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-- .I dl-rn =.

m- h e - a@
gives all the teams a chance to compete
st me same time. he firstteam to shout
out the correct answer before time r
out *s an instant bonus ran.
drawn while you'r
on a Planet Craniu
your team wins the dl-play card and
,every b a e t cranium .,
st track If your team is'a
sacce&il on the first activity you do on a Planet Cr
hop on the inner fast track. Otherwise, take the
route-the outer path.
was your first activity while on il Planet ;, Ywmustotgpat~PhtetQ
After an al- csnl is played, the Cranium, roll and move Mito the fsst track. if your roll would otherwise take you past it ;$
.I-

winnertak~one bonus roll and moves. If you're on the fsst track and you roll pwple, - .'
Then ttm whose turn it was when , = If yaur tear doesu't win the aH-play zoom straight ahead to the next Planet Cranium;.'
the all-play card was drawn takes its : wrd and it was your f iactivitywhile
regular turn. on a Planet Cranium, don't worry-you
can still try to get on the fasttrack on your
regular turn. (Remember: an tCplay card
is a pause in the regular game.)

I
5
nfiv TO'
Enter Cranium Central. On your next turn, the other teams collectively choose
the card box for your final activity.

If you are unsuccessful, you can try again on your next turn.

If your team is the first to successfully complete an activity in Cranium Central FOR EVERYTWNC
(all-play cards count, too), congratulations! You've won Cranium!
CRANIUM.

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