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Evaluation and comparison of TCP and UDP over

Wired-cum-Wireless LAN
'Abdul Razaque Rind, 2Khurram Shahzad, 3M.Abdul Qadir
'r786ania2000(yahoo.com, 2khurramks2002@hotmail.com, 3aqadir(jinnah.edu.pk
"2'3Center for Distributed and Semantic Computing (CDSC)
Mohammad Ali Jinnah University, Islamabad, Pakistan

Abstract - The great deployment of IEEE 802.11 wireless loading of audio, video, web pages, file transfer etc can also
networks has spawned momentous challenges for future data be coordinated by TCP.
communication. Consumers often criticize the connectivity and UDP is faster than TCP because of less overhead of header;
performance related issues. Many of the routing protocols are TCP has retransmission and acknowledgement, which makes it
suggested for wireless LAN. Prominent steps for selection of slower. Due to increasing demand of bandwidth for real time
routing protocols according to the nature of network multimedia applications supported by new routing and
environment produce better performance. We use DSDV routing switching technologies, QoS provision is possible now [22].
protocols to evaluate the performance of TCP &UDP over wired
cum wireless LAN. We use Network Simulator-2 with different Different variants of UDP are being introduced by Network
parameters, generating different speeds of mobile nodes and Researchers but TCP is still dominant in Internet, the factor
different link capacity (bandwidth) with same packet size in every which discourages the performance of TCP, is window based
scenario. We compare TCP and UDP in terms of throughput, congestion control mechanism. Every body is fully aware that
good put and other significant parameters to justify their the performance of TCP is affected in wireless environment
performance in particular circumstances. because it improperly stops packet loss due to congestion [24].
Keywords: TCP, UDP, Throughput, Good put, wired-cum- Performance of UDP and TCP is decreased due to multi-hop
wireless LAN 802.1 1 environments with radio intervention. [24].
1. Introduction Performance of UDP is degraded due to many factors, for
instance Overhead, SNR, Network and host hardware,
Wireless LAN has great impact on global communication implementation of network protocols and device drivers [14,
due to faster, low cast and interoperability. The future of 15] while performance of TCP is affected due to many factors
technology has boosted the trends of people towards this include congestion window, recovery mechanism, packet size,
deployment. Wireless LAN is mostly used in airports, hotels and timeout values of TCP as well as the acknowledgements,
and coffee shops for better and low cast services. The back off mechanism of IEEE 802.11 MAC retransmission and
performance of TCP and UDP in wired-cum-wireless retry limit [16].
environment is different. TCP is mostly designed for wired Layer-2 hand off time affects the performance of mobile
environment because network nodes have reliable access to nodes. It is basic reason of packet loss in performance
infrastructure network. TCP is not specially designed for degrading, especially in case of reliable end-to-end
mobile nodes because network connectivity to the Internet communication [3]. There are several affecting factors for
through wireless may be unpredictable. Two approaches throughput of WLAN including number of users, interference,
require for enhancing the user experience of TCP applications micro cell range, and multi path propagation, hardware and
for mobile environment. First approach is to improve the standards support. Latency and bottlenecks are two major
existing protocols in order to reduce high error bit rate and factors that affect the performance of wireless network while
hand off time. Second approach is to invoke existing TCP in the case of wired network, as latency and bottle necks will
mechanism as a catalyst through any method without any also affect the wireless portion [8, 11]. The remainder of this
modification [1]. paper is organized as follows. Section-Il describes the related
The performance of TCP is greatly degraded due to high bit work, Section-III describes used routing protocol, Section-IV
error rate found in the wireless network. Making TCP describes Simulation Method, Section-V describes Simulation
efficient, various approaches have been introduced but it Analysis of TCP and UDP, Section -VI gives over view of
doesn't achieve any targeted goals in WLAN [1]. The slow performance result, and Section-VII gives the Discussion,
start and congestion avoidance methods have been used to finally Section-VIII Summarize our conclusions and future
ensure appropriate transmission rate. We can use UDP to work.
obtain better performance and protection for real time
transmission Voice over IP and Video Conference. Voice over 2. Related work
IP services can be provided on wireless LANs where MVN are Xuanming Dong [12] presents new performance model that
equipped with IEEE 802.11 network interfaces, which send IP may be accurate in predicting the TCP throughput over
packets through access points to the internet [2]. Rayleigh Fadding channels and use model that captures the
Wired Network has better performance than wireless main aspect of TCP congestion and flow control. Paper also
Network in terms of throughput. The most of the traffics on presents UDP performance on several popular high-speed
internet pertains to the transfer of the jobs including down packet wireless networks due to effects of Doppler spread and

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delay spread. time is 80 seconds. We utilize mobility pattern that is based
Xavier P 'erez-Costa [16] discuss the wireless adoption layer on random waypoint model. The speed of nodes is uniformly
which can be implemented for enhancing the generic distributed between 5m/s to 40m/s. We used different link
performance and produces forward error control mechanism capacity include 256Kb, 1Mb, 2Mb, 5Mb and 11Mb. Every
with enhancement module and considers it important tool for link capacity for both TCP and UDP is used for various
obtaining better performance of TCP and UDP over the mobile nodes speeds, in order to determine which one is
essentially untrustworthy wireless channels. better in particular case.
M. Bottigliengo at al [17] give proposal and compared the We simulate the steady state conditions of network with
effectiveness of his task with IEEE 802.1 lb standard, and various background traffics. UDP packet size is fixed 1000
proved through simulation under TCP and UDP traffic bytes with CBR Traffic as compared to TCP with same packet
scenario [17]. size with FTP Traffic. In each simulation scenario, we evaluate
Zhenghua Fu at al [20] analyzed the performance of UDP through put and good put.
over IP-based wired and wireless networks through NS-2. Through put is computed as amount of data delivered by
They presented throughput, packet drop and utilized TCP and UDP divided by 80 sec.. Good put is the ratio of TCP
bandwidth. They also analyzed the degraded performance of and UDP packets successfully delivered and compared with
UDP on wired network as compared to wireless network. the total number of the packets transmitted.
Andrea De Vendictis at al [10] gives an analysis of IEEE 5. Simulation Analysis of TCP and UDP
802. 11 WLAN test bed analysis of TCP/IP traffic and major
properties of TCP/IP traffic in IEEE 802.11-infrastructure The test environment consists of wired-cum-wireless
wireless LAN including UDP and TCP traffic performance. topology having number of variables to accommodate the test
Main focus of paper is mostly on TCP characteristics. cases. Fig. 1 shows the wired cum wireless which highlights
Andrea De Vandicts at al [23] gives an analysis of TCP and the fixed nodes and inter connecting lines shows the positions
UDP in wireless LAN 802.1 lb test bed with respect to flow of Home agent and Foreign agent with movements of mobile
fairness by using single access point and increasing the mobile nodes. Simulation is started at 0.5 sec. We generated different
stations. scenarios with FTP and CBR traffics for TCP and UDP
Charles R. Simpson at al [18] presents the empirical model respectively. During the simulation, each mobile node moves
of end user network in which introduce two traffic models as between foreign agent and home agent. Here we analyze two
first model for specific TCP or UDP port and second model scenarios with different aspects such as different mobile nodes,
for all TCP and UDP traffic ports for end users. varying link capacity and speed.
Y. Yi at al [19] describes the relation of TCP and link layer Scenario # 1 indicates the throughput of TCP and UDP with
of static ad-hoc network. TCP packet losses occur without one and thirteen mobile nodes with one foreign agent, one
mobility and performance of TCP is sub-optimal. Our work is home agent and one corresponding node.
moderately different from other previous work due to different Scenario # 2 indicates the good put of TCP and UDP with
used parameters and basis of evaluation, analysis and one and thirteen mobile nodes with one foreign agent, one
comparison criteria while such work was not produced prior, home gent and one corresponding node
using NS2 Simulator. If we increase the mobile nodes that the throughput may be
We justify the performance of TCP and UDP on basis of degraded in the TCP case while for the case of UDP
different aspects. Our work validate to this theoretical idea that throughput increase. In addition during different scenarios
with increase of MN, the performance of TCP and UDP good put of TCP cannot be affected much more but in the case
decrease. of UDP good put decrease.
3. Routing Protocols 6. Performance Result
We have used the proactive Destination-Sequence Distance We analyze performance of UDP and TCP according to
Vector (DSDV), as on demand protocols ADV and AODV following scenarios.
cannot be used to establish the routes in wireless portion (Ad- A. Scenario #1 (Throughput)
hoc) of the network. ADV has no clear route mechanism We use FTP for TCP and CBR for UDP traffic. One
because it is distance vector protocol that avoids long routing corresponding node communicates with one mobile node.
routes and using sequence numbers. DSDV meets the During the communication, mobile node moves from Home
complete demand of wired-cum- wireless LAN network [11]. Agent (HA) to Foreign Agent (FA). During the allotted 80
We have used TCP with FTP and UDP with CBR applications second time of simulation, we evaluated the scenarios on the
as transport protocols. basis of link capacity such as 256Kb, 1Mb, 2Mb, 5Mb and
4. Simulation Method 11Mb. Mobile node's speed is set from ranging 5m/sec,
We used Network Simultor-2. The network we simulated
1Om/sec, 20m/sec, 30m/sec and 40m/sec. The size of TCP and
UDP packets remains same in all of the scenarios. The
consists of different scenarios, which contain different following graphs give analytical comparison of TCP and UDP
number of nodes randomly placed on 1000m* 1000m in detail. Through put can be found by the following formula:
topological grid. The position of Home Agent (HA) is 300,
250 and Foreign Agent (FA) is 800, 250 in grid, simulation Through put = Packet (size) x delivered packet / Time (sec)

