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I hope the resource is as helpful as intended.

Keep scrolling for more info on this project, including information sources, my Discord and links to pdf and "make a copy" version.

Shots to Kill (STK): 1 STK / 2 STK / 3 STK / 4 STK / 5 STK / 6 STK / 7-9 STK / 10+ STK

When there is a * next to an item


Weapon Crate Only
please refer to the " * Notes " for Torso Shots (100% dmg) Head Shots (250% Damage) Weapon Attachments
Class Items that weapon. Time Between Distance Shots
Shots / Initial are Heard / with * Notes
Arm/Leg No Lvl 1 Lvl 2 Lvl 3 Bullet Velocity Suppressor Stock /
Assault Rifles No Lvl 1 Lvl 2 Lvl 3 Optics
Ammo Type Fire Mode(s) Shots Body Body Body Body Magazine Muzzle Foregrip Cheek
(AR) Armor Armor Armor Armor
Helmet Helmet Helmet Helmet (Sights)
(50% dmg) Pad
Semi-Auto, 0.100 sec / 715
AKM 7.62mm
Full-Auto
24.00 48.00 33.60 28.80 21.60 120.00 84.00 72.00 54.00 m/s
700m / 350m Yes Yes Yes No No

Semi-Auto, 0.080 sec / 715 Suppressor


Groza 7.62mm 24.00 48.00 33.60 28.80 21.60 120.00 84.00 72.00 54.00 700m / 350m Yes * Yes Only
No No Can not equip 8x or 15x scopes.
Full-Auto m/s
Semi-Auto, 0.086 sec / 880
M416 5.56mm 20.50 41.00 28.70 24.60 18.45 102.50* 71.75 61.50 46.13 700m / 350m Yes Yes Yes Yes Stock Only
Full-Auto m/s Not 100% confirmed but the M416,
M16A2 and SCAR-L can not 1 STK
Semi-Auto, 3- 0.075 sec / 900
M16A4 5.56mm 20.50 41.00 28.70 24.60 18.45 102.50* 71.75 61.50 46.13 700m / 350m Yes Yes Yes No No enemies with headshot vs No Helmet
Round Burst m/s from more that approximently 50m
Semi-Auto, 0.096 sec / 870 away.
SCAR-L 5.56mm 20.50 41.00 28.70 24.60 18.45 102.50* 71.75 61.50 46.13 700m / 350m Yes Yes Yes Yes No
Full-Auto m/s

Shots to Kill (STK): 1 STK / 2 STK / 3 STK / 4 STK / 5 STK / 6 STK / 7-9 STK / 10+ STK

No Lvl 1 Lvl 2 Lvl 3 Time Between Distance Shots


Light Machine Arm/Leg Shots No Lvl 1 Lvl 2 Lvl 3 Optics
Magazine Muzzle Foregrip
Stock /
Ammo Type Fire Mode(s) Body Body Body Body Shots / Initial are Heard / with * Notes
Gun (LMG) (50% dmg) Armor Armor Armor Armor
Helmet Helmet Helmet Helmet (Sights) Cheek Pad
Bullet Velocity Suppressor
Fully 0.075 sec /
M249 5.56mm
Automatic
22.00 44.00 30.80 26.40 19.80 110.00 77.00 66.00 49.50 915 m/s
Unknown / N/A Yes No No No No

Shots to Kill (STK): 1 STK / 2 STK / 3 STK / 4 STK / 5 STK / 6 STK / 7-9 STK / 10+ STK

