathering evidence of the outcomes being addressed within lesson
c) collecting feedbacks towards achieving the required targets by interpretation of data
collected
d) improving teaching and learning through the use of the data
In 1998, the resulting discoveries of Assessment Reforms Group was published in their article.
The report detailed strategies for success in the classroom (Assessment Reform Group, 1999).
Assessment Reform Group (1999) maintained that improving leaning via assessment depends
on a number of important factors. They are among others:
a) Actively involving students in their own learning so they can take ownership of the
process.
TEL Assignment, u1324465
As a follow up on the Assessment Reforms Group work, OfSTED acme up with a publication
Good Assessment in Secondary School in 2003. It includes a list of formative assessment
approaches that are considered to be very effective in their classroom inspections. Some of
the points raised in the publication includes:
a) Giving the students some responsibilities for organising how they learn and involving
them in a variety of ways including quizzes, simulations, role plays, reflections and
feedbacks.
b) Providing thinking time for pupils in an atmosphere that ensure they do not feel bad
when they make mistake (OfSTED, 2003).
system into my lessons. The impact is visible on the students engagement and motivation to
want to come to class and learn. I believe there is a lot that can be done by using gamification
techniques in the classroom. Figure 2.2 illustrates the essential components of gamification.
2.5.1 SOCRATIVES
Socrative is a web-based assessment tool which comprise of a room system. Students are
given a code to join the teachers room to begin an assessment. Assessments includes exit
tickets, open response or multiple choice quizzes and even the fast paced Space Race group
activity. Socratives is free to sign up for teachers, students can also create a free account.
The teacher uses short answer options to get instant feedback on a learning objective.
Through the use of this tool, the teacher can quickly assess the individual student or whole
class progress and to determine whether they are ready to move on to the next topic. Each
Socratives room can take up to fifty students on a quiz. After a quiz is completed, a
spreadsheet report can be generated, which can also be downloaded by the teacher for
onward interpretation (Holy, 2014). Figure 2.3 below shows a typical Socratives dashboard.
2.5.2 GEDDIT
One way teacher often assess students progress in lesson is to ask them for a show of hands
to measure their mastery of a topic. The obvious flaw in this process is that the student does
not want to be embarrassed will raise his hand, even though he does not understand the
concept. Teachers can now say goodbye to this flaw by making use of Geddit. Geddit is a
powerful web based application and is an innovative way of getting information from the
students themselves.
Students can give a feedback privately on how well they have understood a topic in real time.
This gives the teacher the room to identify the learning gaps as they occur, which also allows
for differentiation easily. The teacher can post a quiz question to relate the evidence of their
self-assessment with their understanding. The teacher can easily match struggling students
with a strong and highly able peer. The most interesting aspect of Geddit is that it teaches the
pupils metacognition in that they are fully involved in the process of determining how they
learn best. It was once said by Eppig (1981) that if students do not learn based on how we
teach, then we should base our teaching on how they learn. Pupils can learn a lot about how
they learn through the use of Geddit.
Geddit is a very effective tool for formative assessment, as it aids the teachers in collecting
real data about the efficiency of learning episodes. (Holy, 2014). Figure 2.4 below shows a
typical Geddit screen.
Kahoot brings the classroom to live with a pedagogy grounded in encouraging a cycle of
learning that transforms learners to leaders (A game-based classroom response system,
2014). Figure 2.5 below shows the classroom cycle in which leaders are made out of learners,
which is one of the strong points of kahoot!
TEL Assignment, u1324465
Brooks and Brooks (1993), produced a list of descriptors for constructivist teaching
behaviours, which are summarised below:
Another learning theory supported by Kahoot is the connectism theory. Siemens (2005)
defines connectivism as a learning theory that describes the new opportunities in internet
technologies created for people to share knowledge. Connectivist pedagogies sees learning
as a networked knowledge creation and growth (Siemens and Conole 2011, p. 85). Downes
(2012) argued that collaborations through technology promotes human contact, and at the
same time provides human content.
The Kahoot quizzes in form of game-show inspire students to engage actively with the topic
and contend for the top positions on the leaders board, without making any pupil, who has
not grasped the topic, feel bad (StrategyEye, 2015). The use of Kahoot in my lessons has
provided all my pupils with a sense of inclusion, without any pupil feeling left out. As can be
seen in the evidence on Kahoot quiz results data in Appendix A, all pupils participate and are
engaged. Another safeguarding principle presented by Kahoot is also evidenced in the fact
that the teacher facilitates and moderates the quiz session, which ensures all pupils are
focused on that particular task and are not engaged in anything else online. Unlike Socratives,
where pupils have a choice of taking the task at home and might not even do it at all.
