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Final Fantasy IV: FAQ/Walkthrough by Action

Version 1.3, Last Updated 2009-01-04 View/Download Original File


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| | | | | | | | | | \ \ <\___--___--
| | | | | | | |/ / |\| |
| | | | | | |___/ \_/ = v1.3 =
| | \ \/ /
|_| \__/

F I N A L F A N T A S Y I V D S
F A Q / W A L K T H R O U G H

Copyright 2008, Action (R Jackson)


Email: actionjman (dot) faqs (at) gmail (dot) com
Version: 1.3
All rights reserved
Hey everyone. Feel free to download this FAQ since it IS getting rather large.
However, you might want to read the Copyrights, Disclaimers, etc. section
[COPYRIGHT] before downloading this. For legal purposes and stuff.

Birthed from womb of Dragon's maw


And borne unto the stars
By light and darkness cast aloft
Are dreamtide oaths resworn
Moon is swathed in ever-light
Ne'er again to know eclipse
Earth, with hallow'd bounty reconciled

The following sites may use this FAQ without asking me (I've already cleared
them free use of all my FAQs):
[http://www.gamefaqs.com] ........................................... GameFAQs*
[http://www.1up.com] ...................................................... 1UP
[http://www.ign.com] ...................................................... IGN
[http://www.neoseeker.com] .......................................... Neoseeker
[http://www.supercheats.com] ..................................... Super Cheats
If you see this FAQ anywhere else, please let me know at my email, which can be
found above.
*GameFAQs has affiliates that are allowed to use this FAQ freely. GameSpot is
one of those affiliates, as is all of CNet. If you see this FAQ on a CNet site,
don't bother telling me about it, since (technically) they are allowed to use
it.
NOTE: Since this writing, CNet (and thus GameFAQs/GameSpot, etc.) were bought
out by CBS (yes, the TV company CBS). Before you send me an email, you might
want to make sure that the company in question does not belong to CBS. If you
see it being sold on eBay, always send me an email.

**************************************************
* WARNING! READ BEFORE CONTINUING! *
**************************************************
First off, this document will contain a lot of <SPOILERS>. And major ones at
that. I try to keep my FAQs as spoiler-free as possible, but I WILL tell you
when a certain character leaves and when you should unequip them. Just keep in
mind that you WILL run into at least one SPOILER in this FAQ. You have been
forewarned.
If you have a question concerning FINAL FANTASY IV DS and decide to drop me an
email, please be sure to put "FF4 Walkthrough" or something similar in the
Subject line. If you don't, I'll most likely assume it's spam and end up
deleting it. In addition, I have other FAQs as well, so keeping the emails
detailed will help me keep them seperate.
Lastly, if you think you can get your name in this FAQ by sending me bullcrap
tactics that any fool can follow, you'd be sorely mistaken. I'm not putting in
advice such as "attack your own characters to gain free stats" or anything like
that. If you can actually outsmart me (or find a blatant error), those are the
types of users that I appreciate and put into my FAQ.
That's all I have to say. Hope y'all enjoy the FAQ. :)

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | |
| _| |_ | Version 1.3 - Mostly corrections and minor updates. I also updated
| |_____| | my Augment Guide and my FAQ should reflect as such (although
| | there weren't too many changes to the first playthrough). I also
O----------O fixed a few other errors that arose when I updated.
1.3 - Completed: Monday, January 5 @ 10:25 PM. Size: 977k
- Mostly minor updates.

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | | Font Spacing Check |
| _| |_ O-------------------------------------------------------------------O
| |_____| |
| |
O----------O
Check please if the numbers and dots align. If not, then switch to a monospaced
font to properly view this document.
1234567890
..........
The default Wordpad font (Courier New) is most suited for viewing this FAQ.
However, I used Notepad, with the same font, while writing this FAQ. There's
really no significant difference between the two programs when viewing this
FAQ. I find the Courier New font to be much easier to read than Courier. Not
to mention I like Courier New better, but that's besides the point.

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | | Keyword System |
| _| |_ O-------------------------------------------------------------------O
| |_____| |
| |
O----------O
A good friend of mine, Arctic (best known for his sweet FF7 FAQ), used the
Keyword System in Version 1.1 of his FAQ and has used it ever since. Its sole
purpose is to allow you (the user) to search for anything in this FAQ with the
greatest of ease.
Utilizing the Find function (Ctrl+F) that can be used in both Notepad and
Wordpad, the keyword system is used at the start of each chapter and section.
When reading the Table of Contents, you'll see the following by a certain
section:
[Keyword]
Press Ctrl+F and type in the following:
^[Keyword]
And you'll immediately be brought to the corresponding section after you press
Enter. Make sure you don't drop the ^ or you'll end up back in the Table of
Contents.

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | | O-------------------------------------------------------------------O
| |/| |\| | T A B L E O F C O N T E N T S |
| | | O-------------------------------------------------------------------O
| | | |
| | | |
| |/ |
| |
O----------O
-> FINAL FANTASY IV DS Mechanics .......................... [MECH.000]
-> Controls ............................................. [MECH.001]
-> Battle System ........................................ [MECH.002]
-> Menu Screen .......................................... [MECH.003]
-> Status Effects ....................................... [MECH.004]
-> Magic List ........................................... [MECH.005]
-> Magic Setup .......................................... [MECH.006]
-> Fat Chocobos ......................................... [MECH.007]
-> Spellcasting Equipment ............................... [MECH.008]
-> Walkthrough
-> Travel Notes ......................................... [TIPS.001]
(for any FF player) ^
-> Delivery ............................................. [WALK.000]
-> The Red Wings ...................................... [WALK.001]
-> Castle Baron ....................................... [WALK.002]
-> Baron .............................................. [WALK.003]
-> Baron Area ......................................... [WALK.004]
-> Mist Cave .......................................... [WALK.005]
-> Mist ............................................... [WALK.006]
-> Kaipo, Oasis of the Desert ......................... [WALK.007]
-> Sand Pearls for Rosa ................................. [WALK.050]
-> Keeping Rydia Safe ................................. [WALK.051]
-> Kaipo, Oasis of the Desert ......................... [WALK.052]
-> Kaipo Area ......................................... [WALK.053]
-> Underground Waterway ............................... [WALK.054]
-> Damcyan Castle ..................................... [WALK.055]
-> Damcyan Area ....................................... [WALK.056]
-> Antlion Cave ....................................... [WALK.057]
-> Kaipo, Oasis of the Desert ......................... [WALK.058]
-> Protect the Wind Crystal! ............................ [WALK.100]
-> Mount Hobs ......................................... [WALK.101]
-> Fabul Area ......................................... [WALK.102]
-> Fabul Castle ....................................... [WALK.103]
-> Fabul Castle Battles ............................... [WALK.104]
-> Fabul Aftermath .................................... [WALK.105]
-> Born of Darkness and Light ........................... [WALK.150]
-> Mysidia ............................................ [WALK.151]
-> Mysidia Area ....................................... [WALK.152]
-> Chocobo Forest ..................................... [WALK.153]
-> Mount Ordeals ...................................... [WALK.154]
-> Mysidia ............................................ [WALK.155]
-> To Pilfer an Airship ................................. [WALK.200]
-> Baron .............................................. [WALK.201]
-> Baron Waterway ..................................... [WALK.202]
-> Castle Baron ....................................... [WALK.203]
-> Take to the Skies! (optional) ........................ [WALK.250]
-> About This Section ................................. [WALK.251]
-> Baron & Ancient Waterway ........................... [WALK.252]
-> Baron Castle ....................................... [WALK.253]
-> Mysidia ............................................ [WALK.254]
-> Mist ............................................... [WALK.255]
-> Troia .............................................. [WALK.256]
-> Agart .............................................. [WALK.257]
-> Agart Area ......................................... [WALK.258]
-> Mythril ............................................ [WALK.259]
-> Mythril Area ....................................... [WALK.260]
-> Elban Castle ....................................... [WALK.261]
-> The Earth Crystal .................................... [WALK.300]
-> Troia Castle ....................................... [WALK.301]
-> Troia .............................................. [WALK.302]
-> Troia Area ......................................... [WALK.303]
-> Chocobo Forest ..................................... [WALK.304]
-> Lodestone Cavern ................................... [WALK.305]
-> Troia Castle ....................................... [WALK.306]
-> Tower of Zot ....................................... [WALK.307]
-> Baron .............................................. [WALK.308]
-> The Dark Crystals .................................... [WALK.350]
-> Agart .............................................. [WALK.351]
-> Dwarven Castle ..................................... [WALK.352]
-> Dwarven Castle Treasures ........................... [WALK.353]
-> Dwarven Castle Aftermath ........................... [WALK.354]
-> Dwarven Castle Area ................................ [WALK.355]
-> Tower of Babil ..................................... [WALK.356]
-> Baron Castle ....................................... [WALK.357]
-> Cave of Elban ...................................... [WALK.358]
-> Tower of Babil ..................................... [WALK.359]
-> Dwarven Castle ..................................... [WALK.360]
-> Before the Final Crystal ............................. [WALK.400]
-> Tomra .............................................. [WALK.401]
-> Kokkol's Forge ..................................... [WALK.402]
-> Sylph Cave ......................................... [WALK.403]
-> Passage of the Eidolons ............................ [WALK.404]
-> The Feymarch ....................................... [WALK.405]
-> The Final Crystal .................................... [WALK.450]
-> Sealed Cave ........................................ [WALK.451]
-> Dwarven Castle ..................................... [WALK.452]
-> Quest for the Excalibur ............................ [WALK.453]
-> Quest for the Spoon ................................ [WALK.454]
-> An Old King Awaits ................................. [WALK.455]
-> Augment Hunting & Loose Ends ....................... [WALK.456]
-> One Born of a Dragon ................................. [WALK.500]
-> Mysidia ............................................ [WALK.501]
-> The Moon + Moon Area ............................... [WALK.502]
-> Hummingway Abode ................................... [WALK.503]
-> Lunar Tunnel ....................................... [WALK.504]
-> Crystal Palace ..................................... [WALK.505]
-> Lair of the Father ................................. [WALK.506]
-> Giant of Babel ..................................... [WALK.507]
-> Augment Hunting .................................... [WALK.508]
-> The Final Battle ..................................... [WALK.550]
-> Preparations ....................................... [WALK.551]
-> Crystal Palace ..................................... [WALK.552]
-> Lunar Subterrane Treasures ......................... [WALK.553]
-> Lunar Subterrane ................................... [WALK.554]
-> The Final Battle ................................... [WALK.555]
-> New Game + ......................................... [WALK.556]
-> Superboss Strategies ................................. [WALK.600]
-> Geryon ............................................. {WALK.601]
-> Proto-Babil ........................................ {WALK.602]
-> Extra Quests & Other Stuff ........................... [WALK.800]
-> Endgame Enemy Strategies ........................... [WALK.801]
-> Whyt ............................................... [WALK.802]
-> ????'s Love Action Replay Hack ..................... [WALK.803]
-> Namingway Sidequest ................................ [WALK.804]
-> Stat Maxing Help ................................... [WALK.805]
-> Stat Maxing Guide .................................. [WALK.806]
-> Augment Guide ...................................... [WALK.807]
-> Bestiary ............................................... [BEST.000]
-> Characters ............................................. [CHAR.000]
-> Cecil ................................................ [CHAR.001]
-> Kain ................................................. [CHAR.002]
-> Rosa ................................................. [CHAR.003]
-> Rydia ................................................ [CHAR.004]
-> Tellah ............................................... [CHAR.005]
-> Edward ............................................... [CHAR.006]
-> Yang ................................................. [CHAR.007]
-> Palom ................................................ [CHAR.008]
-> Porom ................................................ [CHAR.009]
-> Cid .................................................. [CHAR.010]
-> Edge ................................................. [CHAR.011]
-> Fusoya ............................................... [CHAR.012]
-> Appendix Index ......................................... [APPX.000]
-> Appendix A: Recovery Items ........................... [APPX.001]
-> Appendix B: Combat Items ............................. [APPX.002]
-> Appendix C: Weapons .................................. [APPX.003]
-> Appendix D: Armor .................................... [APPX.004]
-> Appendix E: Augments ................................. [APPX.005]
-> Appendix F: Shop Listing ............................. [APPX.006]
-> Appendix G: Monsters By Location ..................... [APPX.007]
-> Appendix H: Siren Listing ............................ [APPX.008]
-> Full Update History ...................................... [UPDATE]
-> Copyrights, Disclaimers, etc. ......................... [COPYRIGHT]

O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V D S |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-------------------------------------------------O---------------O
| | | \/ | | | | ^[MECH.000] |
| | | | | | O---------------O
| |_| |_| |
| |
O------------O
This section will cover the basics of FINAL FANTASY IV DS. Use this guide if
you don't want to scroll back to the Contents section:
-> FINAL FANTASY IV DS Mechanics .......................... [MECH.000]
-> Controls ............................................. [MECH.001]
-> Battle System ........................................ [MECH.002]
-> Menu Screen .......................................... [MECH.003]
-> Status Effects ....................................... [MECH.004]
-> Magic List ........................................... [MECH.005]
-> Magic Setup .......................................... [MECH.006]
-> Fat Chocobos ......................................... [MECH.007]
-> Spellcasting Equipment ............................... [MECH.008]
Don't forget the carat ^ when you're using the Find Function!

O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V D S |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | C O N T R O L S |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.001] |
| | O---------------O
O------------O
Here's the controls for the Nintendo DS Lite. I'm assuming you can figure out
the controls if you're using a regular "phat" DS. If you can't, you might want
to get your head examined. X_X
__________________________________________________________
,' `.
| ___________________________________ |
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| | | |
| . . . | | . . . |
| | | |
| . . . | | . . . |
| | | |
| | | |
| | | |
| | | |
| |___________________________________| |
| |
|_____ | mic. _____|
|_____|__________________________________________________|_|_|_|
L -> | | <- R
| ___________________________________ |
| | | |
| | | .-. |
| .--. | | ( X ) |
| __| |__ | | .-. '-' .-. |
| | | | |( Y ) ( A )|
| |__ __| | | '-' .-. '-' |
| | | | | ( B ) |
| '--' | | '-' |
| | | |
| | | |
| | | O Start |
| | | |
| |___________________________________| O Select |
| |
`.___________________________________________________________,'

-> Control Pad .....


Move character / Move cursor
-> A Button ........
Confirm / Talk / Examine / Board vehicle
-> B Button ........
Cancel / Dash (hold to activate) / Disembark vehicle
-> X Button ........
Open Main Menu / Toggle Auto-Battle
-> Y Button ........
Toggle lead character / Toggle active character
-> L Button* .......
Confirm / Talk / Examine / Board vehicle /
Toggle between pages (where L and R buttons are shown)
-> R Button ........ Toggle between pages (where L and R buttons are shown) /
Run from battle
-> Start ........... Skip event scene / Pause or Resume battle
-> Select .......... Not used
You can use the Touchscreen to move your lead character around if you choose to
do so. However, I prefer to use the Control Pad.
* The L Button works differently in this game than other versions. It almost
does the exact same thing as the A button but it also functions opposite of
the R button in all menus. Its menu functions automatically override all the
A-button functions, so keep that in mind when you're going through the game.
Technically speaking, you can play through most of the game with just L and the
Control Pad. You can use your other hand to browse through this FAQ. :)
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V D S |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | B A T T L E S Y S T E M |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.002] |
| | O---------------O
O------------O
Normally I'd draw some crude ASCII here and describe the battle system with
little tags. However, I realized that I would literally have to redraw the
entire screen and then do the entire bottom screen on top of that. So I decided
to forgo the ASCII and just describe what goes on.

Top Screen
----------
This is where most of the action takes place. All your characters and enemies
will appear up here as well as battle commands when a character's turn pops up.

Bottom Screen
-------------
Character's stats and status can be found here. In addition, when you select an
enemy, their own stats will appear at the bottom of the screen.

Battle Notes
------------
Every character and enemy has an ATB guage (you don't see the enemies' ATB
guages, so don't bother looking). When a character's turn pops up, their
command list will appear on the top screen.
Keep in mind that time is always flowing during the battle! Unless you have the
Battle Mode set to "Wait", time will continue to flow for the enemies and they
will continue to get new turns, even when you are selecting battle commands. If
you DO have the Battle Mode set to "Wait", time will freeze for the enemies
while you are selecting battle commands.
NOTE: Enemies who have already obtained a turn will take it, even if you are
inside a battle menu. However, time will stop for them once they have taken
their turn, so don't be scared when a few enemies attack you in "Wait" mode.

Switching Turns
---------------
You might have more than one character who has a turn available. If you want to
strategize differently, you can change the active character by pressing the Y
button. The system will give up the current character's turn and give it to the
next character with the Y button icon by their name.
NOTE: Nobody's ATB bar is affected when you switch turns with Y. The only thing
that changes is the active character you have control over.

Auto-Battle
-----------
Don't want to sit through a battle and continually pressing the A/L button?
Just switch on Auto-Battle by pressing X! Your characters will take over for
themselves based upon commands you have assigned for them (this is discussed
later on). Press X again to turn off Auto-Battle.
NOTE: Seriously. Don't Auto-Battle in a boss fight. It's practically suicide.

ATB Bar
-------
The Active Time Battle (henceforth shortened to ATB) system was introduced in
the original FINAL FANTASY IV for the Super Famicom system. It has since been
modified so that you can see more of what's going on.
The bar will be totally empty and then fill up with gray. Once it is full, it
will change to yellow and you will have the chance to take a turn. Once you
choose your command, the ATB guage will remain yellow but it will fill up again
with red. Once the red guage fills, your battle command is taken.
More powerful attacks will require more time to execute. The red-on-yellow bar
will take longer to fill if your attack is more powerful.

O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V D S |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | M E N U S C R E E N |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.003] |
| | O---------------O
O------------O
The Menu Screen is accessed by pressing the X Button outside of battle. Here is
the basic layout of the sub-menus you'll find in the Menu Screen:
- Inventory
- Magic
- Equipment
- Abilities
- Status
- Party
- Settings
- Quicksave
- Save
And here's the lowdown on all of the sub-menus:

O--------------O
| Inventory |
O--------------O
Rejoice FINAL FANTASY IV fans! Gone are the days where you could only carry 48
different items at once (that's a measely 4752 Potions at once)! Now you can
carry 236 different items (since, y'know, that's how many different items there
are in the game).
There's three menu items in the Inventory.
-> Use - Use an item. Those that are grayed out either cannot be used outside
of battle or are equipment items.
-> Sort - Sorts items. There are three types of sorting options: with
consumables on top, weapons on top or armor on top
-> Key Items - Any story-based items or Augments you find will be shown here.
Note that you can sort items manually by selecting Use and then selecting the
item once (press A once). Then go to where you want the item and hit A again to
swap the two positions.

O---------O
| Magic |
O---------O
You can view any character's magic spells with this sub-menu. You will select
the character you wish to view (any characters who have no magic are grayed
out) and then you can arrange their spells in any order you wish.
You can view each spell, its effect, how much MP it costs and if you can use it
outside of battle, the spell will be shown in white (otherwise the name will be
grayed out).

O-------------O
| Equipment |
O-------------O
You can view any character's equipment with this sub-menu. You will select the
character you wish to view and then you can view or change their equipment.
There are three options available.
-> Equip - Equip your gear manually. This is useful if you want your mages to
have a higher Intellect or Spirit with less-powerful equipment.
-> Remove - This will remove the selected gear.
-> Optimize - The game will determine the highest attack or defense with the
equipment you have and equip the character to those stats. This does not
take Spirit or Intellect into account, nor does it include Magic Defense or
Evasion.

O-------------O
| Abilities |
O-------------O
As you progress through the game and acquire Augments, you will be able to
customize your character's battle menu in any way you choose. You can choose up
to four different abilities (Item cannot be removed) and one Auto-Battle
ability that will take effect when Auto-Battle is enabled.

O----------O
| Status |
O----------O
This menu will show you all your stats, equipment, equipped abilities and known
abilities. You can scroll through the known abilities and see what each one
does.
Here's a breakdown of all the stats shown:
-Strength: Influences the effectiveness of physical attacks.
-Speed: Speed at which characters take action.
-Stamina: Manner by which HP increases.
-Intellect: Effectiveness of Black Magic.
-Spirit: Effectiveness of White Magic.
-Attack: This is the character's attack power (influenced by Strength and the
weapon equipped).
-Accuracy: Probability of hitting when attacking.
-Defense: This is the character's defensive power (influenced by the equipment
being worn).
-Evasion: Probability of evading an attack.
-Magic Defense: This is the character's magical defense power (influenced by
the equipment being worn)
-Magic Evasion: Probability of evading a magic attack.

O---------O
| Party |
O---------O
In this submenu you can switch the party lineup. You can use the "Reposition"
option to change the lineup in any way that you wish. Use the "Invert" option
and you can change the front and back row.
So if you have two physical fighters and one mage, you can set the lineup
accordingly so that both physical fighters take up two slots in the front row.
If you suddenly gain a third physical fighter you can use the Invert option to
put three slots in the front row and two slots in the back.

O------------O
| Settings |
O------------O
In this menu you can set the ATB to either Active or Wait. You can also set the
battle speed, default movement, movie subtitles and voices.
Be sure to hit "Accept" when you're finished configuring your game settings.

O-------------O
| Quicksave |
O-------------O
As the name implies, this option will quickly save your game and then quit it.
You don't have to be at a Save Point or on the Overworld to Quicksave.
However, once you reload your Quicksave, you lose the Quicksave, so keep that
in mind. You can't depend on a Quicksave to save your ass if you get pwned.

O--------O
| Save |
O--------O
If you are at a Save Point or on the Overworld, you can save your game. Doing
so will save your progress (duh) so you can:
1) Go to sleep.
2) See #1 for details.
When you see the Game Over screen, you can reload your last save and not be
screwed.

O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V D S |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | S T A T U S E F F E C T S |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.004] |
| | O---------------O
O------------O
This section goes over the various status effects, what they do, and how to
fix them.
In case you don't know, Esuna is a White Magic spell. Cecil learns it at Lv.
35, Rosa learns it at Lv. 18, Porom learns it at Lv. 20, young Rydia learns it
at Lv. 10, Tellah knows it when you meet him and so does Fusoya.
O-----------O--------------------------------------------------O---------------O
| Status | Effect | Remedy |
O-----------O--------------------------------------------------O---------------O
| | | |
| Sleep | Target falls asleep, unable to act | Esuna spell |
| | | Alarm Clock |
| | | Remedy |
| | | |
| Paralysis | Target cannot move, unable to act | Esuna spell |
| | | Unicorn Horn |
| | | Remedy |
| | | |
| Confusion | Commands not accepted, may attack allies | Esuna spell |
| | | Be attacked |
| | | Remedy |
| | | |
| Curse | Attack and Defense reduced by half | Esuna spell |
| | | Cross |
| | | Remedy |
| | | |
| Poison | Poison gradually reduces HP | Esuna spell |
| | | Antidote |
| | | Remedy |
| | | |
| Darkness | Vision worsens, physical attacks more likely to | Esuna spell |
| | miss | Eye Drops |
| | | Remedy |
| | | |
| Silence | Unable to use Magic | Esuna spell |
| | | Echo Herbs |
| | | Remedy |
| | | |
| Pig | Target turns into a pig, unable to use magic | Esuna spell |
| | | Pig spell |
| | | Diet Food |
| | | Remedy |
| | | |
| Toad | Target turns into a toad, unable to use magic, | Esuna spell |
| | magic, Attack and Defense decrease | Toad spell |
| | | Maiden's Kiss |
| | | Remedy |
| | | |
| Mini | Target turns small, Attack and Defense reduced | Esuna spell |
| | by half | Mini spell |
| | | House Hammer |
| | | Remedy |
| | | |
| Petrify * | Target is turned to stone, unable to act | Esuna spell |
| | | Gold Needle |
| | | |
| KO * | Target is knocked out and is unable to act until | Life spell |
| | restored | Phoenix Down |
| | | |
O-----------O--------------------------------------------------O---------------O
* If your entire party is either KO'd or Petrified, the game will end.

O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V D S |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | M A G I C L I S T |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.005] |
| | O---------------O
O------------O
Here's a list of spells you find in the game, sorted by type. For your reading
help, here's a small legend for reading this section:
ST - Single Target
MT - Multi Target
Keep in mind that the Omnicasting Augment throws every White/Black Magic rule
out the window and makes every spell ST and/or MT. If it's an ST-only spell,
Omnicasting makes it ST/MT.

O---------------O
| White Magic |
O---------------O
The people who can learn White Magic are young Rydia, Rosa, Paladin Cecil,
Tellah, Porom and Fusoya.
Name : Cure Description : Restore a small amount of HP
MP Cost : 3
Power : 24
Accuracy : 100 Learned by : Rydia - Knows Tellah - Knows
Cast Time : 1 Rosa - Knows Porom - Knows
Target : ST/MT Cecil - Knows Fusoya - Knows
+----+
Name : Cura Description : Restore a moderate amount of HP
MP Cost : 9
Power : 48
Accuracy : 100 Learned by : Rydia - 12 Tellah - Knows
Cast Time : 2 Rosa - 13 Porom - 13
Target : ST/MT Cecil - 20 Fusoya - Knows
+----+
Name : Curaga Description : Restore a large amount of HP
MP Cost : 18
Power : 72
Accuracy : 100 Learned by : Rydia - N/A Tellah - Story
Cast Time : 3 Rosa - 31 Porom - 48
Target : ST/MT Cecil - N/A Fusoya - Knows
+----+
Name : Curaja Description : Restore a very large amount of HP
MP Cost : 40
Power : 128
Accuracy : 100 Learned by : Rydia - N/A Tellah - Story
Cast Time : 4 Rosa - 45 Porom - 48
Target : ST/MT Cecil - N/A Fusoya - Knows
+----+
Name : Esuna Description : Remove all status ailments
MP Cost : 15
Power : N/A
Accuracy : 100 Learned by : Rydia - 10 Tellah - Knows
Cast Time : 2 Rosa - 18 Porom - 20
Target : ST Cecil - 35 Fusoya - Knows
+----+
Name : Raise Description : Revive a KO'd target
MP Cost : 25
Power : N/A
Accuracy : 100 Learned by : Rydia - 15 Tellah - Knows
Cast Time : 4 Rosa - 11 Porom - 11
Target : ST Cecil - 40 Fusoya - Knows
+----+
Name : Arise Description : Revive a KO'd target and restore HP
MP Cost : 70
Power : N/A
Accuracy : 100 Learned by : Rydia - N/A Tellah - Story
Cast Time : 8 Rosa - 31 Porom - 48
Target : ST Cecil - N/A Fusoya - Knows
+----+
Name : Hold Description : Inflict paralyze status
MP Cost : 5
Power : N/A
Accuracy : 45 Learned by : Rydia - Knows Tellah - Knows
Cast Time : 1 Rosa - Knows Porom - Knows
Target : ST Cecil - N/A Fusoya - Knows
+----+
Name : Silence Description : Inflict silence status
MP Cost : 8
Power : N/A
Accuracy : 60 Learned by : Rydia - N/A Tellah - Story
Cast Time : 1 Rosa - 31 Porom - 48
Target : ST Cecil - N/A Fusoya - Knows
+----+
Name : Confuse Description : Inflict confuse status
MP Cost : 5
Power : N/A
Accuracy : 60 Learned by : Rydia - 8 Tellah - Knows
Cast Time : 1 Rosa - 24 Porom - 25
Target : ST/MT Cecil - N/A Fusoya - Knows
+----+
Name : Blink Description : Deflect physical attacks with a
MP Cost : 10 magic barrier
Power : N/A
Accuracy : 100 Learned by : Rydia - N/A Tellah - Knows
Cast Time : 1 Rosa - 23 Porom - 23
Target : ST Cecil - N/A Fusoya - Knows
+----+
Name : Protect Description : Boosts target's Defense
MP Cost : 15
Power : N/A
Accuracy : 100 Learned by : Rydia - N/A Tellah - Story
Cast Time : 1 Rosa - 12 Porom - 12
Target : ST/MT Cecil - 10 Fusoya - Knows
+----+
Name : Shell Description : Boosts target's Magic Defense
MP Cost : 15
Power : N/A
Accuracy : 100 Learned by : Rydia - N/A Tellah - Story
Cast Time : 1 Rosa - 20 Porom - 18
Target : ST/MT Cecil - 33 Fusoya - Knows
+----+
Name : Slow Description : Reduce target's Speed
MP Cost : 10
Power : N/A
Accuracy : 90 Learned by : Rydia - N/A Tellah - Story
Cast Time : 1 Rosa - Knows Porom - Knows
Target : ST/MT Cecil - N/A Fusoya - Knows
+----+
Name : Haste Description : Boost target's Speed
MP Cost : 20
Power : N/A
Accuracy : 100 Learned by : Rydia - N/A Tellah - Story
Cast Time : 1 Rosa - 35 Porom - 38
Target : ST Cecil - N/A Fusoya - Knows
+----+
Name : Berserk Description : Send target into an uncontrollable
MP Cost : 15 rage
Power : N/A
Accuracy : 100 Learned by : Rydia - N/A Tellah - Story
Cast Time : 1 Rosa - 30 Porom - 29
Target : ST Cecil - N/A Fusoya - Knows
+----+
Name : Reflect Description : Reflect magical attacks
MP Cost : 30
Power : N/A
Accuracy : 100 Learned by : Rydia - N/A Tellah - Story
Cast Time : 2 Rosa - 40 Porom - 44
Target : ST Cecil - N/A Fusoya - Knows
+----+
Name : Dispel Description : Removes magical effects on the
MP Cost : 15 target
Power : N/A
Accuracy : 90 Learned by : Rydia - N/A Tellah - Story
Cast Time : 2 Rosa - 33 Porom - 31
Target : ST Cecil - N/A Fusoya - Knows
+----+
Name : Libra Description : Reveal target's status information
MP Cost : 1
Power : N/A
Accuracy : 100 Learned by : Rydia - N/A Tellah - Story
Cast Time : 1 Rosa - Knows Porom - Knows
Target : ST Cecil - 8 Fusoya - Knows
+----+
Name : Mini Description : Inflict mini status
MP Cost : 20
Power : N/A
Accuracy : 100 Learned by : Rydia - N/A Tellah - Story
Cast Time : 1 Rosa - 35 Porom - 38
Target : ST Cecil - N/A Fusoya - Knows
+----+
Name : Teleport Description : Warp out of a cave or dungeon or
MP Cost : 20 escape from battle
Power : N/A
Accuracy : 100 Learned by : Rydia - N/A Tellah - Knows
Cast Time : 3 Rosa - 26 Porom - 19
Target : MT Cecil - 29 Fusoya - Knows
+----+
Name : Sight Description : Display mini-map of area
MP Cost : 5
Power : N/A
Accuracy : N/A Learned by : Rydia - Knows Tellah - Story
Cast Time : N/A Rosa - Knows Porom - Knows
Target : N/A Cecil - 3 Fusoya - Knows
+----+
Name : Float Description : Cause target to hover above the
MP Cost : 8 ground
Power : N/A
Accuracy : 100 Learned by : Rydia - N/A Tellah - Story
Cast Time : 2 Rosa - 38 Porom - 40
Target : ST/MT Cecil - N/A Fusoya - Knows
+----+
Name : Holy Description : Attack with holy
MP Cost : 50
Power : 140
Accuracy : 100 Learned by : Rydia - N/A Tellah - N/A
Cast Time : 8 Rosa - 60 Porom - 52
Target : ST Cecil - N/A Fusoya - Knows

O---------------O
| Black Magic |
O---------------O
The people who can learn Black Magic are Rydia (both child and adult), Tellah,
Palom and Fusoya.
Name : Fire Description : Attack with fire
MP Cost : 5
Power : 20
Accuracy : 100 Learned by : Rydia - Story Tellah - Story
Cast Time : 1 Palom - Known Fusoya - Knows
Target : ST/MT
+----+
Name : Fira Description : Attack with fire
MP Cost : 15
Power : 50
Accuracy : 100 Learned by : Rydia - Story Tellah - Story
Cast Time : 3 Palom - 13 Fusoya - Knows
Target : ST/MT
+----+
Name : Firaga Description : Attack with fire
MP Cost : 30
Power : 110
Accuracy : 100 Learned by : Rydia - 40 Tellah - Story
Cast Time : 6 Palom - 33 Fusoya - Knows
Target : ST/MT
+----+
Name : Blizzard Description : Attack with ice
MP Cost : 5
Power : 20
Accuracy : 100 Learned by : Rydia - Known Tellah - Known
Cast Time : 1 Palom - Known Fusoya - Knows
Target : ST/MT
+----+
Name : Blizzara Description : Attack with ice
MP Cost : 15
Power : 50
Accuracy : 100 Learned by : Rydia - Story Tellah - Story
Cast Time : 3 Palom - 12 Fusoya - Knows
Target : ST/MT
+----+
Name : Blizzaga Description : Attack with ice
MP Cost : 30
Power : 110
Accuracy : 100 Learned by : Rydia - 40 Tellah - Story
Cast Time : 6 Palom - 33 Fusoya - Knows
Target : ST/MT
+----+
Name : Thunder Description : Attack with thunder
MP Cost : 5
Power : 20
Accuracy : 100 Learned by : Rydia - Known Tellah - Known
Cast Time : 1 Palom - Known Fusoya - Knows
Target : ST/MT
+----+
Name : Thundara Description : Attack with thunder
MP Cost : 15
Power : 50
Accuracy : 100 Learned by : Rydia - Story Tellah - Story
Cast Time : 3 Palom - 14 Fusoya - Knows
Target : ST/MT
+----+
Name : Thundaga Description : Attack with thunder
MP Cost : 30
Power : 110
Accuracy : 100 Learned by : Rydia - 41 Tellah - Story
Cast Time : 6 Palom - 34 Fusoya - Knows
Target : ST/MT
+----+
Name : Sleep Description : Put targets to sleep
MP Cost : 15
Power : N/A
Accuracy : 55 Learned by : Rydia - 8 Tellah - Known
Cast Time : 2 Palom - Known Fusoya - Knows
Target : ST/MT
+----+
Name : Poison Description : Poisons targets
MP Cost : 2
Power : N/A
Accuracy : 80 Learned by : Rydia - 10 Tellah - Known
Cast Time : 1 Palom - Known Fusoya - Knows
Target : ST/MT
+----+
Name : Warp Description : Return to the previous floor
MP Cost : 10
Power : N/A
Accuracy : 100 Learned by : Rydia - 12 Tellah - Story
Cast Time : N/A Palom - 29 Fusoya - Knows
Target : MT
+----+
Name : Toad Description : Polymorph targets into toads
MP Cost : 10
Power : N/A
Accuracy : 100 Learned by : Rydia - 13 Tellah - Story
Cast Time : 2 Palom - 22 Fusoya - Knows
Target : ST/MT
+----+
Name : Stop Description : Suspend time, rendering targets
MP Cost : 30 immobile
Power : N/A
Accuracy : 70 Learned by : Rydia - 15 Tellah - N/A
Cast Time : 5 Palom - 40 Fusoya - Knows
Target : ST
+----+
Name : Osmose Description : Absorb MP from target
MP Cost : 5
Power : 10
Accuracy : 100 Learned by : Rydia - 33 Tellah - Knows
Cast Time : 4 Palom - 23 Fusoya - Knows
Target : ST
+----+
Name : Drain Description : Absorb HP from target
MP Cost : 15
Power : 30
Accuracy : 100 Learned by : Rydia - Story Tellah - Story
Cast Time : 3 Palom - 26 Fusoya - Knows
Target : ST
+----+
Name : Bio Description : Inflict non-elemental damage and
MP Cost : 20 Sap status
Power : 40
Accuracy : 100 Learned by : Rydia - 26 Tellah - Story
Cast Time : 3 Palom - 19 Fusoya - Knows
Target : ST/MT
+----+
Name : Tornado Description : Reduce target's HP to critical
MP Cost : 15
Power : N/A
Accuracy : 70 Learned by : Rydia - 58 Tellah - Story
Cast Time : 6 Palom - 48 Fusoya - Knows
Target : ST
+----+
Name : Break Description : Turn target to stone
MP Cost : 20
Power : N/A
Accuracy : 100 Learned by : Rydia - 43 Tellah - Story
Cast Time : 2 Palom - 15 Fusoya - Knows
Target : ST
+----+
Name : Pig Description : Polymorphs targets into pigs
MP Cost : 10
Power : N/A
Accuracy : 100 Learned by : Rydia - 20 Tellah - Story
Cast Time : 2 Palom - 11 Fusoya - Knows
Target : ST/MT
+----+
Name : Quake Description : Deals devestating earth damage
MP Cost : 30
Power : 110
Accuracy : 100 Learned by : Rydia - Story Tellah - N/A
Cast Time : 4 Palom - 36 Fusoya - Knows
Target : MT
+----+
Name : Death Description : Instantly KO targets
MP Cost : 40
Power : N/A
Accuracy : 30 Learned by : Rydia - 55 Tellah - N/A
Cast Time : 4 Palom - 46 Fusoya - Knows
Target : ST
+----+
Name : Flare Description : Attacks with thermal blasts
MP Cost : 55
Power : 160
Accuracy : 200 Learned by : Rydia - 60 Tellah - N/A
Cast Time : 4 Palom - 50 Fusoya - Knows
Target : ST
+----+
Name : Meteor Description : Summons forth meteors
MP Cost : 99
Power : 250
Accuracy : 100 Learned by : Rydia - 80 Tellah - Story
Cast Time : 10 Palom - 55 Fusoya - Knows
Target : MT

O----------------O
| Summon Magic |
O----------------O
Only a summoner of Eidolons can learn Summon Magic. In case that wasn't enough
of an indicator, that means only Rydia can learn Summons.
Name : Whyt Description : Summon Whyt to fight for Rydia
MP Cost : 50
Power : N/A
Accuracy : 100 Learned by : Rydia - Known
Cast Time : 3
Target : Variable*
*Whyt's targets depend on the abilities and spells you have set on him.
+----+
Name : Chocobo Description : Summon chocobo to attack
MP Cost : 10
Power : 20
Accuracy : 100 Learned by : Rydia - Known
Cast Time : 2
Target : MT
+----+
Name : Shiva Description : Summon Shiva to attack
MP Cost : 30
Power : 120
Accuracy : 100 Learned by : Rydia - Story
Cast Time : 6
Target : MT
+----+
Name : Ramuh Description : Summon Ramuh to attack
MP Cost : 30
Power : 120
Accuracy : 100 Learned by : Rydia - Story
Cast Time : 6
Target : MT
+----+
Name : Ifrit Description : Summon Ifrit to attack
MP Cost : 30
Power : 120
Accuracy : 100 Learned by : Rydia - Story
Cast Time : 6
Target : MT
+----+
Name : Titan Description : Summon Titan to attack
MP Cost : 30
Power : 120
Accuracy : 100 Learned by : Rydia - Story
Cast Time : 6
Target : MT
+----+
Name : Dragon Description : Summon mist dragon to attack
MP Cost : 35
Power : 130
Accuracy : 100 Learned by : Rydia - Story
Cast Time : 6
Target : MT
+----+
Name : Sylph Description : Summon sylphs to drain enemy HP
MP Cost : 25
Power : 60
Accuracy : 100 Learned by : Rydia - Complete Sylph Cave
Cast Time : 4 sidequest
Target : ST
+----+
Name : Asura Description : Summon Asura for random results
MP Cost : 40
Power : N/A
Accuracy : 100 Learned by : Rydia - Defeat Asura in The Feymarch
Cast Time : 8
Target : MT allies
+----+
Name : Leviathan Description : Summon Leviathan to attack
MP Cost : 75
Power : 200
Accuracy : 100 Learned by : Rydia - Defeat Leviathan in The
Cast Time : 8 Feymarch
Target : MT
+----+
Name : Odin Description : Summon Odin to attack
MP Cost : 55
Power : N/A
Accuracy : 100 Learned by : Rydia - Defeat Odin in Baron Castle
Cast Time : 8
Target : MT
+----+
Name : Bahamut Description : Summon Bahamut to attack
MP Cost : 99
Power : 250
Accuracy : 100 Learned by : Rydia - Defeat Bahamut in Lair of
Cast Time : 10 the Father
Target : MT
+----+
Name : Goblin Description : Summon goblin to attack
MP Cost : 5
Power : 30
Accuracy : 100 Learned by : Rydia - Obtain Goblin drop
Cast Time : 3
Target : ST
+----+
Name : Bomb Description : Summon bomb to attack
MP Cost : 20
Power : 40
Accuracy : 100 Learned by : Rydia - Obtain Bomb drop
Cast Time : 3
Target : ST
+----+
Name : Cockatrice Description : Summon cockatrice to attack
MP Cost : 20
Power : 50
Accuracy : 100 Learned by : Rydia - Obtain Cockatrice drop
Cast Time : 3
Target : ST
+----+
Name : Mindflayer Description : Summon mindflayer to attack
MP Cost : 20
Power : 50
Accuracy : 100 Learned by : Rydia - Obtain Mindflayer drop
Cast Time : 3
Target : ST

O--------------O
| Twin Magic |
O--------------O
Twin Magic is a gamble to work with but it also has the most damage potential
as well. Palom and Porom have access to this immediately but will also get an
additional 6 Twincast Augments throughout the three playthroughs.
To activate Twin Magic, have both characters select "Twincast" from their own
battle menus. They will both spend the time casting and MP required. Most of
the time you'll end up seeing Pyroblast or Comet but there is a chance you will
see a more powerful spell, depending on your casters. Here are all of the other
possible combinations.
Name : Pyroblast Description : Blasts all foes with a team Flare
MP Cost : 30
Power : 140
Accuracy : 100 Team Combo : Any two teammates
Cast Time : 8
Target : MT
+----+
Name : Comet Description : Hits all foes with Comet
MP Cost : 50
Power : 180
Accuracy : 100 Team Combo : Any two teammates
Cast Time : 10
Target : MT
+----+
Name : Bubble Description : Doubles allies HP
MP Cost : 50
Power : N/A
Accuracy : 100 Team Combo : Kain + Cecil, Kain + Rosa
Cast Time : 8
Target : MT
+----+
Name : Faith Description : Increases allies magic power
MP Cost : 50
Power : N/A
Accuracy : 100 Team Combo : Rydia + Cecil, Rydia + Rosa
Cast Time : 8
Target : MT
+----+
Name : Bravery Description : Increases allies attack power
MP Cost : 50
Power : N/A
Accuracy : 100 Team Combo : Edge + Cecil, Edge + Rydia
Cast Time : 8
Target : MT
+----+
Name : Ultima Description : Most powerful attack magic
MP Cost : 99
Power : 999
Accuracy : 100 Team Combo : Cecil + Rosa
Cast Time : 20
Target : MT
O------------O
| Ninjutsu |
O------------O
Ninjas have their own set of magic. Rosa mentions it is like Black Magic but
the results are slightly different than your typical Black Magic spells.
Name : Flame Description : Attack with fire
MP Cost : 20
Power : 80
Accuracy : 100 Learned by : Edge - Known
Cast Time : 3
Target : MT
+----+
Name : Smoke Description : Escape from battle
MP Cost : 5
Power : N/A
Accuracy : 100 Learned by : Edge - Known
Cast Time : 1
Target : MT
+----+
Name : Shadowbind Description : Stops the target's actions
MP Cost : 15
Power : 60
Accuracy : 100 Learned by : Edge - Known
Cast Time : 1
Target : ST
+----+
Name : Mirage Description : Evade physical attacks
MP Cost : 5
Power : N/A
Accuracy : 100 Learned by : Edge - Known
Cast Time : 2
Target : Edge
+----+
Name : Flood Description : Attack with water
MP Cost : 20
Power : 80
Accuracy : 100 Learned by : Edge - Story
Cast Time : 3
Target : MT
+----+
Name : Blitz Description : Attack with thunder
MP Cost : 20
Power : 80
Accuracy : 100 Learned by : Edge - Story
Cast Time : 3
Target : MT
+----+
Name : Tremor Description : Attack with earth
MP Cost : 20
Power : 80
Accuracy : 100 Learned by : Edge - 40
Cast Time : 3
Target : MT
+----+
Name : Gale Description : Attack with wind
MP Cost : 20
Power : 80
Accuracy : 100 Learned by : Edge - 50
Cast Time : 3
Target : MT
+----+
Name : Frost Description : Attack with ice
MP Cost : 20
Power : 80
Accuracy : 100 Learned by : Edge - 60
Cast Time : 3
Target : MT

O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V D S |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | M A G I C S E T U P |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.006] |
| | O---------------O
O------------O
After you get all these nifty spells, you might be wondering "What's the best
way to set them up?" Here's how I (personally) have arranged all my spells at
the end of the game. This will allow you to access the ones you need quickly
and forget those that are mostly useless late game.
O---------------O O---------------O
| White Magic | | Black Magic |
O---------------O O---------------O
Curaja Blink Holy Firaga Osmose Flare
Curaga Protect Silence Blizzaga Drain Stop
Esuna Shell Confuse Thundaga Bio Sleep
Arise Haste Berserk Quake Break Poison
Raise Slow Hold Tornado Death Warp
Reflect Dispel Libra Fira Fire Toad
Cura Float Mini Blizzara Blizzard Pig
Cure Sight Teleport Thundara Thunder Meteor*
*Meteor is learned at Lv. 80 and most
likely you won't have it
O------------O O----------------O
| Ninjutsu | | Summon Magic |
O------------O O----------------O
Flame Tremor Smoke Chocobo Ifrit Whyt
Flood Gale Mirage Dragon Shiva Sylph
Blitz Flood Shadowbind Leviathan Ramuh Asura
Bahamut Titan Bahamut

O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V D S |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | F A T C H O C O B O S |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.007] |
| | O---------------O
O------------O
In previous versions of FINAL FANTASY IV, you would talk to a Fat Chocobo to
store your items since you could only carry 48 at any given moment. However,
since those item restrictions are now gone, the Fat Chocobo serves a different
purpose.
In FINAL FANTASY IV DS, the Fat Chocobo will allow you to customize and train
Whyt, view the Bestiary, view events via the Event Viewer or listen to music
via the Music Box.
To find a Fat Chocobo, you require either Gysahl Greens where it smells of
chocobos. With Greens, you need to find a place that smells like Chocobos. The
easiest place to find these areas are in Chocobo Forests, which can be found in
the following places:
- Southwest from Baron
- Northeast from Fabul
- South from Mount Ordeals
- North from Troia
- East from Troia
In addition, there's a Fat Chocobo spot inside the Dwarf Castle (it's just east
from the Infirmary). There is also a mechanical Fat Chocobo on the Lunar Whale.
To actually make the Fat Chocobo appear, simply go into one of these areas and
go to an area that looks like a straw nest. Face it and press A. You'll see a
a message about how it smells like Chocobos. You'll then be prompted to use an
item; use the Gysahl Greens at that point. The Fat Chocobo will appear and once
you speak to it, it will bring up the Fat Chocobo menu.
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V D S |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | S P E L L C A S T I N G E Q U I P M E N T |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.008] |
| | O---------------O
O------------O
Throughout your quest, you'll find items that actually cast spells when used as
an item in battle. In addition, there are equipment items that can be used to
cast spells as well!
Keep in mind that you can only use equipment as items inside a battle AND you
MUST have the item equipped before you can use it in battle! To use the item in
battle, select "Items" in the battle menu and then press Up to view the
equipment you have equipped. Select the item you want to use and press A twice
to use it.
Different weapons have different effects. This section will cover each WEAPON
that has a magical effect tied to it when you use it in battle. Items that have
magical effects are already covered in Appendix B: Combat Items (section
[APPX.002], don't forget the carat!).
Weapon | Spell Cast Weapon | Spell Cast
-----------------+---------------- -----------------+----------------
Sleep Blade | Sleep Ice Rod | Blizzard
Flame Sword | Fire Thunder Rod | Thunder
Icebrand | Blizzara Lilith Rod | Osmose
Stoneblade | Break Polymorph Rod | Pig
Defender | Protect Faerie Rod | Confuse
Flame Lance | Fira Stardust Rod | Comet
Holy Lance | Holy Staff | Poisona
Dancing Dagger | Dancing Dagger Healing Staff | Heal
Flame Claws | Fire Mythril Staff | Basuna
Ice Claws | Blizzard Power Staff | Berserk
Lightning Claws | Thunder Aura Staff | Dispel
Gaia Hammer | Quake Sage's Staff | Raise
Masamune | Haste Rune Staff | Silence
Rod | Mage Arrows Elven Bow | Shell
Flame Rod | Fire

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | | O-------------------------------------------------------------------O
| |/| |\| | W A L K T H R O U G H |
| | | O-------------------------------------------------------------------O
| | | | T R A V E L N O T E S |
| | | O---------------------------------------------------O---------------O
| |/ | | ^[TIPS.001] |
| | O---------------O
O----------O
In case you're new to the Final Fantasy world, there are a few things you
should ALWAYS be aware of. As a matter of fact, I'm so confident in these notes
that I'm going to say they apply to just about every Final Fantasy game in
existance. Heck, I'd even say that they apply to nearly any RPG (except MMOs,
but that's a different story in itself).
1. SAVE!!!!! I cannot emphasize this enough. Save early, safe often, SAVE
BEFORE ENTERING A BIG BATTLE. AND FOR THE LOVE OF GOD, SAVE ON DIFFERENT
FILES!! Through the process of saving, you'll save yourself a LOT of
headache and a LOT of lost time (like your entire game if you save on one
file and somehow royally mess it up). Whether you save at a Save Sphere
(FFX) or at an Inn (FF1), you should save whenever you can. In FINAL
FANTASY IV DS,you can ONLY SAVE on Save Points or the Overworld and you'll
probably want to save on the Save Points about 99% of the time. Trust me on
this, even the BEST FF players can mess up every once in a while and lose
their entire party every once in a while. Whatever you do, do NOT rely on
your "Quicksave" since I can personally tell you it's not a 100% guarantee.
Rely on your cold hard saves if you're ever in doubt.
2. TALK TO EVERYONE!! They'll (usually) give you clues as to where you should
go, who to talk to, etc. Plus, some of them even blurt out funny quotes,
like the infamous "This guy are sick", or perhaps they'll provide clues to
hidden treasures. Who knows? All you gotta do is talk to them.
3. LEVEL UP!! Unless you're doing a low-level game, you (probably) want to make
your characters more powerful than the guys they fight. It's not smart to
take your 500 HP characters into a battle against an enemy with 900,000 HP
and an attack of 30,000, and it doesn't matter how high your evasion is.
To do this, just fight the majority of your battles instead of running away
all the time. If you find yourself getting your ass handed to you each and
every battle, then yeah, you might want to backtrack and beat up weaker
enemies until you level up a few levels.
4. CURE IS YOUR BEST FRIEND! Seriously here, Cure/Cura/Curaga/Curaja will most
likely be used more than all your other spells combined. Once you learn the
higher-level Cure spell, you'll probably want to put it close to the top of
your magic list.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 10 | ^[WALK.000] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
You shouldn't need me around to watch the intro; it's rather self-explanatory.
Until you gain control, just watch the scenes; you'll learn that Cecil of
Baron takes the Water Crystal from the people of Mysidia because the King of
Baron has decreed that the Mysidians know too much about the Crystal. Neither
the wizards of Mysidia or the subsequent monsters that attacked stood a chance
against Cecil. At any rate ... once you regain control, it's time to start your
adventure.
Here's the outline of what events will occur in this section:
1) Meet with Kain and depart from Baron
2) Defeat the Mist Dragon in the Mist Cave
3) Deliver the package to the village of Mist
4) Depart with the Mist villager
5) Bring the Mist villager to Kaipo and protect her

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T H E R E D W I N G S |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 10-10 | ^[WALK.001] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Unlike any other version of FINAL FANTASY IV, you fight the monsters on the
airship. All you need to do is either Attack normally or use the Darkness
command if you want to burn through HP (which is unnecessary). Or you can use
the Red Fang in your inventory with the Item command.
Be careful! You CAN die here, although if you do manage to somehow pull this
feat off, you might want to return this game right now and stop reading.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A S T L E B A R O N |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 10-10 | ^[WALK.002] |
| | O---------------------------O---------------O
O----------O
~ I'm a coward ... A coward who cannot even defy orders he knows he ought not
follow ~ Cecil
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Carnelian Signet | None |
| ____ Ether O-----------------------------O
| ____ Tent |
| ____ 480 Gil |
O-----------------------------O
Watch the scene and recieve the CARNELIAN SIGNET (hey, the name isn't as
freakin' obvious as it was before).
From where you start, go south and into the next room. Skipping both sets of
stairs, you'll see some chests and a door blocking them. You can open up the
door by standing to the switch (which is left of the door), facing the switch
and pressing A. Inside you'll find 480 GIL, an ETHER and a TENT. There's
nothing more to do in the east part of the castle for now, so head to the west
and up the stairs. Follow the path and Rosa will stop you. Talk to her and then
continue south.
Once you exit the door, you'll see a path north, which you should take (the
door to the west leads to no items). Cid will stop you and you'll meet up with
him. Once he's done, take the door right above you (the door that Cid comes out
of contains no items).
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| Inside this door, talk to the little rabbit (NOT A MOOGLE!!) and he will |
| introduce himself as Namingway. Upon realizing that he is unable to change |
| your name, he will leave you to find his true calling. |
O------------------------------------------------------------------------------O
Head up both sets of stairs and slip into bed to advance the story.
Once Cecil awakens, he and Kain will exit the castle and the intro will roll.
From here, you'll probably want to head into Baron, which is right outside of
Castle Baron.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 10-10 | ^[WALK.003] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | None |
| ____ Potion O-----------------------------O
| ____ Potion |
| ____ Potion |
| ____ Gold Needle |
| ____ Eye Drops |
| ____ Eye Drops |
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Tent |
| ____ Tent |
| ____ Gnomish Bread |
| ____ Bronze Hourglass |
O-----------------------------O
Baron is located right next to Castle Baron.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Closed for now | Closed for now |
O-----------------------------O-----------------------------O
O-----------------------------O
| Sundries |
O-----------------------------O
| Potion ................. 30 |
| Phoenix Down .......... 100 |
| Gold Needle ............ 80 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Bestiary ............... 50 |
O-----------------------------O
When you first enter Baron, head east and look inside a bush to find a POTION.
Head inside the Inn and look inside the pot to the west to find another POTION.
Continue northeast and flip the switch on the wall to open a room containing a
GNOMISH BREAD, TENT and EYE DROPS.
Head back outside and go just north of the Inn. You'll find a bush with a
POTION inside and a pot with yet another POTION. If you follow the brown path
to the northeast and continue following it, you'll run into a dancer, but more
importantly, a path into the water. Follow it and eventually you'll go into the
southeastern corner of the town, where you can find a TENT and a BRONZE
HOURGLASS.
Go back to the dancer and you'll see a woman to the right of her. Make your
way southeast and approach the bushes from the north side. Talk to them and you
should be able to take the EYE DROPS in the bushes. Head north to the old woman
and go up into the trees. There's a small hidden area. You can find a PHOENIX
DOWN (check north of the Weaponsmith/Armorer), a GOLD NEEDLE (in a bush next to
two flowers) and a PHOENIX DOWN (in a bush southwest from the Gold Needle).
The Weaponsmith and Armorer are currently closed, but the Sundries is open for
business. I'd suggest spending your 480 Gil on some extra Potions and a Phoenix
Down or two as well as an additional Tent. Whatever you feel you need. Keep in
mind that if you purchase four or more items at a time (like 4+ Potions all at
once), the store will give you a discount. This holds true for every Shop, so
keep that in the back of your mind.
Just north of the Sundries you'll find the path of the Devil's Road, which is
currently inaccessable. Down the stairs you'll find the Training Room, which
you can use if you're new to this game.
Once you're ready to go, head outside and begin your journey.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N A R E A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 10-12 | ^[WALK.004] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Baron region.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 001 Floating Eye 11 40 150 7 Fire, Wind Eye Drops
___ 002 Goblin 10 30 90 5 None Potion
___ 003 Sword Rat 10 31 93 5 None Potion
___ 004 Helldiver 10 28 56 4 Wind Phoenix Down
The stupid little enemies around Baron are significantly more dangerous than in
previous incarnations. The Helldiver can instantly turn you to Stone with its
Beak attack and a team of four can really do some damage to the two of you.
Keep your guard up at all times.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M I S T C A V E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 10-12 | ^[WALK.005] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | None |
| ____ Potion O-----------------------------O
| ____ Eye Drops |
| ____ Tent |
O-----------------------------O
The Mist Cave is northwest of Baron. Head that way, past the bridge, and into
the cave.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 005 Eyewing Moth 12 39 78 5 Wind Eye Drops
___ 006 Larva 10 25 50 4 Ice Potion
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| Upon entering the Mist Cave, you'll run into Namingway again. He's changed |
| his name to Mappingway and will give you the WAYFARER'S MAP upon entering |
| the dungeon. It does NOT appear in your inventory but it is always active |
| and will draw a map of almost any given area as you explore it. In a few |
| special cases, the map will start out fully completed. Keep in mind that all |
| of this appears on the bottom screen. If you start with a blank map and |
| complete it to 100%, you'll get a special item (which I will denote all |
| throughout this document). |
O------------------------------------------------------------------------------O

== Mist Cave == [100% Bonus - 5 Potions]


The path for this area is pretty straightforward. Eventually you'll run into a
split between some steps to the north and a bridge to the east. Take the steps
and grab the POTION and then head across the bridge. Once across, head up the
steps and continue east to pick up some EYE DROPS. Follow the path south down
both sets of steps, and then around west a tiny bit and follow the path to pick
up a TENT.
Backtrack to where you descended two sets of steps and then head east between
them and follow the path, picking up the POTION. Get ready, because there's a
boss fight coming. Heal up and select "Yes" to fight:
O--------------------------------------------------O
| #154 - Mist Dragon |
O---------------------O----------------------------O
| Level ........ 12 | Weakness |
| HP .......... 566 | Dark |
| EXP ........ 1112 | |
| Gil ........... 0 | Resistance |
| | Earth |
| | |
| Steal | Absorb |
| None | Holy |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Just so you know, the Mist Dragon has recieved a significant upgrade since its
previous days.
The Mist Dragon has two main attacks: its physical attack and its Freezing Mist
attack. Its physical attack nothing to laugh at but the Freezing Mist can
easily shave off 100+ HP. However, Freezing Mist is only a counter-attack that
the Mist Dragon will use when you attack it in its Mist form.
I suggest you hold off on each attack until the previous animation completes.
It's easy to mess up and have a character attack or land on the Mist form,
which is deadly to your team's health.
When the battle first starts, have Kain Jump and Cecil use Darkness. Once Kain
lands, have him attack normally. From my experience, you CAN use Jump twice and
have it work. However, it can be risky since there is a chance that you will
have him land on the Mist.
Eventually the Mist Dragon will turn into Mist. STOP ATTACKING at this point
and use the time to heal up your team. If you attack the Mist Dragon while it's
in Mist form, it will counter with Freezing Mist, which can easily shave off
100+ HP.
Once the Mist Dragon turns back into its Dragon form, have Kain Jump again and
Cecil reuse Darkness if it has worn off. Again, once Kain lands, have him
attack normally.
The Mist Dragon is much trickier than before but certainly not impossible.
---
Once you've defeated the Mist Dragon, exit to the north.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M I S T |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 10-12 | ^[WALK.006] |
| | O---------------------------O---------------O
O----------O
~ You'd betray your king? ~ Kain
KAIN WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING MIST.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Mist is located just east from where you exit the Mist Cave.
Once you enter the town, a scene will occur and you'll be thrust into a battle.
You can't win, so fight with all your might, but don't bother using any valuable
Potions.
For the record, I couldn't get a single attack off. The girl attacked before I
could even fill a character's ATB bar. @_@
When Cecil awakes, Kain is gone and this girl is with him. Cecil fights alone
for a little while, so keep that in mind when entering battles.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | K A I P O , O A S I S O F T H E D E S E R T |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 12-15 | ^[WALK.007] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Kaipo is just northeast of Mist. Follow the path until the green ends and the
desert begins. When you reach the end of the green path, head northeast and you
should run right into Kaipo.
When you enter the town, Cecil will automatically go to the Inn. Watch the
scene and get ready for a fight:
O--------------------------------------------------O
| #156 - General |
O---------------------O----------------------------O
| Level ........ 14 | Weakness |
| HP .......... 100 | None |
| EXP ......... 300 | |
| Gil ......... 100 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
O--------------------------------------------------O
| #155 - Baron Soldier |
O---------------------O----------------------------O
| Level ......... 9 | Weakness |
| HP ........... 45 | None |
| EXP ......... 112 | |
| Gil ........... 6 | Resistance |
| | None |
| | |
| Steal | Absorb |
| Hi-Potion | None |
| | |
| Drops | |
| Hi-Potion (10%) | |
| | |
O---------------------O----------------------------O
It may seem intimidating that Cecil has to fight four bosses on his own. But
don't despair, because the three Baron Soldiers are easily defeated, so you
should kill them first, right? Hell no. The General will retreat and you'll
lose out on precious Gil and EXP.
Even though the General will yell "Attack!" and the Soldiers will ... well ...
attack, their attacks aren't very harsh. However, when they attack you three
times at once, it can cause some major damage over time.
What you want to do is eliminate two Soldiers and leave the third one alone.
Once you have done this, attack the General until he goes down. The third
Soldier will go down easily.
You can use the Darkness command if you want. However, you'll have to keep a
closer eye on Cecil's HP.
---
Once you've defeated the soldiers, the girl will start to trust you and
introduce herself as Rydia. She'll then join your party. Also, she'll introduce
Whyt, her personal Eidolon. For more on Whyt, jump over to section [WALK.802].

