Escolar Documentos
Profissional Documentos
Cultura Documentos
By Rob Campbell
Table of Contents
Background ......................................................................................................................... 3
Purpose ................................................................................................................................ 3
Motivation ....................................................................................................................... 9
Conclusion ........................................................................................................................ 11
References ......................................................................................................................... 13
LEARNING THEORY IN A BLENDED VFX COURSE 3
Background
concentrations in Interactive Web Design, Visual Design, and Media & Game Design. In 2015-
2016, an external review of the department found a need for studio courses. The department
responded by making room for 1- and 2-unit courses that expand learning opportunities.
The Media & Game Design concentration is led by Dr. Krzysztof Pietroszek. He sees a
need for students to learn how to apply motion graphics and visual effects in the game
environment to round out game design skills. Specifically, he wants students to be able to create
A splash screen is used as a placeholder to indicate the app or program is loading. It also
serves to deliver branding and perhaps other information to the user. These include graphic
designs, type, and may include animation or special effects. A cutscene is used in 3D console
type games to enlarge the narrative represented by the game. These include action, dialogue, and
information that may motivate or inform the player as well as engage their imagination in the
narrative. These are moments in the game when the player is not interacting with the controller,
In terms of the Game Design program, students learn how to create games in Unity and
Adobe Animate (formerly Flash). However, there is at this time nothing offered that teaches
them how to create game splash screens and cut scenes, leaving a significant gap in experience.
Purpose
The purpose of this course is to offer enrichment for game design students, offering
experience in creating additional elements in game design and developing more breadth in
LEARNING THEORY IN A BLENDED VFX COURSE 4
experience and software tools. Students will be able to attend to branding in game design by
creating splash screens and expand storyline in 3D games by creating cut scenes that engage the
imagination of players.
It is essential to note that this must be more than a simple software course. Many of the
answers are available on the internet through YouTube and other free or paid tutorials. What this
course adds to that is a collaborative environment that challenges students to go beyond learning
Students will not have direct and in-person access to the instructor, and in some cases, to
fellow learners. The bulk of the course is offered as an online course. It is plausible that some
students may take the course as a distance learning opportunity from locations other than the
greater Monterey Bay area. In order to facilitate work conditions, student collaboration will
utilize online methods such as email, forums, and video conferencing with each other as needed
Beyond learning basic and intermediate VFX design, students in this course need to learn
how to:
Learning Context
Students will work independently using Adobe After effects and Unity 3D. The course
material and interactions between students, groups, and the instructor will be conducted in
The virtual learning environment can lend itself to community and collaboration, but
there is also the possibility for students to slide into isolation and miss the benefits of
collaboration. How the course is framed and delivered will determine the balance of individual
vs. collaborative work. Leaning too heavily in one direction or the other has the potential of
weakening hands-on experience on one hand or reducing collaborative outcomes on the other.
The Adobe After Effects interface and effects process is fairly complex. Once basic
exercises have been completed to teach students basic motion graphics, as they will use in the
splash screen work, they can begin learning how to control and combine effects. In many ways
this part of the process can be likened to learning a recipe and then experimenting with the
ingredients.
VFX artists utilize a variety of simulations and effects to create lighting, texture, and
atmospheric effects. A single simulation, such as Particle Playground, can be used to create rain,
fire, dust, smoke, or other particle based visual effects. Each effect or simulation within After
Effects is influence by a number of controls that change the appearance, movement, velocity, and
As a VFX artist becomes more proficient, they begin to experiment with the controls and
combinations. This is the goal for learners. Once given training in some of the effects, it is
desirable that they branch out and experiment individually to achieve results. By collaborating
with peers to analyze tutorial materials, finished results, and desired effects, more possibilities
Learning Activities
methods that can be combined into more complex units, then later the more
complex processes themselves. These would inform student projects such as the
splash screen logo and cutscene. These would occur with video tutorials and
eLearning products.
