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I am putting very important visualization resources and series: tutorials, tips, tricks, VRAY materials and settings, and mini-the-
making (MTM) processes. Translate this site in your Language
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Nomeradona
In years of visualization, there are many workflow that helped me in managing my scenes and saving rendering time. Once I am Free SU models (10)
satisfied with lighting, I don't immediately jump with material settings. I normally do this next important part; "Saving my Irradiance
How to (3)
and Light Cache maps.
Mini The Making (21)
Step 1: Low settings for other settings except for my primary and secondary engines. MTM Series 2012 (70)
The first step is bringing down all the other settings except for the primary and secondary engines. First I enable (ticked) the Nomeradona Tips Series (2)
"Override Materials" in the Global Switches except the glass material. (see the first segment of this series how I do this.)
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I also use Adaptive DMC for my image sampler (if the scene has many soft shadow, blurry reflections and DOF). I maintain the Min
Subdivision to 1 while the Max subdivision is 2. This is the one I will use in this tutorial since I have soft shadow (sun).
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Now for the Indirect Illumination I make my setting high with Ambient Occlusion on. Primary engine is IR, while the Secondary
engine is LC. SketchupArtists
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Tips and Tricks Series No.4
MTM Series 2012 #29: Nostalgic Patio b
Juan Anton...
Welcome to SVR Mr. Johnson's class
Here is the render. Actually I don't have to wait for the rendering stage. I normally stop once the LC and IR passes were done.
Tips and Tricks Series 3: Tilting the cam
Tips and Tricks Series 2: How to speed
SketchUp...
Advanced VFSU Tutorial Series 2: Mask
TIps and Tricks Series 1: Saving and
Restoring Too...
Tutorial: How to create anaglyph image
your fi...
Advanced VFSU Tutorial Series 1: Caus
by David...
Tutorial: 2 point Perspective rendering u
Vray...
MTM Series 2012 #28: "Bedroom"
Joseph Mer...
Tutorial: How to sychronize the render o
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MTM Series 2012 #27: "The Living"
Vazque...
Architectural Visualization Post Process
(AVPP)...
Basic VRAY SketchUp Tutorial Series 3
MTM Series 2012 #26: Bedroom by Bui
Cuong
Architectural Visualization Post Process
(AVPP)...
Architectural Visualization Post Process
(AVPP)...
Step 2: Saving the IR and LC Maps. Architectural Visualization Post Process
(AVPP) ...
In order to save the IR and LC Maps, all you have to do is to scroll down the current map section of IR and LC engines. Click
Basic Vray Sketchup Tutorial Series 2
"Save".
MTM Series 2012 No.25_Bui Nam Cuon
Simple Scene...
MTM Series 2012 No.24_Matthew Hagu
Sorianosos'...
News: SketchUp Vray Materials
MTM Series 2012 No.23_Dindin Hadiya
Bedroom
MTM Series 2012 No.22 _Reynaldo
Pabilona's Night E...
SSMDS 7: KItchen Scene by Juan Man
Save the current Irradiance Map in the desired folder. Name the map. Ariza
MTM Series 2012 No.21 MArk Angelo P
Bathroom...
Basic Vray Sketchup Tutorial Series 1 b
Nomeradon...
SSMDS_6: MS House by Juan Manuel
SSMDS_5: TV Plasma by Nomeradona
SSMDS_4: Lampshade by Nomeradona
MTM 2012Series #20 : Animation of
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Q & A : David Brufau aka. "DbRenders"
MTM 2012 Series No.19 Sierad Mujadd
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Tutorial: Modeling Frame using SketchU
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Likewise, scroll down the LC engine and look at the current map. Save it. You will also notice that the samples were written
together with the size of the map. It is advisable that once you don't need them anymore, erase them to free space to your hard
drive.
Save the current Light Cache in the desired folder. Name the map.
Step 3: Reloading the IR and LC saved maps.
This time scroll down again the mode. Go to the Mode section and use the down arrow. This time select "From File". Click the small
box on the File and browse the previous saved maps. Below is the screen grab for the IR Map.
Ir map is loaded.
Likewise for the Light Cache, go to the Mode section and use the down arrow. Select "From File". Click the small box on the File
section and browse the previous saved maps. Below is the screen grab for the LC Map.
LC map reloaded
Step 4: Re-adjusting the parameters (high quality setting).
Image Sampler..
Option 1: Adaptive DMC. Increased the Max Subdivision to 32, you can make it up to 99, but I think that is too much. Color
Threshold is lowered to 0.003 (this will produce a very smooth rendering. You can make it 0.002 or 0.001 but I think its not
necessary. For faster rendering you can even make it to 0.005. Anti-aliasing is enabled. I normally choose Catmull Rom (for me the
most sharp AA).
Option 2: You can also use Adaptive Subdivision. Raise between 2-4. But I think this is slower.
Output. You can increase your output now. For this tutorial I will use the Viewport size.
Saved the Visopt if you want. Hit Render...
21 comments:
sir nomer i've been following your tutorial for almost 2 years now. i'm frustrated that i can't get the quality i want. so i
decided to go back to basic. sir i noticed that the clay material setting and the final render setting is different. my question is
do you load in your lc and ir the clay material setting to your final render setting. sir. if yes? is it applicable also in exterior?
salamat sir
Reply
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Can we use HDRI as Sun while loading IR and LC Map ? Some weird and bright color appear in my render after loading IR
& LC map.
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After saving the IRMAP and LC, if I change the sun orientation or my Omni vray lights, I have to make a clay render again
to get the right light in my final render ?
Thanks.
Reply
HalOri 22 August 2012 at 21:21
Thank you for the detailed tutorial.
I tried to use this trick while having an HDRI file as my "sun" and background.
For some reason after I loaded the LC and IR files and rendered the image all I got was a black screen.
Is there anyway to counter this, or is this way of rendering not usable with HDRI?
thank you
Ori
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Giulia
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