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D P E A R L S F O R R O S A |
| | | | | O-----------------------O---------------------------O---------------O
| | |/\| | | | Recommended Level : 12-15 | ^[WALK.050] |
| | | | O---------------------------O---------------O
| |__/\__| |
| |
O----------O
Remember Rosa, the legendary White Wizard of Baron? You can find her in Kaipo,
but she's come down with an illness called "desert fever". This desert fever
is a rather nasty illness that can only be cured by the Sand Pearl, found in
the cave where the Antlion dwells. In case you don't know where the Antlion
dwells, that is what this walkthough is for. Anyways, let's go get ourselves a
cure!
Here's the outline of what events will occur in this section:
1) Re-equip and redo Rydia's formation
2) Meet up with Rosa in Kaipo
3) Make your way through the Underground Waterway with Tellah and defeat
Octomammoth
4) Recruit Edward and make your way to the Antlion's Cave
5) Retrieve the Sand Pearl from the Antlion's Cave
6) Return to Kaipo and cure Rosa

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D P E A R L S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | K E E P I N G R Y D I A S A F E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 12-15 | ^[WALK.051] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
If you haven't switched the character setup (which you shouldn't have to for
any reason), Rydia will default to the top slot, putting her in the back row.
This will give you the following setup:
Rydia
Cecil
[empty]
[empty]
[empty]
Even with this, Rydia starts at Lv. 7 and is incredibly weak. Despite the fact
that it seems like she has a giant "KICK MY ASS" sign on her, she will also get
KO'd very fast (or it'll seem like it anyways).
Before moving on to the next area, you'll want to level up Rydia a few times
for the sake of helping her help herself (I suggest getting her to at LEAST Lv.
10). Rydia comes with the best equipment you have access to; the only thing she
lacks is a helmet.
Also, one more thing you should do. Rydia can make great use of the Rod she
comes with. Go into the Abilities submenu and select Rydia. Press A while on
the Attack command and you should default to Items. Press Right on the D-pad
and then select her Rod and press A. The Rod comes with a special spell called
Mage Arrows that are an excellent substitute for her Attack command (which she
shouldn't be using in the back row anyways). Now, whenever you attack, Rydia
will cast Mage Arrows for 0 MP; she can also keep up with Cecil

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D P E A R L S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | K A I P O , O A S I S O F T H E D E S E R T |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 12-15 | ^[WALK.052] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Auto-Potion Augment | None |
O-----------------------------O-----------------------------O
You resume your quest in Kaipo.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Rod ................... 100 | Leather Cap ........... 100 |
| Staff ................. 160 | Clothing ............... 50 |
| Bow ................... 220 | Leather Clothing ...... 200 |
| Iron Arrows ............ 50 | Iron Armlet ........... 100 |
O-----------------------------O-----------------------------O
O-----------------------------O
| Sundries |
O-----------------------------O
| Potion ................. 30 |
| Phoenix Down .......... 100 |
| Gold Needle ............ 80 |
| Maiden's Kiss .......... 60 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Emergency Exit ........ 200 |
O-----------------------------O
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| You'll find Namingway in Kaipo as well. From the Inn where you regain |
| control, head to the northeast corner of Kaipo and you'll find a building |
| with Namingway inside. He calls himself Livingway now and he can show you |
| the Bestiary. You will be able to view it via the Fat Chocobo once you talk |
| to Namingway the next time. |
O------------------------------------------------------------------------------O
In the same building where you met Livingway. Just northeast from Livingway you
will find Rosa, sick from the effects of the desert fever. However, there is
nothing you can do for Rosa ... yet, that is. Upon talking to Rosa, she will
yield the AUTO-POTION AUGMENT. I suggest saving this one for later.
From the building where you found Rosa, head to the northwest corner to find
a Fat Chocobo. Even though you've talked to Livingway, the Bestiary option will
not be available yet; only Whyt is available right now.
Rydia comes equipped with a Rod, Leather Clothing and an Silver Armlet. You're
probably thinking "Man that stuff sucks" right now, aren't you? And you'd be
right, since her equipment is pretty low-grade. Nonetheless, it's about as good
as you're going to get for now (spending 160 Gil on a Staff is really a waste),
so just take it with a grain of salt and move on. If you REALLY want, you can
buy a Leather Cap.
On the other hand, you'll be getting another party member soon, and he comes
pretty poorly equipped. Buying a Leather Cap will benefit this character that
will be joining you in a moment.
I also suggest purchasing an Emergency Exit or two if you have some spare cash
lying around. They do come in handy for the price they are.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D P E A R L S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | K A I P O A R E A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 12-15 | ^[WALK.053] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Kaipo region.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 002 Goblin 10 30 90 5 None Potion
___ 003 Sword Rat 10 31 93 5 None Potion
___ 007 Sand Worm 12 500 1750 54 Ice Potion
___ 008 Desert Sahagin 12 40 100 6 Ice Antidote
___ 009 Hundlegs 12 46 115 7 Ice Potion
___ 010 Tiny Mage 13 50 224 16 None Rod
The Sand Worm is a real threat at this point of the game. If you run into one,
RUN! Use the R button because the Sand Worm WILL kick the hell out of you at
this point of the game.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D P E A R L S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | U N D E R G R O U N D W A T E R W A Y |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 12-15 | ^[WALK.054] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | ____ Shadowblade |
| ____ Potion | ____ Ice Rod |
| ____ X-Potion | ____ Hades Helm |
| ____ Ether | ____ Feathered Cap |
| ____ Ether | ____ Hades Armor |
| ____ Ether | ____ Hades Gloves |
| ____ Dry Ether O-----------------------------O
| ____ Maiden's Kiss |
| ____ Phoenix Down |
| ____ Bomb Fragment |
| ____ Zeus's Wrath |
| ____ Bronze Hourglass |
| ____ Hermes Sandals |
| ____ 580 Gil |
O-----------------------------O
The Underground Waterway is due north of Kaipo. Just head straight north from
Kaipo and when you hit the mountains, jag slightly to the east. You'll see the
entrance to the Underground Waterway sitting in the mountains.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 010 Tiny Mage 13 50 224 16 None Rod
___ 011 *Red Mousse 16 35 201 15 Fire Potion
___ 012 Zombie 14 87 130 10 Fire, Holy Potion
___ 013 Alligator 13 175 438 20 Ice Leather Cap
___ 014 Toadgre 14 66 165 9 Ice Maiden's Kiss
___ 015 Gigantoad 14 94 235 12 Ice Maiden's Kiss
___ 016 Sahagin 14 110 275 14 Thunder Potion
___ 017 Amoeba 14 125 188 14 Thunder Antidote
___ 018 Fangshell 15 55 82 7 Thunder Diet Ration
___ 019 Killer Fish 15 60 90 8 Thunder Potion
*In this dungeon you'll find the Red Mousse. It has a 0.4% chance of dropping
an incredibly rare item known as the RAINBOW PUDDING. If you run into these
enemies, FIGHT THEM and if you get a Rainbow Pudding, all the better (its use
will be made obvious later on).

== Waterway Entrance, South - B1 == [100% Bonus - 5 Eye Drops]


Head straight north to pick up a POTION and a MAIDEN'S KISS. Backtrack to the
entrance and head west across the bridge. Jag south a bit to nab a TENT, then
go north across the bridge and talk to the Old Man there. After the dialogue,
Sage Tellah will join your party.
Tellah will default to the back row unless you have changed the lineup. If you
purchased a Leather Cap, you can equip it on Tellah as well. They'll fill the
blank area in his equipment and boost his stats.
Once you're ready to move on, you can go to the next floor, which is due north
from where he joined you. However, if you cross the bridge to the east, you can
follow the path and descend into the water. From there, you can go up the
waterfall and pick up the ETHER in the chest there. Head back down the small
waterfall and head west until you reach a waterfall that's fairly wide. Go into
the left side of it to find an X-POTION, a DRY ETHER and a PHOENIX DOWN. The
first two are extremely rare at this point in the game, and you probably
shouldn't use them unless you're in an extreme pinch.
Head back to where you met Tellah and head north, enter the doorway to reach
the next floor.

== Underground Waterway, South - B2 == [100% Bonus - 5 Antidotes]


Head north across the bridge and descend into the water. Head slightly south-
west and up some steps to find a POTION. Hop back into the water and continue
south and up a different set of steps. Continue on west and pick up the ETHER,
then head south across the bridge and follow the path into a door.
Inside, Tellah will give you a crash course on Save Points. I highly suggest
utilizing this Save Point considering you get a freebie Tent use.
Upon exiting the room, go east across the bridge and head north to get an ICE
ROD. Head south, descending into the water, and head slightly east and up into
the door, which leads to the next floor.

== Underground Waterway - B3 == [100% Bonus - 3 Tents]


Follow the path. When it splits, head southeast and follow the path to pick up
580 GIL and a BOMB FRAGMENT. Go back to the split and head west and into the
door.

== Underground Waterway, North - B2 == [100% Bonus - 3 Phoenix Downs]


Head north and take the POTION sitting in the chest. Continue north but stop
one step south from the steps. Head west into the wall and follow the path to
find a FEATHERED CAP. Backtrack and head into the next area.
(NOTE: I know about a second path that can lead you from the beginning of this
area to the exit but it's not too important)

== Waterway Entrance, North - B1 == [100% Bonus - Ether]


Follow the path north and follow the west stairs up to pick up an ETHER and a
ZEUS'S WRATH. Backtrack and cross the bridge, but don't go into the next area
quite yet. Head south to pick up the SHADOWBLADE and the BRONZE HOURGLASS (you
should equip the Shadowblade on Cecil right away). Backtrack and enter the next
area.

== Overworld ==
You'll reappear on the Overworld. Use a Tent and Save if you need to. Proceed
to the northern cavern to continue.
== Underground Falls ==
Well, you can only go one way, and that's down.

== Underground Lake - B2 == [100% Bonus - 5 Potions]


Follow the path around until you see steps going down. Pick up the HADES HELM
and the HADES GLOVE (both of which you should stick on Cecil straight away),
then go back up and keep going around, into the door.

== Underground Lake - B1 == [100% Bonus - 3 Zeus's Wraths]


Follow the path east and pick up the HADES ARMOR and HERMES' SANDALS. Be sure
to equip Cecil properly before jumping into the upcoming battle. Once you're
ready to go, follow the path north and around. Go towards the waterfall and
you'll face:
O--------------------------------------------------O
| #157 - Octomammoth |
O---------------------O----------------------------O
| Level ........ 15 | Weakness |
| HP ......... 3350 | Lightning Dark |
| EXP ....... 10050 | |
| Gil ........ 1000 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | Water Holy |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Believe it or not, Octomammoth only has its physical attack, but that's more
than enough to be a burden if you don't hurry because Octomammoth is probably
faster than most of your crew.
Hit up Darkness on Cecil and have him attack constantly. Once Darkness wears
off, you can hit it again or just have Cecil attack normally. I suggest you use
Thunder with Tellah and keep Rydia on permanent Cure duty (especially with
Cecil using Darkness). Since Octomammoth is weak to both Dark and Lightning,
they will both cause major damage.
If you need to, have Tellah stop casting Thunder and switch to Cura, especially
if you need some team healing.
Octomammoth's HP can be "seen" through its tentacles. As its tentacles go away,
you can determine how much HP Octomammoth has left. Once Octomammoth drops to
2-3 tentacles, he will hit for significantly more damage than before.
Once Octomammoth starts hitting harder, just have Cecil attack normally (you
might not want to hit Darkness again) and Tellah and Rydia use their Cure-type
spells. If your team is at full health, Tellah can cast a Thunder spell.
Just keep up your HP and you'll be fine. Octomammoth went down faster for me
than I thought he would.
---
Once you defeat Octomammoth, exit via the waterfall where its tentatcles were.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D P E A R L S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D A M C Y A N C A S T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 12-15 | ^[WALK.055] |
| | O---------------------------O---------------O
O----------O
~ You spoony bard! ~ Tellah
TELLAH LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING DAMCYAN CASTLE.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | ____ Power Bow |
| ____ Ether | ____ Iron Arrows |
| ____ Elixir | ____ Holy Arrows |
| ____ Phoenix Down | ____ Feathered Cap |
| ____ Gold Needle | ____ Ruby Ring |
| ____ Eye Drops O-----------------------------O
| ____ Antidote |
O-----------------------------O
Damcyan is just north of where you exit the Underground Waterway. However, on
your way there, a scene occurs. Go inside Damcyan Castle to assess the damage.

== Damcyan Castle ==
Head inside the castle and go up the stairs to the north.

== Damcyan Castle - 1F ==
Head north and up the stairs.

== Damcyan Castle - 2F ==
Head north and take the TENT from the chest. Then head north and up the stairs.

== Damcyan Castle - 3F ==
Head north and watch a scene. Tellah will leave the party. In his place, Edward
will join. Once the scene completes, you'll find yourself outside of Damcyan
Castle inside the Hovercraft.
Land the Hovercraft with the A button and head back inside the castle. Before
you head inside the castle walls, step outside and follow the east wall to find
a small building. Enter it and jump to the west side of the area. You'll find a
switch, so use it and enter the doorway that it opens. Inside you can slip
through the walls to pick up the RUBY RING, FEATHERED CAP and POWER BOW. Exit
the dungeon area but don't exit the room. There's a stairway in the southwest
corner, so take it.
Downstairs you'll find a POTION, ANTIDOTE, EYE DROPS, ETHER, PHOENIX DOWN and
GOLD NEEDLE in the chests. If you examine the southeast, southwest and
northeast corners, you'll find a few invisible areas that contain an ELIXIR,
HOLY ARROWS and IRON ARROWS, respectively.
Once you're done, you should double check and make sure that Edward is in the
back row. Here's how I had the character setup.
Rydia
Cecil
Edward
[empty]
[empty]
If you need to level up Edward, I suggest doing so outside of Damcyan. Also,
there are two pots inside Damcyan Castle, on 3F. They will restore your HP and
MP and status for free (Think: Free Tents). If you want to use them, you should
(actually, you could anyways if you want to).

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D P E A R L S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D A M C Y A N A R E A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 12-15 | ^[WALK.056] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Damcyan region.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 002 Goblin 10 30 90 5 None Potion
___ 003 Sword Rat 10 31 93 5 None Potion
___ 008 Desert Sahagin 12 40 100 6 Ice Antidote
___ 009 Hundlegs 12 46 115 7 Ice Potion
If you need to level up Edward a little bit, this is as good a place as any to
do so. If you need to heal up, just use the pots on 3F of Damcyan Castle.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D P E A R L S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A N T L I O N C A V E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 12-15 | ^[WALK.057] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | ____ Shadowblade |
| ____ Potion | ____ Lamia Harp |
| ____ Potion | ____ Ice Rod |
| ____ Potion O-----------------------------O
| ____ Ether |
| ____ Gold Needle |
| ____ Phoenix Down |
| ____ Maiden's Kiss |
| ____ Phoenix Down |
| ____ Tent |
| ____ Emergency Exit |
| ____ Antarctic Wind |
| ____ Spider Silk |
| ____ Spider Silk |
O-----------------------------O
Using the Hovercraft, head northeast from Damcyan Castle. You'll see some small
rocks in the water that the Hovercraft can go over. Head east over the rocks,
but not too far (about 10 spaces east). Go south and you'll see a small opening
in the mountains.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 020 Adamantoise 18 190 665 24 Ice Antidote
___ 021 *Yellow Jelly 17 60 238 18 Thunder Potion
___ 022 Domovoi 18 100 300 14 None Potion
___ 023 Basilisk 18 140 420 9 Ice Gold Needle
___ 024 Leshy 19 130 480 10 Fire Potion
*Remember those Rainbow Puddings I told you about earlier? Yellow Jellies can
drop them too so keep an eye out.

== Antlion's Den - B1 == [100% Bonus - 5 Potions]


Head west across the small bridge and pick up the SPIDER SILK. Take the nearby
steps and jag to the east to pick up a POTION. Head south, keeping close to the
west wall, and then around to grab a TENT and another POTION. Backtrack to the
entrance.
Back at the entrance, head southeast and take some steps up and cross the
bridge. Continue north and take the GOLD NEEDLE. Head south and down some other
steps, then head north up the middle path to nab a POTION. Head all the way
south and down the stairs.
== Antlion's Den - B2 == [100% Bonus - 3 Phoenix Downs]
Head south and follow the path. When you reach a south-east path, head east and
into a small room where you'll find a LAMIA HARP for Edward. It's a much better
weapon overall and you should equip it immediately.
Back outside, head further south for an ANTARCTIC WIND. Once you've picked it
up, follow the path north and into a doorway back to B1.

== Antlion's Den - B1 == [100% Bonus - 5 Potions]


(chances are you'll complete the map here instead of the last area)
Follow the path into the door. You'll find an EMERGENCY EXIT, an ETHER and a
PHOENIX DOWN, not to mention the Save Point that's in here too. Rest and save
if you so need and return to B2.

== Antlion's Den - B2 == [100% Bonus - 3 Phoenix Downs]


(chances are you'll complete the map here instead of the last area)
From where you re-emerge (from B1), circle north and take the POTION in the
chest. Head southwest and around to pick up a SPIDER SILK.
Head back southeast to where you picked up the Antarctic Wind. Continue to the
west and you'll see an exit to the south. Before you take that, head west and
up some steps. You can head east for an ICE ROD and west to find a SHADOWBLADE.
Have Cecil equip it immediately if you don't have it already equipped (which
you should if you've been following this document).
Backtrack and take the southern exit.

== Antlion's Nest ==
There's nothing for you to do here except heal up and go straight south to
face:
O--------------------------------------------------O
| #158 - Antlion |
O---------------------O----------------------------O
| Level ........ 17 | Weakness |
| HP ......... 2000 | Ice |
| EXP ........ 6000 | |
| Gil ........ 1500 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | Water |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
The Antlion has a physical attack which can be threatening but its real danger
lies within its Counter: Pincers attack. How the Antlion uses this attack is
dependent on the color of the Antlion's eyes. When her eyes are white, she will
counter physical attacks; when her eyes are red, she will counter magical
attacks. Once you start watching the eye color, this fight is a breeze.
The Antlion's eyes start out white so have Cecil use Potions or Defend and
Rydia should cast Blizzard. When the Antlion's eyes turn red, have Cecil start
up Darkness and attack and Rydia should focus on healing.
Edward is more useful in this fight than previous versions. You can either use
Salve to use a Potion (at its full capacity) on the entire team or use Life's
Anthem for a Regen-like effect.
With this in mind, you can defeat the Antlion pretty easily and with a little
luck you can even finish the battle without the Antlion using Counter: Pincers.
Once you defeat it, you will automatically obtain a SAND PEARL.
---
If you've been following this document, you have the Emergency Exit found in
this area; use it to leave quickly. Or you can walk out the long way.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D P E A R L S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | K A I P O , O A S I S O F T H E D E S E R T |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 15-18 | ^[WALK.058] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Item Lore Augment | None |
O-----------------------------O-----------------------------O
To get back to Kaipo, you don't have to go back through the cave (besides, you
can't). Using the Hovercraft, head back in the general direction of Damcyan
Castle and head southwest from there. You'll find more rocks to go over, which
will lead you towards the Kaipo area. Once you hit land again, head southeast
and land right outside of Kaipo.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Rod ................... 100 | Leather Cap ........... 100 |
| Staff ................. 160 | Clothing ............... 50 |
| Bow ................... 220 | Leather Clothing ...... 200 |
| Iron Arrows ............ 50 | Iron Armlet ........... 100 |
O-----------------------------O-----------------------------O
O-----------------------------O
| Sundries |
O-----------------------------O
| Potion ................. 30 |
| Phoenix Down .......... 100 |
| Gold Needle ............ 80 |
| Maiden's Kiss .......... 60 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Emergency Exit ........ 200 |
O-----------------------------O
Hopefully you remember that Rosa is lying in the northeast house (I mean, it's
not like she moved or anything). Talk to her and select the Sand Pearl. After
the impending scene, Rosa will join your party.
That evening, Edward will have troubles of his own. He'll fight a stronger
Sahagin monster on his own. Simply keep Edward's HP above 30-40 and you'll be
fine. If by some miraculous turn of fate you manage to LOSE the fight, it's
GAME OVER and I suggest you rethink your life. If you equip the Dream Harp, it
can potentially Stop the Sahagin when you attack.
The next morning, return to the northwest side of Kaipo to pick up the ITEM
LORE AUGMENT (it'll be between two trees). As with the earlier Augment, I
suggest you hold onto this one.
With Rosa in your party, you now have three "weaker" characters. Here's how I
set them up.
Rydia
Cecil
Rosa
[blank]
Edward
Cecil will be all by his lonesome in the front row, but he'll also be the one
to take the largest hits, which is what he was designed to do. Now you're all
set for what's coming later.
If you've been following my walkthrough, you should have a Feathered Cap for
Rosa, which will boost her defense and magic defense. In addition, the Ruby
Ring will add to her magic defense, but will take away from her defense (which
should be irrelevant considering she should be in the back row).
Before heading out, you may wish to restock your supplies in Kaipo.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O-----------------------O---------------------------O---------------O
| | |/\| | | | Recommended Level : 15-18 | ^[WALK.100] |
| | | | O---------------------------O---------------O
| |__/\__| |
| |
O----------O
Reviving Rosa was just one small step in your adventure. On one hand you have
to protect the Crystals from Golbez's evil grasp; on the other hand your only
Black Mage is too traumatized by fire to conjure up a lone Fire spell. Save for
Rosa's feminine charm, things look rather bleak. At any rate, it's time to move
out for Fabul!
Here's the outline of what events will occur in this section:
1) Enter Mount Hobs and pass through the ice
2) Enter Fabul and speak to the King of Fabul
3) Defend Fabul against Baron's attack
4) Infiltrate Baron via a sea ship

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M O U N T H O B S |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 17-20 | ^[WALK.101] |
| | O---------------------------O---------------O
O----------O
~ Good news everyone! I'm a horse's butt! ~ Cubert Farnsworth
~ I am? That's not good news at all! ~ Professor Farnsworth
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | ____ Holy Arrows |
| ____ Gold Needle O-----------------------------O
| ____ Tent |
| ____ 960 Gil |
O-----------------------------O
Getting to Mt. Hobs is simple. From Kaipo (in the Hovercraft, of course), head
northwest to get back to Damcyan; head northeast from Damcyan to return towards
the Antlion Cave; instead of hanging a south turn to reach the Antlion Cave,
continue east and you'll see a path going into the mountain. Land your
Hovercraft and head on inside.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 025 Gargoyle 19 240 810 15 Holy Potion
___ 026 Cockatrice 19 241 723 14 Wind Phoenix Down
___ 027 Skeleton 19 135 270 8 Fire, Holy Leather
Clothing
___ 028 Spirit 19 86 172 5 Holy Potion
___ 029 Bomb 20 55 150 5 Ice Bomb Fragment
___ 030 Gray Bomb 20 222 484 13 Ice Bomb Fragment
___ 031 Gatlinghog 21 215 430 12 None Gold Needle
Good news everyone! Rydia can deal out the pwnage when she learns the Fire
spell. Bad news is that she probably doesn't have enough MP to use it very many
times. :(

== Mount Hobs - West Slope == [100% Bonus - 3 Hi-Potions]


There's one basic path to follow. Head north and west from the ice. Continue up
the steps and take the door.

== Mount Hobs - Vista ==


Follow the path around and use the Save Point if you need. Continue on, picking
up the TENT, POTION, GOLD NEEDLE and 960 GIL. Backtrack to the door.

== Mount Hobs - West Slope == [100% Bonus - 3 Hi-Potions]


(chances are you'll complete the map here instead of the last area)
Continue east and enter the other doorway.

== Mount Hobs - Summit ==


Head east and take the HOLY ARROWS. Continue north and you'll initiate a scene.
Edward recognizes the man as one of Fabul's monks, and it looks like he's in
trouble, so get ready to face:
O--------------------------------------------------O
| #159 - Mom Bomb |
O---------------------O----------------------------O
| Level ........ 20 | Weakness |
| HP ........ 11000 | Ice Water |
| EXP ........ 4400 | Dark |
| Gil ........ 2000 | |
| | Resistance |
| | Lightning |
| Steal | |
| None | Absorb |
| | Fire |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
(Yeah, there IS a fight before this one but a simple Kick will fix that battle
pretty quick)
Mom Bomb has one major attack and chances are it'll really mess you up. After
a few rounds, she will turn into a giant cloud and a few turns after that you
will see Yang mention that she's building up power. After a countdown, she will
explode and turn into 3 Bombs and 3 Gray Bombs.
To begin with, I suggest you NOT activate Darkness with Cecil; he'll need all
the HP he can get. Simply have him attack normally and the Dark Sword that he
is equipped with will cause extra damage anyways. Yang should also Focus and
then Attack.
Rosa should start off with casting Slow on Mom Bomb and then casting Protect on
the entire team. After that she should simply cast Cure. Rydia can either cast
Blizzard or help Rosa on Cure duty.
Edward has some pretty useful options here. You should use Salve with a Potion
as opposed to have him using Life's Anthem (it takes up too much time).
Once Mom Bomb starts charging her power, STOP EVERYTHING and Defend (like Yang
says you should). You should be able to get everyone on Defend except Edward,
who should Hide away (thus protecting him against Mom Bomb's explosion). Also,
Yang can use Brace to reduce damage even more. When Mom Bomb is very close to
exploding, have Rosa on standby and during the explosion, have her cast Cure or
Cura on the team.
After Mom Bomb explodes, you should focus quickly on healing the team. For me,
Rydia didn't make it out alive so you'll want to revive and heal up anyone (if
you want EXP for them, that is).
As for defeating the 3 Bombs and 3 Gray Bombs that appear in Mom Bomb's place,
simply have Yang Focus and then Kick. It'll quickly end the battle.
---
Once you've defeated Mom Bomb and watched the scene with Yang, continue north
into the next area.

== Mount Hobs - East Slope == [100% Bonus - 3 Bomb Cores]


The path here is straightforward. Just continue on and complete the map here
and exit this area.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | F A B U L A R E A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 17-20 | ^[WALK.102] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Fabul region.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 022 Domovoi 18 100 300 14 None Potion
___ 029 Bomb 20 55 150 5 Ice Bomb Fragment
___ 030 Gray Bomb 20 222 484 13 Ice Bomb Fragment
___ 031 Gatlinghog 21 215 430 12 None Gold Needle
If you want to level up a little bit before going into Fabul Castle, that's
fine. You don't have to use any Tents or spend Gil for an Inn either since you
can find a Chocobo Forest just to the northeast from Fabul. It's a small patch
of trees hidden in the mountains.
Inside this forest you can find a White Chocobo (more like an off-white color).
It will restore your MP for free, so you can use Cure all day long. :)

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | F A B U L C A S T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 18-21 | ^[WALK.103] |
| | O---------------------------O---------------O
O----------O
ROSA LEAVES THE PARTY SOON. UNEQUIP HER BEFORE HEADING TO THE THIRD FLOOR.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | None |
| ____ Tent O-----------------------------O
| ____ Bomb Fragment |
| ____ Antarctic Wind |
| ____ Zeus's Wrath |
| ____ Bacchus's Cider |
O-----------------------------O
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Sundries | Inn 100 Gil |
O-----------------------------O-----------------------------O------------------O
| Flame Claws ........... 350 | Potion ................. 30 |
| Ice Claws ............. 450 | Phoenix Down .......... 100 |
| Thunder Claws ......... 550 | Gold Needle ............ 80 |
| Demon Helm ............ 980 | Maiden's Kiss .......... 60 |
| Demon Armor .......... 3000 | Eye Drops .............. 30 |
| Demon Gloves .......... 800 | Antidote ............... 40 |
O-----------------------------O Tent .................. 100 |
| Gysahl Greens .......... 50 |
O-----------------------------O

== Fabul Castle ==
When you first arrive in Fabul, head north and into the castle.

== Fabul Castle - 1F ==
You'll see the Inn to the west (the Inn area also includes the Sundries) and
the Weaponsmith to the east. Use them as you need, or continue on north to the
next floor.
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| In the Inn area, you'll find Recordingway. He can show you all the previous |
| events that you have seen throughout the game. The Bestiary is no longer |
| available but Livingway has passed that task on to the Fat Chocobo which can |
| be found in nearly any Chocobo Forest, as well as a few other places. |
O------------------------------------------------------------------------------O
If you want to purchase new weapons and armor (for Yang and Cecil), now is the
time to do it. Don't forget to equip these new items either!

== Fabul Castle - 2F ==
There's a door to the south end of this room. Take it.

== Fabul Castle ==
There is a door to the east and a door to the west. Take the west door.

== West Tower - 1F ==
Inside here, you'll find a POTION, ANTARCTIC WIND and a BOMB FRAGMENT in the
chests and a ZEUS'S WRATH in the wall candle to the east. Head to the northeast
corner to head upstairs.

== West Tower - 2F ==
In previous versions of FINAL FANTASY IV, you used to find Namingway in the
Infirmary. However, he's next to the Inn now. Head upstairs

== West Tower - 3F ==
The third floor houses a woman, who is introduced as Yang's Wife. You'll want
to keep her in the back of your mind because she WILL play an important role
later on in the game.
Once you're ready, exit the West Tower and enter the East Tower.

== East Tower - 1F ==
There's nothing here except a few Monks, so head upstairs.

== East Tower - 2F ==
You'll find a flower pot on the east side of this floor. Approach it from the
south and then turn east and hit A. You should be able to pick up the BACCHUS'S
WINE that's hidden there. Head upstairs.

== East Tower - 3F ==
This is the King's Room. Remember this because you'll be sent here later. You
can find a TENT in the chest.
Once you're through, head back downstairs and outside.

== Fabul Castle ==
Head back inside through the middle doorway.

== Fabul Castle - 2F ==
Before doing anything, UNEQUIP ROSA. Like the warning at the beginning of this
section wasn't enough warning that she's leaving. You'll also probably want to
SAVE your game since, well, saving is a very good thing.
Once you have done both, head upstairs

== Fabul Castle - Throne Room ==


A scene will instantly occur. There's no downtime like previous versions and
once you're here, there's no turning back. You can't simply say "No" and run
away to save, you HAVE to fight once you watch this scene.
Anyways, the following battles are fought with Cecil, Yang and Edward alone.
Keep that in mind.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | F A B U L C A S T L E B A T T L E S |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 18-21 | ^[WALK.104] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Here's how the battles will play out. You will fight a certain set of enemies,
and then a scene will occur. I've laid out the battle order and strategies for
each one. They're NOT hard, so they really don't constitute a Mini-Boss box.
With that out of the way, here's the battles:

~ Battle #1 - Captain + Baron Marine (x2) ~


This is like the battle back in Kaipo. Kill off one Baron Marine, then the
Captain, then the other Baron Marine. Leaving the Captain all by his lonesome
will result in him using his Retreat command, which results in less Gil and
less EXP (unless you're doing a Low Level Game).

~ Battle #2 - Leshy + Domovai + Sahagin ~


These are low grade enemies that you should have zero troubles with. The
Domovai has 100 HP, the Leshy has 130 and the Sahagin has 110 HP. Hardly a
challenge.

~ Battle #3 - Captain + Baron Marine (x2) ~


See Battle #1

~ Battle #4 - Gargoyle ~
Chances are you've faced one before. It only has 240 HP, so take it down and
continue.

~ Battle #5 - Leshy + Domovai + Sahagin ~


See battle #2

~ Battle #6 - Captain + Baron Marine (x2) ~


See Battle #1
---
After it's all said and done, you'll have one final battle. Don't bother trying
to win, since it's a story-driven battle. Don't worry, even if you're defeated,
it's not Game Over, the story will continue. But Rosa DOES get kidnapped, so
that's why you should've unequipped her before talking to the King of Fabul.
She loses all the equipment you have on her when you meet her next.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | F A B U L C A S T L E A F T E R M A T H |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 18-21 | ^[WALK.105] |
| | O---------------------------O---------------O
O----------O
EVERYONE LEAVES THE PARTY EXCEPT CECIL SOON. UNEQUIP THEM ALL BEFORE BOARDING
THE SHIP FOR BARON.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Ether | ____ Demon Shield |
| ____ Hermes Shoes | ____ Deathbringer |
| ____ Spider Silk O-----------------------------O
| ____ Counter Augment |
O-----------------------------O
Once Rydia heals your team and you regain control, head south into the Throne
Room. You'll notice that your party lineup has been skewed but don't worry
because they'll all be leaving soon.

== Fabul Castle - Throne Room ==


To the southwest you'll find a few pots, one of which contains a free HERMES
SANDALS. Head to the east side of the room and head farther east through the
fake wall (you can see the treasures on your bottom screen map). You will find
a SPIDER SILK, DEMON SHIELD and an ETHER.
Once you have these treasures, exit to the south.
== Fabul Castle - 2F ==
Head down the stairs to the south.

== Fabul Castle - 1F ==
For all your hard work, you get a FREE night's stay at the Inn. Sweet! Go to
the Inn and approach the Innkeeper. Cherish your free ONE night's stay (you get
a few of them during the game, but not too many).

== East Tower - 3F ==
You will automatically reappear in the King's Room. He will also give you the
DEATHBRINGER sword for free!
Once you're done talking to the King, exit Fabul and you'll see a ship waiting
for you just northeast of Fabul. UNEQUIP EVERYONE before you board the ship, as
they will all leave your party soon.
When you're about to leave on the ship, Yang's Wife will hand you the COUNTER
AUGMENT. This very useful augment will allow you to counterattack! Awesome!
Watch the scene that ensues.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B O R N O F D A R K N E S S A N D L I G H T |
| | | | | O-----------------------O---------------------------O---------------O
| | |/\| | | | Recommended Level : 18-21 | ^[WALK.150] |
| | | | O---------------------------O---------------O
| |__/\__| |
| |
O----------O
Leviathan attacks your party and sends them flying to the far ends of the
planet. Even if you thought things couldn't get any worse, the Dark Sword Cecil
currently wields will be ineffective against Golbez's evil. Now then, the only
way to truly defeat Golbez is to venture to Mount Ordeals, where an ancient
secret awaits. Nothing can stand in your way, except for thousands of mindless
monsters who would eat Cecil alive on his own. All you'd need is a little help
to get you by, so what are you waiting for?
Here's the outline of what events will occur in this section:
1) Travel to Mysidia and enlist the aid of two mages
2) Make your way through Mount Ordeals
3) Defeat Scarmiglione atop Mount Ordeals
4) Shed your darkness on Mount Ordeals and follow the path of the Paladin
5) Return to Mysidia and learn about the legend of the dragon
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B O R N O F D A R K N E S S A N D L I G H T |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y S I D I A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 18-21 | ^[WALK.151] |
| | O---------------------------O---------------O
O----------O
~ What he means is that I'm Mysidia's most esteemed magical prodigy, and you're
incredibly lucky to have me along! ~ Palom
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
From where you reappear, head east and into Mysidia.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Ice Rod ............... 220 | Wizard's Hat .......... 700 |
| Flame Rod ............. 380 | Gaia Gear ............. 500 |
| Healing Staff ......... 480 | Silver Armlet ......... 650 |
| Power Bow ............. 700 | Lustrous Shield ....... 700 |
| Holy Arrows ........... 500 | Lustrous Helm ........ 4000 |
O-----------------------------O Knight's Armor ....... 8000 |
| Gauntlets ............ 3000 |
O-----------------------------O
O-----------------------------O
| Sundries |
O-----------------------------O
| Hi-Potion ............. 150 |
| Phoenix Down .......... 100 |
| Gold Needle ............ 80 |
| Echo Herbs ............. 50 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Cottage ............... 500 |
| Emergency Exit ........ 200 |
| Bestiary ............... 50 |
O-----------------------------O
Before you do ANYTHING in Mysidia, listen to this. Mysidia is possibly the ONLY
place in Final Fantasy history where you'll want to disregard Travel Note #2:
"TALK TO EVERYONE!!" In case YOU have forgotten, Cecil invaded Mysidia and took
their Water Crystal at the beginning of the game ... rather forcefully for that
matter. For the record, the inhabitants of Mysida have NOT forgotten ... and
they're holding a grudge against Cecil for it. Talking to certain NPCs will
result in them casting nasty status effects on you, such as Poison, Toad or
Pig. To prevent this problem in the first place, refrain from talking to all
the denizens of Mysidia, or memorize the "bad citizens" locations. Here they
are, for your viewing pleasure.
1) Black Mage east of Mysidia's entrance - Casts Toad on you
2) Black Mage inside the Inn (behind the bar) - Poisons you
3) Dancer inside the Inn (to the east of the previous BM) - Casts Pig on you
NOTE: All except the third "bad citizen" will stop slapping you with status
effects once you have Palom and Porom on your team.
From the entrance of Mysidia, simply head straight north until you reach the
village Elder. Talk to him and he will assign you your next task: Go to Mount
Ordeals and become a Paladin. Only then will the Elder trust you. Cecil can't
possibly go it alone, so the Elder assigns two of Mysidia's finest mages to
assist you: Porom the White Mage and Palom the Black Mage.
If you've been following this document, your lineup should default to this:
Palom
Cecil
Porom
[blank]
[blank]
AUGMENT SETUP: Before you get too far, you may want to put some of those nifty
Augments to good use. If you've been following this document, you already have
Auto-Potion, Item Lore and Counter. Give Auto-Potion to Porom, Item Lore to
Palom and give Counter to Cecil.
While you're at it, equip the Item Lore Augment on Palom through the Abilities
Menu. It will double the effectiveness of items so if you have him use his
Flame Rod like an item, it will cast Fire for 0 MP and be more effective at the
same time (I also suggest making the Flame Rod your Auto-Battle command). Auto-
Potion isn't as useful right now so leave it off of Porom. You should equip
Counter on Cecil right away.
Palom and Porom come equipped with a Wizard's Hat, Gaia Gear and Silver Armlet.
You don't have to buy them in this version but you may want to pick up one of
each anyways since the next character to join you will benefit from them. If
you still have the Sage Surplus from Rosa then you should stick it on Porom for
the extra SPR that it grants her.
If you have the cash on hand (which you probably don't), I highly suggest you
pick up a Lustrous Shield, Lustrous Helm, Knight's Armor and Gauntlets. Chances
are you don't have 15,700 Gil just lying around so pick up what you can.
Lastly, you may want to pick up a few Cottages, Gold Needles and Echo Herbs.
You can sell off most of your Tents (except for one, which I'll explain later).
Once you've finished shopping, head on out.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B O R N O F D A R K N E S S A N D L I G H T |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y S I D I A A R E A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 18-21 | ^[WALK.152] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Mysidia region.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 010 Tiny Mage 13 50 224 16 None Rod
___ 026 Cockatrice 19 241 723 14 Wind Phoenix Down
___ 034 Zu 24 941 3764 51 Lit, Wind Feathered Cap
Palom and Porom start off at Lv. 10, which is probably far away from what Cecil
most likely is. I suggest you spend some time to level them up. Seriously, they
will get some nice spells along the way and they'll be more prepared for the
battles that are coming.
Also, I suggest you use up all your Tents except for 1-2. You'll see why in a
minute.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B O R N O F D A R K N E S S A N D L I G H T |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C H O C O B O F O R E S T |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 18-21 | ^[WALK.153] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Far to the east you'll find Mount Ordeals (it's not hard to find; it's a giant
mountain in the middle of a giant forest). To the south of that you'll find a
Chocobo Forest. Inside the forest you'll find Namingway again.
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| Namingway is in the middle of the Chocobo Forest. Now taking the mantle of |
| Campingway, he will buy all your Tents for 300 Gil. If you have 6 or less |
| Tents, this will turn out to be a good deal (since you sell Tents for 50 Gil |
| each). If you have more than 7, it's not a good deal at all since you end |
| up losing Gil. If you have one lone Tent, it's a really great deal since you |
| essentially make 250 Gil. Also, Namingway will pass on the Event Viewer to |
| the Fat Chocobo. |
O------------------------------------------------------------------------------O

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B O R N O F D A R K N E S S A N D L I G H T |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M O U N T O R D E A L S |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 18-21 | ^[WALK.154] |
| | O---------------------------O---------------O
O----------O
~ Long have I awaited this - the day that you would come. A tragedy unfolds now
which pains me more than you can know. To end it, I will gift to you my
light. Though in so doing, I condemn myself to sorrow greatest of all. But
the hour is late. No other road remains. ~ Mysterious voice
DARK KNIGHT CECIL WILL LEAVE THE PARTY SOON. UNEQUIP HIM RIGHT AFTER YOU DEFEAT
SCARMIGLIONE FOR THE SECOND TIME.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | ____ Mythgraven Blade |
| ____ Potion O-----------------------------O
| ____ Ether |
| ____ Ether |
| ____ Curse Augment |
O-----------------------------O
Mount Ordeals is far to the east of Mysidia. It's a lone mountain in the middle
of a large forest. If you've been following my FAQ here, you already know where
it is since it's just north of the Chocobo Forest.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 034 Zu 24 941 3764 51 Lit, Wind Feathered Cap
___ 035 Bloodbones 22 210 420 12 Fire, Holy, Leather
Cure Clothing
___ 036 Ghoul 22 444 888 23 Fire, Holy, Leather
Cure Clothing
___ 037 Soul 22 250 500 14 Holy Potion
___ 038 Lilith 28 732 3048 42 Fire, Cure Lilith's Kiss
___ 039 Revenant 23 530 1060 28 Fire, Holy Leather
Cure Clothing
== Mt. Ordeals - Entrance == [100% Bonus - 5 Antidotes]
Follow the path and you'll encounter some flames, which Palom takes care of
with the greatest of ease. It's really too bad that Porom simply gives him a
*thwack*. I miss the old days of *POW*, but that's just me. Watch the scene
that ensues.
After the scene is complete, continue following the path, skipping the steps
and continuing on to pick up the POTION. Now go back and up the steps, going a
little bit to the east to pick up another POTION. Continue onwards and upwards
to head into the next area.

== Mt. Ordeals - Trail == [100% Bonus - 3 Hi-Potions]


Follow the path until a familiar face appears. After another puny *thwack* from
Porom, Tellah will rejoin your team. Tellah will also show up in Slot 4, which
is in the front row. You'll want to move him to the back row so he doesn't take
as much damage. After you're done, here's how your party lineup should look:
Palom
Cecil
Porom
[blank]
Tellah
Continue on to the next area (it's to the east).

== Mt. Ordeals - Crossing == [100% Bonus - 1 Ether]


Head west and skip the first path north and continue on to pick up an ETHER.
Backtrack and head north along the path and continue on and up the next two
sets of steps. Make your way back west, but don't forget to jag south and pick
up the other ETHER. Continue west to the next area.

== Mt. Ordeals - Summit == [100% Bonus - 1 Red Fang]


Head north but sidetrack east to rest and Save. Continue on north and you'll
run into a boss:
O--------------------------------------------------O
| #161 - Scarmiglione |
O---------------------O----------------------------O
| Level ........ 24 | Weakness |
| HP ......... 1200 | Fire Holy |
| EXP ........ 3690 | Cure |
| Gil ........ 2500 | |
| | Resistance |
| | Dark |
| Steal | |
| None | Absorb |
| | Ice |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Scarmiglione is accompanied by four Skullnants, so you'll have to take care of
them as well. Scarmiglione will eventually shout out a command and the
Skullnants will each cast Drain on a character. Scarmiglione can also use
Counter: Thunder against any action directed towards him.
I suggest that everyone who isn't Palom dedicated to healing duty. That's not a
joke at all. Have Cecil use Potions, Tellah use Cura and Porom should beef up
your party's defenses with Protect and Shell.
Palom should use Bluff and then cast Fira on all enemies (you can select all
enemies by attempting to select behind the rear enemy). This should instantly
take care of the Skullnants and deal a chunk of damage to Scarmiglione. If you
Bluff and cast Fira on him, it'll finish the battle.
---
After the battle is done, I highly suggest you go back to the nearby Save Point
and use it (to rest AND Save). I suggest disabling Counter from Cecil just so
he doesn't accidentally counter and inflict more status effects.
SWITCH YOUR LINEUP before crossing the bridge. You can do this using the Party
option and then use select Invert to switch your entire party lineup. This will
make the back row the front row and the front row the back.
When you're all ready to move on, continue west across the bridge and prepare
to face:
O--------------------------------------------------O
| #162 - Scarmiglione |
O---------------------O----------------------------O
| Level ........ 25 | Weakness |
| HP ......... 7046 | Fire Holy |
| EXP ....... 28184 | Cure |
| Gil ........ 3000 | |
| | Resistance |
| | Dark |
| Steal | |
| None | Absorb |
| | Ice Earth |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
This battle will start out as a Back Attack; you should have countered this
already by switching your lineup.
Scarmiglione has a few nasty attacks; he uses Counter: Gas to inflict a number
of status effects. However, he only seems to use Counter: Gas as a counter to
Black Magic attacks. Scarmiglione also uses Counter: Cursed Elegy as a counter
to physical attacks (it casts Slow on your entire team). Also, Scarmiglione's
physical attack can slap you with Blind.
Since Scarmiglione uses Counter: Gas to Black Magic, you can use curative items
and spells on him and they'll cause damage. Have Tellah and Porom casting Cura
on Scarmiglione since they won't invoke a counterattack.
In contrast, your two main hitters (Cecil and Palom) should concentrate on
healing the team. Use Potions as needed or use Hi-Potions if you need some
heavy-duty healing. If Palom has Item Lore on, a Hi-Potion will do 1000 damage
to Scarmiglione. Just something to keep in mind.
As strange as this strategy seems, it will work, I guarantee it. If you really
need help, you can exploit Scarmiglione's weakness to Slow and have Tellah cast
Blink a few times on characters who are getting hit hard.
If you're in a real pinch and need to end the battle quickly, you can drop an
Elixir on Scarmiglione for an instant 9999 damage and a quick win.
Even though Scarmiglione's Undead incarnation is significantly tougher, he
should still go down fairly easily if you keep up the spellcasting and healing.
---
Once Scarmiglione is defeated (again), continue west and UNEQUIP CECIL OF ALL
HIS DARK KNIGHT EQUIPMENT. Once you have done so, approach the larger stone
structure.
After the scene plays, a battle will begin. If you try to attack, a message
will appear: "A true paladin's heart knows no malice. Sheathe your blade, and
overcome the hate!" In case you don't know what to do, simply stand still,
Defend or heal yourself. The Dark Knight will defeat himself eventually. You
CAN defeat him the hard way, but it defeats the point of this test and it
requires unneccessary use of Hi-Potions.
At any rate, Tellah will also remember all his old spells as well, so he'll now
be able to play with a full deck. He also remembers Meteor, only he doesn't
have enough MP to cast it, making it useless at this point. (NOTE: You can
change this later on with the use of a Soma Drop)
Cecil is reborn as a Paladin and is now able to equip the Lustrous Shield,
Lustrous Helm, Knight's Armor and Gauntlets if you purchased them back in
Mysidia. The Mythgraven Blade is stronger against the undead monsters than the
Deathbringer ever was, making it more effective against the monsters in this
area.
DON'T FORGET TO SWITCH YOUR ROWS BACK TO WHERE THEY BELONG. CECIL IS STILL IN
THE BACK ROW IF YOU HAVEN'T CHANGED IT YET.
You'll have to walk ALL the way back to the entrance and exit Mount Ordeals.
The trip out is significantly easier now that Cecil has a weapon to defeat the
Undead monsters with. Also, it's a good opportunity to level Cecil up somewhat.
However, the trip from Mount Ordeals to Mysidia is NOT as jolly since you've
lost your most effective weapon against the Zu, which was the Deathbringer.

== Mt. Ordeals - Summit ==


Head east from the stones and south to the doorway. Reuse the Save Point if you
need to.

== Mt. Ordeals - Crossing ==


Return east across the bridge and head down the two sets of steps. At the
bottom, make sure you pick up the CURSE AUGMENT. If you have a spare Emergency
Exit, you can use it and skip the rest of this area. Otherwise, continue south
to exit.
AUGMENT SETUP: Give the Curse Augment to Palom or Porom (I suggest Palom). If
you've been following this document, you have now given them three Augments
(between the two of them). This will be very beneficial later on.

== Mt. Ordeals - Trail ==


The path here is straightforward, so head southwest and into the next doorway.

== Mt. Ordeals - Entrance ==


Another straightforward area; head south and out of Mount Ordeals.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B O R N O F D A R K N E S S A N D L I G H T |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y S I D I A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 21-24 | ^[WALK.155] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
From Mount Ordeals, Mysidia is due west. If you nab yourself a Chocobo from the
Chocobo Forest just south of Mount Ordeals, you can head back to Mysidia with
no encounters whatsoever. :)
If Cecil needs some more levels, feel free to walk back and gain said levels in
the process.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Ice Rod ............... 220 | Wizard's Hat .......... 700 |
| Flame Rod ............. 380 | Gaia Gear ............. 500 |
| Healing Staff ......... 480 | Silver Armlet ......... 650 |
| Power Bow ............. 700 | Lustrous Shield ....... 700 |
| Holy Arrows ........... 500 | Lustrous Helm ........ 4000 |
O-----------------------------O Knight's Armor ....... 8000 |
| Gauntlets ............ 3000 |
O-----------------------------O
O-----------------------------O
| Sundries |
O-----------------------------O
| Hi-Potion ............. 150 |
| Phoenix Down .......... 100 |
| Gold Needle ............ 80 |
| Echo Herbs ............. 50 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Cottage ............... 500 |
| Emergency Exit ........ 200 |
| Bestiary ............... 50 |
O-----------------------------O
Good news, everyone! As a Paladin, nobody will attempt to kill you anymore
(except for the dancer on the first floor of the Inn so don't talk to her).
Once you re-enter Mysidia, you'll probably have enough Gil to buy some of the
Paladin armor, if you haven't done so already.
Talk to the elder and you'll learn of the ancient Mysidian legend. He will also
open up the Devil's Road which leads back to Baron. The entrance to the Devil's
Road is just north of the Inn.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T O P I L F E R A N A I R S H I P |
| | | | | O-----------------------O---------------------------O---------------O
| | |/\| | | | Recommended Level : 21-24 | ^[WALK.200] |
| | | | O---------------------------O---------------O
| |__/\__| |
| |
O----------O
So Cecil has attained Paladin status and Tellah has unlocked the secrets of the
mighty Meteor spell. Attacking Golbez right now with that sort of power would
seem like a successful mission. Regardless of the difficult battles that lay
ahead, Cecil and Co. are ready to fight Golbez to the death if need be. In case
you've forgotten, you can use the Devil's Road as an easy route between Mysidia
and Baron. So all you need to do is infiltrate Baron, defeat Golbez and save
the world. At any rate, what are you waiting for?
Here's the outline of what events will occur in this section:
1) Infiltrate Baron via the Serpent Trench
2) Enter Castle Baron via the Baron Waterway
3) Infiltrate Castle Baron and defeat Cagnazzo

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T O P I L F E R A N A I R S H I P |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 21-24 | ^[WALK.201] |
| | O---------------------------O---------------O
O----------O
~ Cecil! I've searched long and hard for you. This man is a traitor to the King
of Baron! Sieze him! ~ Yang
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Baron Key | None |
| ____ Zeus's Wrath O-----------------------------O
| ____ 2000 Gil |
| ____ 1000 Gil |
O-----------------------------O
To get to Baron from Mysidia, all you need do is use the Devil's Road inside
Mysidia. You'll reappear smack dab in the middle of Baron. Take THAT, Homeland
Security! :)
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Thunder Rod ........... 700 | Headband .............. 450 |
| Healing Staff ......... 480 | Kenpo Gi ............. 4000 |
| Flame Claws ........... 350 | Silver Armlet ......... 650 |
| Ice Claws ............. 450 O-----------------------------O
| Thunder Claws ......... 550 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Sundries (left seller) | Sundries (right seller) |
O-----------------------------O-----------------------------O
| Potion ................. 30 | Hi-Potion ............. 150 |
| Phoenix Down .......... 100 | Echo Herbs ............. 50 |
| Gold Needle ............ 80 | Maiden's Kiss .......... 60 |
| Eye Drops .............. 30 | Gnomish Bread ......... 100 |
| Antidote ............... 40 | Red Fang ............. 5500 |
| Tent .................. 100 | White Fang ........... 5500 |
| Bestiary ............... 50 | Blue Fang ............ 5500 |
O-----------------------------O-----------------------------O
There's not much to do here except go into the Pub and advance the story. In
the Inn, you'll see a familiar face. When you talk to him, he'll sic his two
lapdogs on you. They go down fairly easily, but keep in mind they can counter
with Pig. Seriously though, they're not that hard.
After you beat them, you'll fight Yang. He will usually only attack you with
his Kick ability, which can easily do anywhere between 100-150+ damage to your
weaker spellcasters. Cecil should be fine unless he's at low HP, but keep all
your characters healed and have Palom use Bluff and then cast a spell, which
will deal some major damage to Yang. If you have Bio, that will work better
than most of your other spells. Yang will eventually go down, and he'll rejoin
your party. You'll get a free night at the Inn, and a scene will occur after
that. You'll also recieve the BARON KEY.
With Yang in your party, here's the lineup I choose:
Palom
Cecil
Porom
Yang
Tellah
If you've been following this document, this will be the default.
Now then, with the Baron Key in hand, you can open up the Armor & Weapons Shop
in Baron.
Inside the Armor & Weapon Shop, if you go towards the table in the southeast
corner, you can slip one space south of the table and slip around to those
chests behind the counters. You'll find a ZEUS'S WRATH and 2000 GIL in the
chests that await you.
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| Namingway is to the left of the Weaponsmith. If you've been following this |
| document, he'll change his name from Campingway to Jammingway and allow you |
| to listen to the music of FINAL FANTASY IV. |
O------------------------------------------------------------------------------O
If you sold Yang's Claws or forgot to unequip them, he may need some now. Invest
in them if you need. Also, if you have the Gil, the Kenpo Gi is a good set of
armor for Yang.
There's another Sundries seller next to the first one. His selling list can be
found to the right of the other Sundries list. I suggest investing in a few
Echo Herbs and a few more Maiden's Kisses. Hi-Potions are always good to have
around as well. Fangs can be very useful but for their price you'll be better
off with a -ra level spell that has Bluff behind it. Otherwise, just stick to
buying MORE ECHO HERBS (trust me here).
If you go to Cid's House (the northwest house), you'll find Cid's daughter who
is (obviously) concerned about Cid's well-being. He went to the castle days ago
and still hasn't returned.
If you try to get into the castle through the front door, you can't. They don't
even attack you, what the hell is up with that? You CAN get in through the Old
Waterway. You know that lone door on the west side of town? Use the Baron Key
on that and go in. Before you go down the stairs, go into the indent in the
east wall and keep heading east to pick up 1000 GIL. NOW feel free to go down
the stairs to reach ...

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T O P I L F E R A N A I R S H I P |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A N C I E N T W A T E R W A Y |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 21-24 | ^[WALK.202] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Ancient Sword |
| ____ Ether O-----------------------------O
| ____ Zeus's Wrath |
| ____ Hermes Sandals |
| ____ Bronze Hourglass |
| ____ Spider Silk |
O-----------------------------O
You don't need directions to the Ancient Waterway, do you? (Seriously, you
don't, do you?)
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 040 Gigas Gator 23 584 1168 30 Ice Leather Cap
___ 041 Splasher 24 360 720 19 Lit Potion
___ 042 Devil's Castanet 25 760 1520 39 Lit Diet Ration
___ 043 Baron Guardsman 26 560 1710 31 None Potion
___ 044 Hydra 26 514 1542 28 Lit Antidote
___ 045 Flood Worm 28 1914 7656 100 Lit Potion
___ 046 Electrofish 26 284 568 16 None Diet Ration
The Ancient Waterway is filled with tons of hidden passages. Fear not friends,
for you are equipped with the greatest weapon of all: Action's FAQ. ^_^

== Ancient Waterway - B4 == [100% Bonus - 3 Hi-Potions]


Yeah. You start out on B4, how odd is that?
Start out south and follow the path. Once you hit a break in the path, go south
to pick up a HI-POTION, ETHER and a ZEUS'S WRATH. Continue around to get back
on the normal path. Go north and follow the path onwards until you reach the
next area.
[left
== Ancient Waterway - B3 == [100% Bonus - 1 Ether]
When you follow the path, it might seem like it leads to a dead end. However,
by walking into the south wall, you can make your way to another area and grab
the BRONZE HOURGLASS waiting for you. In this small area, hit the south wall
again and feel your way around until you make your way into an area with a
SPIDER SILK waiting for you (it's north of where you emerge).
From the square where you get the Spider Silk, backtrack to the entrance (yeah,
they changed it in this version). Once you're back toward the entrance, head
down the steps and barely into the water. You can head east into the wall (you
will go through a small area on the map before reappearing). In the next area,
circle around and take the HERMES SANDALS.
Head south from this chest and straight into the wall; you'll stop eventually
but if you head west, you can gain map completion points. Head east and you'll
reach the exit. You should complete the map in this area as well. :)

== Ancient Waterway - B2 == [100% Bonus - 3 Remedies]


Head straight north but before you exit, jump to the west and complete the map.
You can also nab the free ETHER sitting in the chest.

== Ancient Waterway - B1 ==
NOTE: The map is already completed here so don't worry about it.
Take the west path and enter the door. There's a Save Point here but there's
more to this area than meets the eye. Head straight east from the Save Point to
pick up the ANCIENT SWORD. The Ancient Sword has a lower attack than the
Mythgraven Blade, but it CAN curse the enemy. I prefer to stick with your
current weapon because it works well for what Cecil is built to do, which is
hit stuff.
Save and exit this area. Heading all the way east will reveal another path to
the north, which leads to Castle Baron.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T O P I L F E R A N A I R S H I P |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A S T L E B A R O N |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 21-24 | ^[WALK.203] |
| | O---------------------------O---------------O
O----------O
~ Your liege? Who might that be? You must mean that old fool who refused to
surrender up this kingdom. ~ King of Baron
PALOM AND POROM LEAVE THE PARTY SOON. UNEQUIP THEM AFTER DEFEATING BAIGAN.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
You'll end up in Baron's moat. From where you enter, go straight south. At the
southwestern corner of the moat, there's a small entrance which will lead you
right into Baron Castle. Which brings up the question of WHY that tiny opening
is there in the first place. Wouldn't it just BEG enemies to infiltrate the
castle? Oh well, what do I know?
From where you enter, you remember where Cecil's room is, right? It's in the
West Tower and you can rest there for a whopping for ZERO GIL. If you neglected
to use a Tent back at the Save Point, you can do so here (you still can't Save
though).
Once you're all rested up, make your way to the center of the castle. Baigan
will stop you and assist you, but he's not all what he's cracked up to be. Make
sure you're prepared to face:
O--------------------------------------------------O
| #163 - Baigan |
O---------------------O----------------------------O
| Level ........ 28 | Weakness |
| HP ......... 4444 | Ice |
| EXP ....... 21235 | |
| Gil ........ 3500 | Resistance |
| | Fire Lightning |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
O--------------------------------------------------O
| #N/A - Right Arm, Left Arm |
O---------------------O----------------------------O
| Level ........ 25 | Weakness |
| HP ......... 2222 | Ice |
| EXP ........... 0 | |
| Gil ........... 0 | Resistance |
| | Fire Lightning |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Baigan's arms do most of his dirty work (wow, that just sounds dirty), and they
will regenerate if you simply destroy them. His arms can use Constrict (to
Paralyze a teammate) and Bloodfeast (which removes HP and causes Sap). His arms
can also slap you with Mini on occassion via their physical attack.
Baigan himself will cast Haste on his arms. He can also Regenerate his arms if
you destroy both of them but not Baigan himself (something to keep in mind is
that Baigan will NOT use Regenerate if only one of his arms is gone). Lastly,
Baigan will always use Counter: Reflect if hit with a spell (be it White or
Black).
First things first: Use Tellah/Porom/Cecil to cast Protect and Shell on the
team. You can also use Blink if you so choose (although it won't protect you
from spells). Have Porom use Cry quickly and then keep her on healing duty.
Tellah should cast Blizzaga on Baigan and then focus on one arm. I suggest you
use Palom to concentrate on the other. I've seen where some people lilke to use
Bio on Baigan instead of Blizzaga; however, I like to know exactly what the HP
of the enemies are in this fight. (For the record, Tellah with Blizzaga usually
hits harder than Palom with a Bluff and Blizzara).
Yang should Focus three times and then attack. Cecil should simply attack
Baigan normally.
When you defeat Baigan, his arms will explode if they are not defeated soon
after him. To fix this, simply kill off the arms and then Baigan or kill off
Baigan and then the arms (within a round or two of each other). Otherwise you
may be facing full-HP arms that will explode and probably take out a party
member (if your HP is not at full).

== ALTERNATE STRATEGY ==
If you like watching Twincast, there's a simple strategy that can easily take
down Baigan. After you toss up Protect/Shell, have Palom and Porom both use
Twincast. Everyone else is hereby dedicated to healing duty.
In previous versions, Pyroblast would Reflect and Comet would not (they also
went by different names in previous versions). In THIS version, NEITHER spell
will invoke Reflect. So Twincast away and laugh as Baigan falls in two shots.
He will Regenerate his arms after the first shot but they will all die after
the second. Guaranteed (I actually tested this a few times before writing it
down here).
Yeah, this strategy is incredibly cheap now. However, I can guarantee that it
works.
---
With Baigan gone, you'll most likely want to heal up back at Cecil's Room.
Unfortunately there is no way to save your game right now, unless you backtrack
ALL the way back to the Ancient Waterway.
From where you defeated Baigan, you may want to remove Palom and Porom's armor
and weapons if you want to keep them. They will fight the next boss battle
without equipment, but they should be fine. You may also choose to leave their
equipment on; the choice is yours. However, you'll want to make sure that you
have given them three Augments; especially if you've been using this document.
I had you give them Auto-Potion, Item Lore and Curse.
I suggest equipping Yang with any Ice or Thunder Claws you may have, more on
the Ice side than the Thunder. Head towards the Throne Room and talk to the
King, but get ready to face:
O--------------------------------------------------O
| #164 - Cagnazzo |
O---------------------O----------------------------O
| Level ........ 28 | Weakness |
| HP ........ 10624 | Ice |
| EXP ....... 53285 | |
| Gil ........ 4000 | Resistance |
| | Fire |
| | |
| Steal | Absorb |
| None | Water |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Cagnazzo has a much larger array of attacks than previous versions. He can cast
Sleep and Slow and will do so constantly. He also uses Counter: Silence to most
magical attacks and Counter: Hold to most physical attacks (Cagnazzo's counter-
attack rate is random but the counters themselves are always the same).
Cagnazzo can also retreat into his shell, where he takes less damage and will
regenerate HP over time. Also, keep in mind that Cagnazzo can still counter-
attack you while inside his shell.
I shouldn't have to say it, but Cagnazzo can also utilize the age-old physical
attack for damage that can probably KO nearly any mage on your team.
Lastly, when you see that "Water is surging to Cagnazzo's feet!", you should
immediately attack him with a Lightning-based attack (any spell or item that is
Lightning-based will do). Otherwise he will use Tsunami, which is an incredibly
devestating water attack. It can shave off a ton of HP and even cause Death
(which is just an instant-KO attack). Luckily, you don't actually have to see
Tsunami in action during this fight, which is a very good thing for you.
Cagnazzo can't be hit with Silence (trust me, I tried). You CAN hit him with
Slow, which is always a good choice. You can also hit him with Poison-based
attacks to inflict that status effect. While the water is at his feet, Cagnazzo
becomes resistant to Ice and weak to Lightning attacks.
To start, Porom and Tellah should use Protect and Shell; they should then cast
Haste on one of them (chances are only Tellah has this spell). Porom should use
Cry so that Yang can Focus three times and attack.
Palom should use Bluff and then Blizzara. Even though Tellah has the more
powerful Blizzaga at his disposal, he can only cast it three times before he
needs an MP refill. I suggest you have Tellah on standby to cast Thunder when
Cagnazzo tries to bring the water around his feet.
Cecil is a different story. You don't want him to invoke a Counter: Hold and he
can't really do anything other than support the others. Have him use Echo Herbs
(hopefully you bought a few back in Baron like I mentioned) on those who are
hit with Silence and use Potions or Hi-Potions on those who need healing. If
you're in a pinch and Tellah is Sleeping on the job, you can have Cecil use a
Zeus's Wrath when Cagnazzo brings the water around his feet.
Cagnazzo isn't too hard but the battle is more of a slugfest than anything.
It's more of an endurance test. With time, Cagnazzo will fall.
---
Watch the scene that ensues as Palom and Porom leave your party. Which leads me
to my next game related question. If the doors are wood, how come they couldn't
just burn them down with a Fire spell? Psh, whatever. Watch the scenes that
ensue.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-----------------------O---------------------------O---------------O
| | |/\| | | | Recommended Level : 24-27 | ^[WALK.250] |
| | | | O---------------------------O---------------O
| |__/\__| |
| |
O----------O
Cid joins your team as Palom and Porom leave. In case you really want to know,
everything in this section is totally optional. Divert your attention if you
wish, or just skip ahead to section [WALK.300] if you really want.
Here's the outline of what events will occur in this section:
1) Rework your team to compensate for the character changes
2) Head back to Mist for items
3) Head to Agart for items and Bestiary entries
4) Head to Mythril for items and Bestiary entries
5) Head to Eblan Castle for items
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A B O U T T H I S S E C T I O N |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 24-27 | ^[WALK.251] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
As I said earlier, this entire section is totally optional. With the Enterprise
at your command, the world is yours for the taking! If you wish, you can head
straight for Troia like Kain instructs you to do, or you can continue following
this section and hit all the nifty little hot spots and pick up some great
equipment. If you opt to jump ahead, head to section [WALK.300], but don't
forget the carat (^) in there.
If you have been following this document, Cid will default to the back row. I
suggest you change your lineup so that Tellah (the lone spellcaster) is in the
back row and the three fighters (Cid, Cecil and Yang) are in the front row.
Here's how I set up my party:
Cid
Tellah
Cecil
[blank]
Yang
Cid is MUCH better than he was in previous incarnations. He can equip Shields
with his Hammers now (a definite plus). His Analyze ability will use the Libra
spell on every enemy on the field. His Upgrade ability will make his weapon an
elemental weapon (which can be very useful in some areas).
You'll reappear in the Enterprise just outside of Baron. To fly with the
Enterprise, hit A to board it and B to disembark it. The X Button will still
bring up the menu screen. Fly around with the directional pad and keep in mind
that you can only land on green grass.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N & A N C I E N T W A T E R W A Y |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 24-27 | ^[WALK.252] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Tsunami Augment | None |
O-----------------------------O-----------------------------O
It may seem strange to go right back to Baron but trust me on this one.
Once you're back inside, head back to the west side of Baron and back into the
Ancient Waterway.

