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FLOOR 1
Spend an extra before
RUN THROUGH: RUN THROUGH: your first turn on each floor.
11 11 6 5
FLOOR 2
FLAME AURA
5 10
Roll . Spend before an encounter. Skip to the DRAGONSKIN
FLOOR 3
MANA Claim Loot phase. INVISIBILITY
Rune Puzzle Skeleton Shadow
DECIPHER IT: UNDYING FADE
If any boxes are empty, Spend for each
spend . skill you use.
6
DESTROY IT: 2 4 3 10 5
11 5 5 6 3 4 5
Reroll all your 1s and 2s. Roll . Spend before an encounter. Skip to the Change two of your non- dice to be 6s.
CLARITY Claim Loot phase. INVISIBILITY HEROISM
Skeleton Arrow Wall Glooping Ooze
UNDYING MAGIC SHIELD: SPLIT
If any boxes are empty,
spend . Spend for each 1 rolled.
6
2 4 3 RUSH THROUGH: 2 3 4
5 5 6 11 4 5 6
Reroll all your 1s and 2s. Roll . Roll . Change two of your non- dice to be 6s.
CLARITY MANA HEROISM
Dragon
5 5 6
16 6
17 6
6 dice cannot be placed on boxes.
FLOOR 3 FLOOR 2 FLOOR 1 FLOOR 3 FLOOR 2 FLOOR 1 FLOOR 3 FLOOR 2 FLOOR 1
ALL
ALL
ALL
4
5
4
5
3
5
4
6
4
BITING COLD
BRUTAL STRENGTH
FREEZING WINDS
POISON AURA
REGENERATION
STICKY SURROUNDING
BLADE STORM
WEAKNESS CURSE
UNDYING LEGIONS
rolling and checking other effects.
include
All
If an encounters consequences
If an encounters consequences
Hydras Reef
Lichs Tomb
are decreased by 1 after
All boxes gain
, add to them.
of each turn.
discarded.
.
3
2 5
5 5
3
3 4
3 3
5
ALL
ALL
ALL
10
FLOOR 3 FLOOR 2 FLOOR 1
ALL
1 ITEM
6
3
5
POISON DART TRAPS
CRUMBLING WALLS
DEADLY MAZE
Minotaurs Maze
2 SKILLS*
When you explore, spend an
1
While visible, place a damage token here for
each spent. Each time there are three tokens
during setup.
here, place one on a hero and remove the
0 6
other two. At the end of any turn, the heroes
3 3
2 2
ALL
1Encounter Bonus
8
to level up
1Encounter Bonus
10
to level up
2 Encounter Bonus
5 1
5
6
Hydra
Lich
Yeti
covered during a round, discard the die.
The first time each box with a is
6 5 6
5 5 6
24 4
13 6
19 6
13 6
15
16
17
1 ITEM
(EACH)
10
Minotaur
1 SKILL*
(EACH)
LEVEL 1 2p Stairs 4p
5 5 6
5 5 6
1
While visible, place a damage token here for
each spent. Each time there are six tokens
during setup.
here, place one on each of two heroes, and
0
X 6
6
remove the other four. At the end of any turn,
the heroes may Descend. If this card is
revealed while spending time to start a turn,
Encounter Bonus to level up the heroes may Descend immediately.
(EACH)
(EACH)
(EACH)
(EACH)
*Starting and basic skills do not *Starting and basic skills do not *Starting and basic skills do not
count toward this limit count toward this limit count toward this limit
2 Encounter Bonus
5 1 1 Encounter Bonus
10
to level up
1 Encounter Bonus
8
to level up
FORCE BOLT
FORCE BOLT
value.
Increase another of your dice by this dies
value.
Increase another of your dice by this dies
BASIC SKILLS
BASIC SKILLS
X.
X.
X or a
X or a
PRECISION
PRECISION
Gain a
Gain a
X
X
Hero: Any Dungeon Complete a Floor: Hero: Any Dungeon Complete a Floor:
Medium/Hard Level Up: Medium/Hard Level Up:
Name: Hard only Defeat a Boss: Name: Hard only Defeat a Boss:
Veteran: Start each game with any one Basic Skill. Veteran: Start each game with any one Basic Skill.
Basic
Basic
Durability: You have one extra health. Durability: You have one extra health.