TEL Assignment, u1324465
According to Stigler and Hiebert (1999) conducted an international study which revealed that
teaching methods used in the same country are similar. They concluded that teaching is a cultural
activity and that what takes place in the classroom is determined by the DNA of teaching in that
country. The teaching techniques are passed on from one generation to another through a cultural
code that exists in most classrooms.
The Japanese culture places a great emphasis on effort. Students are therefore focussed on
learning rather than performance and competition in the classroom. Teachers give the
students as many congratulations and praise for effort and perseverance, even if the final
outcome is a failure. The implications of this in the Japanese education system is that the
students stay motivated for a prolonged time because they know everyone believes that
learning is possible for them and that if they keep at it, they will eventually come good
(Shirley, 2011).
Stigler and Hiebert (1999) examined the impact of US and Japanese cultures on their
education system and drew out important lessons for the UK education system. Their key
findings are presented in table 2.1 below:
TEL Assignment, u1324465
Table 2.1: Creating a learning culture in which formative assessment can exist. Comparison
of US and Japanese schools.
CHAPTER THREE
3.0 METHODOLOGY
3.1 RESEARCH METHODOLOGY
The methodology for this research will be qualitative. I will be conducting a comparative
analysis to analyse the perceived benefits of using Kahoot over other online assessment tools
such as Socratives.
According to Wisker (2008), qualitative research methodology normally focuses on the words
and certain attributes of the case being discussed. A case study methodology was applied in
this research by developing a comparative analysis two online formative assessment tools
namely Kahoot and Socratives. I have detailed the strong impact Kahoot has had in my
classroom as against what I would not have achieved if I had focussed only on Socratives.
CHAPTER FOUR
4.0 RESULTS AND ANALYSIS
4.1 COMPARATIVE ANALYSIS OF KAHOOT AND SOCRATIVES
According to The Law Teacher (2014), comparative analysis is the process of investigating
related but separate scenarios, situations and procedures. The essential rigidity of the
dissertation and the worth of its recommendations and conclusion are attained in direct result
of the course of comparative analysis. The dissertation becomes, therefore, a series of
relatively short, and more manageable, case studies or case histories, rather than a single
complex whole involving, necessarily, extremely detailed data and exhaustive analysis of a
single event. Comparative analysis is a valid and accepted procedure for acquiring knowledge
and understanding, especially in relation to problems that would otherwise be too complex
to be manageable (The Law Teacher, 2014).
The findings and results derived from the qualitative analysis of the two case studies of
KAHOOT and SOCRATIVES have been analysed on a point-by point basis. These results will be
presented under the following headings:
The first version of Socratives was lacking in this bar chart feature. Though with the recent
acquisition of Socratives by MasteryConnect, a number of enhancement features are now
TEL Assignment, u1324465
being added (3rs4Teachers, 2014). To get the bar chart in Socratives, the Teacher had to click
on the How are we doing, then the chart is generated. A lot of time is wasted here in
Socratives. On the other hand, Kahoot generates the bar chart automatically and the pupils
can have a pictorial view and an immediate feedback of how they are doing.
This thinking time option is not available in Socratives and so does not offer an opportunity
for the pupils to develop their cognitive ability in the classroom. Figure 4.3 below illustrates
TEL Assignment, u1324465
the waiting time, as it is shown on the countdown timer, for the options after the question
has been displayed. The pupils are encouraged to engage in thinking and discussion during
this period
Figure 4.4: Pupils Socratives Screen after a wrong answer - No Feedback (3rs4Teachers,
2014)
Figure 4.5: Pupils Socratives screen after a correct answer No feedback (3rs4Teachers,
2014)
TEL Assignment, u1324465
Figure 4.6: Pupils Kahoot screen after a wrong answer with a feedback on their position in
the quiz (3rs4Teachers, 2014).
Figure 4.7: Pupils Kahoot screen after the quiz with a feedback on their overall position
(3rs4Teachers, 2014).
TEL Assignment, u1324465
Figure 4.8: Kahoot Leaders Scoreboard showing points amassed by each pupil.
beyond. I can also search for and amend quizzes created by other teachers relating to the
topic I am teaching, thereby gives an opportunity for collaboration among teachers. This
social and collaborative feature is not available in Socratives. Figure 4.9 blow shows the search
screen for public Kahoot quizzes created by other teachers. There are also links where you
can share and favourite a quiz.
for the pupils to join the room at any time, even at home, to complete the quiz. This however
minimises the immediate impact that could be created from the exercise, as some pupils
might not even bother to attempt the quiz. It is, however, not so in Kahoot because Kahoot
quiz sessions begins and ends within the lesson and gives the teacher the opportunity to
facilitate and assess the pupils. It can therefore be said that the teacher has more control in
the use of Kahoot, which in turn promotes child protection and inclusion.