== Ancient Waterway - B4 ==
Make your way over to the next area.

== Ancient Waterway - B3 ==
Circle around and down the steps. At the bottom of those steps, head east for
two areas and you'll see a sparkle on the ground. Talk to it to obtain the
TSUNAMI AUGMENT. I suggest sitting on this one for right now.
That's all there is here so either backtrack or use the Warp spell twice (the
Emergency Exit item doesn't work and Tellah has the Warp spell available).

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N C A S T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 24-27 | ^[WALK.253] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | None |
| ____ Hi-Potion O-----------------------------O
| ____ Ether |
| ____ Ether |
| ____ Ether |
| ____ Elixir |
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Unicorn Horn |
| ____ Unicorn Horn |
| ____ Tent |
| ____ Tent |
O-----------------------------O
Baron Castle is right next to the town (you should know where it is considering
you STARTED the game there).
You can talk to the people here if you want. They're all astonished that the
King was actually a demon.

== Baron Castle ==
Head north into the next area.

== Baron Castle - 1F ==
Head to the east side and enter the stairway.

== Baron Castle ==
Continue east and down the stairs.
Downstairs, you'll notice six chests in the southwest corner of the map (check
the bottom screen). To get there, just take the small doorway to the south and
head straight east after you can't head north any farther. Continue on and
you'll run into the chests which contain an ETHER, ETHER, UNICORN HORN, UNICORN
HORN, PHOENIX DOWN and a PHOENIX DOWN. Backtrack to the main path and head
south and outside.
Outside, head north and into the east tower.

== East Tower - 1F ==
You'll see four chests, containing a HERMES SANDALS, BACCHUS'S WINE, BACCHUS'S
WINE and a HERMES SANDALS. Head upstairs for now.

== East Tower - 2F ==
The two chests contain a HI-POTION and a HI-POTION. Collect them and continue
upstairs.

== East Tower - 3F ==
In the chests up here, take the ETHER, TENT and TENT. Head downstairs beyond 1F
to find B1.

== East Tower - B1 ==
You won't be able to see it but there's an ELIXIR to the left of the left-most
suit of armor. Pick it up and head farther downstairs.

== East Tower - B2 ==
You'll find the real King of Baron here and he'll give you a mission. Until you
complete this story-related event, there's nothing else to do here. However,
you will want to remember this place because it'll come in handy later.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y S I D I A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 24-27 | ^[WALK.254] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Dualcast Augment | None |
| ____ Cry Augment O-----------------------------O
| ____ Bluff Augment |
| ____ Twincast Augment |
| ____ Twincast Augment |
O-----------------------------O
In case you forgot where Mysidia is, it's just southeast from Baron. You can
use the map on the bottom screen to get there if you need help.
Inside Mysidia, head straight north into the Hall of Prayer, then behind that
into the Crystal Chamber. From there head into the northwest corner and enter
the door to the Prayer Dais. At the end of this area you'll find the Elder.
Talk to him to obtain the DUALCAST AUGMENT, CRY AUGMENT, BLUFF AUGMENT,
TWINCAST AUGMENT and another TWINCAST AUGMENT.
I suggest giving one Twincast Augment to Tellah since you have to give him
two Augments to get all of his and this covers one of them. I also suggest you
give the other Twincast Augment to Cecil. Sit on all the others for now and
give them to your final party members. Which will come in time.
You'll get fewer Augments if you gave Palom and Porom fewer Augments to begin
with.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M I S T |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 24-27 | ^[WALK.255] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Bomb Fragment | ____ Polymorph Rod |
| ____ Bomb Fragment | ____ Gold Hairpin |
| ____ Bomb Fragment | ____ Clothing |
O-----------------------------O ____ Ruby Ring |
O-----------------------------O
In case you forgot where Mist is, it's due north from Baron. It got cut off
during the earthquake, but it's open to you now that you have the Enterprise
(you could come here after returning to Baron but then you have to deal with
monster encounters and such).
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Whip ................. 3000 | Bard's Tunic .......... 700 |
| Dancing Dagger........ 5000 O-----------------------------O
O-----------------------------O
O-----------------------------O
| Sundries |
O-----------------------------O
| Items are not sold in Mist |
O-----------------------------O
The weapons and items here are useless to you now. But the Dancing Dagger can
be thrown by Edge later on in the game. However, there's some items here you
should get, especially if you want a "perfect" game.
From the entrance of Mist, go to where you first saw Rydia. From there, go into
the house to the north. Walk into the fireplace and when you hit the wall, head
east to pick up a GOLD HAIRPIN, CLOTHES. Continue south and you'll run into two
chests that contain a RUBY RING and a POLYMORPH ROD.
Go back to the area where you met Rydia again. Head to the east and pick up a
BOMB FRAGMENT hidden in the bushes.
Head to the Armor & Weapon Shop in the southern part of town. To the east you
will see some trees that lead to a dead end. Or do they? Go into the trees and
continue on to find a small area. They're invisible but you'll run into two
small patches where you can find a BOMB FRAGMENT and a BOMB FRAGMENT. That's
all in Mist for now, so you can head outside and go back to Baron for the next
area.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T R O I A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 24-27 | ^[WALK.256] |
| | O---------------------------O---------------O
O----------O
~ Oh, Stella! How I love you! Hey, wait a minute, Stella...
You're not really a woman, are you!? ~ Man in Pub
(I know what you're thinking since Troia is where you need to go. However, it's
actually necessary to come here to get the most out of the Namingway sidequest)
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | None |
| ____ Hi-Potion O-----------------------------O
| ____ Ether |
| ____ Dry Ether |
| ____ Phoenix Down |
| ____ Tent |
| ____ Decoy |
| ____ 1000 Gil |
| ____ Gil Farmer Augment |
O-----------------------------O
Troia is located northwest of Baron. STRAIGHT northwest. You can literally hold
down the Up and Left directional buttons and you'll pop up right next to Troia.
The town is where you want to be, not the castle.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 400 Gil |
O-----------------------------O-----------------------------O------------------O
| Wooden Hammer .......... 80 | Leather Cap ........... 100 |
| Fireshard ............. 300 | Feathered Cap ......... 330 |
| Frostshard ............ 300 | Clothing .............. 50 |
| Thundershard .......... 300 | Leather Clothing ...... 200 |
O-----------------------------O Ruby Ring ............ 1000 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Sundries (shop) | Sundries (Pub) |
O-----------------------------O-----------------------------O
| Potion ................. 30 | Gysahl Greens .......... 50 |
| Hi-Potion ............. 150 | Bomb Fragment ......... 200 |
| Phoenix Down .......... 100 | Zeus's Wrath .......... 200 |
| Gold Needle ............ 80 | Antarctic Wind ........ 200 |
| Maiden's Kiss .......... 60 | Member's Writ ...... 100000 |
| Eye Drops .............. 30 O-----------------------------O
| Antidote ............... 40 |
| Tent .................. 100 |
O-----------------------------O
Upon entering Troia, hop northwest to find the Armorer. To the right of the
building is a crate and to the right of that you can find a TENT (face south to
find it). From there head across the bridge and around to the north. Continue
west across a different bridge and circle to the east. Behind the building you
can find a HI-POTION. Backtrack and head west to find another HI-POTION (it's
tucked away on the north side of the sand).
Next to the Inn (which is on the east side of town), you'll find a small path
into the water. Take it and follow it all the way around until you reach the
end (pass by the steps for now). Fiddle around here to find a PHOENIX DOWN. Now
backtrack and head up the steps. There are no chests here but you can find a
DECOY, ETHER, DRY ETHER and 1000 GIL (all invisible, of course). That's all for
the treasures here!
The real reason you're here is to find Namingway.
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| Namingway can be found on the northeast side of town, just south of a large |
| plateau. He changes his name to Cheatingway and lets you know that he seems |
| to have booked two dates for the same time (what a player). He needs you to |
| stall the second date for a little while. To complete this task, head west |
| and into the Pub (it's an unmarked building). Talk to the girl behind the |
| counter to complete this sidequest. Cheatingway will also pass the Music |
| Player on to the Fat Chocobo. |
O------------------------------------------------------------------------------O
Other than Namingway, there's not a whole lot to do in Troia. The shops are
rather generic (although they'll be useful later) but the one thing you should
take note of is the Member's Writ available for 100,000 Gil. Once you can
actually, y'know, AFFORD that item, you can use it to get into the King's
Bounty Pub to ... heh ... watch the show. :)
Once you watch the show, you'll be able to get into the dressing room (Cecil
is such a perv) and find the GIL FARMER AUGMENT. I'll note this later during
your quest (or forget and have someone email me about it), so don't fret if you
can't afford it right now. If you can, then you've obviously been cheating or
powerleveling.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A G A R T |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 24-27 | ^[WALK.257] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | None |
| ____ Hi-Potion O-----------------------------O
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Cottage |
| ____ Antarctic Wind |
| ____ Gaia Drum |
O-----------------------------O
Agart is located directly south of Baron. It's an island with a giant mountain
on it, so simply fly south until you see the island with the town on it.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Rod ................... 100 | Iron Shield ........... 100 |
| Staff ................. 160 | Iron Helm ............. 150 |
| Spear .................. 60 | Iron Armor ............ 600 |
| Boomerang ............ 3000 | Iron Gloves ........... 130 |
| Bow ................... 220 | Iron Armlet ........... 100 |
| Power Bow ............. 700 O-----------------------------O
| Iron Arrows ............ 50 |
| Holy Arrows ........... 500 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Sundries (left) | Sundries (right) |
O-----------------------------O-----------------------------O
| Potion ................. 30 | Gysahl Greens .......... 50 |
| Hi-Potion ............. 150 | Bomb Fragment ......... 200 |
| Phoenix Down .......... 100 | Zeus's Wrath .......... 200 |
| Gold Needle ............ 80 | Antarctic Wind ........ 200 |
| Echo Herbs ............. 50 | Bestiary ............... 50 |
| Eye Drops .............. 30 O-----------------------------O
| Antidote ............... 40 |
| Tent .................. 100 |
O-----------------------------O
From the entrance, circle around clockwise and follow the short path. Pass by
a northeast path and continue north until you run into a small path to the
east. Take it and you can find a POTION and PHOENIX DOWN (they're invisible
to your eyes, so you'll have to feel around).
Continue on the path to the north and pass the lake but don't take the steps
just yet. Take the small path east to find a COTTAGE. Backtrack to the steps
and take the steps. Follow the path south and take the HI-POTION in one of the
bushes.
Backtrack to the entrance and head northeast. Past the Inn you'll find a set of
steps. Head west from there to find a house and an ANTARCTIC WIND (to the south
of the house) and a GAIA DRUM (hidden behind the bushes to the west). Inside
the house, you won't enter a new area but you can find a PHOENIX DOWN on the
east side of the house (unless Namingway is in the way, in which case you have
to talk to him before collecting it). That's all the treasures here.
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| Namingway is in the small house on the north side of town. He's given up his |
| cheating ways and is now on the hunt for pudding for his girlfriend. Upon |
| changing his name to Puddingway, he'll ask you for a Rainbow Pudding (I hope |
| you've been keeping an eye out for Rainbow Puddings). If you have one, you |
| can give it to him on the spot. Otherwise you'll just have to wait until |
| later to give him one. |
| |
| In case you're wondering, as of this point, I have covered the following |
| Rainbow Pudding drop places: |
| Red Mousse - Underground Waterway |
| Yellow Jelly - Antlion's Den |
| |
| If you want to wait until later to give Puddingway a Rainbow Pudding, here |
| are the other two enemies that drop them: |
| Purple Bavarois - The Moon, Tower of Zot, Lunar Tunnel |
| Black Flan - The Moon, Lunar Tunnel |
| *Flan Princess - Lunar Subterrane (B5, Red Fang Room) |
| |
| *The Flan Princess drops Rainbow Puddings at a 1% rate as compared to the |
| normal 0.4% rate that the others do. However, if you're fighting the Flan |
| Princesses at all, you're usually fighting them for Pink Tails. |
| |
| I think the Yellow Jelly is the easier one to find. Just run into the |
| Antlion's Den and go to where the Antlion was. Run around there until you |
| find one. If you skip this step, Puddingway will stay here until you come |
| back with a Rainbow Pudding. |
O------------------------------------------------------------------------------O
From the entrance, you can find the Observatory just west from the entrance.
You can feel free to gaze at the moon, but it's unimportant at this point in
time.
There's nothing too useful here (except for Gysahl Greens, which are always
useful). Most of the stuff you can buy here is already available elsewhere and
the armor is easily surpassed by everything in the town of Mythril (which you
will be visiting soon).
The real reason I directed you here is so you remember where it is. You'll
eventually be forced to come here for a storyline event. If you forget where
Agart is, you can now view it on the World Map (found on the bottom screen). By
visiting Agart, you have now placed it on your map so that you can locate it
later in the game.
Now then, you can fight the enemies around Agart to continue completing your
Bestiary, or head back to Baron for your next visit. If you choose to return
to Baron, jump ahead to [WALK.258] (don't forget the carat).

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A G A R T A R E A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 24-27 | ^[WALK.258] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Agart region.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 068 Mors 31 1182 2363 61 None Potion
___ 069 Rukh 32 2550 10200 132 None Feathered Cap
___ 070 Fledgling Rukh 28 567 1701 31 None Phoenix Down
___ 071 Ironback 40 2166 6498 112 None Mythril
Shield
___ 085 Black Lizard 40 2692 5384 137 None Gold Needle
___ 089 Flamehound 45 4151 12453 212 Ice, Water Fire Arrows
These enemies are stronger and tougher so fight with care. The Mors is a
particularly tough enemy, as it will use its Renew ability to heal itself
completely. To beat it, simply target it once with Tellah's highest-level
spell.
At this point in the game, your team may not be strong enough to simply hack
and slash away. You'll have to either fight with extreme caution or simply come
back later.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y T H R I L |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 24-27 | ^[WALK.259] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Maiden's Kiss | ____ Mythril Knife |
| ____ Diet Ration | ____ Mythril Staff |
| ____ 5000 Gil O-----------------------------O
O-----------------------------O
Mythril is a tricky little place to find. From Baron, head about halfway
between Baron and Mist. From there, head east until you see a small string of
islands. Mythril is among them (it's the one with the town on it).
If you're having trouble, try heading directly north from Mount Ordeals. If
that doesn't work for you, try heading directly south from Fabul. If you really
need help beyond that ... use Google Image Search and type in "Final Fantasy IV
map". If you need help beyond that ... I got nothing else to help you with.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 500 Gil |
O-----------------------------O-----------------------------O------------------O
| Mythril Staff ........ 4000 | Mythril Shield ....... 1000 |
| Mythril Knife ........ 3000 | Mythril Helm ......... 3000 |
| Mythril Hammer ....... 8000 | Mythril Armor ....... 17000 |
| Mythril Sword ........ 6000 | Mythril Gloves ....... 2000 |
O-----------------------------O-----------------------------O
O-----------------------------O
| Sundries |
O-----------------------------O
| Maiden's Kiss .......... 60 |
| Mallet ................. 80 |
| Diet Ration ........... 100 |
| Bomb Crank ........... 1200 |
| Arctic Wind .......... 1200 |
| Heavenly Wrath ....... 1200 |
O-----------------------------O
Before you go shopping, you may want to pick up some better stuff for your
characters. Go to the northeast side of town and sift through the invisible
areas to find a MYTHRIL STAFF, which Tellah can use. To the west (but east from
the Armorer), you can find another invisible spot next to a fence that contains
a MYTHRIL KNIFE. Just southwest from the Weaponsmith door you can find a cool
5000 GIL (it's behind the large bush). Congrats, I just saved you 7000 Gil and
you're even 5000 Gil ahead.
But that's not all! On the southwest side of town you'll find a patch of sand
(it's southwest from the Inn); to the west of that you'll find some flowers and
a DIET RATION hidden inside. Head all the way east and look inside a well for a
MAIDEN'S KISS. That's all for this area.
Mythril has some excellent items. The Mallet and Diet Food in the Sundries shop
haven't been sold before. In addition, all the items in the Armor and Weapons
shops are new. You should definitely upgrade your arsenal if you have the Gil
to do so.
Cid and Cecil can use the Mythril Shield, Helm, Armor and Gloves. You have a
Mythril Staff and Knife, but the Hammer and Sword are excellent purchase
choices, as their extra attack power will really help you out later on. If and
when you purchase the Mythril Hammer, do NOT sell your old Wooden Hammer. It
may come in handy later on. Keep in mind, most of what I just mentioned is
probably too pricey for now. But you can just come back later if you need.
You can either head back to Baron or stick around Mythril and fill out your
Bestiary.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y T H R I L A R E A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 24-27 | ^[WALK.260] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Mythril region.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 047 Treant 26 335 1005 18 Fire Diet Ration
___ 048 Mortblossom 27 440 1320 23 Fire Diet Ration
___ 049 Cait Sith 28 632 2528 34 None Unicorn Horn
___ 050 Ettin Snake 28 316 1264 19 Ice Antidote
___ 051 Needlehog 27 398 1194 21 None Gold Needle
___ 052 Cave Naga 28 428 1284 23 Holy Antidote
The enemies here aren't nearly as deadly as the ones around Agart. Make no
mistake, they'll kill you if you start sluffing off but they're more around
your current levels.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | E B L A N C A S T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 24-27 | ^[WALK.261] |
| | O---------------------------O---------------O
O----------O
WARNING: SAVE OUTSIDE ELBAN CASTLE!! KEEP YOUR HP AND MP FULL AT ALL TIMES!!
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Sleep Blade |
| ____ Hi-Potion | ____ Blood Lance |
| ____ Hi-Potion | ____ Silencing Arrows |
| ____ Ether O-----------------------------O
| ____ Ether |
| ____ Gold Needle |
| ____ Maiden's Kiss |
| ____ Alarm Clock |
| ____ Unicorn Horn |
| ____ Cottage |
| ____ Emergency Exit |
| ____ Silver Apple |
| ____ Ninja Sutra |
| ____ Ninja Sutra |
| ____ Bomb Core |
| ____ Coeurl Whisker |
| ____ Silver Hourglass |
| ____ Bacchus's Wine |
| ____ Hermes Sandals |
| ____ 10000 Gil |
O-----------------------------O
Back at Baron, head south until you hit Agart, then continue west until you
reach a giant tower. Don't worry, you'll be defeating that later, but for now
you should land the Enterprise south of the giant tower. Eblan Castle is
located slightly southeast from the tower.
This area will become of more use later on when you get the hook attached to
the Enterprise. For now, just go into Eblan Castle for loads of treasures and
tough monsters all around.
SPECIAL NOTE: A grateful viewer (who unfortunately doesn't have a GameFAQs or
GameSpot username) has informed me that you can use an Hourglass item to cast
Stop on all the enemies. He also notes that you'll have plenty of time to
squeeze off all your attacks before the Stop effect wears off.
I'm treating Eblan Castle like a dungeon for a reason. It's confusing to
navigate and has some difficult monsters that basically constitute boss battles
at this point in time.

== Eblan Castle ==
Head straight north into the middle of the castle.

== Eblan Castle - 1F ==
Head straight north and stop when you see the chest. Go straight into the wall
to pick up a HI-POTION. Continue on to the next floor.

== Eblan Castle - 2F ==
You can't get these chests for now. Continue on.

== Eblan Castle - Throne Room ==


Direct your attention (and your character) straight into the throne. This may
seem strange later on because there's a KING and QUEEN, so logically speaking
there should be two thrones, not one.
At any rate, you can find a NINJA SUTRA behind the throne.
Head east straight through the wall and you'll hit a set of stairs.

== Eblan Castle - 2F ==
Take the GOLD NEEDLE, COTTAGE and the MAIDEN'S KISS from the chests. Head back
upstairs.

== Eblan Castle - Throne Room ==


Head back to the throne and head through the west wall to head down a different
set of stairs.

== Eblan Castle - 2F ==
You can easily take another free UNICORN HORN and an ALARM CLOCK. Head back
upstairs.

== Eblan Castle - Throne Room ==


Exit the Throne Room to the south.

== Eblan Castle - 2F ==
Head south to the first floor.

== Eblan Castle - 1F ==
Head south and back outside the castle.
== Eblan Castle ==
Head east and down the steps, then north and into the East Tower.

== East Tower - 1F ==
Don't go up the stairs quite yet. Go hit the north wall and go left, straight
into the wall. Make your way around to grab the COEURL WHISKER. The other chest
is temporarily inaccessable, so head up the stairs.

== East Tower - 2F ==
There's a small opening to the northwest. Take it and and head farther west to
nab the HI-POTION. To the northeast you'll find two chests that contain an
EMERGENCY EXIT and a HI-POTION. To the northwest of these chests, talk to the
lighter colored pot to find a HERMES SANDALS. Head straight east and into the
northeast wall. Circle around to pick up the BLOOD LANCE and a fight with:
O--------------------------------------------------O
| #103 - Lamia |
O---------------------O----------------------------O
| Level ........ 39 | Weakness |
| HP ......... 7480 | None |
| EXP ....... 22530 | |
| Gil ......... 379 | Resistance |
| | None |
| | |
| Steal | Absorb |
| Lamia Harp | None |
| | |
| Drops | |
| 1: Lamia Harp | |
| 2: Ruby Ring | |
| 3: Holy Curtain | |
| 4: Angel Arrows | |
| | |
O---------------------O----------------------------O
O--------------------------------------------------O
| #097 - Coeurl |
O---------------------O----------------------------O
| Level ........ 42 | Weakness |
| HP ......... 2015 | None |
| EXP ........ 6165 | |
| Gil ......... 107 | Resistance |
| | None |
| | |
| Steal | Absorb |
| Unicorn Horn | None |
| | |
| Drops | |
| 1: Unicorn Horn | |
| 2: Coeurl Whisker | |
| 3: Cat Claws | |
| 4: None | |
| | |
O---------------------O----------------------------O
You may have faced these enemies outside of Agart already. All three of these
bastards can hit HARD. The Lamia alone might make a tricky boss battle, but
then there's two Coeurls along for the ride. The Lamia can Confuse members of
your team and the Coeurls are capable of inflicting Paralyze or instantly
KO-ing a member with their Blaster attack.
The FIRST thing you will do is use a Bronze Hourglass to temporarily cast Stop
on all enemies. After that, Tellah can cast Break on all three enemies.
Fighting this battle without exploiting these two status effects is suicide. I
attempted it a few times and it didn't work at all. My levels were slightly
lower than the levels I suggest (Cid and Cecil were Lv. 21, Yang and Tellah
were Lv. 25) but this battle was pretty much impossible without exploiting the
status effects.
---
Once you've collected your treasures, drop down the hole to advance.

== East Tower - 1F ==
You'll land just south of a chest containing a SILVER HOURGLASS. To get it, hug
the west wall and advance north and you'll bypass the gap in the floor. Take it
and go south into the hole.

== Eblan Castle - Cellar Passage ==


From where you land, talk to the candle to the north to find a NINJA SUTRA.
Follow the path and open the two chests to the west to find an ETHER and an
ETHER. Heal up before you open the west chest because when you do you'll obtain
a SILVER APPLE and fight:
O--------------------------------------------------O
| #099 - Mad Ogre |
O---------------------O----------------------------O
| Level ........ 42 | Weakness |
| HP ......... 6812 | None |
| EXP ....... 20436 | |
| Gil ......... 345 | Resistance |
| | None |
| | |
| Steal | Absorb |
| Bacchus's Wine | None |
| | |
| Drops | |
| 1: Bacchus's Wine | |
| 2: Headband | |
| 3: Power Armlet | |
| 4: Giant's Gloves | |
| | |
O---------------------O----------------------------O
The Mad Ogres are incredibly fast and furious. However, you can stop them in
their tracks if you utilize the same strategy as before.
Have the first available character use a Bronze Hourglass (or the Silver one
you just picked up if you don't have any more Bronze Hourglasses). Then have
Tellah cast Break on them. The Mad Ogres can be hit by both attacks so by using
both, you'll ensure a quick victory.
---
Continue on the path and you'll find yourself outside of Eblan Castle. Rest,
Save and re-enter the castle.

== Eblan Castle ==
Head inside, but don't go into the double doors. Instead, take the west path
and head into the West Tower.

== West Tower - 1F ==
From the entrance, head east and into the southeast corner. Head northeast and
you'll slip into the wall. Follow it around and you'll end up right in front
of the eastern chest. MAKE SURE YOU ARE AT FULL HP AND MP AND THAT YOU HAVE
SAVED OUTSIDE. Opening the chest will net you the SLEEP BLADE and initiate a
battle with:
O--------------------------------------------------O
| #096 - Steel Golem |
O---------------------O----------------------------O
| Level ........ 40 | Weakness |
| HP ......... 6630 | Ice |
| EXP ....... 19890 | |
| Gil ......... 336 | Resistance |
| | Earth |
| | |
| Steal | Absorb |
| Gaia Hammer | None |
| | |
| Drops | |
| 1: Gaia Hammer | |
| 2: Giant's Gloves | |
| 3: N/A | |
| 4: N/A | |
| | |
O---------------------O----------------------------O
O--------------------------------------------------O
| #094 - Skuldier (x2) |
O---------------------O----------------------------O
| Level ........ 40 | Weakness |
| HP ......... 2512 | Fire Holy |
| EXP ........ 5024 | Cure |
| Gil ......... 128 | |
| | Resistance |
| | Earth |
| Steal | |
| Iron Gloves | Absorb |
| | None |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
The Steel Golem can put a character to sleep with nothing more than its own
physical attack (which is pretty brutal in its own right). The Skuldiers can
cast Lightning at a pretty fast rate on the entire team for a fair amount of
damage.
Again, this is a battle where you want to exploit the Stop+Break strategy. It
may be cheap but if your levels are anywhere near mine (which are actually
lower than the Recommended Levels I give), this strategy will be the only one
that keeps you from being wiped out.
---
Backtrack to the entrance of this room and head north up the stairs.

== West Tower - 2F ==
Well, the first thing you'll want to do is go to the southwest corner. From
there, you should be able to head straight south and into a hidden set of
stairs.

== West Tower - 1F ==
All there is to do is take the BOMB CORE and head south back upstairs.

== West Tower - 2F ==
At the north end of the room, you'll find three pots; one of which contains a
BACCHUS'S WINE. Head to the southeast corner of the room and you should slip
farther south than the wall should let you. If you follow the path, you'll pick
up some SILENCING ARROWS and 10000 GIL.
If you're still alive and you're reading this, congratulations! You've
officially obtained all the treasures in Eblan Castle. Pat yourself on the
back. No, seriously, this place is tough.
At any rate, now you can continue back on your main quest. And I assure you it
will be a LOT easier with the stuff you just picked up.
Once you're set to go, head back to Baron. It's time to get the next Crystal.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-----------------------O---------------------------O---------------O
| | |/\| | | | Recommended Level : 27-30 | ^[WALK.300] |
| | | | O---------------------------O---------------O
| |__/\__| |
| |
O----------O
Troia houses the Earth Crystal; it is the final crystal Golbez requires before
his plan for global domination is able to continue. Even though Golbez probably
has the firepower necessary to take it himself, he's decided to coerce Cecil
into obtaining it for him. Retrieving the Earth Crystal will get Rosa back, but
it will also allow Golbez to continue with his plan. Rest assured, it s far
more complicated than that. At any rate, it s time to head out and get the
Crystal, whether you like it or not.
Here's the outline of what events will occur in this section:
1) Head to Troia Castle to learn about the Earth Crystal
2) Meet a friend of yours in Troia Caslte
3) Re-equip your team in Troia for the Magnetic Cave
4) Enter the Chocobo Forest and pick up a Black Chocobo
5) Make your way through the Magnetic Cave and take the Earth Crystal
from the Dark Elf
6) Enter the Tower of Zot and face off against Barbariccia
7) Regroup at Baron

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T R O I A C A S T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 27-30 | ^[WALK.301] |
| | O---------------------------O---------------O
O----------O
~ Dance for you!? How dare you! I am a shieldmaiden of the Epopts, not some
two-gil performer! ~ Troia Castle guard
WARNING: You MUST meet an old friend of yours here. You will not be able to
defeat the Dark Elf unless you meet him.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Ruby Ring |
| ____ Hi-Potion | ____ Ruby Ring |
| ____ Ether | ____ Whisperweed |
| ____ Ether O-----------------------------O
| ____ Tent |
| ____ Tent |
| ____ Bacchus's Wine |
O-----------------------------O
Troia Castle is far to the northwest from Baron. Head straight north from Baron
until you see a large set of rocks in the water (the ones you can pass over by
using the Hovercraft). From there, go west until you see a giant waterfall, a
castle and a town just south of the castle. This is where you need to be. Land
the Enterprise and head on in.
NOTE: In this version, there's much more space to land; in previous versions
you were given ONE whole space to land. I find this much more convinient.
Inside Troia Castle, head north and into the castle. From here, travel to the
southeast corner of this room. Head outside and around the corner into another
door. Inside, follow the stairs to the north and continue south to fine a
BACCHUS'S WINE in a pot.
Head back upstairs and to the east side to find another set of stairs. Down
here, you'll find free treasures, including a TENT, TENT, HI-POTION, HI-POTION,
ETHER, ETHER, RUBY RING and another RUBY RING.
Go back to the red carpeted area and take the west door. Follow the path around
and into the door. Inside here you'll find an old friend. Edward will give you
the WHISPERWEED, since he is incapable of fighting right now.
Head back to the red carpeted area. Go north and you'll find the eight Epopts
who really do nothing more than inform you of the situation (which Edward has
already done since you talked to him).
There's nothing else to do right now, so exit Troia Castle and head south into
Troia.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T R O I A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 27-30 | ^[WALK.302] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Troia is just south of Troia Castle. Seriously.
If you haven't been here before, jump to [WALK.256] to pick up the treasures
(and don't forget the carat).
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 400 Gil |
O-----------------------------O-----------------------------O------------------O
| Wooden Hammer .......... 80 | Leather Cap ........... 100 |
| Fireshard ............. 300 | Feathered Cap ......... 330 |
| Frostshard ............ 300 | Clothing .............. 50 |
| Thundershard .......... 300 | Leather Clothing ...... 200 |
O-----------------------------O Ruby Ring ............ 1000 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Sundries (shop) | Sundries (Pub) |
O-----------------------------O-----------------------------O
| Potion ................. 30 | Gysahl Greens .......... 50 |
| Hi-Potion ............. 150 | Bomb Fragment ......... 200 |
| Phoenix Down .......... 100 | Zeus's Wrath .......... 200 |
| Gold Needle ............ 80 | Antarctic Wind ........ 200 |
| Maiden's Kiss .......... 60 | Member's Writ ...... 100000 |
| Eye Drops .............. 30 O-----------------------------O
| Antidote ............... 40 |
| Tent .................. 100 |
O-----------------------------O
The point here is to focus on your shopping, which is what I plan to do. :)
Inside the Lodestone Cavern (formerly the Magnetic Cave), anything metallic in
nature will weigh you down. I've decided to forego my previous "Metallic/Non-
metallic" list and just list what you should use on each character.
| Cid | Cecil | Tellah | Yang
-----------+---------------+--------------+-----------------+---------------
Right Arm | Wooden Hammer | Fireshard | Flame Rod | Flame Claws
Left Arm | Empty | Empty | Empty | Flame Claws*
Head | Feathered Cap | Wizard's Hat | Feathered Cap | Feathered Cap
Body | Kenpo Gi | Kenpo Gi | Sage's Surplice | Kenpo Gi
Arms | Ruby Ring | Ruby Ring | Ruby Ring | Ruby Ring
Chances are you already have four Ruby Rings (if not you can get more of them
in Troia). You'll have to pick up a Fireshard in Troia if you have not done so
already. If you need other equipment, the Kenpo Gi is available in Baron (along
with Yang's claws), the Wizard's Hat (which I couldn't equip on Tellah for some
odd reason) is available in Mysidia, everything else is available in Troia.
I suggest the Flame Rod on Tellah if you want to conserve his MP. The Flame Rod
will work on the weaknesses of some of the enemies in the Lodestone Cavern.
I also put a star by Yang's Flame Claws for a reason. Only one enemy is weak to
Ice in the Lodestone Cavern, so you might want to switch out a Claw for that
one enemy. Or you can just Blizzaga it, the choice is yours.
The only thing you want to do in Troia is to make sure you have all the
equipment I stated above. Don't equip it right away (you'll do that later), but
just make sure you have enough to go around.
Resupply your items and head on out.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T R O I A A R E A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 27-30 | ^[WALK.303] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Troia region.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 031 Gatlinghog 21 215 430 12 None Gold Needle
___ 047 Treant 26 335 1005 18 Fire Diet Ration
___ 048 Mortblossom 27 440 1320 23 Fire Diet Ration
___ 049 Cait Sith 28 632 2528 34 None Unicorn Horn
___ 050 Ettin Snake 28 316 1264 19 Ice Antidote
___ 051 Needlehog 27 398 1194 21 None Gold Needle
___ 052 Cave Naga 28 428 1284 23 Holy Antidote
These are almost the same enemies that are found around Mythril. They shouldn't
be too tough for you at this point.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C H O C O B O F O R E S T |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 27-30 | ^[WALK.304] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
The Chocobo Forest is far north of Troia. On the far north end of the continent
you will find a line of mountains. At the southern end of said mountains lies a
circular-looking forest. Enter it.
Before you get too excited looking for a Black Chocobo (not like it's hard to
find anyways), you can find some GYSAHL GREENS by poking around the northwest
corner of the area. There's another GYSAHL GREENS hiding in the larger patch of
grass (towards the north end). There's yet another GYSAHL GREENS to the east of
the previous one (it's to the west of the patch of dirt and hiding in some
flowers).
In the middle of the larger patch of grass, you'll find a purplish-looking
Chocobo. Talk to it and you'll see "Caught you, black chocobo!" You now have a
bona fide black chocobo!
To reach the Lodestone Cavern, simply go south a little bit and then east on
your new Black Chocobo. The entrance to the Lodestone Cavern is somewhat hidden
away in the mountains. Land your chocobo in the forest and enter the cave.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | L O D E S T O N E C A V E R N |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 27-30 | ^[WALK.305] |
| | O---------------------------O---------------O
O----------O
WARNING! IF YOU HAVE NOT TALKED TO EDWARD IN TROIA CASTLE, YOU CANNOT DEFEAT
THE DARK ELF!
Yeah ... I gave up trying to hide that spoiler since I get too many emails
about it. I also see way too many topics on the FINAL FANTASY IV game board on
GameFAQs.
In case you're just joining me, the Magnetic Cavern will weigh down any and all
characters who have "metallic" equipment on. See section [WALK.302] for help on
what to equip your characters.
Also, if you go in with all your metal equipment and go into a battle, it's an
automatic Game Over. Trust me on this, I fell to the same fate myself and lost
about an hour of game time. :(
To check and see if you have metallic equipment on, just hit X while inside the
Lodestone Cavern. If there's a lightning bolt next to the character (on the
bottom screen), they're wearing metallic equipment and will be paralyzed once
you enter a battle.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Faerie Claws |
| ____ Hi-Potion O-----------------------------O
| ____ Ether |
| ____ Ether |
| ____ Unicorn Horn |
| ____ Emergency Exit |
| ____ Spider Silk |
| ____ Bronze Hourglass |
| ____ 2000 Gil |
| ____ Earth Crystal |
O-----------------------------O
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 047 Treant 26 335 1005 18 Fire Diet Ration
___ 048 Mortblossom 27 440 1320 23 Fire Diet Ration
___ 049 Cait Sith 28 632 2528 34 None Unicorn Horn
___ 050 Ettin Snake 28 316 1264 19 Ice Antidote
___ 051 Needlehog 27 398 1194 21 None Gold Needle
___ 052 Cave Naga 28 428 1284 23 Holy Antidote
___ 053 Ogre 30 1065 4260 56 Holy Bacchus's
Wine
___ 054 Succubus 29 621 1863 33 Fire, Cure Vampire Fang
Holy
___ 055 Cave Bat 29 334 1002 18 Holy Potion
___ 056 Mindflayer 31 600 2400 33 None Hi-Potion
These monsters are significantly tougher, mostly because you can't rely on your
strongest armor and weapons for this dungeon.

== Lodestone Cavern - B1 == [100% Bonus - 1 Ether]


The first thing you want to do is exit. I'm not kidding here because there's a
small portion of map area is just north of where you enter.
From the entrance, go on the east bridge and go all the way east to pick up a
HI-POTION. Backtrack across the bridge and take the path south. Continue
following the path here. Eventually you'll reach another area and you'll see
another chest with a UNICORN HORN. Take it and head down the stairs you see
close by.

== Lodestone Cavern - B2 == [100% Bonus - 3 Vampire Fangs]


Start by heading west; once you reach a bridge, continue west and you'll run
into an ETHER. Backtrack back onto the main path and continue on around. Take
the north bridge and head northeast into another room. Inside this room, you'll
find two chests that contain 2000 GIL and an ETHER. Head back outside the door
and continue west until you see another set of stairs.

== Lodestone Cavern - B3 == [100% Bonus - 3 Silent Bells]


Just southwest of where you enter is a door that contains a Save Point. Use it
if you want, then head outside of this room and head south across the bridge.
The area you will eventually reach has another door for you to enter. Enter it
and you'll find three chests that contain a HI-POTION, a SPIDER SILK and a
BRONZE HOURGLASS. Exit this area and head west. When you reach the next area,
head north between the stone pillars and into the doorway.
Inside here, head directly north to get a FAERIE CLAWS. You can equip them on
Yang right away if you want but it's up to you. Then head southwest to descend
to the next floor.

== Lodestone Cavern - B4 == [100% Bonus - 1 Dry Ether]


There's a bridge west of where you enter. Take it and when you reach the area
with torches, you can head east and use another Save Point if you need.
Once you're good to go, head back to the torches and continue north, but not
into the door yet. You should see a chest to your left; you have to go right
and around to pick up an EMERGENCY EXIT. Now backtrack and enter the doorway.
NOTE: You may want to go back and save again, just in case.

== Crystal Chamber ==
Before you head anywhere, take a moment to put your best equipment back on. It
will make the initial battle with the Dark Elf much easier.
Talk to the Dark Elf to face him. The first time around you won't win. Period.
If you didn't talk to Edward back at Troia Castle, it's Game Over.
If you DID talk to Edward like you should have, you will see a scene with him.
Afterwards, your party will back up one step. TAKE THIS MOMENT TO RE-EQUIP YOUR
TEAM WITH THE PROPER EQUIPMENT (if you didn't do so already). Don't worry about
healing because your team's HP will be restored to full.
When you're ready, talk to the Dark Elf again and prepare to face:
O--------------------------------------------------O
| #165 - Dark Elf |
O---------------------O----------------------------O
| Level ........ 30 | Weakness |
| HP ........... *0 | Holy |
| EXP .......... *0 | |
| Gil .......... *0 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
The Dark Elf will start out by attempting to cast spells on you. If you let him
do so, he'll use Fira, Blizzara and Thundara. Other than that, he can use Hex
to hit you with Pig.
To counter this quickly and easily, cast Silence on the Dark Elf. You'll still
have to put up with Hex but that shouldn't be a huge problem. Other than that,
the Dark Elf will do nothing.
In the meanwhile, make sure you have a barrier or Protect/Shell/Haste on all
your characters. Have Yang Focus three times and then hold it for the time
being. Cecil should Cover Tellah right away for the upcoming battle. I've also
found a use for Cid. If you have him Upgrade with a Fire-based item (Red Fang,
Bomb Fragment or Bomb Crank), it'll turn his Mythril Hammer into a fire-
elemental weapon (which is great in the next battle).
Once you have performed all of the above, Cecil and Cid should hack and slash
at the Dark Elf's HP for now while Tellah casts the protective spells.
After you have a full barrier up (Protect/Shell/Haste and probably Blink on
Tellah), have him use Osmose to regain his MP. Once it's full, have him use
his Fire Rod (if you have it equipped like I recommend) to cast Fire on the
Dark Elf.
Eventually (after you cause enough damage), the Dark Elf will shed his form and
reveal the true boss.
O--------------------------------------------------O
| #166 - Dark Dragon |
O---------------------O----------------------------O
| Level ........ 31 | Weakness |
| HP ......... 7854 | Fire Holy |
| EXP ....... 39765 | |
| Gil ........ 5000 | Resistance |
| | Earth |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
The Dark Dragon can hit you with its Dark Breath ability, which only causes
damage but causes a lot of it. It also has its physical attack, which is brutal
in its own right.
You should already have the necessary protection given that you performed it
during the Dark Elf phase. If you haven't, then proceed to do so now.
If you still have Yang with three rounds of Focus, use it now. With two Flame
Claws equipped, it will easily cause 2000+ damage. If you used Upgrade on Cid
earlier, his weapon will cause extra damage to the Dark Dragon as well.
Tellah can do one of two things. He can either be on healing duty or attack
duty. I suggest keeping him on healing duty so that you can cure yourself
whenever the Dark Dragon uses Dark Breath. However, if you find yourself with
the upper hand, feel free to use a Firaga spell to shorten the battle (which I
don't think is very hard to begin with).
Cecil should do the same as Tellah. Switch him between healing and attacking to
make the most of him.
I didn't have too hard a time with the Dark Elf/Dragon. He might even go down
sooner than you expect. :)
---
With the Dark Elf dead (and most likely a few levels to your party), walk up
and claim the EARTH CRYSTAL. Once you exit the Crystal Chamber, you can use an
Emergency Exit to leave (thanks to numerous users for letting me know about
this in my previous FAQ).
Board your Black Chocobo and it'll take you right back to the Chocobo Forest.
If you need healing, Tellah has an infinite MP supply; just replenish it by
talking to the White Chocobo. Once you're fully healed, just board a regular
Chocobo and head back to Troia Castle.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T R O I A C A S T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 28-32 | ^[WALK.306] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Great Bow |
| ____ Hi-Potion | ____ Fire Arrows |
| ____ Ether | ____ Ice Arrows |
| ____ Ether | ____ Lightning Arrows |
| ____ Dry Ether O-----------------------------O
| ____ Dry Ether |
| ____ Elixir |
| ____ Echo Herbs |
| ____ Echo Herbs |
| ____ Remedy |
| ____ Remedy |
| ____ Silver Apple |
| ____ 50000 Gil |
| ____ 5000 Gil |
O-----------------------------O
In case you forgot where Troia Castle is, it's to the south of the Chocobo
Forest. :)
The first order of business is to revisit Edward. He'll hand over the BARDSONG
AUGMENT automatically. If you haven't been following this document and gave him
more Augments, he'll give you Salve (for 1 Augment) and Hide (for 2 Augments).
If you've been following this document, Tellah has 1 Augment and Cid/Yang both
have 0 each. Give Bardsong to Tellah to complete his set (I know it sounds very
strange to have Tellah singing, but bear with me here).
Return to the Clerics (*ahem*, excuse me, Epopts) and a scene will occur. Talk
to the Epopts after the scene and one of them will tell you that you can take
the treasures in their ex-dungeon. These treasures are on the eastern side of
the castle. If you remember where the three staircases were (the west side of
the castle), you should take the left one and then talk to the guard standing
there. You couldn't get in before because she knew that the Epopts hadn't given
you access.
After talking to the dancer ... I mean ... guard ... head inside the door and
around until you hit the stairs. Downstairs you will find a plethora of chests
containing: HI-POTION, HI-POTION, REMEDY, REMEDY, ETHER, ETHER, DRY ETHER, DRY
ETHER, ELIXIR, SILVER APPLE, ECHO HERBS, ECHO HERBS, a GREAT BOW, ICE ARROWS,
FIRE ARROWS, 50000 GIL, 5000 GIL and some LIGHTNING ARROWS.
You can visit Troia and restock your inventory if you need. Once you embark the
Enterprise, a scene will occur and you will automatically be taken to the next
area.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T O W E R O F Z O T |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 28-32 | ^[WALK.307] |
| | O---------------------------O---------------O
O----------O
TELLAH WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING THE FINAL LEVEL.
THE CHESTS IN THIS AREA LOOK DIFFERNTLY THAN NORMAL. KEEP THAT IN MIND.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Recall Augment | ____ Flame Sword |
| ____ Last Stand Augment | ____ Hell Claws |
| ____ Fast Talker Augment | ____ Gaia Hammer |
O-----------------------------O ____ Flame Shield |
| ____ Sage's Surplice |
| ____ Flame Mail |
O-----------------------------O
You will automatically enter the Tower of Zot.
SPECIAL NOTE: The Tower of Zot is a "never again" area. That's because you will
never have the chance to come back here again. This means you want to get all
the Bestiary entries listed and pick up all the map completion points if you're
looking to get Augments and other goodies later on.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 057 Centaur Knight 31 1292 3876 68 None Tent
___ 058 Sorceress 30 893 1786 46 None Rod
___ 059 *Purple Bavarois 30 519 1236 32 Fire Potion
___ 060 Gremlin 31 697 1394 36 Fire Silent Bell
___ 061 Black Knight 33 1224 3672 64 Fire, Holy Tent
___ 062 Frostbeast 40 1768 5304 92 Fire Ice Arrows
___ 063 Ice Lizard 32 1224 2448 63 Fire Ice Arrows
___ 064 Fell Turtle 36 3570 14280 184 Ice Mythril
Shield
___ 065 Marionetteer 33 804 1668 43 None Healing
Staff
___ 066 Marionette 33 654 1388 36 None Potion
___ 067 Soldieress 33 1085 2170 56 None Tent
___ 089 Flamehound 45 4151 12453 212 Ice, Water Fire Arrows
*Again, if you're hunting for Rainbow Pudding, the Purple Bavarois drops them
at a rate of 0.4%.
The monsters in the Tower of Zot are probably much harder than anything you've
faced so far. You have been warned. Don't be afraid to run or exploit status
effects if you think you're getting beat down.
NOTE: I've noticed you had to talk to the doors to get them to open, whereas
you do not have to do so in many other areas. Just a little note of caution.

== Tower of Zot - 1F == [100% Bonus - 5 Zeus's Wraths]


The first thing you'll want to do is head back west to pick up the map
completion points. I also find it worthy to note that you can exit this area
if you need to. Simply step on the pad to return to the ground. Most of the
stuff you'll find use for is in Troia.
Return to where you regained control, head northwest and follow the path. When
you reach the top of the area, head west to pick up a FLAME MAIL, which Cecil
can equip immediately. Head all the way east and head up to the next floor.

== Tower of Zot - 2F == [100% Bonus - 3 Heavenly Wraths]


Follow the path and continue south when it breaks. Continue south and you'll
run into a chest. Before you open it, equip everyone with your most powerful
Ice equipment. The chest contains a FLAME SWORD and a fight:
O--------------------------------------------------O
| #089 - Flamehound |
O---------------------O----------------------------O
| Level ........ 45 | Weakness |
| HP ......... 4151 | Ice Water |
| EXP ....... 12453 | |
| Gil ......... 212 | Resistance |
| | None |
| | |
| Steal | Absorb |
| Fire Arrows | Fire |
| | |
| Drops | |
| 1: Fire Arrows | |
| 2: Bomb Fragment | |
| 3: Bomb Crank | |
| 4: Red Fang | |
| | |
O---------------------O----------------------------O
The Flamehound has two basic attacks: its Scorch attack (which hits everyone
for massive fire damage) and its physical attack (which just hits one character
for nasty damage.
If you don't want to see Scorch (and I suggest that you don't), cast Berserk on
it right away so that it can only attack you physically. Also, you can exploit
its weakness to Sleep (via Cecil's Sleep Blade) or its weakness to Stop. Sleep
worked once for me and then it wouldn't work for the rest of the battle, so
that's something to keep in mind.
The Flamehound isn't too tough. Once you've cast Berserk on it, just hit it
with everything you have. Don't be afraid to break out Blizzaga and have at it.
Don't forget to heal up whenever you need as well.
---
I suggest equipping the Flame Sword on Cecil immediately. It will serve you
well throughout the rest of this dungeon. Continue west and northwest to reach
the exit.

== Tower of Zot - 3F == [100% Bonus - 1 Blue Fang]


There's really not a whole lot to do in this area except reach the exit. Just
circle around the area like a clock (counter-clockwise, that is). You'll most
likely want to complete the map as well.

== Tower of Zot - 4F == [100% Bonus - 1 Elixir]


Follow the path until it breaks. Head north for some treasures or skip ahead to
the **CONTINUE** marker if you don't want them. (If you want map completion,
you'll be reading on).
Head north and the path will split into three directions (west, north, east).
Head west for now and follow the stairs.
== Tower of Zot - 5F ==
Head south to pick up the GAIA HAMMER. Equip it on Cid immediately and return
to the previous floor.

== Tower of Zot - 4F ==
Head back to the split and take the north path.

== Tower of Zot - 5F ==
Follow the path and take the HELL CLAWS. Continue on to find a FIRE SHIELD.
Equip both immediately and backtrack to the previous floor.

== Tower of Zot - 4F ==
Head back to the split and take the east path.

== Tower of Zot - 5F ==
Follow the short path to take the SAGE'S SURPLICE. Backtrack to the previous
floor.

== Tower of Zot - 4F == [100% Bonus - 1 Elixir] **CONTINUE**


Head back to the split and back south onto the main path. Continue east to the
next floor.

== Tower of Zot - 5F == [100% Bonus - 3 Bronze Hourglasses]


Head south and look out for a door. It'll lead to a Save Point, which you may
want to take advantage of. When you continue on your way, you'll be ambushed by
the Magus Sisters:
O--------------------------------------------------O
| #167 - Sandy (JP - Dog) |
O---------------------O----------------------------O
| Level ........ 33 | Weakness |
| HP ......... 5182 | None |
| EXP ....... 15843 | |
| Gil ........ 3000 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
O--------------------------------------------------O
| #169 - Cindy (JP - Mag) |
O---------------------O----------------------------O
| Level ........ 33 | Weakness |
| HP ......... 5180 | None |
| EXP ....... 15837 | |
| Gil ........ 3000 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
O--------------------------------------------------O
| #168 - Mindy (JP - Rag) |
O---------------------O----------------------------O
| Level ........ 33 | Weakness |
| HP ......... 5180 | None |
| EXP ....... 15837 | |
| Gil ........ 3000 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Just in case any questions arise, Sandy is the tall one, Cindy is the fat one
and Mindy is the tiny one. I've also included their Japanese names (because I
knew them but never really knew which one was which). But enough history.
Sandy will cast Reflect on Cindy and then Mindy will reflect a -ra level spell
off of Cindy. That is the Sister's Delta Attack. The second time, Sandy's
Reflect will Reflect off of Cindy and onto one of your teammates. This makes
healing a royal pain in the ass. Also, Cindy has the power to revive her
sisters.
The first thing you'll want to do is reduce the power of the spells. Hit your
team with Shell right away. Afterwards, you can try and hit Sandy and Mindy
with Silence. If they both connect, you have effectively shattered the Delta
Attack into a million pieces. After all, their spells are their focal point.
In the meanwhile, Cindy should be your main focus of attack. Yang should Focus
three times and attack. Cecil should Cover Tellah and attack. Cid should either
use Hi-Potions or attack; whatever the situation calls for. I suggest keeping
Tellah on healing duty due to his lower MP but you can switch him between Black
and White spells as you see fit.
One thing to keep in mind is that if Reflect is in place, you will have to use
Dispel with Tellah to remove it. Otherwise, spells targeting that character
will be Reflected. This includes both the Magus Sisters and your own team.
With Silence in place on Sandy and Mindy, the ONLY attack you have to be wary
of is Cindy's counterattack (which is physical). Other than that, commence with
the beatdown. Keep at it on Cindy and once she goes down, attack your sister of
choice. :)
The last little tidbit I have for you is that Tellah can Osmose some nice MP
from all three of the sisters. So if he needs MP and has at least 5 to cast
Osmose, go ahead and steal some from them. It's not like they'll be needing it
since they'll all be dead soon enough. :)
---
Return to the Save Point and save/heal if the battle left you hurting. When you
are ready to go, head north from where you fought the Sisters and to the next
floor.

== Tower of Zot - 6F ==
TELLAH LEAVES SOON. UNEQUIP HIM SO YOU CAN REUSE HIS EQUIPMENT.
Also, if you haven't done so already, you should make sure Tellah has at least
two Augments (I had you give him Twincast and Bardsong) before he leaves.
Lastly, if you need to find any Bestiary entries or complete any maps, this is
the point of no return, so return now and get them if you need.
---
Simply head north to find Kain and Golbez. Watch the scenes that ensue. Once
you regain control, talk to the three (or less) glimmering spots on the ground
to find the LAST STAND AUGMENT (for 1 Augment), RECALL AUGMENT (for 0 Augments)
and FAST TALKER AUGMENT (for 2 Augments). Talk to Kain as well and watch the
scene that results from that.
Once you regain control again, DO NOT MOVE. Press X and give some new equipment
to Kain and Rosa who just joined you. Kain can either put on or leave off the
Blood Lance you found at Eblan Castle. Rosa should get the Great Bow, Silencing
Arrows, Gold Hairpin, Sage's Surplice and Silver Armlet (just hit Optimize at
her screen and they should all appear). You can also hand out some Augments as
well. Cry goes to Kain (I know it sounds incredibly stupid but it actually
works), Dualcast goes to Rosa, Last Stand and Recall go to Yang.
Also, take a moment to set up any abilities right now (since Dualcast and Cry
won't be on Rosa and Kain's Abilities list automatically). Here's how I had all
my characters set up:
Cid | Kain | Cecil | Rosa | Yang
---------+--------+-------------+----------+--------
Attack | Attack | Attack | Aim | Attack
Analyze | Jump | White Magic | Dualcast | Kick
Upgrade | Cry | Cover | --- | Focus
--- | --- | --- | Pray | Brace
Items | Items | Items | Items | Items
I remove the Attack command from Rosa since Aim works with all weapons and it
guarantees a hit.
Also, here was my party setup by default:
Cid
Kain
Cecil
Rosa
Yang
I suggest leaving it this way. Unless you want Cid in the back row (which is
totally up to you).
Once you're confident in your setup and you're fully healed, head south and
you'll be forced into a fight:
O--------------------------------------------------O
| #170 - Barbariccia |
O---------------------O----------------------------O
| Level ........ 35 | Weakness |
| HP ........ 12272 | None |
| EXP ....... 61855 | |
| Gil ....... 10000 | Resistance |
| | Earth Wind |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Barbariccia uses Counter:Lighting to most physical attacks. It's a very nasty
spell that can hit your entire team. She can also use Counter:Maelstrom as an
answer to magical attacks. It will bring your entire team to critical HP.
Barbariccia can also wrap herself in a tornado, which will increase her Evasion
to some obscene amount. You probably won't be able to hit her at all during the
tornado phase.
The first thing you should do is cast Shell on your team and then Slow on
Barbariccia. If you have Dualcast on Rosa, you can do this in one shot. Once
you have Shell and Slow up, you should keep Rosa on healing duty.
Whenever Barbariccia goes into her Tornado form, have Kain Jump. When he hits,
it'll break it apart and she'll return to her normal form (that you can hit).
You should always have Kain on standby and ready to Jump as needed. If you put
Cry on him, have him use that to increase the damage you deal.
Yang is the main focus of your attacking team. Have him Focus three times and
attack. If you have Cry in effect, it'll increase the damage even more. Keep in
mind that Barbariccia's Evasion is already high and Yang might miss with a
full-Focus attack. Otherwise, Yang can deal over 3000 damage with a full-Focus
attack. :)
Cecil should start by casting Protect on the team and Covering Rosa. She'll
need it at this point of the game. Other than that, Cecil can use Cura as you
need or help Cid with Hi-Potions and/or Ether dispersion.
Barbariccia is tough but nothing you can't handle. Simply keep your HP as close
to maximum as possible and break her tornado form as needed.
---
After Barbariccia dies, you will be Teleported back to Baron.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N C A S T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 30-34 | ^[WALK.308] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Magma Stone | None |
| ____ Whirlwind Augment O-----------------------------O
O-----------------------------O
You will automatically reappear in Baron Castle.
Kain will give you the MAGMA STONE item but he doesn't know where to use it.
If you've been following this document, you should already have every treasure
available in Baron Castle. If you don't, you can jump back to section
[WALK.253] and pick them all up now (don't forget the carat).
Other than the treasures, there is nothing more to do in Baron. Head outside
and you'll find the Enterprise conviniently waiting for you. :)
Also, back at the Lodestone Cavern, if you go to the Crystal Chamber, you can
find the WHIRLWIND AUGMENT. Sit on this for now.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-----------------------O---------------------------O---------------O
| | |/\| | | | Recommended Level : 30-34 | ^[WALK.350] |
| | | | O---------------------------O---------------O
| |__/\__| |
| |
O----------O
Ceding the Earth Crystal should have sealed Cecil and company's doom. Even
though Golbez now has the four Crystals, his task is not quite complete. Coming
back to his senses, Kain informs Cecil that there are EIGHT Crystals, not FOUR
like we were led to believe. Inside the planet lie the four Dark Crystals; yes,
the Dark Crystals are underground. Leaving you to ponder just HOW you can get
down there ...
Here's the outline of what events will occur in this section:
1) Head to Agart and use the Magma Stone to obtain access to the underworld
2) Make your way to the Dwarf Castle and secure their Dark Crystal
3) Infiltrate the Tower of Babel and take back the other Crystals
4) Return to Baron to get some help
5) Head to Eblan to find another path into the Tower of Babel
6) Face off against Rubicante
7) Return to the Dwarf Castle to have the Falcon plated

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A G A R T |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 30-34 | ^[WALK.351] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Agart is directly south of Baron. Simply board the airship and fly south until
you see a small town sitting by a giant mountain.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Rod ................... 100 | Iron Shield ........... 100 |
| Staff ................. 160 | Iron Helm ............. 150 |
| Spear .................. 60 | Iron Armor ............ 600 |
| Boomerang ............ 3000 | Iron Gloves ........... 130 |
| Bow ................... 220 | Iron Armlet ........... 100 |
| Power Bow ............. 700 O-----------------------------O
| Iron Arrows ............ 50 |
| Holy Arrows ........... 500 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Sundries (left) | Sundries (right) |
O-----------------------------O-----------------------------O
| Potion ................. 30 | Gysahl Greens .......... 50 |
| Hi-Potion ............. 150 | Bomb Fragment ......... 200 |
| Phoenix Down .......... 100 | Zeus's Wrath .......... 200 |
| Gold Needle ............ 80 | Antarctic Wind ........ 200 |
| Echo Herbs ............. 50 | Bestiary ............... 50 |
| Eye Drops .............. 30 O-----------------------------O
| Antidote ............... 40 |
| Tent .................. 100 |
O-----------------------------O
All treasures can be found back at section [WALK.257].
From the entrance, just head north and into the area that houses the well.
Cecil will mention that it sure looks deep and you'll then be prompted to use
an item. Throw the Magma Stone down into the well and a scene will occur. You
will now have access to the Underworld, so head inside.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D W A R V E N C A S T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 30-34 | ^[WALK.352] |
| | O---------------------------O---------------O
O----------O
~ Say it with me! One... Two... Three... LALI-HO! ~ Dwarven Guard
CID LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING THE DWARF CASTLE.
Also, if you want Kain in the front row, switch him with Cid before Cid leaves
the party.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Draw Attacks Augment | None |
O-----------------------------O-----------------------------O
When you first enter the Underworld, a scene will occur. From where you regain
control, the Dwarf Castle is just to the southwest.
O-----------------------------O-----------------------------O------------------O
| Sundries (left) | Sundries (right) | Inn 600 Gil |
O-----------------------------O-----------------------------O------------------O
| Gysahl Greens .......... 50 | Potion ................. 30 |
| Bomb Fragment ......... 200 | Hi-Potion ............. 150 |
| Zeus's Wrath .......... 200 | Phoenix Down .......... 100 |
| Antarctic Wind ........ 200 | Cottage ............... 500 |
| Bestiary ............... 50 | Remedy ................ 500 |
| Gnomish Bread ......... 100 | Cross ................. 100 |
| Emergency Exit ........ 200 | Echo Herbs ............. 30 |
O-----------------------------O-----------------------------O
None of the weapons and armor are available to you yet, only the items. The
other areas are locked off for now. So rest up and get some Hi-Potions if you
need them.
Head north from the entrance and you'll eventually run into King Giott, ruler
of the Underworld. Cid will leave the party and you'll have four characters
remaining. Had you put Kain in the front row, he can attack physically for full
damage in the upcoming battle.
After talking to King Giott, a scene (with some of my favorite music) will
occur and a battle will erupt:
O--------------------------------------------------O
| #171 - Calca |
O---------------------O----------------------------O
| Level ........ 37 | Weakness |
| HP ......... 1369 | None |
| EXP ........ 4137 | |
| Gil ........... 0 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
O--------------------------------------------------O
| #172 - Brina |
O---------------------O----------------------------O
| Level ........ 37 | Weakness |
| HP .......... 569 | None |
| EXP ........ 1737 | |
| Gil ........... 0 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
This battle takes place against three Calca dolls and three Brina dolls. If you
want their Bestiary entries, all you need to do is defeat one of each.
Most of what the dolls do is attack. However, they'll kill you if you don't try
and defend yourself. Cast Protect on the team and Blink on those who need it
(like Yang or anyone else who's getting attacked a lot). Have Cecil Cover Rosa
and Kain should try to stay in the air.
If you defeat all the dolls, the battle will end. However, if you destroy all
of one type of doll and leave at least one of the other, you'll see a message
that "The dolls are joining together as one!" and you'll face:
O--------------------------------------------------O
| #173 - Calcabrina |
O---------------------O----------------------------O
| Level ........ 37 | Weakness |
| HP ......... 8814 | None |
| EXP ....... 35296 | |
| Gil ........... 0 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Caclabrina uses a wider array of attacks than the dolls. She adds Counter:
Attack, Glare (which causes Confuse) and Hold, not to mention her physical
attack.
Yang should Focus three times and then attack. Kain should Jump as much as he
can. Calcabrina can counter Jump but it doesn't seem to happen nearly as often.
Rosa should immediately cast Slow on Calcabrina. You can also hit her with
Silence but it's tougher to succeed with it. After that, have Rosa cast Blink
on as many characters as she can and Cure as needed.
Cecil should Cover Rosa if he hasn't done so already. After that, he can act as
the Hi-Potion and/or Ether dispenser.
Calcabrina isn't too hard but once you defeat her, you'll face another boss!
O--------------------------------------------------O
| #174 - Golbez |
O---------------------O----------------------------O
| Level ........ 38 | Weakness |
| HP ......... 9999 | Holy |
| EXP ....... 40000 | |
| Gil ....... 11000 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
O--------------------------------------------------O
| #N/A - Shadow Dragon |
O---------------------O----------------------------O
| Level ........ *0 | Weakness |
| HP ........... *0 | None |
| EXP .......... *0 | |
| Gil .......... *0 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
There's no downtime between Calcabrina and Golbez. Just something to keep in
mind.
Once this battle starts, try to cast Slow on Golbez and Haste on Cecil (Slow
first and Haste second).
Golbez has a few nasty attacks, including Binding Cold which paralyzes your
entire team. He'll eventually summon his Shadow Dragon which will cast Black
Fang, thus knocking out your entire team sans Cecil.
However, Rydia shows up! However, she looks a lot different than before. She's
lost all her White Magic, but she has more summons than before. Also, her HP
sucks.
Golbez will cast Barrier Shift and do this every time you hit him with his weak
element. It also allows him to Absorb any element that is not his weakness. In
addition, Golbez will also add Drain, Osmose and every -ra level spell to his
attack roster.
You can go about this battle two ways. The first way involves Cecil and Rydia
finishing this fight alone. Have Cecil cast Libra and Rydia summon the Eidolon
that matches Golbez's weakness. You'll end up doing this anyways so keep this
strategy in mind. You can win this fight just fine with Cecil and Rydia if your
levels are close to what I've recommended.
The second method involves reviving everyone so they get the EXP available from
Golbez. There's 40,000 of it to go around and that's 8000 per character if all
five are alive at the time. To go about this, simply use a Phoenix Down and try
to use a Hi-Potion right afterwards (Golbez can cast spells on the entire team
so you want to get a character's HP up ASAP). After you have everyone fully
healed, cast Shell on them and proceed with the first method of Libra+Summon.
In the second method, everyone who does not have a Summon is now assigned to
Hi-Potion and/or Ether dispersion. You can use anyone to cast Libra if you have
a Bestiary item in your inventory, so make sure Rydia has enough MP to cast her
spells. Golbez may try to steal her MP right before she casts, so don't be
afraid to use Ethers during this fight. If you need, you can even use a Dry
Ether if the going gets rough.
Golbez is tricky but not too tough. As long as you keep the whole Libra+Summon
trick in mind, it'll be a snap.
---
Watch the scenes that ensue and claim the DRAW ATTACKS AUGMENT for your own!
King Giott gives it to you automatically, so don't worry about it. I suggest
giving this one to Cecil immediately.
King Giott also has a plan; while Golbez is looking for the last Crystal, you
will sneak into the Tower of Babil and steal the other seven Crystals! A risky
plan to be sure, but a crafty one nonetheless.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D W A R V E N C A S T L E T R E A S U R E S |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 30-34 | ^[WALK.353] |
| | O---------------------------O---------------O
O----------O
~ Say it with me! One... Two... Three... LALI-HO! ~ Dwarven Guard
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Dwarven Axe |
| ____ Ether | ____ Black Belt Gi |
| ____ Ether | ____ Power Armlet |
| ____ Elixir O-----------------------------O
| ____ Elixir |
| ____ Cottage |
| ____ Cottage |
| ____ Cottage |
| ____ Gysahl Greens |
| ____ Gysahl Greens |
| ____ Gysahl Greens |
| ____ Bomb Fragment |
| ____ Silver Hourglass |
| ____ Bacchus's Wine |
| ____ Bacchus's Wine |
| ____ 5000 Gil |
| ____ Reach Augment |
| ____ Eye Gouge Augment |
O-----------------------------O
NOTE: This section strictly covers the treasures found in the Dwarven Castle.
If you want to skip this and go shopping (a move I recommend against), head on
over to the next section. That's why I didn't show the shops in this section.
There's plenty of loot to be had in the Dwarven Castle. So let's get to it!

