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INVISIBLE STALKER _[ Taaueur invisible] ‘Medium elemental, neutral Armor Class 14 Hit Points 104 (1608 + 32) ‘Speed 50 ft, fly 50 ft. chover) STR DEX CON INT WIS CHA 16 (+3) 19(+4) 14(+2) 10(+0) 15(2)11(+0) ‘Skills Perception +8, Stealth +10 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities exhaustion, grappled, paralyzed, petrified, Poisoned, prone, restrained, unconscious ‘Senses darkvision 60 fl, passive Perception 18 Languages Auran, understands Common but doesn't speak it Challenge 6 (2300 XP) Invisibiliay. The stalker is invisible. Faultless Tracker. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long ‘as the two of them are on the same plane of existence. The stalker ‘also knows the location of its summoner. ACTIONS ‘Multiattack. The stalker makes two slam attacks. ‘Slam. Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 410 (2d6 + 3) bludgeoning damage. Gate stt-level conjuration cast 19 Time: 1 action Range: 60 feet, ‘Components: V. S, M (a diamond worth at least 5,000 gp) Duration: Concentration, up to 4 minute ‘You conjure a portal linking an unoccupied space you can see within range to a precise location on a diferent plane of existence. The portal isa circular opening, which you can make 5 to 20 feet in diameter You can orient ‘me portal in any rection you choose. The portal ists forthe duration, ‘The portal has 2 front and a back on each plane where it appears. Travel through the poral is possible only by moving through is front Anything that does so is instartly transported tothe other plane, appearing in the unoccupied space nearest to the porta Deities and other planar rulers can prevent portals created by this spel from opening in their presence or anywnere within their comains. \When you cas! this spell, you can speak the name of a specific creature (a pseudonym, ills, or nickname doesnt work), IF that creature is an 2 plane other than the ane you are cn, the portal cpens in the named creature's Immediate vicinty and draws the creature through ito the nearest unoccupled space on your side of the portal ‘You gain no special power over the creature, and iis free to act as the GM deems appropriate, It might leave, attack you, oF help you, Fog Cloud Fog Cloud {stlevel eanjuration ‘casting Time: 1 action Range: 120 feet Components: V. S Duration: Concentration, up to 4 hour You create a 20-foot-radius of fog centered on a point within range. The sphere spreads around comers, and its ‘area is Neavily oUScured. It asts forthe duration or untd a wind of moderate or greater speed (al least 10 miles perhour) disperses i ‘AtHigher Levels. When you cast this spell using a spel slot ot 2nd level ornigher, the radius ofthe tog increases by 20 feel for each slot level above 1st 249 eB pene ue sayeus meas © uaUM BINS | aio: jo s6ewep (991) € 5 a6ewep Buwoa6pna 150%) 02 aH "ABIE. 240 "J 1 (D224 R101 OL pony vod 22011 MOM Rewar vam pene z sayew aunuas auL PERO —_SNSTISY {$015 fas snownand aia panne sijads mau 20 3509 anssed "y 09 UoIsiuep 2 08 YBISpuna saBUIS, pauuras ‘ued ype sjaunuas ain sveam ou Znsen8d8 ¥ ‘Buuors wads s0ye2. 51 hq u2soup ‘eds a2np jo spay 21p 0, sununu st ounUaS 2. 8+ uonda2iad SINS “fyununu ods t+ uo9 ‘ot ns smomya Sunes (46 (OO (OIL (Her (ier Ore vu SIM INI. NOD Gaus poy fenBeu pue 260m, ators asurebe sos Gunes uo aBewerpe sey faunas au. used piceh ed Suxue> so unuas aun sowie pue vodeant axa prubjoun e030 96m) sKonsap y pue pause> 10 woH Bu eee esse TANLLNAS SERGEANT Medium humenoid(ouman) unaligned Armor Class 16 half plate) Hit Points 60 (8010 + 16) Speed 20 SIR DEX CON. sINT. —WIS_— CHA, 16 (3) 12(41) 156-2) 941) 1361) 12641), Skills Athletics +10, Persuasion + Senses passive Perception 11 Languages Common Challenge 3 (700°) Determined. The sergeant has advantage on saving throws ‘against being charmed or frightened. Actions Maltiattack. The sergeant makes two melee attacks, Greatsword. Melee Wegpon Attack +5 to hit, reach 5 fe, one target, Hit: 10 (206+3) slashing damage. LeGenoary Actions ‘The sergeant can take 3 legendary actions, choosing from the ‘options below. Only one legendary action can be used ata time ‘and only at the end of another creature's turn, The sergeant regains spent legendary actions at the start of ts tur. Fire At ill. the sergeant gives the order forthe archers to fire, The two closest archers within 15 feet can make a ranged weapon attack Tactical Engage. The sergeant engages an enemy to support his troops. He can shift feet towards an enemy and make a single attack. This movement does net provoke opportunity attacks. Rolly Troops (Costs 2 Actions}. The sergeant rallies all King's Army ‘troops within 10 fet, giving then advantage on their next attack roll ne] | |

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