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This source is relevant because it provides some theory and examples behind ten stories
that were influential in modern popular culture. I can use the stories in this book as
successful examples to keep in mind as I try to write my own well-written stories. This
source, at the time of my use, is only three years old. This book was written within this
decade and is thus still considered to be modern, which means the stories are also going
to be relevant and current. John Weich was a former senior editor of pop culture
publications, and a storyteller for brands like Starbucks, Nike, Heineken and Adidas. As
the editor of a pop culture publication, Weich would be very aware of modern trends and
would thus have the authority to write a book on the most important stories regarding pop
culture. In regard to slant, this book will not likely have much if any bias. However, such
as any “Top 10” or similar list, the book is limited to only the stories that the author
considers viable, but there could be other important stories that Weich does not mention.
Weich cites all of the stories that he used in his book which gives proof that these were
not made up by him and could be easily found by someone else. His citations lead me to
the original stories that were already used so I will not find new sources from his
bibliography.
Bringsjord, Selmer, and David A. Ferrucci. Artificial Intelligence and Literary
This book is about an artificial intelligence system that does exactly the thing that my
project is aiming for. The book is about an AI named BRUTUS whose purpose is to see if
a computer can rival human literary creativity. The book includes explanations, charts,
process graphs, and all sorts of data that can help me write the code for B.A.R.D. This
book was written in 2000, which is farther back than was recommended but I’d argue that
since the book is so perfectly suited for my project its date can be over looked. The
information in it such as the graphs and logical break downs are all still very relevant and
unbelievably useful. Bringsjord has graduated from Brown University with a Ph.D. in
Ph.D. in Computer Science. Ferrucci is known for leading a team of computer scientists
at IBM in their Watson project. Watson was made to be a computer that someone could
ask a question in normal human language and receive an answer. Watson was such a
success that it was able to win a game of Jeopardy. Both of this book’s authors are very
There is no place for slant in this source since it is a process and an explanation of facts
theorems and processes. This book’s bibliography is over 200 items long so I have an
literary-award.
This source talks about a specific example of an AI system similar to BRUTUS. This
system was used to “autonomously” write a novel that was entered into a writing contest
against other human writers. This source verifies the possibility of my project and gives
some example lines excerpted from the AI’s work. The article also talks about a way that
literature AI could be made better which I can implement into B.A.R.D. This source is
from 2016 so it is very recent, and the information is still relevant. Her profile states that
Natalie Shoemaker has been writing professionally for 6 years and used to work with
magazine. Having worked there would have given Shoemaker some experience in writing
about technological news. This source evidences no slant because it is only reporting on
how the Japanese AI performed in the contest. The article is only stating facts and there is
no opinion in it. The article includes no formal bibliography but she does quote the leader
of the team that crafted the AI. I will not find any new sources from this article.
“The Quest for AI Creativity.” IBM Cognitive - What's next for AI, 11 Sept. 2015,
www.ibm.com/watson/advantage-reports/future-of-artificial-intelligence/ai-
creativity.html.
This webpage focuses on the ongoing quest to get AI to be “creative”. The article goes on
to define creativity, explain why our current AI isn’t at that point yet, and brings up the
burning questions that developers have about AI. This source would be very useful for
paper writing and explanations. The article offers lots of fact and theory but breaks all of
it down into language that anyone could understand. This article was posted in 2015 so it
is still current and relevant. This was written by IBM, a computer company who has been
working on AI for years. IBM is responsible for Watson, the AI mentioned earlier, which
attests to their prowess in the field. The article talks about what other experts have said
and it explains some theory and future plans for AI which is all objective fact. The article
talks about its own advances in AI which could be a potential source of slant but the way
they speak only objectively about each advancement shows that bias is not really an issue
in this article. The source does not include a formal bibliography but they do quote some
experts in the field so I could search for their works if I wanted more information.
Martiniano, Christopher. “The Scientization of Creativity.” The Journal of the Midwest Modern
Language Association, vol. 49, no. 2, 2016, pp. 161-190. JSTOR, JSTOR,
www.jstor.org/stable/44164809.
This source breaks down what creativity is and isn’t. It explains some different types of
creativity and how they are used. This source will help me break down the creative process as I
am making BARD. This source will also help me with explanations in papers. This was written
in 2016 so it is very recent. Matiniano is a Ph.D. candidate who triple majored in English
Philosophy and Studio Art. He specializes in many subjects one of which includes creativity. His
college majors give him the credibility to write a journal about creativity. The only slant in this
work is introduced when he explains his views of the types of creativity. He backs up his views
with explanations which gives the work more credibility. His works cited is filled with other
Academy of Sciences of the United States of America, vol. 109, no. 17, 2012, pp. 6411-
This journal details a process of teaching AI by having human players play a game
answering questions that guide the AI on the right path using the data that the humans
gave it. This process is similar to the way that I want to teach my AI. The source includes
graphics and process charts that can help me structure my program. This journal was
published in 2012 so its information is still pertinent and useful. According to his
LinkedIn profile, Barrington has a Ph.D. in machine learning and has been involved in the
technology business for a very long time which gives him the authority to write this
journal. Barrington’s piece includes no bias as he is only reporting on a process and type
of machine learning, there is no place for bias in a piece such as this. This source’s
bibliography pointed me to a few other machine learning principles and techniques which