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><root>
<report><version>2</version><sessionid>b133d91a989c2d3a5a0847df</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-11-12
17:20:27</createtime><buildsignature>Local.Unknown.Unknown.1.36.102.1020-
1.200.000.311.Release</buildsignature><categoryid>__init__.py:504</categoryid><desy
ncid>b133d91a989c2d3a5a0847df</desyncid><systemconfig/><screenshot/><desyncdata>Exc
eption in Sim Timeline: Exception running Element (TypeError: argument of type
'NoneType' is not iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in
simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335,
in _run&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py",
line 155, in _release_event_handler&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\animation\__init__.py", line 124, in
release&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\__init__.py",
line 504, in _release_handle&#13;&#10;TypeError: argument of type 'NoneType' is not
iterable&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>b133d91a989c2d3a5a0847df</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-11-12
17:47:39</createtime><buildsignature>Local.Unknown.Unknown.1.36.102.1020-
1.200.000.311.Release</buildsignature><categoryid>scheduling.py:631</categoryid><de
syncid>b133d91a989c2d3a5a0847df</desyncid><systemconfig/><screenshot/><desyncdata>E
xception while processing the Master Controller. (HardStopError: Attempting to stop
active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen;
None; not-started&gt;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in
c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
434, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 112, in update&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in
_resume&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in
_run_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in
_process&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line
3231, in get_next_work&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in
_get_head&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2326, in get_sims_with_invalid_paths&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2290, in _generate_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in
compute_transition_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in
run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in
reset_derailed_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in
validate_current_location_or_fgl&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in
reset&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298,
in trigger_reset&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416,
in start_processing&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440,
in _process&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538,
in _process_one_record&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in
trigger_hard_stop&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in
_stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active
handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-
started&gt;&#13;&#10;</desyncdata></report>
</root>

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