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Defining 4G Technology from the


User’s Perspective
Simone Frattasi, Hanane Fathi, Frank H.P Fitzek, and Ramjee Prasad, Aalborg University
Marcos D. Katz, Samsung Electronics

Abstract
The ever-increasing growth of user demand, the limitations of the third generation
of wireless mobile communication systems, and the emergence of new mobile
broadband technologies on the market have brought researchers and industries to
a thorough reflection on the fourth generation. Many prophetic visions have
appeared in the literature presenting 4G as the ultimate boundary of wireless
mobile communication without any limit to its potential, but in practical terms not
giving any design rules and thus any definition of it. In this article we give a prag-
matic definition of 4G derived from a new user-centric methodology that considers
the user as the “cornerstone” of the design. In this way, we devise fundamental
user scenarios that implicitly reveal the key features of 4G, which are then
expressed explicitly in a new framework — the “user-centric” system — that
describes the various level of interdependency among them. This approach conse-
quently contributes to the identification of the real technical step-up of 4G with
respect to 3G. Finally, an example of a potential 4G application is also given in
order to demonstrate the validity of the overall methodology.

T he second generation (2G) of wireless mobile commu-


nication systems was a huge success story because of
its revolutionary technology and the services that it
brought to its users. Besides high-quality speech ser-
vice, global mobility was a strong and convincing reason for
users to buy 2G terminals. The third generation (3G) has
been launched in several parts of the world, but the success
lular structure and will provide very high data rates (exceeding
100 Mb/s). In general, the latter is also the main tendency in
China and South Korea [3]. Nevertheless, even if 4G is named
as the successor of the previous generations, the future is not
limited to cellular systems and 4G should not be seen exclu-
sively as a linear extension of 3G. In Europe, for example, the
European Commission envisions that 4G will ensure seamless
story of 2G is hard to repeat. One reason for this assertion is service provisioning across a multitude of wireless systems and
that the evolution from 2G towards 3G has brought only few provide an optimum delivery via the most appropriate (i.e.,
novel additional services (Fig. 1), which leave the business efficient) network available [4]. This view is referred to as the
model largely unchanged and may not be enough to encour- concurrent 4G vision. However, it does not give us the under-
age the customers to change their equipment. The lack of lying methodology that could justify such a broad definition.
innovative and appealing services was considered too late by There is clearly a need for a methodological change in the
the 3G Partnership Project (3GPP), the 3G standardization design of 4G. Indeed, in order to boost innovation and define
body, which attempted to incorporate in the latest standards and solve relevant technical problems, the system-level per-
some advanced services, such as the multimedia broadcast and spective has to be envisioned and understood with a broader
multicast service (MBMS) center in combination with the IP view, taking the user as its departing point. This user-centric
multimedia system (IMS). However, these smaller improve- approach can result in a beneficial method for identifying
ments were made without the possibility to adjust the access innovation topics at ‘all’ the different protocol layers (Fig. 1)
technology properly. and avoiding a potential mismatch in terms of service provi-
Following the paradigm of generational changes, it was sioning and user expectations. In this article we propose a new
originally expected that the fourth generation (4G) would fol- user-centric methodology that considers users as the corner-
low sequentially after 3G and emerge between 2010 and 2015 stone in the design of 4G and identifies their functional needs
as an ultra-high-speed broadband wireless network [1]. In and expectations, reflecting and illustrating them in everyday
Asia, for example, the Japanese operator NTT DoCoMo life situations.1 In this way, we devise fundamental user scenar-
defines 4G by introducing the concept of mobile multimedia: ios that implicitly reveal the key features of 4G, which are then
anytime, anywhere, anyone; global mobility support; integrat-
ed wireless solution; and customized personal service
(MAGIC) [2], which mainly concentrates on public systems 1We recognize that lifestyles are influenced by social and geopolitical con-
and envisions 4G as the extension of 3G cellular service. This ditions. Therefore, while the premises of the proposed framework remains
view is referred to as the linear 4G vision and, in essence, unchanged, its specific instantiations will have to be adjusted to reflect the
focuses on a future 4G network that will generally have a cel- abovementioned conditions in different parts of the globe.