TEL Assignment, u1324465
CHAPTER FIVE
5.0 CONCLUSION AND RECOMMENDATIONS
Evaluating the different online formative assessment tools has given me an insight into the
strong and weak points of each of the tools. Kahoot has presented a lot of positives over
Socratives when it comes to assessing the pupils formatively. Despite this fact, Socratives also
have its own strong point which I might find a good use for in my classroom. An example is
the Space Race exercise in Socratives. Space Race displays questions, and uses team rockets
(by colour) to show which team is making progress the fastest. I can find a use for this in my
lessons, especially when I am giving out a team ask to my pupils. So Socratives is not totally
in my bad books. Owing to the fact that Kahoots strong points outweighs that of Socratives,
Kahoot remains the leading online formative assessment for me.
In terms of future development and recommendations, I will like to take the gamification of
my lessons further by pursuing the ideas I laid out in Chapter 2. Finding a way to gamify the
student grading system will have a massive impact on their performance and outcome.
TEL Assignment, u1324465
REFERENCES
3rs4Teachers (2014) Two Tools Are Better Than One: Comparing Kahoot and Socratives.
Available at:
http://3rs4teachers.wordpress.com/2014/04/19/2_tools_are_better_than_one/
(Accessed on: 17 February 2015).
Assessment Reforms Group (1999) Assessment for Learning: Beyond the Black Box, University
of Cambridge School of Education.
Brooks, J. and Brooks, M. (1993) In Search of Understanding: the case for constructivist
classrooms, Alexandria, VA, Association for Supervision and Curriculum Development.
Center for Teaching Excellence, (2012). Online Assessment, Online Teaching and Learning
Resource guide Pp 92.
Cowie, B. and Bell, B. (1999) A model of formative assessment in science and education,
Assessment in Education.
Downes, S. (2012), Connectivism and connective knowledge: Essays on meaning and learning
networks. National Research Council Canada.
TEL Assignment, u1324465
Holy C. (2014) 4 Powerful Formative Assessment Tools for the Chromebook Classroom.
Available at: http://www.edudemic.com/four-powerful-formative-assessment-tools-
chromebook-classroom/ (Accessed: 17 February 2015)
Kahl, S. (2005), Where in the world are formative tests? Right under your nose! Education
Week, 25, 38.
Kahoot (2014) How is it Different to Other Classroom Response System. Available at:
https://getkahoot.com/ (Accessed: 17 February 2015).
Rowe M., (1974) Relation of wait-time and rewards to the development of language, logic
and fate control, Journal of Research in Science Teaching, 5, p2.
Shirley, C. (2011) Formative Assessment in the Secondary Classroom. Manchester: Hodder
Murray.
Sarah, W. (2013) Gamification of the Classroom, Sarah White blog, 5 June. Available at:
http://kbkonnected.tumblr.com/ (Accessed: 20 February 2015).
TEL Assignment, u1324465
Siemens, G. (2005) Connectivism: A learning theory for the digital age, International Journal
for Instructional Technology and Distance Learning, 2(1), pp 3-10.
Siemens, G. and Conole, G. (2011) Special issue-Connectivism: Design and delivery of social
networked learning. International Review of Research in Open and Distance Learning, 12, p3.
StrategyEye (2015) Boom for Norwegian Tech as Kahoot hits 25m users for game-based
learning. Available at:
http://digitalmedia.strategyeye.com/article/o30tf2poQXo/2015/02/03/boon_for_norwegia
n_tech_as_kahoot_hits_25m_monthly_users_to_/ (Accessed: 19 February 2015).
Suzanne, S. (2013) 4 Ways to bring Gamification of Education to your Classroom. Available at:
http://blog.tophat.com/4-ways-to-gamify-learning-in-your-classroom/ (Accssed: 20 February
2015).
The Law Teacher (2014) Writing a dissertation and what is expected. Available at:
http://www.lawteacher.net/dissertation_help/writing-a-dissertation-what-is-expected.php
(Accessed: 14 February 2015).
We Are Human (2015) Kahoot, a design-led, web-based educational platform. Available at:
http://www.wearehuman.cc/ (Accessed: 19 February 2015).
Wisker G., (2008). The postgraduate Research handbook. 2nd Ed. Hampshire: Palgrave
Macmillan.
TEL Assignment, u1324465
APPENDIX A
Below is a copy of my lesson plan as an evidence to show how I have used Kahoot in my
lessons. The document has been embedded here as an object file, kindly double click
anywhere on the document below to have a full view.
Current Grade: