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Printed on 15/02/2015

Spell Sheet

Spells per day Spells Known


Level 0 1 2 3 4 5 6 7 8 9 Level 0 1 2 3 4 5 6 7 8 9
Character Name: Dexas Class: Wizard (3rd) Wizard (3rd) ∞ 5 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
Concentration Check: 1d20 + 12 ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
L R
Prepared Spells Level Spell Name DC School Range Save Description Source
conjuration (creation) [acid] 30 ft. none Core
0 Acid Splash 15 Area Comp
V, S
Casting Time
1 SA
Duration
instantaneous
SR
no
You fire a orb of acid (range touch) which does 1d3 points of damage. Lasts one round
239
Prepared Spells Level Spell Name DC School Range Save Description Source
universal touch none
Core
0 Arcane Mark 15 Area Comp
V, S
Casting Time
1 SA
Duration
permanent
SR
no
Magically marks an object
244
Prepared Spells Level Spell Name DC School Range Save Description Source
necromancy 30 ft. Will neg Core
0 Bleed 15 Area Comp
V, S
Casting Time
1 SA
Duration
instantaneous
SR
yes
You cause a living creature that is below 0 hit points but stabilized to resume dying.
249
Prepared Spells Level Spell Name DC School Range Save Description Source
evocation [light] 130 ft. none You create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing
Core
0 Dancing Lights 15 Area Comp
V, S
Casting Time
1 SA
Duration
1 minute
SR
no
spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights
must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration
263
required).
Prepared Spells Level Spell Name DC School Range Save Description Source
enchantment (compulsion) [mind-affecting] 30 ft. Will neg This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of Core
0 Daze 15 Area Comp
V, S, M
Casting Time
1 SA
Duration
1 round
SR
yes
5 or more HD are not affected. Attackers get no special advantage against dazed target. After a creature has been
dazed by this spell, it is immune to the effects of this spell for 1 minute. 264
Prepared Spells Level Spell Name DC School Range Save Description Source
divination 60 ft. none You detect magical auras. The amount of information revealed depends on how long you study a particular area or Core
0 Detect Magic 15 Area
cone
Comp
V, S, M
Casting Time
1 SA
Duration
concentration, up to 3 min.(s)
SR
no
subject. 1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the
power of the most potent aura. 3rd Round: The strength and location of each aura. 267
Prepared Spells Level Spell Name DC School Range Save Description Source
divination 30 ft. none You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact Core
0 Detect Poison 15 Area
see text
Comp
V, S
Casting Time
1 SA
Duration
instantaneous
SR
no
type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft
(alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. 268
Prepared Spells Level Spell Name DC School Range Save Description Source
necromancy 30 ft. none Core
0 Disrupt Undead 15 Area Comp
V, S
Casting Time
1 SA
Duration
instantaneous
SR
yes
You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead
creature, it deals 1d6 points of damage to it.
273
Prepared Spells Level Spell Name DC School Range Save Description Source
evocation [light] 30 ft. Fort neg This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is Core
0 Flare 15 Area Comp
V
Casting Time
1 SA
Duration
instantaneous
SR
yes
dazzled for 1 minute unless it makes a successful Fortitude save. Sightless creatures, as well as creatures already
dazzled, are not affected by flare. 284
Prepared Spells Level Spell Name DC School Range Save Description Source
illusion (figment) 30 ft. Will disbelief Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
Core
0 Ghost Sound 15 Area Comp
V, S, M
Casting Time
1 SA
Duration
3 round(s)
SR
no
You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic
character. The volume of sound created depends on your level. You can produce as much noise as 12 normal
289
humans
Prepared Spells Level Spell Name DC School Range Save Description Source
evocation [light] touch none Core
0 Light 15 Area Comp
V, M, DF
Casting Time
1 SA
Duration
30 min.
SR
no
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the
light level for an additional 20 feet by one step, up to normal light
304
Prepared Spells Level Spell Name DC School Range Save Description Source
transmutation 30 ft. none You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can Core
0 Mage Hand 15 Area Comp
V, S
Casting Time
1 SA
Duration
concentration
SR
no
propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object
ever exceeds the spell's range. 306
Prepared Spells Level Spell Name DC School Range Save Description Source
transmutation 10 ft. Will neg (h, object) This spell repairs damaged objects, restoring 1d4 hit points to the object. Magic items can be repaired by this spell,
Core
0 Mending 15 Area Comp
V, S
Casting Time
10 mins
Duration
instantaneous yes (harmless, object)
SR but you must have a caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit
points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not
312
affect creatures (including constructs).