No Lvl 1 Lvl 2 Lvl 3 Time Between Distance Shots


Sub Machine Arm/Leg Shots No Lvl 1 Lvl 2 Lvl 3 Optics
Magazine Muzzle Foregrip
Stock /
Ammo Type Fire Mode(s) Body Body Body Body Shots / Initial are Heard / with * Notes
Gun (SMG) (50% dmg) Armor Armor Armor Armor
Helmet Helmet Helmet Helmet (Sights) Cheek Pad
Bullet Velocity Suppressor
Semi-Auto, 2-
0.055 sec / Vertical
Vector .45 ACP Round Burst, 15.50 31.00 21.70 18.60 13.95 77.50 54.25 46.50 34.88 400m / 100m Yes Yes Yes Only
Stock
300 m/s
Full-Auto
Unsure if the "Extended Mag Drum"
Semi-Auto, 0.086 sec /
Tommy Gun .45 ACP 19.00 38.00 26.60 22.80 17.10 95.00 66.50 57.00 42.75 400m / 100m Yes No * Yes No No is in game. If so then "Yes" to
Full-Auto 280 m/s "Magazine"
Semi-Auto, 2-
0.092 sec /
UMP9 9mm Round Burst, 17.50 35.00 24.50 21.00 15.75 87.50 61.25 52.50 39.38 400 m/s
400m / 100m Yes Yes Yes Yes No
Full-Auto
Semi-Auto, 0.048 sec / 350 Mini Uzi
Micro Uzi 9mm 11.50 23.00 16.10 13.80 10.35 57.50 40.25 34.50 25.88 400m / 100m No Yes Yes No
Full-Auto m/s Stock

Shots to Kill (STK): 1 STK / 2 STK / 3 STK / 4 STK / 5 STK / 6 STK / 7-9 STK / 10+ STK

No Lvl 1 Lvl 2 Lvl 3 Time Between Distance Shots


Sniper Rifles Arm/Leg Shots No Lvl 1 Lvl 2 Lvl 3 Optics
Magazine Muzzle Foregrip
Stock /
Ammo Type Fire Mode(s) Body Body Body Body Shots / Initial are Heard / with * Notes
(SR) (50% dmg) Armor Armor Armor Armor
Helmet Helmet Helmet Helmet (Sights) Cheek Pad
Bullet Velocity Suppressor
1.850 sec / Cheek
AWM .300 Magnum Bolt-Action 66.00 132.00 92.40 79.20 59.40 330.00 231.00 198.00 148.50 910 m/s
1,000m / 700m Yes Yes Yes No
Pad
1.800 sec / Cheek
M24 7.62mm Bolt-Action 42.00 84.00 58.80 50.40 37.80 210.00 147.00 126.00 94.50 1,000m / 700m Yes Yes Yes No
790 m/s Pad
Kar98k
1.900 sec / Cheek
Kar98k 7.62mm Bolt-Action 36.00 72.00 50.40 43.20 32.40 180.00 126.00 108.00 81.00 1,000m / 700m Yes Bullet Yes No
760 m/s Loops Pad

0.090 sec / Cheek


SKS 7.62mm Semi-Auto 27.50 55.00 38.50 33.00 24.75 137.50 96.25 82.50 61.88 1,000m / 700m Yes Yes Yes No
800 m/s Pad
Semi-Auto, 0.086 sec / Cheek
VSS 9mm 17.50 35.00 24.50 21.00 15.75 87.50 61.25 52.50 39.38 N/A / 125m No Yes No No
Full-Auto 330 m/s Pad

Shots to Kill (STK): 1 STK / 2 STK / 3 STK / 4 STK / 5 STK / 6 STK / 7-9 STK / 10+ STK

Shotgun Damage will be displayed as: Damage Per Pellet / Total Damage Weapon Attachments
Time Between Distance Shots
Shotguns (SG) Ammo Type Fire Mode(s) No Lvl 1 Lvl 2 Lvl 3 Shots / Initial are Heard / with * Notes
Arm/Leg Shots No Lvl 1 Lvl 2 Lvl 3 Optics Stock /
Body Body Body Body Bullet Velocity Suppressor Magazine Muzzle Foregrip
(50% dmg) Armor Armor Armor Armor
Helmet Helmet Helmet Helmet (Sights) Cheek Pad

Single 25.00 / 17.50 / 15.00 / 11.25 / 62.50 / 43.75 / 37.50 / 28.13 / 0.750 sec / SG Bullet
S1897 12 Gauge 12.50 / 112.5 Unknown / N/A No Loops
Choke No No /
(Pump Action) 225.00 157.50 135.00 101.25 532.50 393.75 337.50 253.13 360 m/s
Semi-Auto 25.00 / 17.50 / 15.00 / 11.25 / 62.50 / 43.75 / 37.50 / 28.13 / 0.200 sec / SG Bullet
S686 12 Gauge
(Over-Under)
12.50 / 112.5 370 m/s
Unknown / N/A No Loops
Choke No No
225.00 157.50 135.00 101.25 532.50 393.75 337.50 253.13
25.00 / 15.40 / 13.20 / 9.90 / 55.00 / 38.50 / 33.00 / 24.75 / 0.250 sec /
S12K 12 Gauge Semi-Auto 11.00 / 99.00 350 m/s
Unknown / Unknown Yes Yes Yes No No
198.00 138.60 118.00 89.10 495.00 346.50 297.00 222.75