== Dwarven Castle - Throne Room ==


Head south into the next area.

== Dwarven Castle - 1F ==
Head into the WEST (that's left on your screen) side and up the stairs.

== Inn ==
To the left of the Innkeeper you'll find 5000 GIL stashed away in the corner
between the counter and the wall. Head to the west side again and up the steps.

== West Tower - 1F ==
There's nothing here so take the stairs up (they're in the middle of the room).

== West Tower - 2F ==
You can find a BACCHUS'S WINE in one of the pots. You have to circle around and
approach it from the south side to get it. Head upstairs once you nab it.

== West Tower - 3F ==
LISTEN CAREFULLY! Since this area is tricky to navigate. The map on the bottom
screen will help immensely.
From where you enter, head west and into the wall. Open the chest for a HI-
POTION. Head halfway into the wall and continue north; circle around to the
northwest side and follow the wall east. On the west side, you can pop out and
grab the ELIXIR from the north chest. Continue east and around. Once you're
south of the chest, head north and take the ETHER. Go back into the wall and
follow it southwest. Before the southwest curve, you can head north and pop out
just north of the chest containing the BLACK BELT GI. Head back into the wall
and follow it southwest and around to emerge just south of the first chest.
Head back downstairs to 1F.

== West Tower - 1F ==
Head directly south and outside.

== Dwarven Castle ==
Pay attention to the map. Since the castle is symmetrical, mirror yourself to
the east side and enter the doorway on the far east side.

== East Tower - 1F ==
There's a chest containing a DWARVEN AXE (that's 15000 Gil I just saved you).
Grab it and head upstairs.

== East Tower - 2F ==
To get the treasure here, head all the way south and continue southwest. You'll
hop into the wall and emerge on the west side of the area (blocked by pots). In
one of them you will find a BACCHUS'S WINE (the lone one to the west of the
next set of stairs). Take the Wine and head upstairs.

== East Tower - 3F ==
This area is much easier to maneuver. The four chests have direct paths that
lead right to them. Head west to take the POWER ARMLET, north to take the
ETHER, east to take the SILVER HOURGLASS and south to take the ELIXIR. Meet me
back at 1F of the East Tower.

== East Tower - 1F ==
In the southeast corner you'll find a stairway going down. Take it.

== Weapons & Armor ==


You'll find a doorway between the two shops. It blends in but don't let it fool
you. Enter it.

== Lali-ho Pub ==
In the northeast corner of this area you'll find Namingway again.
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| Namingway can be found on the northeast side of the Lali-ho Pub. He changes |
| his name to Mopingway due to the fact that his girlfriend was cheating on |
| him. Talk to him again to instigate a battle which you can easily win. After |
| that, he'll come to his senses and give you the EYE GOUGE AUGMENT. |
O------------------------------------------------------------------------------O
If Yang has only one Augment, give this one to him. Otherwise you should just
sit on it. If you've been following this document, he already has two (Recall
and Last Stand).
From the south side of the Pub, you can head east and into the wall (the part
that jags out). Head all the way east until you reach a different area and then
head south.

== Developer's Office ==
There's a few things you have to perform to get the Augment available here. In
no particular order, you must:
1. Talk to EVERYONE (including those in the Music Room and Break Room)
2. Take all the treasures (this is essentially a part of #1)
3. Fight the Trap Door in the Break Room (you can use Auto-Battle but you MUST
defeat it)
4. Find the LUSTFUL LALI-HO in the bookcase in the Break Room and put it on the
counter in the main area (you can place it on the counter just northeast
from the black-cloaked guy)
Don't worry about losing any battles here; they will NOT result in a Game Over!
If you have done everything right, you will find a sparkly on the ground in the
Break Room. Talk to it to find the REACH AUGMENT. Don't do anything with this
one for now.
Once you have obtained the Augment, head back to the Lali-ho Pub.

== Lali-ho Pub ==
Exit to the south.

== Weapons & Armor ==


You'll find a path in the northwest corner of this room. Take it and follow the
stairs.

== Dwarven Castle - B1 ==
Circle around and look inside all the pots for a GYSAHL GREENS, GYSAHL GREENS
and another GYSAHL GREENS. Farther to the west you'll see a patch where you can
summon the Fat Chocobo. Since you have four out of your final five characters
in your party right now, now is a prime time to train Whyt. :)
From the Fat Chocobo, head west and talk to the dwarf. He'll move and you can
head into the north door.

== Dwarven Castle - B2 ==
If you look at the map, you can see three chests just south of you. Head to
them and take the COTTAGE, COTTAGE and COTTAGE. Now head to the southwest
corner and take the stairs

== Dwarven Base ==
Just southwest of where you enter, you'll find a blue colored floor and a gray-
colored strip to the north of that. Walk along that strip and you'll be stopped
along the way by an invisible chest containing a BOMB FRAGMENT.
The back exit is on the southwest side of this area.
That's all the treasures in here!

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D W A R V E N C A S T L E A F T E R M A T H |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 30-34 | ^[WALK.354] |
| | O---------------------------O---------------O
O----------O
~ Say it with me! One... Two... Three... LALI-HO! ~ Dwarven Guard
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
NOTE: This section covers the shopping aspect of the Dwarven Castle. If you
want the treasures (even though you should already have them all), skip back to
the previous section.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 600 Gil |
O-----------------------------O-----------------------------O------------------O
| Dwarven Axe ......... 15000 | Flame Shield ......... 1250 |
| Great Bow ............ 2000 | Flame Mail .......... 20000 |
| Blinding Arrows ...... 1000 | Sage's Miter ......... 2000 |
| Flame Sword ......... 14000 | Sage's Surplice ...... 1200 |
| Flame Lance ......... 11000 | Rune Armlet .......... 2000 |
| Power Bow ............. 700 O-----------------------------O
| Iron Arrows ............ 50 |
| Holy Arrows ........... 500 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Sundries (left) | Sundries (right) |
O-----------------------------O-----------------------------O
| Gysahl Greens .......... 50 | Potion ................. 30 |
| Bomb Fragment ......... 200 | Hi-Potion ............. 150 |
| Zeus's Wrath .......... 200 | Phoenix Down .......... 100 |
| Antarctic Wind ........ 200 | Cottage ............... 500 |
| Bestiary ............... 50 | Remedy ................ 500 |
| Gnomish Bread ......... 100 | Cross ................. 100 |
| Emergency Exit ........ 200 | Echo Herbs ............. 30 |
O-----------------------------O-----------------------------O
Before we get started, you can give the Draw Attacks Augment to Cecil. You can
put it it in place of Cover since it works in the same manner but directs all
attacks to Cecil. You should also have Bluff and Fast Talker. Both should go to
Rydia straight away since 1) Rydia be with you for the rest of the game and
2) Rydia will make VERY good use of both. Equip them on her and drop her Attack
option (seriously, she shouldn't even be bothering with in the first place).
Believe it or not, Rydia comes with some pretty sweet equipment that already
boosts her Intellect and Spirit.
If you followed the previous section, you have a Dwarven Axe (which should go
to Cecil or Kain), the Power Armlet (which should go to Kain) and the Black
Belt Gi (which should go to Yang).
Rydia comes with a Rune Armlet but Rosa and Yang can both benefit from another.
Purchase two of those. The Flame equipment might seem tempting but you get much
better stuff for Cecil later so his old Flame equipment can go to Kain.
For weapons, hold off on everything (for now). You get better stuff later on so
you might as well save your Gil. The only thing I would recommend is the set of
Blinding Arrows to complete the Arrow set.
Other than that, simply resupply your Sundries and exit out the back way.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D W A R V E N C A S T L E A R E A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 32-36 | ^[WALK.355] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Dwarven Castle region.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 064 Fell Turtle 36 3570 14280 184 Ice Mythril
Shield
___ 072 Hornworm 48 3151 6500 165 None Potion
___ 074 Armadillo 40 1114 2228 58 None Diet Ration
___ 078 Goblin Captain 29 1127 3381 59 None Potion
___ 081 Magma Tortoise 37 3777 15108 194 Ice Mythril
Shield
___ 085 Black Lizard 40 2692 5384 137 None Gold Needle
I highly suggest you spend some time and level up here. All of your characters
(especially Rydia) will benefit from it.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T O W E R O F B A B I L |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 35-40 | ^[WALK.356] |
| | O---------------------------O---------------O
O----------O
YANG WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE STOPPING THE CANON.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Icebrand |
| ____ Hi-Potion | ____ Ice Lance |
| ____ Hi-Potion | ____ Cat Claws |
| ____ Ether | ____ Killer Bow |
| ____ Phoenix Down | ____ Ice Shield |
| ____ Emergency Exit | ____ Green Beret |
| ____ Antarctic Wind | ____ Ice Armor |
| ____ Arctic Wind O-----------------------------O
O-----------------------------O
The Tower of Babel is northwest from the Dwarf Castle. There's really only one
main path to follow, so take it. Once you see the tanks and watch the scenes
that ensue, you'll know you're close. If you're lost, simply use the mini-map
on the bottom screen and follow it to the north end of the map.

X # Monster Lv HP EXP Gil Weakness Steal


--------------------------------------------------------------------------------
___ 024 Leshy 19 130 480 10 Fire Potion
___ 071 Ironback 40 2166 6498 112 None Mythril
Shield
___ 074 Armadillo 40 1114 2228 58 None Diet Ration
___ 078 Goblin Captain 29 1127 3381 59 None Potion
___ 081 Magma Tortoise 37 3777 15108 194 Ice Mythril
Shield
___ 083 *Security Eye 39 2432 4864 124 Lit Siren
___ 084 Chimera 33 2389 7167 123 None Fire Arrows
___ 085 Black Lizard 40 2692 5384 137 None Gold Needle
___ 086 Stone Golem 43 8721 26163 440 None Hi-Potion
___ 087 Naga 41 2161 4322 110 None Antidote
___ 088 Evil Doll 42 1319 2836 73 None Decoy
___ 089 Flamehound 45 4151 12453 212 Ice, Water Fire Arrows
___ 091 White Mousse 43 1012 2222 58 Ice Potion
___ 092 Medusa 37 2612 5284 134 None Gold Needle
___ 093**Mystery Egg 44 10000 1 1 None None
___ 094 Skuldier 40 2512 5024 128 Fire, Holy, Iron Gloves
Cure
___ 096 Steel Golem 40 6630 19890 336 Ice Gaia Hammer
*The Security Eye enemy isn't a huge threat on its own but it will call a much
more powerful enemy when you attack it. To defeat it easily, just have Yang use
Focus twice (or three times) and then attack.
**The Mystery Egg is harmless on its own but will hatch into something else
when attacked.
This area has lots monsters that are also extremely powerful. Do NOT be afraid
to run if you think you're in a pinch.
The Tower of Babel is where Golbez is holding his 7 Crystals. The time has come
for you to strike and take them!

== Tower of Babil - B13 == [100% Bonus - 5 Antarctic Winds]


Head north and when the path splits, head to the northwest corner. You'll find
an EMERGENCY EXIT. South of there you'll find a HI-POTION. Head back north and
all the way west to find an ETHER. The path to the next floor is on the north
end of the map.

== Tower of Babil - B12 == [100% Bonus - 3 Arctic Winds]


Head west and pick up the GREEN BERET (put it on Yang immediately for sexy
results). Head all the way south and enter a door at the south end of the area.
Enter the room and HEAL UP. Take the ICEBRAND and be prepared to face off with
a Security Eye.
Once you get the Ice Brand, equip it immediately. It has a lower attack power
than the Dwarven Axe but it will work against the weakness of the Flame Hound
(which is probably the nastiest monster here).
Back outside, head northeast to find two doors. Take the right one (farther to
the east). Inside, you'll face another Security Eye as you pick up the ICE
LANCE. Head back outside and enter the west door to head to the next floor.

== Tower of Babil - B11 == [100% Bonus - 1 White Fang]


Head west and pick up the CAT CLAWS (equip them immediately). Head all the way
east and follow the path south to find a HI-POTION. Circle back around and head
south to find two doors and a PHOENIX DOWN. Take the treasure and head into the
east door.

== Tower of Babil - B10 ==


Follow the path to find a KILLER BOW and an ANTARCTIC WIND. Backtrack to the
previous floor.

== Tower of Babil - B11 ==


Take the east door to the next floor.

== Tower of Babil - B10 == [100% Bonus - 5 Hi-Potions]


Head straight west and enter the door to find a Save Point. Back outside, head
north and east across the bridge. Farther east, enter the door and take the ICE
SHIELD (guarded by a Security Eye). Head back outside and south to find two
doors. The east door contains nothing and gives no map completion, so skip it.
The west door contains an ICE ARMOR (again, guarded by a Security Eye). Head
back outside and all the way north. Follow the bridge west and up to the next
floor.
== Tower of Babil - B9 == [100% Bonus - 5 Remedies]
Circle around south and head north to take the ARCTIC WIND. Head south and take
the path north for map completion points (keep this area in mind as well).
Backtrack onto the main path and continue east. When the path splits, head east
to pick up a HI-POTION. Return to the main path and head north to reach the
next floor.

== Tower of Babil - B8 == [100% Bonus - N/A]


NOTE: You can't complete this map on this run. You'll return to the Tower of
Babil later and can do so then.
Head west into the next area.

== Tower of Babil - B7 == [100% Bonus - N/A]


NOTE: You can't complete this map on this run. You'll return to the Tower of
Babil later and can do so then.
Head southeast and take the door to find a Save Point. Back outside, head back
to the entrance of this floor and head south to pick up a DRY ETHER and east to
enter the door to the next area.

== Tower of Babil - B6 ==
Head southwest and follow the path north. Make sure your team is at full health
because you'll watch a scene with Dr. Lugae and face:
O--------------------------------------------------O
| #175 - Doctor |
O---------------------O----------------------------O
| Level ........ 41 | Weakness |
| HP ......... 5872 | None |
| EXP ....... 17913 | |
| Gil ........... 0 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
O--------------------------------------------------O
| #176 - Barnabas |
O---------------------O----------------------------O
| Level ........ 41 | Weakness |
| HP ......... 9664 | Lightning |
| EXP ....... 28992 | |
| Gil ........... 0 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
After some initial confusion on who he should attack, Barnabas will attack your
team with his physical attack (which sometimes causes Confuse). The Doctor will
mutter something about oil and use Restore on Barnabas.
The first thing you'll want to do is cast Slow on Barnabas and the Doctor. That
is about the only weakness they have that you can easily exploit. After that,
cast Protect on your team and Blink if you want more protection.
Have everyone attack Barnabas and avoid the Doctor. Rydia should cast Thundara,
Kain should Jump, Yang Focus and attack, Cecil attack and Rosa either Aim or
attack (or Defend if you have neither one equipped).
If you take out the Doctor and leave Barnabas, he will self-destruct and cause
massive damage on one character. If you defeat both within moments of each
other, you can skip the next phase here. If you defeat Barnabas and leave the
Doctor (like I said you should), the Doctor will control Barnabas himself to
create:
O--------------------------------------------------O
| #177 - Barnabas-Z |
O---------------------O----------------------------O
| Level ........ 41 | Weakness |
| HP ......... 9036 | Lightning |
| EXP ....... 36144 | |
| Gil ........... 0 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Barnabas-Z is a separate Bestiary entry, so you'll want to get this one if you
are looking to complete it. Barnabas-Z is just a stronger version of the
original Barnabas.
Start by recasting Slow on Barnabas-Z; you may also want to cast Blink on some
of your teammates. Try healing your team in the meanwhile (HP and MP) because
there's no downtime between this battle and the next. The Doctor will use Self-
Destruct eventually and the battle will complete.
---
After a scene, Dr. Lugae will initiate another fight:
O--------------------------------------------------O
| #178 - Dr. Lugae |
O---------------------O----------------------------O
| Level ........ 41 | Weakness |
| HP ........ 12642 | Lightning |
| EXP ....... 50568 | |
| Gil ....... 12000 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Dr. Lugae uses this nasty thing called Reversal Gas. When it's in effect it
causes healing spells and items to damage you and damaging spells to heal you.
He can also use Restore on your team while Reversal Gas is in effect (causing
damage to your team). His Beam attack can cause major damage (we're talking
1800+ damage here) to one character. Lastly, Dr. Lugae can also use Sleeping
Gas on a character; he can also use it as a Counter.
The FIRST thing you want to do is cast Slow on Dr. Lugae (I shouldn't have to
tell you this since it should be a given by now). You should also cast Protect
and Shell on your team.
When Reversal Gas is in effect, use Cure-type spells to harm Dr. Lugae and
damage spells to heal your team. KEEP IN MIND that elemental weapons will act
as their respective element and heal Lugae if Reversal Gas in in effect. So you
may want to switch Cecil to the Dwarven Axe if you want him to attack. When
Reversal Gas is NOT in effect, have at it like you would a normal boss battle.
Have Rosa Cure you and Rydia cast Thunder.
Yang probably has the Cat Claws and the Faerie (or Hell) Claws equipped; this
means he has no element on him. Have him Focus three times and attack for some
nice damage.
Cecil and Kain should probably act as your backup and have them administer the
Hi-Potions and Ethers as you see fit (except when Reversal Gas is in effect due
to the fact that they will cause damage to their respective stat).
If you're in a pinch, use an Elixir on Dr. Lugae when Reversal Gas is in effect
for an instant 9999 damage. The final 2643 damage shouldn't be too hard to deal
with.
---
After the battle completes, you'll get LUGAE'S KEY. Head back to the entrance
of this area and back downstairs (Save if you need). I'm not going to write the
next few floors but I will meet you back at B9.

== Tower of Babil - B9 ==
YANG IS GOING TO LEAVE SOON. UNEQUIP HIM BEFORE ENTERING THE CENTER AREA.
The doorway in the middle can be unlocked using Lugae's Key. However, before
doing so, make sure you unequip Yang and check to see if he has two Augments (I
had you give him Recall and Last Stand).
Once you enter the room, you'll fight three Goblin Captains, which are NOT hard
by any standard (seriously, if you get beaten by them, I would seriously
question how you even got THIS far in the game considering you've probably
fought some already). Take them down and watch the next scene.
There's nothing else to do except exit this area. The hard way, of course. I'm
not going to write out all the sections since it's just redundant (I mean, you
found your way up; you should be able to find your way back down, right?). I'll
meet you back at the basement (B13).
If you're REALLY having trouble, here's the quick version. On B9 head to the NW
corner. On B10, it's the 2nd door from the left on the lower row of doors. On
B11, head to the middle. On B12, go north.

== Tower of Babil - B13 ==


Head south to watch a scene and you'll eventually regain control of the
Enterprise.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N C A S T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 35-40 | ^[WALK.357] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Airship Hook | ____ None |
O-----------------------------O-----------------------------O
You'll reappear right outside of Agart, so head north to find Castle Baron.
In case you don't know, Cid's men are the ones wearing blue outfits with brown
overalls. They're on the east side of Castle Baron. Talk to either one and a
scene will occur. You now have the hook attached to the Enterprise.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A V E O F E B L A N |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 38-42 | ^[WALK.358] |
| | O---------------------------O---------------O
O----------O
~ Pitiful. Allow me to show you true flame. ~ Rubicante
NOTE: If you've been following this document, you already have every treasure
from Eblan Castle. If you don't, you can skip back to section [WALK.261] and
pick them up now. Don't forget your carat!
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | None |
| ____ Potion O-----------------------------O
| ____ Hi-Potion |
| ____ Hi-Potion |
| ____ Hi-Potion |
| ____ Dry Ether |
| ____ Elixir |
| ____ Elixir |
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Gold Needle |
| ____ Remedy |
| ____ Tent |
| ____ Cottage |
| ____ Ninja Sutra |
| ____ Vampire Fang |
| ____ Spider Silk |
| ____ Bomb Core |
| ____ Silver Hourglass |
| ____ Shuriken |
| ____ Shuriken |
O-----------------------------O
Before you can venture to the Cave of Eblan, you need to go pick up the hover-
craft. In case you forgot where you left it, it's far northeast of Baron, just
outside of Mt. Hobs. In case you forgot where Mt. Hobs is, look for the only
hovercraft-looking item on the bottom screen map (seriously, it's big and tan
and looks like a hovercraft).
After you pick up the hovercraft, it's easiest to just head northwest from Mt.
Hobs to get to Eblan. You can head northwest from Mt. Hobs until you hit the
Mysidia area by Mt. Ordeals and then east to reach Eblan
At any rate, land the hovercraft and then the Enterprise. Take the hovercraft
west across the rocks until you see an opening. Land the hovercraft right out-
side of the cave entrance and enter the cave.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 024 Leshy 19 130 480 10 Fire Potion
___ 055 Cave Bat 29 334 1002 18 Holy Potion
___ 071 Ironback 40 2166 6498 112 None Mythril
Shield
___ 093 *Mystery Egg 44 10000 1 1 None None
___ 094 Skuldier 40 2512 5024 128 Fire, Holy, Iron Gloves
Cure
___ 095 Blood Bat 40 1491 2982 77 Fire Potion
___ 096 Steel Golem 40 6630 19890 336 Ice Gaia Hammer
___ 103 Lamia 39 7480 22530 379 None Lamia Harp
*The Mystery Egg is harmless on its own but will hatch into something else when
attacked.

== Cave of Eblan - B1 == [100% Bonus - 3 Bacchus's Wines]


Follow the path south and once you reach the southwest corner you'll see an
entrance to another area. Don't take it quite yet. Follow the path west and
around. When you are posed with a north-south break, head south to take a free
VAMPIRE FANG. Head north and down into the water. It seems like it leads to a
dead end. However, if you head west you can slip through the wall. It will lead
you to the SHURIKEN and the REMEDY available.
Head back to the southwest corner of the area.

== Eblan ==
Down here you'll find the Eblan settlement. They've retreated to this location
because their castle was destroyed. You'll also find some shops here:
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 700 Gil |
O-----------------------------O-----------------------------O------------------O
| Power Staff .......... 2000 | Ice Shield .......... 10000 |
| Icebrand ............ 26000 | Ice Armor ........... 25000 |
| Ice Lance ........... 21000 | Black Robe .......... 10000 |
| Kunai ................ 4000 O-----------------------------O
| Boomerang ............ 3000 |
| Killer Bow ........... 3000 |
| Poison Arrows ....... 1000 |
| Shuriken .............. 650 |
O-----------------------------O
O-----------------------------O
| Sundries |
O-----------------------------O
| Gold Needle ............ 80 |
| Maiden's Kiss .......... 60 |
| Mallet ................. 80 |
| Diet Ration ........... 100 |
| Echo Herbs ............. 50 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Cross ................. 100 |
O-----------------------------O
If you want some better armor, you could purchase it here. However, the only
thing you shouldn't have (if you've been following this document) is the Black
Robe (which isn't as good as the Luminous Robe Rydia has).
In the Weapons department, you probably don't have a Power Staff, Kunai,
Boomerang, Poison Arrows and maybe one Shuriken. Edge comes with two Kunai and
a Boomerang will actually decrease his fighting ability (although you do get a
+1 to speed over the Kunai). I suggest skipping the Boomerang. You might want a
set of Poison Arrows and stock up on some Shurikens just because they rock.
Other than that, there's nothing else worth buying.
In the Inn (the far right room), you can find a NINJA SUTRA in the dresser to
the left of the Innkeeper. In the Infirmary (the far left room), you can find a
POTION in the pot next to the entrance and another POTION in the fireplace at
the far end of the room.
Rest up and restock if you need and then move on. Take the second doorway from
the left.

== Cave of Eblan - First Passage ==


Head east to find an ETHER and then continue on north. Pick up a TENT but don't
enter the next area yet. Head south and you'll see a small V-shape in the wall.
If you enter it, it will lead you around to a chest containing a HI-POTION. Now
you can head north into the next area.

== Cave of Eblan - Second Passage ==


Head south to gain a small map completion, then head northeast. You'll head up
some steps to find a BOMB CORE (the other treasure will come later). Head south
to enter the next area.

== Cave of Eblan - First Passage == [100% Bonus - 3 Hermes Sandals]


Take the HI-POTION, COTTAGE and HI-POTION out of the chests. Just north of the
two right chests you'll find a secret passage to the east that will lead you to
an ELIXIR and an ELIXIR. Backtrack outside and make your way south until you
descend a set of steps. To the east you'll find three chests containing a
SILVER HOURGLASS, PHOENIX DOWN and PHOENIX DOWN. Continue west to find a SPIDER
SILK. Backtrack to the previous chests and continue north.

== Cave of Eblan - Second Passage == [100% Bonus - 3 Decoys]


Go northwest to find a SHURIKEN and a GOLD NEEDLE. Backtrack to the entrance
and head northeast into a room. Inside, you'll find a Save Point and a chest to
the far east. If you take it, you'll be ambushed by two Steel Golems (which you
shouldn't have problems fighting since they're a normal encounter here). After
you defeat them, head back out the door and continue north.
Soon after, you'll watch a scene with Edge and Rubicante. It's scripted so
don't bother worrying about controlling Edge. After another scene, he'll join
your party.
If you've been following this document, you have the Reach Augment. I suggest
you give it to Edge right now and put him in the back row. Due to his lower
Defense rating, Reach will allow him to act like a front row fighter and still
benefit from the back row. Here's how I have my setup:
Rydia
Cecil
Rosa
Kain
Edge
Once you're good to go, head southwest from where you met Edge. There's a small
passage in the wall where you can pick up a DRY ETHER. Return to where you met
Edge and head north to continue.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T O W E R O F B A B I L |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 38-42 | ^[WALK.359] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Ogrekiller |
| ____ Unicorn Horn | ____ Ashura |
| ____ Lilith's Kiss O-----------------------------O
| ____ Silver Hourglass |
| ____ 10000 Gil |
O-----------------------------O
You'll reach this area right after the Cave of Eblan.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 024 Leshy 19 130 480 10 Fire Potion
___ 071 Ironback 40 2166 6498 112 None Mythril
___ 074 Armadillo 40 1114 2228 58 None Diet Ration
___ 085 Black Lizard 40 2692 5384 137 None Gold Needle
___ 090 Flame Knight 45 2851 8553 147 Ice, Water Flame Lance
___ 091 White Mousse 43 1012 2222 58 Ice Potion
___ 092 Medusa 37 2612 5284 134 None Gold Needle
___ 093 *Mystery Egg 44 10000 1 1 None None
___ 094 Skuldier 40 2512 5024 128 Fire, Holy, Iron Gloves
Cure
___ 095 Blood Bat 40 1491 2982 77 Fire Potion
___ 096 Steel Golem 40 6630 19890 336 Ice Gaia Hammer
___ 097 Coeurl 42 2015 6165 107 None Unicorn Horn
___ 098 Sorcerer 41 1700 3598 92 None Healing
Staff
___ 099 Mad Ogre 42 6812 20436 345 None Bacchus's
Wine
___ 100 Lamia Matriarch 46 3781 11433 195 None Lamia Harp
___ 101 Mythril Golem 47 9869 29607 498 None Mythril Knife
___ 102 Storm Anima 40 4760 9560 241 Holy Thunder
Arrows
___ 103 Lamia 39 7480 22530 379 None Lamia Harp
___ 104 Ghost Knight 40 3571 7142 181 Holy Tent
___ 105 Balloon 39 2624 5248 133 None Bomb Fragment
*The Mystery Egg is harmless on its own but will hatch into something else when
attacked.
Monsters that were previously bosses in become regular enemies here, so keep a
close eye on your team's health.

== Tower of Babil - B1 == [100% Bonus - 5 Bomb Fragments]


Head north and Edge will use his madd Ninja skillz to get you inside. From the
point where you appear, head slightly northwest to take the UNICORN HORN. From
there, start following the path. When you reach the door, don't go inside quite
yet. Head farther east and follow the path to take the SILVER HOURGLASS.
Backtrack and enter the door.

== Tower of Babil - B2 == [100% Bonus - 3 Bomb Cranks]


Head east and follow the path. When you're on the north side of this room, keep
an eye out for a bridge south. Take it and fight the monsters in the chest for
the OGREKILLER axe, which either Kain or Cecil can equip (the choice is yours).
Backtrack onto the path and continue following it. You'll eventually run into a
door, which you should enter.

== Tower of Babil - B3 ==
Follow the path and skip the first door (for now). Continue on and take the
LILITH'S KISS. Now you can backtrack and take the doorway.

== Tower of Babil - B4 ==
Start by going west to pick up map completion points. Continue east and follow
the path around. You'll run into a west-south split so go south to take the
ASHURA from the chest (and equip it on Edge immediately). Backtrack to the
split and head west to the next floor.

== Tower of Babil - B3 == [100% Bonus - 1 Red Fang]


Head northeast and when the path breaks, head south for map completion. Back-
track and continue east. The first door houses a Save Point and the second door
leads to the next floor.

== Tower of Babil - B4 == [100% Bonus - 3 X-Potions]


Head northwest to the next floor.

== Tower of Babil - B5 == [100% Bonus - 1 Elixir]


Head southwest and when the path splits to the north, continue west to find a
chest with 10000 GIL. Before you move any farther, make sure you don't have
Ice-based weapons on Cecil or Kain. You should have one Dwarven Axe and one
Ogrekiller by now so I suggest you put those on instead. Once you're confident
in your equipment, head up the middle to face an encounter with two very
special people (just so you know, they're both actually Bestiary entries #179
and #180).
The main point of the battle is to survive and wait until the enemies break
free and are able to speak on their own. Until then, use all the MP you want
since it'll all be resotred. However, don't bother using any items. Once the
enemies speak to Edge, you'll watch a scene and face:
O--------------------------------------------------O
| #181 - Rubicante |
O---------------------O----------------------------O
| Level ........ 42 | Weakness |
| HP ........ 24000 | Ice Water |
| EXP ...... 120000 | |
| Gil ....... 13000 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | Fire |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Rubicante's main pattern is to open his mantle and use Inferno; he will then
close it and attack you physically. He also uses Counter:Fira to most attacks
and Counter:Blizzara to heal himself when his mantle is closed. Inferno is the
nastiest attack Rubicante uses but the good news is that you don't have to see
it once. Have Edge Steal from Rubicante when his mantle is open and he'll close
it automatically.
As usual, hit Rubicante with Slow and your own team with Protect/Shell. Rosa
should stick to healing duty and use Pray at times to try and alleviate the
strain on Rydia's MP. Rydia should start by using Bio to hit Rubicante with Sap
and then Bluff+Quake (which doesn't seem to invoke Counter:Fira). Using any
Summon while Rubicante's mantle is closed will result in Rubicante using
Counter:Blizzara on himself.
Also, feel free to use Blink or Haste to help yourself along. If you use both
spells on Rydia, she'll be able to dodge easier and obtain turns faster.
Kain should Cry and then Jump. Cecil should Cover whomever needs it (in my
case, Rydia was being targeted by Rubicante). If you need to switch either Kain
or Cecil to healing duty, do so. I suggest Edge always remain on standby in
case he needs to Steal. If you absolutely need to switch Edge to help with your
Hi-Potion distribution, you can do so.
The biggest catch is to keep Rubicante's mantle CLOSED. Counter:Fira can be a
nasty counter but it always targets the team so you should be okay on healing.
O---------------O
/ Don't Quote Me! \
O-O-------------------O--------------------------------------------------------O
| Rubicante is scared of Edge stealing his manhood. Take advantage of that |
| fact. |
| |
| User: modest_boy |
O------------------------------------------------------------------------------O
---
After the battle, Rubicante will give his parting words and a scene will ensue
(Like how the cavalry arrives AFTER the battle? Bastards.). Once you regain
control, head north into the next room.

== Crystal Chamber ==
It's a trap! </Ackbar>

== Tower of Babil - B6 ==
Head south into the doorway.

== Tower of Babil - B7 == [100% Bonus - 1 Elixir]


Follow the straight path to the next area.

== Tower of Babil - B8 == [100% Bonus - 2 Ethers]


Follow the path and once it splits, head east and follow the path, picking up
the HI-POTION along the way. Then head west and into the next area.
In this area, you'll commandeer an enemy airship, which Edge will dub the
"Falcon". So now you have yourself a nifty new airship. Unfortunately, you
can't fly the Falcon over lava, so head to the Dwarf Castle. There's someone
waiting there for you.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D W A R V E N C A S T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 38-42 | ^[WALK.360] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Luca's Necklace | None |
| ____ Analyze Augment O-----------------------------O
O-----------------------------O
From the Babel Tower, you'll have to head straight south and then directly east
to reach the Dwarf Castle. Keep in mind that you won't be able to fly over the
lava freely ... yet.
Report to King Giott immediately to obtain LUCA'S NECKLACE, which is the key
you require to get into the Sealed Cave.
You should have all the treasures from before, so just head to the Infirmary
and you'll see *gasp* Cid! He'll put Mythril on your ship so you can fly
anywhere in the Underworld! Awesome, eh?
After the scene, Cid will give you some new Augments! He'll always give you the
ANALYZE AUGMENT and that'll be it if you've been following this document. If
you did give him more, he'll give you Upgrade (for 1 Augment) and Adrenaline
(for 2 Augments).
Right now though, you should only get Analyze. Sit on it for now but you can at
least take off in the Falcon. :)

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O-----------------------O---------------------------O---------------O
| | |/\| | | | Recommended Level : 38-42 | ^[WALK.400] |
| | | | O---------------------------O---------------O
| |__/\__| |
| |
O----------O
Read this carefully because it's important: EVERYTHING IN THIS SECTION IS
OPTIONAL. If you don't want to do it, you can skip ahead to section [WALK.450]
(without neglecting the carat, but you'd think it would be a given in THIS
document by now, right?) and continue on with your quest; I placed all of this
here because this is the prime time to perform these tasks. Keep in mind that
you'll most likely want Rosa to be level 38 or higher because she'll gain the
handy "Float" spell (which she might already have). Unless you want to move on
to the final Dark Crystal now, keep reading. :)
Here's the outline of what events will occur in this section:
1) Head to Tomra for treasure and new shops
2) Speak to Kokkol and learn of his grand dream
3) Make your way through the Sylph Cave for free loot
3) Make your way through the Passage of the Eidolons for free loot
4) Fight your way through The Feymarch for two new summons

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T O M R A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 38-42 | ^[WALK.401] |
| | O---------------------------O---------------O
O----------O
~ Lali-ho? 'Fraid not, lad. The dwarves of Tomra say hi-ho! ~ Tomra denizen
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Dry Ether | None |
| ____ Phoenix Down O-----------------------------O
| ____ Bomb Fragment |
| ____ Antarctic Wind |
| ____ Zeus's Wrath |
| ____ Gaia Drum |
| ____ Bomb Core |
| ____ Bestiary |
| ____ 2000 Gil |
O-----------------------------O
Tomra is southwest of the Dwarf Castle. It's is a fairly sizeable town sitting
in the middle of nowhere. Just so you know, the Sealed Cave is on the same
patch of land as Tomra.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 300 Gil |
O-----------------------------O-----------------------------O------------------O
| Ashura ............... 7000 | Diamond Shield ...... 15000 |
| Chain Whip ........... 6000 | Diamond Helm ........ 10000 |
| Ogrekiller .......... 25000 | Diamond Armor ....... 30000 |
| Killer Bow ........... 3000 | Diamond Gloves ....... 5000 |
| Silencing Arrows ..... 1000 | Gold Hairpin ........ 20000 |
| Shuriken .............. 650 | Diamond Armlet ....... 4000 |
O-----------------------------O-----------------------------O
O-----------------------------O
| Sundries |
O-----------------------------O
| Gaia Drum ............ 3000 |
| Stardust ............. 4800 |
| Lilith's Kiss ........ 1200 |
| Vampire Fang .......... 550 |
| Spider Silk .......... 1000 |
| Silent Bell .......... 1000 |
| Bronze Hourglass ..... 7200 |
O-----------------------------O
Welcome! To lali-ho land! Err . . . hi-ho land!
From the entrance, you'll see a building to the northwest. Follow it around on
the west side and in the small hole where the buildings connect you can find a
BOMB CORE. Inside the Inn, you'll find a GAIA DRUM stashed away on the left-
side beds. On the northeast corner of town you'll find a PHOENIX DOWN. The last
set of treasures is found in the building on the northwest side. You can find a
ZEUS'S WRATH, BOMB FRAGMENT, DRY ETHER, 2000 GIL, BESTIARY and an ANTARCTIC
WIND.
Tomra is filled with superior equipment compared to your current equipment.
Case in point, the Armorer. The Diamond equipment is better than the Mythril
you've been able to buy so far, and it even has Lightning resistance. If you
can afford it, you may want to at least get a set for Cecil, and Kain if you
really have Gil to burn. However, Kain will leave your party after you obtain
the last Crystal, so just a forewarning there.
Chances are you have most of the weapons available in one form or another. You
may want to pick up a Chain Whip due to its damage increase; however it will
also drop Rydia's Spirit and Intelligence by 1 (compared to her normal Whip).
Also, Shurikens are incredibly cheap. Once you're finished with shopping, I
suggest you spend the rest of your Gil on Shurikens.
Also, there's some VERY awesome items in Tomra (a significant change from prior
versions of FINAL FANTASY IV). Every single one of these items has a pretty
decent use all throughout the game. I suggest you feel free to purchase however
many you wish of each. I'd lean more towards Stardusts (which will have their
use later), Lilith's Kisses and and Bronze Hourglasses.
Buy whatever equipment you wish and then head out.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | K O K K O L ' S F O R G E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 38-42 | ^[WALK.402] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Remedy | None |
| ____ Soma Drop O-----------------------------O
| ____ Excalibur |
O-----------------------------O
Kokkol's Forge is located just east of Tomra. I put it here simply so you know
where it is (and it'll show up as a blip on the minimap).
Head inside Kokkol's Forge and head to the left side of the area (since this
area is bent, it'll be on the top-left). One of the crates will reveal a REMEDY
for you. Head upstairs and look in the bookcase for a SOMA DROP. Talk to Kokkol
lying in bed and he'll mutter something about adamantite.
Keep this adamantite in mind since you'll be getting some later. It'll come in
handy for later when you actually get some.
There's nothing else to do here so head on out when you're ready.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | S Y L P H C A V E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 40-44 | ^[WALK.403] |
| | O---------------------------O---------------O
O----------O
MAKE SURE THAT ROSA IS AT LEVEL 38 OR HIGHER.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Avenger |
| ____ Hi-Potion | ____ Mage Masher |
| ____ Ether | ____ Kiku-ichimonji |
| ____ Ether | ____ Faerie Rod |
| ____ Elixir | ____ Aura Staff |
| ____ Maiden's Kiss | ____ Elven Bow |
| ____ Maiden's Kiss | ____ Medusa Arrows |
| ____ Maiden's Kiss | ____ Angel Arrows |
| ____ Remedy | ____ Moonring Blade |
| ____ Cottage O-----------------------------O
| ____ Emergency Exit |
| ____ Golden Apple |
| ____ Soma Drop |
| ____ Red Fang |
| ____ White Fang |
| ____ Blue Fang |
| ____ Arctic Wind |
| ____ Bomb Core |
| ____ Bestiary |
| ____ 2000 Gil |
| ____ 1000 Gil |
O-----------------------------O
The Sylph Cave is on the far northwest corner of the Underworld. Once Rosa has
Float (to make this area much easier), feel free to head inside.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 075 Tunneler 40 1114 2228 58 None Spider Silk
___ 107 Bog Witch 52 5211 10620 268 None Maiden's Kiss
___ 108 Bog Toad 56 1600 3200 83 Ice Maiden's Kiss
___ 109 Evil Dreamer 51 4721 9502 240 None Potion
___ 110 Elder Treant 62 6715 13430 339 Fire Diet Ration
___ 111 Malboro 50 7140 14280 360 Fire Remedy
Keep in mind that these enemies are at a significantly higher level than you.
You may want to treat every battle as a boss battle just to be safe.
ON EVERY FLOOR, YOU SHOULD CAST FLOAT ON YOUR TEAM TO PREVENT TAKING DAMAGE ON
THE GROUND.

== Sylph Cave - B1 ==
Head straight east to nab an ANGEL ARROWS and a BESTIARY. You can't get the
third chest yet so circle around southwest and enter the door.

== Sylph Cave - B2 ==
For map completion, circle around (skip the doorway for now but complete it on
the map) and return to the entrance. Then head south and into the next area.

== Sylph Cave - B1 ==
Head east and use the Save Point if you need (keep in mind that if you use a
Tent or Cottage, you must re-apply Float). The upper path might seem like it
leads to a dead end but you can slip into the east wall and head north to take
the ELVEN BOW. Return to the entrance of this area and head west past another
exit and you'll reach two chests containing a COTTAGE and 1000 GIL. Return to
the exit you just passed and enter it.

== Sylph Cave - B2 ==
Head north and take the first door you see.

== Sylph Cave - B1 == [100% Bonus - 1 Silver Apple]


If you've been completing maps as much as possible, you'll complete this one by
simply heading north.
To the north, you'll find a stash of chests containing an ARCTIC WIND, GOLDEN
APPLE, SOMA DROP, ETHER and HI-POTION. Return to the previous floor.

== Sylph Cave - B2 ==
Head north but don't take the next exit yet. There's a passage in the east wall
that you can take to find a MAGE MASHER (guarded by some monsters). Once you
grab that, return to the exit you were about to enter and take it.

== Sylph Cave - B3 ==
Circle around to the west and take the ELIXIR from the chest (yeah, I know you
can just take the wall entrance but you'll complete more map with my method).
Continue south until you see a small house. Enter it.
Inside you'll find Yang! Unfortunately, he won't wake up (but we'll be fixing
that later). Talk to the Sylphs and take the AURA STAFF and KIKU-ICHIMONJI from
the chests. Head into the northeast stairs and do so again for a free trip out.
Rest up and save, then turn right back around and head back in.

== Sylph Cave - B1 ==
Head straight south and into the next area.

== Sylph Cave - B2 ==
There's a passage to the northwest that I had you skip before. Take it now.

== Sylph Cave - B3 ==
Head south and around to find three chests. They contain a HI-POTION, MAIDEN'S
KISS and a FAERIE ROD. Backtrack to the entrance of this floor but keep an eye
out because just south of the entrance there's a hidden path in the wall that
leads east. If you take it, you'll find a doorway that you can take.

== Sylph Cave - B2 == [100% Bonus - 1 Silver Apple]


Head east and when the path splits, head west to find a REMEDY, BOMB CORE, 2000
GIL and 3000 GIL. Continue on the main path to find a larger area with a
MAIDEN'S KISS, ETHER, MAIDEN'S KISS and EMERGENCY EXIT. Jump in the hole to the
west.

== Sylph Cave - B3 == [100% Bonus - 1 Silver Apple]


Head straight north. Even though it seems to lead to a dead end, you can slip
into the west wall and find a portal at the other side. Take it.

== Sylph's Cache ==
Every chest here is guarded by a monster-in-a-box. However, you can still take
the RED FANG, WHITE FANG, BLUE FANG, MOONRING BLADE, AVENGER and MEDUSA ARROWS
from them. All the encounters in the chests are enemies you've been fighting
normally throughout this dungeon.
One thing I like to note is that if you've invested in Bronze Hourglasses, you
have made a very wise choice. All the enemies here can be Stopped by it. So go
ahead and use one and laugh you defeat the enemies while they are able to do
absolutely nothing! :)
When you've finished plundering your loot, take the steps to the east and head
outside.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | P A S S A G E O F T H E E I D O L O N S |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 42-46 | ^[WALK.404] |
| | O---------------------------O---------------O
O----------O
MAKE SURE THAT ROSA IS AT LEVEL 38 OR HIGHER.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Defender |
| ____ Hi-Potion | ____ Kiku-ichimonji |
| ____ Hi-Potion | ____ Poison Axe |
| ____ Ether O-----------------------------O
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Cottage |
| ____ Bestiary |
O-----------------------------O
The Passage of the Eidolons is due southwest from the Dwarf Castle, residing on
a tiny island in the middle of the lava. Once Rosa has Float (and preferably
Reflect as well), feel free to head inside.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 112 Arachne 58 6205 12410 313 Ice Spider Silk
___ 113 Fell Knight 53 4930 9860 249 None Tent
___ 114 Imp 50 5910 11820 298 Holy Silent Bell
___ 115 Summoner 51 6120 12438 314 None Healing
Staff
___ 116 Blood Eye 50 4090 8180 207 None Eye Drops
___ 117 Belphegor 53 3740 7540 191 Holy Potion
___ 118 Thunder Dragon 54 12920 26038 654 None Heavenly
Wrath
___ 119 Nagaraja 45 4490 9178 232 None Antidote
ON EVERY FLOOR, YOU SHOULD CAST FLOAT ON YOUR TEAM TO PREVENT TAKING DAMAGE ON
THE GROUND.
The enemies in here are tougher than normal. The Archane likes to cast Quake,
so if you have Float on your characters, you can evade it completely. The Imp
tends to cast Confuse on your characters, so watch out.
Rydia informs you that she passed through here on her way to The Feymarch.
There are two very powerful summons here that will surely help you on your
quest.

== Passage of the Eidolons - B1 == [100% Bonus - 1 Soma Drop]


From the entrance, head east, and then north. Pick up the PHOENIX DOWN in the
chest, then head west through the wall and pick up the ETHER. From where the
Phoenix Down was, head all the way south to pick up a HI-POTION. After this,
head west and follow the path around until you reach the next area.

== Passage of the Eidolons - B2 == [100% Bonus - 1 Soma Drop]


Make your way east, and when the path splits, head southeast to pick up a HI-
POTION. From there, backtrack to the split and then head northwest across the
lava to nab a COTTAGE. Backtrack a little bit and then take the path east and
into the next area.

== Passage of the Eidolons - B3 == [100% Bonus - 1 Soma Drop]


In this area, make a large S starting at the top-right. So head west, south,
east and south. Take the PHOENIX DOWN from the chest and continue west to pick
up a HI-POTION, POISON AXE and KIKU-ICHIMONJI. Re-equip your team with these
upgraded items and make your way east. You'll run into a path north but if you
continue east you'll find a BESTIARY.
Return to the path north and take it but don't step on the blue portal yet. If
you jump into the east wall and follow it around to pick up the DEFENDER sword.
Take it and fight the monsters. Return to the portal and step on it. You'll be
transported to:

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T H E F E Y M A R C H |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 42-50 | ^[WALK.405] |
| | O---------------------------O---------------O
O----------O
MAKE SURE THAT ROSA IS AT LEVEL 40 OR HIGHER.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Ether | ____ Yoichi Bow |
| ____ Dry Ether | ____ Yoichi Arrows |
| ____ Elixir O-----------------------------O
| ____ Phoenix Down |
| ____ Bestiary |
| ____ Bestiary |
| ____ 6000 Gil |
| ____ 5000 Gil |
| ____ Rat Tail |
O-----------------------------O
The Feymarch is directly after the Passage of the Eidolons.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 112 Arachne 58 6205 12410 313 Ice Spider Silk
___ 113 Fell Knight 53 4930 9860 249 None Tent
___ 114 Imp 50 5910 11820 298 Holy Silent Bell
___ 115 Summoner 51 6120 12438 314 None Healing
Staff
___ 116 Blood Eye 50 4090 8180 207 None Eye Drops
___ 117 Belphegor 53 3740 7540 191 Holy Potion
___ 118 Thunder Dragon 54 12920 26038 654 None Heavenly
Wrath
___ 123 Nagaraja 45 4490 9178 232 None Antidote
From where you enter The Feymarch, head northwest to pick up an ETHER. Continue
to make a clockwise circle to pick up a BESTIARY, RAT TAIL (southeast of the
red portal, this will come in handy later), 5000 GIL and 6000 GIL. Just north
of the last chest you'll see a white-lined diamond. Step on it.
Down here, DO NOT STEP ON THE BLUE PORTAL. It will take you back to the surface
and you'll have to do the entire dungeon over again. Head north to take the
YOICHI BOW, YOICHI ARROWS, DRY ETHER and ELIXIR. Return to the red portal and
when you re-emerge, head back to the north side and take that red portal.
O-----------------------------O-----------------------------O------------------O
| Weaponsmith | Armorer | Inn 1200 Gil |
O-----------------------------O-----------------------------O------------------O
| Whip ................. 3000 | Aegis Shield ........ 20000 |
| Chain Whip ........... 6000 | Luminous Robe ....... 20000 |
| Blitz Whip .......... 10000 O-----------------------------O
| Kotetsu ............. 11000 |
| Faerie Rod ........... 5000 |
| Aura Staff ........... 7000 |
| Angel Arrows ......... 2000 |
| Shuriken ............. 2000 |
O-----------------------------O
O-----------------------------O
| Sundries |
O-----------------------------O
| Holy Curtain ......... 3800 |
| Decoy ................ 4800 |
| Hermes Sandals ....... 4800 |
| Bacchus's Wine ....... 3800 |
| Silver Hourglass ..... 9800 |
| Ether ............... 10000 |
O-----------------------------O
There's two very powerful summons for you to obtain here. However, to obtain
them, you'll have to fight two very powerful bosses. Rest up AND Save before
you try taking them on. Also, having Rosa at Level 40 or higher really helps.
To the west of the Inn you'll find Whyt's House. Inside you can find a BESTIARY
and a PHOENIX DOWN. This area also houses a Save Point. I suggest you make good
use of it throughout this area.
Matrix finally fixed the whole Cottage thing in previous versions. It was
actually cheaper to buy a Cottage (in the Land of the Summons) and use it on
the Save Point than it was to stay at the Inn! Still, if you DO have a Cottage,
it's still cheaper than staying at the Inn.
Before you go anywhere, purchase an Aegis Shield for Cecil and a Luminous Robe
for Rosa. Unfortunately, you can't get another Aegis Shield for Kain since he
can't equip it. As for weapons, the only thing that might be an upgrade is the
Blitz Whip and you can purchase it if you want. Everything else is optional.
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| Namingway can be found at the northwest corner of The Feymarch. He changes |
| his name to Lovingway and asks for a five-letter name of someone special (or |
| any letter combination up to five characters. Just for kicks, I chose the |
| name "Rosa".He'll move along to his next destination. |
O------------------------------------------------------------------------------O
NOTE: In previous versions you could beat Asura without Reflect. By using the
Mage Masher, Mute Arrows or Rune Staff, you could bypass Asura's Silence
immunity and hit her with Silence; thus rendering her entire spell arsenal
useless. I have NOT had the same luck in this version (and believe me, I tried
for quite a while), so if you don't have Reflect you might as well go outside
and fight for a few levels until Rosa is at Lv. 40.
The Library in the middle of the area is where you want to go. You can read up
on the summon monsters here, but you should go down the stairs. In the next
area, there's a pad for you to step on. Take it and you'll see Queen Asura on
the right and King Leviathan on the left. You can't fight Leviathan yet, to
talk to Asura. When you're prepared to go, talk to her and get ready for a
fight:
O--------------------------------------------------O
| #182 - Asura |
O---------------------O----------------------------O
| Level ........ 45 | Weakness |
| HP ........ 21005 | None |
| EXP ....... 84416 | |
| Gil ....... 14000 | Resistance |
| | Earth |
| | |
| Steal | Absorb |
| None | Fire Ice |
| | Lightning Water |
| Drops | Wind |
| None | |
| | |
O---------------------O----------------------------O
Asura uses practically every single White Magic spell in the book and she can
cast them at a fairly fast rate. She can also use Counter:Attack to almost all
physical attacks; this attack is pretty nasty and could possibly KO a character
if she connects with it.
The easiest way to go about defeating Asura is by casting Reflect on her. Asura
has a tendency to cast protection spells on her, so if you have Dualcast, hit
her with Dispel and then Reflect. You can also cast Slow on her as well.
If you have Draw Attacks on Cecil, all counterattacks will be directed at him.
Put Blink on Cecil and have him Defend like there's no tomorrow. Be sure recast
keep Blink and heal as needed. This also frees up everyone else to do as they
please.
Kain should Cry and Jump; Edge can throw Shurikens until he's blue in the face.
Rydia should summon Dragon since it Asura will absorb any other summon's
elemental attack (sans Whyt but that's a different story). Rosa should recast
Blink and Reflect and cast Curaga as needed.
If Cecil does NOT have Draw Attacks set, you'll have to use Blink on the entire
team, but you can keep up the attacks as specified above. Keep in mind that you
can cast Blink via Edge's Mirage spell or the Decoy item.
One final note. If Asura beats the team, it's GAME OVER.
Asura's not too hard with Reflect in your arsenal. As long as you keep Blink up
on whoever needs it, you'll be fine.
---
After Asura goes down, Rydia will learn the Asura summon. Since the battle most
likely left you drained, you should probably go back to the Save Point and REST
AND SAVE!
SPECIAL NOTE: Leviathan in this version is significantly harder than previous
versions. Believe it or not, I suggest you go out RIGHT NOW and fight for a few
more levels (which is why the Recommended Levels are so wide). Once you're in
the Lv. 46-50 range, you can try fighting Leviathan. Careful though, he's a
tough cookie to face.
Before you start the next fight, you might as well re-equip your team to have
all the Magic Defense and Evasion possible. Leviathan doesn't have a physical
attack but he does have plenty of magical attacks. Return to where you fought
Asura and talk to the man in the chair to face:
O--------------------------------------------------O
| #183 - Leviathan |
O---------------------O----------------------------O
| Level ........ 48 | Weakness |
| HP ........ 30000 | Lightning |
| EXP ...... 150495 | |
| Gil ....... 15000 | Resistance |
| | Fire Earth |
| | Wind |
| Steal | |
| None | Absorb |
| | Ice Water |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Leviathan starts the battle with Deluge, which is a nasty attack that hits
everyone for massive damage (and will most likely KO a few characters). After
that, his pattern will be:
Blizzara -> Blizzara -> Blizzaga -> Deluge (sometimes twice) -> Back to start
To counter this, you should be at a decent enough level to actually fight him
(which is why I suggested 46-50). Start by hitting Leviathan with Slow and then
concentrate on reviving your own team and getting Shell on them.
Rosa is dedicated to healing duty. Period. Don't be afraid AT ALL to burn a Dry
Ether (or even an Elixir) on her because she'll make excellent use of it. Have
her re-cast Shell as needed and hit up some characters with Haste when she can.
Whenever Rydia is awake, have her summon Ramuh. That's all there is to it. Kain
should Cry and Jump (he'll miss out on healing but he can also miss out on
Deluge if you're lucky). Cecil should help out wherever he can (Protect, Shell,
Cura, etc.) Edge should Throw Shurikens if you have them or attack as he sees
fit.
Leviathan is tough but he'll go down. It may take you a few tries to do this so
I HOPE YOU SAVED BEFORE. <_<
---
With Leviathan defeated, Rydia lears the Leviathan summon. Head back and save.
Once you're good to go, head to the upper level of The Feymarch. Go to the very
south end of the area and take the white diamond. After that, take the blue
diamond to exit.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-----------------------O---------------------------O---------------O
| | |/\| | | | Recommended Level : 48-52 | ^[WALK.450] |
| | | | O---------------------------O---------------O
| |__/\__| |
| |
O----------O
Golbez currently possesses seven out of the eight Crystals. Even though Cecil
and company assaulted the Babel Tower to get them back, the plan backfired and
failed. Remaining now is the fourth Dark Crystal; it lies waiting in the Sealed
Cavern and it's up to you to go get it. Although the Sealed Cavern should be,
well, sealed ... it's only a matter of time before Golbez breaks in and takes
what he wants out of it. Delaying this task any longer wouldn't be a wise idea
(okay, so it's really not a matter of time, but you really wouldn't want to
dink around anyways).
Here's the outline of what events will occur in this section:
1) Enter the Sealed Cavern and take the Crystal inside.
2) Return to the Dwarf Castle and find a way to get back to the surface
[The rest of these items are optional, but I suggest doing them anyways]
3) Obtain the Spoon ... erm ... Knife
4) Obtain the Excalibur
5) Obtain the Odin Summon

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | S E A L E D C A V E R N |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 48-52 | ^[WALK.451] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Lustrous Sword |
| ____ Hi-Potion | ____ Kotetsu |
| ____ X-Potion | ____ Kotetsu |
| ____ Ether | ____ Fuma Shuriken |
| ____ Ether | ____ Black Cowl |
| ____ Ether O-----------------------------O
| ____ Dry Ether |
| ____ Elixir |
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Silent Bell |
| ____ Bestiary |
| ____ Bestiary |
| ____ Light Curtain |
O-----------------------------O
KAIN LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE YOU LEAVE THROUGH THE ENTRANCE.
The Sealed Cavern is southwest from the Dwarf Castle and just northwest from
Tomra (section [WALK.401] if you've been following this document). With Luca's
Necklace in hand (you should've gotten it from King Giott before you left),
you're well on your way to obtaining the final Crystal.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 119 Trap Door 58 14000 28000 703 None None
___ 120 Yellow Dragon 58 18889 75952 958 None Blue Fang
___ 121 Vampire Bat 49 6824 13668 344 Fire Potion
___ 122 Chimera Brain 49 4780 11560 291 None Fire Arrows
___ 123 Nagaraja 45 4490 9178 232 None Antidote
___ 124 Lesser Marilith 49 9190 1838 462 Lit Thunder
Arrows
___ 125 Vampiress 46 10831 21860 549 Fire, Holy, Vampire Fang
Cure
A few notes about this dungeon before you undertake it. There's ropes in this
area that you can climb across. Simply step next to it and your character will
automatically cross the rope.
In addition, there's tons of trap doors in here. They're tricky to beat and a
lot of them usually lead to empty rooms. However, they're extremely good for
building your team's experience. My walkthrough will only go over the doors
that have items inside, but you are more than free to destroy them all if you
so wish.
O--------------------------------------------------O
| #119 - Trap Door |
O---------------------O----------------------------O
| Level ........ 58 | Weakness |
| HP ........ 14000 | None |
| EXP ....... 28000 | |
| Gil ......... 703 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
(thanks to sN0w88 for originally telling me about this strategy for my FINAL
FANTASY IV Advance FAQ)
The Trap Door will Target a party member and then use Ninth Dimension, which
will instantly KO them. They'll also send out a monster after they're defeated.
The simplest way to counter this is to have Draw Attacks on Cecil. The Trap
Door will always target him afterwards. If you cast Reflect on Cecil, the Ninth
Dimension attack will Reflect off of him and hit the Trap Door, instantly
killing it AND bypassing the monster that it normally spits out. Awesome!
If you don't have Draw Attacks equipped, you can just cast Reflect on the party
member who is targeted. Light Curtains work just as well as the Reflect spell
too, so feel free to use one if you need.