Theoretical Concerns
The main theoretical concerns are related to how self-efficacy, collaboration, and
Overall, the theoretical support for this training rests on Banduras Social Cognitive
In an online course one might consider students will work in isolation. However, creating
a social dimension of the learning allows ideas to develop through the synergy between students
developing various special effects and with different creative visions for what they want to do
with those effects. The goal of using social cognitive theory as a foundation is to foster
interactions between learners that will create experiences in learning and knowing that go
LEARNING THEORY IN A BLENDED VFX COURSE 7
beyond the instructors knowledge and that of specific learning materials used in the course. In
addition, developing such collaborative work prepares students for successful collaboration in
perceived by some learners as complex and technological. In the end, the process, the content
and the work to be done by students must address the needs of learners who may be diverse in
Self Efficacy
Self-efficacy can be explained as the way a learner perceives their own ability to learn or
perform a given task. Artino points out that "Anyone who has ever completed an online course
understands that learning on the web requires considerable self-direction" (Artino, 2008). This is
true when using on online learning environment (OLE) in more traditional curricula that may
involve research and writing. This course adds an additional, more complex layer of
Bandura, Caprara, Fida, Vecchione, Del Bove, Vecchio, and Barbanelli (2008) point out
that students with high efficacy for self-regulated learning are the ones who make the best use
of Internet-based instruction (Debowski, Wood, & Bandura,2001; Joo, Bong, & Choi, 2000)"
(Bandura et al., 2008, p. 525). It therefore benefits the learner for the instructor to look for ways
to develop and build on self-efficacy, often because different courses may require different kinds
It is important not to confuse student interest with student ability and assume students
know how to function in the online learning environment set up for a given class. Prior,
LEARNING THEORY IN A BLENDED VFX COURSE 8
Mazanov, Meacheam, Heaslip, & Hanson (2016) point out that "Since digital literacy involves
understand it, a positive approach for educators is to provide ample opportunities to develop this
capability (Prior, Mazanov, Meacheam, Heaslip, & Hanson, 2016). Under social cognitive
theory, modeling of how to use technology to extend learning through effective searches, sharing
results, and peer collaboration should be demonstrated by the instructor. Prior el al. go on to
suggest that specific structures within the learning environment help develop student self-
efficacy. There must be opportunities to observe not only techniques in after effects but how to
There is also an important connection between student attitude and self-efficacy. Prior et
al. (2016) point out that influencing student attitude contributes to students beliefs about what
they are capable of doing. This is where the socializing structures of the LMS come to bear.
Feedback from the instructor should be positive, solution building, and inclusive. Thought
processes about challenges, solutions, and success are influenced by instructor and peer
development at the whole-class level models problem solving and allows learners to practice this
A study of high school and middle school students found a connection between self-
efficacy and effective use of online instruction (Bandura et al., 2008). One of the goals of this
instruction in After Effects is that students will be able to use effective keywords to locate
additional resources, and to then be able to borrow pieces of other tutorials as needed to develop
and enhance their own effects. In addition indicating what sources the used to create their own
effect in the end. To arrive at such a goal, modeling for After Effects techniques as well as use of
LEARNING THEORY IN A BLENDED VFX COURSE 9
online solutions must start out with clear and specific steps but gradually reduce detail and
eventually allow more student choice in technique and specific processes used. In so doing, the
efficacy developed early on in the course is added onto as new techniques are identified and
reused.
For example, teaching students to use After Effects to move a graphic object across the
screen teaches them to operate transform controls in the timeline. In further exercises they add
effects and learn where to find controls that adjust effects. Eventually they identify techniques
used by more experienced users and make choices about how to combine various visual elements
Motivation
Course design influences learner motivation. Again, this comes back to developing self-
efficacy. Bandura & Schunk (1981) state that goals should be set near enough to the current
knowledge of the learner that they are attainable, and that these subgoals should lead to larger
future ones (Bandura & Schunk, 1981, p. 587). For example, a learner may hold the goal of
creating a scene with many complex special effects such as explosions, smoke, and rain hitting
puddles on the ground. This is a worthy distal goal, but is too far in the future and is made up
of many stepping stones. Rather than focus on such a grandiose vision, the learner, guided by the
course content, should focus on more immediate learning objectives, such as controlling the
movement, velocity, and turbulence of particles within a given particle generator. After some
level of mastery has been attained, the learner can apply this to a variety of uses, and even
The studies of Kosvich, Flake, & Hulleman (2017) indicate a connection between utility
value and expectancy, which further influences motivation and effort (Kosovich, Flake, &
LEARNING THEORY IN A BLENDED VFX COURSE 10
Hulleman, 2017). In order to properly develop the utility of VFX development in Adobe After
Effects, learners can research different methods of creating VFX by other Unity 3D designers, as
well as developing an idea of the strengths and weaknesses of the various options available.
