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2021 one dvanced Dungeons)ragons” ee si plea cries Lh ro Perr cre Adventures by Tracy Hickman and Margaret Weis ‘The AD&D® game source hook for continuing adventures in the world of Kryan. TSR, Ine TSR UK Ed POR 136 I" The Mill, Rachmore Rosd Lake Genera Cambidge CBI 4AD WI 33147 United Kingdom ‘rovwiocD ouNacar &oMAcON, Az8D, RAGDHLAES, NEVE TALI, INOCUETEOT YOUN MGMT nde TEN ego lente YOR Mo Oedication To Laura Curtis Hickman, my wife, for whom worlds were created. = ets) 2 Credits Continuity & Story: “Tracy Hickman and Margaret Wels Game Sysveims Design: Tracy Hickinan Editing: Mike Breault, with Jon Pickens Proofreading: Jon Pickens, Warren Spector, and Margaret Weis ‘The DRAGONLANCE® Series Design ‘eam: ‘Tracy Hickman (Series Concept), Harold Johason (Director of Design), Margaret Weis, Douglas Niles, Jeff Grubb, Larry Elmore, Bruce Nesmith, Mike Breault, Roger Moore, Laura Hickman, Linda Bakk, Michael Dobson, Carl Smith, Garry Spiegle. Cover Art: Jeff Easley Interior Illusteations: George Barr Cartography: Karen Wynn Fonstad, and Dennis Kauth Graphic Design: Stephanie Tabat ‘Typography: Kim Janke and Betty Elmore Keyline: Stephanie Tabat and Susan Myers Special Thanks to Dave Cook for advice on the AD&D” game system revisions and particularly the clerics system. Jeff Ce for his spell constructions, long support in the DRAGONLANCE® saga, and the Gods of Kryan. Doug Niles for his original compiling of the DRAGONLANCE saga source book and for writing almost as many DRAGONLANCE modules as I did. ‘And thanks to all thiee for bailing me out when times go tough. The work of your hands shows on every page. Dissrined to the honk rade by Random Tete Ine, nd in Canada by Radom Pose of Cass, Uh Distibuced te the 03 and hebby rade by regional dbtibucr. Diseued i me United Kingdom by TS UK Lk 1507 TSR, Inc ll Righis Revered o-oenia-4s2-2 Ths woukis protected under de Copyright laws of tha United Stats Ames Aay rprodurtin or uaauthotied ute of the material of evox presented herein ispechibited witour the expes rien consent af ISK, Ire. iated inthe U.S.A, pReface At last...the world of Krynn! Here you hold as much of Krynn as can be told in one book. The world of the DRAGONLANCE® saga is a vast and complex one. This book alone cannot hope to cover all of the wonder and magic of that fabled land. We haye compressed as much information as we could into this yolume, but it still proved a be too large a task. ‘To fully recreate the world of Krynn, we recoramend that you read more about this world—the DRAGONLANCE modules, the Chronicles wilogy, the Legends trilogy, and the anthology series of DRAGONLANCE “Tales. ‘These not only give you 2 comprehensive piccure of the world and its inhabitants, but they also provide rich descriptions with which to color your campaign. For mote detaled maps of Kiyo, and many of is speci environments, we direct you to Karen Fonstad’s Atlas of Krynn, ‘You can certainly enjoy this book without playing the game...but what a game ic is! Those of you who are playing the DRAGONLANCE series in the ADKD® game system will, as usual, need those rule books to play the series asthe epic tole-plaving game that i is. We have tied vo avold duplicating marerial that is found in those other works so as to make coom for all the detail of Kryan thar we possibly can. This means for you gamers that you will aced to refer to ottaer AD&D books from time to time. We assume thar you have the Dungeon Master's Guide and the Player's Handbook in order to play the game. Other works, however, you may not have, such as the Dungconecr's Survival Guide, Wilderness Survival Guide, and Unearthed Arcana. We have made extensive use of these reference books in detailing the world of the DRAGONLANCE saga. However, if you do act happen to havc these latter works you should not wotty, The series should play just fine with just your Dungeon Mascct’s Guide and Player's