== Sealed Cave - Entrance ==


Head north and use Luca's Necklace to open the door.

== Sealed Cave - B1 == [100% Bonus - 3 Gaia Drums]


Head south and across the rope. South of the rope's end is a room with a
KOTETSU and an ETHER inside. Outside of the room there is a BESTIARY waiting
far to the west. Continue northwest and across the rope. You have to fight a
Trap Door to advance to the next area, so fight it and move on.
In this next area, head north slightly and take the HI-POTION. To the east is
a chest that contains an ETHER. Take the exit to the south.

== Sealed Cave - B2 == [100% Bonus - 3 Red Fangs]


The left rope will lead you to a BESTIARY. Return across the rope and head
east. Take the PHOENIX DOWN and stop at the northeast corner. As you head west,
take the second door to get a LUSTROUS SWORD, the third door to get an ELIXIR,
FUMA SHURIKEN and a LIGHT CURTAIN, the fifth door for a Save Point and the
sixth door for a KOTETSU and a BLACK COWL. Continue on the small path to the
west and you'll hit another Trap Door that you have to go through.
In the next area, take the ETHER and continue on. In the next area, there's a
HI-POTION and a PHOENIX DOWN to the right. Backtrack and take the south door to
continue.

== Sealed Cave - B3 ~ North == [100% Bonus - 3 Blue Fangs]


Head south across the bridge, then east, skipping the rope for now. Far to the
east is a chest containing a SILENT BELL. Now feel free to head across the
rope.

== Sealed Cave - B3 ~ South == [100% Bonus - 2 Blue Fangs]


On the other side of the rope, head east and into the room to take a DRY ETHER
and an X-POTION. Head back to the rope (be careful so you don't accidentally
cross it again) and go northwest to go into the next area.

== Sealed Cave - B4 == [100% Bonus - 2 White Fangs]


After using the Save Point, you'll be in a large room. The exit is directly
south of where you enter, so head either east or west all the way around and
take the exit. If you want the map completion points, you'll have to make a
full circle and then back south to the exit.

== Sealed Cave - B5 == [100% Bonus - 1 Megalixer]


Head north and take out the Trap Door and then enter the door.

== Crystal Chamber ==
Nothing to do here except take the final Dark Crystal. Easy, right? WRONG! You
have to walk ALL the way out. So start walking.

== Sealed Cave - B5 ==
Before you go about doing anything, I suggest you re-equip everyone accordingly
for the time being. Have Rydia focus on Intellect, Rosa, Kain and Cecil on
Strength and attack power and Edge on Strength and Speed. You can completely
ignore any and all Defense for the upcoming battle.
Once you've re-equipped yourself, heal up and head south across the bridge to
face:
O--------------------------------------------------O
| #184 - Demon Wall |
O---------------------O----------------------------O
| Level ........ 51 | Weakness |
| HP ........ 99999 | None |
| EXP ...... 399996 | |
| Gil ........... 0 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
The Demon Wall will advance toward you and then use its one attack: Crush.
However, Crush will always deal 9999 to a character and that's the only attack
the Demon Wall uses after reaching you. Needless to say, you do NOT want this
to happen. Oh, and the Demon Wall can counter magic with Gradual Petrify.
First off, CAST SLOW on the Demon Wall. After that, you need to destroy the
Demon Wall before it reaches you (or face the devestating results).
Hit up EVERYONE with Haste (Cecil, Kain, everyone else, in that order). Then
use Berserk on Cecil and Kain (do Kain after he uses Cry). Edge should Throw
everything but the Kitchen Sink (since there is no such item). Rydia should use
her strongest summon (Leviathan right now). Rosa should Attack or Aim after she
casts Haste on everyone (and maybe Berserk). If the Demon Wall starts hitting
people with Gradual Petrify, have Rydia or Rosa use a Gold Needle to counter it
(don't bother using anyone else).
Keep in mind that you CAN use items to perform these same tasks. Hermes Sandals
cast Haste and Bacchus's Wines cast Berserk (and you thought all they did was
sit around and look stupid).
This battle is a matter of speed. Don't dink around (especially if you have the
ATB set to Active!) and get your attacks off as soon as you can. The Demon Wall
should die before it reaches you. However, if it does, don't let up on your
assault and have Rosa use Raise on those who need it. Don't bother healing them
afterwards because the Demon Wall only has its one main attack.
---
Once you defeat the Demon Wall, you simply need to walk back out. I'll meet you
back at the entrance, but I suggest using a Save Point the battles leave you
hurting.

== Sealed Cave - Entrance ==


BEFORE YOU TAKE A STEP, UNEQUIP KAIN. A scene will occur and Kain will leave
the party. Don't worry, he'll come back with even better equipment anyways. The
team loses the Crystal, leaving Golbez with 8 and Cecil with 0. Damn, huh? Head
back to the Dwarf Castle to report to King Giott.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D W A R V E N C A S T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 48-52 | ^[WALK.452] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Drill | None |
O-----------------------------O-----------------------------O
A scene will occur when you head into the Throne Room. After it completes, you
will be able to drill your way out of the Underworld.
Take the Falcon to the northeastern corner of the Underworld and drill your way
outside. Mysidia is the next place you should go, but there's a few things to
do first. You can either continue on this path or simply jump ahead to
[WALK.500], and don't forget your carat (^) before the keyword.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | Q U E S T F O R T H E E X C A L I B U R |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 48-52 | ^[WALK.453] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Adamantite | ____ Excalibur |
O-----------------------------O-----------------------------O
WARNING: YOU MUST HAVE COMPLETED SECTION [WALK.403] AND OBTAINED THE RAT TAIL
ITEM BEFORE YOU CAN ACTIVATE THIS QUEST.
To perform this quest, you require the Enterprise and the hovercraft. Head down
to Eblan and pick it up.

== Adamant Grotto ==
With the Enterprise back in your possession, head to Mythril (north of Mount
Ordeals) and drop the Hovercraft, and then the Enterprise. Take the hovercraft
southeast and land just outside a small cave. Head inside and talk to the small
guy who wants a tail. Give him your Rat Tail and you'll receive the ADAMANTITE.
Now then, this brings up the question of just WHY this guy wishes to possess
hindquarter appendages so badly, but whatever, I'm not asking questions about
this and neither should you. Chances are nobody wants to know. @_@

== Kokkol's Forge ==
With the Adamantite in your possession, head down to Kokkol's Forge, which is
due south of the entrance to the Underworld. Inside Kokkol's Forge, head to
the east side and up the stairs. There's a guy up here sleeping. Give him your
Adamantite and he'll give new life to your old Mythgraven Blade.
To get your sword back, you need to complete a quest item or head to the moon
and back. There's a number of things that complete the blade. If you've been
following this document, you can just complete the other two quests and then
try to pick it up.
Kokkol will give you the EXCALIBUR and open up a new shop.
O-----------------------------O
| Weaponsmith |
O-----------------------------O
| Shuriken .............. 650 |
| Fuma Shuriken ....... 50000 |
| Yoichi Arrows ....... 30000 |
O-----------------------------O
Let me say right now, all three of these items are well worth the price. I
suggest using Edge+Throw as a main attack and Shurikens are pretty cheap. Toss
in a Fuma Shuriken and you've got a massive damage dealer in Edge. You might
already have some Yoichi Arrows from The Feymarch so don't worry about those.
Purchase whatever you want and be on your way.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | Q U E S T F O R T H E S P O O N |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 48-52 | ^[WALK.454] |
| | O---------------------------O---------------O
O----------O
~ That lazy, good-for-nothing... Here, give him a good whack on the head with
this! Maybe that will knock some sense back into him! ~ Yang's Wife as she
gives you the FRYING PAN
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Frying Pan | None |
| ____ Knife O-----------------------------O
O-----------------------------O
WARNING: YOU MUST HAVE COMPLETED SECTION [WALK.403] AND "TALKED" TO YANG BEFORE
YOU CAN ACTIVATE THIS QUEST.
There's a throwable weapon for Edge that does 9000+ damage. Useful, you say? I
thought so too.
After you see Yang in the Sylph Cave, head to Fabul and talk to his wife. In
case you've forgotten where she is, she's located in the west tower on the third
floor. Talk to her and she will give you the mighty FRYING PAN, as well as
detailed instructions on how to utilize its iron-y goodness.
Frying Pan in hand, head back to the Sylph Cave (which, in case you forgot, is
located on the northeast corner of the underworld) and talk to Yang. When
prompted to use an item, select the Frying Pan and your character will whang
him over the head with it (it really makes you wonder about the relationship
between Yang and his wife). Anyways, Yang will awaken and a scene will occur.
After it's all said and done, Rydia will learn the Sylph summon.
Also, Yang will give you some sweet Augments. You'll obtain the FOCUS AUGMENT
(always given), KICK AUGMENT (for 1 Augment) and the BRACE AUGMENT (for 2
Augments). I recommend you put Kick and Brace to Cecil and sit on Focus for
right now.
Head back to Fabul and talk to Yang's wife. Return the Frying Pan to her and
she'll give you the Spoon! Err, wait . . . a KNIFE? What the hell is up with
THAT SquareEnix? Oh well. :(

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A N O L D K I N G A W A I T S |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 48-52 | ^[WALK.455] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Darkness Augment | None |
O-----------------------------O-----------------------------O
WARNING: YOU MUST HAVE COMPLETED SECTION [WALK.404] AND VISITED THE FEYMARCH
BEFORE YOU CAN ACTIVATE THIS QUEST.
Cagnazzo was posing as the King of Baron but Cecil says that the King raised
Kain and him like they were his own children. This rafises the question of what
happened to the real King?
Truth of the matter is, he hasn't gone too far from Baron. The real King is
residing in the basement and you can summon him whenever you need. However, he
will test you first.
FOR THE LOVE OF ALL THINGS FINAL FANTASY, SAVE YOUR GAME BEFORE ENTERING BARON.
Head down the east tower in Baron into the basement. Since you have visited the
Land of Summons like he ordered (seriously, is the all-caps warning at the
beginning of this section), he will fight alongside you. Get ready to fight:
O--------------------------------------------------O
| #185 - Odin |
O---------------------O----------------------------O
| Level ........ 53 | Weakness |
| HP ........ 40001 | Lightning |
| EXP ...... 106004 | |
| Gil ....... 16000 | Resistance |
| | None |
| | |
| Steal | Absorb |
| Darkness Augment | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
It's possible that Odin will be too hard for you right now. In which case you
should just come back later when you regain Kain.
Remember how the Demon Wall was a race against time? Well Odin is the same way,
except Odin can actually do some damage. There's one real objective you need to
do here. STEAL THE DARKNESS AUGMENT FROM ODIN. Oh yeah, you need to defeat him
too.
Start by casting Slow on Odin and then Protect+Haste on your own team. Then
proceed to toss everything you've got at him. Cecil should have Haste and
Berserk on him so you shouldn't have to worry about him.
Rydia should summon Ramuh and Edge should Steal the "Darkness" item from Odin
(that's the Augment). Once he's done so, have Edge Throw stuff at him. If
you're feeling scared (and you should be since Odin's HP has doubled since his
Advance days), Throw the Knife you just got for 9000+ damage. However, you
shouldn't have use that item in this fight.
Rosa should be dedicated to casting Haste and healing.
If Odin raises his sword above his head, he's about to use Zantetsuken on your
entire team. If you see him raise his sword, just drop everything you're doing
and have everyone Defend (or Brace if you put it on Cecil). It can cause over
2000+ damage but with Defend in place, your entire team can survive it. After
it's done, heal up and start again.
You should be fully capable of defeating Odin with just four characters. I did
so at Lv. 49-51 with everyone, so you should be able to as well. It may take a
try or two but don't give up if he manages to defeat your team. The key is to
hit him HARD with what you have.
---
After defeating Odin, Rydia will be able to summon him into battle and you'll
be able to use him freely.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A U G M E N T H U N T I N G & L O O S E E N D S |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 48-52 | ^[WALK.456] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Inferno Augment | None |
| ____ MP +50% Augment O-----------------------------O
O-----------------------------O
Head over to Eblan Castle and take the hovercraft back into the Cave of Eblan.
Back where you saw the scene with Edge and Rubicante you can find the INFERNO
AUGMENT.
Back in Mist, there's another Augment waiting for you. The northwest house will
have a sparkly on the ground. Talk to it and take the MP +50% AUGMENT.
Inferno is a pretty powerful Augment but its uses are limited due to its MP
cost. Sit on it for now.
MP +50% should be given to Rosa, hands down. I've seen other guides that tell
you to give this one to Rydia and I'll admit, at first, it might seem like
Rydia is the more suitable choice due to the fact that her spells cost more MP
(Leviathan used to cost 50 MP and now costs 75; Bahamut used to cost 60 MP and
now costs 99). However, one thing you DON'T hear about is how kickass some of
Rydia's equipment can be. Later in the game you will get this nifty little item
called the Stardust Rod. It casts Comet for free and gives Rydia a +10 Intellect
boost. In Rydia's hands, Comet can easily do 6000-7000 damage late-game (more if
you reall jack up her INT) AND it uses a whopping 0 MP. On top of that, Rydia
has the Osmose spell which sucks MP from any target (including any friendly
targets) so she almost always has SOME way of obtaining MP.
Rosa, on the other hand, has nothing of the sort to help her out in the healing
department. In my FAQ-writing opinion, Rosa will make much better use of a
higher MP count late-game than Rydia. If you want to deviate from this, you can
do so but I actually went back and changed this from Rydia to Rosa because I
was regretting it late-game.
Lastly, any loose ends you want to do might as well be taken care of right now.
This includes the Gil Farmer Augment (back at section [WALK.257]), both Asura
and Leviathan (section [WALK.405]) and pretty much all the other stuff gone
over in this chapter.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-----------------------O---------------------------O---------------O
| | |/\| | | | Recommended Level : 50-54 | ^[WALK.500] |
| | | | O---------------------------O---------------O
| |__/\__| |
| |
O----------O
King Giott has informed you of a legend in Mysidia; revealing it will open up
the path to the moon. Leaving the planet is probably the LAST thing you'd want
to do when Golbez possesses all eight Crystals. Unforgivable as it is that
Golbez forcefully took Kain back under his power, you must keep moving on, Kain
or no Kain. Yes, the final battle is coming and you need to be prepared for the
worst. At any rate, it's time for you to fly to the moon!
Here's the outline of what events will occur in this section:
1) Return to Mysidia and learn about the legend of the Moon
2) Fly to the Moon in the Lunar Whale
3) Visit the Hummingway Home
4) Make your way along the Lunar Path and to the Crystal Palace
5) Enter the Cave of Bahamut and gain his support
6) Return to the planet and fight your way through the Giant of Babil

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y S I D I A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 50-54 | ^[WALK.501] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ ???'s Love Augment | None |
O-----------------------------O-----------------------------O
When you enter Mysidia, the Elder will approach you and show you the Mysidian
prophecy. He and his fellow mages will pray and the Lunar Whale will emerge. The
Elder will give you some instructions, but you don't really need those with a
FAQ at your side, eh? :)
The Lunar Whale is truly the stuff of champions. Never again will you need to
spend the night at an Inn, or use Gysahl Greens to call the Fat Chocobo. The
Lunar Whale comes equipped with it all: bunks to rest and a Fat Chocobo at the
southern end of the ship.
Before you go heading off all gung-ho like, take a moment to return to the Hall
of Prayer (in Mysidia). You'll see Namingway inside.
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| Namingway can be found in the Hall of Prayer in Mysidia. He changes his name |
| to Weddingway and gives you the ????'S LOVE AUGMENT (depending on whose name |
| you gave him. Since I chose "Rosa", it will be "Rosa's Love". |
O------------------------------------------------------------------------------O
I suggest you equip Rosa's Love right away on Cecil. :)
Once you're ready, talk to the Crystal inside the Lunar Whale to head to the
Moon.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T H E M O O N + M O O N A R E A |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 50-54 | ^[WALK.502] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found on the Moon.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 126 Abyss Worm 70 24000 48000 1204 Fire Arctic Wind
___ 127 Prokaryote 61 4420 8840 224 None Stardust
___ 128 Eukaryote 59 2890 5780 147 None Stardust
___ 129 Lunar Virus 53 1660 3320 86 None Ether
___ 130 Dark Grenade 44 6519 13038 328 None Bomb
Fragment
___ 131 Black Flan 55 2301 4800 123 None Ether
When you arrive on the Moon for the first time, you'll end up on the northeast
corner of the map. If you go straight south, you'll see a cave opening that
leads to the Lair of the Father.
On the southern middle of the map, you will find the Hummingway Abode.
In the middle of the map, you'll find a giant structure called the Crystal
Palace. That's where your next mission objective is, but there's no way to get
there since you can't land anywhere near. However, just northwest from the
Crystal Palace is a cave opening and a path from the gray upper level (where
you can land the Lunar Whale) and head into the cave.
But first, you might want to visit the Hummingway Abode.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | H U M M I N G W A Y A B O D E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 50-54 | ^[WALK.503] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
In case you didn't read the previous section, the Hummingway Home is on the
southern center part of the map.
O-----------------------------O
| Sundries |
O-----------------------------O
| Hi-Potion ............. 150 |
| X-Potion ............. 3000 |
| Phoenix Down .......... 100 |
| Dry Ether ........... 20000 |
| Elixir .............. 50000 |
| Cottage ............... 500 |
| Remedy ................ 500 |
| Siren ................ 3000 |
O-----------------------------O
Namingway is here too! Go figure, eh?
O-------------------O
/ Namingway Sidequest \
O-O----------------------O-----------------------------------------------------O
| Namingway can be found on the southeast corner of the Hummingway Abode. He |
| will change his name to Hummingway. After that, you'll meet him in another |
| area where he will give you the SAFE TRAVEL AUGMENT. The places you might |
| find Namingway is: |
| |
| - Any chocobo forest - Troia (on the north end of town) |
| - Underground Lake B1 (near Damcyan) - Lair of the Father - B1 |
| - Mt. Hobs (Summit) - Sylph Cave - B2 |
O------------------------------------------------------------------------------O
You can also find the LEVEL LUST AUGMENT in the northeast corner of the
Hummingway Abode.
The Hummingway Abode is your one-stop shop on the Moon. Well okay, it may be
the ONLY shop on the Moon, but still, there's items here that you won't find
anywhere else, at least in the main game.
Before you go dropping all your Gil on Dry Ethers, consider this. You can buy
FIVE regular Ethers for the price of one Dry Ether. Even though Dry Ethers heal
up more MP, it only takes TWO regular Ethers to do the same job. Dry Ethers are
better for a pinch but I suggest spending the bulk of your Gil on plain old
regular Ethers instead.
So here's the deal. Stock up on Hi-Potions X-Potions, Ethers, a few Dry Ethers,
Phoenix Downs and maybe a Cottage or two for the few Save Points. Once you're
ready to go, feel free to head out.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | L U N A R T U N N E L |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 50-54 | ^[WALK.504] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Golden Apple | None |
| ____ Stardust O-----------------------------O
| ____ Lunar Curtain |
O-----------------------------O
In the middle of the map, you'll find a giant structure called the Crystal
Palace. That's where your next mission objective is, but there's no way to get
there since you can't land anywhere near. However, just northwest from the
Crystal Palace is a cave opening and a path from the gray upper level (where
you can land the Lunar Whale) and head into the cave.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 126 Abyss Worm 70 24000 48000 1204 Fire Arctic Wind
___ 127 Prokaryote 61 4420 8840 224 None Stardust
___ 128 Eukaryote 59 2890 5780 147 None Stardust
___ 129 Lunar Virus 53 1660 3320 86 None Ether
___ 130 Dark Grenade 44 6519 13038 328 None Bomb
Fragment
___ 131 Black Flan 55 2301 4800 123 None Ether
The Lunar Tunnel is one of the toughest areas in the game, even if it is one of
the shortest.

== Lunar Tunnel - West == [100% Bonus - 3 Sirens]


From this area, head northeast, skipping the northwest path, and fight the
Monsters in the chest for a GOLDEN APPLE. This nifty item will increase any
character's Maximum HP by 100. Sweet, huh? Anyways, head up the northwest path
and eventually you'll see an exit. Instead of taking it, head farther east to
pick up a LUNAR CURTAIN and a STARDUST. Now feel free to exit.

== Overworld ==
Head east and follow the path south to enter the second area of the Lunar
Tunnel.

== Lunar Tunnel - East == [100% Bonus - 3 Sirens]


There isn't much to this part of the path. Follow the path south and you'll
eventually find an exit.

== Overworld ==
Head to the west and then to the northwest. You'll eventually find the Crystal
Palace.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C R Y S T A L P A L A C E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 52-56 | ^[WALK.505] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Head north and you'll be greeted by an old man, a Lunarian named Fusoya. He can
explain everything about Golbez's actions to you. He will explain Cecil's past
and eventually join your party.
Fusoya is one of the best mages in the game. He starts off at level 50, with
over 700,000 EXP and even better, he knows every spell in the game right off
the bat. Awesome, you say, right? Fusoya's biggest downfall is his paltry 190
MP, which means you won't be able to cast all your spells to often.
If you've been following my FAQ and haven't moved Edge to the front row, Fusoya
will default to Kain's previous spot. As a spellcaster, he shouldn't be there.
Here is the setup I recommend:
Rydia
Cecil
Rosa
Edge
Fusoya
Since you now have another character in the team, you may want to give him an
Augment or two. If you've been following this document, you have Analyze, Focus
Gil Farmer, Eye Gouge, Darkness and Inferno. I suggest you give Fusoya any of
those two (sans Focus and Darkness since those will be going to Kain). I gave
him Analyze and Eye Gouge.
Before you leave, you'll notice two paths (east and west) just in front of the
entrance to the Crystal Palace. The left one will restore your HP and remove
all status effects, the right one will restore your MP. You should use them
before you head out.
At any rate, head back to where you left the Lunar Whale. There's one more
thing you should do on the Moon before heading back to the planet.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | L A I R O F T H E F A T H E R |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 52-56 | ^[WALK.506] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | ____ Genji Shield |
O-----------------------------O ____ Genji Helm |
| ____ Genji Armor |
| ____ Genji Gloves |
O-----------------------------O
WARNING: YOU MUST HAVE COMPLETED SECTION [WALK.405] AND OBTAINED ASURA AND
LEVIATHAN BEFORE YOU CAN ACTIVATE THIS QUEST.
If you've been following my FAQ, the Lair of the Father is just west form where
you left the Lunar Whale to go fetch Fusoya. With him on your team, you're more
than prepared to take on the tough bosses in this area. Not to mention the
bonuses you'll reap are more than worth it for the upcoming area.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 139 Dark Sage 65 8670 8769 442 None Maiden's Kiss
___ 140 Gold Dragon 66 16400 49353 832 None Zeus's Wrath
___ 141 Silver Dragon 66 15000 45168 763 None Stardust
___ 143 Bone Dragon 68 24000 72000 1210 Fire, Holy Red Fang
Cure
___ 144 Moonmaiden 61 6800 6810 344 None Artemis
Arrows
___ 147 Armored Fiend 71 28000 84000 1411 Lit Cottage (60%)
Rune Axe (1%)
___ 150 Behemoth 71 46000 138297 2316 None Headband
Before you begin, let me remind you that there are three mandatory boss battles
in this area. There's no way to get around them and you HAVE to go through them
if you want to reach Bahamut. Luckily for you, Action's FAQ/Walkthrough is on
your side. That and they're all the same boss. :)

== Lair of the Father - B1 == [100% Bonus - 1 Golden Apple]


Start by heading straight south to pick up the GENJI GLOVES. Backtrack north
and start heading east. When the path breaks, head north and east into the wall
and on the other side you'll find a GENJI SHIELD. Backtrack and take the path
south and around to head into the door.

== Lair of the Father - B2 == [100% Bonus - 1 Golden Apple]


Head west, then follow the path north and take the GENJI ARMOR (it's hiding
behind a pillar). Head all the way east to pick up the GENJI HELM. Backtrack to
the middle and take the narrow path north, but beware because you'll run into:
O--------------------------------------------------O
| #150 - Behemoth |
O---------------------O----------------------------O
| Level ........ 71 | Weakness |
| HP ........ 46000 | None |
| EXP ...... 138297 | |
| Gil ........ 2316 | Resistance |
| | Fire Ice |
| | Lightning Water |
| Steal | Wind Holy |
| Headband (40%) | Dark |
| | |
| Drops | Absorb |
| 1: Headband | None |
| 2: Power Armlet | |
| 3: Power Sash | |
| 4: Avenger | |
| | |
O---------------------O----------------------------O
Now, if you're like me the first time I ever tried facing this guy, you're most
likely tearing your hair out and screaming "He's doing so much damage to me!"
Fear not readers. You can easily evade most, if not all, of the Behemoth's
fierce counter-attacks (and normal attacks added to this version). By casting
Blink (or using Edge's Mirage), you can cast a double-image of yourself and
easily evade the Behemoth's attacks. Once you've cast Blink on your team (minus
Edge), feel free to attack at your leisure, but watch your characters like
hawks. If they lose their Blink status, they're wide open for an attack.
The Behemoth will use Counter:Maelstrom to all Black Magic attacks. It can also
use Counter:Attack to physical attacks or Thrown objects.
The only thing you really can do is hit the Behemoth with Slow and Sap (via the
Bio spell) and occasionally Sleep. However, keep in mind that the spells that
do not hit you will just end up with a Counter:Maelstrom.
Cecil should attack relentlessly and Edge should Throw Shurikens up the wazoo.
Rydia may want to summon Titan (since summoms don't seem to invoke the Counter:
Maelstrom attack and the Behemoth does not Resist Earth).
Rosa and Fusoya should focus on healing and keeping Blink up. Fusoya's Bless
can alleviate the MP usage that Rosa and Rydia will endure, so use it right
away.
Using this strategy, the Behemoth should go down with relatively little damage
to your team's HP/MP. This is good, since you'll be facing THREE of these
bastards during this dungeon. Also, you'll face plenty of Behemoths in the
Lunar Subterrane area, so keep this strategy in mind and face each Behemoth
like it's a boss battle.
---
Once you've defeated the Behemoth, continue north and into the next area.

== Lair of the Father - B3 == [100% Bonus - 1 Golden Apple]


WARNING: YOU MUST HAVE COMPLETED SECTION [WALK.405] AND OBTAINED ASURA AND
LEVIATHAN BEFORE YOU CAN FIGHT BAHAMUT.
Seriously, like the giant warning at the start of this section wasn't enough of
an indicator.
Head south and face a Behemoth in the first small path. After you beat him,
keep following the path and prepare to face another Behemoth while heading
north. After you bring him down, head farther north and heal up your HP/MP
before talking to Bahamut, the figure at the top of the stairs. He will decree
the final judgement:
O--------------------------------------------------O
| #186 - Bahamut |
O---------------------O----------------------------O
| Level ........ 55 | Weakness |
| HP ........ 45001 | None |
| EXP ...... 180400 | |
| Gil ....... 17000 | Resistance |
| | Fire Ice |
| | Lightning Water |
| Steal | Earth Wind |
| None | Holy Dark |
| | |
| Drops | Absorb |
| None | None |
| | |
O---------------------O----------------------------O
Bahamut only has two attacks: Counter: Reflect, which he uses after being hit
with any spell and his other main attack, Mega Flare.
Bahamut has a countdown from 5 to 1, after which he'll cast his mighty Mega
Flare, which is easily capable of wiping out your entire team with one shot.
Unfortunately in this version, Reflect does NOT protect you from its effects.
This means that your entire strategy (if you've played previous versions) will
need to change.
Start by hitting Bahamut with Slow; he will counter with Counter:Reflect on
himself but that's to be expected so don't worry about it.
Afterwards, hit everyone with Shell and Haste. Rydia first and then Cecil,
Edge, Rosa and finally Fusoya. Once you have those two spells up and running,
you can attack with Cecil, Throw with Edge and summon Leviathan with Rydia.
Rosa should concentrate on the defense and Hasting of everyone. Fusoya should
help her with that task and use Bless in the process.
Once Bahamut's counter reaches 2 or 1, have everyone Defend. If you're lucky,
they will all survive the Mega Flare. Revive anyone who needs it, heal up and
continue your assault.
Bahamut is tricky but his only real attack is Mega Flare. So have at him like
there's no tomorrow. Even Rosa and Fusoya can attack if you need more help and
have Haste+Shell on everyone.
---
After Bahamut falls, Rydia will gain the ability to summon Bahamut! Awesome!
Teleport out or use an Emergency Exit. Before you undertake the next task, you
may want to head back to the Hummingway Abode to restock and resupply.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | G I A N T O F B A B I L |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 54-58 | ^[WALK.507] |
| | O---------------------------O---------------O
O----------O
BE WARNED. YOU CANNOT EXIT THIS AREA.
FUSOYA WILL LEAVE THE PARTY SOON. UNEQUIP HIM -BEFORE- FIGHTING THE CPU AND
NODES.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Fuma Shuriken |
| ____ Ether | ____ Yoichi Arrows |
| ____ Elixir O-----------------------------O
| ____ Silver Apple |
O-----------------------------O
Hop back into the Lunar Whale and talk to the Crystal to head back to the
planet. The instant you return, you lose the ability to do a few side quests
described earlier (Quest for the Spoon! is one).
At any rate, watch the scene and then enter the Giant of Babel.
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 132 Clockwork Soldier 60 9800 19600 493 Lit Thunder
Arrows
___ 133 Beam Cannon 55 6000 12000 303 Lit Tent
___ 134 Clockwork Dragon 60 18000 54000 909 Lit Heavenly
Wrath
___ 135 Armor Construct 64 23000 69000 1160 Lit Cottage
___ 136 Searcher 43 9350 18700 470 Lit Siren
___ 137 Centaurion 61 9999 9999 503 Lit Tent
NOTE: THE GIANT OF BABIL IS A ONE-TIME AREA. You'll want to encounter all the
monsters before leaving.
As you can see, nearly all of the enemies here are weak to Lightning-based
spells and attacks. So let the Thundagas rip. :)
Fans rejoice! You no longer have to Steal 1000+ Sirens from Searchers anymore!
You can just buy them from the Hummingway Abode (albeit for 3000 Gil each).
The Giant of Babil is rampaging across the lands and it's up to you to stop it.
You start in its mouth and must make your way to its CPU.

== Giant's Mouth ==
Head straight north and around to the platform.
== Giant's Neck == [100% Bonus - 3 X-Potions]
Take the platform just to the south.

== Giant's Chest == [100% Bonus - 5 Remedies]


Head south and follow the path. Along the way you'll find a FUMA SHURIKEN, HI-
POTION and ETHER. As you circle around north, the path will break. Head north
to find a YOICHI ARROWS and then southwest to find a SIREN. The exit is just
left of where you found the Arrows.

== Giant's Stomach == [100% Bonus - 1 Dry Ether]


Straight to the north you'll find a SILVER APPLE. Backtrack and head northeast.
The path will break in two so take the right one to find a SOMA DROP. Backtrack
and take the right path to find the exit.

== Giant of Babil - Inner Passage == [100% Bonus - 1 Elixir]


Head south and follow the path; head north to find an ELIXIR. Continue east and
when the path breaks again, head west to find a Save Point. By this Save Point
you can find a shop:
O-----------------------------O
| Sundries |
O-----------------------------O
| Potion ................. 30 |
| Hi-Potion ............. 150 |
| Phoenix Down .......... 100 |
| Cottage ............... 500 |
| Shuriken .............. 650 |
| Bomb Crank .......... 1200 |
| Heavenly Wrath ....... 1200 |
| Arctic Wind .......... 1200 |
O-----------------------------O
Once you're done shopping, take the north path to find the exit.

== Giant of Babil - Inner Stair ==


Head north to run into Rubicante! He'll heal your team and initiate a fight:
O--------------------------------------------------O
| #xxx - Scarmiglione |
O---------------------O----------------------------O
| Level ........ 56 | Weakness |
| HP ........ 25000 | Fire Cure |
| | |
O---------------------O----------------------------O
The entire fight is set in four stages, one right after another. You'll have to
defeat all four Elemential Archfiends with no breaks in between. This task may
sound daunting but you have to remember that you are significantly more powerful
now than you ever were before.
Before I even begin, CAST SLOW EVERY TIME A NEW FIEND APPEARS!!
You'll start against Scarmiglione. He just seems to hit physically and causes
Blind by his physical attacks.
Before you get too far, keep in mind that Scarmiglione is pretty weak and you
may want to buff up your team's defenses with Protect and Shell during this
time. Haste never hurts and Blink is just an added plus. Make sure that Fusoya
uses Bless right off the bat so you can benefit from it all throughout the
fight.
Cast Fire and Cure (as, y'know, the little box states) on Scarmiglione. Avoid
Earth since it will heal him. Also, avoid Holy since it SHOULD be a weakness
but is not. It won't cause nearly as much damage as a Curaja.
Once Scarmiglione goes down, you'll face:
O--------------------------------------------------O
| #xxx - Cagnazzo |
O---------------------O----------------------------O
| Level ........ 56 | Weakness |
| HP ........ 25000 | Ice Lightning |
| | |
O---------------------O----------------------------O
Cagnazzo can use Slow, Sleep and Counter:Hold to physical attacks.
Hit him with Ice attacks but watch out since he can draw up water as he did the
last time. If he does, attack him with Lightning to avoid Tsunami. Luckily, you
should be powerful enough so you never see him draw up water. Attack him with
your Ice attacks and he'll go down soon enough. Next you'll face:
O--------------------------------------------------O
| #xxx - Barbariccia |
O---------------------O----------------------------O
| Level ........ 56 | Weakness |
| HP ........ 25000 | Holy |
| | |
O---------------------O----------------------------O
Unfortunately, Kain's not around to stop her tornado. This means you'll have to
face Maelstrom, which is a Tornado-type spell against your entire team. She can
also use Stone Touch and Lightning.
You have a few Holy-based spells at your disposal. Fusoya carries the Holy
spell in his inventory but Rydia's Dragon summon works much better and is much
more cost-effective than Bahamut.
Once Barbariccia goes down, you'll face:
O--------------------------------------------------O
| #xxx - Rubicante |
O---------------------O----------------------------O
| Level ........ 56 | Weakness |
| HP ........ 25000 | Ice Water |
| EXP ...... 100000 | |
| Gil ....... 12000 | |
| | |
O---------------------O----------------------------O
Rubicante has the same arsenal as before. He has Inferno (which you should
NEVER see), Counter:Blizzara to magical attacks and Counter:Firaga to physical
attacks.
Keep Edge on permanent standby to Steal whenever necessary (so you don't have
to see Inferno ever). Cecil should remain on standby and Defend just because
Rubicante will counter his physical attacks with Counter:Firaga (on the whole
team, no less). Rosa should remain on permanent healing duty for this round.
Rydia should either summon Titan or Bahamut (take your pick). Rubicante will
counter Bahamut with Counter:Blizzara and not counter Titan but Bahamut also
does more damage per round. Fusoya should help in the damage department by
casting Quake.
If you're feeling gutsy, wait for Rubicante to open his mantle and have Rydia
and Fusoya cast Blizzaga on him in tandem. Then immediately have Edge Steal
from him. If your timing is right, you'll cause massive damage AND close the
mantle. If your timing is wrong, you'll either get hit with Inferno or one of
the Blizzaga spells will heal Rubicante (because his mantle closed too soon).
This is much easier to pull off with just Rydia because she likely has Fast
Talker on her while Fusoya has to wait the full time for his spells. This is
just a forewarning but I HAVE managed to pull this trick off a few times.
---
Once you've finished the fight, head back and REST AND SAVE. Then head back and
continue north to the next floor.

== Giant's Central Core ==


If you put ANY equipment on Fusoya, now's the time to unequip it (or take off
the equipment he has). He'll fight the last battle without any armor, but he
should be fine regardless. Also, you should make sure he has two Augments (I
had you give him Eye Gouge and Analyze).
Head north and get ready for a boss:
O--------------------------------------------------O
| #187 - CPU |
O---------------------O----------------------------O
| Level ........ 60 | Weakness |
| HP ........ 30000 | Lightning |
| EXP ...... 220000 | |
| Gil ....... 20000 | Resistance |
| | None |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
O--------------------------------------------------O
| #188 - Defense Node |
O---------------------O----------------------------O
| Level ........ 60 | Weakness |
| HP ........ 12000 | None |
| EXP ........... 0 | |
| Gil ........... 0 | Resistance |
| | Earth |
| | |
| Steal | Absorb |
| None | Fire Ice |
| | Lightning Water |
| Drops | Wind Holy |
| None | Dark |
| | |
O---------------------O----------------------------O
O--------------------------------------------------O
| #189 - Attack Node |
O---------------------O----------------------------O
| Level ........ 60 | Weakness |
| HP ........ 12000 | None |
| EXP ........... 0 | |
| Gil ........... 0 | Resistance |
| | Earth |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
In case you don't know, the CPU is the larger middle node, the Attack node is
the left node and the Defense Node is the right node.
Fusoya suggests you take out the Defense Node first. I wholeheartedly disagree
in this version (although in previous versions it would be that way). Take out
the Attack Node first because it can use a variety of attacks that are very
incredibly brutal. Just because of that, if Fusoya falls in this battle, don't
bother raising him (that'll teach the bastard).
The Attack Node can use this attack called Laser Barrage. If the game goes hog
wild on you and spams this attack, you're screwed, plain and simple. Prepare to
restart this battle. The Defense Node will Heal every turn but its healing is
pretty pathetic overall. The CPU will cast Reflect on itself but that's about
it. If you leave it alone, it will wreak havoc on you.
Focus your attacks on the Attack Node first. Have everyone attack the Attack
Node with anything aand everything you've got. Have Rosa casting Raise and then
Curaja to alleviate the effects of the Laser Barrage. Have Edge Throw any items
you have and Rydia cast spells or summon Bahamut (she might get KO'd in the
process). Cecil should attack normally.
Once the Attack Node is dead, take the fight to the CPU. Have Rydia Summon
Ramuh (it'll heal the Defense Node but harm the CPU and that's just fine),
Cecil attack, Edge Throw any items and Rosa Pray or Aim. If you've revived
Fusoya (which is much easier once the Attack Node is down), he can use Quake to
bypass the Reflect that the CPU puts up.
The CPU has a lot of HP but it should be a cakewalk once the Attack Node is
gone. After the CPU is dead, take down the Defense Node at your leisure. Just
attack away and it'll go down with no problems.
---
After you complete the battle, watch the scenes that ensue. Let me say right
now that the scenes that follow are unlike anything any previous version has
brought forth. They rock hardcore. Seriously.
Once you regain control of Cecil, talk to the Crystal in the Lunar Whale for
some more scenes. Awesome.
You'll eventually have a full party of five. If you've been following this
document, Kain will default to the back row. Switch him accordingly; here's how
I had my crew set up:
Rydia
Cecil
Rosa
Kain
Edge
You'll reappear on the Moon, just northwest from the Crystal Palace. However,
I suggest heading back to the planet to take care of a few final things ...

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A U G M E N T H U N T I N G |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 54-58 | ^[WALK.508] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Before you head off to the Moon, there's a few loose ends you should do now.
If you haven't obtained the Excalibur yet from Kokkol's Forge, do so now. Then
head on over to the Passage of the Eidolons and into The Feymarch.

== The Feymarch ==
Inside Whyt's House (the one with the Save Point inside), talk to Whyt's mother
and you'll obtain the PIERCING MAGIC AUGMENT. I suggest giving this one to
Rydia so she can bypass Reflect on enemies (which is always nice). Leave here
and head to the Overworld and to Baron.

== Baron Castle ==
By the West Tower (where Cecil's room is), you'll see another door to the east.
Enter it and follow it to the roof of Baron Castle. You'll find a soldier who
gives you the HP +50% AUGMENT. You may want to give this one to Cecil (so he
can tank) or Rosa (so she can take a few more hits). It's up to you although I
personally give it to Cecil along with Draw Attacks.
That's all for now! Head out whenever you're ready.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L B A T T L E |
| | | | | O-----------------------O---------------------------O---------------O
| | |/\| | | | Recommended Level : 56-65 | ^[WALK.550] |
| | | | O---------------------------O---------------O
| |__/\__| |
| |
O----------O
Finally, the time has come. It's time to head back to the Moon and put an end
to the evil schemes of Zemus. Remind yourself to be prepared for the final
battles. I suggest that you obtain the Excalibur, the Knife and all the "big"
summons. On top of that, I suggest you stock up at the Hummingway Home with Hi-
Potions, Ethers and Cottages (moreso the two former ones). No reason to save
any Gil, so feel free to spend everything you've got.
Here's the outline of what events will occur in this section:
1) Prepare for the final battle
2) Return to the Crystal Palace
3) Fight your way through the Lunar Subterrane
4) Fight Zemus and defeat him!

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L B A T T L E |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | P R E P A R A T I O N S |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 56-65 | ^[WALK.551] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section will go over what you should keep and what you should sell. If you
feel you don't need this section, skip it and move on.
First off, you should sell a few things that you don't need. All Potions that
are not Hi-Potions or X-Potions; sell them. Get rid of all your status-curing
items and go with straight Remedies. Get rid of all your Tents and everything
else.
Basically what you want to keep is:
- X-Potions (for inside battles)
- Hi-Potions (for outside of battles)
- All Ether types
- All Elixir Types
- Remedies
- Phoenix Downs
- Cottages
- Stuff Edge can Throw (Shurikens and Fuma Shurikens)
- Stuff that you think you might use (aka it has a nice bonus to Spirit or
Intellect)

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L B A T T L E |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C R Y S T A L P A L A C E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 56-65 | ^[WALK.552] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Bless Augment | None |
| ____ Omnicasting Augment O-----------------------------O
| ____ Phoenix Augment |
O-----------------------------O
Inside the Crystal Palace, you'll find some sparkly items on the ground behind
where you met Fusoya. You can find the BLESS AUGMENT (given automatically), the
OMNICASTING AUGMENT (for 1 Augment) and the PHOENIX AUGMENT (for 2 Augments).
You should get all three if you've been following this guide.
I suggest giving Bless to Edge since he usually has the most downtime to do
other things. Give Omnicasting to Rosa since it makes casting Blink and Haste
on everyone a total breeze. Phoenix should go to Kain since he's usually the
last one to get KO'd in most any fight (due to Jump).
Once you're ready, head into the door to the north. You can speak with the
Crystals there if you want. Step on the pad in the middle to head to:

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L B A T T L E |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | L U N A R S U B T E R R A N E T R E A S U R E S |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 56-65 | ^[WALK.553] |
| | O---------------------------O---------------O
O----------O
This section will lead you to all the treasures in the Lunar Subterrane and
then to Zemus. If you wish to go straight to Zemus, go to section [WALK.554],
and don't forget your carat (^).
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ X-Potion | ____ Ragnarok |
| ____ Elixir | ____ Holy Lance |
| ____ Elixir | ____ Murasame |
| ____ Elixir | ____ Masamune |
| ____ Cottage | ____ Stardust Rod |
| ____ Cottage | ____ Sage's Staff |
| ____ Golden Apple | ____ Artemis Arrows |
| ____ Red Fang | ____ Flame Whip |
| ____ White Fang | ____ Dragon Shield |
| ____ Gold Hourglass | ____ Crystal Shield |
| ____ Fuma Shuriken | ____ Ribbon |
| ____ Fuma Shuriken | ____ Ribbon |
| ____ Fuma Shuriken | ____ Dragon Helm |
| ____ Fuma Shuriken | ____ Crystal Helm |
| ____ Treasure Hunter Aug. | ____ White Robe |
O-----------------------------O ____ Minerva Bustier |
| ____ Dragon Mail |
| ____ Black Garb |
| ____ Crystal Mail |
| ____ Dragon Gloves |
| ____ Crystal Gloves |
| ____ Protect Ring |
| ____ Protect Ring |
O-----------------------------O

X # Monster Lv HP EXP Gil Weakness Steal


--------------------------------------------------------------------------------
___ 138 Ahriman 71 25000 25066 1257 None Eye Drops
___ 139 Dark Sage 65 8670 8769 442 None Maiden's Kiss
___ 140 Gold Dragon 66 16400 49353 832 None Zeus's Wrath
___ 141 Silver Dragon 66 15000 45168 763 None Stardust
___ 142 Dinozombie 68 24000 72000 1210 Fire, Holy Red Fang
Cure
___ 143 Bone Dragon 68 24000 72000 1210 Fire, Holy Red Fang
Cure
___ 144 Moonmaiden 61 6800 6810 344 None Artemis
Arrows
___ 145 Flan Princess 70 10000 20198 508 None Dry Ether
___ 146 Blue Dragon 70 30000 90297 1515 None White Fang
___ 147 Armored Fiend 71 28000 84000 1411 Lit Cottage (60%)
Rune Axe (1%)
___ 148 Li'L Murderer 66 12000 12099 608 Lit Potion
___ 149 Deathmask 71 37000 111297 1866 None Holy Curtain
___ 150 Behemoth 71 46000 138297 2316 None Headband
___ 151 Red Dragon 72 50000 150297 2516 Ice Red Fang(40%)
Crystal
Ring (1%)
___ 152 Zemus's Breath 70 40000 60000 2012 None None
___ 153 Zemus's Malice 70 20000 60000 1012 None None
ASSUME THAT ALL CHESTS HAVE MONSTERS INSIDE. It makes this dungeon a lot easier
if you count on this, even though there are some chests that do not have any
monsters inside.

== Lunar Subterrane - B1 == [100% Bonus - 10 Hi-Potions]


From the entrance, head slightly north and then go east. There's an indent in
the wall you can go into that will lead you to a BLACK GARB. Backtrack and then
go west from where you entered. You can slip through another wall and step on a
portal.
In the next area, simply go south into the door.

== Lunar Subterrane - B2 ==
Head north and take the SAGE'S STAFF. Follow the path west and around to step
on the pad.
In the next area, head all the way south and then west at the bottom of this
area. Enter the doorway.

== Lunar Subterrane - B3 ==
Heal up your HP and MP and cast Float on your team for the next battle. Circle
around and talk to the sword. If you want the Murasame, you'll have to fight:
O--------------------------------------------------O
| #190 - White Dragon |
O---------------------O----------------------------O
| Level ........ 65 | Weakness |
| HP ........ 32700 | None |
| EXP ...... 132132 | |
| Gil ....... 21000 | Resistance |
| | Earth |
| | |
| Steal | Absorb |
| None | Fire Ice |
| | Lightning Water |
| Drops | Wind Holy |
| None | Dark |
| | |
O---------------------O----------------------------O
The White Dragon has an array of attacks, most of which are counterattacks. It
will use Counter:Slow against physical attacks, Counter:Maelstrom against
magical attacks and Counter:Earthquake against summons (keep in mind that the
counterattacks are not always guaranteed). In addition, the White Dragon will
occassionally cast Maelstrom just to piss you off and it has its normal
physical attack.
You can avoid Earthquake altogether by casting Float on your team. Then put up
Protect and Blink on your team or just Cecil if he has Draw Attacks on him (or
everyone if you have Omnicasting).
Kain should Focus twice and then Jump (doing it twice will usually deal out
9999 damage). Edge should either Throw or Attack. Rydia should Summon either
Titan or Bahamut (nothing else though since it will heal the White Dragon).
Rosa should be casting Curaja or Blink whenever she can (or any other helpful
spell).
The White Dragon isn't too incredibly difficult and once it falls, it'll give
you the mighty MURASAME sword!
---
There's nothing but a dead end here, so use Teleport (or an Emergency Exit) and
leave the dungeon, then re-enter it.

== Lunar Subterrane - B1 ==
From the entrance, head south and into the door.

== Lunar Subterrane - B2 == [100% Bonus - 5 Ethers]


Follow the path straight into the wall. Start your way north, but notice the
chest to your left. When you're level with it, make your way west and around to
pick up the FLAME WHIP (no monsters!). Backtrack to the main path and continue
north and then west. Before you enter the stairway, take the DRAGON SHIELD from
the chest. Now take the stairs.

== Lunar Subterrane - B3 == [100% Bonus - 5 X-Potions]


The exit is to the south, but there's three Dragon equipment items for you to
grab. Go all the south until you reach a dead end and then east, right into the
wall. Take the DRAGON HELM, then continue east and around to find the DRAGON
MAIL and a DRAGON GLOVES. Backtrack to the entrance and head downstairs.
NOTE: I give Cecil the Dragon equipment first. Then when I get the Crystal
equipment, I give that to Cecil and the Dragon equipment to Kain. Feel free to
do whatever you wish though.

== Lunar Subterrane - B4 == [100% Bonus - 3 Dry Ethers]


Head all the way east to pick up the ARTEMIS ARROWS. Backtrack a bit and take
the steps down. Head west to enter a room with an ELIXIR and then east and down
some more steps. Enter the doorway at the bottom.
In here, make your way north and around to a WHITE FANG. Far to the southwest
is an X-POTION. Head slightly east and into the small indent in the south part
of the wall to exit.
Take the STARDUST ROD in the chest here. Then head down the stairs.

== Lunar Subterrane - B5 ==
Follow the path, skip the door and take the CRYSTAL SHIELD from the chest. Take
the door and follow it right into the northeast wall. Take the PROTECT RING and
continue east. You'll see a stairway to the east. Instead, head south and out-
side. Out here, take the CRYSTAL MAIL to the east and re-enter the door. Back
inside, take the stairs.
Take the CRYSTAL GLOVES to the east and then head west and into the door. Head
northwest and around to take the WHITE ROBE. Then backtrack and into the south
path.
Outside, head west to take the CRYSTAL HELM and then east. Skip the southern
stairs and take the door to the northeast. Inside, pick up the RED FANG.
** WARNING **
If you have a Siren, use it in the room with the Red Fang. You'll instantly
instigate a fight with the Flan Princess. When you fight them, they have the
ability to drop the super-rare Pink Tail, which can be swapped for the Adamant
Armor back at the Adamant Grotto.
** END WARNING **
Exit the room with the Red Fang and head down the stairs.

== Lunar Subterrane - B6 == [100% Bonus - 1 Elixir]


Before you take either set of stairs, head east and west for a FUMA SHURIKEN
and a FUMA SHURIKEN. Take the steps and grab the COTTAGE. Head west across the
small patch of land and you'll find a hidden path. Follow it to a dead end and
then head east into the wall. You'll see a hidden set of stairs.
Head south to take the GOLDEN APPLE. Then continue east to a portal.

== Lunar Subterrane - B5 == [100% Bonus - 3 Sirens]


Go north and take the PROTECT RING. Then continue north and step on the pad. In
this next area, SAVE YOUR GAME and heal up. If you have the Stardust Rod handy,
put it on Rydia. She'll lose her physical ability to cause Paralyze, but that's
useless and the Stardust Rod will be useful in the next battle.
Head outside and talk to the sword to initate a battle:
O--------------------------------------------------O
| #191 - Dark Bahamut |
O---------------------O----------------------------O
| Level ........ 65 | Weakness |
| HP ........ 60000 | None |
| EXP ...... 241332 | |
| Gil ....... 24000 | Resistance |
| | Fire Ice |
| | Lightning Water |
| Steal | Earth Wind |
| None | Holy Dark |
| | |
| Drops | Absorb |
| None | None |
| | |
O---------------------O----------------------------O
Dark Bahamut has a very small line of attacks but they are all fairly brutal.
He'll start the battle off with Megaflare and use Counter:Megaflare to Summons.
He'll also use Counter:Attack to physical damage and Couter:Flare to magic. He
can also use Flare normally and can cast Reflect on himself to make sure that
you can't avoid it. Lastly, Dark Bahamut also has his normal physical attack
that can cause Death.
So, play this like a normal boss battle. Hit Dark Bahamut with Slow and then
Protect/Shell/Haste/Blink on your own team.
The reason I told you to put the Stardust Rod on Rydia is because when you use
it as an Item while in battle (open the Item menu and press Up), it'll cast a
free 0 MP Comet that doesn't seem to invoke any counterattacks. And since Rydia
has such a high Intellect, this Comet will likely cause well over 6000-7000
damage. How awesome is that?
As for your other teammates, Cecil should either Attack or Brace. Kain should
Focus twice and then Jump, Edge can Throw or Attack.
Rosa is dedicated to keeping all the above spells up, healing and reviving.
I didn't have too much of a problem with Dark Bahamut once I started using the
Stardust Rod trick. Otherwise it was much harder to deal with the Counter:Flare
and regular Flare spells.
---
Once Dark Bahamut falls, the RAGNAROK sword is yours! Head back and Save, then
backtrack to the two sets of steps where you got the Cottage.

== Lunar Subterrane - B6 ==
From where you obtained the Cottage, there's a doorway to the southeast. Take
it. In this next area, take the MINERVA BUSTIER on the left and then the stairs
on the right.

== Lunar Subterrane - B7 == [100% Bonus - 3 Coeurl Whiskers]


Head south and take the first door (the far west one) to find a Save Point and
a COTTAGE to the north of it. I highly recommend utilizing this Save Point.
Once you're done, head outside and take the next door to the east. Talk to the
lance to fight:
O--------------------------------------------------O
| #192 - Plague Horror |
O---------------------O----------------------------O
| Level ........ 65 | Weakness |
| HP ........ 33333 | None |
| EXP ...... 134664 | |
| Gil ....... 22000 | Resistance |
| | Earth Dark |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Plague Horror will cast Doom and Haste on your entire team. This will start a
countdown from 10 and then your team will fall. The Plague Horror also casts
Protect and Shell on itself. Lastly, it can use Heal to, well, heal itself.
I thought about not writing a strategy for this boss. I beat him before the
counter reached 06. That should give you an indication on how easy this fight
is (it might have been a challenge if the boss had 333,333 HP instead). Despite
that, here you go.
Don't bother worrying about Defense. Just finish the battle as soon as you can.
Have everyone use their strongest attacks, spells, Throws, etc. Rosa should
have Holy and Rydia should have Flare. Use both.
Kain should be in the air as much as possible (don't even worry about using
Focus). His counter will stall with each passing second that he is not on the
screen. Also, if you have Phoenix on him, he will bring your entire party back
once he falls (given he has MP to begin with).
Seriously, this battle isn't too tough. Just attack with all your might and you
will have no problems winning. After you do, you'll obtain the HOLY LANCE,
which I suggest you equip immediately.
---
Head back and save, then head outside and farther east. Make sure that Rosa has
Omnicasting in her inventory before you start the next fight. The door to the
east contains two chests, but are guarded by:
O--------------------------------------------------O
| #193 - Lunasaur |
O---------------------O----------------------------O
| Level ........ 65 | Weakness |
| HP ........ 46000 | Fire Cure |
| EXP ...... 184000 | |
| Gil ....... 23000 | Resistance |
| | Dark |
| | |
| Steal | Absorb |
| None | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
There's only one Lunasaur in this game (there were two in previous versions),
but don't think your job will be any easier. The Lunasaur will cast Counter:
Reflect when you attack it physically. It will also cast Bio off of itself and
in turn, onto you. Its deadliest attack, however, is Bad Breath (which has also
recieved an upgrade in this version). It's not fun to watch your own team kill
itself or swing wildly and miss.
The first thing you want to do is cast the main four spells on your team (aka
Blink/Protect/Shell/Haste). Cast Slow on the Lunasaur.
Once you have accomplished that, it's time to attack. Keep in mind that once
you attack it physically, it'll use Reflect on itself. So you'll have to use
Dispel before using any magical spells.
I suggest performing your actions in this order. If the Lunasaur has Reflect,
Rosa can Dispel and Curaja, Rydia can use Firaga and the other three characters
can either Attack, Jump or Throw. Repeat that process in that order.
If you DO get hit with Bad Breath, Rosa should quicky Esuna everyone (or you
should use a Remedy on her ASAP) and heal accordingly.
I find it worthy to note that if you have four Elixirs lying around, you can
use them to take out the vast majority of the Lunasaur's HP.
Either way, the Lunasaur is much tougher this time around and you should be
thankful that there's only ONE of them and not two.
---
Take the RIBBON and RIBBON from the chests. I suggest you put them on Rosa and
Rydia. Head back and rest/save. Outside of the Save Point room, head all the
way east and around and down the steps to find a set of stairs.

== Lunar Subterrane - B8 == [100% Bonus - 3 Gold Hourglasses]


Head west for map completion and then east. The path is pretty straightforward
and you'll pick up a FUMA SHURIKEN along the way. When the path breaks, head
south to find a sword. Talk to it and face:
O--------------------------------------------------O
| #194 - Ogopogo |
O---------------------O----------------------------O
| Level ........ 65 | Weakness |
| HP ........ 50000 | None |
| EXP ...... 201332 | |
| Gil ....... 25000 | Resistance |
| | Fire Ice |
| | Earth Wind |
| Steal | Holy Dark |
| None | |
| | Absorb |
| Drops | Water |
| None | |
| | |
O---------------------O----------------------------O
Does Ogopogo look familiar? (The answer: It should).
Ogopogo follows a basic pattern. He'll use Deluge twice, attack physically
three times, use Deluge again, attack twice and then repeat it from the top.
He can also use Counter:Blaze to any spells directed towards him. Ogopogo does
not seem to counter physical attacks.
Cast Slow on Ogopogo and Shell/Haste on your crew. You can use Protect if you
like but if you gave Cecil HP +50% and have it equipped, don't bother. It's a
wasted turn and Cecil should have more than enough HP to survive the physical
attacks that Ogopogo uses.
Rosa should be using Curaja all throughout this fight. A lot. Rydia can help
with Sylph or Asura if Rosa needs help. Kain should Jump and maybe hit Darkness
before that (it's up to you). Cecil should attack and Edge should Throw some
Shurikens.
Physical attackers like Cecil, Edge and Kain are the ones who will ultimately
win this battle for you. Of course, Rosa is always important for keeping the
team alive and Rydia will be ... uhh ... she'll be important somehow.
Once Ogopogo falls, the mighty MASAMUNE is yours. Equip it on Edge immediately
for sexy results.
---
If you want, you might consider exiting right now and Saving considering the
ordeal of getting this far. Backtrack onto the main path and go around and down
the stairs.

== Lunar Subterrane - B9 == [100% Bonus - 3 Light Curtains]


Make your way southeast, down the steps and take the ELIXIR. Then make your
way west and follow the path, picking up the GOLD HOURGLASS along the way. Take
the stairs at the end of the path.

== Lunar Subterrane - B10 == [100% Bonus - 3 Stardusts]


There's only one real path to follow so follow it and make sure you pick up the
FUMA SHURIKEN and ELIXIR along the way.

== Lunar Subterrane - B11 == [100% Bonus - 3 Lunar Curtains]


The path is totally straight. Follow it and enjoy the scenery along the way.
NOTE: If you've been conscious about 100% map completion, you'll get a notice
that you have completed all the maps. You'll also get the TREASURE HUNTER
AUGMENT here.

== Lunar Subterrane - B12 ==


LAST CHANCE TO GET AWAY! The final battle is coming so heal up your HP and MP.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L B A T T L E |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | L U N A R S U B T E R R A N E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 56-65 | ^[WALK.554] |
| | O---------------------------O---------------O
O----------O
This section will lead you straight to Zemus. If you want the treasures, go to
section [WALK.553], and don't forget your carat (^).
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ X-Potion | ____ Artemis Arrows |
| ____ Elixir | ____ Flame Whip |
| ____ Elixir | ____ Dragon Shield |
| ____ Cottage | ____ White Robe |
| ____ Cottage | ____ Protect Ring |
| ____ Red Fang O-----------------------------O
| ____ Gold Hourglass |
| ____ Fuma Shuriken |
| ____ Fuma Shuriken |
| ____ Fuma Shuriken |
| ____ Fuma Shuriken |
O-----------------------------O
X # Monster Lv HP EXP Gil Weakness Steal
--------------------------------------------------------------------------------
___ 138 Ahriman 71 25000 25066 1257 None Eye Drops
___ 139 Dark Sage 65 8670 8769 442 None Maiden's Kiss
___ 140 Gold Dragon 66 16400 49353 832 None Zeus's Wrath
___ 141 Silver Dragon 66 15000 45168 763 None Stardust
___ 142 Dinozombie 68 24000 72000 1210 Fire, Holy Red Fang
Cure
___ 143 Bone Dragon 68 24000 72000 1210 Fire, Holy Red Fang
Cure
___ 144 Moonmaiden 61 6800 6810 344 None Artemis
Arrows
___ 145 Flan Princess 70 10000 20198 508 None Dry Ether
___ 146 Blue Dragon 70 30000 90297 1515 None White Fang
___ 147 Armored Fiend 71 28000 84000 1411 Lit Cottage (60%)
Rune Axe (1%)
___ 148 Li'L Murderer 66 12000 12099 608 Lit Potion
___ 149 Deathmask 71 37000 111297 1866 None Holy Curtain
___ 150 Behemoth 71 46000 138297 2316 None Headband
___ 151 Red Dragon 72 50000 150297 2516 Ice Red Fang(40%)
Crystal
Ring (1%)
___ 152 Zemus's Breath 70 40000 60000 2012 None None
___ 153 Zemus's Malice 70 20000 60000 1012 None None
Even though you're going straight to Zemus, there's some freebie treasures you
can get along the way. I'll only point out the treasures you can obtain for
free (meaning there is NO battle associated with them).

== Lunar Subterrane - B1 ==
Head to the south and take the door.

== Lunar Subterrane - B2 ==
Follow the path straight into the wall. Start your way north, but notice the
chest to your left. When you're level with it, make your way west and around to
pick up the FLAME WHIP (no monsters!). Backtrack to the main path and continue
north and then west. Before you enter the stairway, take the DRAGON SHIELD from
the chest. Now take the stairs.

== Lunar Subterrane - B3 ==
Head south to the stairs.

== Lunar Subterrane - B4 ==
Head all the way east to pick up the ARTEMIS ARROWS. Backtrack a bit and take
the steps down. Head east and down some more steps and then west and into a
doorway. Head all the way west and take the X-POTION and then take the doorway.
Head southeast and down the stairs.

