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Circle of the Ashes

Druids of the Ashes believe that old things must be burned


down for something better to arise from their ashes. A
member of this circle may may have become a druid in a
forest prone to wildfires or near the site of a mighty volcano.
Regardless of your origin, you know that many things in this
world stagnate, cease to grow, or even corrupt and deteriorate.
You see the value of fire as a force of creative destruction; a
way to destroy the old to make way for something better. The
belief of these druids that death and destruction are
acceptable as long as new life blooms in its wake manifests in
a habit of planting seeds on the remains
of fallen foes.
Circle Spells
When you are initiated into this circle at 2nd level, you gain
access to additional spells. These spells are always prepared,
don't count against the number of spells you can prepare each
day, and they are considered druid spells for you. You gain
more spells when you reach 3rd. 5th, 7th, and 9th level.
Druid Level Spells
2nd absorb elements, burning hands
3rd flaming sphere, pyrotechnics
5th fireball, protection from energy
7th fire shield, wall of fire
9th conjure elemental, immolation In addition, you gain the ability to tap into the history of
burned things. When you come across a burned object, wound
or corpse, you can use your action to touch it and learn
Cycle of Ash approximately when it was burned and whether the fire was
Starting at 2nd level, you learn to speed up the cycle of death, magical or not.
decay and regrowth. If a creature within 60 feet of you has If you use this feature on a corpse, you can choose to relive
taken fire damage since the start of your last turn, you can use the last 30 seconds of its conscious experience before death.
your bonus action to make plants grow from their wounds or This can only work if the creature's body was set ablaze before
ash, marking them 'overgrown'. its moment of death.
Overgrown creatures have disadvantage on saving throws
to reduce or avoid fire damage. When they take fire damage, Ashen Fortitude
they and every creature within a 10 foot radius of them must Starting at 10th level, your skin is covered in a fine layer of
succeed on a Dexterity saving throw or take 1d8 fire damage protective ash. You are resistant to fire damage.
on a failed save, or half as much on a successful one. The Additionally, your eyes burn with a radiance that cuts
overgrown mark is then removed. through anything that might impede your vision; you are
This combustion's damage increases by 1d8 when you immune to the blinded condition.
reach 6th level (2d8), 10th level (3d8) and 14th level (4d8).
You can overgrow a creature a number of times equal to Aspect of the Phoenix
your Wisdom modifier (minimum of one), and regain all Starting at 14th level, you learn to emulate the flight and
expended uses on a long rest. rebirth of the phoenix. Whenever you cast a spell of 1st lever
or higher that deals fire damage, wings of fire erupt from your
Vision of Flames back. You gain a flying speed equal to your current speed until
Starting at 6th level, you can unleash a swirl of ash from your the end of your turn.
body to rebuke attackers. When a creature within 5 feet of you Additionally, when you die, your body erupts into flame and
hits you with an attack, you can use your reaction to force the turns to ash. The ash is put under the effects of the gentle
creature to make a Constitution saving throw. On a failed save, repose spell. Unless nearly all of the ash is destroyed, you rise
the creature is blinded until the end of its next turn. The from your ashes after 1d4 days as if true resurrection had
blinded condition does not affect the triggering attack been cast on you. You possess all the equipment you wore or
You can use this feature a number of times equal to your carried at the time of your death; it disintegrates along with
Wisdom modifier (minimum of once). You regain all expended your body upon death. Once you use this feature, you cannot
uses when you finish a long rest. do so again until 14 days have passed.
  Homebrew by /u/miniboes
Variant Cycle of Ash Credits
The cycle of ash above sacrifices some flavor for Homebrew by /u/miniboes
simplicity and usability. If you use a grid and like the
idea of summoning trees from corpses, you may Art by Yamaorce
want to use this alternate level 2 feature instead.
Consult with your DM whether or not they allow it. Thanks to /u/darude11, /u/GenuineBelieverer,
/u/SargeBriar, /u/ImFromNASA, as well as
Cycle of Ash Omagaron, Pancake, North , 3A, and Rhadamant
Starting at 2nd level, you learn to speed up the Nemes from the Discord of Many Things for their
cycle of death, decay and regrowth. Whenever a inspiration, help and feedback.
creature dies within 60 feet of you, you can use
your reaction to instantly grow a tree up to 10 foot
high from its corpse, regardless of the underlying
terrain. Alternatively, you can use a bonus action to
grow a tree from a dead creature or a pile of at least
half a gallon of ash.
When you deal fire damage to a tree, you can
choose to have it combust. Creatures and objects
within 10 feet of it must succeed on a Dexterity
saving throw against your spell save DC or or take
2d8 fire damage.
The combustion's damage increases by 1d8
when you reach 6th level (3d8), 10th level (4d8)
and 14th level (5d8).
You can use this feature a number of times equal
to your Wisdom modifier. You regain all expended
uses on a short rest.

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