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FRATTASI LAYOUT 1/4/06 1:19 PM Page 36

User decision
consequently, their usage may change the emerging prod-
7 Speech Speech
global mobility global mobility ucts. So, understanding users in general means under-
6 security security standing how they change as the society around them
changes and, specifically, how they change through the

User sensitivity
ISO\OSI layer

5 IMS interaction with the products that are introduced. In par-


ticular, if technological developers start from understand-
4G
4 technology ing human needs, they are more likely to accelerate the
evolutionary development of useful technology. The pay-
3 off from technological innovations is that they support
some human needs while minimizing the downside risks.
2 GSM Therefore, responsible analysis of technology opportuni-
network UTRAN
ties will consider positive and negative outcomes, thus
1
amplifying the potential benefits for society [5]. Clearly,
there is a need for a new approach, there is a need for
2G 3G 4G
contextual understanding, and there is a major method-
Generation ological challenge in the design of the next generation of
wireless mobile communication technologies.
n Figure 1. Protocol layer innovations vs. wireless generations. The methodology we propose in this article is a top-
down approach that focuses on a user-centric vision of the
wireless world and consists of the following four steps:
expressed explicitly in a new framework — the “user-centric” 1 Consideration of the user as a socio-cultural person with
system — that describes the various level of interdependency subjective preferences and motivations, cultural back-
among them. This approach consequently contributes to the ground, customs, and habits. This leads to the identification
identification of the real technical step-up of 4G with respect of the user’s functional needs and expectations in terms of
to 3G and thus to a less prophetic and more pragmatic defini- services and products. However, to interrelate socio-cultural
tion of the forthcoming technology. Finally, an example of a values and habits with functional needs is a sociological
potential 4G application is also given in order to demonstrate problem that is not described in this article [6].
the validity of the overall methodology. 2 Reflection about the functional needs and expectations
The rest of the article is organized as follows. First, we derived from step 1 in everyday life situations, where new
introduce the new methodological approach; then we outline services are significant assets for the user. In this way, fun-
the user scenarios; the article goes on to extrapolate, describe, damental but exemplary user scenarios are derived from
and interrelate the key features of 4G; the real technical step- sketches of people’s everyday life.
up of 4G with respect to 3G is identified; and then we show 3 Extrapolation and interrelation of the key features of 4G
an example of a potential application resulting from the pro- from the user scenarios assessed in step 2. They represent
posed approach. Finally, our concluding remarks are given. the basic pillars for a very relevant and pragmatic definition
of the forthcoming technology.
4 Identification of the real technical step-up of 4G with
From the User to the Technology respect to 3G by mapping the key features described in step
Today, communication technologies have become something 3 into advances in terms of system design, services, and
that people live with — an integral part of everyone’s life. In devices. These technological developments are necessary to
fact, their usage cannot be separated from the rest of people’s support the requirements of the different user scenarios
lives and examined under a microscope as an isolated object. defined in step 2.
Indeed, in a broader context, developing technology for tech-
nology’s sake is limiting because it is not primarily targeting
the final users. This is especially true for the telecom indus-
User Scenarios
tries, since they will most likely not recover their initial invest- The question that naturally arises when we start thinking about
ments. Therefore, it appears more logical and less risky to set user scenarios is the following: What do people really need that
a goal to develop technology in order to fulfill users’ expecta- they do not already have? Based on this premise, user scenarios
tions by providing (and selling) new appealing services. From have been elaborated and listed in the following four sketches.
this point of view, users are the main actors on the stage of the
wireless world and are unaware of and indifferent about the Business on the Move
technology to use in order to obtain a desired service. Hence, Even before leaving home to reach the place of a work
if we consider their requirements secondary with respect to the appointment, users would like to receive information about
technological issues, the risk is to face an unanticipated failure train/subway schedules, door-to-door delays, and so forth, as
(e.g., the wireless application protocol, WAP). Indeed, without well as more personalized information, such as knowing how
a broad horizon obtained through an extended overview of the long it takes to walking to be on schedule in order to eventu-
general problem and with just the limited and narrow point of ally wait for the next train. According to the users’ decisions,
view of the technology, no one is able to predict the level of their time-plan must consequently be scheduled in the most
acceptance and penetration in the market of a given technolo- efficient way. During their stay on the train, users would like
gy or product. Needless to say, huge investments and enor- to download e-mails, listen to radio, watch TV, and so on.
mous efforts by industry and academia may eventually be Finally, before they get off the last planned train, the most
wasted. Thus, it becomes crucial to understand the users and time-saving exit and way to reach their final destination must
their expectations and needs, and to consider them as the cor- be known and available in multimedia format.
nerstone in the design of 4G in order to (potentially) turn the
new technology into a big success. Besides, it has also to be Smart Shopping
taken in consideration that novel technologies may have a sig- Users would like to receive pop-up advertisements informing
nificant (and unpredictable) impact on the users’ behavior and, them of an offer not only when passing by or through a shop-