== Lunar Subterrane - B5 ==
Head south and into the door. Follow the path north, into the wall and take the
PROTECT RING as you go east. Once you emerge, go north and into the door.
Outside, go west and into the door. In here, go around and take the WHITE ROBE,
then take the steps in the middle.
Outside, head east and into the door. Take the RED FANG. Exit this room and
head down the stairs.

== Lunar Subterrane - B6 ==
Before you take either set of stairs, head east and west for a FUMA SHURIKEN
and a FUMA SHURIKEN. Take the steps and grab the COTTAGE, then head southeast
down some more steps. After that, head northeast and take the stairs.

== Lunar Subterrane - B7 == [100% Bonus - 3 Coeurl Whiskers]


Follow the path and take the first door. Rest and Save if you need and take the
free COTTAGE to the north. Head outside and continue on (skipping the next two
doors). Go around to the north and around and then take the steps down and go
down the stairs.

== Lunar Subterrane - B8 == [100% Bonus - 3 Gold Hourglasses]


From here on down, the floors are fairly straightforward. However, the monsters
also become much harder. Just a forewarning.
Go east all the way and down the steps. Then go all the way west to pick up a
FUMA SHURIKEN. Follow the path southeast and when the path breaks to the south,
skip it and head around and then down.

== Lunar Subterrane - B9 == [100% Bonus - 3 Light Curtains]


Make your way southeast, down the steps and take the ELIXIR. Then make your
way west and follow the path, picking up the GOLD HOURGLASS along the way. Take
the stairs at the end of the path.

== Lunar Subterrane - B10 == [100% Bonus - 3 Stardusts]


There's only one real path to follow so follow it and make sure you pick up the
FUMA SHURIKEN and ELIXIR along the way.

== Lunar Subterrane - B11 == [100% Bonus - 3 Lunar Curtains]


The path is totally straight. Follow it and enjoy the scenery along the way.

== Lunar Subterrane - B12 ==


LAST CHANCE TO GET AWAY! The final battle is coming so heal up your HP and MP.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L B A T T L E |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T H E F I N A L B A T T L E |
| | | O-----------------------O---------------------------O---------------O
| |__/\__| | | Recommended Level : 56-65 | ^[WALK.555] |
| | O---------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Crystal | None |
| ____ Dark Matter *** O-----------------------------O
| ____ Limit Break Augment |
O-----------------------------O
*** The Dark Matter was rumored to reduce the damage from Zeromus' Big Bang
attack. I can tell you that it does not. However, the Dark Matter DOES serve a
purpose in this game. :)

== Lunar Subterrane - B12 ==


Before you take another step, make sure you are equipped properly and have the
proper Abilities on your team. If you've been following this guide, Kain should
have Jump, Focus, Darkness, Phoenix and Cry in his Auto-Battle slot. Rydia
should have Black Magic, Summon, Fast Talker, Piercing Magic and Bluff in her
Auto-Battle. Cecil should have Attack, White Magic, Brace, HP +50% and any
ability in Auto-Battle. Rosa should have Aim, Dualcast, MP +50%, Omnicasting
and Pray in her Auto-Battle. Edge should have Attack, Throw, Steal, any ability
and Bless in his Auto-Battle.
Watch the scenes that ensue. You'll receive the CRYSTAL from Golbez and the
final battle will begin.
Only Cecil can use the Crystal. Don't bother buffing anyone since Zeromus'
initial attack will remove them. However, you can hit Darkness on Kain and make
sure he has a round or two of Focus. Also, make sure everyone's ATB bar is full
so they can act immediately. Use the Crystal to face:
O--------------------------------------------------O
| #197 - Zeromus |
O---------------------O----------------------------O
| Level ........ 68 | Weakness |
| HP ....... 150000 | None |
| EXP ........... 0 | |
| Gil ........... 0 | Resistance |
| | None |
| | |
| Steal | Absorb |
| Dark Matter | None |
| | |
| Drops | |
| None | |
| | |
O---------------------O----------------------------O
Zeromus has a few attacks, the most brutal being Big Bang and Black Hole. Big
Bang will cause massive damage to everyone and leaves them with Sap. Luckily,
you have a forewarning on this because Zeromus will shake before he uses Big
Bang. You should have everyone Defend or Brace at that point and have Rosa on
standby for quick healing.
Black Hole will remove all your hard-earned buffs and remove any negative
status effects from Zeromus (like Slow). One upside is that it also removes the
Sap status that Big Bang causes.
Zeromus also uses Osmose, Flare and Whirl (a Tornado-type attack that hits the
whole team). He will also use Counter:Flare to any Black Magic attack. He uses
Counter:Osmose to Summons.
Zeromus has three major attack patterns. When his HP is anywhere between 90000
and 150000, his attack pattern will be:
Black Hole -> Big Bang -> Black Hole -> Osmose -> Big Bang (x2) -> Osmose ->
repeat from start
When his HP is between 30000 and 89999, the attack pattern will be:
Osmose -> Big Bang -> Black Hole -> Flare -> Osmose -> Black Hole -> Big Bang
-> repeat from start
When his HP dips anywhere below 30000, the attack pattern will get much worse:
Meteor -> Osmose -> Whirl
Here's a small list of what each character will do throughout this battle.
Kain - Jump. Don't even bother with Focus (but maybe hit Darkness on him). You
may want to keep him on the ground if he needs healing. Also, if he has Sap
on him, you might want to have him get hit with Black Hole to remove it.
Rydia - Summon Bahamut. Yeah, yeah, Osmose is a pain in the ass but that's why
you have Elixirs along. You DID remember to buy a ton of them, right?
Cecil - Attack. Or help build defenses.
Rosa - Curaja and Blink/Protect/Shell/Haste. Hopefully you have Dualcast on
her. If not, then you'll have to do it once every round.
A certain degree of common sense should take place here. If you need to use a
Dry Ether, Elixir or Megalixer, USE IT! Don't worry about whose turn it is,
just use items as you need.
The fight is hard, but Zeromus WILL go down. I beat him with my team at the
following levels:
Kain - 58
Rydia - 61
Cecil - 62
Rosa - 62
Edge - 62
Once it's all said and done, watch the ending scenes. Much more has been added
to this version than before, so enjoy the scenes!
Congratulations! You have officially completed the story of FINAL FANTASY IV.
I think FINAL FANTASY IV has one of the best endings in the Final Fantasy
series, so watch it and enjoy!

*** SPECIAL NOTE ***


After the credits roll, you will receive the LIMIT BREAK AUGMENT. You will also
have the chance to save your game. SAVE ON A DIFFERENT GAME FILE!!!!!
Seriously, I can't emphasize that enough.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L B A T T L E |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | N E W G A M E + |
| | | O-------------------------O-------------------------O---------------O
| |__/\__| | | Recommended Level : 1-1 | ^[WALK.556] |
| | O-------------------------O---------------O
O----------O
After completing the game, you can start a New Game +. Certain items will carry
over to your New Game + and others will not. Here's a list of what DOES carry
over:
- All Augments (in your inventory and equipped on characters)
- All Apples (Golden and Silver) and Soma Drops
- Adamant Armor
- All Onion Equipment
- Tail items that obtain Adamant Armor and Onion Equipment
- Dark Matter (stolen from Zeromus)
- Rare Summons (both items and the actual summons on Rydia, only includes
Goblin, Cockatrice, Mindflayer and Bomb summons)
So if it's not on this list, it doesn't carry over. That's all there is to it.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | E X T R A Q U E S T S & O T H E R S T U F F |
| | | | | O---------------------------------------------------O---------------O
| | |/\| | | | ^[WALK.800] |
| | | | O---------------O
| |__/\__| |
| |
O----------O
This section covers quests that have no impact on the story of FINAL FANTASY
IV. They are simply there to help you out along the way. Most of the basic
sidequests are covered in the main game but this section will cover the more
extensive ones.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | E X T R A Q U E S T S & O T H E R S T U F F |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | E N D G A M E E N E M Y S T R A T E G I E S |
| | | O---------------------------------------------------O---------------O
| |__/\__| | | ^[WALK.801] |
| | O---------------O
O----------O
[NOTE: THIS SECTION DOES NOT COVER BOSSES, ONLY MONSTERS]
When you begin reaching the end of the game, you'll run into some very strong
enemies. This entire section is dedicated to defeating these monsters. If you
are having troubles with an enemy and it's not listed here, you can drop a
message on the GameFAQs board for much faster results.
Before I begin, it's important to note that you should be at a decent level to
fight them to begin with. The levels in my guide should be more than sufficient
to get you by. Fighting a Red Dragon with a Lv. 5 Cecil is nothing short of
suicide, so use some sense when fighting these battles.
Secondly, items are a key part of all of these strategies. The reason behind
this is simple. Most of the time (until your stats are maxed), Edge will be the
first to act; having Edge use an item is faster than having Rydia cast a spell.
In addition, some of these spells Rydia casts are restricted to single targets
(ST) unless you have the Omnicasting Augment equipped and active on her. Most
items that use the same spells will act as multi-target spells (MT).
The biggest items you'll get use out of are Hourglass items (Bronze Hourglasses
can be purchased in Tomra for 7200 Gil and Silver Hourglasses can be purchased
in The Feymarch for 9800 Gil). That might seem expensive early on but by the
time you really get around to needing them, you'll have enough Gil to get as
many as you want.
Cursed Rings + Elemental Armor are a great plus to have for many fights. Cursed
Rings will turn any armor's elemental Resists into an Absorbs. If you pair a
Cursed Ring with the Adamant Armor, you'll cancel out the -15 to all stats that
the Cursed Ring gives you because the Adamant Armor adds +15 to all stats. On
top of that, you'll absorb every element in the book. Awesome.
So here's a list of the enemies you might have trouble with.
[#111 - Malboro]
The Malboro uses Bad Breath. To prevent it from doing so, cast Stop on it to
freeze the Malboro in its tracks.
[#112 - Arachne]
Arachne tends to spam Quake, which is quickly nullified by Float. Usually when
you run into one of them, you'll be in the Sylph Cave or the Passage of the
Eidolons, where you'll have Float on anyways.
[#113 - Trap Door]
Trap Doors are only found in the Sealed Cave. They'll Target a character and
then use Ninth Dimension for an instant KO. To prevent this, watch for the
character that they Target then immediately cast Reflect on them. The Ninth
Dimension spell will Reflect and hit the Trap Door.
[#122 - Chimera Brain]
Immediately hit them with Stop to prevent them from attacking. Then you can hit
them with Break for an instant kill or take them out at your leisure. You won't
be able to hit them with Fire/Ice/Lit attacks, so watch out for that.
[#135 - Armor Construct]
You can't use Stop on this enemy but you can use Slow. After you Slow it, just
hit it with everything you've got and Lightning-based spells.
[#139 - Dark Sage]
You can either cast Stop or Toad on her. I suggest Toad but if she's dealing
too much damaeg to you, use Stop first and then Toad second.
[#140 - Gold Dragon]
You can utilize Stop on this Dragon and then attack it. It Resists all elements
in the game, so your weapons and spells will either be hampered or you'll have
to change them (Bio is non-elemental). Break won't work, nor will Toad.
[#141 - Silver Dragon]
See #140 for more details. The only real difference is that the Silver Dragon
has less HP.
[#142 - Dinozombie]
After using Stop, you can use Fire, Holy or Cure spells to damage it, as well
as physical attacks. You can also use healing items to deal massive damage. An
Elixer works well but you shouldn't really need it.
[#143 - Bone Dragon]
See #142 for more details. They're practically the same enemy.
[#144 - Moonmaiden]
Utilize Stop and then attack. Her HP is only 6800 so she shouldn't be a huge
problem.
[#145 - Flan Princess]
They always come in groups of 3 and they will always hit you with "Samba de
Flan". If you have the Crystal Mail equipped on Cecil, he is the ONLY one who
can defend against it. If you put Draw Attacks and Brace on Cecil, he can
easily absorb most of the damage that the Flan Princesses throw at you and the
other party members can take them down with physical attacks.
If you want to make this easier, put Cecil in the back row and put Counter on
him (along with Draw Attacks and Brace). Put the Stardust item in Cecil's top
slot so he'll counter with it. Have Cecil Brace and he'll automatically counter
with one of the more powerful attacks in the game.
[#146 - Blue Dragon]
Hit it with Stop and then attack away. It's not weak to any element but it will
absorb Ice. You can Blind it but it is not weak to any instant-KO spells or any
elements.
[#147 - Armored Fiend]
You can't use Stop on it, but you can use Slow. It is weak to Lightning but it
resists Fire/Ice/Water/Wind.
[#148 - Li'l Murderer]
Whatever you do, do NOT cast any Lightning-based spells on it. It will counter
violently and it won't be pretty. Instead, you can hit it with Stop and then
any attacks you choose.
[#149 - Deathmask]
It can either hit your entire team with a Laser Barrage or hit your entire team
with a Reflect spell. If Rosa has Piercing Magic on her, you can burn through
the Reflect spell that the Deathmask puts on itself and your team. If you've
been following this guide, Rydia has it, so you can cast Flare or Meteor on it.
It has no elemental weakness but you can hit it with Stop.
[#150 - Behemoth]
You can avoid most of its attacks by casting Blink on someone with Draw Attacks
on them (probably Cecil). You can also make this battle much easier and hit it
with Blind if you have the Eye Gouge Augment on someone. It resists all
elements, but you can also hit it with Sleep, COnfuse, Curse and Paralyze.
[#151 - Red Dragon]
You can't Stop them, but you can Slow them. They'll use Thermal Rays, which is
a nasty party attack, so cast Berserk on them and then Blink on your team or a
character with Draw Attacks. You can also hit them with Blind, so keep that in
mind. They are weak to Ice.
[#152 - Zemus's Breath]
Stop it and then attack away. It's not weak to any elements but resists most of
them. Stick to physical attacks or non-elemental spells. It's also immune to
all instant-KO spells.
[#153 - Zemus's Malice]
Again, stick with Stop and attack away. It's the same as Zemus's Breath, just
with less HP. Again, it's immune to all instant-KO spells.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | E X T R A Q U E S T S & O T H E R S T U F F |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | W H Y T |
| | | O---------------------------------------------------O---------------O
| |__/\__| | | ^[WALK.802] |
| | O---------------O
O----------O
When you first meet Rydia, the meeting is ... less than pleasant. When Cecil
defends her and gains her trust, she will introduce you to her personal
Eidolon, Whyt. Whyt can be fully customized with any abilities available to
your current party. Whyt's stats are also determined by well you perform by
playing Whyt's minigames. Everything Whyt-related can be found by talking to a
Fat Chocobo.
This section will go over Whyt's Minigames, of which there are five: Rydia's
Mathemagic Minute, Rosa's Measured Meditations, Cecil's Goblin Gauntlet, Kain's
High Jump Hijinks and Edge's Ninja Blade Glade. Here's a few base rules for
obtaining the high score.
1. PRACTICE! PRACTICE! PRACTICE! Trust me when I say you probably won't be good
at these games when you start (I know I wasn't).
2. See #1 for details.
Each minigame will train a different stat on Whyt. After obtaining a Hi-Score
in any game, you'll see the Hi-Score board for that game. Whyt's respective
stat is determined by the average of all three Hi-Scores divided by 100. So to
get 99 on Whyt's stat, you'll have to score 9999 on each minigame three times.
Here's an overview and some hints on each game.

O---------------------------------------O
| Rydia's Mathemagic Minute - Intellect |
O---------------------------------------O
~ Please Excuse My Dear Aunt Sally ~ Sho Minamimoto
Four numbers will apear on the top of the screen and four mathematical symbols
will appear underneath. The point is to use all four numbers in some sort of
configuration so that you reach the number 10.
For example, if my numbers are 2 2 2 1, I can do the following:
2 + 2 = 4
4 + 1 = 5
5 x 2 = 10
After completing this task, you'll recieve points and move on to another set of
numbers. This will continue for the remainder of time. Something to keep in
mind is that you MUST NOT SKIP sets at all to obtain the high score, otherwise
the multiplier will reset.
TIPS
------
- You can utilize the DS's built in Sleep Mode by closing the DS. As long as
you have all four numbers in your head, you can write them down and then solve
the problem that way.
- If you're REALLY stumped and don't want to Skip any sets, try using this
solver tool:
http://nenem.jp/dsff4/eq10.cgi
The tool is in Japanese but it's simple to use. Just type in all four numbers
you have with no spaces (so the above set would be "2221" for that tool). The
tool will then solve the problem for you and spit out any number of different
configurations you can use to solve it. It requires you to know the basic math
orders of operations (Parentheses, Exponentiation, Multiplication/Division,
Addition/Subtraction) to complete, so that's just a warning.

O--------------------------------------O
| Rosa's Measured Meditations - Spirit |
O--------------------------------------O
Rosa's game is pretty simple. It's all about timing. You have three shots to
hold the stylus down for a set amount of time and then lift it up when the time
has elapsed.
If you think you can do this fine on your own, go for it. The rest of us who
aren't that great (myself included) will need some sort of aid in this game. If
you have confidence in the Windows clock (or Linux/OS X clock), you can try and
use that as a measurement tool. Unfortunately, the Windows Clock kinda sucks so
you might want to try using a different timepiece. If you have no other sort of
timepiece, you might be better off running to the nearest convinience store and
getting a cheap stopwatch.
O------------------------------------O
| Cecil's Goblin Gauntlet - Strength |
O------------------------------------O
Goblins will run from the right side of the screen in their attempt to attack
Cecil and Whyt (located on the left). Your job is to tap the Goblins to defeat
them before they can reach Cecil. Cecil can take on freebie hit but if he's hit
twice, the game ends and your final score is recorded as a big fat ZERO. You
can (on ocassion) obtain a third heart so Cecil can take two hits before going
down. You can also hit Escape if things get too hairy.
Standard Green and Orange (Yellow?) colored Goblins will take one hit to die.
However, Purple colored Goblins will take more and ocassionally you'll see a
giant Green Goblin which takes even more hits to kill.
After some time, you will gain a Crash item (a little sword on the bottom-left
corner of the screen). If you tap it, all the enemies onscreen will instantly
die.
TIPS
------
- There's nothing in the rule book that says you can't have an extra stylus in
the mix. Since the DS Lite comes with two out of the box and most packs come
with three, you can utilize an extra stylus when tapping Goblins. Keep in mind
that only one stylus can register a touch at any given time.
- If you're really in a bind, you can try having a friend help as well.

O------------------------------------O
| Kain's High Jump Hijinks - Stamina |
O------------------------------------O
This minigame is actually a two-part game. You must draw a circle around Kain
repeatedly to build up his power meter (shown on the left). You have 10 seconds
to accomplish this.
Once Kain takes off, you must keep birds from hitting Kain by tapping them with
the stylus. If even one bird hits Kain, the game will end.
TIPS
------
- As with Cecil's minigame, you can utilize extra stylii. Again, keep in mind
that the DS will only register one tap at a time.
- It doesn't matter where you kill the birds; all that matters is that you kill
them.

O----------------------------------O
| Edge's Ninja Blade Glade - Speed |
O----------------------------------O
This minigame has you firing Shurikens at enemies that appear onscreen. Tap the
enemies to fire a Shuriken toward it. The enemies will attempt to hit you with
projectiles. However, you can knock those projectiles out of the air if you tap
them correctly.
Eventually, a Malboro will appear in the middle of the area and you can gain a
ton of points for defeating it. Just make sure you don't get hit while trying
to do it!
Edge can survive 2 hits; the third one will end the game with no score.
TIPS
------
- Edge can disappear all ninja-like by holding the stylus over him. However,
keep in mind that this process of hiding is lengthy and can cause you to be
hit. Practice with it before relying on it too much.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | E X T R A Q U E S T S & O T H E R S T U F F |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | ? ? ? ? ' S L O V E A C T I O N R E P L A Y H A C K |
| | | O---------------------------------------------------O---------------O
| |__/\__| | | ^[WALK.803] |
| | O---------------O
O----------O
In case you didn't know, the ????'s Love Augment increases your attack power.
The amount it increases it by is determined by the # of Whyt Wireless Battles
you fight.
In order to do this, you need three things.
1. A friend with a DS.
2. A friend with a DS AND Final Fantasy IV.
3. A friend with a DS AND Final Fantasy IV who is willing to fight 99 wireless
battles with you.
Now I don't know about the rest of you but I don't have #1, let alone #2 and 3.
If you DO have all three of the above, more power to you. For the rest of us, I
have an Action Replay code. (thanks to obishawn for telling me about this,
props to the unknown person who wrote it)
Game Code - YF4E, Game ID - 99358f97
Press select + left on the d-pad for +99 attack bonus on ???'s Love augment.
94000130 FFDB0000
020D2000 00630063
220D2004 00000000
D0000000 00000000
All other codes are up to you. Before anyone emails me: no, I don't know how to
translate codes.

O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V D S |
| | | | | O-------------------------------------------------------------------O
| | | | | | E X T R A Q U E S T S & O T H E R S T U F F |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | N A M I N G W A Y S I D E Q U E S T |
| | | O---------------------------------------------------O---------------O
| |__/\__| | | ^[WALK.804] |
| | O---------------O
O----------O
THIS QUEST MUST BE COMPLETED THROUGHOUT THE GAME.
This section of the walkthrough will cover the entire Namingway sidequest. It
will also tell you where to find Namingway each time.
-> BARON - Namingway can be found in the west tower (the one where Cecil's Room
is). Talk to him and he will go off to find his true calling.
-> MIST CAVE - Mappingway will be found upon entering the Mist Cave and he will
give you the WAYFARER'S MAP.
-> KAIPO - Livingway can be found in the same room where you find Rosa. He will
show you the Bestiary and add it to the Fat Chocobo menu when you meet
Recordingway.
-> FABUL - Recordingway can be found in the Inn. He will show you the Event
Viewer and add it to the Fat Chocobo Menu when you meet Campingway.
-> CHOCOBO FOREST - Campingway can be found in the Chocobo Forest just south of
Mount Ordeals. He'll buy all your Tents for a flat 300 Gil, so sell him one
lone Tent for maximum profit.
-> BARON - Jammingway can be found inside the Weapon & Armor Shop after you
defeat Yang in battle (and get the Baron Key). He will allow you to listen to
the music of FINAL FANTASY IV and add it to the Fat Chocobo menu when you
meet Cheatingway.
-> TROIA - Cheatingway can be found on the northeast side of town, just south
of the small plateau. After talking to him, talk to the woman in the Pub
behind the counter (the Pub is to the west of Cheatingway and is unmarked on
the map).
-> AGART - Puddingway can be found on in the open house on the northern side of
town. Give him a Rainbow Pudding and he'll move on.
-> DWARVEN CASTLE - Mopingway can be found in the northeast corner of the Lali-
ho Pub. Talk to him again and defeat him in battle to gain the EYE GOUGE
AUGMENT.
-> THE FEYMARCH - Lovingway can be found at the northwest corner of The
Feymarch. He'll ask Cecil who he's seeing and prompt you for a four-letter
name. This will come into play later.
-> MYSIDIA - Weddingway can be found on the left side of the Hall of Prayer. He
will give you the ????'S LOVE AUGMENT where the ???? is the four-letter name
you gave him in The Feymarch.
-> HUMMINGWAY ABODE - Hummingway can be found in the southeast corner. He will
converse with you and then move on to another location.
-> FINAL LOCATION - Goingmyway can be found in one of any locations. When you
find him, he will give you the SAFE TRAVEL AUGMENT. Here is a list of
locations you can find him:
- Any chocobo forest - Troia (on the north end of town)
- Underground Lake B1 (near Damcyan) - Lair of the Father - B1
- Mt. Hobs (Summit) - Sylph Cave - B2

O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y I V D S |
| / \ O-------------------------------------------------------------------O
| / /\ \ | E X T R A Q U E S T S & O T H E R S T U F F |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | S T A T M A X I N G H E L P |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[WALK.805] |
| | O---------------O
O----------O
In any given playthrough, you might want to try and "max" some stats. What this
means is that you try to gain levels with the proper Augments equipped. The
first 70 levels (1-70) will ALWAYS have static level ups. For the remaining
levels (71-99), you will only be able to increase your stats depending on the
Augments and Abilities you have equipped.
In the first playthrough, you won't be able to max all your stats. Period. The
second playthrough is very iffy and most players wait until the third one to go
about the task of maxing all their stats.
Well, as I said earlier, the stat level ups from 1-70 are static. Here is what
your final five characters will look like when they reach Level 70:
| STR | SPD | STA | INT | SPR |
--------+-----+-----+-----+-----+-----+-
Cecil | 73 | 41 | 70 | 36 | 41 |
Kain | 71 | 54 | 56 | 12 | 39 |
Edge | 61 | 72 | 48 | 35 | 24 |
Rosa | 48 | 32 | 42 | 22 | 73 |
Rydia | 36 | 33 | 34 | 72 | 54 |
Keep in mind that this table does NOT include equipment that changes your
stats (for example, the Stardust Rod will add 10 to Rydia's INT but the change
is not permanent).
Here is a listing of each Augment and how it affects stat growth from Level 71
or higher. This listing also includes the all standard abilities (like Attack,
among others).
In alphabetical order:
--------------------+-----+-----+-----+-----+-----+-----+-----+-
Augment Name | HP | MP | STR | SPD | STA | INT | SPR |
--------------------+-----+-----+-----+-----+-----+-----+-----+-
???'s Love | 10 | 5 | 1 | 1 | 1 | 1 | 1 |
Adrenaline | -- | -- | 1 | - | - | - | - |
Aim | -- | -- | - | 1 | - | - | - |
Analyze | -- | -- | - | - | - | 1 | - |
Attack | 10 | -- | 1 | - | - | - | - |
Auto-Potion | 10 | -- | - | - | 1 | - | - |
Bardsong | -- | -- | - | 1 | - | - | - |
Black Magic | -- | 5 | - | - | - | 1 | - |
Bless | -- | -- | - | - | - | - | 1 |
Bluff | -- | -- | - | - | - | 1 | - |
Brace | 10 | -- | - | - | 1 | - | - |
Counter | -- | -- | 1 | - | - | 1 | - |
Cover | -- | -- | - | - | - | 1 | - |
Curse | -- | 5 | 1 | - | 1 | - | 1 |
Cry | -- | -- | - | - | - | - | 1 |
Darkness | 10 | -- | 1 | - | 1 | - | - |
Draw Attacks | -- | -- | - | - | 1 | - | - |
Dualcast | -- | 5 | - | - | - | 1 | 1 |
Eye Gouge | -- | -- | - | 1 | - | - | - |
Fast Talker | -- | -- | - | - | - | 1 | - |
Focus | 10 | -- | 2 | - | - | - | - |
Gil Farmer | -- | -- | - | 1 | - | - | - |
Hide | -- | -- | - | 1 | - | - | - |
--------------------+-----+-----+-----+-----+-----+-----+-----+-
Augment Name | HP | MP | STR | SPD | STA | INT | SPR |
--------------------+-----+-----+-----+-----+-----+-----+-----+-
HP +50% | 10 | -- | - | - | - | - | - |
Inferno | -- | 5 | 1 | 1 | 1 | - | - |
Item Lore | -- | -- | - | - | - | 1 | - |
Item | 10 | -- | - | - | - | - | - |
Jump | 10 | -- | 1 | - | 1 | - | - |
Kick | -- | -- | 1 | - | - | - | - |
Last Stand | 10 | -- | 1 | - | 1 | - | - |
Level Lust | -- | -- | 1 | - | - | - | - |
Limit Break | 10 | 5 | 1 | 1 | 1 | 1 | 1 |
MP +50% | -- | 10 | - | - | - | - | - |
Ninjutsu | -- | 5 | - | - | - | 1 | - |
Omnicasting | -- | 5 | - | - | - | 1 | 1 |
Phoenix | -- | -- | - | - | - | - | 2 |
Piercing Magic | -- | -- | - | - | - | 1 | 1 |
Pray | -- | -- | - | - | - | - | 1 |
Reach | -- | -- | - | 1 | - | - | - |
Recall | -- | 5 | - | - | - | 1 | - |
Safe Travel | -- | -- | - | 1 | - | - | - |
Salve | -- | -- | - | 1 | - | - | - |
Steal | -- | -- | - | 1 | - | - | - |
Summon | -- | 5 | - | - | - | 1 | 1 |
Throw | -- | -- | - | 1 | - | - | - |
Treasure Hunter | -- | -- | - | 1 | - | - | - |
--------------------+-----+-----+-----+-----+-----+-----+-----+-
Augment Name | HP | MP | STR | SPD | STA | INT | SPR |
--------------------+-----+-----+-----+-----+-----+-----+-----+-
Tsunami | -- | 5 | 1 | - | 1 | 1 | - |
Twincast | -- | 5 | - | - | - | 1 | - |
Upgrade | -- | -- | - | 1 | - | - | - |
Whirlwind | -- | 5 | - | 1 | - | 1 | 1 |
White Magic | -- | 5 | - | - | - | - | 1 |
I set it up that way so I could keep track of which stat was which. You can do
so as well. :)
Of course, you won't really pay attention to HP and MP (which cap at 9999 and
999, respectively). To max these stats, you'll use Apples and Soma Drops since
it is 100% impossible to do it with Augments alone.
If you have been following this guide, your setup should look like this after
the first playthrough (this doesn't include innate abilities like Cecil's
Cover ability):
Cecil - Counter Tellah - Twincast
Twincast Bardsong
Draw Attacks
Kick Edward - None
Brace
Level Lust Yang - Recall
HP +50% Last Stand
Treasure Hunter
???'s Love Palom - Item Lore
Safe Travel Curse
Kain - Cry Porom - Auto-Potion
Darkness
Focus Cid - None
Phoenix
Fusoya - Analyze
Rosa - Dualcast Eye Gouge
MP +50%
Omnicasting Nobody - Inferno
Gil Farmer
Rydia - Bluff
Fast Talker
Piercing Magic
Edge - Reach
Bless
Tsunami
Whirlwind
Curse, Tsunami, Whirlwind and Inferno have some of the best stat boosters in
the entire game (the best is ???'s Love). With that in mind, you should do your
best to save those Augments for the Final Five, since that is who this part of
the guide is centered around (the first Curse goes to Palom so you can get the
Dualcast Augment).
Anyways, if I were trying to stat max Cecil, I'd have his final stats:
| STR | SPD | STA | INT | SPR |
--------+-----+-----+-----+-----+-----+-
Cecil | 73 | 41 | 70 | 36 | 41 |
And then I'd start putting Augments on him to increase those stats for Lv. 71-
99 (they're all 29 to compensate for the 29 levels):
| STR | SPD | STA | INT | SPR |
-------------+-----+-----+-----+-----+-----+-
???'s Love | +29 | +29 | +29 | +29 | +29 |
Cover | --- | --- | --- | +29 | --- |
T. Hunter | --- | +29 | --- | --- | --- |
Whirlwind | --- | --- | --- | +29 | +29 |
-------------+-----+-----+-----+-----+-----+-
Totals | 102 | 99 | 99 | 123 | 99 |
This is just an example. You can mix and match any number of Augments (up to 4)
so that you can maximize your stats. They all cap at 99, so if you find that
you've maxed out stats and want to change up your Augments, you can do so.
So that's how you maximize stats. You can experiment with any combination to
find a setup that works for you. If you plan your Augments surgically, you can
max your stats on the second playthrough.

O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y I V D S |
| / \ O-------------------------------------------------------------------O
| / /\ \ | E X T R A Q U E S T S & O T H E R S T U F F |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | S T A T M A X I N G G U I D E |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[WALK.806] |
| | O---------------O
O----------O
If you REALLY need help maxing your stats, here's how you should do it, level
by level. A special thanks to insignia7 for helping me figure out how to max
stats by giving Cecil both Limit Break and ???'s Love.
As a refresher, here is what your final five characters will look like when
they reach Level 70:
| STR | SPD | STA | INT | SPR |
--------+-----+-----+-----+-----+-----+-
Cecil | 73 | 41 | 70 | 36 | 41 |
Kain | 71 | 54 | 56 | 12 | 39 |
Edge | 61 | 72 | 48 | 35 | 24 |
Rosa | 48 | 32 | 42 | 22 | 73 |
Rydia | 36 | 33 | 34 | 72 | 54 |
For the second playthrough, it is 100% IMPOSSIBLE to max stats. That's really
all there is to it. However, on the third playthrough, you can max stats on
everyone, regardless of who you give ???'s Love and your second Limit Break
to (which will be noted below).
Cecil | STR | SPD | STA | INT | SPR | Levels
-------------+-----+-----+-----+-----+-----+--------
Base stats | 73 | 41 | 70 | 36 | 41 | 70
???'s Love | +29 | +29 | +29 | +29 | +29 | 71-99
Limit Break | +29 | +29 | +29 | +29 | +29 | 71-99
Twincast | --- | --- | --- | +5 | --- | 71-76
Final | 131 | 99 | 99 | 99 | 99 |
Should you give Limit Break and ???'s Love to Cecil, this is how he would max
his stats. Otherwise, you'll throw in other Augments to max his stats. Cecil is
one of the easiest to max stats on, so you shouldn't have trouble figuring him
out yourself.
Kain | STR | SPD | STA | INT | SPR | Levels
-------------+-----+-----+-----+-----+-----+--------
Base stats | 71 | 54 | 56 | 12 | 39 | 70
Limit Break | +29 | +29 | +29 | +29 | +29 | 71-99
Tsunami | +29 | --- | +29 | +29 | --- | 71-99
Omnicasting | --- | --- | --- | +29 | +29 | 71-99
Phoenix | --- | --- | --- | --- | +2 | 71-72
Bardsong | --- | +16 | --- | --- | --- | 73-87
Final | 129 | 99 | 114 | 99 | 99 |
It may seem strange to give Kain both Tsunami amd Omnicasting. However, this
setup effectively frees up the most vital stat-boosting Augment for others:
Whirlwind. Kain can max stats without Whirlwind, meaning that you can use all
three of them for everyone else.
Edge | STR | SPD | STA | INT | SPR | Levels
-------------+-----+-----+-----+-----+-----+--------
Base stats | 61 | 72 | 48 | 35 | 24 | 70
Whirlwind | --- | +29 | --- | +29 | +29 | 71-99
Curse | +29 | --- | +29 | --- | +29 | 71-99
Piercing M. | --- | --- | --- | +29 | +29 | 71-99
Darkness | +22 | --- | +22 | --- | --- | 71-92
Ninjutsu | --- | --- | --- | +6 | --- | 93-98
Final | 112 | 101 | 99 | 99 | 111 |
Edge will need a Piercing Magic to max his stats.
Rosa | STR | SPD | STA | INT | SPR | Levels
-------------+-----+-----+-----+-----+-----+--------
Base stats | 48 | 32 | 42 | 22 | 73 | 70
Inferno | +29 | +29 | +29 | --- | --- | 71-99
Whirlwind | --- | +29 | --- | +29 | +29 | 71-99
Tsunami | +29 | --- | +29 | +29 | --- | 71-99
Dualcast | --- | --- | --- | +19 | +19 | 71-90
Aim | --- | +10 | --- | --- | --- | 91-99
Final | 106 | 100 | 100 | 99 | 121 |
I found Rosa to be one of the easier ones to max out.
Rydia | STR | SPD | STA | INT | SPR | Levels
-------------+-----+-----+-----+-----+-----+--------
Base stats | 36 | 33 | 34 | 72 | 54 | 70
Limit Break | +29 | +29 | +29 | +29 | +29 | 71-99
Inferno | +29 | +29 | +29 | --- | --- | 71-99
Curse | +16 | --- | +16 | --- | +16 | 71-87
Bardsong | --- | +8 | --- | --- | --- | 88-95
Final | 110 | 99 | 108 | 101 | 99 |
Should you choose to give Rydia's Limit Break to Cecil (and still have him with
???'s Love), she can still max her stats. You just have to get a little more
creative with Augments (and you HAVE to give her a Whirlwind):
Rydia | STR | SPD | STA | INT | SPR | Levels
-------------+-----+-----+-----+-----+-----+--------
Base stats | 36 | 33 | 34 | 72 | 54 | 70
Inferno | +29 | +29 | +29 | --- | --- | 71-99
Whirlwind | --- | +29 | --- | +29 | +29 | 71-99
Curse | +29 | --- | +29 | --- | +29 | 71-99
Last Stand | +7 | --- | +7 | --- | --- | 71-78
Bardsong | --- | +8 | --- | --- | --- | 79-86
Final | 101 | 99 | 99 | 101 | 112 |
You can get a little more creative instead of using Tsunami. However, the other
three (Inferno, Curse and Whirlwind) are more or less non-negotiable. Rydia
really should have all three of those.
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y I V D S |
| / \ O-------------------------------------------------------------------O
| / /\ \ | E X T R A Q U E S T S & O T H E R S T U F F |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | A U G M E N T G U I D E |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[WALK.807] |
| | O---------------O
O----------O
If you're a frequent browser at the Final Fantasy IV DS board, you'll notice a
few additional topics about how to distribute Augments. They lead the player in
very different directions in how to distribute them.
I've read both guides and I see where both authors are coming from. However, I
respectfully disagree with the distribution they recommend. If you decide to
study this guide in depth, it will resemble SBAllen's guide more than
GauRocks's guide.
I think that SBAllen's guide gives out critical stat growth Augments (Curse,
Tsunami, Whirlwind and Inferno) to characters who do not need them (like
Tsunami to Tellah, Inferno to Fusoya, Curse to Cid). Curse is necessary to
obtain Dualcast, so that is an Augment that SHOULD go to the twins in the
first playthrough.
Anyways, here is Action's Complete 3-Playthrough Augment Guide (the name was a
little too long for the title bar).
NOTE: Not all Augments are obtained on the first playthrough. If you won't be
obtaining an Augment, you'll see "N/A" under the "Recipient" slot.

== First Playthrough ==
Augment Name | How to obtain Augment | Recipient
------------------+-------------------------------------------------+-----------
Auto-Potion | Talk to Rosa in Kaipo | Porom
Item Lore | Where Edward defeats the Sahagin in Kaipo | Palom
Counter | Given automatically by Yang's Wife | Cecil
Curse | Mt. Ordeals ~ Crossing after beating | Palom
| Scarmiglione |
Tsunami | Ancient Waterway ~ B3 after beating Cagnazzo | Edge
Twincast (2x) | Mysidian Elder after beating Cagnazzo; | Tellah
| give the twins 0 Augments | Cecil
Bluff | Obtain Twincast; give Palom 1 Augment | Rydia
Cry | Obtain Twincast; give Porom 1 Augment | Kain
Dualcast | Obtain Twincast; give Palom/Porom 3 Augments | Rosa
Gil Farmer | Dressing room of the King's Bounty Pub | *Nobody
Bardsong | Talk to Edward after defeating the Dark Elf | Tellah
Salve | Obtain Bardsong; give Edward 1 Augment | N/A
Hide | Obtain Bardsong; give Edward 2 Augments | N/A
Recall | Found on the floor after beating Golbez | Yang
Last Stand | Obtain Recall; give Tellah 1 Augment | Yang
Fast Talker | Obtain Recall; give Tellah 2 Augments | Rydia
Whirlwind | Lodestone Cavern Crystal Chamber after beating | Edge
| Barbariccia |
Draw Attacks | Given automatically by King Giott | Cecil
Reach | Developer's Room in the Dwarven Castle | Edge
Analyze | Talk to Cid after he fixes up the Falcon | Fusoya
Adrenaline | Obtain Analyze; give Cid 1 Augment | N/A
Upgrade | Obtain Analyze; give Cid 2 Augments | N/A
MP +50% | NW house in Mist after the final Crystal | Rosa
Inferno | The spot where Edge fought Rubicante; after | Rydia
| defeating Rubicante |
Darkness | Steal from Odin | Kain
Focus | Talk to Yang during the Sylph Cave subquest | Kain
Kick | Obtain Focus; give Yang 1 Augment | Cecil
Brace | Obtain Focus; give Yang 2 Augments | Cecil
Level Lust | Found in Hummingway Abode on the Moon | Cecil
HP +50% | Rooftop soldier in Baron Castle after defeating | Cecil
| the Giant of Babil |
Piercing Magic | Whyt's mother after defeating the Giant of | Rydia
| Babil (MUST have the Bahamut summon) |
Bless | Found on the floor of the Crystal Palace | Edge
Omnicasting | Obtain Bless; give Fusoya 1 Augment | Rosa
Phoenix | Obtain Bless; give Fusoya 2 Augments | Kain
Treasure Hunter | 100% completion of all maps | Cecil
Eye Gouge | Defeat Mopingway in the Lali-ho Pub | Fusoya
???'s Love | Talk to Weddingway in Mysidia | Cecil
Safe Travel | Complete the Namingway sidequest | Cecil
Limit Break | Complete the game; obtained after the credits | Kain
------------------+-------------------------------------------------+-----------
*After the first playthrough, Gil Farmer available to you. Once you get Edward
in your party, give it to him.

== Second Playthrough ==
Augment Name | Recipient
--------------------+--------------------
Auto-Potion | Edward
Item Lore | Rydia
Counter | Edge
Curse | Edge
Tsunami | Rosa
Twincast | Kain & Rosa
Bluff | Edge
Cry | Edge
Dualcast | Rydia
Gil Farmer | Cid
Bardsong | Rydia
Salve | Edge
Hide | Edge
Recall | Cid
Last Stand | Edge
Fast Talker | Rosa
Whirlwind | Rosa
Draw Attacks | Edge
Reach | Cecil
Analyze | Cecil
Adrenaline | Kain
Upgrade | Edge
MP +50% | Rydia
Inferno | Rosa
Darkness | Cecil
Focus | Cecil
Kick | Edge
Brace | Kain
Level Lust | Nobody
HP +50% | Edge
Piercing Magic | Rosa
Bless | Nobody
Omnicasting | Rydia
Phoenix | Edge
Limit Break | ***Rydia/Cecil
This playthrough will give you the semi-max stats that can be found in section
[WALK.806]. With this and the next playthrough, you can give the "Nobody"
Augments to anyone you choose.
*** You can change who gets Limit Break if you want. More on this below.

== Third Playthrough ==
Augment Name | Recipient
--------------------+--------------------
Auto-Potion | Nobody
Item Lore | Nobody
Counter | Kain
Curse | Rydia
Tsunami | Kain
Twincast | Rydia & Edge
Bluff | Nobody
Cry | Nobody
Dualcast | Nobody
Gil Farmer | Nobody
Bardsong | Kain
Salve | Nobody
Hide | Nobody
Recall | Nobody
Last Stand | Rydia
Fast Talker | Nobody
Whirlwind | Rydia
Draw Attacks | Nobody
Reach | Nobody
Analyze | Nobody
Adrenaline | Nobody
Upgrade | Nobody
MP +50% | Nobody
Inferno | Nobody
Darkness | Edge
Focus | Edge
Kick | Nobody
Brace | Edge
Level Lust | Nobody
HP +50% | Nobody
Piercing Magic | Edge
Bless | Nobody
Omnicasting | Kain
Phoenix | Nobody
As stated earlier, you can give anyone the "Nobody" Augments.
*** I keep getting asked who the better recipient for Limit Break is. Truth of
the matter is that both Cecil and Rydia can make good use of it. However, the
choice is truly up to you.
Rydia can still max stats using this guide, regardless of whether or not you
give her Limit Break. She can also still max her stats if you give Cecil the
Limit Break AND ???'s Love Augment. This guide is built to give you the freedom
to make that choice on your own.

O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y I V D S |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | B E S T I A R Y |
| | |_/ / O---------------------------------------------------O---------------O
| | | \ \ | | ^[BEST.000] |
| | |_/ / | O---------------O
| |____/ |
| |
O----------O
Before anyone asks: yes, I took the stats not given by the in-game Bestiary
from the BradyGames Strategy Guide.
This part of the FAQ contains every single monster in the game. I've finally
gotten smart and written the Bestiary as I went along in the game (you can
thank FINAL FANTASY VI Advance for that one). :)
Here's a small example of what you'll see for each monster. The tags you see
[1] are also explained.

[1]-> Floating Eye ____ ^[BEST.999] <-[2]


