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The below two paragraphs are a legal disclaimer that’s Some of you may be unaware of OSRICTM. Go and
not only important, but contains useful information for download the product from the above link and then
a change, so don’t skip reading it just because of the come back. As you can see from the above, OSRICTM
legalese: is a freely available, OGL role-playing system that pays
homage to the style of role-playing games we grew up
This product uses the OSRICTM System (Oldschool System playing. The Old-School Gazette is designed to support
Reference and Index CompilationTM). The OSRICTM the OSRICTM system by releasing compatible material,
system text may be found at http://www.knights-n- not only to players and Game Masters, but to other
knaves.com/osric. publishers as well.
The OSRICTM text is copyright of Stuart Marshall. We plan on featuring monsters, magic items, spells,
“OSRICTM” and “Old School Reference and Index and anything else you can think of relating to old-
CompilationTM,” are trademarks of Stuart Marshall and school gaming via the OSRIC system in future Old-
Matthew Finch and may be used only in accordance School Gazettes. Have any ideas? Send an e-mail to
with the OSRICTM license. This product is not affiliated josephbrowning@gmail.com and let us know! And yes,
with Wizards of the Coast. it’s a paying gig. *smile*
The mechanism for sliding the floor from the top of one
stairway to the other is a lever that is not located in The Spinning Room
the room itself. The lever shouldn’t be so far away from At the center of this room there is an ordinary spinning
the room that the party can’t eventually make the wheel, and a door in the far wall. If anyone should step
connection between the lever and the moving floor. into the room, the floor will spin violently, hurling the
Note that this trick is only likely to be discovered if the character against the wall at a random location (using
party backtracks through the room and notices that a d12 to determine a clock position is the easiest way
the location of the stairway seems to have changed to determine random directions on a circle). The speed
(“Wait a minute, I thought you said the stairway was of the floor’s rotation is so fast that the impact against
in the northern half of the room, not the southern the wall inflicts 1d4 points of damage. Getting back out
half…”). of the room will be very difficult, because each round
the character’s attempts to move will be frustrated by
It may be that the sliding floor has a default position the room’s spinning motion.
and will slide back at some point after it has been
moved over the non-default stairway. This would, of
course, trap the party on the lower level until they can The Stone Thrower
either find another way up or find a lever on the lower The stone thrower is a crudely carved statue of a large
level that re-opens the stair. man holding a stone in one hand, poised to throw
it. Directly opposite the statue at a distance of thirty
Another possibility for this trick is that the sliding floor feet, a circle is inscribed upon the floor. If anyone
has become jammed, covering half of each stairway. should step into the inscribed circle, the statue will
You might choose to treat this as a challenge of shifting animate just long enough to hurl its stone and return
the jammed mechanism or make it a situation in which to its original position, a new rock magically appearing
the characters have to squeeze through a very narrow in its hand. The stone is thrown as if the statue were a
space to get into either one of the two stairwells. monster with 6HD, and they do 1d10 points of damage
if they score a successful hit. The stones are actually
The Perilous Bartender of semi-precious materials, and each one is valued as
A narrow stone altar runs along one wall of a dungeon follows (d10): 1-5, 1gp; 6-8, 5 gp; 9,20gp; 10, 40gp. The
room. Three stone flagons are arranged in a row atop thrower will continue to throw its stones for as long as
the altar. When anyone walks close to them, all three the game master considers it appropriate.
This product uses the OSRICTM System (Oldschool System Reference and Index CompilationTM). The
OSRICTMsystem text may be found at http://www.knights-n-knaves.com/osric. The OSRICTM text is
copyright of Stuart Marshall. “OSRICTM” and “Old School Reference and Index CompilationTM ,” are
trademarks of Matthew Finch and Stuart Marshall and may be used only inaccordance with the
OSRICTM license. This product is not affiliated with Wizards of the Coast.”
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ucts contributed to the Open Game License by the Contributor System Reference Document Copyright 2000, Wizards of the
(g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Wil-
format, modify, translate and otherwise create Derivative Material liams, based on original material by E. Gary Gygax and Dave
of Open Game Content. (h) “You” or “Your” means the licensee in Arneson.
terms of this agreement.
2. The License: This License applies to any Open Game Content
OSRICTM copyright 2006, Stuart Marshall, adapting material
that contains a notice indicating that the Open Game Content
may only be Used under and in terms of this License. You must af- prepared by Matthew J. Finch, based upon the System
fix such a notice to any Open Game Content that you Use. No Reference Document, and inspired by the works of E. Gary
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described by the License itself. No other terms or conditions may
be applied to any Open Game Content distributed using this Li- Castles & Crusades: Players Handbook, Copyright 2004, Troll
cense. Lord Games; Authors Davis Chenault and Mac Golden.
3.Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License. Gods, Copyright 2001, Alderac Entertainment Group
4. Grant and Consideration: In consideration for agreeing to use
this License, the Contributors grant You a perpetual, worldwide, Mercenaries, Copyright 2002, Alderac Entertainment Group
royalty-free, non-exclusive license with the exact terms of this Li-
Good, Copyrights 2002, Alderac Entertainment Group
cense to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing Old-School Gazette #10 Copyright 2007, Expeditious Retreat
original material as Open Game Content, You represent that Your Press, Contributors: Joseph Browning, Matthew Finch, Stuard
Contributions are Your original creation and/or You have sufficient Marshall
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OSRIC, “Old School Reference and Index
expressly licensed in another, independent Agreement with the Compilation”, company names, logos,
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Advanced Adventures Are Upon Us!