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Alexanders Glantrian Primer:

1st Level 2nd Level 3rd Level

Summon Monster I Create Pit


Grease Fog Cloud
Mage Armor Glitterdust
Obscuring Mist Summon Monster II
Unseen Servant Arcane Lock
Mage Armor Resist Energy
Magic Missile Bulls Strength
Remove the Instrument of Finery and Freshness*
Death*
Sorcerous Transcription*
Swiftly Devour the Written
Word*

Remove the Instrument of Death (Alteration) Area of Effect: Special


Range; 100 feet Saving Throw: Special
Component: S
Duration: Instantaneous Casting Sorcerous Transcription conjures a
Casting Time: I magical quill to write down anything the caster
Area of Effect: I target/5 experience levels says for the duration of the spell (a, long a. the
Saving Throw: Negates effects wizard stays within range). The quill transcribe
in the language the caster is speaking. This spell
Remove the Instrument of Death causes a magically creates only the writing implement;
weapon-wielding target to drop p the weapon wizards must provide parchment (or other
immediately. (A successful throw indicates that writing material) and ink.
the spell had no effect.) Unless aware of the
caster, targets probably will think they dropped
the weapon due to their own c1umsinen. They Swiftly Devour the Written Word
must spend a full round of activity to re -arm (Alteration)
themselves, unless they dropped their weapon, Range: 0
into a pit, over a cliff, etc. After every five Components: V, S
experience levels of the caster, that wizard can Duration: 1 hour/experience level
choose one more target, Thus, a 6th-level wizard Casting Time: 1 round
can attempt to disarm two opponents, while an Area of Effect: The caster
11th-level Caster can affect three. Saving Throw: None

This spell applies specifically to weapons or Swiftly Devour the Written Word aids in research
objects being used as weapons, it will not make by allowing the caster to read normal, non-
targets drop other Items. magical books at five times the normal reading
rate. However, the spell does not help wizards
Sorcerous Transcription read magical tomes or memorize spells.
(Conjuration/Summoning)
Range: 10 feet Finery and Freshness (Abjuration)
Components: V, S Range: Touch
Duration: 10 minutes + I minute/experience Components: V, S
level Duration: 1 day/experience level
Casting Time: 1 Casting Time, 1 round
Area of Effect: 1 creature
Saving Throw: None
Using finery and freshness, wizards (or their
targets) can resist dirt, blood, sweat, and other
undesirable substances that otherwise would soil
their persons or clothing. Although this spell in
no way protects characters from damage (due to
acid, disease, etc.,), it keeps them looking good.
It preserves metal items from rust and tarnish
and keeps clothing from tearing or wearing thin.
Aristocratic wizards developed finery and
freshness to keep appearance of nobility even
while fighting or traveling. Hopeful adventurers
at the Great School learn this spell to maintain
standards of decorum.

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