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User sensitivity

Therefore, the further the planet is from the


User center of the system, the less sensitive to it the
friendliness
User user is. The decrease of user-sensitivity leads to
User
personalization a translation towards the “techno-centric” sys-
Evolutionary tem, where network heterogeneity has a much
design stronger impact than user friendliness. Further-
more, this kind of representation also shows the
interdependency between key features, for exam-
Terminal Service ple, service personalization is a satellite of termi-
heterogeneity personalization
nal heterogeneity, as shown in Fig. 2. The
Personalization “user-centric” system demonstrates that it is
transfer mandatory in the design of 4G to focus on the
Network
heterogeneity upper layers (maximum user-sensitivity) before
improving or developing the lower ones. If a
n Figure 2. The user-centric system. device is not user friendy, for example, the user
cannot exploit it and have access to other fea-
tures, such as user personalization.
ping mall, but also anywhere else (e.g., while relaxing in the
home environment, or while on the bus/subway), where they Key Features of 4G
can start thinking about their spare time. With such a service, User Friendliness and User Personalization — In order to
based on users’ preferences and hobbies, the targeted adver- encourage people to move towards a new technology, which is
tisements become precious information: they are not as a process that usually takes a long time and a great deal of
annoying as massive ones, because they result from a user effort from the operators’ side, a combination of user friendli-
request and thus they answer a real need. Users can hence ness and user personalization appears to be the winning con-
utilize those inputs to get more detailed information regarding cept. User friendliness exemplifies and minimizes the
the route and the overall cost of their planned activity. interaction between applications and users thanks to a well-
designed transparency that allows the users and the terminals
Mobile Tourist Guide to naturally interact (e.g., the integration of new speech inter-
Tourists walking in Paris would like to use their personal faces is a great step for achieving this goal). For instance, in
devices to receive not only directions to a sightseeing place scenario A, users can get traveling information in the most
but also last-minute alerts when alternative (e.g., less congest- user-friendly way: text, audio, or video format. User personal-
ed) routes become available, or detours to other sites of inter- ization refers to the way users can configure the operational
est appear en route to the sightseeing place. Furthermore, mode of their device and preselect the content of the services
they can avoid the problem of long queues at the famous chosen according to their preferences. Since every new tech-
museums by buying tickets via their terminals or by signing up nology is designed keeping in mind the principal aim to pene-
online on the waiting list, which sends back the approximate trate the mass market and to have a strongly impact on
waiting time to them. Inside the museum, instead of buying people’s lifestyles, the new concepts introduced by 4G are
the brochure or renting an electronic guide, all they need is to based on the assumption that each user wants to be consid-
download a package in their language and enjoy their tour lis- ered as a distinct, valued customer who demands special treat-
tening to the audio guidance. For each artifact in the exhibi- ment for his or her exclusive needs. Therefore, in order to
tion, they can automatically listen to the comments and embrace a large spectrum of customers, user personalization
explanations, without any effort of browsing through the must be provided with high granularity, so that the huge
guide. Finally, their personal devices can also provide infor- amount of information is filtered according to the users’
mation about the culinary specialties of the city/region; for choices. This is illustrated in scenario B, where users can
example, advising them about the location of a typical restau- receive targeted pop-up advertisements. The combination
rant situated nearby. between user personalization and user friendliness provides
users with easy management of the overall features of their
Personalization Transfer devices and maximum exploitation of all the possible applica-
In a music festival or during a concert, users would like to tions, thus conferring the right value to their expense.
take pictures, recording special moments with their friends or
the entire event using the recording capabilities of their Terminal Heterogeneity and Network Heterogeneity — In order
recently purchased handheld devices. On the way back, the to be a step ahead of 3G, 4G must not only provide higher
pleasure of watching the pictures or videos is not limited by data rates but also a clear and tangible advantage in people’s
their devices, since they can transfer the content to a publicly everyday life. Therefore, we believe that the success of 4G will
available larger display — on the bus, at the train station, at consist of a combination of terminal heterogeneity and network
the airport, etc. — and fully enjoy it with their friends and the heterogeneity. Terminal heterogeneity refers to the different
other people who were at the concert. types of terminals in terms of display size, energy consump-
tion, portability/weight, complexity, and so forth (Fig. 3). Net-
work heterogeneity is related to the increasing heterogeneity
The User-Centric System of wireless networks due to the proliferation in the number of
In this section, we list and describe all the key features access technologies available (e.g., UMTS, WiMAX, Wi-Fi,
derived from the previous user scenarios. To do so, we pre- Bluetooth). These heterogeneous wireless access networks
sent a new framework (illustrated in Fig. 2), referred to as the (Fig. 4) typically differ in terms of coverage, data rate, latency,
“user-centric” system. Inspired by the Helioscentric Coperni- and loss rate. Therefore, each of them is practically designed
can theory, the user is located in the center of the system and to support a different set of specific services and devices. As
the different key features defining 4G rotate around him on explained below, 4G will encompass various types of termi-
orbits with a distance dependent on a user-sensitive scale. nals, which may have to provide common services indepen-

