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History
Mobile commerce was born in 1997 when the first two mobile phone enabled
Coca Cola vending machines were installed the Helsinki area in Finland. They
used SMS text messages to send the payment to the vending machines. In 1997
also the first mobile phone based banking service was launched by Merita bank
of Finland also using SMS.
In 1998 the first digital content sales were made possible as downloads to mobile
phones when the first commercial downloadable ringing tones were launched in
Finland by Radionlinja (now part of Elisa)
In 1999 two major national commercial platforms for m-commerce were
launched with the introduction of a national m-payments system by Smart as
Smart Money in the Philippines and the launch of the first mobile internet
platform by NTT Do Como in Japan, called i-Mode. I-Mode was revolutionary
also in offering a revenue-sharing deal where NTT DoCoMo only kept 9% of the
content payment and returned 91% to the content owner.
Mobile commerce related services spread rapidly in early 2000 from Norway
launching mobile parking, Austria offering mobile tickets to trains, and Japan
offering mobile purchases of airline tickets.
The first conference dedicated to mobile commerce was held in London in July
2001 and the first book to cover m-commerce was Tomi Ahonen's M-profits in
2002. The first university short course to discuss m-commerce was held at the
University of Oxford in 2003 with Tomi Ahonen and Steve Jones lecturing.
PDAs and cellular phones have become so popular that many businesses are
beginning to use m-commerce as a more efficient method of reaching and
communicating with their customers. Although technological trends and
advances are concentrated in Asia and in Europe, Canada and the United States
are also beginning to experiment with early-stage m-commerce.
The less price sensitive early adopters from the 13-25 age group could drive the
initial growth. Growth in mobile products such as ringtones, games, and graphics
may displace spending on many traditional youth products such as music,
clothing, and movies. This would radically change the dynamics of all visual
entertainment and product-service distribution world wide so marketers could
target end-users with diverse youth mind sets. The youth market has historically
shown rapid viral growth which later gains acceptance in the mass market. While
emerging markets are proving to be the ideal solution for sustaining revenues in
the face of falling ARPU average price per unit, analysts say the rapid
commercialization of 3G services is likely to open up new opportunities in
developed markets.
In order to exploit the m-commerce market potential, handset manufacturers such
as Nokia, Ericsson, Motorola, and Qualcomm are working with carriers such as
AT&T Wireless and Sprint to develop WAP-enabled smart phones and ways to
reach them. Using Bluetooth technology, smart phones offer fax, e-mail, and
phone capabilities.
"Profitability for device vendors and carriers hinges on high-end mobile devices
and the accompanying killer applications," said Burchett. Perennial early
adopters, such as the youth market, which are the least price sensitive, as well as
more open to premium mobile content and applications, must also be a key target
for device vendors.
Location-based services
Unlike a home PC, the location of the mobile phone user is an important piece of
information used during mobile commerce transactions. Knowing the location of
the user allows for location based services such as:
• local maps
• local offers
• local weather
• people tracking and monitoring
Information services
A wide variety of information services can be delivered to mobile phone users in
much the same way as it is delivered to PCs. These services include:
• news services
• stock data
• sports results
• financial records
• traffic data and information
Particularly, more customized traffic information, based on users' travel patterns,
will be multicast on a differentiated basis, instead of broadcasting the same news
and data to all Users. This type of multicasting will be suited for more
bandwidth-intensive mobile equipment.
Mobile banking
Banks and other financial institutions are exploring the use of mobile commerce
to allow their customers to not only access account information, but also make
transactions, e.g. purchasing stocks, remitting money, via mobile phones and
other mobile equipment. This service is often referred to as Mobile Banking or
M-Banking.
Mobile brokerage
Stock market services offered via mobile devices have also become more popular
and are known as Mobile Brokerage. They allow the subscriber to react to
market developments in a timely fashion and irrespective of their physical
location.
Auctions
Over the past three years mobile reverse auction solutions have grown in
popularity. Unlike traditional auctions, the reverse auction (or low-bid auction)
bills the consumer's phone each time they place a bid. Many mobile PSMS
commerce solutions rely on a one-time purchase or one-time subscription;
however, reverse auctions are high return applications as they allow the
consumer to transact over a long period of time.
Mobile purchase
Mobile purchase allows customers to shop online at any time in any location.
Customers can browse and order products while using a cheap, secure payment
method. Instead of using paper catalogues, retailers can send customers a list of
products that the customer would be interested in, directly to their mobile device
or consumers can visit a mobile version of a retailers ecommerce site.
Additionally, retailers will also be able to track customers at all times and notify
them of discounts at local stores that the customer would be interested in.
Payment methods
The main payment methods used to enable mobile commerce are:
• premium-rate calling numbers,
• charging to the mobile telephone user's bill or
• Deducting from their calling credit.
• Registration of a credit card that is linked to a SIM card.