Shots to Kill (STK): 1 STK / 2 STK / 3 STK / 4 STK / 5 STK / 6 STK / 7-9 STK / 10+ STK

No Lvl 1 Lvl 2 Lvl 3 Time Between Distance Shots


Arm/Leg Shots No Lvl 1 Lvl 2 Lvl 3 Optics Stock /
Pistols Ammo Type Fire Mode(s)
(50% dmg)
Body Body Body Body
Helmet Helmet Helmet Helmet
Shots / Initial are Heard / with (Sights)
Magazine Muzzle Foregrip
Cheek Pad
* Notes
Armor Armor Armor Armor Bullet Velocity Suppressor
Semi-Auto, 0.060 sec / Red Dot Suppressor
P18C 9mm
Full-Auto
9.50 19.00 13.30 11.40 8.55 47.50 33.25 28.50 21.38 375 m/s
400m / 100m Only
Yes Only
No No

0.135 sec / Red Dot Suppressor


P92 9mm Semi-Auto 14.50 29.00 20.30 17.40 13.05 72.50 50.75 43.50 32.63 400m / 100m Only
Yes Only
No No
380 m/s
0.110 sec / Red Dot Suppressor
P1911 .45 ACP Semi-Auto 17.50 35.00 24.50 21.00 15.75 87.50 61.25 52.50 39.38 400m / 100m Only
Yes Only
No No
250 m/s
0.400 sec / Suppressor
Revolver 7.62mm Semi-Auto 23.00 46.00 32.20 27.60 20.70 115.00 80.50 69.00 51.75 400m / 100m No No Only
No No
330 m/s

Shots to Kill (STK): 1 STK / 2 STK / 3 STK / 4 STK / 5 STK / 6 STK / 7-9 STK / 10+ STK

No Lvl 1 Lvl 2 Lvl 3 Time Between Distance Shots


Arm/Leg Shots No Lvl 1 Lvl 2 Lvl 3 Optics Stock /
Other Ammo Type Fire Mode(s)
(50% dmg)
Body Body Body Body
Helmet Helmet Helmet Helmet
Shots / Initial are Heard / with (Sights)
Magazine Muzzle Foregrip
Cheek Pad
* Notes
Armor Armor Armor Armor Bullet Velocity Suppressor
Unknown / x8 and x15 scopes are not
Crossbow Bolts Single Fire 52.50 105.00 73.50 63.00 47.25 262.50 183.75 157.50 118.13 160 m/s
Unknown / N/A Yes * Quiver No No No attachable to the cross bow.

Shots to Kill (STK): 1 STK / 2 STK / 3 STK / 4 STK / 5 STK / 6 STK / 7-9 STK / 10+ STK

Melee Attacks / No Lvl 1 Lvl 2 Lvl 3 Time Between Distance Shots


Arm/Leg Shots No Lvl 1 Lvl 2 Lvl 3 Optics Stock /
Melee Ammo Type Fire Mode(s) Body Body Body Body Shots / Initial are Heard / with Magazine Muzzle Foregrip * Notes
(50% dmg) Armor Armor Armor Armor
Helmet Helmet Helmet Helmet (Sights) Cheek Pad
Weapons Bullet Velocity Suppressor
Normal Punch * N/A Single Swing 9.00 18.00 12.60 10.80 8.10 45.00 31.50 27.00 20.25 N/A N/A No No No No No
Unarmed damage is possibly
Jumping Punch * N/A Single Swing 18.00 36.00 25.20 21.30 16.20 90.00 63.00 54.00 40.50 N/A N/A No No No No No
inaccurate to a slight degree.
Pan N/A Single Swing 40.00 80.00 56.00 48.00 36.00 200.00 140.00 120.00 90.00 N/A N/A No No No No No
Crowbar N/A Single Swing 30.00 60.00 42.00 36.00 27.00 150.00 105.00 90.00 67.50 N/A N/A No No No No No
Machete N/A Single Swing 30.00 60.00 42.00 36.00 27.00 150.00 105.00 90.00 67.50 N/A N/A No No No No No Missing STK, will update soon.
Sickle N/A Single Swing 30.00 60.00 42.00 36.00 27.00 150.00 105.00 90.00 67.50 N/A N/A No No No No No

Thanks for using The Ultimate PUBG Spreadsheet! If you have the time to read the entries below I would greatly appreciate it.