Handbook, This book is writen in a differone format than the othet AD&D hardback books. The material that is specifically related co the AD&D system of to running a DRAGONLANCE campaign is placed in grey foxes throughout the text’ This macans that the text is east to. need and the game references are readily available “You, in all your letters, have beckoned us back to the world of Tanis, Lautana, Kitiara, Raistlin and all the rest, May we now walk that road together for a time once more, with old friends and new, J MAH pia Days f ‘Tracy Hickman table of contents Pe = =) the Realms asove 1, Saat ee The Urns ai: ae Gers Nene eco a leaf the Unione eof Evi) : sanoinnaaaa a The Place of arta 5 The Gods of Good : : ‘The Law of Carcequence oa se x Totin life. ot Majere o Charice in nn iu Karijolien a Travelers from rae Beyord ae Mishakal 4a Accepeable Character Clases 2 Habba 4 ‘General ination is Kiya : 5 Braorhaa 4 War's Sour Aligameat? B Selita ai ig Keighe of Sclunn.«-- 1, Tee Gods of Newisaiey : arene | “The Origin ofthe Knights. u Glean « 4“ Catachsea to Pesca: 4 Sition aes The Digs ain of he Knighthood 5 Reon sees : oer ‘The Onth and the Neste s ue Ghisler so... ermine 4 nigh ofthe Grown ssssscccsgrssecnecesscenssees 18 Bian 4 Koighes of the Sword -.....--. cone Shinare so... nied doraes % Knights of the Rose 20. » Lente : 4s Kenighe in Beedle » The Gods of al 2. Seca 45 The Kaighily Council Kender 3 The Sphere of Magic oA ‘ender Pockets 3 The Theis uf High Soncery savings ‘ender aunt and Featesiiess Se ‘The Toner of Wayreth = s 3 Goomes Suldinsiteovipea asia ances DE The Shotkens Grove of the Tower of Pauadha ce..10. BL Mad Gnomes 55 The Tower of High Sorcery at Palanthus «0... BL Bhes celia 7 Map of che Toner at Palaathis «..,.0e-.. sss cece. o0s 32 Silvan 155 onuin Gans of he Dostye T 3 Qualine 3 Rady ofa Wine re iM Kegon (Wil Elves) 6 Blgdeot Macken! vaseti di eaeviz ut Dargonesti and Diseinen (Se Eire) lat Tes of High Sorcery apa neecas banks le ‘Changing Orders Alter the Tost a Halves 000000000 vnnssrsomniass OP ‘Wizard of the White Robes g B Dwaes oossess ssn SS Wiaatds of the Red abes 3 Hill Dwarves 6 Wards ofthe Shick Kode: 3 Mountain Dwarves oo0sc cscs soesseinareesns ses 6 Renegate Wirarde 36 Sally Dares (Aga sce seesn eased inion and Keyan Soa ed oo os Spell of Figh Sonexy he ” yon Minorsurs 6 ‘iss of Night's Guardian : seree3T—Chaencter Proiieaces - Mindspin : wo ” Pei a Timeheal 10000 br Crean of Keyan 7 Timerenver Hehoui Senet Sete 9 Comenan Ceeatures of Kiya 8 Ligne Creators of Keynn B Messenger ofthe Heavens » Diacorians so ssesevvse sess : 1B Gender aid tie Gods SERRE ‘Aaaks : DIN Obligations of Clery 2.22 oaneaeenercall Buz. : 74 Godly Spheres of Ineiecace ‘ : 4 Bozuke aa pana Deigy Desesipcions 4 Kapile jolie Sa taBle Of contents €& === epi Sivaks n Personalities of the Age of Dragons 108 Dreamshsdos 3 "ahs é is Dream nits 3 ibaa the Fabulous 18 Fetch 5 s 16 Brite ae Tee Bears os 16 Raistlin Maicte 1. 108 Minocaue (loodsea) %6 Teed Sas 108 Shadowpeople ... 7 Kitiara . . = 109 Speeval Minions 7 Duncan 109) Tinos deus Mc) 8 Khar “109 Kena Degas. st 78 Reghar Ficorge 109 Background and History 78 Amothus Puan - 0 The Bit Dragons 73 Bligan ss 110 ‘The Good Dragons 19 Par-Salian. . 110. ‘The Cede se Dragons 20 Joraniun no Diagon Roles os > 30 Tadonna ‘ 1 Maguera Kirton m se Oha Korat mi The World That was 82 PCs fiom the DRAGONT ANCES Tegends Books 1 “Tales of Long Ago 83, Dalamar . .uL The Ages of Kim 03 creams ni Map of Pe-Gutaclrsa dasaton afi Goumon Mijere 12 Astivus's Scroll (Pace) a6 “Tastlehoff Burfoor 113 “Tiles Wayla Mare 20010000. 