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#

# Allowed variables
#
# attack = + or - on dice roll in combat when attacking. (like skill in eu3)
# defence = + or - on dice roll in combat. (like skill in eu3)
# morale = % modifier on morale.
# organisation = % bonus on org.
# reconnaissance = % bonus on reconaissance.
# speed = % bonus on movement
# attrition = penalty on attrition. (negative is good)
# experience = % bonus on experience gain.
# reliability = mil gain or loss for pop associated.
#

personality = {
no_personality = {
}
aggressive = {
attack = 1
}
relentless = {
attack = 2
}
active_p = {
speed = 0.05
}
earnest = {
speed = 0.10
}
persistant = {
speed = 0.15
}
balanced_p = {
defence = 1
}
cautious = {
defence = 3
speed = -0.25
}
coolminded = {
defence = 2
}
inspiring = {
morale = 0.10
}
gallant = {
morale = 0.20
}
arrogant = {
organisation = -0.05
}
vainglorious = {
morale = -0.10
}
brutish = {
attack = 1
reliability = -0.02
}
bigoted = {
reliability = -0.02
}
impetuous = {
defence = -2
organisation = -0.05
speed = 0.10
}
polite = {
experience = 0.05
}
tactful = {
experience = 0.10
}
diplomatic = {
experience = 0.15
}
glory_hound = {
morale = -0.10
experience = 0.10
}
vicious = {
attack = 2
morale = -0.10
}
hellbent = {
speed = 0.40
}
deeply_religious = {
attack = -1
defence = -1
morale = 0.20
}
imperious = {
attack = 1
defence = -2
morale = 0.20
}
choleric = {
attack = 1
organisation = -0.05
}
fanatic = {
organisation = -0.10
reliability = 0.04
}
irate = {
attack = 1
}
wrathful = {
attack = 2
}
calm = {
attack = -1
}
reserved = {
attack = -1
}
harsh = {
attack = 1
defence = 1
morale = -0.10
}
merciless = {
attack = 2
defence = 2
morale = -0.20
}
implacable = {
attack = 3
defence = 3
morale = -0.30
}
careful = {
speed = -0.05
}
meticulous = {
speed = -0.10
}
openminded = {
organisation = 0.10
reliability = 0.04
}
charismatic = {
morale = 0.20
reliability = 0.02
}
impulsive = {
morale = -0.20
speed = 0.10
}
intuitive = {
morale = 0.20
organisation = 0.10
}
resourceful = {
defence = 1
reliability = 0.02
}
romantic = {
morale = 0.50
}
brash = {
attack = 1
morale = 0.10
organisation = -0.05
experience = -0.10
}
daring = {
attack = 3
}
soldierly = {
attack = 1
}
disciplined = {
attack = 2
}
unflinching = {
attack = 3
}
bold = {
attack = 1
morale = 0.10
speed = 0.05
}
audacious = {
attack = 2
defence = 2
speed = 0.10
}
heroic = {
morale = 0.30
}
stout = {
defence = 1
morale = 0.10
reliability = 0.02
}
stalwart = {
attack = 1
defence = 1
}
stouthearted = {
attack = 1
}
steadfast = {
attack = 2
}
chivalrous = {
attack = 2
morale = 0.20
}
ballsy = {
organisation = 0.05
speed = 0.10
}
aweless = {
reliability = 0.05
}
dauntless = {
reliability = 0.04
}
confident = {
reliability = 0.03
}
manful = {
reliability = 0.02
}
doughty = {
reliability = 0.01
}
gutsy = {
defence = 1
}
spirited = {
defence = 2
}
resolute = {
defence = 2
morale = 0.50
}
defiant = {
defence = 3
morale = 0.20
}
able = {
organisation = 0.05
}
competent = {
organisation = 0.10
}
expert = {
organisation = 0.15
}
smart_p = {
organisation = 0.05
}
intelligent = {
organisation = 0.10
}
brilliant = {
organisation = 0.15
}
sharp = {
organisation = 0.05
reconnaissance = 0.05
}
keen = {
organisation = 0.05
reconnaissance = 0.15
}
clever = {
organisation = 0.05
reconnaissance = 0.25
}
skilled = {
attack = 1
organisation = 0.05
}
efficient = {
attack = 2
organisation = 0.10
}
au_fait = {
attack = 3
organisation = 0.15
}
indifferent = {
organisation = -0.025
}
mediocre = {
organisation = -0.05
}
lackluster = {
organisation = -0.10
}
timid = {
attack = -1
speed = -0.10
}
chickenhearted = {
attack = -2
speed = -0.10
}
lilylivered = {
attack = -2
morale = -0.20
speed = -0.20
}
soft = {
attack = -2
}
spineless = {
attack = -2
morale = -0.20
}
unmanly = {
attack = -3
morale = -0.30
}
yellow = {
attack = -4
morale = -0.40
}
pusillanimous = {
morale = -0.20
experience = -0.10
reliability = -0.02
}
coward = {
morale = -0.30
experience = -0.20
reliability = -0.01
}
craven = {
morale = -0.30
experience = -0.30
reliability = -0.02
}
bastard = {
defence = -1
morale = -0.30
reliability = -0.01
}
shirker = {
defence = -1
morale = -0.20
reliability = -0.02
}
scared = {
defence = -1
morale = -0.10
reliability = -0.01
}
maladroit = {
speed = -0.15
}
undisciplined = {
organisation = -0.10
reliability = -0.01
}
incapable = {
organisation = -0.20
reliability = -0.01
}
inept = {
attack = -1
}
inefficient = {
attack = -2
}
perverse = {
morale = -0.20
reliability = -0.04
}
unruly = {
reliability = -0.01
}
disorderly = {
reliability = -0.02
}
careless = {
reliability = -0.02
}
wretched = {
attack = -1
morale = -0.20
}
pisspoor = {
attack = -2
morale = -0.20
}
unsound = {
morale = -0.10
reliability = -0.01
}
strange = {
morale = -0.20
reliability = -0.02
}
shrinking_violet = {
morale = -0.30
reliability = -0.03
}
}