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dently of their capabilities. There-


fore, tailoring content for end-user
devices will be necessary in order to Screen size
optimize the service presentation.
Furthermore, the capabilities of the Size/weight/portability
terminal in use will determine Performance (processing power, memory, storage space, battery life)
whether or not new services are to
be provisioned, so as to offer the Bandwidth requirements
best enjoyment to the user and pre-
vent declining interest and elimina- Networks supported
tion of a service offering. This
concept is referred to as service per- n Figure 3. Heterogeneous terminals.
sonalization (Fig. 2) and is clearly
highlighted in scenario D. It implic-
itly constrains the number of access technologies supportable and a strong preliminary consideration of the user are a more
by the user’s personal device. However, this limitation may be relevant and appropriate approach to the design.
solved in the following ways:
By the development of devices with “evolutionary design.” A
naive example can clarify this concept: in the case where a user The Real Technical Step-Up of 4G:
has a watch-phone on which he would like to see a football
match, simply by pressing a button on the watch’s side, a self-
“Integration” of Heterogeneous Systems
extracting monitor with a larger display can emerge. There- The real technical step-up of 4G with respect to 3G can be
fore, having the most adaptable device in terms of design can summarized with the word integration — seamless integration
provide customers with the most complete application pack- of already existing and new networks, services, and terminals,
age, thus maximizing the number of services supported. in order to satisfy ever-increasing user demands.
By mean of a “personalization transfer.” An example
extracted from scenario D can clarify this concept: in the case System Design Rules
where the user has a watch-phone on which he would like to Regardless of the actual technology, the forthcoming genera-
see a video, he does not need to possess larger display termi- tion will be able to allow complete interoperability among het-
nals, as all the publicly available terminals can be borrowed erogeneous networks and associated technologies, thus
for the displaying time. Therefore, the advantage for the cus- providing clear advantages in terms of:
tomers is to buy a device on which they have the potential to Coverage. In Fig. 5, we show the shift in paradigm: while 2G
get the right presentation for each service, freeing it from its was focused on full coverage for cellular systems offering only
intrinsic restrictions. Furthermore, in a private environment, one technology and 3G provides its services only in dedicated
users can optimize the service presentation as they wish, thus areas and introduces the concept of vertical handover through
exploiting the multiple terminals they have at disposal. the coupling with wireless local area network (WLAN) sys-
The several levels of dependency highlighted by the “user- tems, 4G will be a convergence platform extended to all the
centric” system definitely stress the fact that it is not feasible network layers. Hence, the user will be connected almost any-
to design 4G starting from the access technology in order to where thanks to widespread coverage due to the exploitation
satisfy the user’s requirements. A contextual understanding of the various networks available. In particular, service provi-

GPS

DAB/DVB

Internet
Wi-Fi
UMTS WiMAX

GSM

Multihop
Multihop
Bluetooth

n Figure 4. Heterogeneous networks.

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Full coverage
Global access
Distribution Full mobility
(e.g., DAB, DVB) Not necessary
Individual links
Distribution layer
Full coverage
Hot spots
Cellular Global roaming 2G
(e.g., GSM) Full mobility
Individual links Cellular layer (macro cells)

WAN Metropolitan coverage


Metropolitan network Global roaming Cellular layer (micro cells) 4G
(e.g., 802.16, HiperMAN) Semi-mobility
Individual links 3G Vertical
MAN
Local coverage handover
Hot spots Metropolitan network layer
Hot spot Global roaming
(e.g., 802.11, HiperLAN/2) Local mobility
LAN Individual links
Short range Hot spot layer
Personal network Communication
PAN (e.g., Bluetooth, HiperPAN) Global roaming
Individual links
Networks shell Fixed (wired) Global access
(e.g., xDSL, CATV) No mobility Personal network layer
Individual links xxxx xxxxx xxxx
Min mobility Max mobility Fixed (wired) layer
min cell size max cell size
Network layers coverage
Network layers stack

n Figure 5. Generational evolution from 2G to 4G.