13 ee oe “unis HAFElven «.. : 19 The Silver Diageo 2 Magis ® ¢ Istana ie Chane aS aples: rr Astinas of Palate % Charter Aligamseat ‘Taking Chat nd Tere Cape tae) 3 ne Anson Manse nat ibis 3 Kings of ltt 9 Chonxter lass Master Sates Range Table 117 Atick; Master of the Gamaes 2 (Character Racial Minimum & Maximam Table un? Boag a ‘Gnome Device Complexity Level Table 18 Stelioe, che Hal Ogee Rancit po uae eve a Noga tems of Keyan 91 Spheres of Influence-—‘he God of Good 120-121 Potions, WD ‘Spheres of Influence—The Gods of Neutrality = 122-123 Serals 91 Spheres of Iofluence—The Gud uf Bel 13 Rods. Staves. and Wands - OL ‘Spell Surmmiaty Table (Magical) iivanee: G17 Chyetile and Gem 92 Knights Cle Ee 18 ‘Miscellancous Magic 92, Knights Circle Modifiers 128 Armor ae Shield. ery Weapons 34 Spevil Magia lecine of Cyan 38 War of the lance 100 Astinass Sell Poet) ia Map of Pose War Ansaon p28 ins Anwalos After the Wat 10s ‘Areas of Cento! 195 Taco ay. et General Conditions 195 te 195, Beyond the Map yo0o.s, bosons 106 The Lands uf Aust 106 ‘Map of Anszlon’s Climate—Post-« Catacisia + «107 The Realms ABove nt a OUTS “In che Cradle of the Sky, On Sitken Starshine lay We who soon upon the Face of Kiya would as infant mortals play.” the universe —See From the chaos bam you eome...he ge ‘ons blanc of the heavens suroinds 00 ‘Ang the irre glorious being you encounter isa ‘ward fambling aboatin his grey cloak. “Eh? Well! Idon'eseemtoreallseeing you wandering about the realms of the gods before! Never had much of a memory for thas. Tsuppese dha iedoesn'c mutts mance since you don't hays one yet. Oh, a0: 19 nor +3 pot to worry that wl come in me. Every ‘one gets nanme you know. Hard to keep our record asight here without i! ““('m Faben, Fizban the Fabulous, but you can call me. et, well, whatever. I guess some would call me the big guy around here, bat the ruth of tis bit more comploaced then at SGll, Tam ete o help you get on your ‘way into the fabulous word that we have e+ pated for you. iagedy and comedy. honor fd mystery await you tere! ppc you will wane to get yuu Beate ings firs, ehe Nor essy stepping, dur of the chacs and trying t» make sense ofthe new uni- verse, is it? Well never you fear fo you have Figbur the Pevetles...cc, Pasbat the Flaver..weil, Lam at your side every seep of dre way. 30 en. Tis ey inl toy verte spect, bur ace ati sable Fuk for you usw. Let's cy seth biemot ike wa oa would expert’ The od mane sf sodden wih ecg ns ef ige frm sae repo Coa pee mtg etree great of benevolent degen! Palade. the Tale Begins Ordens of the Universe In the beginning were the gods from Beyond There, before the beginaing, they dwelc in joy in the preseoe of the High God mtixe tldeen they were, Ik was there deceed that a ‘ew time and place would come to be. Time would chere begin again, spirits would live and, in te course of time, new powcr would come w be, Thice wete the pillars upon whi this uni eecse was forged: Goes, Evi, snd Newtrliy, ‘This was the great triangle upon which all che Ee sua thd tome to acuta, a ee ereameetnte mesa spirits in the paths of righteousness and share se nae erences Seine ul or ne ual slaves to do their every bidding. The Gods of Neutrality sought a balance: to give the spirits eee aor And so the All-Saints War raged among the heavens, The Good and Neuttal Gods com- feces Coe eat ee Roe ee etsy Pa ahh elon of Good, Evil, and Neutrality would each be ees Nesta Sere een ene pee eon hoped the spits would ving peare and order tothe wortdsand lead them along the path righteousness. "Tne Gods of Evil decreed that thete phyti- cal beings woud hunger and thir: and bare cowork (satisfy theirneeds, The Gods ofEvit hoped dat chrcugh imnger an saffenng dey oul subjugate dhe execs, ‘The Gods of Newtealty gave che spits the aifc of fic: will, 1 choose eel) beoween Good ard Evil, Thus did they prescrre the Balance. ‘And 10 the Gods crested the world of Kegynn ws a dvelling place forthe spies, The High God decreed chat each spirit could choose his ova way through life. Then would ame death, the posrage fem Keyna to the owt stats af cxatence, ‘The alignments of the Goas All of the universe stands upon the Grest THiangle. Thi fownvlotion has alway exceed eal will exist down ehrough the ages of tire ‘and unl the end of the wot. ‘Ar