Page 1
Printed on 15/02/2015
Spell Sheet

Spells per day Spells Known


Level 0 1 2 3 4 5 6 7 8 9 Level 0 1 2 3 4 5 6 7 8 9
Character Name: Dexas Class: Wizard (3rd) Wizard (3rd) ∞ 5 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
Concentration Check: 1d20 + 12 ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##

Prepared Spells Level Spell Name DC School Range Save Description Source
transmutation [language-dependent] 130 ft. none You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Core
0 Message 15 Area Comp
V, S, F
Casting Time
1 SA
Duration
30 min.
SR
no
Perception check. You point your finger at each creature you want to receive the message. When you whisper, the
whispered message is audible to all targeted creatures within range. The spell transmits sound, not meaning 313
Prepared Spells Level Spell Name DC School Range Save Description Source
transmutation 30 ft. Will neg (object) You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If Core
0 Open/Close 15 Area Comp
V, S, F
Casting Time
1 SA
Duration SR
instantaneous yes (object)
anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. In addition, the spell can
only open and close things weighing 30 pounds or less. 317
Prepared Spells Level Spell Name DC School Range Save Description Source
universal 10 ft. see text Core
0 Prestidigitation 15 Area
Target, Effect, or see text
Comp
V, S
Casting Time
1 SA
Duration
1 hour
SR
no
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables
you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations.
325
Prepared Spells Level Spell Name DC School Range Save Description Source
evocation [cold] 30 ft. none Core
0 Ray of Frost 15 Area Comp
V, S
Casting Time
1 SA
Duration
instantaneous
SR
yes
A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the
ray to deal damage to a target. The ray deals 1d3 points of cold damage.
330
Prepared Spells Level Spell Name DC School Range Save Description Source
divination personal You can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that would otherwise be Core
0 Read Magic 15 Area Comp
V, S, M, F
Casting Time
1 SA
Duration
30 min.
SR unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in
the case of a cursed or trapped scroll. 330
Prepared Spells Level Spell Name DC School Range Save Description Source
abjuration touch Will neg (h) Core
0 Resistance 15 Area Comp
V, S, M, DF
Casting Time
1 SA
Duration
1 minute
SR
yes (h)
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
Resistance can be made permanent with a permanency spell.
334
Prepared Spells Level Spell Name DC School Range Save Description Source
evocation [fire] 30 ft. Fort neg (object)
APG
0 Spark 15 Area Comp
V, S
Casting Time
1 SA
Duration SR
instantaneous yes (object)
You can make an unattended Fine flammable object catch on fire. This works as if you were using flint and steel
except that you can use spark in any sort of weather and it takes much less time to actually ignite an object.
246
Prepared Spells Level Spell Name DC School Range Save Description Source
necromancy touch Fort neg You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike Core
0 Touch of Fatigue 15 Area Comp
V, S, M
Casting Time
1 SA
Duration
3 round(s)
SR
yes
a target. The subject is immediately fatigued for the spell's duration. This spell has no effect on a creature that is
already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell's duration expires. 360
Prepared Spells Level Spell Name DC School Range Save Description Source
conjuration (creation) 30 ft. see text A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast
Core
1 Grease 16 Area Comp
V, S, M
Casting Time
1 SA
Duration
3 min.(s)
SR
no
must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal
speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or
291
fall)
Prepared Spells Level Spell Name DC School Range Save Description Source
conjuration (creation) [force] touch Will neg (h) An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to Core
1 Mage Armor 16 Area Comp
V, S, F
Casting Time
1 SA
Duration
3 hour(s)
SR
no
AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed
reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor. 306
Prepared Spells Level Spell Name DC School Range Save Description Source
conjuration (summoning) 30 ft. none Core
1 Mount 16 Area Comp
V, S, M
Casting Time
1 rd
Duration
6 hours
SR
no
You summon a light horse or a pony (your choice) to serve you as a mount (see the Pathfinder RPG Bestiary). The
steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle.
315
Prepared Spells Level Spell Name DC School Range Save Description Source
conjuration (creation) 20 ft. none A misty vapor arises around you obscuring all sight, including darkvision. A creature 5 feet away has concealment Core
1 Obscuring Mist 16 Area Comp
V, S
Casting Time
1 SA
Duration
3 min.(s)
SR
no
(attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the
attacker cannot use sight to locate the target). 317
Prepared Spells Level Spell Name DC School Range Save Description Source
conjuration (summoning) [see text] 30 ft. none This spell summons an extraplanar creature. It appears where you designate and acts immediately, on your turn. It
Core
1 Summon Monster I 16 Area Comp
V, S, M, F, DF
Casting Time
1 rd
Duration
3 round(s)
SR
no
attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to
attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the
350
1st Level list on Table 10-1.