sion will be granted with at least the same level of quality of unlicensed bands; thus, more bandwidth is not required. The
service (QoS) when passing from one network’s support to CH selection is an important issue that should take into
that of another one. account, among other factors, the channel conditions of the
Bandwidth. Resource sharing among the various networks short-range links (RS-MS and MS-MS) and the long-range
available will smooth the problem related to the spectrum lim- ones (BS-MS), the available rate, the speed, the location, the
itations relative to 3G [7]. computational power, and the residual energy of the MSs.
Power consumption. Battery drain is a chronic problem of • Due to the short range of the transmissions performed by
wireless devices and battery technology is not progressing at the MSs to the CH, it is possible to reduce their power con-
an appropriate pace. For example, 2G mobile phones were sumption and hence prolong their battery life.
shipped out with one battery, whereas 3G ones are shipped
out with two batteries. Therefore, if we follow this 3G rule, Provisioning of Heterogeneous Services
power consumption will increase proportionally to more Services are heterogeneous in nature (e.g., different types of
advanced services. Hence 4G will need to break this directly services such as audio, video, pop-up advertisements, etc.),
proportional rule as follows: quality, and accessibility. In fact, at a certain time and place,
P3G ~ S3G, (1) the quality of and the accessibility to a service may not be the
same due to the intrinsic heterogeneity of the network. For
P4G ~ 1/S4G, (2) instance, in scenario B, users in proximity to the shopping mall
where P is the device power and S is the QoS. but outside the coverage of a WLAN can still receive pop-up
For example, a cellular system that also supports short-range advertisements by exploiting a possible multihop ad hoc net-
communications among the terminals can achieve the goals out- work in their surroundings. Therefore, thanks to the dynamics
lined above. The rationale for introducing short-range commu- of the network environment (in which the number of users,
nications is mainly due to the need to support peer-to-peer terminals, topology, etc. can change), 4G maximizes the proba-
(P2P) high-speed wireless links between mobile stations (MSs) bility to provide users with the requested connectivity. There-
and to enhance the communication between an MS and the fore, contrary to the previous generations, the services provided
base station (BS) by fostering cooperative communication proto- in 4G will depend on the time, place, terminal, and user:
cols among spatially proximate devices. This communication
S2G ~ const, (3)
enhancement primarily refers to higher link reliability, larger
coverage, higher spectral efficiency, and lower power consump- S3G ~ f (place), (4)
tion due to the use of exclusive cooperative stations (e.g., relay
S4G ~ f(time, place, terminal, user), (5)
stations (RSs) deployed by operators) or short-range communi-
cations among different MSs. Indeed, the concept of cooperation where the service provisioning depends on terminal and user
introduces a new form of diversity where terminals are less sus- because of terminal heterogeneity and service personalization,
ceptible to channel variations and shadowing effects. This results and user personalization, respectively.
in an improvement of the reliability of the communication and Apart from some soft additional emerging services (e.g., fast
the extension of the coverage. Furthermore, whereas in voice Internet connection, pop-up advertisements, etc.), there is still
networks the resources are dedicated separately for each user, in a lack of really new and distinct services that will enable new
cellular-controlled short-range data networks it is possible to applications with tangible benefits for their users. Therefore,
group users in clusters and gain the following advantages: we envision that the real advantage in terms of services that
• Only the cluster head (CH) needs to have a dedicated chan- 4G will bring will be based on the integration of technologies
nel to the BS, while the other MSs can communicate using designed to match the needs of different market segments:

