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ARGUS RAID BOSS TACTICS

Antoran High
Command

WORLD OF MOUDI BOSS GUIDES


Background
Long ago in the golden age of eredar civilization, a council was formed to oversee the defense of
Argus and maintain peace. But after their dark bargain was struck with Sargeras, these master
tacticians used their military expertise to help orchestrate a Burning Crusade that ravaged countless
worlds.

Now the full might of the Legions army is theirs to command, and they wield this terrible power to
annihilate all who oppose the Dark Titans will.

Overview
There are 3 pods around the platform, each one designated for each boss, which are 3.

You will fight 3 bosses but one at the time, the other two bosses will be inside their Pods.

Boss on the platform does damage to tanks.

Bosses inside pods have special abilities.


- One throws mines
- One summons adds.
- One does deadly AoE dmg on the platform.

Players should enter the Pod that is free and use the abilities
- One pod does dmg taken increased on adds.
- One pod interrupts and slows adds
- One pod place a shield dome to protect against the deadly AoE dmg on the platform.

Players should move soft stacked behind boss and tank should move boss clockwise whenever mines
appear. Players should have designated players with immunity/defensives to clear mines on ground.
Positioning
Tanks

Start tanking on the upper side of the platform.


Move boss clockwise when:

- Mines are thrown.


- If a Shocktrooper charges you.

Raid
Soft stack behind boss (5 yard spread every time adds spawn).
Abilities and Tactics
This encounter is one big phase with 3 bosses jumping in and out from their pod periodically.
Players must use the empty pod to either counter the abilities the other bosses do from their pod
and help killing adds and destroy mines on the platform.

The 3 bosses have the same ability when they are on the platform:

Exploit Weakness

Boss does high physical dmg on tank and leaves a stacking debuff.
The debuff does increase dmg taken by 75% for 20 sec.

Tactic: Exploit Weakness

Used defensive cooldowns when needed.


Tank swap at 3 stacks.

Boss abilities when inside the Pod


Admiral on Pod Fusillade

This boss will periodically make a legion ship blast the entire platform.
The blast does high fire dmg.
Each blast will make the next blast increase its damage by 25%.

Tactic: Fusillade

Every time Admiral is on the Pod, the Engineer Pod is free to enter.
The Engineer Pod has a special ability that places a dome shield on the platform for 10 sec.
Use this ability from the engineer pod and entire raid must stand inside it (player in engineer pod can
stay).
Engineer on Pod Entropic Mine

This boss will periodically create several mines at player direction.


After 3 seconds, they will be armed.
Touching it does high fire damage to players within 6 yards and a ticking debuff for 4 seconds that
does fire damage.

Tactic: Entropic Mine

Entire raid soft stack behind boss with 5 yards spread between each other.
Start tanking boss on top of the platform.
When mines are thrown into the platform, move as one clockwise, away from the mines.
Let players with immunity and off tank clear some mines when needed.
General on Pod Summon Reinforcements

This boss will summon waves of adds, and there are two types of adds:
- Pyromancers -> Shoot pyoblasts at random player that does very high fire damage.
- Shocktroopers -> Charges at a random player and does knockback and slow on that player. Also, it
does whirlwind AoE physical dmg to players within 5 yards every second.

Tactic: Summon Reinforcements

Entire raid soft stack behind boss with 5 yards spread between each other.
When adds spawn, AoE them down fast.
Pyromancer: Interrupt always
Shocktrooper: Stun and nuke when whirlwind (if that is not possible on live: move slightly away (5y)
from the add and nuke them down.

Important: Do NOT wonder of, stay with your raid, soft stacked, 5 yards between.
Players on Pod
When a boss is on the platform, its pod is free to enter.

Entering a pod does ticking damage on that player, and the dmg taken will also be increased the
longer the player is inside.

Tactic: Player swapping on Pod

The best would be to have 3 tanks in this fight.


2 tanks on boss and swap at 3 stacks.
1 tank on pod, and swap with one of the other 2 tanks if the dmg is getting to high.

If you dont have 3 tanks


Have 2 players swapping on pod.
Beware on Engineers Pod: Do not swap when Admiral does Fusillade so that you are ready to use
the shield dome.

Healers
Beware to heal up the player inside the Pod.

Each Pod has two abilities;


- One ability that does dmg with now cooldown.
- One ability that is Pod special, with a cooldown.

Entering Admirals Pod

The special ability (Withering Fire) does high AoE dmg and also increase dmg taken on adds.

Tactic: Admirals Pod

Nuke boss with the single target ability.


Place the Withering Fire ability on adds that should be grouped up with the tactic you use above.

Entering Engineers Pod

The special ability places a shield on the platform that protects against the big dmg that kills players
(Fusillade). That Admiral does when she is in the pod.

Tactic: Engineers Pod

Nuke boss with the single target ability.


Place the shield dome, Felshield Emitter, on the raid just before Admiral does Fusillade from her Pod.
Entering Generals Pod

The special ability places a Beacon on the platform.


This Beacon interrupts the add, slows the adds, and destroys close by mines.

Tactic: Generals Pod

Nuke boss with the single target ability.


Use the special ability, Summon Beacon, on the adds when they spawn. Adds should be grouped up
with the tactic you use above.

When to blood lust


On Pull
At start there is a window where nothing chaotic happens, so that window is good to nuke the boss
hard.

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