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Name:

Character Info Godmark Morality Vitality


Level Might 1st Fate: - Core: - Total Wounds:
2nd Fate: - Drive: -
wounds taken
3rd Fate: - Demeanor: -
Race 4th Fate:
Total Mana:
- Flaw: -
- mana used
Age: Archetype: Total Luck: used
Total Actions:
Racial Benefits To Spend
BP: Speed
inches: feet:

Features Languages
Height: Exotic Eyes: Bark Tongue: Greenskin: Southern Speak:
Godmark: Cavern Speak: Heaven Speak: Water Tongue:
Weight:
Mole: Clockworken: Island Speak: Western Speak:
Birth Defect: Scars: Demon Tongue: Northing: __________________:
Birthmark: Tattoos: Eastern Speak: Relicword: __________________:

HT Reaction: Brawn: Charisma: Intellect:


AGL: *Athletics: Entertain: Awareness:
Talents

Initiative: Combat: Etiquette: Insight:


*Stealth: END: Guile: MND:
*Subterfuge: STR: INF: SPR:

Air: Healing: Nature:


^ Vigor:
^

^Blood: ^Limbo: ^Necro: Water:


Spells

Earth: Matter: ^Shadow: ____________:


Fire: Mind: Summon: ____________:
Alchemist: Politician: Tailor: Alchemy Pathfinder
Specializations

Architect: Prospector: Tamer: Explosives: Desert:


Professions

Armorer: Sailor: Theologian: Machines: Forest:


Chef: Scribe: Trapper: Magic Items: Jungle:
Mechanist: Shipwright: Werker: Poisons: Mountains:
Mythologist: Spellcrafter: _________________: Potions: Subterranean:
Pathfinder: Strategist: _________________: Substances: Tundra:
* subject to armor or shield penalties; use the gray box to track the current www.agepast.com
^ these scools are easier to cast while wearing armor, they negate the first 3 points of casting penalty
Armor
Weapon

Toughness
value hit
Power

move parry
skill damage
spell total STR

penalties
stand range
DUR reload
Page Cost Rank

DUR
shield size
charge

Shield
Dodge
mounted
parry lance
Description

skill set charge


stand

penalties
spell
Notes

DUR

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Mana Save
General Equipment Currency Gems
*Alchemy Set (6): copper: pearl 10g: sapphire 500g:
Ammo Pouch (1): garnet 25g: ruby 750g:
Anvil (8):
silver: peridot 50g: emerald 1000g:
Bandolier (2): gold: topaz 100g: diamond 2kg:
Book Case (1): aqua 250g: blue diamond 5kg:
platinum:
Candles x5 (1):
Chain x10 (2):
Gear Points Bandolier 1 Bandolier 2
Chest- 300 (2):
Climbing Gear (2): Total:
Coin Pouch- 100 (1):
Fishing Pole (2):
Used:
Fletching Set (2): Unused:
Flint & Steel (1): Coins x50:
Food, Good (1):
(STR x5) + 25 = total gear points
Food, Gourmet (2):
Food, Rations x7 (2): Combat Gear
Game Set (2): Grenades (1): 12 max
Goblet (1): Small Weapon (2): Vials Scrolls
Grappling Hook (3): One-Hand Weapon (3):
Heavy Blanket (3): Two-Hand Weapon (4):
Holy Symbol (2): Polearm (5):
*Hourglass (3): Buckler Shield (1):
Journal (2): Round Shield (2):
Lantern (2): Heater Shield (3):
Ladder 6 Tall (6): Tower Shield (4):
*(14) Lock (2): vLeather Armor (3):
* (14) Manacles (3): vMail Armor (4):
Merchant Scale (2): vPlate Armor (6):
Mess Kit (2): vGear Drive Armor (8):
Metal Spikes x5 (1): v
considered stowed
Music Instrument (2):
Net (2): Clothes & Other Items
Pen (1):
Pot or Pan (2):
Powder Horn (3):
Quiver (2):
Rope x20 (1): Spell Books Held
*Sextant (3):
*Spell Book (3): 6 max Air: Mind:
*Spyglass (4): Ammunition (max 40) Blood: Nature:
Tent (3): Earth: Necro:
Tool (2):
Arrows/ Bolts: Fire: Shadow:
Torches x3 (1): Powder Charges: Healing: Summon:
Thieves Tools (3): Limbo: Vigor:
Slugs/ Stones: Matter: Water:
Whip (1):
* these items cost more than 100 gold www.agepast.com
Magic Item Magic Item Magic Item Magic Item

Might: Might: Might: Might:


Uses a Day: Uses a Day: Uses a Day: Uses a Day:
Description Description Description Description

Companion Companion Companion

Level: Level: Level:


Abilities Granted Abilities Granted Abilities Granted
Champion: Champion: Champion:
Empathic Link: Empathic Link: Empathic Link:
Enhance Companion: Enhance Companion: Enhance Companion:
Link Eyes: Link Eyes: Link Eyes:

Manacles & Locks Notes:


Manacles have a check
based on quality and cost
check 8: 20g; DUR: 2
check 10: 40g; DUR: 3
check 12: 75g; DUR: 4
check 14: 150g; DUR: 5
check 16: 250g; DUR: 6
check 18: 800g; DUR: 7
check 20: 2000g; DUR: 8

Rules
Bandolier: can hold 6 grenades or daggers
Vials: up to 12 can be carried
Scrolls: up to 12 can be carried
Ammo Pouch: holds 20 slugs
Powder Horn: holds 20 powder charges
Quiver: holds 20 arrows or bolts

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