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95

90
-~ 85-

UDP
80 (m/s
90
n0 101 02 03 04
0
L- 75-

70

n q10 15 20 25 30 35 40 45

UDTP Speed (mis)

Fig 5: Comparison of TCP, UDP w.r.t Link capacity 11 Mb & Throughput,


having 1 Mobile node (with different speed)
Fig 1: Simulation layout scenario for 13 A
In this scenario, there are thirteen mobile nodes that move
from their Home Agent (HA) to Foreign Agent (FA) and
82 -
communicating with one correspondence node (CN), before
80 - and after the handoff. We use the same link capacity, same
-78- packet size and speed of mobile nodes as same as in previous
0.
76 -
.m 74 - scenario.
=
0
72 - With help of scenario # 2 we calculated the throughput of
70 - all of MN by fixing link capacity to 5Mb where the speed of
688
mobile nodes to be set to 30m/s.
0 5 10 15 20 25 30 35 40 45 We evaluate throughput w.r.t mobile nodes, using TCP and
T TCP Speed (misec)
UDP. We analyze that by increasing number of mobile nodes,
UDP
throughput of every mobile node vary from other increasing
Fig 2: Comparison of TCP, UDP w.r.t Link capacity 256iKb & Throughput, number of mobile nodes for both TCP and UDP. The graphs
having 1 Mobile node (with different spe ed) for the throughput are given below.

90 220
85 170 -
I..,
80
0. o.120 -
-
F- 75
Q 70 2 70

65 20 7

0 5 10 15 20 25 30 35 40 45 n g 10 15 20 25 30 35 40 45
UTCP 5 0TCP
--1- UDP Speed (mis) UDP Speed (m/s)
Fig 3: Comparison of TCP, UDP w.r.t Link capacity 1 Mb & Throughput, Fig 6: Comparison of TCP, UDP w.r.t Link capacity 256Kb & Throughput,
having 1 Mobile node (with different speed) having 13 mobile nodes (with different speed)

90 200
U)
85 .0
n I 150
80
0. -0XL1 00
0 75
70 = 50
I-
65 _i_ OX _
0 5 10 15 20 25 30 35 40 45
TCP
UDP
Speed (m/s) TCP 100
+TC
UDP
20
peed (m?s)
3. 40 50

Fig 4: Comparison of TCP, UDP w.r.t Link capacity 5Mb & Throughput, Fig 7: Comparison of TCP, UDP w.r.t Link capacity 1Mb & Throughput,
having 1 Mobile node (with different speed) having 13 mobile nodes (with different speed)

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by the following formula:
100 Good put Delivered packets x 100 Transmitted packets
0.11
90 105 -
I-
0)
s0 80- -0 95 -

0 m
oe 85 -
s_ 70- 75 -
60 655-
n 10 20 30 40 50
0>
0
55
-4-TCP 45
UDP Speed (m/s)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Fig 8: Comparison of TCP, UDP w.r.t Link capacity 5Mb & Throughput, TCP
having 13 mobile nodes (with different speeds) UDP # of Mobile Nodes
Fig I 1: Good put of TCP, UDP with 13 MN, speed 30m/s and
110 LinkCapacity256Kb
I-,
en
m1 00
90 110
0
80 m0
2 70
s
bu
f-erN
0

0 10 20 30 40 50 0 70-

-* TCP
UDP Speed (m/s) 60 |
n 1 3 4 5 6 7 8 9 10 11 12 13 14
Fig 9: Comparison of TCP, UDP w.r.t Link capacity I IlMb & Throughput, UDP
TCP
having 13 mobile nodes (with different speed) -W-U DP # of Mobile Nodes
In this scenario, we fix link capacity to 5Mb where the
speed of mobile nodes to be set to 30m/s. We evaluate Fig 12: Good put of TCP, UDP with 13 Mobile nodes, speed 30m/s, Link
capacity 1Mb
throughput w.r.t mobile nodes, using TCP and UDP. We
analyze that by increasing number of mobile nodes that
throughput of every mobile node vary from other nodes for 105
both TCP and UDP. The graphs for the throughput are given a)
below. m 9
1-1
100 _ 85
0.
90
o
0
75
80
65