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Printed on 15/02/2015
Spell Sheet

Spells per day Spells Known


Level 0 1 2 3 4 5 6 7 8 9 Level 0 1 2 3 4 5 6 7 8 9
Character Name: Dexas Class: Wizard (3rd) Wizard (3rd) ∞ 5 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
Concentration Check: 1d20 + 12 ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##

Prepared Spells Level Spell Name DC School Range Save Description Source
transmutation 30 ft. Will neg (h) or Will neg (object) The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a Core
1 Feather Fall 16 Area Comp
V
Casting Time
1 immed
Duration
until landing or 3 round(s)
SR
yes (object)
mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon
landing while the spell is in effect. 281
Prepared Spells Level Spell Name DC School Range Save Description Source
transmutation personal This spell increases your base land speed by 30 feet. This adjustment is treated as an enhancement bonus. There is Core
1 Expeditious Retreat 16 Area Comp
V, S
Casting Time
1 SA
Duration
3 min.(s)
SR no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your
speed, this spell affects your jumping distance (see the Acrobatics skill). 279
Prepared Spells Level Spell Name DC School Range Save Description Source
illusion (pattern) [mind-affecting] 15 ft. Will neg Each creature within the cone is affected according to its HD: 5 HD or more: Stunned for 1 round; 3-4 HD: Blind and Core
1 Color Spray 16 Area
cone
Comp
V, S, M
Casting Time
1 SA
Duration
instantaneous; see text
SR
yes
stunned for 1d4 rounds, then stunned for 1 round. 2 HD or less - The creature is unconscious for 2d4 rounds, then
blinded and stunned for 1d4 rounds, and then stunned for 1 round. 256
Prepared Spells Level Spell Name DC School Range Save Description Source
transmutation touch none When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises into the air until the Core
2 Rope Trick 17 Area Comp
V, S, M
Casting Time
1 SA
Duration
3 hour(s)
SR
no
whole rope hangs perpendicular to the ground, as if affixed at the upper end. The upper end is, in fact, fastened to
an extradimensional space that is outside the usual multiverse of extradimensional spaces. 335
Prepared Spells Level Spell Name DC School Range Save Description Source
abjuration touch Will neg (h) The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against Core
Protection from
2 Arrows
17 Area Comp
V, S, F
Casting Time
1 SA
Duration
3 hour(s) or until discharged
SR
yes (h)
ranged weapons. This spell doesn't grant you the ability to damage creatures with similar damage reduction. Once
the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged. 327
Prepared Spells Level Spell Name DC School Range Save Description Source
illusion (glamer) personal or touch Will neg (h) or Will neg (h, object) The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. Core
2 Invisibility 17 Area Comp
V, S, M, DF
Casting Time
1 SA
Duration
3 min.(s)
SR
yes (h) or yes (harmless, object)
Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the
clothing or pouches worn by the creature. Light, however, never becomes invisible. 301
Prepared Spells Level Spell Name DC School Range Save Description Source
illusion (figment) personal When cast, 1d4+1 images (maximum eight images total) are created. These images remain in your space and move Core
2 Mirror Image 17 Area Comp
V, S
Casting Time
1 SA
Duration
3 min.(s)
SR with you, mimicking your movements, sounds, and actions exactly. Whenever you are attacked or are the target of
a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. 314
Prepared Spells Level Spell Name DC School Range Save Description Source
evocation [fire] 130 ft. Ref neg Core
2 Flaming Sphere 17 Area Comp
V, S, M, DF
Casting Time
1 SA
Duration
3 round(s)
SR
yes