the apexes of the triangles stand the thee anchos upon which the universe is built, These are known amoag mea ws Geod, Evil, and Newualic. ICs into these postions thac the gods align themselves in thei effort omnaineain proxies in dhe univese chey have nowghn into being. a= — the Place of Mortals Many aces came into being from thespitis tharavoke, Be wee the ees, moe faoted by the Gods of Good. Blues ae the Shapers of the werld, peeing good magiete bend ast ture to thei will. They have the longest life Spar ofall the spits lducugh they change the world, they themselves change vey litle. The human ree iz most favored by the Gods of Neuialgy, although the soul of men a coveted by the (Goa of hath Good ard Fil Men can choose freely berveen ped and evil. Theieshorter time in the world cepent in stiving for power and keowledge. They ate quick to tin and 10 act—ofeen without con- siding he consequences, Thusmen ve the The race of ogres is mast favored by che Gods of En, Inthe beginning, thcugies were the mest beautiful ofthe races, bat they could think only of theie hangers. They were eas ‘eslaved by their aceds, and their beauty ran- ished as dheis hangers devoured them. Oures are selish and crue; they dlieht in infiing pain and sufleting upon the weak ‘The High God created the fourth class of beings: the animals. He created thera wich a balance of Good, Evil, and Neutrality, and th ywere bom ofthe word itself. Dragon are the lords of the asimal kingdom, ‘They are Free to choose among the alignments of the gees ‘When the spirits awote atthe sounding of Reone’s kammer, many of them found their ‘way into the alignments of the gods through thei inherent natures, The ees were drawn naturally toward the Good alignment while the ogres were drawn wo thacof Evil. The ani- nals of he world were Newual in dais aspect dnd cave lends under ihe doin of the Neusal gous meyer, mest wondrous were the spitis called the ‘Natan, meaning ""Free~willed” These were men mbo possested the ability 10 choose their destinies Not placed a: any of the thiee poles ofthe gods’ triangle, humans wing in the middle ofthe tangle from pole to pale to pele. This choice and fee agency gives motion to the universe and prope it fomvard, [Notonly does man give motion ta the unie seize, but he alse inspites the other ter 19 action. ‘Thus these ate vie most prized ofall the sobs that awakened ‘the law of consequence i ‘the law of Consequence Bach ofthe shreealignmentsin theunivese of Kryon erpouse its own philosophy. These philosophies are the roots ofall moral action Inthe workd of Kryan 1. Good Redecins its Own: Also known 35 dhe Law of Paladins, this ceaement rflott the approach ofall the gods of Good cffons wo advance truth and krowled: Uakverse at large. Good secks t9 forward its oab and aims by redeeming and recalling the {ost members of its flock and bring about the advancement of the universe by compassion and justice 2, bil Feeds Upon lef. Ako known a5 the Law ofthe Dat Queen, this elec exis belie in pata selection hecugh the el. natlon of weaker beings. Chaoce Evil's objec- tie in the universe isthe suprertacy of mgt silbsseaty mont comelemuct viscera: Lawful Evi sobjcives ae silat, bor tees toattalavpremay cnough the did spplie- ‘on of @ morality of suengt 7 Both Good aed By Most Fist in Con tests This ir ney asthe Law of Gilean oF the Doctie of Shadow, This the peimary position of the Neutral gods who see te ier of keth ew points a balance one another on a univetal gale, Should exer side dominate. Neuttals mainvain, chen the tuniveise would be either all light or al dark without any contrasts 0 bring focus oF pur- een eo = pose, Neuural’s objective & unity in divensiny. ‘4. The Law of Consequence: his firal zw ‘ns given by the High God himself to rule ‘overall other aw. For every lawcaed role that as obeyed there 482 reward and blessing; for ‘evety aw transpresied there is a punishment Beesingt and punishments may not come about