=------------------------=
[3]-> Level ............. 11 Weakness <-[4] Drops <-[8]
HP ................ 40 Fire Wind 1:Eye Drops
Exp .............. 150 2:Phoenix Down
Gil ................ 7 Resistance <-[5] 3:Alarm Clock
Earth 4:Gold Needle
Strength .......... 10
Stamina ........... 10 Absorb <-[6] Steal (60%) <-[9]
Speed .............. 3 None Eye Drops
Intellect .......... 3
Spirit ............. 8
Attack ............. 8 Status Effects <-[7]
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 21 Petrify Toad Silence
Evasion ............ 5 Mini Blind Poison
Magic Defense ...... 9 Death Critical Slow Petrify
Magic Evasion ...... 5 Pig Curse Berserk
Slow Stop Sap
And a breakdown of the tags:
[1]: Monster Name
[2]: Monster ID; for use with the Find Feature (the number in the example is
fake so that you don't confuse its entry with the real entry); you can
use the space before the ID to mark off whether or not you have obtained
this entry, in case you've decided to print this guide out
[3]: Stats for the Monster
[4]: This area describes all the spell elements the Monster is weak against;
use these for a quick victory
[5]: This area describes all the spell elements the Monster is resistant to;
using these won't be nearly as effective as any elements in section [4]
[6]: This area describes all the spell elements the Monster absorbs; using
these elements will only make your battle harder
[7]: This area describes all the status effects you can use against the
Monster; if you're in a pinch, try one of these
[8]: Describes all the treasures the Monster can potentially drop after the
battle ends; the order is as follows:
1: Item has a 20% chance of being dropped (most common)
2: Item has a 12% chance of being dropped (semi common)
3: Item has a 5% chance of being dropped (rare)
4: Item has a 0.4% chance of being dropped (uber-rare)
Keep in mind that there are a few drops that have different percentages.
I'll denote them as they appear in the Bestiary
[9]: Describes all the treasures the you can potentially Steal from the
Monster; the percentage denotes how often you will succeed in Stealing the
Item
If you're looking for a certain enemy, you can use the Find Function (Ctrl+F)
function here. The layout for each enemy is as follows:
[BEST.XXX]
Where XXX represents the number of the enemy you're looking up. For your
viewing pleasure, here's a (semi) complete list of the Bestiary, sorted by
Enemy ID number). I've also recompiled it as a quick Bestiary checklist, in
case you don't want to use the in-game Bestiary.
___ 001 Floating Eye ___ 101 Mythril Golem
___ 002 Goblin ___ 102 Storm Anima
___ 003 Sword Rat ___ 103 Lamia
___ 004 Helldiver ___ 104 Ghost Knight
___ 005 Eyewing Moth ___ 105 Balloon
___ 006 Larva ___ 106 Green Dragon
___ 007 Sand Worm ___ 107 Bog Witch
___ 008 Desert Sahagin ___ 108 Bog Toad
___ 009 Hundlegs ___ 109 Evil Dreamer
___ 010 Tiny Mage ___ 110 Elder Treant
___ 011 Red Mousse ___ 111 Malboro
___ 012 Zombie ___ 112 Arachne
___ 013 Alligator ___ 113 Fell Knight
___ 014 Toadgre ___ 114 Imp
___ 015 Gigantoad ___ 115 Summoner
___ 016 Sahagin ___ 116 Blood Eye
___ 017 Amoeba ___ 117 Belphegor
___ 018 Fangshell ___ 118 Thunder Dragon
___ 019 Killer Fish ___ 119 Trap Door
___ 020 Adamantoise ___ 120 Yellow Dragon
___ 021 Yellow Jelly ___ 121 Vampire Bat
___ 022 Domovoi ___ 122 Chimera Brain
___ 023 Basilisk ___ 123 Nagaraja
___ 024 Leshy ___ 124 Lesser Marilith
___ 025 Gargoyle ___ 125 Vampiress
___ 026 Cockatrice ___ 126 Abyss Worm
___ 027 Skeleton ___ 127 Prokaryote
___ 028 Spirit ___ 128 Eukaryote
___ 029 Bomb ___ 129 Lunar Virus
___ 030 Gray Bomb ___ 130 Dark Grenade
___ 031 Gatlinghog ___ 131 Black Flan
___ 032 Baron Marine ___ 132 Clockwork Soldier
___ 033 Captain ___ 133 Beam Cannon
___ 034 Zu ___ 134 Clockwork Dragon
___ 035 Bloodbones ___ 135 Armor Construct
___ 036 Ghoul ___ 136 Searcher
___ 037 Soul ___ 137 Centaurion
___ 038 Lilith ___ 138 Ahriman
___ 039 Revenant ___ 139 Dark Sage
___ 040 Gigas Gator ___ 140 Gold Dragon
___ 041 Splasher ___ 141 Silver Dragon
___ 042 Devil's Castanet ___ 142 Dinozombie
___ 043 Baron Guardsman ___ 143 Bone Dragon
___ 044 Hydra ___ 144 Moonmaiden
___ 045 Floodworm ___ 145 Flan Princess
___ 046 Electrofish ___ 146 Blue Dragon
___ 047 Treant ___ 147 Armored Fiend
___ 048 Mortblossom ___ 148 Li'l Murderer
___ 049 Cait Sith ___ 149 Deathmask
___ 050 Ettin Snake ___ 150 Behemoth
___ 051 Needlehog ___ 151 Red Dragon
___ 052 Cave Naga ___ 152 Zemus's Breath
___ 053 Ogre ___ 153 Zemus's Malice
___ 054 Succubus ___ 154 Mist Dragon
___ 055 Cave Bat ___ 155 Baron Soldier
___ 056 Mindflayer ___ 156 General
___ 057 Centaur Knight ___ 157 Octomammoth
___ 058 Sorceress ___ 158 Antlion
___ 059 Purple Bavarois ___ 159 Mom Bomb
___ 060 Gremlin ___ 160 Skulnant
___ 061 Black Knight ___ 161 Scarmiglione
___ 062 Frostbeast ___ 162 Scarmiglione
___ 063 Ice Lizard ___ 163 Baigan
___ 064 Fell Turtle ___ 164 Cagnazzo
___ 065 Marionetteer ___ 165 Dark Elf
___ 066 Marionette ___ 166 Dark Dragon
___ 067 Soldieress ___ 167 Sandy
___ 068 Mors ___ 168 Mindy
___ 069 Rukh ___ 169 Cindy
___ 070 Fledgling Rukh ___ 170 Barbariccia
___ 071 Ironback ___ 171 Calca
___ 072 Hornworm ___ 172 Brina
___ 073 Blood Flower ___ 173 Calcabrina
___ 074 Armadillo ___ 174 Golbez
___ 075 Tunneler ___ 175 Doctor
___ 076 Caterpillar ___ 176 Barnabas
___ 077 Gloomwing ___ 177 Barbabas-Z
___ 078 Goblin Captain ___ 178 Dr. Lugae
___ 079 Gorgon ___ 179 King of Eblan
___ 080 Hellflapper ___ 180 Queen of Eblan
___ 081 Magma Tortoise ___ 181 Rubicante
___ 082 Alraune ___ 182 Asura
___ 083 Security Eye ___ 183 Leviathan
___ 084 Chimera ___ 184 Demon Wall
___ 085 Black Lizard ___ 185 Odin
___ 086 Stone Golem ___ 186 Bahamut
___ 087 Naga ___ 187 CPU
___ 088 Evil Doll ___ 188 Defense Node
___ 089 Flamehound ___ 189 Attack Node
___ 090 Flame Knight ___ 190 White Dragon
___ 091 White Mousse ___ 191 Dark Bahamut
___ 092 Medusa ___ 192 Plague Horror
___ 093 Mystery Egg ___ 193 Lunasaur
___ 094 Skuldier ___ 194 Ogopogo
___ 095 Blood Bat ___ 195 Zemus
___ 096 Steel Golem ___ 196 Zeromus
___ 097 Coeurl ___ 197 Zeromus
___ 098 Sorcerer ___ 198 Mopingway
___ 099 Mad Ogre ___ 199 Geryon
___ 100 Lamia Matriarch ___ 200 Proto-Babil
Without further ado, here's the Bestiary
+------------------------------------------------------------------------------+
Floating Eye ____ ^[BEST.001]
=------------------------=
Level ............. 11 Weakness Drops
HP ................ 40 Fire Wind 1: Eye Drops
Exp .............. 150 2: Phoenix Down
Gil ................ 7 Resistance 3: Alarm Clock
Earth 4: Gold Needle
Strength .......... 10
Stamina ........... 10 Absorb Steal (60%)
Speed .............. 3 None Eye Drops
Intellect .......... 3
Spirit ............. 8
Attack ............. 8 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 21 Petrify Toad Silence
Evasion ............ 5 Mini Blind Poison
Magic Defense ...... 9 Death Critical Slow Petrify
Magic Evasion ...... 5 Pig Curse Berserk
Stop Slow Sap
+------------------------------------------------------------------------------+
Goblin ____ ^[BEST.002]
=------------------------=
Level ............. 10 Weakness Drops
HP ................ 30 None 1: Potion
Exp ............... 90 2: Tent
Gil ................ 5 Resistance 3: Bronze Hourglass
None 4: Goblin
Strength ........... 9
Stamina ............ 9 Absorb Steal (60%)
Speed .............. 2 None Potion
Intellect .......... 3
Spirit ............. 7
Attack ............. 7 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 20 Petrify Toad Silence
Evasion ............ 5 Mini Blind Poison
Magic Defense ...... 8 Death Critical Slow Petrify
Magic Evasion ...... 5 Pig Curse Berserk
Stop Slow Sap
+------------------------------------------------------------------------------+
Sword Rat ____ ^[BEST.003]
=------------------------=
Level ............. 10 Weakness Drops
HP ................ 31 None 1: Potion
Exp ............... 93 2: N/A
Gil ................ 5 Resistance 3: N/A
None 4: N/A
Strength ........... 9
Stamina ............ 9 Absorb Steal (60%)
Speed .............. 2 None Hi-Potion
Intellect .......... 3
Spirit ............. 7
Attack ............. 7 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 20 Petrify Toad Silence
Evasion ............ 5 Mini Blind Poison
Magic Defense ...... 8 Death Critical Slow Petrify
Magic Evasion ...... 5 Pig Curse Berserk
Stop Slow Sap
+------------------------------------------------------------------------------+
Helldiver ____ ^[BEST.004]
=------------------------=
Level ............. 10 Weakness Drops
HP ................ 28 Wind 1: Gold Needle
Exp ............... 56 2: Gold Needle
Gil ................ 4 Resistance 3: Phoenix Down
Earth 4: Cockatrice
Strength ........... 7
Stamina ............ 7 Absorb Steal (60%)
Speed .............. 6 None Phoenix Down
Intellect .......... 3
Spirit ............. 7
Attack ............. 5 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 15 Petrify Toad Silence
Evasion ........... 10 Mini Blind Poison
Magic Defense ...... 7 Death Critical Slow Petrify
Magic Evasion ...... 5 Pig Curse Berserk
Stop Slow Sap
+------------------------------------------------------------------------------+
Eyewing Moth ____ ^[BEST.005]
=------------------------=
Level ............. 12 Weakness Drops
HP ................ 39 Wind 1: Eye Drops
Exp ............... 78 2: Phoenix Down
Gil ................ 5 Resistance 3: Alarm Clock
Earth 4: Gold Needle
Strength ........... 8
Stamina ............ 8 Absorb Steal (60%)
Speed .............. 8 None Eye Drops
Intellect .......... 4
Spirit ............. 8
Attack ............. 6 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 16 Petrify Silence Mini
Evasion ........... 20 Blind Poison Death
Magic Defense ...... 8 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Larva ____ ^[BEST.006]
=------------------------=
Level ............. 10 Weakness Drops
HP ................ 25 Ice 1: Potion
Exp ............... 50 2: N/A
Gil ................ 4 Resistance 3: Hi-Potion
None 4: N/A
Strength ........... 7
Stamina ............ 7 Absorb Steal (60%)
Speed .............. 6 None Potion
Intellect .......... 3
Spirit ............. 7
Attack ............. 5 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 15 Petrify Toad Silence
Evasion ............ 5 Mini Blind Poison
Magic Defense ...... 7 Death Critical Slow Petrify
Magic Evasion ...... 5 Pig Curse Berserk
Stop Slow Sap
+------------------------------------------------------------------------------+
Sand Worm ____ ^[BEST.007]
=------------------------=
Level ............. 12 Weakness Drops
HP ............... 500 Ice 1: Potion
Exp ............. 1750 2: Hi-Potion
Gil ............... 54 Resistance 3: Remedy
Fire 4: Silver Apple
Strength .......... 12
Stamina ........... 12 Absorb Steal (60%)
Speed .............. 0 Earth Potion
Intellect .......... 4
Spirit ............. 8
Attack ............ 10 Status Effects
Accuracy ......... 115 Paralyze Sleep Confuse
Defense ........... 46 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 10 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Slow
Sap
+------------------------------------------------------------------------------+
Desert Sahagin ____ ^[BEST.008]
=------------------------=
Level ............. 12 Weakness Drops
HP ................ 40 Ice 1: Antidote
Exp .............. 100 2: Echo Herbs
Gil ................ 6 Resistance 3: Cross
Fire 4: Tent
Strength .......... 10
Stamina ........... 10 Absorb Steal (60%)
Speed .............. 4 Water Antidote
Intellect .......... 4
Spirit ............. 8
Attack ............. 8 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 21 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ...... 9 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Hundlegs ____ ^[BEST.009]
=------------------------=
Level ............. 12 Weakness Drops
HP ................ 46 Ice 1: Antidote
Exp .............. 115 2: Potion
Gil ................ 7 Resistance 3: N/A
Fire Earth 4: N/A
Strength .......... 10
Stamina ........... 10 Absorb Steal (60%)
Speed .............. 4 None Potion
Intellect .......... 4
Spirit ............. 8
Attack ............. 8 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 21 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ...... 9 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Tiny Mage ____ ^[BEST.010]
=------------------------=
Level ............. 13 Weakness Drops
HP ................ 50 None 1: Rod
Exp .............. 224 2: Silver Armlet
Gil ............... 16 Resistance 3: Ether
None 4: Dry Ether
Strength ........... 9
Stamina ............ 2 Absorb Steal (20%)
Speed .............. 9 None Rod
Intellect .......... 4
Spirit ............. 9
Attack ............. 6 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 17 Petrify Silence Mini
Evasion ........... 10 Blind Poison Death
Magic Defense ...... 9 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Red Mousse ____ ^[BEST.011]
=------------------------=
Level ............. 16 Weakness Drops
HP ................ 35 Fire 1: Potion
Exp .............. 201 2: Hi-Potion
Gil ............... 15 Resistance 3: N/A
Lightning 4: Rainbow Pudding
Strength .......... 10
Stamina ........... 99 Absorb Steal (60%)
Speed ............. 12 None Potion
Intellect .......... 5
Spirit ............ 11
Attack ............. 7 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense .......... 200 Petrify Silence Mini
Evasion ............ 0 Blind Poison Death
Magic Defense ..... 10 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Zombie ____ ^[BEST.012]
=------------------------=
Level ............. 14 Weakness Drops
HP ................ 87 Fire Holy 1: N/A
Exp .............. 130 Cure 2: N/A
Gil ............... 10 3: N/A
Resistance 4: N/A
Strength ........... 9 Ice Lightning
Stamina ............ 9 Dark
Speed ............. 10
Intellect .......... 4 Absorb Steal (60%)
Spirit ............ 10 None Potion
Attack ............. 7
Accuracy .......... 95
Defense ........... 17 Status Effects
Evasion ............ 5 Paralyze Confuse Petrify
Magic Defense ...... 9 Silence Mini Slow Petrify
Magic Evasion ...... 5 Pig Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Alligator ____ ^[BEST.013]
=------------------------=
Level ............. 13 Weakness Drops
HP ............... 175 Ice 1: Leather Cap
Exp .............. 438 2: Leather Clothing
Gil ............... 20 Resistance 3: Hi-Potion
Fire 4: Silver Apple
Strength .......... 11
Stamina ........... 11 Absorb Steal (40%)
Speed .............. 5 Water Leather Cap
Intellect .......... 4
Spirit ............. 9
Attack ............. 8 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 22 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 10 Critical Slow Petrify Curse
Magic Evasion ...... 5 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Toadgre ____ ^[BEST.014]
=------------------------=
Level ............. 14 Weakness Drops
HP ................ 66 Ice 1: Maiden's Kiss
Exp .............. 165 2: N/A
Gil ................ 9 Resistance 3: N/A
Fire 4: N/A
Strength .......... 11
Stamina ........... 11 Absorb Steal (60%)
Speed .............. 6 Water Maiden's Kiss
Intellect .......... 4
Spirit ............ 10
Attack ............. 9 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 22 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 10 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Gigantoad ____ ^[BEST.015]
=------------------------=
Level ............. 14 Weakness Drops
HP ................ 94 Ice 1: Maiden's Kiss
Exp .............. 235 2: N/A
Gil ............... 12 Resistance 3: N/A
Fire 4: N/A
Strength .......... 11
Stamina ........... 11 Absorb Steal (60%)
Speed .............. 6 Water Maiden's Kiss
Intellect .......... 4
Spirit ............ 10
Attack ............. 9 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 22 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 10 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Sahagin ____ ^[BEST.016]
=------------------------=
Level ............. 14 Weakness Drops
HP ............... 110 Lightning 1: N/A
Exp .............. 275 2: N/A
Gil ............... 14 Resistance 3: N/A
Fire 4: N/A
Strength .......... 11
Stamina ........... 11 Absorb Steal (60%)
Speed .............. 6 Water Potion
Intellect .......... 4
Spirit ............ 10
Attack ............. 9 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 22 Petrify Silence Mini
Evasion ............ 5 Blind Poison Critical
Magic Defense ..... 10 Slow Petrify Pig Curse
Magic Evasion ...... 5 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Amoeba ____ ^[BEST.017]
=------------------------=
Level ............. 14 Weakness Drops
HP ............... 125 Lightning 1: N/A
Exp .............. 188 2: N/A
Gil ............... 14 Resistance 3: N/A
Fire 4: N/A
Strength ........... 9
Stamina ............ 9 Absorb Steal (60%)
Speed ............. 10 Water Antidote
Intellect .......... 4
Spirit ............ 10
Attack ............. 9 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 17 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ...... 9 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Fangshell ____ ^[BEST.018]
=------------------------=
Level ............. 12 Weakness Drops
HP ................ 55 Lightning 1: Diet Ration
Exp ............... 82 2: Mallet
Gil ................ 7 Resistance 3: Maiden's Kiss
Fire 4: Remedy
Strength .......... 10
Stamina ........... 10 Absorb Steal (60%)
Speed ............. 11 Water Diet Ration
Intellect .......... 5
Spirit ............ 11
Attack ............. 7 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 22 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 10 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Killer Fish ____ ^[BEST.019]
=------------------------=
Level ............. 15 Weakness Drops
HP ................ 60 Lightning 1: Potion
Exp ............... 90 2: Hi-Potion
Gil ................ 8 Resistance 3: N/A
Fire 4: N/A
Strength .......... 10
Stamina ........... 10 Absorb Steal (60%)
Speed ............. 11 Water Potion
Intellect .......... 5
Spirit ............ 11
Attack ............. 7 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 18 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 10 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Adamantoise ____ ^[BEST.020]
=------------------------=
Level ............. 18 Weakness Drops
HP ............... 190 Ice 1: Antidote
Exp .............. 665 2: Echo Herbs
Gil ............... 24 Resistance 3: Cross
Lightning 4: Tent
Strength .......... 15
Stamina ........... 15 Absorb Steal (60%)
Speed .............. 6 Water Antidote
Intellect .......... 5
Spirit ............ 22
Attack ............ 12 Status Effects
Accuracy ......... 115 Paralyze Sleep Confuse
Defense ........... 49 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 13 Critical Slow Petrify Curse
Magic Evasion ...... 5 Berserk Slow Sap
+------------------------------------------------------------------------------+
Yellow Jelly ____ ^[BEST.021]
=------------------------=
Level ............. 17 Weakness Drops
HP ................ 60 Lightning 1: Potion
Exp .............. 238 2: Hi-Potion
Gil ............... 18 Resistance 3: N/A
Fire 4: Rainbow Pudding
Strength .......... 11
Stamina ........... 99 Absorb Steal (60%)
Speed ............. 13 None Potion
Intellect .......... 5
Spirit ............ 12
Attack ............. 8 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 19 Petrify Silence Mini
Evasion ............ 0 Poison Death Critical
Magic Defense ..... 11 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Domovoi ____ ^[BEST.022]
=------------------------=
Level ............. 18 Weakness Drops
HP ............... 100 None 1: Potion
Exp .............. 300 2: Tent
Gil ............... 14 Resistance 3: N/A
None 4: N/A
Strength .......... 13
Stamina ........... 13 Absorb Steal (60%)
Speed ............. 10 None Potion
Intellect .......... 5
Spirit ............ 13
Attack ............ 10 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 24 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 12 Critical Slow Petrify Curse
Magic Evasion ...... 5 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Basilisk ____ ^[BEST.023]
=------------------------=
Level ............. 18 Weakness Drops
HP ............... 140 None 1: Golden Needle
Exp .............. 420 2: N/A
Gil ................ 9 Resistance 3: N/A
Ice 4: N/A
Strength .......... 13
Stamina ........... 13 Absorb Steal (60%)
Speed ............. 10 None Golden Needle
Intellect .......... 5
Spirit ............ 13
Attack ............ 10 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 24 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 12 Critical Slow Petrify Curse
Magic Evasion ...... 5 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Leshy ____ ^[BEST.024]
=------------------------=
Level ............. 19 Weakness Drops
HP ............... 130 Fire 1: Golden Needle
Exp .............. 480 2: N/A
Gil ............... 10 Resistance 3: N/A
Ice Lightning 4: N/A
Strength .......... 14
Stamina ........... 14 Absorb Steal (60%)
Speed ............. 11 None Golden Needle
Intellect .......... 6
Spirit ............ 13
Attack ............ 10 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 25 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 13 Critical Slow Petrify Curse
Magic Evasion ...... 5 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Gargoyle ____ ^[BEST.025]
=------------------------=
Level ............. 19 Weakness Drops
HP ............... 240 Holy 1: Potion
Exp .............. 480 2: N/A
Gil ............... 10 Resistance 3: N/A
Earth Dark 4: N/A
Strength .......... 14
Stamina ........... 14 Absorb Steal (60%)
Speed ............. 11 None Potion
Intellect .......... 6
Spirit ............ 13
Attack ............ 10 Status Effects
Accuracy ......... 105 Paralyze Confuse Petrify
Defense ........... 25 Silence Mini Slow Petrify
Evasion ............ 5 Berserk Stop Slow
Magic Defense ..... 13 Sap
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Cockatrice ____ ^[BEST.026]
=------------------------=
Level ............. 19 Weakness Drops
HP ............... 241 Wind 1: Gold Needle
Exp .............. 723 2: Gold Needle
Gil ............... 14 Resistance 3: Phoenix Down
None 4: Cockatrice
Strength .......... 14
Stamina ........... 14 Absorb Steal (60%)
Speed ............. 11 None Phoenix Down
Intellect .......... 6
Spirit ............ 13
Attack ............ 10 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 25 Petrify Silence Mini
Evasion ........... 10 Blind Poison Death
Magic Defense ..... 13 Critical Slow Petrify Curse
Magic Evasion ...... 5 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Skeleton ____ ^[BEST.027]
=------------------------=
Level ............. 19 Weakness Drops
HP ............... 135 Holy Cure 1: N/A
Exp .............. 270 2: N/A
Gil ................ 8 Resistance 3: N/A
Ice Lightning 4: N/A
Strength .......... 12 Dark
Stamina ........... 12
Speed ............. 15 Absorb Steal (40%)
Intellect .......... 6 None Leather Clothing
Spirit ............ 13
Attack ............. 8
Accuracy .......... 95 Status Effects
Defense ........... 20 Paralyze Confuse Petrify
Evasion ............ 5 Silence Mini Slow Petrify
Magic Defense ..... 12 Berserk Stop Slow
Magic Evasion ...... 5 Sap
+------------------------------------------------------------------------------+
Spirit ____ ^[BEST.028]
=------------------------=
Level ............. 19 Weakness Drops
HP ................ 86 Holy 1: Potion
Exp .............. 172 2: N/A
Gil ................ 5 Resistance 3: Cursed Ring
Ice Lightning 4: N/A
Strength .......... 12 Dark Earth
Stamina ........... 12
Speed ............. 15 Absorb Steal (60%)
Intellect .......... 6 Fire Potion
Spirit ............ 13
Attack ............. 8
Accuracy .......... 95 Status Effects
Defense ........... 20 Paralyze Confuse Petrify
Evasion ........... 10 Silence Mini Slow Petrify
Magic Defense ..... 12 Berserk Stop Slow
Magic Evasion ...... 5 Sap
+------------------------------------------------------------------------------+
Bomb ____ ^[BEST.029]
=------------------------=
Level ............. 20 Weakness Drops
HP ................ 55 Ice 10%: Bomb Fragment
Exp .............. 150
Gil ................ 5 Resistance
None
Strength .......... 12
Stamina ........... 12 Absorb Steal (50%)
Speed ............. 16 Fire Bomb Fragment
Intellect .......... 6
Spirit ............ 14
Attack ............. 9 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 20 Petrify Silence Mini
Evasion ........... 10 Blind Poison Death
Magic Defense ..... 12 Critical Slow Petrify Curse
Magic Evasion ...... 5 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Gray Bomb ____ ^[BEST.030]
=------------------------=
Level ............. 20 Weakness Drops
HP ............... 222 Ice 10%: Bomb Fragment
Exp .............. 484
Gil ............... 13 Resistance
None
Strength .......... 13
Stamina ........... 13 Absorb Steal (50%)
Speed ............. 17 Fire Bomb Fragment
Intellect .......... 7
Spirit ............ 15
Attack ............ 10 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 21 Petrify Silence Mini
Evasion ........... 11 Blind Poison Death
Magic Defense ..... 13 Critical Slow Petrify Curse
Magic Evasion ...... 6 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Gatlinghog ____ ^[BEST.031]
=------------------------=
Level ............. 21 Weakness Drops
HP ............... 215 None 10%: Bomb Fragment
Exp .............. 430
Gil ............... 12 Resistance
None
Strength .......... 15
Stamina ........... 13 Absorb Steal (50%)
Speed ............. 16 None Bomb Fragment
Intellect .......... 6
Spirit ............ 14
Attack ............. 9 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 20 Petrify Silence Mini
Evasion ........... 10 Blind Poison Death
Magic Defense ..... 12 Critical Slow Petrify Curse
Magic Evasion ...... 5 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Baron Marine ____ ^[BEST.032]
=------------------------=
Level ............. 22 Weakness Drops
HP ............... 210 None 10%: Hi-Potion
Exp .............. 663
Gil ............... 13 Resistance
Lightning
Strength .......... 16
Stamina ........... 15 Absorb Steal (60%)
Speed ............. 14 None Hi-Potion
Intellect .......... 7
Spirit ............ 15
Attack ............ 11 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 26 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 14 Critical Slow Petrify Curse
Magic Evasion ...... 5 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Captain ____ ^[BEST.033]
=------------------------=
Level ............. 23 Weakness Drops
HP ............... 320 None 15%: Hi-Potion
Exp .............. 999
Gil ............... 19 Resistance
Lightning
Strength .......... 17
Stamina ........... 16 Absorb Steal (60%)
Speed ............. 15 None Hi-Potion
Intellect .......... 7
Spirit ............ 16
Attack ............ 12 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 27 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 15 Critical Slow Petrify Curse
Magic Evasion ...... 5 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Zu ____ ^[BEST.034]
=------------------------=
Level ............. 24 Weakness Drops
HP ............... 941 Lightning Wind 1: Feathered Cap
Exp ............. 3764 2: Hi-Potion
Gil ............... 51 Resistance 3: Cottage
Fire Ice 4: Silver Apple
Strength .......... 19 Earth
Stamina ........... 18
Speed ............. 15 Absorb Steal (40%)
Intellect .......... 7 None Feathered Cap
Spirit ............ 17
Attack ............ 14
Accuracy ......... 115 Status Effects
Defense ........... 32 Death
Evasion ........... 10
Magic Defense ..... 16
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Bloodbones ____ ^[BEST.035]
=------------------------=
Level ............. 22 Weakness Drops
HP ............... 210 Fire Holy 1: N/A
Exp .............. 420 Cure 2: N/A
Gil ............... 12 3: N/A
Resistance 4: N/A
Strength .......... 13 Ice Lightning
Stamina ........... 13 Dark
Speed ............. 18
Intellect .......... 7 Absorb Steal (40%)
Spirit ............ 15 None Leather Clothing
Attack ............. 9
Accuracy .......... 95
Defense ........... 21 Status Effects
Evasion ............ 5 Paralyze Confuse Petrify
Magic Defense ..... 13 Silence Mini Slow Petrify
Magic Evasion ...... 5 Berserk Stop Slow
Sap
+------------------------------------------------------------------------------+
Ghoul ____ ^[BEST.036]
=------------------------=
Level ............. 22 Weakness Drops
HP ............... 444 Fire Holy 1: N/A
Exp .............. 888 Cure 2: N/A
Gil ............... 23 3: N/A
Resistance 4: N/A
Strength .......... 17 Dark
Stamina ........... 13
Speed ............. 18 Absorb Steal (40%)
Intellect .......... 7 None Leather Clothing
Spirit ............ 15
Attack ............. 9
Accuracy .......... 95 Status Effects
Defense ........... 21 Paralyze Sleep Confuse
Evasion ............ 5 Silence Slow Petrify Berserk
Magic Defense ..... 13 Stop Slow Sap
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Soul ____ ^[BEST.037]
=------------------------=
Level ............. 33 Weakness Drops
HP ............... 250 Holy 1: Potion
Exp .............. 500 2: Cursed Ring
Gil ............... 14 Resistance 3: N/A
Ice 4: N/A
Strength .......... 17
Stamina ........... 13 Absorb Steal (60%)
Speed ............. 18 Fire Potion
Intellect .......... 7
Spirit ............ 15
Attack ............. 9 Status Effects
Accuracy .......... 95 Paralyze Confuse Petrify
Defense ........... 21 Silence Slow Petrify Berserk
Evasion ............ 5 Stop Slow Sap
Magic Defense ..... 13
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Lilith ____ ^[BEST.038]
=------------------------=
Level ............. 28 Weakness Drops
HP ............... 732 Fire Cure 1: Lilith's Kiss
Exp ............. 3048 2: Silver Apple
Gil ............... 42 Resistance 3: Lilith Rod
None 4: N/A
Strength .......... 21
Stamina ........... 20 Absorb Steal (50%)
Speed ............. 16 None Lilith's Kiss
Intellect .......... 8
Spirit ............ 20
Attack ............ 15 Status Effects
Accuracy ......... 115 Paralyze Confuse Petrify
Defense ........... 54 Silence Blind Poison
Evasion ............ 5 Death Critical Slow Petrify
Magic Defense ..... 18 Curse Berserk Stop
Magic Evasion ...... 5 Slow Sap
+------------------------------------------------------------------------------+
Revenant ____ ^[BEST.039]
=------------------------=
Level ............. 23 Weakness Drops
HP ............... 530 Fire Holy 1: N/A
Exp ............. 1060 Cure 2: N/A
Gil ............... 28 3: N/A
Resistance 4: N/A
Strength .......... 19 Dark
Stamina ........... 14
Speed ............. 19 Absorb Steal (40%)
Intellect .......... 7 None Leather Clothing
Spirit ............ 16
Attack ............ 10
Accuracy .......... 95 Status Effects
Defense ........... 32 Paralyze Confuse Petrify
Evasion ............ 5 Silence Slow Petrify Berserk
Magic Defense ..... 14 Stop Slow Sap
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Gigas Gator ____ ^[BEST.040]
=------------------------=
Level ............. 23 Weakness Drops
HP ............... 584 Ice 1: Leather Cap
Exp ............. 1168 2: Leather Clothing
Gil ............... 30 Resistance 3: Hi-Potion
None 4: Silver Apple
Strength .......... 17
Stamina ........... 14 Absorb Steal (40%)
Speed ............. 19 Water Leather Cap
Intellect .......... 7
Spirit ............ 16
Attack ............ 11 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 32 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 14 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Splasher ____ ^[BEST.041]
=------------------------=
Level ............. 24 Weakness Drops
HP ............... 360 Lightning 1: Potion
Exp .............. 720 2: Hi-Potion
Gil ............... 19 Resistance 3: N/A
None 4: N/A
Strength .......... 18
Stamina ........... 14 Absorb Steal (60%)
Speed ............. 20 Water Potion
Intellect .......... 7
Spirit ............ 17
Attack ............ 12 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 32 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 14 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Devil's Castanet ____ ^[BEST.042]
=------------------------=
Level ............. 25 Weakness Drops
HP ............... 760 Lightning 1: Diet Ration
Exp ............. 1520 2: Mallet
Gil ............... 39 Resistance 3: Maiden's Kiss
None 4: Remedy
Strength .......... 18
Stamina ........... 15 Absorb Steal (60%)
Speed ............. 21 Water Diet Ration
Intellect .......... 7
Spirit ............ 18
Attack ............ 12 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 33 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 15 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Baron Guardsman ____ ^[BEST.043]
=------------------------=
Level ............. 26 Weakness Drops
HP ............... 560 None 1: Potion
Exp ............. 1710 2: Hi-Potion
Gil ............... 31 Resistance 3: N/A
None 4: N/A
Strength .......... 19
Stamina ........... 17 Absorb Steal (60%)
Speed ............. 18 None Potion
Intellect .......... 8
Spirit ............ 18
Attack ............ 14 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 43 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 16 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Hydra ____ ^[BEST.044]
=------------------------=
Level ............. 26 Weakness Drops
HP ............... 514 Lightning 1: Antidote
Exp ............. 1542 2: Unicorn Horn
Gil ............... 28 Resistance 3: Poison Arrows
None 4: N/A
Strength .......... 23
Stamina ........... 17 Absorb Steal (60%)
Speed ............. 18 None Antidote
Intellect .......... 8
Spirit ............ 18
Attack ............ 14 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 43 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 16 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Flood Worm ____ ^[BEST.045]
=------------------------=
Level ............. 28 Weakness Drops
HP .............. 1914 Lightning 1: Potion
Exp ............. 7656 2: Hi-Potion
Gil .............. 100 Resistance 3: Remedy
None 4: Silver Apple
Strength .......... 22
Stamina ........... 20 Absorb Steal (60%)
Speed ............. 16 Earth Potion
Intellect .......... 8
Spirit ............ 20
Attack ............ 17 Status Effects
Accuracy ......... 115 Paralyze Sleep Confuse
Defense ........... 54 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 18 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Electrofish ____ ^[BEST.046]
=------------------------=
Level ............. 26 Weakness Drops
HP ............... 284 None 1: Diet Ration
Exp .............. 568 2: Mallet
Gil ............... 16 Resistance 3: Maiden's Kiss
None 4: Remedy
Strength .......... 18
Stamina ........... 15 Absorb Steal (60%)
Speed ............. 22 Lightning Water Diet Ration
Intellect .......... 8
Spirit ............ 18
Attack ............ 12 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 33 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 15 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Treant ____ ^[BEST.047]
=------------------------=
Level ............. 26 Weakness Drops
HP ............... 335 Fire 1: Diet Ration
Exp ............. 1005 2: Mallet
Gil ............... 18 Resistance 3: Maiden's Kiss
None 4: Remedy
Strength .......... 19
Stamina ........... 18 Absorb Steal (60%)
Speed ............. 22 None Diet Ration
Intellect ......... 13
Spirit ............ 18
Attack ............ 12 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 33 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 20 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Mortblossom ____ ^[BEST.048]
=------------------------=
Level ............. 27 Weakness Drops
HP ............... 440 None 1: Diet Ration
Exp ............. 1320 2: Mallet
Gil ............... 23 Resistance 3: Maiden's Kiss
None 4: Remedy
Strength .......... 19
Stamina ........... 18 Absorb Steal (60%)
Speed ............. 23 Lightning Water Diet Ration
Intellect ......... 14
Spirit ............ 19
Attack ............ 13 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 34 Petrify Silence Blind
Evasion ............ 0 Poison Death Critical
Magic Defense ..... 21 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Cait Sith ____ ^[BEST.049]
=------------------------=
Level ............. 28 Weakness Drops
HP ............... 632 None 1: Unicorn Horn
Exp ............. 2528 2: Coeurl Whisker
Gil ............... 34 Resistance 3: Cat Claws
None 4: N/A
Strength .......... 24
Stamina ........... 21 Absorb Steal (50%)
Speed ............. 20 None Unicorn Horn
Intellect ......... 14
Spirit ............ 20
Attack ............ 15 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 44 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 23 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Ettin Snake ____ ^[BEST.050]
=------------------------=
Level ............. 28 Weakness Drops
HP ............... 316 Ice 1: Antidote
Exp ............. 1264 2: Unicorn Horn
Gil ............... 19 Resistance 3: Poison Arrows
None 4: N/A
Strength .......... 24
Stamina ........... 21 Absorb Steal (60%)
Speed ............. 20 None Antidote
Intellect ......... 14
Spirit ............ 20
Attack ............ 15 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 44 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 23 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Needlehog ____ ^[BEST.051]
=------------------------=
Level ............. 27 Weakness Drops
HP ............... 398 None 1: Gold Needle
Exp ............. 1194 2: N/A
Gil ............... 21 Resistance 3: N/A
None 4: N/A
Strength .......... 20
Stamina ........... 19 Absorb Steal (60%)
Speed ............. 24 None Gold Needle
Intellect ......... 14
Spirit ............ 19
Attack ............ 13 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 34 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 21 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Cave Naga ____ ^[BEST.052]
=------------------------=
Level ............. 28 Weakness Drops
HP ............... 428 Holy 1: Antidote
Exp ............. 1284 2: Unicorn Horn
Gil ............... 23 Resistance 3: Poison Arrows
None 4: N/A
Strength .......... 20
Stamina ........... 19 Absorb Steal (20%)
Speed ............. 24 None Antidote
Intellect ......... 14
Spirit ............ 20
Attack ............ 13 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 34 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 22 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Ogre ____ ^[BEST.053]
=------------------------=
Level ............. 30 Weakness Drops
HP .............. 1065 Holy 1: Bacchus's Wine
Exp ............. 4260 2: Headband
Gil ............... 56 Resistance 3: Power Armlet
None 4: Giant's Gloves
Strength .......... 25
Stamina ........... 22 Absorb Steal (50%)
Speed ............. 22 None Bacchus's Wine
Intellect ......... 15
Spirit ............ 21
Attack ............ 16 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 45 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 24 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Succubus ____ ^[BEST.054]
=------------------------=
Level ............. 29 Weakness Drops
HP ............... 621 Fire Holy 1: Vampire Fang
Exp ............. 1863 Cure 2: Lilith's Kiss
Gil ............... 33 3: N/A
Resistance 4: N/A
Strength .......... 20 None
Stamina ........... 19
Speed ............. 25 Absorb Steal (50%)
Intellect ......... 15 Lightning Vampire Fang
Spirit ............ 20
Attack ............ 14
Accuracy .......... 95 Status Effects
Defense ........... 35 Paralyze Sleep Confuse
Evasion ............ 5 Petrify Silence Blind
Magic Defense ..... 22 Poison Death Critical
Magic Evasion ...... 5 Slow Petrify Curse Berserk
Stop Slow Sap
+------------------------------------------------------------------------------+
Cave Bat ____ ^[BEST.055]
=------------------------=
Level ............. 29 Weakness Drops
HP ............... 334 Holy 1: Potion
Exp ............. 1002 2: Hi-Potion
Gil ............... 18 Resistance 3: N/A
Earth 4: N/A
Strength .......... 20
Stamina ........... 19 Absorb Steal (60%)
Speed ............. 25 Lightning Potion
Intellect ......... 15
Spirit ............ 20
Attack ............ 14 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 35 Petrify Silence Blind
Evasion ........... 10 Poison Death Critical
Magic Defense ..... 22 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Mindflayer ____ ^[BEST.056]
=------------------------=
Level ............. 31 Weakness Drops
HP ............... 600 None 1: Hi-Potion
Exp ............. 2400 2: Unicorn Horn
Gil ............... 33 Resistance 3: Gold Hourglass
None 4: Mindflayer
Strength .......... 25
Stamina ........... 23 Absorb Steal (60%)
Speed ............. 23 None Hi-Potion
Intellect ......... 16
Spirit ............ 22
Attack ............ 16 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 46 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 25 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Centaur Knight ____ ^[BEST.057]
=------------------------=
Level ............. 31 Weakness Drops
HP .............. 1292 None 1: Tent
Exp ............. 3876 2: Cottage
Gil ............... 68 Resistance 3: N/A
None 4: N/A
Strength .......... 26
Stamina ........... 29 Absorb Steal (60%)
Speed ............. 23 None Tent
Intellect ......... 19
Spirit ............ 25
Attack ............ 20 Status Effects
Accuracy ......... 105 Berserk Stop Slow
Defense ........... 61 Sap
Evasion ............ 5
Magic Defense ..... 28
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Sorceress ____ ^[BEST.058]
=------------------------=
Level ............. 30 Weakness Drops
HP ............... 893 None 1: Rod
Exp ............. 1786 2: Silver Armlet
Gil ............... 46 Resistance 3: Ether
None 4: Dry Ether
Strength .......... 23
Stamina ........... 26 Absorb Steal (40%)
Speed ............. 26 None Rod
Intellect ......... 18
Spirit ............ 24
Attack ............ 17 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 50 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 26 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Purple Bavarois ____ ^[BEST.059]
=------------------------=
Level ............. 30 Weakness Drops
HP ............... 519 Fire 1: Potion
Exp ............. 1236 2: Hi-Potion
Gil ............... 32 Resistance 3: N/A
None 4: Rainbow Pudding
Strength .......... 23
Stamina ........... 99 Absorb Steal (60%)
Speed ............. 26 None Potion
Intellect ......... 18
Spirit ............ 24
Attack ............ 17 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense .......... 999 Petrify Silence Blind
Evasion ............ 0 Poison Death Critical
Magic Defense ..... 26 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Gremlin ____ ^[BEST.060]
=------------------------=
Level ............. 31 Weakness Drops
HP ............... 697 Fire 1: Silent Bell
Exp ............. 1394 2: Unicorn Horn
Gil ............... 36 Resistance 3: Bronze Hourglass
None 4: Ether
Strength .......... 24
Stamina ........... 27 Absorb Steal (50%)
Speed ............. 27 None Silent Bell
Intellect ......... 19
Spirit ............ 25
Attack ............ 18 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 51 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 27 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Black Knight ____ ^[BEST.061]
=------------------------=
Level ............. 33 Weakness Drops
HP .............. 1224 Fire Holy 1: Tent
Exp ............. 3672 Cure 2: Cottage
Gil ............... 64 3: N/A
Resistance 4: N/A
Strength .......... 27 Dark
Stamina ........... 30 Steal (60%)
Speed ............. 25 Absorb Tent
Intellect ......... 19 None
Spirit ............ 25
Attack ............ 18
Accuracy .......... 95 Status Effects
Defense ........... 51 Paralyze Sleep Confuse
Evasion ............ 5 Petrify Silence Blind
Magic Defense ..... 27 Poison Death Critical
Magic Evasion ...... 5 Slow Petrify Curse Berserk
Stop Slow Sap
+------------------------------------------------------------------------------+
Frost Beast ____ ^[BEST.062]
=------------------------=
Level ............. 40 Weakness Drops
HP .............. 1768 Fire 1: Ice Arrows
Exp ............. 5304 2: Antarctic Wind
Gil ............... 92 Resistance 3: Arctic Wind
None 4: White Fang
Strength .......... 32
Stamina ........... 36 Absorb Steal (40%)
Speed ............. 32 Ice Ice Arrows
Intellect ......... 24
Spirit ............ 32
Attack ............ 24 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 70 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 35 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Ice Lizard ____ ^[BEST.063]
=------------------------=
Level ............. 32 Weakness Drops
HP .............. 1224 Fire 1: Ice Arrows
Exp ............. 2448 2: Antarctic Wind
Gil ............... 63 Resistance 3: Arctic Wind
None 4: White Fang
Strength .......... 24
Stamina ........... 28 Absorb Steal (40%)
Speed ............. 28 Ice Ice Arrows
Intellect ......... 19
Spirit ............ 26
Attack ............ 18 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 52 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 28 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Fell Turtle ____ ^[BEST.064]
=------------------------=
Level ............. 36 Weakness Drops
HP .............. 3750 Ice 1: Mythril Shield
Exp ............ 14280 2: Mythril Hammer
Gil .............. 184 Resistance 3: Hi-Potion
None 4: X-Potion
Strength .......... 31
Stamina ........... 35 Absorb Steal (40%)
Speed ............. 24 Fire Mythril Shield
Intellect ......... 22
Spirit ............ 29
Attack ............ 24 Status Effects
Accuracy ......... 115 Paralyze Sleep Confuse
Defense ........... 76 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 33 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Marionetter ____ ^[BEST.065]
=------------------------=
Level ............. 33 Weakness Drops
HP ............... 804 None 1: Healing Staff
Exp ............. 1668 2: Rune Armlet
Gil ............... 43 Resistance 3: Rune Staff
None 4: N/A
Strength .......... 25
Stamina ........... 28 Absorb Steal (40%)
Speed ............. 29 None Healing Staff
Intellect ......... 20
Spirit ............ 26
Attack ............ 19 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 53 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 28 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Marionette ____ ^[BEST.066]
=------------------------=
Level ............. 33 Weakness Drops
HP ............... 654 None 1: Potion
Exp ............. 1388 2: Ether
Gil ............... 36 Resistance 3: Decoy
None 4: N/A
Strength .......... 25
Stamina ........... 28 Absorb Steal (60%)
Speed ............. 29 None Potion
Intellect ......... 20
Spirit ............ 26
Attack ............ 19 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 53 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 28 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Soldieress ____ ^[BEST.067]
=------------------------=
Level ............. 33 Weakness Drops
HP .............. 1065 None 1: Tent
Exp ............. 2170 2: Cottage
Gil ............... 56 Resistance 3: N/A
None 4: N/A
Strength .......... 25
Stamina ........... 28 Absorb Steal (60%)
Speed ............. 29 None Tent
Intellect ......... 20
Spirit ............ 26
Attack ............ 19 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 53 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 28 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Mors ____ ^[BEST.068]
=------------------------=
Level ............. 31 Weakness Drops
HP .............. 1182 None 1: Tent
Exp ............. 2363 2: Cottage
Gil ............... 61 Resistance 3: N/A
None 4: N/A
Strength .......... 24
Stamina ........... 27 Absorb Steal (60%)
Speed ............. 27 None Tent
Intellect ......... 19
Spirit ............ 25
Attack ............ 18 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 51 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 27 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Rukh ____ ^[BEST.069]
=------------------------=
Level ............. 32 Weakness Drops
HP .............. 2550 None 1: Feathered Cap
Exp ............ 10200 2: Hi-Potion
Gil .............. 132 Resistance 3: Cottage
None 4: Silver Apple
Strength .......... 28
Stamina ........... 32 Absorb Steal (40%)
Speed ............. 20 None Feathered Cap
Intellect ......... 19
Spirit ............ 26
Attack ............ 22 Status Effects
Accuracy ......... 115 Paralyze Sleep Confuse
Defense ........... 72 Petrify Silence Blind
Evasion ........... 10 Poison Death Critical
Magic Defense ..... 30 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Fledgling Rukh ____ ^[BEST.070]
=------------------------=
Level ............. 28 Weakness Drops
HP ............... 567 None 1: Gold Needle
Exp ............. 1701 2: N/A
Gil ............... 31 Resistance 3: Phoenix Down
Earth 4: Cockatrice
Strength .......... 24
Stamina ........... 26 Absorb Steal (50%)
Speed ............. 20 None Phoenix Down
Intellect ......... 17
Spirit ............ 22
Attack ............ 18 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 58 Petrify Silence Blind
Evasion ........... 10 Poison Death Critical
Magic Defense ..... 25 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Ironback ____ ^[BEST.071]
=------------------------=
Level ............. 40 Weakness Drops
HP .............. 2166 None 1: Mythril Shield
Exp ............. 6498 2: Mythril Hammer
Gil .............. 112 Resistance 3: Hi-Potion
None 4: X-Potion
Strength .......... 24
Stamina ........... 26 Absorb Steal (40%)
Speed ............. 20 None Mythril Shield
Intellect ......... 17
Spirit ............ 22
Attack ............ 18 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 58 Petrify Silence Blind
Evasion ........... 10 Poison Death Critical
Magic Defense ..... 25 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Hornworm ____ ^[BEST.072]
=------------------------=
Level ............. 48 Weakness Drops
HP .............. 3151 None 1: Potion
Exp ............. 6500 2: Hi-Potion
Gil .............. 165 Resistance 3: N/A
None 4: N/A
Strength .......... 40
Stamina ........... 40 Absorb Steal (60%)
Speed ............. 45 None Potion
Intellect ......... 34
Spirit ............ 38
Attack ............ 31 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 78 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 40 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Blood Flower ____ ^[BEST.073]
=------------------------=
Level ............. 28 Weakness Drops
HP ............... 629 None 1: Diet Ration
Exp ............. 1258 2: Mallet
Gil ............... 33 Resistance 3: Maiden's Kiss
None 4: Remedy
Strength .......... 22
Stamina ........... 24 Absorb Steal (60%)
Speed ............. 24 None Diet Ration
Intellect ......... 17
Spirit ............ 22
Attack ............ 16 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 48 Petrify Silence Blind
Evasion ............ 0 Poison Death Critical
Magic Defense ..... 24 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Armadillo ____ ^[BEST.074]
=------------------------=
Level ............. 32 Weakness Drops
HP .............. 1146 None 1: Mythril Shield
Exp ............. 3438 2: Mythril Hammer
Gil ............... 60 Resistance 3: Hi-Potion
None 4: X-Potion
Strength .......... 26
Stamina ........... 30 Absorb Steal (40%)
Speed ............. 24 None Mythril Shield
Intellect ......... 19
Spirit ............ 26
Attack ............ 20 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 62 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 29 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Tunneler ____ ^[BEST.075]
=------------------------=
Level ............. 40 Weakness Drops
HP .............. 1114 None 1: Spider Silk
Exp ............. 2228 2: Gaia Drum
Gil ............... 58 Resistance 3: Siren
Earth 4: N/A
Strength .......... 30
Stamina ........... 34 Absorb Steal (50%)
Speed ............. 36 None Spider Silk
Intellect ......... 24
Spirit ............ 32
Attack ............ 22 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 60 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 34 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Caterpillar ____ ^[BEST.076]
=------------------------=
Level ............. 40 Weakness Drops
HP .............. 1711 None 1: Potion
Exp ............. 3422 2: Hi-Potion
Gil ............... 88 Resistance 3: N/A
None 4: N/A
Strength .......... 30
Stamina ........... 34 Absorb Steal (60%)
Speed ............. 36 None Potion
Intellect ......... 24
Spirit ............ 32
Attack ............ 22 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 60 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 34 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Gloomwing ____ ^[BEST.077]
=------------------------=
Level ............. 41 Weakness Drops
HP .............. 2684 None 1: Ether
Exp ............. 5368 2: Stardust
Gil .............. 136 Resistance 3: Lunar Curtain
Earth 4: Artemis Arrows
Strength .......... 31
Stamina ........... 35 Absorb Steal (30%)
Speed ............. 37 None Ether
Intellect ......... 25
Spirit ............ 33
Attack ............ 23 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 61 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 35 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Goblin Captain ____ ^[BEST.078]
=------------------------=
Level ............. 29 Weakness Drops
HP .............. 1127 None 1: Potion
Exp ............. 3381 2: Hi-Potion
Gil ............... 59 Resistance 3: N/A
None 4: X-Potion
Strength .......... 24
Stamina ........... 27 Absorb Steal (60%)
Speed ............. 21 None Potion
Intellect ......... 17
Spirit ............ 23
Attack ............ 19 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 59 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 26 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Gorgon ____ ^[BEST.079]
=------------------------=
Level ............. 37 Weakness Drops
HP .............. 4335 None 1: Gold Needle
Exp ............. 3381 2: Medusa Arrow
Gil ............... 59 Resistance 3: Stoneblade
None 4: N/A
Strength .......... 28
Stamina ........... 32 Absorb Steal (60%)
Speed ............. 33 None Gold Needle
Intellect ......... 22
Spirit ............ 30
Attack ............ 21 Status Effects
Accuracy .......... 95 Paralyze Confuse Petrify
Defense ........... 57 Silence Slow Petrify Berserk
Evasion ............ 5 Stop Slow Sap
Magic Defense ..... 32
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Hellflapper ____ ^[BEST.080]
=------------------------=
Level ............. 38 Weakness Drops
HP .............. 2295 None 1: Eye Drops
Exp ............. 4590 2: Phoenix Down
Gil .............. 117 Resistance 3: Alarm Clock
Earth 4: Gold Needle
Strength .......... 29
Stamina ........... 32 Absorb Steal (60%)
Speed ............. 34 None Eye Drops
Intellect ......... 23
Spirit ............ 30
Attack ............ 21 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 58 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 32 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Magma Tortoise ____ ^[BEST.081]
=------------------------=
Level ............. 37 Weakness Drops
HP .............. 3777 Ice 1: Mythril Shield
Exp ............ 15108 2: Mythril Hammer
Gil .............. 194 Resistance 3: Hi-Potion
None 4: X-Potion
Strength .......... 32
Stamina ........... 36 Absorb Steal (40%)
Speed ............. 25 None Mythril Shield
Intellect ......... 22
Spirit ............ 30
Attack ............ 25 Status Effects
Accuracy ......... 115 Paralyze Sleep Confuse
Defense ........... 77 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 34 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Alraune ____ ^[BEST.082]
=------------------------=
Level ............. 47 Weakness Drops
HP .............. 3930 None 1: Spider Silk
Exp ............. 7860 2: Gaia Drum
Gil .............. 199 Resistance 3: Siren
None 4: N/A
Strength .......... 40
Stamina ........... 40 Absorb Steal (50%)
Speed ............. 44 None Spider Silk
Intellect ......... 33
Spirit ............ 38
Attack ............ 30 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 77 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 40 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Security Eye ____ ^[BEST.083]
=------------------------=
Level ............. 39 Weakness Drops
HP .............. 2432 Lightning 1: Siren
Exp ............. 7860 2: N/A
Gil .............. 124 Resistance 3: N/A
Earth 4: N/A
Strength .......... 29
Stamina ........... 33 Absorb Steal (20%)
Speed ............. 35 None Siren
Intellect ......... 23
Spirit ............ 31
Attack ............ 22 Status Effects
Accuracy .......... 95 Berserk Stop Slow
Defense ........... 59 Sap
Evasion ........... 10
Magic Defense ..... 33
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Chimera ____ ^[BEST.084]
=------------------------=
Level ............. 33 Weakness Drops
HP .............. 2389 None 1: Fire Arrows
Exp ............. 7167 2: Bomb Fragment
Gil .............. 123 Resistance 3: Bomb Crank
None 4: Red Fang
Strength .......... 27
Stamina ........... 30 Absorb Steal (20%)
Speed ............. 25 Fire Ice Fire Arrows
Intellect ......... 20 Lightning
Spirit ............ 26
Attack ............ 21
Accuracy ......... 105 Status Effects
Defense ........... 63 Paralyze Sleep Confuse
Evasion ............ 5 Petrify Silence Blind
Magic Defense ..... 29 Poison Death Critical
Magic Evasion ...... 5 Slow Petrify Curse Berserk
Stop Slow Sap
+------------------------------------------------------------------------------+
Black Lizard ____ ^[BEST.085]
=------------------------=
Level ............. 40 Weakness Drops
HP .............. 2692 None 1: Gold Needle
Exp ............. 5384 2: Medusa Arrow
Gil .............. 137 Resistance 3: Stoneblade
None 4: N/A
Strength .......... 30
Stamina ........... 34 Absorb Steal (60%)
Speed ............. 36 None Gold Needle
Intellect ......... 24
Spirit ............ 32
Attack ............ 22 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 60 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 34 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Stone Golem ____ ^[BEST.086]
=------------------------=
Level ............. 43 Weakness Drops
HP .............. 8721 None 1: Hi-Potion
Exp ............ 26163 2: X-Potion
Gil .............. 440 Resistance 3: Medusa Arrows
None 4: N/A
Strength .......... 34
Stamina ........... 38 Absorb Steal (60%)
Speed ............. 35 Earth Hi-Potion
Intellect ......... 26
Spirit ............ 34
Attack ............ 26 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 73 Petrify Silence Blind
Evasion ............ 0 Poison Death Critical
Magic Defense ..... 37 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Naga ____ ^[BEST.087]
=------------------------=
Level ............. 41 Weakness Drops
HP .............. 2161 None 1: Antidote
Exp ............. 4322 2: Unicorn Horn
Gil .............. 110 Resistance 3: Poison Arrows
None 4: N/A
Strength .......... 31
Stamina ........... 35 Absorb Steal (20%)
Speed ............. 37 None Antidote
Intellect ......... 25
Spirit ............ 33
Attack ............ 23 Status Effects
Accuracy .......... 95 Paralyze Confuse Petrify
Defense ........... 61 Silence Blind Slow Petrify
Evasion ............ 5 Berserk Stop Slow
Magic Defense ..... 35 Sap
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Evil Doll ____ ^[BEST.088]
=------------------------=
Level ............. 42 Weakness Drops
HP .............. 1319 None 1: Decoy
Exp ............. 2836 2: N/A
Gil ............... 73 Resistance 3: N/A
None 4: N/A
Strength .......... 31
Stamina ........... 36 Absorb Steal (30%)
Speed ............. 38 None Decoy
Intellect ......... 25
Spirit ............ 34
Attack ............ 23 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 62 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 36 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Flamehound ____ ^[BEST.089]
=------------------------=
Level ............. 45 Weakness Drops
HP .............. 4151 Ice Water 1: Fire Arrows
Exp ............ 12453 2: Bomb Fragment
Gil .............. 212 Resistance 3: Bomb Crank
None 4: Red Fang
Strength .......... 36
Stamina ........... 40 Absorb Steal (40%)
Speed ............. 37 Fire Fire Arrows
Intellect ......... 23
Spirit ............ 36
Attack ............ 27 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 75 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 39 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Flame Knight ____ ^[BEST.090]
=------------------------=
Level ............. 45 Weakness Drops
HP .............. 4151 Ice Water 1: Flame Lance
Exp ............ 12453 2: Flame Sword
Gil .............. 212 Resistance 3: Flame Shield
None 4: Flame Armor
Strength .......... 36
Stamina ........... 40 Absorb Steal (40%)
Speed ............. 37 Fire Fire Lance
Intellect ......... 23
Spirit ............ 36
Attack ............ 27 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 75 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 39 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
White Mousse ____ ^[BEST.091]
=------------------------=
Level ............. 43 Weakness Drops
HP .............. 1012 Ice 1: Potion
Exp ............. 2222 2: Hi-Potion
Gil ............... 58 Resistance 3: N/A
None 4: X-Potion
Strength .......... 32
Stamina ........... 99 Absorb Steal (20%)
Speed ............. 39 None Potion
Intellect ......... 26
Spirit ............ 34
Attack ............ 24 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense .......... 999 Petrify Silence Blind
Evasion ............ 0 Poison Death Critical
Magic Defense ..... 36 Slow Petrify Curse Berserk
Magic Evasion ...... 0 Stop Slow Sap
+------------------------------------------------------------------------------+
Medusa ____ ^[BEST.092]
=------------------------=
Level ............. 37 Weakness Drops
HP .............. 2612 None 1: Gold Needle
Exp ............. 5284 2: Medusa Arrows
Gil .............. 134 Resistance 3: Stoneblade
None 4: N/A
Strength .......... 28
Stamina ........... 32 Absorb Steal (60%)
Speed ............. 33 None Gold Needle
Intellect ......... 22
Spirit ............ 30
Attack ............ 21 Status Effects
Accuracy .......... 95 Paralyze Confuse Petrify
Defense ........... 57 Silence Slow Petrify Berserk
Evasion ............ 5 Stop Slow Sap
Magic Defense ..... 32
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Mystery Egg ____ ^[BEST.093]
=------------------------=
Level ............. 44 Weakness Drops
HP ............. 10000 None 1: N/A
Exp ................ 1 2: N/A
Gil ................ 1 Resistance 3: N/A
None 4: N/A
Strength ........... 0
Stamina ........... 37 Absorb Steal (0%)
Speed ............. 40 Fire Ice N/A
Intellect ......... 26 Lightning Water
Spirit ............ 35 Water Earth
Attack ............ 24 Wind Holy
Accuracy .......... 95 Dark
Defense ........... 66
Evasion ............ 0
Magic Defense ..... 37 Status Effects
Magic Evasion ..... 99 None
+------------------------------------------------------------------------------+
Skuldier ____ ^[BEST.094]
=------------------------=
Level ............. 40 Weakness Drops
HP .............. 2512 Fire Holy 1: N/A
Exp ............. 5024 2: N/A
Gil .............. 128 Resistance 3: N/A
None 4: N/A
Strength .......... 30
Stamina ........... 34 Absorb Steal (40%)
Speed ............. 36 None Iron Gloves
Intellect ......... 24
Spirit ............ 32
Attack ............ 22 Status Effects
Accuracy .......... 95 Paralyze Confuse Petrify
Defense ........... 60 Silence Slow Petrify Berserk
Evasion ............ 5 Stop Slow Sap
Magic Defense ..... 34
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Blood Bat ____ ^[BEST.095]
=------------------------=
Level ............. 40 Weakness Drops
HP .............. 1491 Fire 1: Potion
Exp ............. 2982 2: Hi-Potion
Gil ............... 77 Resistance 3: N/A
Earth 4: N/A
Strength .......... 30
Stamina ........... 34 Absorb Steal (60%)
Speed ............. 36 Lightning Potion
Intellect ......... 24
Spirit ............ 32
Attack ............ 22 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 60 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 34 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Steel Golem ____ ^[BEST.096]
=------------------------=
Level ............. 40 Weakness Drops
HP .............. 6630 Ice 1: Gaia Hammer
Exp ............ 19890 2: Giant's Gloves
Gil .............. 336 Resistance 3: N/A
Earth 4: N/A
Strength .......... 32
Stamina ........... 36 Absorb Steal (40%)
Speed ............. 32 None Gaia Hammer
Intellect ......... 24
Spirit ............ 32
Attack ............ 24 Status Effects
Accuracy .......... 15 Paralyze Sleep Confuse
Defense ........... 70 Petrify Silence Blind
Evasion ............ 0 Poison Death Critical
Magic Defense ..... 35 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Coeurl ____ ^[BEST.097]
=------------------------=
Level ............. 42 Weakness Drops
HP .............. 2015 None 1: Unicorn Horn
Exp ............. 6165 2: Coeurl Whisker
Gil .............. 107 Resistance 3: Cat Claws
None 4: N/A
Strength .......... 33
Stamina ........... 38 Absorb Steal (50%)
Speed ............. 34 None Unicorn Horn
Intellect ......... 25
Spirit ............ 34
Attack ............ 25 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 72 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 37 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Sorcerer ____ ^[BEST.098]
=------------------------=
Level ............. 41 Weakness Drops
HP .............. 1700 None 1: Healing Staff
Exp ............. 3598 2: Rune Armlet
Gil ............... 92 Resistance 3: Rune Staff
None 4: N/A
Strength .......... 31
Stamina ........... 36 Absorb Steal (40%)
Speed ............. 38 None Healing Staff
Intellect ......... 25
Spirit ............ 34
Attack ............ 23 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 62 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 36 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Mad Ogre ____ ^[BEST.099]
=------------------------=
Level ............. 42 Weakness Drops
HP .............. 6812 None 1: Bacchus's Wine
Exp ............ 20436 2: Headband
Gil .............. 345 Resistance 3: Power Armlet
None 4: Giant's Gloves
Strength .......... 33
Stamina ........... 38 Absorb Steal (50%)
Speed ............. 34 None Bacchus's Wine
Intellect ......... 25
Spirit ............ 34
Attack ............ 25 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 72 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 37 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Lamia Matriarch ____ ^[BEST.100]
=------------------------=
Level ............. 46 Weakness Drops
HP .............. 3781 None 1: Lamia Harm
Exp ............ 11433 2: Ruby Ring
Gil .............. 195 Resistance 3: Holy Curtain
None 4: Angel Arrows
Strength .......... 36
Stamina ........... 41 Absorb Steal (40%)
Speed ............. 38 None Lamia Harp
Intellect ......... 28
Spirit ............ 37
Attack ............ 27 Status Effects
Accuracy ......... 105 Paralyze Confuse Petrify
Defense ........... 76 Silence Slow Petrify Berserk
Evasion ............ 5 Stop Slow Sap
Magic Defense ..... 40
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Mythril Golem ____ ^[BEST.101]
=------------------------=
Level ............. 47 Weakness Drops
HP .............. 9869 None 1: Mythril Knife
Exp ............ 29607 2: Mythril Shield
Gil .............. 498 Resistance 3: Mythril Armor
Earth 4: Mythril Sword
Strength .......... 37
Stamina ........... 42 Absorb Steal (40%)
Speed ............. 39 None Mythril Knife
Intellect ......... 28
Spirit ............ 38
Attack ............ 28 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 77 Petrify Silence Blind
Evasion ............ 0 Poison Death Critical
Magic Defense ..... 41 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Storm Anima ____ ^[BEST.102]
=------------------------=
Level ............. 40 Weakness Drops
HP .............. 4760 Holy 1: Thunder Arrows
Exp ............. 9560 2: Zeus's Wrath
Gil .............. 241 Resistance 3: Heavenly Wrath
None 4: Blue Fang
Strength .......... 30
Stamina ........... 34 Absorb Steal (40%)
Speed ............. 36 Lightning Thunder Arrows
Intellect ......... 24
Spirit ............ 32
Attack ............ 22 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 60 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 34 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Lamia ____ ^[BEST.103]
=------------------------=
Level ............. 39 Weakness Drops
HP .............. 7480 None 1: Lamia Harp
Exp ............ 22530 2: Ruby Ring
Gil .............. 379 Resistance 3: Holy Curtain
None 4: Angel Arrows
Strength .......... 31
Stamina ........... 35 Absorb Steal (40%)
Speed ............. 31 None Lamia Harp
Intellect ......... 23
Spirit ............ 31
Attack ............ 24 Status Effects
Accuracy ......... 105 Paralyze Confuse Petrify
Defense ........... 69 Silence Slow Petrify Berserk
Evasion ............ 5 Stop Slow Sap
Magic Defense ..... 34
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Ghost Knight ____ ^[BEST.104]
=------------------------=
Level ............. 40 Weakness Drops
HP .............. 3571 Holy 1: Tent
Exp ............. 7142 2: Cottage
Gil .............. 181 Resistance 3: N/A
None 4: N/A
Strength .......... 30
Stamina ........... 34 Absorb Steal (60%)
Speed ............. 36 None Tent
Intellect ......... 24
Spirit ............ 32
Attack ............ 22 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 60 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 34 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Balloon ____ ^[BEST.105]
=------------------------=
Level ............. 39 Weakness Drops
HP .............. 2624 None 1: Bomb Fragment
Exp ............. 5248 2: Bomb Crank
Gil .............. 133 Resistance 3: Bomb Core
None 4: Bomb
Strength .......... 29
Stamina ........... 33 Absorb Steal (50%)
Speed ............. 35 None Bomb Fragment
Intellect ......... 23
Spirit ............ 31
Attack ............ 22 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 59 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 33 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Green Dragon ____ ^[BEST.106]
=------------------------=
Level ............. 44 Weakness Drops
HP ............. 17000 None 1: Blue Fang
Exp ............ 68120 2: Siren
Gil .............. 858 Resistance 3: Silver Apple
None 4: Green Tail
Strength .......... 37
Stamina ........... 41 Absorb Steal (50%)
Speed ............. 32 None Blue Fang
Intellect ......... 44
Spirit ............ 44
Attack ............ 28 Status Effects
Accuracy ......... 115 Paralyze Sleep Confuse
Defense ........... 84 Blind Curse Berserk
Evasion ............ 5 Slow Sap
Magic Defense ..... 39
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Bog Witch ____ ^[BEST.107]
=------------------------=
Level ............. 52 Weakness Drops
HP .............. 5211 None 1: Maiden's Kiss
Exp ............ 10620 2: Dry Ether
Gil .............. 268 Resistance 3: Soma Drop
None 4: Ribbon
Strength .......... 38
Stamina ........... 44 Absorb Steal (60%)
Speed ............. 44 None Maiden's Kiss
Intellect ......... 31
Spirit ............ 42
Attack ............ 28 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 72 Petrify Toad Silence
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 44 Slow Petrify Curse Berserk
Magic Evasion ..... 10 Stop Slow Sap
+------------------------------------------------------------------------------+
Bog Toad ____ ^[BEST.108]
=------------------------=
Level ............. 56 Weakness Drops
HP .............. 1600 Ice 1: Maiden's Kiss
Exp ............. 3200 2: N/A
Gil ............... 83 Resistance 3: N/A
None 4: N/A
Strength .......... 41
Stamina ........... 47 Absorb Steal (60%)
Speed ............. 52 None Maiden's Kiss
Intellect ......... 34
Spirit ............ 45
Attack ............ 30 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 76 Petrify Silence Mini
Evasion ............ 5 Blind Poison Critical
Magic Defense ..... 47 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Evil Dreamer ____ ^[BEST.109]
=------------------------=
Level ............. 51 Weakness Drops
HP .............. 4721 None 1: Potion
Exp ............. 9502 2: N/A
Gil .............. 240 Resistance 3: Cursed Ring
None 4: N/A
Strength .......... 38
Stamina ........... 43 Absorb Steal (60%)
Speed ............. 47 Fire Potion
Intellect ......... 31
Spirit ............ 41
Attack ............ 28 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 71 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 43 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Elder Treant ____ ^[BEST.110]
=------------------------=
Level ............. 62 Weakness Drops
HP .............. 6715 Fire 1: Diet Ration
Exp ............ 13430 2: Mallet
Gil .............. 339 Resistance 3: Maiden's Kiss
None 4: Remedy
Strength .......... 45
Stamina ........... 52 Absorb Steal (60%)
Speed ............. 58 None Diet Ration
Intellect ......... 37
Spirit ............ 50
Attack ............ 33 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 82 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 52 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Malboro ____ ^[BEST.111]
=------------------------=
Level ............. 50 Weakness Drops
HP .............. 7140 Fire 1: Remedy
Exp ............ 14280 2: Bacchus's Wine
Gil .............. 360 Resistance 3: Yoichi Arrows
None 4: Soma Drop
Strength .......... 37
Stamina ........... 42 Absorb Steal (60%)
Speed ............. 46 None Remedy
Intellect ......... 30
Spirit ............ 40
Attack ............ 27 Status Effects
Accuracy .......... 95 Stop Slow Sap
Defense ........... 70
Evasion ............ 5
Magic Defense ..... 42
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Arachne ____ ^[BEST.112]
=------------------------=
Level ............. 58 Weakness Drops
HP .............. 6205 Ice 1: Spider Silk
Exp ............ 12410 2: Gaia Drum
Gil .............. 313 Resistance 3: Siren
None 4: N/A
Strength .......... 43
Stamina ........... 48 Absorb Steal (50%)
Speed ............. 54 None Spider Silk
Intellect ......... 41
Spirit ............ 46
Attack ............ 31 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 78 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 48 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Fell Knight ____ ^[BEST.113]
=------------------------=
Level ............. 53 Weakness Drops
HP .............. 4390 None 1: Tent
Exp ............. 9860 2: Cottage
Gil .............. 249 Resistance 3: N/A
None 4: N/A
Strength .......... 39
Stamina ........... 44 Absorb Steal (60%)
Speed ............. 49 None Tent
Intellect ......... 37
Spirit ............ 42
Attack ............ 29 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 73 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 44 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Imp ____ ^[BEST.114]
=------------------------=
Level ............. 50 Weakness Drops
HP .............. 5910 Holy 1: Silent Bell
Exp ............ 11820 2: Unicorn Horn
Gil .............. 298 Resistance 3: Bronze Hourglass
None 4: Ether
Strength .......... 37
Stamina ........... 42 Absorb Steal (50%)
Speed ............. 46 None Silent Bell
Intellect ......... 35
Spirit ............ 40
Attack ............ 27 Status Effects
Accuracy .......... 95 Paralyze Confuse Petrify
Defense ........... 70 Silence Slow Petrify Berserk
Evasion ............ 5 Stop Slow Sap
Magic Defense ..... 42
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Summoner ____ ^[BEST.115]
=------------------------=
Level ............. 51 Weakness Drops
HP .............. 6120 None 1: Healing Staff
Exp ............ 12438 2: Rune Armlet
Gil .............. 314 Resistance 3: Rune Staff
None 4: N/A
Strength .......... 38
Stamina ........... 43 Absorb Steal (40%)
Speed ............. 47 None Healing Staff
Intellect ......... 36
Spirit ............ 41
Attack ............ 28 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 71 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 43 Slow Petrify Curse Berserk
Magic Evasion ..... 10 Stop Slow Sap
+------------------------------------------------------------------------------+
Blood Eye ____ ^[BEST.116]
=------------------------=
Level ............. 50 Weakness Drops
HP .............. 4090 None 1: N/A
Exp ............. 8180 2: N/A
Gil .............. 207 Resistance 3: N/A
Earth 4: N/A
Strength .......... 37
Stamina ........... 42 Absorb Steal (60%)
Speed ............. 46 None Potion
Intellect ......... 35
Spirit ............ 40
Attack ............ 27 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 70 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 42 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Belphegor ____ ^[BEST.117]
=------------------------=
Level ............. 53 Weakness Drops
HP .............. 3740 Holy 1: Potion
Exp ............. 7540 2: Cursed Ring
Gil .............. 191 Resistance 3: N/A
Earth 4: N/A
Strength .......... 39
Stamina ........... 44 Absorb Steal (60%)
Speed ............. 49 None Potion
Intellect ......... 37
Spirit ............ 42
Attack ............ 29 Status Effects
Accuracy .......... 95 Paralyze Confuse Petrify
Defense ........... 72 Silence Slow Petrify Berserk
Evasion ............ 5 Stop Slow Sap
Magic Defense ..... 44
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Thunder Dragon ____ ^[BEST.118]
=------------------------=
Level ............. 54 Weakness Drops
HP ............. 12920 None 1: Heavenly Wrath
Exp ............ 26038 2: Gold Hairpin
Gil .............. 654 Resistance 3: Gold Hourglass
Earth 4: Blue Tail
Strength .......... 40
Stamina ........... 45 Absorb Steal (50%)
Speed ............. 50 Lightning Heavenly Wrath
Intellect ......... 38
Spirit ............ 43
Attack ............ 29 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 74 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 45 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Trap Door ____ ^[BEST.119]
=------------------------=
Level ............. 58 Weakness Drops
HP ............. 14000 None 1: N/A
Exp ............ 28000 2: N/A
Gil .............. 703 Resistance 3: N/A
None 4: N/A
Strength .......... 43
Stamina ........... 48 Absorb Steal (60%)
Speed ............. 54 None Potion
Intellect ......... 41
Spirit ............ 46
Attack ............ 31 Status Effects
Accuracy .......... 95 Death Berserk Slow
Defense ........... 78 Sap
Evasion ............ 5
Magic Defense ..... 48
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Yellow Dragon ____ ^[BEST.120]
=------------------------=
Level ............. 58 Weakness Drops
HP ............. 18889 None 1: Blue Fang
Exp ............ 75952 2: Siren
Gil .............. 958 Resistance 3: Silver Apple
None 4: Yellow Tail
Strength .......... 47
Stamina ........... 52 Absorb Steal (40%)
Speed ............. 46 Lightning Blue Fang
Intellect ......... 41
Spirit ............ 58
Attack ............ 35 Status Effects
Accuracy ......... 115 Paralyze Sleep Confuse
Defense ........... 98 Blind Curse Berserk
Evasion ............ 5 Slow
Magic Defense ..... 50
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Vampire Bat ____ ^[BEST.121]
=------------------------=
Level ............. 49 Weakness Drops
HP .............. 6824 Fire 1: Potion
Exp ............ 13668 2: Hi-Potion
Gil .............. 344 Resistance 3: N/A
Earth 4: N/A
Strength .......... 36
Stamina ........... 41 Absorb Steal (60%)
Speed ............. 45 Lightning Potion
Intellect ......... 34
Spirit ............ 39
Attack ............ 27 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 68 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 41 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Chimera Brain ____ ^[BEST.122]
=------------------------=
Level ............. 49 Weakness Drops
HP .............. 5780 None 1: Fire Arrows
Exp ............ 11560 2: Bomb Fragment
Gil .............. 291 Resistance 3: Bomb Crank
None 4: Red Fang
Strength .......... 37
Stamina ........... 41 Absorb Steal (40%)
Speed ............. 32 Fire Ice Fire Arrows
Intellect ......... 44 Lightning
Spirit ............ 44
Attack ............ 28
Accuracy .......... 95 Status Effects
Defense ........... 84 Paralyze Sleep Confuse
Evasion ............ 5 Petrify Silence Blind
Magic Defense ..... 39 Poison Death Critical
Magic Evasion ...... 5 Slow Petrify Curse Berserk
Stop Slow Sap
+------------------------------------------------------------------------------+
Nagaraja ____ ^[BEST.123]
=------------------------=
Level ............. 45 Weakness Drops
HP .............. 4490 None 1: Antidote
Exp ............. 9178 2: Unicorn Horn
Gil .............. 232 Resistance 3: Poison Arrows
None 4: N/A
Strength .......... 34
Stamina ........... 38 Absorb Steal (60%)
Speed ............. 41 None Antidote
Intellect ......... 32
Spirit ............ 36
Attack ............ 25 Status Effects
Accuracy .......... 95 Paralyze Confuse Petrify
Defense ........... 65 Silence Slow Petrify Berserk
Evasion ............ 5 Stop Slow Sap
Magic Defense ..... 38
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Lesser Marilith ____ ^[BEST.124]
=------------------------=
Level ............. 49 Weakness Drops
HP .............. 9190 None 1: Thunder Arrows
Exp ............. 1838 2: Zeus's Wrath
Gil .............. 462 Resistance 3: Heavenly Wrath
None 4: Blue Fang
Strength .......... 36
Stamina ........... 41 Absorb Steal (40%)
Speed ............. 45 Lightning Thunder Arrows
Intellect ......... 34
Spirit ............ 39
Attack ............ 27 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 69 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 41 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Vampiress ____ ^[BEST.125]
=------------------------=
Level ............. 46 Weakness Drops
HP ............. 10831 Fire Holy 1: Vampire Fang
Exp ............ 21860 Cure 2: Lilith's Kiss
Gil .............. 549 3: N/A
Resistance 4: N/A
Strength .......... 34 None
Stamina ........... 39 Steal (50%)
Speed ............. 42 Absorb Vampire Fang
Intellect ......... 32 None
Spirit ............ 37
Attack ............ 25 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 66 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 39 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Abyss Worm ____ ^[BEST.126]
=------------------------=
Level ............. 70 Weakness Drops
HP ............. 24000 Fire 1: Arctic Wind
Exp ............ 48000 2: Ether
Gil ............. 1204 Resistance 3: N/A
None 4: N/A
Strength .......... 58
Stamina ........... 65 Absorb Steal (50%)
Speed ............. 67 None Arctic Wind
Intellect ......... 49
Spirit ............ 23
Attack ............ 44 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense .......... 100 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 58 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Prokaryote ____ ^[BEST.127]
=------------------------=
Level ............. 61 Weakness Drops
HP .............. 4420 None 1: Stardust
Exp ............. 8840 2: Lunar Curtain
Gil .............. 224 Resistance 3: N/A
Earth 4: N/A
Strength .......... 51
Stamina ........... 57 Absorb Steal (40%)
Speed ............. 58 None Stardust
Intellect ......... 43
Spirit ............ 49
Attack ............ 39 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 91 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 51 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Eukaryote ____ ^[BEST.128]
=------------------------=
Level ............. 59 Weakness Drops
HP .............. 2890 None 1: Stardust
Exp ............. 5780 2: Lunar Curtain
Gil .............. 147 Resistance 3: N/A
Earth 4: N/A
Strength .......... 49
Stamina ........... 49 Absorb Steal (40%)
Speed ............. 56 None Stardust
Intellect ......... 41
Spirit ............ 47
Attack ............ 37 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 89 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 49 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Lunar Virus ____ ^[BEST.129]
=------------------------=
Level ............. 53 Weakness Drops
HP .............. 1660 None 1: Ether
Exp ............. 3320 2: Stardust
Gil ............... 86 Resistance 3: Lunar Curtain
Earth 4: Artemis Arrows
Strength .......... 44
Stamina ........... 44 Absorb Steal (30%)
Speed ............. 50 None Ether
Intellect ......... 37
Spirit ............ 42
Attack ............ 34 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 83 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 44 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Dark Grenade ____ ^[BEST.130]
=------------------------=
Level ............. 44 Weakness Drops
HP .............. 6519 None 1: Bomb Fragment
Exp ............ 13038 2: Bomb Crank
Gil .............. 328 Resistance 3: Bomb Core
None 4: Bomb
Strength .......... 37
Stamina ........... 37 Absorb Steal (50%)
Speed ............. 41 Fire Bomb Fragment
Intellect ......... 31
Spirit ............ 35
Attack ............ 28 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense ........... 74 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 37 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Black Flan ____ ^[BEST.131]
=------------------------=
Level ............. 55 Weakness Drops
HP .............. 2301 None 1: Ether
Exp ............. 4800 2: Stardust
Gil .............. 123 Resistance 3: Lunar Curtain
None 4: Rainbow Pudding
Strength .......... 46
Stamina ........... 99 Absorb Steal (30%)
Speed ............. 52 None Ether
Intellect ......... 39
Spirit ............ 44
Attack ............ 35 Status Effects
Accuracy .......... 95 Paralyze Sleep Confuse
Defense .......... 999 Petrify Silence Blind
Evasion ............ 5 Poison Death Critical
Magic Defense ..... 46 Slow Petrify Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Clockwork Soldier ____ ^[BEST.132]
=------------------------=
Level ............. 60 Weakness Drops
HP .............. 9800 Lightning 1: Thunder Arrows
Exp ............ 19600 2: Zeus's Wrath
Gil .............. 493 Resistance 3: Heavenly Wrath
Fire Ice 4: Blue Fang
Strength .......... 50 Water Wind
Stamina ........... 50 Steal (40%)
Speed ............. 57 Absorb Thunder Arrows
Intellect ......... 42 None
Spirit ............ 48
Attack ............ 38 Status Effects
Accuracy .......... 95 Stop Slow Sap
Defense ........... 90
Evasion ........... 10
Magic Defense ..... 62
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Beam Cannon ____ ^[BEST.133]
=------------------------=
Level ............. 55 Weakness Drops
HP .............. 6000 Lightning 1: Tent
Exp ............ 12000 2: Heavenly Wrath
Gil .............. 303 Resistance 3: N/A
Fire Ice 4: N/A
Strength .......... 46 Water Wind
Stamina ........... 46 Steal (60%)
Speed ............. 52 Absorb Tent
Intellect ......... 39 None
Spirit ............ 44
Attack ............ 35 Status Effects
Accuracy .......... 95 Stop Slow Sap
Defense ........... 85
Evasion ............ 0
Magic Defense ..... 57
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Clockwork Dragon ____ ^[BEST.134]
=------------------------=
Level ............. 60 Weakness Drops
HP ............. 18000 Lightning 1: Heavenly Wrath
Exp ............ 54000 2: Gold Hourglass
Gil .............. 909 Resistance 3: Gold Hairpin
Fire Ice 4: Golden Apple
Strength .......... 54 Water Wind
Stamina ........... 54 Steal (50%)
Speed ............. 51 Absorb Heavenly Wrath
Intellect ......... 42 None
Spirit ............ 48
Attack ............ 42 Status Effects
Accuracy ......... 115 Stop Slow Sap
Defense .......... 120
Evasion ........... 10
Magic Defense ..... 64
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Armor Construct ____ ^[BEST.135]
=------------------------=
Level ............. 64 Weakness Drops
HP ............. 23000 Lightning 1: Cottage
Exp ............ 69000 2: Ogre Killer
Gil ............. 1160 Resistance 3: Poison Axe
Fire Ice 4: Rune Axe
Strength .......... 57 Water Wind
Stamina ........... 57 Steal (60%)
Speed ............. 55 Absorb Cottage
Intellect ......... 45 None
Spirit ............ 51
Attack ............ 44 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 124
Evasion ........... 10
Magic Defense ..... 68
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Searcher ____ ^[BEST.136]
=------------------------=
Level ............. 43 Weakness Drops
HP .............. 9350 Lightning 1: Siren
Exp ............ 18700 2: N/A
Gil .............. 470 Resistance 3: N/A
Earth 4: N/A
Strength .......... 36
Stamina ........... 36 Absorb Steal (40%)
Speed ............. 40 None Siren
Intellect ......... 30
Spirit ............ 34
Attack ............ 28 Status Effects
Accuracy .......... 95 Stop Slow Sap
Defense ........... 73
Evasion ........... 15
Magic Defense ..... 45
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Centaurion ____ ^[BEST.137]
=------------------------=
Level ............. 61 Weakness Drops
HP .............. 9999 Lightning 1: Tent
Exp ............. 9999 2: Cottage
Gil .............. 503 Resistance 3: N/A
None 4: N/A
Strength .......... 50
Stamina ........... 50 Absorb Steal (60%)
Speed ............. 57 None Tent
Intellect ......... 42
Spirit ............ 48
Attack ............ 38 Status Effects
Accuracy .......... 95 Berserk Stop Slow
Defense ........... 90 Sap
Evasion ........... 10
Magic Defense ..... 62
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Ahriman ____ ^[BEST.138]
=------------------------=
Level ............. 71 Weakness Drops
HP ............. 25000 None 1: Eye Drops
Exp ............ 25066 2: Elixer
Gil ............. 1257 Resistance 3: Gold Hourglass
Fire Ice 4: Protect Ring
Strength .......... 59 Lightning Water
Stamina ........... 59 Earth Wind Steal (60%)
Speed ............. 68 Holy Dark Eye Drops
Intellect ......... 50
Spirit ............ 64 Absorb
Attack ............ 45 None
Accuracy .......... 95
Defense .......... 101 Status Effects
Evasion ........... 20 Paralyze Confuse Blind
Magic Defense ..... 73 Berserk Stop Slow
Magic Evasion ..... 20 Sap
+------------------------------------------------------------------------------+
Dark Sage ____ ^[BEST.139]
=------------------------=
Level ............. 65 Weakness Drops
HP .............. 8670 None 1: Maiden's Kiss
Exp ............. 8769 2: Dry Ether
Gil .............. 442 Resistance 3: Soma Drop
Fire Ice 4: Ribbon
Strength .......... 54 Lightning Water
Stamina ........... 54 Wind Holy Steal (60%)
Speed ............. 35 Dark Maiden's Kiss
Intellect ......... 46
Spirit ............ 59 Absorb
Attack ............ 41 None
Accuracy .......... 95
Defense ........... 95 Status Effects
Evasion ........... 15 Paralyze Sleep Confuse
Magic Defense ..... 67 Petrify Toad Silence
Magic Evasion ..... 10 Mini Blind Poison
Critical Slow Petrify Pig
Curse Stop Slow
Sap
+------------------------------------------------------------------------------+
Gold Dragon ____ ^[BEST.140]
=------------------------=
Level ............. 66 Weakness Drops
HP ............. 16400 None 1: Zeus's Wrath
Exp ............ 49353 2: Heavenly Wrath
Gil .............. 832 Resistance 3: Blue Fang
Fire Ice 4: Golden Apple
Strength .......... 59 Lightning Water
Stamina ........... 59 Earth Wind Steal (50%)
Speed ............. 57 Holy Dark Zeus's Wrath
Intellect ......... 46
Spirit ............ 59 Absorb
Attack ............ 46 None
Accuracy ......... 115
Defense .......... 126 Status Effects
Evasion ........... 15 Paralyze Sleep Confuse
Magic Defense ..... 70 Blind Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Silver Dragon ____ ^[BEST.141]
=------------------------=
Level ............. 66 Weakness Drops
HP ............. 15000 None 1: Stardust
Exp ............ 45168 2: Holy Curtain
Gil .............. 763 Resistance 3: Lunar Curtain
Fire Ice 4: Silver Apple
Strength .......... 59 Lightning Water
Stamina ........... 59 Earth Wind Steal (40%)
Speed ............. 57 Holy Dark Stardust
Intellect ......... 46
Spirit ............ 59 Absorb
Attack ............ 46 None
Accuracy ......... 115
Defense .......... 126 Status Effects
Evasion ........... 15 Paralyze Sleep Confuse
Magic Defense ..... 70 Blind Curse Berserk
Magic Evasion ...... 5 Stop Slow Sap
+------------------------------------------------------------------------------+
Dinozombie ____ ^[BEST.142]
=------------------------=
Level ............. 68 Weakness Drops
HP ............. 24000 Fire Holy 1: Red Fang
Exp ............ 72000 Cure 2: N/A
Gil ............. 1210 3: Cursed Ring
Resistance 4: N/A
Strength .......... 60 Dark
Stamina ........... 60 Steal (40%)
Speed ............. 59 Absorb Red Fang
Intellect ......... 48 None
Spirit ............ 61
Attack ............ 47
Accuracy ......... 115 Status Effects
Defense .......... 128 Paralyze Sleep Confuse
Evasion ........... 15 Blind Curse Berserk
Magic Defense ..... 72 Stop Slow Sap
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Bone Dragon ____ ^[BEST.143]
=------------------------=
Level ............. 68 Weakness Drops
HP ............. 24000 Fire Holy 1: Red Fang
Exp ............ 72000 Cure 2: N/A
Gil ............. 1210 3: Cursed Ring
Resistance 4: N/A
Strength .......... 60 Dark
Stamina ........... 60 Steal (40%)
Speed ............. 59 Absorb Red Fang
Intellect ......... 48 None
Spirit ............ 61
Attack ............ 47
Accuracy ......... 115 Status Effects
Defense .......... 128 Paralyze Sleep Confuse
Evasion ........... 15 Blind Curse Berserk
Magic Defense ..... 72 Stop Slow Sap
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Moonmaiden ____ ^[BEST.144]
=------------------------=
Level ............. 61 Weakness Drops
HP .............. 6800 None 1: Artemis Arrows
Exp ............. 6810 2: Lunar Curtain
Gil .............. 344 Resistance 3: Minerva Bustier
None 4: Artemis Bow
Strength .......... 51
Stamina ........... 51 Absorb Steal (40%)
Speed ............. 58 None Artemis Arrows
Intellect ......... 43
Spirit ............ 55
Attack ............ 39 Status Effects
Accuracy .......... 95 Confuse Berserk Stop
Defense ........... 91 Slow Sap
Evasion ........... 20
Magic Defense ..... 63
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Flan Princess ____ ^[BEST.145]
=------------------------=
Level ............. 70 Weakness Drops
HP ............. 10000 None 1: Dry Ether
Exp ............ 20198 2: Elixer
Gil .............. 508 Resistance *3: Rainbow Pudding
None 4: Pink Tail
Strength .......... 51
Stamina ........... 99 Absorb Steal (20%)
Speed ............. 99 Fire Ice Dry Ether
Intellect ......... 49 Lightning Water
Spirit ............. 1 Earth Wind
Attack ............ 44
Accuracy ......... 120 Status Effects
Defense .......... 999 Curse Slow Sap
Evasion ............ 0
Magic Defense ..... 72
Magic Evasion ..... 10
*The Flan Princess has a 1% chance of dropping the Rainbow Pudding instead of
the normal 5% found in Drop slot #3.
+------------------------------------------------------------------------------+
Blue Dragon ____ ^[BEST.146]
=------------------------=
Level ............. 70 Weakness Drops
HP ............. 30000 None 1: White Fang
Exp ............ 90297 2: Shuriken
Gil ............. 1515 Resistance 3: Dragon Whisker
None 4: Wyvern Lance
Strength .......... 62
Stamina ........... 62 Absorb Steal (40%)
Speed ............. 61 Ice White Fang
Intellect ......... 49
Spirit ............ 63
Attack ............ 48 Status Effects
Accuracy ......... 115 Paralyze Sleep Confuse
Defense .......... 130 Blind Curse Berserk
Evasion ........... 20 Stop Slow Sap
Magic Defense ..... 74
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Armored Fiend ____ ^[BEST.147]
=------------------------=
Level ............. 71 Weakness Drops
HP ............. 28000 Lightning 1: Cottage
Exp ............ 84000 2: Ogrekiller
Gil ............. 1411 Resistance 3: Poison Axe
Fire Ice 4: Black Tail
Strength .......... 63 Water Wind
Stamina ........... 63 Steal (60%)
Speed ............. 62 Absorb Cottage
Intellect ......... 50 None Steal (1%)
Spirit ............ 64 Rune Axe
Attack ............ 49
Accuracy ......... 115 Status Effects
Defense .......... 131 Slow Sap
Evasion ........... 15
Magic Defense ..... 75
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Li'l Murderer ____ ^[BEST.148]
=------------------------=
Level ............. 66 Weakness Drops
HP ............. 12000 *Lightning 1: Potion
Exp ............ 12099 2: Tent
Gil .............. 608 Resistance 3: Silver Hourglass
None 4: Goblin
Strength .......... 55
Stamina ........... 55 Absorb Steal (60%)
Speed ............. 63 None Potion
Intellect ......... 46
Spirit ............ 59
Attack ............ 42 Status Effects
Accuracy .......... 95 Berserk Stop Slow
Defense ........... 96 Sap
Evasion ........... 30
Magic Defense ..... 68
Magic Evasion ...... 5
*Using Lightning on the Li'l Murderer will cause it to counterattack violently
+------------------------------------------------------------------------------+
Deathmask ____ ^[BEST.149]
=------------------------=
Level ............. 71 Weakness Drops
HP ............. 37000 None 1: Holy Curtain
Exp ........... 111297 2: X-Potion
Gil ............. 1866 Resistance 3: Elixer
Fire Ice 4: Glass Mask
Strength .......... 63 Lightning Water
Stamina ........... 63 Wind Holy Steal (40%)
Speed ............. 62 Dark Holy Curtain
Intellect ......... 36
Spirit ............ 64 Absorb
Attack ............ 49 None
Accuracy ......... 115
Defense .......... 131 Status Effects
Evasion ............ 0 Stop Slow Sap
Magic Defense ..... 75
Magic Evasion ..... 10
+------------------------------------------------------------------------------+
Behemoth ____ ^[BEST.150]
=------------------------=
Level ............. 71 Weakness Drops
HP ............. 46000 None 1: Headband
Exp ........... 138297 2: Power Armlet
Gil ............. 2316 Resistance 3: Power Sash
Fire Ice 4: Avenger
Strength .......... 63 Lightning Water
Stamina ........... 63 Wind Holy Steal (40%)
Speed ............. 62 Dark Headband
Intellect ......... 50
Spirit ............ 64 Absorb
Attack ............ 49 None
Accuracy ......... 115
Defense .......... 131 Status Effects
Evasion ........... 15 Paralyze Sleep Confuse
Magic Defense ..... 75 Blind Curse Berserk
Magic Evasion ...... 5 Slow Sap
+------------------------------------------------------------------------------+
Red Dragon ____ ^[BEST.151]
=------------------------=
Level ............. 72 Weakness Drops
HP ............. 50000 Ice 1: Red Fang
Exp ........... 150297 2: Dragon Gloves
Gil ............. 2516 Resistance 3: Wyvern Lance
Wind Holy 4: Red Tail
Strength .......... 70 Dark
Stamina ........... 70 Steal (40%)
Speed ............. 70 Absorb Red Fang
Intellect ......... 58 None Steal (1%)
Spirit ............ 86 Crystal Ring
Attack ............ 49
Accuracy ......... 120 Status Effects
Defense .......... 140 Paralyze Sleep Confuse
Evasion ........... 30 Blind Curse Berserk
Magic Defense ..... 76 Slow Sap
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Zemus's Breath ____ ^[BEST.152]
=------------------------=
Level ............. 70 Weakness Drops
HP ............. 40000 None 1: N/A
Exp ............ 60000 2: N/A
Gil ............. 2012 Resistance 3: N/A
Ice Lightning 4: N/A
Strength .......... 62 Water Wind
Stamina ........... 62 Holy Dark Steal (60%)
Speed ............. 61 N/A
Intellect ......... 49 Absorb
Spirit ............ 63 Fire
Attack ............ 48
Accuracy ......... 115
Defense .......... 130 Status Effects
Evasion ........... 15 Paralyze Sleep Confuse
Magic Defense ..... 74 Blind Curse Stop
Magic Evasion ..... 10 Slow Sap
+------------------------------------------------------------------------------+
Zemus's Malice ____ ^[BEST.153]
=------------------------=
Level ............. 70 Weakness Drops
HP ............. 20000 None 1: N/A
Exp ............ 60000 2: N/A
Gil ............. 2012 Resistance 3: N/A
Ice Lightning 4: N/A
Strength .......... 62 Water Wind
Stamina ........... 62 Holy Dark Steal (60%)
Speed ............. 61 N/A
Intellect ......... 49 Absorb
Spirit ............ 63 Fire
Attack ............ 48
Accuracy ......... 115
Defense .......... 130 Status Effects
Evasion ........... 15 Paralyze Sleep Confuse
Magic Defense ..... 74 Blind Curse Stop
Magic Evasion ..... 10 Slow Sap
+------------------------------------------------------------------------------+
Mist Dragon ____ ^[BEST.154]
=------------------------=
Level ............. 12 Weakness Drops
HP ............... 556 Dark 1: N/A
Exp ............. 1112 2: N/A
Gil ................ 0 Resistance 3: N/A
Earth 4: N/A
Strength .......... 12
Stamina ........... 12 Absorb Steal (60%)
Speed .............. 3 Holy N/A
Intellect .......... 6
Spirit ............. 6
Attack ............ 12 Status Effects
Accuracy ......... 115 Slow Sap
Defense ........... 32
Evasion ........... 15
Magic Defense ..... 10
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Baron Soldier ____ ^[BEST.155]
=------------------------=
Level .............. 9 Weakness Drops
HP ................ 45 None 1: Hi-Potion
Exp .............. 112 2: N/A
Gil ................ 6 Resistance 3: N/A
None 4: N/A
Strength ........... 9
Stamina ............ 9 Absorb Steal (60%)
Speed .............. 1 None Hi-Potion
Intellect .......... 3
Spirit ............. 6
Attack ............. 4 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 20 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ...... 8 Critical Slow Petrify Pig
Magic Evasion ...... 5 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
General ____ ^[BEST.156]
=------------------------=
Level ............. 14 Weakness Drops
HP ............... 100 None 1: N/A
Exp .............. 300 2: N/A
Gil .............. 100 Resistance 3: N/A
None 4: N/A
Strength .......... 13
Stamina ........... 13 Absorb Steal (60%)
Speed .............. 8 None N/A
Intellect .......... 7
Spirit ............. 7
Attack ............. 8 Status Effects
Accuracy ......... 105 Paralyze Sleep Confuse
Defense ........... 22 Petrify Silence Mini
Evasion ............ 5 Blind Poison Death
Magic Defense ..... 10 Critical Slow Petrify Pig
Magic Evasion ..... 15 Curse Berserk Stop
Slow Sap
+------------------------------------------------------------------------------+
Octomammoth ____ ^[BEST.157]
=------------------------=
Level ............. 15 Weakness Drops
HP .............. 3350 Dark Lightning 1: N/A
Exp ............ 10050 2: N/A
Gil ............. 1000 Resistance 3: N/A
None 4: N/A
Strength .......... 16
Stamina ........... 14 Absorb Steal (60%)
Speed ............. 24 Water Holy N/A
Intellect .......... 8
Spirit ............ 14
Attack ............ 14 Status Effects
Accuracy ......... 115 Silence Blind Poison
Defense ........... 28 Curse Slow Sap
Evasion ............ 0
Magic Defense ..... 44
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Antlion ____ ^[BEST.158]
=------------------------=
Level ............. 17 Weakness Drops
HP .............. 2000 Ice 1: N/A
Exp ............. 6000 2: N/A
Gil ............. 1500 Resistance 3: N/A
None 4: N/A
Strength .......... 17
Stamina ........... 15 Absorb Steal (60%)
Speed .............. 8 Water N/A
Intellect .......... 9
Spirit ............. 9
Attack ............ 15 Status Effects
Accuracy ......... 115 Silence Blind Poison
Defense ........... 37 Curse Slow Sap
Evasion ........... 10
Magic Defense ..... 13
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Mom Bomb ____ ^[BEST.159]
=------------------------=
Level ............. 20 Weakness Drops
HP ............. 11000 Ice Water 1: N/A
Exp ............. 4400 Dark 2: N/A
Gil ............. 2000 3: N/A
Resistance 4: N/A
Strength .......... 22 Lightning
Stamina ........... 20 Steal (60%)
Speed ............. 11 Absorb N/A
Intellect ......... 10 Fire
Spirit ............ 10
Attack ............ 16 Status Effects
Accuracy ......... 115 Curse Slow Sap
Defense ........... 40
Evasion ........... 10
Magic Defense ..... 14
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Skulnant ____ ^[BEST.160]
=------------------------=
Level ............. 20 Weakness Drops
HP ............... 400 Fire Holy 1: N/A
Exp .............. 800 Cure 2: N/A
Gil ................ 0 3: N/A
Resistance 4: N/A
Strength .......... 22 Dark
Stamina ........... 20 Steal (60%)
Speed .............. 5 Absorb N/A
Intellect .......... 5 None
Spirit ............. 5
Attack ............ 12 Status Effects
Accuracy .......... 95 Paralyze Silence Stop
Defense ........... 30 Slow Sap
Evasion ........... 10
Magic Defense ..... 12
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Scarmiglione ____ ^[BEST.161]
=------------------------=
Level ............. 24 Weakness Drops
HP .............. 1200 Fire Holy 1: N/A
Exp ............. 3690 Cure 2: N/A
Gil ............ 25008 3: N/A
Resistance 4: N/A
Strength .......... 23 Dark
Stamina ........... 23 Steal (60%)
Speed ............. 18 Absorb N/A
Intellect ......... 14 Ice
Spirit ............ 15
Attack ............ 16 Status Effects
Accuracy ......... 115 Slow Sap
Defense ........... 39
Evasion ........... 10
Magic Defense ..... 15
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Scarmiglione ____ ^[BEST.162]
=------------------------=
Level ............. 25 Weakness Drops
HP .............. 7046 Fire Holy 1: N/A
Exp ............ 28184 Cure 2: N/A
Gil ............. 3000 3: N/A
Resistance 4: N/A
Strength .......... 22 Dark
Stamina ........... 20 Steal (60%)
Speed .............. 5 Absorb N/A
Intellect .......... 5 Ice Earth
Spirit ............. 5
Attack ............ 12 Status Effects
Accuracy .......... 95 Slow Sap
Defense ........... 30
Evasion ........... 10
Magic Defense ..... 12
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Baigan ____ ^[BEST.163]
=------------------------=
Level ............. 28 Weakness Drops
HP .............. 4444 Ice 1: N/A
Exp ............ 21234 2: N/A
Gil ............. 3500 Resistance 3: N/A
Fire Lightning 4: N/A
Strength .......... 22
Stamina ........... 20 Absorb Steal (60%)
Speed .............. 5 None N/A
Intellect .......... 5
Spirit ............. 5
Attack ............ 12 Status Effects
Accuracy .......... 95 Silence Poison Curse
Defense ........... 30 Slow Sap
Evasion ........... 10
Magic Defense ..... 12
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Cagnazzo ____ ^[BEST.164]
=------------------------=
Level ............. 28 Weakness Drops
HP ............. 10624 Ice 1: N/A
Exp ............ 53285 2: N/A
Gil ............. 4000 Resistance 3: N/A
Fire 4: N/A
Strength .......... 32
Stamina ........... 30 Absorb Steal (60%)
Speed ............. 21 Water N/A
Intellect ......... 22
Spirit ............ 30
Attack ............ 30 Status Effects
Accuracy ......... 115 Blind Poison Slow
Defense ........... 50 Sap
Evasion ............ 5
Magic Defense ..... 50
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Dark Elf ____ ^[BEST.165]
=------------------------=
Level ............. 30 Weakness Drops
HP ............. 99999 Fire Holy 1: N/A
Exp ................ 0 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 31
Stamina ........... 32 Absorb Steal (60%)
Speed ............. 23 None N/A
Intellect ......... 23
Spirit ............ 15
Attack ............ 39 Status Effects
Accuracy ......... 115 Silence Blind Poison
Defense ........... 70 Slow Sap
Evasion ........... 10
Magic Defense ..... 19
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Dark Dragon ____ ^[BEST.166]
=------------------------=
Level ............. 31 Weakness Drops
HP .............. 7854 Fire Holy 1: N/A
Exp ............ 39765 2: N/A
Gil ............. 5000 Resistance 3: N/A
Earth 4: N/A
Strength .......... 33
Stamina ........... 34 Absorb Steal (60%)
Speed ............. 24 None N/A
Intellect ......... 25
Spirit ............ 17
Attack ............ 45 Status Effects
Accuracy ......... 120 Silence Blind Poison
Defense ........... 71 Slow Sap
Evasion ........... 10
Magic Defense ..... 20
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Sandy ____ ^[BEST.167]
=------------------------=
Level ............. 33 Weakness Drops
HP .............. 5182 None 1: N/A
Exp ............ 15843 2: N/A
Gil ............. 3000 Resistance 3: N/A
None 4: N/A
Strength .......... 34
Stamina ........... 35 Absorb Steal (60%)
Speed ............. 28 None N/A
Intellect ......... 26
Spirit ............ 10
Attack ............ 45 Status Effects
Accuracy ......... 120 Silence Blind Poison
Defense ........... 71 Curse Sap
Evasion ........... 10
Magic Defense ..... 20
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Mindy ____ ^[BEST.168]
=------------------------=
Level ............. 33 Weakness Drops
HP .............. 5180 None 1: N/A
Exp ............ 15837 2: N/A
Gil ............. 3000 Resistance 3: N/A
None 4: N/A
Strength .......... 36
Stamina ........... 35 Absorb Steal (60%)
Speed ............. 28 None N/A
Intellect ......... 26
Spirit ............ 10
Attack ............ 39 Status Effects
Accuracy ......... 115 Silence Blind Poison
Defense ........... 80 Curse Sap
Evasion ........... 20
Magic Defense ...... 1
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Cindy ____ ^[BEST.169]
=------------------------=
Level ............. 33 Weakness Drops
HP .............. 9191 None 1: N/A
Exp ............ 27870 2: N/A
Gil ............. 3000 Resistance 3: N/A
None 4: N/A
Strength .......... 33
Stamina ........... 35 Absorb Steal (60%)
Speed ............. 28 None N/A
Intellect ......... 26
Spirit ............ 10
Attack ............ 39 Status Effects
Accuracy ......... 115 Silence Blind Poison
Defense .......... 100 Curse Berserk Sap
Evasion ............ 0
Magic Defense ...... 1
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Barbariccia ____ ^[BEST.170]
=------------------------=
Level ............. 35 Weakness Drops
HP ............. 12272 None 1: N/A
Exp ............ 61855 2: N/A
Gil ............ 10000 Resistance 3: N/A
Earth Wind 4: N/A
Strength .......... 40
Stamina ........... 37 Absorb Steal (60%)
Speed ............. 29 None N/A
Intellect ......... 28
Spirit ............ 18
Attack ............ 44 Status Effects
Accuracy ......... 115 Paralyze Silence Blind
Defense ........... 75 Poison Slow Sap
Evasion ........... 20
Magic Defense ..... 22
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Calca ____ ^[BEST.171]
=------------------------=
Level ............. 37 Weakness Drops
HP .............. 1369 None 1: N/A
Exp ............. 4137 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 27
Stamina ........... 37 Absorb Steal (60%)
Speed ............. 30 None N/A
Intellect .......... 5
Spirit ............. 5
Attack ............ 25 Status Effects
Accuracy ......... 115 Paralyze Silence Blind
Defense ........... 97 Poison Berserk Slow
Evasion ........... 10 Sap
Magic Defense ...... 5
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Brina ____ ^[BEST.172]
=------------------------=
Level ............. 37 Weakness Drops
HP ............... 569 None 1: N/A
Exp ............. 1737 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 27
Stamina ........... 33 Absorb Steal (60%)
Speed ............. 30 None N/A
Intellect .......... 5
Spirit ............. 5
Attack ............ 25 Status Effects
Accuracy ......... 115 Paralyze Silence Blind
Defense ........... 97 Poison Berserk Slow
Evasion ........... 10 Sap
Magic Defense ...... 5
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Calcabrina ____ ^[BEST.173]
=------------------------=
Level ............. 37 Weakness Drops
HP .............. 8814 None 1: N/A
Exp ............ 35296 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 54
Stamina ........... 46 Absorb Steal (60%)
Speed ............. 28 None N/A
Intellect ......... 10
Spirit ............ 10
Attack ............ 50 Status Effects
Accuracy ......... 115 Paralyze Silence Blind
Defense .......... 117 Poison Berserk Slow
Evasion ........... 10 Sap
Magic Defense ..... 10
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Golbez ____ ^[BEST.174]
=------------------------=
Level ............. 38 Weakness Drops
HP .............. 9999 Variable 1: N/A
Exp ............ 40000 2: N/A
Gil ............ 11000 Resistance 3: N/A
Variable 4: N/A
Strength .......... 46
Stamina ........... 44 Absorb Steal (60%)
Speed ............. 30 Variable N/A
Intellect ......... 28
Spirit ............ 34
Attack ............ 44 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 200
Evasion ........... 10
Magic Defense ..... 22
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Doctor ____ ^[BEST.175]
=------------------------=
Level ............. 41 Weakness Drops
HP .............. 5872 None 1: N/A
Exp ............ 17913 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 47
Stamina ........... 47 Absorb Steal (60%)
Speed ............. 35 None N/A
Intellect ......... 33
Spirit ............ 37
Attack ............ 47 Status Effects
Accuracy ......... 105 Blind Slow Sap
Defense .......... 101
Evasion ........... 15
Magic Defense ..... 24
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Barnabas ____ ^[BEST.176]
=------------------------=
Level ............. 41 Weakness Drops
HP .............. 9664 Lightning 1: N/A
Exp ............ 28992 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 47
Stamina ........... 47 Absorb Steal (60%)
Speed ............. 35 None N/A
Intellect ......... 33
Spirit ............ 37
Attack ............ 47 Status Effects
Accuracy ......... 105 Slow Sap
Defense .......... 101
Evasion ........... 10
Magic Defense ..... 24
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Barnabas-Z ____ ^[BEST.177]
=------------------------=
Level ............. 41 Weakness Drops
HP .............. 9306 Lightning 1: N/A
Exp ............ 36144 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 50
Stamina ........... 50 Absorb Steal (60%)
Speed ............. 32 None N/A
Intellect ......... 33
Spirit ............ 37
Attack ............ 50 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 121
Evasion ........... 10
Magic Defense ..... 25
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Dr. Lugae ____ ^[BEST.178]
=------------------------=
Level ............. 41 Weakness Drops
HP ............. 12642 Lightning 1: N/A
Exp ............ 50568 2: N/A
Gil ............ 12000 Resistance 3: N/A
None 4: N/A
Strength .......... 50
Stamina ........... 50 Absorb Steal (60%)
Speed ............. 32 None N/A
Intellect ......... 29
Spirit ............ 33
Attack ............ 50 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 121
Evasion ........... 10
Magic Defense ..... 30
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
King of Eblan ____ ^[BEST.179]
=------------------------=
Level ............. 40 Weakness Drops
HP ............... N/A None 1: N/A
Exp ................ 0 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 46
Stamina ........... 46 Absorb Steal (60%)
Speed ............. 34 None N/A
Intellect ......... 24
Spirit ............ 36
Attack ............ 48 Status Effects
Accuracy ......... 105 Slow Sap
Defense .......... 100
Evasion ........... 10
Magic Defense ..... 23
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Queen of Eblan ____ ^[BEST.180]
=------------------------=
Level ............. 40 Weakness Drops
HP ............... N/A None 1: N/A
Exp ................ 0 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 46
Stamina ........... 46 Absorb Steal (60%)
Speed ............. 34 None N/A
Intellect ......... 24
Spirit ............ 36
Attack ............ 48 Status Effects
Accuracy ......... 105 Slow Sap
Defense .......... 100
Evasion ........... 10
Magic Defense ..... 23
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Rubicante ____ ^[BEST.181]
=------------------------=
Level ............. 42 Weakness Drops
HP ............. 24000 Ice Water 1: N/A
Exp ........... 120000 2: N/A
Gil ............ 13000 Resistance 3: N/A
None 4: N/A
Strength .......... 51
Stamina ........... 51 Absorb Steal (60%)
Speed ............. 33 Fire N/A
Intellect ......... 34
Spirit ............ 38
Attack ............ 54 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 122
Evasion ........... 10
Magic Defense ..... 25
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Asura ____ ^[BEST.182]
=------------------------=
Level ............. 45 Weakness Drops
HP ............. 21005 None 1: N/A
Exp ............ 84416 2: N/A
Gil ............ 14000 Resistance 3: N/A
Earth 4: N/A
Strength .......... 50
Stamina ........... 50 Absorb Steal (60%)
Speed ............. 32 Fire Ice N/A
Intellect ......... 33 Lightning Water
Spirit ............ 37 Wind
Attack ............ 50
Accuracy ......... 115
Defense .......... 121 Status Effects
Evasion ........... 10 Slow Sap
Magic Defense ..... 25
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Leviathan ____ ^[BEST.183]
=------------------------=
Level ............. 48 Weakness Drops
HP ............. 30000 Lightning 1: N/A
Exp ........... 150495 2: N/A
Gil ............ 15000 Resistance 3: N/A
Fire Earth 4: N/A
Strength .......... 59 Wind
Stamina ........... 57 Steal (60%)
Speed ............. 46 Absorb N/A
Intellect ......... 29 Ice Water
Spirit ............ 43
Attack ............ 60 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 128
Evasion ........... 10
Magic Defense ..... 28
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Demon Wall ____ ^[BEST.184]
=------------------------=
Level ............. 51 Weakness Drops
HP ............. 99999 None 1: N/A
Exp ........... 399996 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 60
Stamina ........... 60 Absorb Steal (60%)
Speed ............. 60 None N/A
Intellect ......... 60
Spirit ............ 60
Attack ........... 999 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 120
Evasion ............ 0
Magic Defense ..... 30
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Odin ____ ^[BEST.185]
=------------------------=
Level ............. 53 Weakness Drops
HP ............. 40001 Lightning 1: N/A
Exp ........... 160004 2: N/A
Gil ............ 16000 Resistance 3: N/A
None 4: N/A
Strength .......... 65
Stamina ........... 62 Absorb Steal (60%)
Speed ............. 44 None Darkness
Intellect ......... 42
Spirit ............ 48
Attack ............ 65 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 133
Evasion ........... 10
Magic Defense ..... 31
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Bahamut ____ ^[BEST.186]
=------------------------=
Level ............. 55 Weakness Drops
HP ............. 45001 None 1: N/A
Exp ........... 180400 2: N/A
Gil ............ 17000 Resistance 3: N/A
None 4: N/A
Strength .......... 67
Stamina ........... 65 Absorb Steal (60%)
Speed ............. 46 All N/A
Intellect ......... 44
Spirit ............ 50
Attack ............ 67 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 135
Evasion ........... 15
Magic Defense ..... 32
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
CPU ____ ^[BEST.187]
=------------------------=
Level ............. 60 Weakness Drops
HP ............. 30000 Lightning 1: N/A
Exp ........... 220000 2: N/A
Gil ............ 20000 Resistance 3: N/A
None 4: N/A
Strength .......... 99
Stamina ........... 99 Absorb Steal (60%)
Speed ............. 54 None N/A
Intellect ......... 48
Spirit ............ 54
Attack ............ 68 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 999
Evasion ............ 0
Magic Defense ..... 74
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Defense Node ____ ^[BEST.188]
=------------------------=
Level ............. 60 Weakness Drops
HP ............. 12000 None 1: N/A
Exp ................ 0 2: N/A
Gil ................ 0 Resistance 3: N/A
Earth 4: N/A
Strength .......... 62
Stamina ........... 99 Absorb Steal (60%)
Speed ............. 54 Fire Ice N/A
Intellect ......... 48 Lightning Water
Spirit ............ 54 Wind Holy
Attack ............ 68 Dark
Accuracy ......... 115
Defense .......... 120
Evasion ............ 0 Status Effects
Magic Defense ..... 62 Slow Sap
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
Attack Node ____ ^[BEST.189]
=------------------------=
Level ............. 60 Weakness Drops
HP ............. 12000 None 1: N/A
Exp ................ 0 2: N/A
Gil ................ 0 Resistance 3: N/A
Earth 4: N/A
Strength .......... 62
Stamina ........... 99 Absorb Steal (60%)
Speed ............. 54 None N/A
Intellect ......... 48
Spirit ............ 54
Attack ............ 68 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 120
Evasion ............ 0
Magic Defense ..... 62
Magic Evasion ...... 0
+------------------------------------------------------------------------------+
White Dragon ____ ^[BEST.190]
=------------------------=
Level ............. 65 Weakness Drops
HP ............. 32700 None 1: N/A
Exp ........... 132132 2: N/A
Gil ............ 21000 Resistance 3: N/A
Earth 4: N/A
Strength .......... 70
Stamina ........... 70 Absorb Steal (60%)
Speed ............. 56 Fire Ice N/A
Intellect ......... 52 Lightning Water
Spirit ............ 59 Wind Holy
Attack ............ 77 Dark
Accuracy ......... 115
Defense .......... 145
Evasion ........... 10 Status Effects
Magic Defense ..... 37 Slow Sap
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Dark Bahamut ____ ^[BEST.191]
=------------------------=
Level ............. 65 Weakness Drops
HP ............. 60000 None 1: N/A
Exp ........... 241332 2: N/A
Gil ............ 24000 Resistance 3: N/A
All 4: N/A
Strength .......... 77
Stamina ........... 75 Absorb Steal (60%)
Speed ............. 56 None N/A
Intellect ......... 33
Spirit ............ 59
Attack ............ 77 Status Effects
Accuracy ......... 115 Blind Poison Slow
Defense .......... 145 Sap
Evasion ........... 10
Magic Defense ..... 37
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Plague Horror ____ ^[BEST.192]
=------------------------=
Level ............. 65 Weakness Drops
HP ............. 33333 None 1: N/A
Exp ........... 134664 2: N/A
Gil ............ 22000 Resistance 3: N/A
Earth Dark 4: N/A
Strength .......... 66
Stamina ........... 77 Absorb Steal (60%)
Speed ............. 66 None N/A
Intellect ......... 52
Spirit ............ 59
Attack ............ 99 Status Effects
Accuracy ......... 115 Blind Poison Slow
Defense .......... 150 Sap
Evasion ........... 20
Magic Defense .... 150
Magic Evasion ..... 20
+------------------------------------------------------------------------------+
Lunasaur ____ ^[BEST.193]
=------------------------=
Level ............. 65 Weakness Drops
HP ............. 46000 Fire Cure 1: N/A
Exp ........... 184000 2: N/A
Gil ............ 23000 Resistance 3: N/A
Dark 4: N/A
Strength .......... 75
Stamina ........... 75 Absorb Steal (60%)
Speed ............. 56 None N/A
Intellect ......... 52
Spirit ............ 59
Attack ............ 77 Status Effects
Accuracy ......... 115 Blind Poison Slow
Defense .......... 145 Sap
Evasion ........... 70
Magic Defense ..... 37
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Ogopogo ____ ^[BEST.194]
=------------------------=
Level ............. 65 Weakness Drops
HP ............. 50000 None 1: N/A
Exp ........... 201332 2: N/A
Gil ............ 25000 Resistance 3: N/A
Fire Ice 4: N/A
Strength .......... 70 Earth Wind
Stamina ........... 80 Holy Dark Steal (60%)
Speed ............. 56 N/A
Intellect ......... 52 Absorb
Spirit ............ 59 Water
Attack ............ 77
Accuracy ......... 115
Defense .......... 145 Status Effects
Evasion ........... 10 Blind Poison Slow
Magic Defense ..... 37 Sap
Magic Evasion ..... 70
+------------------------------------------------------------------------------+
Zemus ____ ^[BEST.195]
=------------------------=
Level ............. 68 Weakness Drops
HP ............... N/A None 1: N/A
Exp ................ 0 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 78
Stamina ........... 78 Absorb Steal (60%)
Speed ............. 59 None N/A
Intellect ......... 33
Spirit ............ 68
Attack ............ 80 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 148
Evasion ........... 10
Magic Defense ..... 52
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Zeromus ____ ^[BEST.196]
=------------------------=
Level ............. 68 Weakness Drops
HP ............... N/A None 1: N/A
Exp ................ 0 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 78
Stamina ........... 78 Absorb Steal (60%)
Speed ............. 59 None N/A
Intellect ......... 33
Spirit ............ 68
Attack ............ 80 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 148
Evasion ........... 10
Magic Defense ..... 52
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Zeromus ____ ^[BEST.197]
=------------------------=
Level ............. 68 Weakness Drops
HP ............ 150000 None 1: N/A
Exp ................ 0 2: N/A
Gil ................ 0 Resistance 3: N/A
None 4: N/A
Strength .......... 78
Stamina ........... 78 Absorb Steal (50%)
Speed ............. 59 None Dark Matter
Intellect ......... 33
Spirit ............ 68
Attack ............ 80 Status Effects
Accuracy ......... 115 Slow Sap
Defense .......... 148
Evasion ........... 10
Magic Defense ..... 52
Magic Evasion ..... 15
+------------------------------------------------------------------------------+
Mopingway ____ ^[BEST.198]
=------------------------=
Level ............. 10 Weakness Drops
HP ................ 32 None 1: N/A
Exp ................ 1 2: N/A
Gil ............... 12 Resistance 3: Bronze Hourglass
None 4: Goblin
Strength .......... 11
Stamina ........... 11 Absorb Steal (60%)
Speed .............. 2 None N/A
Intellect .......... 2
Spirit ............ 10
Attack ............. 7 Status Effects
Accuracy ......... 115 None
Defense ........... 20
Evasion ............ 5
Magic Defense ...... 6
Magic Evasion ...... 5
+------------------------------------------------------------------------------+
Geryon ____ ^[BEST.199]
=------------------------=
Level ............. 99 Weakness Drops
HP ............ 200000 None 1: N/A
Exp ........... 800000 2: N/A
Gil ............ 99999 Resistance 3: N/A
None 4: N/A
Strength .......... 89
Stamina ........... 89 Absorb Steal (60%)
Speed ............. 89 Fire Water N/A
Intellect ......... 89 Earth Wind
Spirit ............ 89
Attack ........... 160
Accuracy ......... 130 Status Effects
Defense .......... 150 Slow Sap
Evasion ........... 30
Magic Defense ..... 99
Magic Evasion ..... 20
+------------------------------------------------------------------------------+
Proto-Babil ____ ^[BEST.200]
=------------------------=
Level ............. 99 Weakness Drops
HP ............ 400000 None 1: N/A
Exp .......... 2000000 2: N/A
Gil ............ 99999 Resistance 3: N/A
None 4: N/A
Strength .......... 99
Stamina ........... 99 Absorb Steal (20%)
Speed ............. 99 None Megalixer
Intellect ......... 99
Spirit ............ 99
Attack ........... 200 Status Effects
Accuracy ......... 130 Slow Sap
Defense .......... 200
Evasion ........... 40
Magic Defense ..... 99
Magic Evasion ..... 30
+------------------------------------------------------------------------------+