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•Short-range wireless technologies, such as Wi-Fi and in the market (e.g., personal digital assistants (PDAs), watch-
Bluetooth, will enable machine-to-machine (M2M) communi- phones, and pen-phones will continue to be restricted to an
cations, such as in scenario C, where users sign up online on elite group of tech-savvy people), the mobile phone will still
the waiting list, which sends them back the approximate wait- have no competitor in the near future, due to its size and
ing time, or in scenario D, where they can transfer content to weight, which guarantee high portability. Moreover, due to
a publicly available larger display. In particular, from the soci- the casual and informal feeling it gives, people will pay more
ological point of view, in the latter case the private and public attention to the pop-up advertisements/news/events they
spheres are definitely mixed. This recombination can result in receive on it than on any other device.
the enhancement of public access such that the access to dis- Looking at the latest releases of mobile phones, the actual
plays will be as common as the access to public telephone tendency is to use a General Packet Radio System (GPRS)
booths is nowadays. Short-range wireless technologies also platform and provide users with the most complete range of
open the possibility to cooperative communication strategies, applications possible, trying to continually include new addi-
which can provide better services at lower costs, thus maximiz- tional features (e.g., digital camera recorder, etc.). On the
ing the users’ profit. In this way, they increase the social coop- other hand, the emerging UIMTS phones essentially provide
erative behavior and empower the consumer to make clever the possibility to support the mobile video communication.
use of it. Hence, the user’s personal device is no longer a However, the real enhancement that 3G brings to our every-
mere medium for transferring information, but a social medi- day life is not really clear. This new application cannot neces-
um that helps to build groups and friendships. sarily be considered as the “killer application,” as the quality
•Since 3G networks are not able to deliver multicast ser- of the video is low and it is practically limited to a semi-static
vices efficiently or at a decent level of quality, the synergy of situation that implies a complete concentration of users dur-
Universal Mobile Telecommunication System (UMTS) and ing the conversation (e.g., it is obviously not practical to watch
digital audio/video broadcasting (DAB/DVB) will open the a mobile phone while walking in the street), restricting the
possibility to provide to mobile users interactive or on- field of action and raising secondary problems, such as safety
demand services — so called TP data casting — and audio issues (e.g., for the driver and pedestrians while driving, etc.).
and video streaming in a much more efficient way than using Since 4G is based on the integration of heterogeneous sys-
the point-to-point switch network [8]. tems, the future trend of wireless devices will move toward:
•The embedding in the user terminal of a Global Position- Multimode/reconfigurable devices. The user terminal is
ing System (GPS) receiver will offer the essential feature of able to access the core network by choosing one of the several
location-awareness that is necessary to provide users with the access networks available and to initiate the handoff between
most comprehensive and extensive level of information, thus them without the need for network modification or interwork-
bringing about real revolution in terms of personalized ser- ing devices. This leads to the integration of different access
vices. The user terminal can hence provide not only location- technologies in the same device (multimodality) or to the use
based information, such as maps and directions to follow to of the software-defined radio (SDR) (reconfigurability) [9].
reach a specific place, but also useful information relevant in For example, whereas the integration of Bluetooth in the user
time and space, such as pop-up advertisements concerning terminal will enable a personalization-transfer service, a built-
offers in shops nearby. However, GPS technology can only in GPS receiver will allow users to utilize their personal
support outdoor localization. Indoor localization, which is devices as navigators just by plugging them in their cars and
important in order to provide, for instance, the guided tour in thus even lighten the number of needed devices. However, the
a museum (see scenario C), requires the cooperation of short- reconfigurability of the user terminal could be a key aspect
range wireless technologies. that would make the future 4G technology as highly adaptable
Finally, it is worth highlighting that although users are as possible to the various worldwide markets.
attracted by high data rates, they would certainly be even Exploitation of interworking devices. In order to reduce the
more attracted by useful services exploiting high data rates. hardware embedded in the user terminal and the software
The support of imaging and video as well as high-quality complexity, the use of interworking devices is exploited. For
audio gives service providers (SPs) a myriad of possibilities for example, this is the case of an integrated access point (AP)
developing appealing applications. These features, blended performing the interworking between a wireless metropolitan
with the support of high data rates, result in a particularly area network (WMAN) technology and a WLAN technology,
attractive combination. Indeed, in addition to an explosive such as WiMAX and Wi-Fi, respectively [10]: the WMAN is
increase in data traffic, we can expect changes on the typically considered as the backbone and the WLAN as the distribu-
assumed downlink-uplink traffic imbalance. Data transfer in tion network; therefore, instead of integrating both technolo-
the uplink direction is expected to increase considerably and, gies, the user terminal will only incorporate the Wi-Fi card.
as a result of these trends, the mobile user will ultimately The price to be paid for this relief is hence an increased sys-
become a content provider (CP). In future wireless networks, tem (infrastructure) complexity.
the CP concept will broaden to encompass not only the con-
ventional small- or middle-size business-oriented service com-
panies, but also any single or group of users (e.g.,
Potential 4G Application
shops/cinemas/theaters in scenario B, museums in scenario C, This section demonstrates the validity and importance of the
users themselves in scenario D). Mobile CPs will open up a selected approach by describing an example of a new 4G
new chapter in service provision. application inherent to the user in scenario C: the mobile
tourist guide.
Multimode/Reconfigurable and Interworking Devices Before going on vacation, usually people buy a guide or
As illustrated in Fig. 3, 4G is characterized by the support of check on the Internet for information regarding their destina-
heterogeneous terminals, ranging from pen-phones to cars. tion. Most of the time, this operation costs time and money
However, due to its wide acceptance and usage in the past ten with the result of possibly outdated and/or imprecise informa-
years, the mobile phone is still expected to be on the next tion. Therefore, in order to overcome these limitations and
“edge of the wave” of the mass market. Indeed, while the obtain the detailed information really needed for their travel,
penetration of other devices will occupy a restricted niche role users can simply access the mobile tourist-guide application,