immediately, bur they occur eventually (Apap DRAGONTANG® (panne tases its campaigns and iis morals ssound teexe “piiodplesspromodig he power of uh ‘el injustice. good over evil. and wiasning ‘pred consequenc=s for youd ais and bad cone Seuuencs for ei as, beara ae a ently a8 Pe a SS Characters in Krynn ‘Those who find their way fiom the heavens te their mortal existences upon the tace of Kayan eeecive thet lots in hfe. This is noe to say eat this is al chet a son! may become in the warld—far rom it. Becante of the gift of the High God roll humanity, fee will beings to the ecles of the world an infinite sumber (of people and viewpaiats. It i up t0 you to desermine who yon heeome and what vou do ‘Yerin che beginning you seerewith acertain lot in life—a classification as 10 9h you ae and what you may become, Thes: clsifica tions have exised since she beginning of dine Some of these charterer qypes ine uavesal and exis: not unly i Krys, but abs on othe: ‘worlds fat fiom the sight and knowledge of the Tue Gols Sul others are unique te this. wwoild of Krynn and exist nowhere else ia all the universes Standard Classes ‘While there ate many more castes thaa are piven hete, there ae the ones you are now free to choose, Of these clases that are common to smaay different universes, the following are posible for you in your sojoun in Kryon ‘These ace typer thas ate truly uniressal. Also listed are those types that are unique to the realms of Koynn—these appesr in italic type Clerics (heathen): Cleres who worship {gece other than the “True Gods are cansidered heathen cieres in the world of Kryan, They are powerless and feceive no blessings ftom the godt. This ease of charactersincludescler- ies from other universes who have somehow come co Keyan by chance or design froma those ‘cher realms. ‘Denis (leave): As with heathen cris this vefer we das dass of dead shat has some fiom beyond Kegon, They also lose. cheir boweis upon coming co Kryna. oly Ordees of the Sas: Thistle rfersto she thice goncnl eategoricy of clerics thar seme the gods of this universe. These fellow the lines of Good, Evil, or Neutrality Within these three divine are found the eleries and crders of each of dhe gods individually. Bach order does sewite «2 its god and gains ite powets dependent upon the sphetes of influ. fence shich chat goo holde Ae theve ase sy separate gods in each of these divisions (not counting the gods of magic), there arr 90 fewer than 18 separate Tne Gos who main. A a Lot in Life tsin a veteey of ordeis cach. Each has ts ov ower and sphete of untluence shat deter- fines the powers that its priests have Lighters: Those of might and weapons ‘Maese da battle for orners oF for thelr wn put pes, Batharians: Savages of the wilds, Though undisciplined in che ways of civilized mations, they ae flere wactois and have empathy wits ‘nature, Barbasians in Keyna generally come fora the nortkens reaches of Eigath and the boadlandy of Khu Rangens: Wildewess misters, These folk Uunvel the plins of Kiyen far ane’-wide and are ‘well versed in wilderness lore. They generally come from Nordmase regions 9 well asthe Plains areas about Tasis and Abucasinia ‘Cavalies: Noble Knights of kingdoms. "These ate always fovnd in service of individual Kingdoins and may be considered cendidacee for the Knigh: of Solamnic. Paladins: Knights in she cause of good, Tike cavalier, these men are in single service rather than tothe geeazer Knighthood of the Sotamnie Orders. Theis obedience and fealty 1s sworn not to 4 monatch bor 10.4 deiy of good Kaighes of Solamnia: These are realy thioe dssinet oxdess giouped Into one. The orders auc the Knights of the Crowa. Knights of tie a ie, HA A RN travelers FRom the Beyond = =HEE = Sovord, aunt Knights of the Rese, A candace for the Order of the Sword must fine have attained cemain fame as a Knight of the Cacwn in order to-bo accepted. A candidate for Knight of the Rese must have done like ‘wise 25a Kaight of