Escolar Documentos
Profissional Documentos
Cultura Documentos
Wiki LR Reflections Narratives The Beginning, the End and the Middle
the most effective learning approaches that enhances ones knowledge and skills not only in
the academic but also in the personal and professional realms. The greatest outcome of
communication, interpersonal and social engagement, problem solving, critical and higher-
order thinking, but more importantly helps build up self-esteem through authentic and real-life,
academic, social and professional interactions and engagements. It was an amazing experience
working with Tom and LEmuelle on this Wiki Literature Review project. In my opinion, we all
had a wonderful understanding of the context and expectations of this literature review and
operated with mutual respect and independence throughout the project while working towards
augmenting our strengths and diminishing weaknesses. All in all, the Wiki literature review
The first task on the agenda was to find a team for WIKI Literature Review Collaboration. This
was a no brainer since there was only three of us who registered for EDUC 639 in FALL D01,
2017. To begin with, we communicated with each other on the Liberty Black Board Discussion
Board and agreed on a means of communication for conferencing and a tentative set of topics
related to trends and issues in educational technology. Initially, we decided to go with Skype as
a medium for conferencing, but switched over to Goggle Hangouts due to some technical
difficulties. I created a personal account on Wikispaces just to check out as to what it is all
about as it was my first time creating a Wiki. Once the team Wiki site was set up for the
modifying content on the team Wikispaces page. We soon realized that, although, Wikispaces
was user friendly as a Webhosting service, it was not of much use as a collaborative platform,
especially, for a paper that involves sophisticated document and word processing based on
strict guidelines of APA. So, as a team we agreed to go with Google Docs as the Collaborative
Platform, but had to shift to Microsoft SharePoint due to its superior document and
My Contributions:
My first contribution was to provide input to the brainstorm session on the chosen topic
Gamification in Education. I suggested a few subtopics for discussion and created a proposal
outline on Google Docs covering all areas of discussion relevant to the topic. Sticking to APA on
Google Docs soon became a mammoth task, so I had to persuade the team to switch to
SharePoint which provided more sophisticated tools and options for Web-based collaboration. I
created a SharePoint Group Project and other files and folders for the Literature Review
Proposal and Literature Review. Then, I started rummaging through online libraries and journal
archive for Peer-reviewed articles that falls under the scope of our research topic
Gamification in Education. We ended up with an extensive and detailed Literature Review
Mobile Learning in Education was my topic of choice for the Webliography and hence
Gamification was not my first topic of choice for the Literature Review. However, as part of
collaboration, I went along with the decision of the majority and agreed to proceed with
Gamification as the topic for the Literature Review. So, I had to do start foraging for a new set
of research articles on a new topic that I was familiar with on a practical level rather than on
conceptual and theoretical level. As I started skimming through research articles on the subject,
I slowly started comprehending and processing the conceptual and theoretical context on the
gamification in education. The initial brainstorming and knowledge sharing session was very
in the technology sector. This also enhanced my ability to facilitate and empathize with my
The next phase was completing Literature Review composition on Conceptual and Theoretical
framework and overview and conclusions, creation of multimedia elements, drafting the final
exam questions and answers, and submission of the literature review to a professional
organization or a peer-reviewed journal. Yet again the team worked seamlessly delegating the
My Contributions:
As I perused through the literature looking for evidence on the conceptual and theoretical
framework on Gamification, I experienced a slight overload due to the extensive reading and
note taking. Based on the research articles reviewed in the study, it was clear that there was no
gamification. I had to scrutinize the articles one at a time to gather all available data and
theoretical framework for the design of game-based learning. I ended up with an assortment of
concepts and theories that are key in the design of game-based learning, which were
discussion and conclusions of the literature review reflecting on the findings of the reviewed
literature.
The review of literature on the conceptual and theoretical framework for design of game-based
learning enhanced my knowledge base on a range of concepts and theories related to game-
based learning. I also engaged in further research of the concepts and theories found in the
literature such as, flow theory, game engagement, taxonomy of game-based design and game
design life-cycle, in order to gain a better understanding of the subject matter. The process of
scrutinizing journals and professional organizations for the submission of the paper was quite
publication process and documentation requirement for the paper submission greatly
Based on very thoughtful and constructive feedback on the Wiki Literature Proposal from our
professor, Dr. Daniel Baer, we had to engage in some crucial decision making on narrowing
down the scope of initial proposal. So, we decided to eliminate a number of subtopics and
ended up with a much slender yet, elaborate and enlightening literature review on
Gamification. We delegated the writing on the subtopics between team members and
My Contributions:
The two of the sub topics I worked on were Gamification and Learners with Exceptionalities and
Gamification and STEAM education. I also started composing the abstract and the introduction.
As I started the writing on the STEAM portion, I felt as the STEAM portion itself was a mini
literature review all by itself, since it involved reading on fives completely independent
having to engage myself in a reading and note taking marathon that lasted over 72 hours on six
involves researching on six independent academic content areas namely, Science, Technology,
Engineering, Arts, and Mathematics education and Education of Exceptional Learners. Scanning
through the literature helped me realize the versatility and potential of Gamification as a
learning tool and contributed immensely in shaping my attitude towards the recognizing and
learner with exceptionalities, I found the review of literature to be vastly enriching and
areas.