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[6] A. Gimmler, “4G — Social Aspects of the Next Generation of Communica-


which enables their personal devices to download a specific tions Technologies — An Analytical-Explorative Report,” Del. D1.4 JADE,
tourist package related to their destination in their language July 2004, available at http://kom.aau.dk/project/jade
from their 4G SPs. Through the help of multimedia content, [7] L. Zhen et al., “Consideration and Research Issues for the Future Generation
such as streaming video clips and audio explanations, they get of Mobile Communication,” Proc. IEEE CCECE, vol. 3, May 2002, pp.
1276–81.
all the information they need in the most simple and conve- [8] B. Fernandes, “Combining the Best of DVB-T and UNITS: Potentials and
nient way. Moreover, the mobile tourist guide is configured to Opportunities for Interactive Mobile Multimedia,” Pres. MMC Wksp., Nov.
interact with the route-planner application also present on the 2000.
user terminal. The location information can therefore be used [9] S. Y. Hui and K. H. Yeung, “Challenges in the Migration to 4G Mobile Sys-
tems,” IEEE Commun. Mag., vol. 41, no. 12, 2003, pp. 54–59.
to help users reach wherever they are going and also to send [10] S. Frattasi, E. Cianca, and R. Prasad, “An Integrated AP for Seamless Inter-
them pop-up advertisements relevant in time and space. In this working of Existing WMAN and WLAN Standards,” Kluwer/Springer WPC,
way, for example, a 4G SP can advertise the actual exhibits in a Special Issue on Increasing Efficiency in Broadband Fixed Wireless Access
museum close by and can also offer booking service through Systems: From Physical to Network Layer Solutions, Jan. 2006.
[11] S. Frattasi, F. H. P. Fitzek, and R. Prasad, “A Look Into the 4G Crystal
interaction with the museum operator’s network. Once in the Ball,” Proc. INTELLCOMM, Oct. 2005, pp. 281–90.
museum, the mobile tourist-guide application will enable the
user terminal to connect to the museum operator’s network, Biographies
which provides users with the download or streaming of guided SIMONE FRATTASI [S] (sf@kom.aau.dk) is an assistant professor at the Center for
TeleInfrastruktur, Aalborg University, Denmark. He received his M.Sc. and B.Sc.
tours. The indoor localization will be performed by exploiting degrees in telecommunications engineering from the University of Tor Vergata,
the museum operator’s short-range wireless network, so that Rome, Italy, in 2002 and 2001, respectively. His research interests include radio
users can listen via audio streaming to explanations about the resource management, error control and location estimation for cooperative 4G
artifact in front of them. The benefit for the 4G SP is to charge: wireless networks, interworking mechanisms and technologies, ARQ schemes,
TCP/IP over wireless, and terrestrial-satellite integration scenarios and techniques.
• The museum for facilitating the attraction of more cus-
tomers HANANE FATHI [S] (hf@kom.aau.dk) received her M.Sc. in electrical engineering
• The users for providing them opportunistic information sup- from Aalborg University and her telecommunication engineering Diploma at Ecole
port Centrale d’Electronique, Paris, France, both in 2002. She is now a Ph.D. candidate
at the Center for TeleInfrastruktur, Aalborg University. Her research interests include
The mobile tourist guide will then offer an everlasting memo- VoIP in wireless heterogeneous systems, mobility management, signaling, Markov
ry of the users’ personalized trips. modeling of ARQ schemes, and authentication schemes in wireless systems.