A burning globe of fire rolls in whichever direction you point and burns those it strikes (3d6, reflex negates).
283
Prepared Spells Level Spell Name DC School Range Save Description Source
conjuration (creation) 130 ft. Will neg (blinding only) A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and Core
2 Glitterdust 17 Area
10ft burst
Comp
V, S, M
Casting Time
1 SA
Duration
3 round(s)
SR
no
visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which
cannot be removed and continues to sparkle until it fades. 290
Prepared Spells Level Spell Name DC School Range Save Description Source
abjuration touch Fort neg (h) Core
2 Resist Energy 17 Area Comp
V, S, DF
Casting Time
1 SA
Duration
30 min.
SR The subject gains resist energy 10 against the energy type chosen (acid, cold, electricity, fire, or sonic)
334
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
#N/D
Casting Time
#N/D
Duration
#N/D
SR
#N/D
#N/D #N/D
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
#N/D
Casting Time
#N/D
Duration
#N/D
SR
#N/D
#N/D #N/D
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
#N/D
Casting Time
#N/D
Duration
#N/D
SR
#N/D
#N/D #N/D

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Printed on 15/02/2015
Spell Sheet

Spells per day Spells Known


Level 0 1 2 3 4 5 6 7 8 9 Level 0 1 2 3 4 5 6 7 8 9
Character Name: Dexas Class: ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
Concentration Check: ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##

Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
#N/D
Casting Time
#N/D
Duration
#N/D
SR
#N/D
#N/D #N/D
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
#N/D
Casting Time
#N/D
Duration
#N/D
SR
#N/D
#N/D #N/D
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
#N/D
Casting Time
#N/D
Duration
#N/D
SR
#N/D
#N/D #N/D
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
#N/D
Casting Time
#N/D
Duration
#N/D
SR
#N/D
#N/D #N/D
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
#N/D
Casting Time
#N/D
Duration
#N/D
SR
#N/D
#N/D #N/D
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
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Casting Time
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Duration
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#N/D
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Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
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Comp
#N/D
Casting Time
#N/D
Duration
#N/D
SR
#N/D
#N/D #N/D
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
#N/D
Casting Time
#N/D
Duration
#N/D
SR
#N/D
#N/D #N/D
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
#N/D
Casting Time
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Duration
#N/D
SR
#N/D
#N/D #N/D
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
#N/D
Comp
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Casting Time
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Duration
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Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
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Comp
#N/D
Casting Time
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Duration
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SR
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#N/D #N/D
Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
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Comp
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Casting Time
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#N/D
SR
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Prepared Spells Level Spell Name DC School Range Save Description Source
#N/D #N/D #N/D
## #N/D #N/D Area
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Comp
#N/D
Casting Time
#N/D
Duration
#N/D
SR
#N/D
#N/D #N/D

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