~70 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
-4-TCP
60
_ UDP
# of Mobile Nodes
50
n 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Fig 13: Good put of TCP, UDP with 13 Mobile nodes, speed 30m/s, Link
-+TCP capacity 5Mb
UDP # of Mobile Nodes
105
Fig 10: Throughput of TCP, UDP with 13 MN, speed 30m/s, Link capacity 100
5Mb Cu
1-1 95
B. Scenario # 2 (Good Put) 0.

90
We evaluate and analyze the good put of all mobile nodes to 0.85
use different link capacity. We find that different packet loss Q
0
0 80
occurs in UDP case especially when we use link capacity
75
256Kb while in case of 5Mb and I Mb packet losses for UDP
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
decreases. In case of TCP packet loss with different link TOP # of Mobile Nodes
capacity is minimum as compared to UDP (dropped packets to UDP
be retransmitted). We set speed of all mobile nodes to 30m/s
with different link capacity such as 256Kb, 1Mb, 2Mb, 5Mb Fig 14: Good put of TCP, UDP with 13 Mobile nodes,
and 1Mb for both TCP and UDP. Good put can be calculated Speed 30m/s, Link capacity 11 Mb

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In addition with scenario # 2, we calcullated the throughput registration for communication. Thus layer-2, layer-3 and
of all mobile nodes with respect to link caipacity. The fig. and acknowledgement messages affect the performance of TCP
fig show the throughput performance of ev ery node on varying [2,4,6]. Another performance affecting factor is only one
link capacity. corresponding node, communicating with many nodes in our
scenario. TCP has capability of retransmission; lost packets are
-* MN MN2 MN3 MN4 MN5 retransmitted because of this, good put for TCP is encouraging
MN6 -MN7 MN8 MN9 MN10 even number of MNs increase and link capacity change. In
MN11 MN12 MN13 case of UDP, having no signaling message and lesser payload
80 but main factor of degrading the performance of good put is no
retransmission of lost packets. Communication of
70 corresponding node with single mobile, produce encouraging
throughput and good put in form of TCP with FTP application.
e- 60 The performance of UDP with CBR traffic in case of
0. 50 single mobile node is little bit lesser than TCP but increasing
cm the number of mobile nodes, can be cause of increasing the
2 40 throughput but decreasing good put (packet loss).
Our goal is to obtain additional data for utilizing the
30 services of UDP and TCP in particular cases in wired cum
20 wireless channel. Our results for both TCP and UDP cases
produce substantial contribution. Losses are caused due to
0 1 2 3 4 5 6 7 43 9 10 11 12 many implementations including mobile nodes, using low link
Link Capacity (Mb/<
capacity; Network boundary and speed of mobile nodes are
Fig 15: Comparison of all mobile nodes w.r.t Link CTapacity & Throughput having the major factors to degrade the performance of TCP
with TCP and UDP over wired cum wireless LAN.
8. Conclusion and Future Work
4MN1 MN2 MN3 MN4 MN5
MN6 MN7 - MN8 MN9 MN10 We concluded that TCP is giving better performance (good
MN11 MN12 MN13 put) in case of minimum number of mobile nodes. TCP also
105 produce encouraging results in case of data includes file
transfer, loading of audio, video, web pages etc on internet but
95 It does not give encouraging performance voice over IP, while
.0
in case of UDP, It is found better in VOIP and even increasing
85 of mobile nodes produce better throughput while maximum
m
0. 75 packet losses occur, in consequence the good put to be greatly
0 affected If we can bear loss of little data in terms of file
v 65 transfer that UDP can also be best choice for fast delivery of
F- data. Link capacity and speed of MNs affect the performance
55 of TCP and UDP. In future we focus on different comparison
of TCP variants and introduce the hierarchical concept in
45 wired-cum-wireless LAN by using NS-2. We also want to
0 1 2 3 4 5 6 7 8 9 10 11 12 introduce smart cache on access points to reduce latency and
Link Capacity (MbIs) saving packet losses during hand off process.
Fig 16: Comparison of all mobile nodes w.r.t Link Capacity & Throughput
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