the Swotd before bein decepted, Tae Kaights and their Ones of Hone have neon slesmarely praised and reviled throughouthistory ‘They mauncained « sieadfas: code of honot and enfowed ie with oth might and justice thtoughou: their long bist ‘Magic Ustes (renegade): There are these magicwers who attempt 19 illize thelt poms outside the moderating influence of the Orders of High Sorcery. Those who do are talled mugicwers by the commen folk but are refered w ws renegade wizatds by thst of the Onder of High Soxery. These ate easly hhanted down by the order 1 entice them « jel the order of deswoy them if they telus, Renegade wizards have «shor life expertancy oa kiya. Mlusionists encgade): Rencgade ilhusion- ins are those whose power lie outside the spheres of the three moves (sce page 21). ‘They ate ented the same way 80 tecegade magicusers. ‘Wirards of High Sorcery» These are three lypee of High Setcery Wizards; Whice Robe ‘wirards, Ree Kobe wizards, and Black Robe ‘wizztds. They contil all magis on Kevan ‘Thieves (Handlers): Here is 2 fellow sho will steal fom anyone, Ta mest Kiynn soc: tics, this te of behav fs not only cone demned but punished sererelz. The only ‘aceptions ro this rule are the Render: These diminutive people, while embodying the tisio sud abies of chieves, call chemseves “handlers” since the term thief denotes one ‘ho steals for gain, Hanilers. on the osher hand, do not steal for peronal gain, but stn- ply ous ofanougcouscuisty aboatee= and everyone, at all times, Kender fro upaperfieegeee [behind ast take something new. See Render {page 51) for a more complete desription of this race. ‘Thief/ Acrobats: ‘These charateis not only hove cercain sleightof-hand skills of ehieves ber ales the additial capabilities of acrobat iemoveracat, Travelers from the Beyond (One of she many wondes in the universe is the question of where the inhsbitants of Kryna come fiom, Are some nor of Reoti's forging ache beginning of ime? Many have been the ramors of txvelers whe have cresed the void ofthe right sty ox come by hidden pach from worlds nee of Kaye 'f you find youself fae to face with one wha enor oF Kya, be wacy! Strangers may ‘ot understand your customs or your think ing. “These who come to Kiyan from ochee worlds may find more than they bargained for, The gods of Kvn hive seaured their world aging: such incursions for fear of upset- ‘ing die balance of the word. There isa 1% por day cuunulatinechatwe that acharaces vse fting Kayna fom vtbet wots eamiet rerum acros the void to his horte woild, This pete ‘entage is checked any time an atiempt is ‘adc, ‘Those faling this check cain on ‘Keyan, This percentage never gts any higher Specie lili a inother problemi thas Keyan’seyetems of sgeverament ard fiance are diferent fom {hos of those in che known unless, What may be great wealth in ocher wots is wor litle hate The geds of Keyan ore alike thove in ocher reals and do not readily recogaize ‘worshipers fram other wos. Renegade it~ ards who demonstrate pover without having firs pased the Test of High Sorcery (ee page 34) 2re hunted by all members of that onder in ‘yan and bioughe befere the coure! for use tice, ‘Thieves who may find -ecsy pickings ele. ‘where discover the law and justice in the cities of Kiyun ar ovift and complete, Those few ‘oyagers who have traveled from Keyna into the worlds beyond repore seamge things indeed. Gaomes fad that shese & 1 103% shaves of fallue for thes deries wheiever the gods ofthat realm take a disike to them, 2 ‘Cleric (Heathen) ‘Druid (Heathen}* “Holy Order of the Sas (Kayan Cletis) Wisaid of ae eth Sorcery “Thief| Acrobat ut 4 Th ce He he alli pec ieee ce ae General Limitations m krynn rept Se gain experience points and go up do levels than i for those who are erly fis: evel I thecavalier or paladin erurnso his otgi- nal work be can assume either bis previous ‘expenince points and levet of uie those he acauiied es 2 Knight of Solamnia (whichever