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INSPIRATION
STRENGTH I'm always polite and respectful.
18 6 30ft
18 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
4 PERSONALITY TRAITS
12 3
Constitution
CURRENT HIT POINTS IDEALS
1
Intelligence
1 ● 4
Wisdom
A mad high priest of Tempus sees me and my order as a
● 5
Charisma misguided fool and wants you to abandon ours religion.
12 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Human adaptability: +1 to each of two ability scores of your
Holy Avengers +9 2d6+7/S choice. proficiency in a skill of your choice. One feat of your
1 ●
4
Insight (Wis) choice.
●
5
Intimidation (Cha) Long Sword +6 1d8+4/S Great weapon Fighting. When you roll a 1 or 2 on a damage
die for an attack you make with a melee weapon that you are
WISDOM Investigation (Int) wielding with two hands, you can reroll the die and must use
Hand axe +6 1d6+4/S the new roll.
Medicine (Wis)
14 Nature (Int)
2d10 extra radiant damage against fiend and undead.
Divine smite. When you hit a creature with a melee weapon
attack, you can expend one paladin spell slot to deal radiant
damage to the target, in addition to the weapon’s damage.
While you hold the drawn sword, it creates an aura in a 10-foot
2 Perception (Wis) radius around you. You and all creatures friendly to you in the
The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for
each spell level higher than 1st, to a maximum o f 5d8. The
aura have advantage on saving throws against spells and other
Performance (Cha) magical effects.
damage increases by 1d8 if the target is an undead or a fiend.
●
3
Religion (Int)
16 Sleight of Hand (Dex)
Stealth (Dex)
3 ●
4
Survival (Wis)
Gambling tools(Dice).
EP
Simple and martial weapons.
Vehicles (land).
PP
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26 192cm 103kg
AGE HEIGHT WEIGHT
Ulrich Von Liechtenstein
Brown White Blonde
CHARACTER NAME EYES SKIN HAIR
Dogma
NAME
Tempus's orders to all combatants were simple and
direct: 1. Be fearless 2. Never turn away from a fight. 3. Tempus
Obey the rules of war.
SYMBOL
Military Rank. You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority
and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple
equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is
recognized.
Divine Sense. The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears.
As an action, you can open your awareness to detect such forces. Until the end o f your next turn, you know the location o f any celestial, fiend, or
undead within 60 feet o f you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense,
but not its identity Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the
hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest,you regain all expended
uses.
Lay of Hands. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit
points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that
creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target o
f one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands,
expending hit points separatelyfor each one.
Conquering Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that
you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The
frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. Guided Strike. You can use
your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a a +10 bonus
to the roll. You make this choice after you see the roll.
Feats
Allert. Alert. You gain a +5 bonus to initiative. You can't be surprised while you are conscious. Other creatures don't gain advantage on attack rolls
against you as a result of being hidden from you.
Great Weapon Master. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to
take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
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Paladin Cha 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
PR
● Armor of Agathys
● Command
4
● Compelled duel
● Shield of Faith
SPELLS KNOWN
● Thunderus Smite
● Bless
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