What's Next Please keep in mind that this a work in progress, more tabs covering different aspects of PUBG will be coming to this document as well
as additions to tabs already made public. This project will be whenever corrections are there to be made, however; my current focus is
finishing the new tabs. This document might contain more mistakes or entries listed as unknown, if you would like to point these out or
submit the correct data please see the feedback info below. I apologize for any simple spelling mistakes, I've beenover editing.

There is no ETA for the next tab as of right now. I have information gathered for a 2 or 3 options, but won't decide to really get to work
on it until I see how much and what kind of feedback I receive for this and the Discord. I have a load of sleep to catch up on but we will
see what happens. Feedback info is below if you're interested in sending something my way I'd greatly appreciate it.

Sources Used
The majority of the information found in this document was gathered and pooled from many different websites, youtube videos, reddit
posts etc. All the damage base damage values are from PUBG.me. The gunshot radius numbers were pulled from CNET.com which was
found on a Reddit post by u/SeanHollisterCNET. I referenced multiple other Google Sheets a lot of the same or similar information, I do PDF Link: https://imgur.com/a/ps4rz
not know the authors but thank you for your hard work. Lastly, battlegrounds.gamepedia.com and the PUBGwiki was referenced to Copy/Comment
confirm weapon attachments. Way too long of a URL.
Version:

Feedback Info If you have any comments, suggestions, requests, or corrections regarding the document I will gladly accept any and all feedback. Contact Information:
and .pdf Link Everything can be submitted to me through via a message on Reddit, email or through my new community on Discord. You can find all Reddit: u/Nuck19
the information to the right as well as Discord information below. In addition to the right you will find a link for a .pdf version of the
"Weapons" tab information, I apologize for the squeezed in image.
If you have any comments, suggestions, requests, or corrections regarding the document I will gladly accept any and all feedback.
Everything can be submitted to me through via a message on Reddit, email or through my new community on Discord. You can find all
the information to the right as well as Discord information below. In addition to the right you will find a link for a .pdf version of the
"Weapons" tab information, I apologize for the squeezed in image. Email: nucknineteen@gmail.com
https://discord.gg/gwDTgAa
Discord Info The Squad is a PUBG Community that was an idea while creating the Ultimate PUBG Spreadsheet. The initial goal was a place for
people interested in sharing and discovering new resources for the game, but I saw problems in other Discords that I wanted to fix. The
focus shifted on building a real community for PUBG that had a close-knit, guild like feeling where members aim to grow alongside each
other. In The Squad players of any level can come to improve their skills with others through engaged discussion, resource sharing and
duo/squad queues. An additional goal is to enhance the LFG experience of other Discord servers. Instead of grouping with random
players, groups will be made of more like minded players. Theoretically these new groups will result in more friend requests and
chicken dinners. These focuses along with a community mentality of, “no member left in the blue zone,” will define us as, The Squad. a new community for PUBG players

The
Background I was not going to buy PUBG after my disappointment with other early release games and titles trying to produce a similar game. My
brother finally convinced me to give early access one more shot and I played from 5pm until 6am the next day. I went to work and
started to dig up everything I could about the game. I learned quickly that all anyone needs is to Google search, “PUBG stuff,” and
there will be thousands of websites, Reddit posts, magazine articles, spreadsheets, Youtube videos, etc. full of information on every
aspect of PUBG. The information was interesting and extremely helpful in understanding of the game better. The issue I saw after about
a month of playing was that there wasn’t a great source to easily find all the information in one place. This is when I decided to build
the, “Ultimate PUBG Spreadsheet.” The goal was to have as much useful information as possible in one place that anyone in the
community with the link can access. It needed to be formatted in a way that was organized, easy to navigate and visually appealing.
This is still a work in progress but additional tabs and information will be added as well as updates and corrections. This is something
that I am doing for three reasons. I think PUBG is awesome, I wanted to create this for myself as well as anyone else who finds it useful
and I enjoy putting together, formatting and organizing spreadsheets like this.

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