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Summary – 1. Media Educator: a new professional identity for the Information Society – 2. Media educator: identity
and position – 3.
Many books and articles have already studied Communication Society and its characteristics. Their
principal aim is the indication of the main differences between this Society and the previous ones,
i.e. the Literary Society (Eisenstein, 1983) - structured upon writing and press - and the Oral
Society (Ong, 1982), whose specificity is the centrality of speaking and the importance of memory.
Synthetically, we can outline almost three aspects:
a) first, we define Communication Society a new sort of Society whose environment is made by
electronic and digital media. This new media environment produces some important effects on our
cognition, whose peculiarity is the new role of mediation. In this media environment, are mediated
our experience of the world, our knowledge of history, our interaction with others (Thompson,
1995). This doesn’t imply, like as technological determinism says, that technology set our cognition
creating a new brain frame (de Kerkhove, 1991)), but surely means that most of our social activity
isn’t impossible even if through media and information technologies;
b) this involvement of our social activity with technologies is characterized by a new articulation
of our senses. From this point of view, we can say that if Orality was a culture of the ear (because
listen is in that culture the main social activity) and Literary was a culture of the eye (reading, in
this case, is the most common access to knowledge and shared cultural data), Communication
Society is more particularly characterized by tactile dimension: and this is true both in the case of
music and television (whose language, made of vibrations, talk to our all body and not only to the
ears) than in that of computers, where each cognitive activity is mediated by the manipulation of an
interface device (mouse, touch-screen, and so on);
c) finally, in this society, virtuality and actuality are often overlapped and confused. As well
explained by Levy (1995), it is wrong to oppose virtuality and reality, because in this case it seems
that virtuality doesn’t exist. On the contrary, virtual environments and simulated landscapes inside
them are absolutely real: when we’re playing with videogames Arcade, moving our avatar through
the different levels of the game, we’re doing a real experience; that world isn’t imaginary, it exists
on the screen of my computer and so are real the emotions I feel playing with it. This and other
similar experiences are typical of a new logic, a logic of simulation, that is perfectly concerned with
digital media and take part to the definition of the environment these media are building up.
These and other similar characteristics call for education asking for new competencies both in
pupils and educators. The same mission of the school and other educational institutions is forced to
change.
From the point of view of this paper, that is professors and educators training, the real question is:
What it means to educate in this new environment? Do we need new educative figures? Or it’s
enough to update the traditional ones? And which competencies must they have?
Our proposal is the introduction of a new type of educator, able to work with and about media; we
can name this educator “media educator” and preview his presence in the schools near to teachers
and traditional educators. In the next paragraphs let’s we talk about his role, competencies and
training.
We can represent role and position of the media educator like a Cartesian plane into which put, on
the horizontal line, its role (between two extremes, “specialist” and “non specialist”) and, on the
vertical line, its position into the organization with which it is working (cfr. Fig. 1).
Inside
Outside
Theory
Communication
Education
Praxis
Situazione
Modalità
Obiettivo
In our master we choose to focus on three main indicators: situation, modalities, objectives.
Situation, in didactics, concerns the setting of educative action. Particularly, in a blended education
perspective, it means to split teaching and learning through almost two contexts: the classroom, in
intensive week-ends (Friday p.m., Saturday), with lessons and group activities; an on line course,
with the availability of contents and activities into a Learning Management System (Blackboard in
the case of our University) allowing people to be connected and working about contents between
one intensive week end and the other.
Naturally we can “fill” each didactical situation with different teaching/learning modalities. In the
case of the Master these modalities are almost three:
a) videoconference, for connecting students in different sites (each lesson in videoconference is
edited in Show-and-tell and available in Blackboard);
b) community, that means the discussion among students and teachers is one of the main learning
sources when we talk about adult training, particularly about media education;
c) virtual group, allowing the discussion among students is becoming a real space of elaboration and
production, particularly papers and final project works.
The objective, in the case of media educators, is developing a competency-driven training system.
According to Valiathan (2002), it is possible to distinguish almost three models in blended learning,
whose difference depends from the objective of teacher/learning action:
• skill-driven learning, which combines self-paced learning with instructor or facilitator support to develop
specific knowledge and skills
• attitude-driven learning, which mixes various events and delivery media to develop specific behaviors
• competency-driven learning, which blends performance support tools with knowledge management resources
and mentoring to develop workplace competencies.
The third model, as it is possible understand, is the better if we pretend to develop a reflective
competence such as media educator competence; this means to pay attention to three main
processes: explicititation and problematization of tacit competencies; development of reflection;
development of competence of competencies (that means to know when and why use one of them).
These three processes make possible the student is elaborating his knowledge developing Critical
thinking and meta-competencies and gradually passing from skills to competencies and from a tacit
to an explicit knowledge. This is also the road to a reflective learning (Fig. 3).
competence
Critical
thinking
reflective learning
skill
Implicit learning
De Kerkhove, D. (1991), Brainframes. Mind, Culture and Market, Keunigs & Bosch, Utrecht.
Eisenstein, E. (1983), The Printing Revolution in Early Modern Europe, Cambridge University
Press, Cambridge Mass.
Elliott, J (1991), Action research for Educational Change, Teachers College, New York.
Levy, P. (1995), Qu’est ce que le virtuel?, La Découvèrte, Paris.
Ong, W. (1982), Orality and Literacy. The technologizing of the Word, Methuen, London & New
York.
Thompson, J.B. (1995), The Media and Modernity. A Social Theory of the Media, Polity Press,
Cambridge.
Valiathan, P. (2002), Blended learning Models. In Internet, URL:
http://www.learningcircuits.org/2002/aug2002/valiathan.html.