Bradford (2011) points out three contributors to satisfaction for student learning. First,
awareness, which relates to the student being able to see how the course works, receiving
adequate direction and indication of success, and a sense of the organization of the course.
Second, challenge, which allows the student to develop satisfaction from an appropriate level of
difficulty as well as having access to ways to extend learning. Finally, engagement, in which the
learner connects with others in the course, is able to see the impact of the material on their own
academic and career focus, and recognizes the value of communication and discussion as well as
factorsbehaviorand environmental influences (Pajares, 1996, p. 544) that interact with each
other. He goes on to state that learners can be viewed as both a cause and an effect of their
learning environments and systems. In this respect the environment created through the face to
face days and in LMS interactions can propel learning as well since they contribute to the
environment of the course through individual contributions, and will receive the benefit of input
The instructor establishes structured opportunities to interact and establishing norms for
interaction, thereby having a greater influence than the students; yet the dialog will inevitably
move in directions not expected or planned for when students have new learning difficulties and
discoveries. For example, a student maybe challenged by an attempt to create a specific effect
LEARNING THEORY IN A BLENDED VFX COURSE 11
and may exhibit frustration in the online forum. Peers may introduce suggestions and in so doing
The value in collaborative online work is also explored by Fung (2004), albeit with a
leaning toward social constructivism. Fung points out that such learning environments
encourages learners to develop their own knowledge base after considering a variety of sources.
In the process content specific critical thinking skills are engaged. Interactions, questions, and
challenges must be fairly well defined and explained in order for learners to engage fully and
Under this influence, VFX students would be posed with a challenge, such as defining a
workflow and series of effects and settings to create rain in a cutscene, including puddles and
water droplets on vehicles, structures, and landscape. They would then research possibilities,
weigh best practices, and report back to the group. The critical thinking is expressly focused on
the most efficient tools and techniques that create effects that fit into a given scene.
It is important to note, in this example, that actually creating the effect might take more
time than reporting back. Learners may wish to practice some of the subskills in the process, but
the exercise is designed for research and evaluation of specific tools and techniques. By using
this approach, developing VFX artists learn more than they would if they were simply to follow
a given set of steps to create a given effect with set end results.
Conclusion
In examining theoretical constructs for a course, one must focus on the goals for
interaction and identify how these will serve the specific content learning. While the course
content is related to specific software use, learner development is about developing how to think
and interact with other VFX artists and game designers. The same design for online interaction in
LEARNING THEORY IN A BLENDED VFX COURSE 12
a blended course can be used in other content settings, since the interactions are related to critical
References
Bandura, A., Caprara, G. V., Fida, R., Vecchione, M., Del Bove, G., Vecchio, G. M., &
Bandura, A., & Schunk, D. H. (1981). Cultivating competence, self-efficacy, and intrinsic
41(3), 586.
Bradford, G. R. (2011). A relationship study of student satisfaction with learning online and
cognitive load: Initial results. Internet and Higher Education, 14, 217226.
Fung, Y. (2004). Collaborative online learning: interaction patterns and limiting factors. Open
Kosovich, J. J., Flake, J. K., & Hulleman, C. S. (2017). Short-term motivation trajectories: A
130139. https://doi.org/10.1016/j.cedpsych.2017.01.004
Prior, D. D., Mazanov, J., Meacheam, D., Heaslip, G., & Hanson, J. (2016). Attitude, digital
literacy and self efficacy: Flow-on effects for online learning behavior. The Internet and