FRANK H. P. FITZEK [M] (ff@kom.aau.dk) is an associate professor in the Depart-


Conclusion ment of Communication Technology, Aalborg University, where he heads the
Future Vision group. He received his Dipl.-Ing. Degree in electrical engineering
In this article, we have proposed a new framework that allows from the University of Technology, Rheinish-Westfälische Technische Hochschule
designers to identify conceptual and technical pillars of 4G, so (RWTH), Aachen, Germany, in 1997 and his Ph.D. (Dr.-Ing.) in electrical engi-
that they can elaborate their own architecture (see [11] for an neering from Technical University Berlin, Germany, in 2002 for QoS support in
wireless CDMA networks. As a visiting student at Arizona State University, he
example of architecture derived from the proposed frame- conducted research in the field of video services over wireless networks. He co-
work). Specifically, we have presented a new top-down method- founded the startup company acticom GmbH in Berlin in 1999. In 2002 he was
ology composed of four different steps, ranging from the an adjunct professor at the University of Ferrara, Italy, giving lectures on wireless
sociological perspective to the technical one. Starting from communications and conducting research on multihop networks. In 2005 he won
the YRP award for work on MIMO MDC. His current research interests are in the
user scenarios, we have extrapolated a new framework — the areas of 4G wireless communication networks and cooperative networking.
“user-centric” System — that illustrates the key features of 4G:
user friendliness, user personalization, terminal heterogeneity, and MARCO KATZ (marcos.katz@samsung.com) received a B.S. degree in electrical
network heterogeneity. In particular, its structure shows the engineering from Universidad Nacional de Tucumán, Argentina, in 1987, and
M.S. and Ph.D. degrees in electrical engineering from the University of Oulu,
complex interdependencies among them and outlines the real Finland, in 1995 and 2002, respectively. He worked as a research engineer at
technical step-up to be undertaken in 4G. As a consequence, Nokia Telecommunications from 1987 to 1995, designing analog circuits for
our definition is as follows: 4G will be a convergence platform high-speed PDH/SDH line interfaces. From 1995 to 2001 he was a senior
providing clear advantages in terms of coverage, bandwidth, and research engineer at Nokia Networks, Finland, where he developed multiple
antenna techniques for several TDMA and CDMA research projects. In
power consumption. Moreover, it will offer a variety of new het- 2001–2002 he was a research scientist at the Centre for Wireless Communica-
erogeneous services, from pop-up advertisements to location- tions, University of Oulu, where he concentrated on synchronization problems of
based and IP data-casting ones. All these characteristics will be CDMA networks. Since 2003 he has been a principal engineer at Samsung Elec-
supported by multimode/reconfigurable devices and the imple- tronics, Advanced Research Laboratory, Telecommunications R&D Center,
Suwon, Korea. His current research interests include synchronization, multi-
mentation of interworking ones. Finally, we have also shown an antenna, and cooperative techniques, as well as optical wireless communications
example of a potential 4G application resulting from our for future 4G wireless communication systems.
methodology: the mobile tourist guide, which provides guided
tours of museums and pop-up advertisements, audio, and RAMJEE PRASAD [F] (Prasad@kom.aau.dk) received a B.Sc. degree in engineering
from Bihar Institute of Technology, Sindri, India, and M.Sc. and Ph.D. degrees
video streaming with regard to sightseeing and historical sites. from Birla Institute of Technology, Ranchi, India, in 1968, 1970, and 1979,
respectively. Since June 1999 he has been with Aalborg University, where cur-
Acknowledgments rently he is director of the Center for TeleInfrastruktur, and holds the chair of
This work has been supported by Samsung Electronics, Co., wireless information and multimedia communications. He is coordinator of the
European Commission Sixth Framework Integrated Project MAGNET. He was
LTD, Korea. involved in the European ACTS project FRAMES as a DUT project leader. He is a
project leader of several international industry-funded projects. He has published
References more than 500 technical papers; contributed to several books; and authored, co-
[1] E. Bohlin et al., “The Future of Mobile Communications in the EU: Assessing authored, and edited 11 books. He has served as a member of advisory and
the Potential of 4G,” ESTO Pub., Feb. 2004. program committees for several IEEE international conferences. In addition, he is
[2] K. Murota, “Mobile Communications Trends in Japan and DoCoMo’s Activi- the Coordinating Editor and Editor-In-Chief of the Kluwer International Journal
ties Towards 21st Century,” Proc. AMOS, June 1999. on Wireless Personal Communications and a member of the editorial boards of
[3] F. Bauer et al., “Synthesis Report on Worldwide Research on 4G Systems,” other international journals, including IEEE Communications Magazine and IEE
Del. D7.1 1ST MATRICE, Sept. 2003, available at http://istmatrice.org Electronics Communication Engineering Journal. He is also the founding chair-
[4] J.M. Pereira, “Fourth Generation: Now, It Is Personal,” Proc. IEEE PIMRC, vol. man of the European Center of Excellence in Telecommunications, known as
2, Sept. 2000, pp. 1009–16. HERMES. He is a fellow of IETE, and a member of The Netherlands Electronics
[5] B. Shneiderman, Leonardo’s Laptop — Human Needs and the New Comput- and Radio Society and IDA, the Engineering Society of Denmark. He is an advi-
ing Technologies, MIT Press, Oct. 2002. sor to several multinational companies.

IEEE Network • January/February 2006 41

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