background = {
no_background = {
attack = -2
defence = -2
morale = -0.20
organisation = -0.20
speed = -0.10
experience = -0.5
}
war_college = {
attack = 1
}
cavalry_school = {
attack = 2
}
engineer = {
speed = 0.05
}
armchair_general = {
speed = 0.10
}
bureaucrat_speed = {
speed = 0.15
}
generals_aide = {
defence = 1
}
amateur = {
defence = -1
speed = -0.25
}
madman = {
organisation = -0.10
}
aristocrat = {
morale = 0.10
}
drillmaster = {
morale = 0.20
}
butcher = {
organisation = -0.05
}
exranker = {
morale = -0.10
}
adventurer = {
attack = 1
reliability = -0.02
}
debutante = {
reliability = -0.02
}
colonial_b = {
defence = -2
organisation = -0.05
speed = 0.20
}
disgraced = {
experience = 0.05
}
priest = {
experience = 0.10
}
rising_star = {
experience = 0.15
}
politician = {
morale = -0.10
experience = 0.10
}
poet = {
attack = -1
morale = 0.20
}
cartographer = {
speed = 0.40
}
professor = {
attack = -1
defence = -1
morale = 0.20
}
old_school = {
attack = 1
defence = -2
morale = 0.20
}
eccentric_genius = {
attack = 2
organisation = -0.05
}
gifted_administrator = {
organisation = 0.15
reliability = 0.04
}
innovative_tactician = {
attack = 1
}
expert_raider = {
attack = 2
}
natural_born_leader = {
attack = 1
reconnaissance = 0.05
morale = 0.1
}
megalomaniac = {
attack = -2
}
hated = {
attack = 1
defence = 1
morale = -0.20
}
cursed_luck = {
attack = 2
defence = 2
morale = -0.40
}
clueless = {
attack = -1
morale = -0.20
}
diplomat = {
speed = -0.05
}
powerful_friends = {
speed = -0.10
reliability = 0.02
}
immoral = {
organisation = -0.10
reliability = -0.04
}
womanizer = {
morale = 0.20
reliability = -0.02
}
warmonger = {
morale = -0.20
speed = 0.10
}
corrupt = {
morale = -0.20
organisation = -0.10
}
bootlicker = {
defence = 1
reliability = 0.02
}
sycophant = {
morale = 0.50
}
toady = {
attack = 1
morale = 0.10
organisation = -0.05
experience = -0.10
}
yesman = {
experience = -0.10
reliability = 0.01
}
brownnoser = {
attack = 1
reliability = 0.01
}
spoiled = {
attack = 2
}
school_of_defense = {
defence = 3
}
school_of_offense = {
attack = 1
morale = 0.10
speed = 0.10
}
school_of_the_bayonet = {
attack = 2
defence = 1
speed = 0.10
}
school_of_firepower = {
attack = 1
morale = 0.30
}
artillerist = {
defence = 1
morale = 0.10
reliability = 0.02
}
uncommonly_young = {
attack = 1
defence = 1
}
sucker = {
attack = -1
}
sad_sack = {
attack = -2
}
unfit = {
attack = -2
morale = -0.20
}
unqualified = {
organisation = -0.05
speed = -0.10
}
pawn = {
reliability = 0.05
}
elderly = {
reliability = 0.04
}
incompetent = {
reliability = -0.03
}
}

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