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As Bruxas de Dathomir Caadoras (light-side) CL 8

As Bruxas de Dathomir (tambm referida como qualquer Medium Human Female Scout 4/ Jedi 4
Dathomirians ou Dathomiri) so um grupo de humanas Initiative +11; Perception +10
sensitivos da Fora nativas do planeta Dathomir. Eles Defenses Ref 22, Fort 20, Will 20
tambm so conhecidos como a Filhas de Allya em hon- HP 67 (Threshold 20), see Damage Reduction 10
ra do rebelde Jedi Allya, que foi banida para o planeta Speed 6 squares
em torno de 600 ABY, e que elea consideravam Melee Spear +9 (1d8+8)
como sua antepassada. Na poca do Imprio Lightsaber +9 (2d8+8)
Galctico, descendentes de Allya estavam di- Ranged Spear +9 (1d8+4)
vididos em cls matriacais que foram nomea- Base Attack +7; Grp +9
dos aps marcos regionais. Cada cl tinha um Force Powers Battle Strike, Force Grip
nico conjunto de regras relativas a Fora de Abilities Str 14 Dex 14 Con 13 Int 10 Wis 12 Cha 14
uso, mas todos os cls realizada uma regra aci- Talents Hidden Movement, Charm Beast, Damage
ma de todas as outras: Jamais ceder ao mal. Reduction 10, Force Recovery
Feats Force Sensitivity, Force Training, Skill Focus
Caadoras (light-side) CL 4 (Use the Force), Shake it off, Mighty Swing, Dodge,
Medium Human Female Scout 4 Weapon Proficiency (lightsaber), Power Attack,
Initiative +8; Perception +8 Mobility, Cleave
Defenses Ref 17, Fort 16, Will 15 Trained Skills Endurance +10, Initiative +11,
HP 41 (Threshold 16) Perception +10, Ride +10, Use the Force +16,
Speed 6 squares Survival +12
Melee Spear +5 (1d8 +6)
Ranged Spear +4 (1d8+2) Caadoras (light-side) CL 12
Base Attack +3; Grp +5 Medium Human Female Scout 4/ Jedi 5/ 1
Force Powers Battle Strike, Force Grip Force Adept 3

BRUXAS DE DATHOMIR
Abilities Str 14 Dex 13 Con 13 Int 9 Initiative +13; Perception +12
Wis 12 Cha 14 Defenses Ref 26, Fort 26, Will 27
Talents Hidden Movement, Charm HP 99 (Threshold 26)
Beast Speed 6 squares
Feats Force Sensitivity, Force Melee Spear +12 (1d8+10)
Training, Skill Focus (Use the Lightsaber +12 (2d8+10)
Force), Shake it off, Mighty Ranged Spear +9 (1d8+4)
Swing, Dodge Base Attack +10; Grp +12
Trained Skills Endurance +8, Initia- Force Powers Battle Strike x2, Force Grip, Rebuke
tive +8, Perception +8, Ride +8, Use Force Technique Force Point Recovery
the Force +14 Abilities Str 15 Dex 14 Con 14 Int 10 Wis 12 Cha 14
Talents Hidden Movement, Charm Beast, Dam-
age Reduction 10, Force Recovery, Equilibrium,
Nunca se esquea que a
Command Beast, Empower Weapon
sua magia deve ser sem-
Feats: Force Sensitivity, Force Training x2, Skill Fo-
pre usado com sabedoria.
cus (Use the Force), Shake it off, Mighty Swing, Dodge,
Nunca ceder ao mal, Weapon Proficiency (lightsaber), Power Attack, Mobility,
para que no seja con- Cleave, Force Boon
sumido por ele Trained Skills Endurance +12, Initiative +13, Percep-
- Livro da Lei tion +12, Ride +12, Use the Force +18, Survival +12
As Irms da Noite

Stanley Lau
As Irms da Noite so um cl de Bruxas Dathomiri origi-
nalmente composto por que exiladas e que fazem uso
do Lado Negro da Fora.

Kirella, a Irm da Noite


Medium Human Female Noble 3 / Jedi 4 / Force Adept 2 /
Crime Lord 3
Initiative +13; Perception +12
Force Points 8, Darkside Points 18
Defenses Ref 25, Fort 24, Will 30
HP 75 (Threshold 26)
Speed 6 squares
Melee Lightsaber +8 (2d8+5)
Ranged Spear +9 (1d8+4)
Base Attack +9; Grp +10
Force Powers Battle Strike, Dark Rage, Force Grip, Surge x2,
Force Lingtining x2, Force Slam, Force Storm, Mind Trick,
Move Objects x2, Negate Energy, Rebuke x2
Force Technique Improved Force Storm
Abilities Str 8 Dex 12 Con 10 Int 13 Wis 18 Cha 17
Talents Connections, Charm Beast, Command Beast, Adept
Spellcaster, Soothing Presence, Flight, Inspire Fear I and II
2 Feats: Force Sensitivity, Force Training, Mounted Combat, LEVEL CLASS CLASS FEATURES
Force Training, Skill Focus (Use the Force), Weapon Training Feats: Force Sensitivity, Force Training Talent:
BRUXAS DE DATHOMIR

(lightsaber), Skill Focus (Ride) Force Training, Force Boom 1st Noble 1 Connections Trained Skill: Deception, Persuation,
Trained Skills Deception +14, Initiative +12, Knowledge Initiative, Use the Force, Ride, Knowledge (social)
(social) +12, (tatics) +12, Persuation +14, Use the Force 2nd Noble 2 Feat: Mounted Combat
+19, Ride +17, Stealth +12 3rd Noble 2 Feat: Force Training Talent: Charm Beast

4th Jedi 1 Feat: Weapon Training Talent: Command Beast

5th Jedi 2 Feat: Skill Focus (Use the Force)

6th Jedi 3 Feat: Weapon Training Talent: Adept Spellcaster

7th Jedi 4 Feat: Skill Focus (Ride)

8th Force Adept 1 Talent: Soothing Presence

Feat: Force Training


9th Focer Adept 2
Force technique: Improved Force Storm

10th Crime Lord 1 Talent: Flight

11th Crime Lord 2 Talent: Inspire Fear I

12th Crime Lord 3 Feat: Force Boom Talent: Inspire Fear II

13th Crime Lord 4 Talent: Inspire Fear III