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O---------------------------------------------------O---------------O
| | | | | ^[CHAR.000] |
| | |___ | O---------------O
| |_____| |
| |
O----------O
FINAL FANTASY IV has one of the largest cast of playable characters when
compared to the rest of the Final Fantasy series. They'll enter and leave your
party at many different points in the game, but Cecil will always be with you.
You can't control who's in your party until much later in the game. But rest
assured, the characters have a wide range of abilities that will guarantee your
survival, as well as making the game a lot of fun. :)

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | C E C I L |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.001] |
| | O---------------O
O----------O
O---------------O
| Dark Knight |
O---------------O
Cecil is the commander of the Red Wings, Baron's version of the RAF (Royal Air
Force for those of you who don't know). Cecil was raised by the King of Baron
and under his orders, took up the Dark Sword and became a Dark Knight. Cecil's
powers as a Dark Knight come from an evil and tainted source, but Cecil seems
to be a cut above the rest, as he has not been corrupted himself. Not to
mention that Cecil is well respected among the people of Baron.
Starting Stats:
Level : 10
HP : 226 Attack : 10
MP : 27 Accuracy : 85
Strength : 13 Defense : 12
Speed : 10 Evasion : 22
Stamina : 11 M Defense : 1
Intellect : 6 M Evasion : 0
Spirit : 3
Magic Learned:
The Dark Knight does not learn magic.
Weapons: Dark Swords
Command: Darkness - Sacrifice HP to attack for double damage.
Darkness allows the user to consume 10% of their Max HP to do double damage.
It must be activated once and then any damage dealt for several turns is
doubled. The HP loss only takes place for a successful attack.
O-----------O
| Paladin |
O-----------O
The Paladin is a holy and noble warrior who will valiantly cover and even
sacrifice himself to save those on his team.
White Magic Learned:
Spell | LV Spell | LV
----------+---- ----------+----
Cure | 1 Teleport | 29
Sight | 3 Shell | 33
Libra | 8 Esuna | 35
Protect | 10 Raise | 40
Cura | 20
Weapons: Holy Swords, Swords, Knives, Axes
Command: White Magic
This command allows Cecil to use certain White Magic spells (specified above)
to the fullest of his abilities. Cecil's magic power isn't quite as much as
Rosa's, so Cure and Cura aren't as useful. However, Protect, Shell, Esuna and
Raise are just as useful, so feel free to use them as you need.
Command: Cover
Cecil can take physical damage for any character by stepping in front of them
and taking the damage himself. Cecil can Cover any character of his choosing,
but he will automatically do it for any character who is at critical HP.

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | K A I N |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.002] |
| | O---------------O
O----------O
O-----------O
| Dragoon |
O-----------O
Kain is the commander of Baron's Dragoon squad. His father was a Dragoon and
Kain strives to live up to the man his father was. Kain, Cecil and Rosa became
friends early in childhood and have remained as such later on.
Starting Stats:
Level : 10
HP : 205 Attack : 10
MP : 13 Accuracy : 80
Strength : 14 Defense : 10
Speed : 11 Evasion : 20
Stamina : 9 M Defense : 1
Intellect : 6 M Evasion : 0
Spirit : 12
Magic Learned:
The Dragoon does not learn magic.
Weapons: Spears, Swords, Knives, Axes
Command: Jump
Kain will literally leap off-screen and smash the enemy from above at a later
time for double damage. While he is off-screen, Kain takes zero damage (even
from Sap) and is completely immune to any form of status effect. If you combine
Jump with Darkness, Focus, Limit Break and an excellent weapon, Kain can easily
outdo the 9999 damage limit.

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | R O S A |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.003] |
| | O---------------O
O----------O
O--------------O
| White Mage |
O--------------O
Rosa is a childhood friend of Cecil and Kain. Over the years she has developed
a strong feeling for Cecil although her duties as a White Mage forbid her from
openly expressing them. She is also a renowned White Mage. Rosa's spell library
starts out small but she is learns all the White Magic spells in the game. This
would make her more of a White Wizard than a White Mage, but that's just me.
Starting Stats:
Level : 15
HP : 229 Attack : 6
MP : 91 Accuracy : 80
Strength : 11 Defense : 6
Speed : 10 Evasion : 15
Stamina : 9 M Defense : 8
Intellect : 11 M Evasion : 7
Spirit : 29
White Magic Learned:
Spell | LV Spell | LV Spell | LV Spell | LV
----------+---- ----------+---- ----------+---- ----------+----
Cure | 15 Protect | 15 Confuse | 24 Haste | 35
Hold | 15 Cura | 15 Teleport | 26 Float | 38
Libra | 15 Silence | 15 Berserk | 30 Reflect | 40
Sight | 15 Esuna | 18 Curaga | 31 Curaja | 45
Slow | 15 Shell | 20 Mini | 32 Arise | 55
Raise | 15 Blink | 23 Dispel | 33 Holy | 60
Weapons: Bows & Arrows, Staves, Knives
Command: Aim
This causes Rosa's attack to hit 100% of the time, no matter what weapon she
has equipped. This can be useful for status-effect Arrows.
Command: White Magic
This command allows Rosa to use White Magic spells (specified above) to the
fullest of her abilities.
Command: Pray
Rosa can send her prayer to the heavens. If it is answered, it will restore
some HP and MP of all your characters. Pray can fail but it succeeds more often
than not.

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | R Y D I A |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.004] |
| | O---------------O
O----------O
O-----------O
| Summoner |
O-----------O
Rydia was born as a Summoner of Mist and orphaned due to Cecil's intervention.
Rydia may be a small child but inside her lies the power to call forth the
power of Eidolons. Rydia is the only character who can use the Summon command
and she is well-versed in both colors of magics.
Starting Stats:
Level : 7
HP : 108 Attack : 5
MP : 50 Accuracy : 80
Strength : 10 Defense : 7
Speed : 8 Evasion : 20
Stamina : 8 M Defense : 5
Intellect : 7 M Evasion : 5
Spirit : 3
All Magic Learned:
Spell | LV Spell | LV Spell | LV Summon | LV
----------+---- ----------+---- ----------+---- ------------+----
Cure | 7 Blizzard | 7 Stop | 15 Whyt | 7
Sight | 7 Thunder | 7 Pig | 20 Chocobo | 7
Hold | 7 Fire | *S Bio | 26 Shiva | *S
Confuse | 8 Blizzara | *S Osmose | 33 Ramuh | *S
Esuna | 10 Drain | *S Blizzaga | 38 Titan | *S
Cura | 12 Fira | *S Firaga | 40 Dragon | *S
Raise | 15 Quake | *S Thundaga | 41 Sylph | *S
Thundara | *S Break | 43 Asura | *S
Sleep | 8 Death | 55 Leviathan | *S
Poison | 10 Tornado | 58 Bahamut | *S
Warp | 12 Flare | 60 Goblin | *I
Toad | 13 Meteor | 80 Bomb | *I
Cockatrice | *I
Mindflayer | *I
*S denotes a Story-related event
*I denotes an Item required
Weapons: Young Rydia - Knives, Rods, Staves
Adult Rydia - Knives, Rods, Whips
Command: White Magic
This command allows Rydia to use White Magic spells (specified above) to the
fullest of her abilities. She'll lose this ability later on, so I wouldn't put
too much thought into leveling her up to gain White Magic spells.
Command: Black Magic
This command allows Rydia to use Black Magic spells (specified above) to the
fullest of her abilities. Rydia never loses this command.
Command: Summon
Rydia will summon a monster to the field. The monsters effect can be found in
section [MECH.005].

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | T E L L A H |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.005] |
| | O---------------O
O----------O
O--------O
| Sage |
O--------O
Tellah's no kid by any standard. He already know all the spells he'll ever be
able to learn. Thing is ... he's forgotten them all. He has but a few spells
when you meet him, but he'll eventually re-learn them all later. Also, his MP
caps at 90 and will probably never grow throughout the time he is on your team.
Starting Stats:
Level : 13
HP : 217 Attack : 6
MP : 90 Accuracy : 80
Strength : 6 Defense : 7
Speed : 7 Evasion : 22
Stamina : 8 M Defense : 5
Intellect : 25 M Evasion : 4
Spirit : 24
Magic Learned:
Spell | LV Spell | LV Spell | LV Spell | LV
----------+---- ----------+---- ----------+---- ----------+----
Blink | 13 Dispel | *S Fire | 13 Drain | *S
Confuse | 13 Float | *S Blizzard | 13 Fira | *S
Cura | 13 Haste | *S Osmose | 13 Firaga | *S
Esuna | 13 Hold | *S Poison | 13 Meteor | *S
Raise | 13 Libra | *S Sleep | 13 Pig | *S
Silence | 13 Mini | *S Thunder | 13 Thundara | *S
Teleport | 13 Protect | *S Bio | *S Thundaga | *S
Arise | *S Reflect | *S Blizzara | *S Toad | *S
Berserk | *S Shell | *S Blizzaga | *S Tornado | *S
Cure | *S Sight | *S Break | *S Warp | *S
Curaga | *S Slow | *S
Curaja | *S
*S denotes a Story-related event
Weapons: Rods, Staves
Command: White Magic
This command allows Tellah to use White Magic spells (specified above) to the
fullest of his abilities.
Command: Black Magic
This command allows Tellah to use Black Magic spells (specified above) to the
fullest of his abilities.
Command: Recall
Allows Tellah to dig deep into his memories and use one of his forgotten
spells. After a casting time of 3, Tellah will attempt to remember one of his
old spells. I wouldn't count on this at all throughout the game, but that's
just my take on it. A list of spells and percentages that they'll be cast can
be found below:
Spell | %
-----------+----
Toad/Fail | 31
Fire | 10
Blizzard | 10
Thunder | 10
Fira | 6
Blizzara | 6
Thundara | 6
Firaga | 4
Blizzaga | 4
Thundaga | 4
Bubble | 3
Bravery | 3
Faith | 3

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | E D W A R D |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.006] |
| | O---------------O
O----------O
O--------O
| Bard |
O--------O
Edward is the prince of Damcyan and he is a master musician. He's also madly in
love with Tellah's daughter, Anna, and they run away together. Edward has some
extremely useful abilities and he can be very useful in combat. However, he is
not really suited for front row combat and is better off as a supporting
teammate. Despite this, Edward has an array of abilities that make him a great
supporting character.
Starting Stats:
Level : 9
HP : 128 Attack : 5
MP : 30 Accuracy : 100
Strength : 12 Defense : 6
Speed : 10 Evasion : 26
Stamina : 9 M Defense : 7
Intellect : 6 M Evasion : 5
Spirit : 3
Bardsongs Learned:
Song | LV
---------------+----
Lullaby | 9
Alluring Air | 9
Silent Verse | 9
Life's Anthem | 10
Toadsong | 20
Hog Call | 30
Hastemarch | 40
Hero's Rime | 50
Weapons: Knives, Harps
Command: Bardsong
This command allows Edward to use Bardsongs (specified above). This command
uses 0 MP and the songs have a variety of excellent uses.
Command: Hide
Edward isn't exactly powerful and will be KO'd easily. If he's low on HP and
needs to stop taking damage, use Hide to hide him away.
Command: Salve
This command will allow you to use one item across the whole team. This is
especially useful with items like Potions, Ethers and Phoenix Downs. If you
have Augments that influence items (like Auto-Potion or Item Lore), they will
add even more power to Salve.

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | Y A N G |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.007] |
| | O---------------O
O----------O
O--------O
| Monk |
O--------O
Yang is a High Monk of Fabul. From a young age he has trained to become the
most powerful martial artist Fabul has known. Yang always looks out for the
well-being of his comrades and is held in high regard to all those around him.
Starting Stats:
Level : 20
HP : 891 Attack : 30
MP : 16 Accuracy : 100
Strength : 25 Defense : 7
Speed : 13 Evasion : 30
Stamina : 24 M Defense : 4
Intellect : 2 M Evasion : 2
Spirit : 3
Magic Learned:
The Monk does not learn magic.
Weapons: Claws
Command: Focus
Increases the damage of the next physical attack. It uses the turn and has a
casting time of 1. It can also stack up to three times to increase physical
damage even more. Here's a table of how much damage you'll do.
Uses | Dmg
------+------
1 | 2x
2 | 3.3x
3 | 4.5x
So if you would do 1000 damage normally, three Focus uses and a physical attack
would make that 4500 damage. This doesn't include elemental affinities though
so you can do even more damage with the right Claws equipped.
Command: Kick
Kick is an Attack command spread out over the entire enemy populace. It has a
casting time of 2 and loses power as you increase the number of enemies. If you
use Kick against one enemy, it will act like a normal attack. With more enemies
onscreen, it will lose power accordingly:
# | % DMG
---+-------
1 | 100%
2 | 60%
3 | 50%
4 | 40%
5 | 30%
6 | 20%
Command: Brace
Brace takes a turn of 1 but it will reduce all damage by 75%.

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | P A L O M |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.008] |
| | O---------------O
O----------O
O--------------O
| Black Mage |
O--------------O
In case you don't know, Palom is the boy Black Mage from Mysidia. He constantly
gets into trouble, much to the dismay of his sister, who subsequently clocks
him on the head. Palom can learn every Black Magic spell in the game and he
even learns them faster than Rydia. As with any mage, his Defense is not that
great, so you should plan on keeping him in the back row.
Starting Stats:
Level : 10
HP : 231 Attack : 12
MP : 90 Accuracy : 80
Strength : 7 Defense : 12
Speed : 8 Evasion : 29
Stamina : 5 M Defense : 12
Intellect : 17 M Evasion : 12
Spirit : 10
Magic Learned:
Spell | LV Spell | LV Spell | LV Spell | LV
----------+---- ----------+---- ----------+---- ----------+----
Fire | 10 Blizzara | 12 Osmose | 23 Quake | 36
Blizzard | 10 Fira | 13 Drain | 26 Stop | 40
Poison | 10 Thundara | 14 Warp | 29 Death | 46
Sleep | 10 Break | 15 Blizzaga | 32 Tornado | 48
Thunder | 10 Bio | 19 Firaga | 33 Meteor | 50
Pig | 11 Toad | 22 Thundaga | 34 Flare | 55
Weapons: Knives, Rods
Command: Black Magic
This command allows Palom to use Black Magic spells (specified above) to the
fullest of his abilities.
Command: Bluff
Palom can boost his Intellect to deal more magic damage on his next turn.
Command: Twincast (Palom & Porom)
Palom and Porom have the ability to use their power together to cast some
powerful attack magic. They both have to use Twincast and they'll both use the
MP and casting time. Since they're probably your only mages at the point they
join, you might not want them tied up like this.

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | P O R O M |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.009] |
| | O---------------O
O----------O
O--------------O
| White Mage |
O--------------O
Porom is the young girl White Mage from Mysidia. Her brother is constantly
getting himself into trouble, so she solves this problem by constantly bopping
him on the head (if you remember *POW* from the old SNES game). Porom can learn
all the White Magic spells in the game, but she learns them at a different rate
than Rosa does. As a mage, you should keep Porom in the back row.
Starting Stats:
Level : 10
HP : 226 Attack : 9
MP : 81 Accuracy : 80
Strength : 8 Defense : 12
Speed : 7 Evasion : 29
Stamina : 6 M Defense : 12
Intellect : 10 M Evasion : 12
Spirit : 18
Magic Learned:
Spell | LV Spell | LV Spell | LV Spell | LV
----------+---- ----------+---- ----------+---- ----------+----
Cure | 10 Protect | 12 Blink | 23 Haste | 38
Hold | 10 Cura | 13 Confuse | 25 Float | 40
Libra | 10 Silence | 15 Berserk | 29 Reflect | 44
Sight | 10 Shell | 18 Dispel | 31 Curaja | 48
Slow | 10 Teleport | 19 Mini | 32 Holy | 52
Raise | 11 Esuna | 20 Curaga | 33 Arise | 56
Weapons: Staves
Command: White Magic
This command allows Porom to use White Magic spells (specified above) to the
fullest of her abilities.
Command: Cry
Porom cries and drops all enemies' defense by half. Needless to say, this can
be very useful in about any situation.
Command: Twincast (Palom & Porom)
Palom and Porom have the ability to use their power together to cast some
powerful attack magic. They both have to use Twincast and they'll both use the
MP and casting time. Since they're probably your only mages at the point they
join, you might not want them tied up like this.

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | C I D |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.010] |
| | O---------------O
O----------O
O------------O
| Engineer |
O------------O
To say that Cid was the backbone of Baron's air power isn't really that far-
fetched. Cid was the legendary airship engineer who basically MADE Baron into
the dominant nation it is. Cid might seem gruff but he's kind hearted and acts
as if Cecil was the son he never had (although his daughter sure has a rough
personality). Cid is ideal for the front row due to his high attack, defense
and HP values.
Starting Stats:
Level : 20
HP : 817 Attack : 55
MP : 0 Accuracy : 90
Strength : 22 Defense : 2
Speed : 9 Evasion : 10
Stamina : 23 M Defense : 0
Intellect : 5 M Evasion : 0
Spirit : 5
Magic Learned:
The Engineer does not learn magic.
Weapons: Hammers, Axes
Command: Analyze
Analyze works like the Libra spell or the Bestiary item. However, it's also
free to use and works on the entire enemy party.
Command: Upgrade
Cid can use an item to Upgrade his weapon and give it an element. At first
glance this might not seem too useful. However, given the right situation and
when someone else is given this Augment (like Edge, who has no elemental
weapons in his arsenal), it can totally kick ass. Here's a list of the items
that can be used in Upgrade and what element they will add:
Item | Element
----------------+-----------
Red Fang | Fire
Bomb Fragment | Fire
Bomb Crank | Fire
White Fang | Ice
Antarctic Wind | Ice
Arctic Wind | Ice
Blue Fang | Lightning
Zeus's Wrath | Lightning
Heavenly Wrath | Lightning
Gaia Drum | Earth

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | E D G E |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.011] |
| | O---------------O
O----------O
O---------O
| Ninja |
O---------O
Edge is the prince of Eblan, but hardly acts like it. He's a womanizer and he's
arrogant. Eblan is reknowned for their ninjas and Edge is no exception. He can
wield two weapons and Throw many different weapons in your inventory, even
those that are old and seemingly useless. Edge's defense is lower than most of
your other frontline fighters but most of his weaponry only allows for him to
fight in the front row.
Starting Stats:
Level : 35
HP : 1485 Attack : 70
MP : 100 Accuracy : 100
Strength : 42 Defense : 19
Speed : 41 Evasion : 42
Stamina : 26 M Defense : 6
Intellect : 20 M Evasion : 5
Spirit : 14
Magic Learned:
Spell | LV Spell | LV
------------+---- ----------+----
Flame | 35 Blitz | *S
Smoke | 35 Tremor | 40
Shadowbind | 35 Gale | 50
Mirage | 35 Frost | 60
Flood | *S
*S denotes a Story-related event
Weapons: Knives, Katanas
Command: Throw
Edge can throw most weapons in your inventory as well as specialized throwing
items designed for that purpose.
Command: Steal
Edge will attempt to Steal from an enemy. Some of the rarest items and one
Augment can only be stolen from an enemy.
Command: Ninjitsu
This command allows Edge to use Ninjitsu spells (specified above) to the
fullest of his abilities.

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V D S |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | F U S O Y A |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.012] |
| | O---------------O
O----------O
O------------O
| Lunarian |
O------------O
Fusoya is, quite literally, out of this world. As a Lunarian, he has mastered
EVERY White and Black Magic spell in the game right off the bat, but with a
paltry 190 MP, he is incapable of being a constant spellcaster like Rydia or
Rosa.
Starting Stats:
Level : 50
HP : 2006 Attack : 26
MP : 190 Accuracy : 80
Strength : 10 Defense : 23
Speed : 20 Evasion : 28
Stamina : 10 M Defense : 24
Intellect : 45 M Evasion : 22
Spirit : 50
Magic Learned:
See section [MECH.005] to find all the White/Black Magic spells
Weapons: Rods, Staves
Command: White Magic
This command allows Fusoya to use White Magic spells (specified above) to the
fullest of his abilities.
Command: Black Magic
This command allows Fusoya to use Black Magic spells (specified above) to the
fullest of his abilities.
Command: Bless
Fusoya will spend a casting time of 2 and for the rest of the battle, the
team will restore MP on about each turn. It even bypasses KO status. If used at
the beginning of each battle (and especially every boss battle), it will ensure
that your team's MP is being regenerated.

O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y I V D S |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I C E S |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | A P P E N D I X I N D E X |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.000] |
| | O---------------O
O----------O
Here it is! Your one-stop shop for all the neato "stuff" in the game. All the
items, armor, etc. will be outlined and described here. Here's a listing of all
the appendices here:

When using the Find Function (Ctrl+F), don't forget to include the carat (^).

O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y I V D S |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I C E S |