Crafty: You may have one extra skill or item. Crafty: You may have one extra skill or item.
Prepared: Start each game with an extra potion. Prepared: Start each game with an extra potion.
Healing
Healing
First Aid: When you use a potion, heal one damage. First Aid: When you use a potion, heal one damage.
Recovery: When you descend, heal one damage Recovery: When you descend, heal one damage
Grit: After each boss round, heal one damage. Grit: After each boss round, heal one damage.
Combat
Fortitude: Reroll all your 1s and 2s. Fortitude: Reroll all your 1s and 2s.
Direct Hit: Increase any die by one. Direct Hit: Increase any die by one.
Dungeon
Speed: Ignore one (even a choice cost). Speed: Ignore one (even a choice cost).
Bosses defeated: Dragon Yeti Hydra Lich Minotaur Bosses defeated: Dragon Yeti Hydra Lich Minotaur
Heroic Feat: Roll any or all of your dice stored here. Heroic Feat: Roll any or all of your dice stored here.
Store a here when you explore or flee. You may store up Store a here for each damage you take. You may store
to two dice at a time. MANA CHARGE up to two dice at a time. FRENZY
When you flee you may add one door to the If you would lose only one , spend instead.
dungeon, if under the door limit. STEALTH Prevent one in each boss round. KITING
<<< ITEMS Warrior 2p <<< ITEMS Mage 2p
Heroic Feat: Roll your stored die. Heroic Feat: Roll your stored die.
Store a here when you take damage. You may only store Store a here when you explore or flee. You may only store
one die at a time. FRENZY one die at a time. MANA CHARGE
Heroic Feat: Spend to roll . Before checking any Heroic Feat: Roll . If it is a 1, lose . Do this
other effects, discard one of the dice rolled. before checking any other effects.
EAGLE EYE DARING GAMBLE
Increase one of your partners dice by one. Your partner may reroll any or all of their 1s.
COMBINED SHOT DUNGEONEERING
<<< ITEMS Paladin 1p Turn Reference
ENCOUNTERS
1) Make a Choice ( ) 4) Use Skills / Potions /
2) Use Heroic Feat Place Dice
3) Gather and Roll Dice 5) Suffer Consequences
: All : Matching 6) Claim Loot
POTIONS
Heroic Feat: Roll any or all of your dice stored here. Start with one potion token, and add one for
Store a here when you open a door with 4+ . You may each potion type identified. A token may be
store up to two dice at a time. VALIANT spent to use any one of the effects below.
For every you would lose, prevent . You cannot Heal 3 damage from one hero at the start of a turn,
or 2 damage anytime. HEALING
prevent damage otherwise. ARMOR
Hero: Any Dungeon Complete a Floor: Hero: Any Dungeon Complete a Floor:
Medium/Hard Level Up: Medium/Hard Level Up:
Name: Hard only Defeat a Boss: Name: Hard only Defeat a Boss:
Veteran: Start each game with any one Basic Skill. Veteran: Start each game with any one Basic Skill.
Basic
Basic
Durability: You have one extra health. Durability: You have one extra health.
Crafty: You may have one extra skill or item. Crafty: You may have one extra skill or item.
Prepared: Start each game with an extra potion. Prepared: Start each game with an extra potion.
Healing
Healing
First Aid: When you use a potion, heal one damage. First Aid: When you use a potion, heal one damage.
Recovery: When you descend, heal one damage Recovery: When you descend, heal one damage
Grit: After each boss round, heal one damage. Grit: After each boss round, heal one damage.
Combat
Fortitude: Reroll all your 1s and 2s. Fortitude: Reroll all your 1s and 2s.
Direct Hit: Increase any die by one. Direct Hit: Increase any die by one.
Dungeon
Speed: Ignore one (even a choice cost). Speed: Ignore one (even a choice cost).
Bosses defeated: Dragon Yeti Hydra Lich Minotaur Bosses defeated: Dragon Yeti Hydra Lich Minotaur
POTIONS
You can use your potions during each boss Heroic Feat: Roll your stored die.
round. The start of a round is the same as Store a here when you open a door with 4+ . You may
the start of a turn for a Healing Potion. only store one die at a time. VALIANT
Heal 3 damage from one hero at the start of a turn, Your partner may reroll any or all of their 1s.
or 2 damage anytime. HEALING SUPPORT AURA