ishighe). Magic-Uscr/Ilasionits; No_cleccemins tion Of whiuh order the magicuser will follow is made before he reaches 54 level isce, Wie> tide of High Sony page 27). Tae Wards ‘of Migh Sorscxy make no carat di beewcen magic-users. and illusionist, a: ‘opposed to the sinution in many ADKD® ames, What wizards are or believe i prety ‘uch lef up w them prior to 3 level Magic users and illuioniste from. other ‘campaigas and who are over 3d level ate immediacy Branded a: enegades. The roles fForsenegade wizards ae found ia the Wizards of High Sorry. they must either join the fdet or be hunted by. them. Ic is almost tlayy 9 quick and tragic end for wnegades tunes they jin the orden. (Characters of other clases revert to their major cases when they enter Kevan. with experience points equal 0 the mid:poinc of their curtent level. Monks. fo: example, become heathen cletics of equal level, Thete are asain atazes in Kirn, These General Limitations in Kpynn Player chatacters in. other worlds can advance 0 unlimited levels, bus act in Kiynn, Once a player character advances beyond Lith level, che goxsof Kenn fet that itistime ro feasign him osome other world Foravaacely forte lovers of Krynn, advance meat beyood 15th level is not mandatory ‘Your AC has the vniqie ability ese sock advancement (and thereby stay within the ‘woild af Kryna) Te is up co ou, ‘Those few indisiduals who temain in the wolld beyond ache Goo sith by special permission of the gocs or by unnatseal means ‘The prvileeged few include such beings a5 ‘he Dragea Highloids of te Qucen of Dack- tucsy ot Rasilin, Takhiss is always out to esiny the balance of thewotld. Thi spocce sy hat she grants such bones wiehoue gteat Fewon, The mule 19 thar PCa who wich ro reruain in Keyan mas: ote any advance: ‘ment beyond 1th level regandlesy of clase i hop acanca Soper atte geee to them from Keyan What's Your alignment? ‘This question comes up often in ADAD games. Alignment in Kian tat impotvant effec: dhze are vey diferent ftom a standard ADED campaign. The pes of epee availa: blecoa mage-userorelete andthe abiitiesof a Knight of Solamenia are all afected by the characters alignment. In most AD&D? cam balgns, the plier chontes the alignment of his PG and then wies:o acc accondingly, Atien- ment in Krynn is handled differently, The alignment of a FC is determined by his actions, nox the othe way around Gharscies in Keyan declae their moral alignments (good, neacal, or ev) st the beginning of the game! thoush sorrediies character css deteimines ie sasinn align inca, Fotcsanple, Knights of Solamnia who begla as Knighisof che Crown have tit mot al alignmen set for them inially'as Boo. DNs can use the Character Abgoment “Backing char ac the back ofthe book (2age 114) to keep erazk of each PC's moral align. ment a it changes accotdiog 10 the PC's detions, Each PC's moral alignment sate at the midpoint of his ehecen aligameat on the chart, Hach time the EC perfoims an ation ‘thatthe DM decides is outnd= the Rounds of the PC'r sere aigenient, he DM marie the PCs new aligoment position on’ the chart fecm 1 to. 3 poinss in the direction of the secon peste ‘At a chareret shite alignment, he pastes inca ey ae been the slgoreni Ts acca warns the PC that his actions arent in line with the Feliefs of his alignment. char- aster who envetsa pry ara incurs the oll ing ffes, Avcuce =1 io hit opponent Defense 4-4 foowrn anor clas Wiescd Spels 1006 fills cceall* Cleric Spells 10% fulsro recall When a witard eteempes to use ear epell, ‘oll 14100. F the resale 10 oles, chen the spel simply enn be cle aed dog fot ston. Note that the plaver would rot esos aboue th unl the PC fale 0 cath a pall ‘Cltis ca also fal 10 recall espell in the same way. In sdvion, cleteal spell thar are Speco the god the cee serv (ep, heal. ing spells to Misbakal) have'a 20° chance of ft belng acquired for the day, Snighes of Solamnia who have clerical spelleesting sbili- ties ate alo subject 10 this penalty. Bb So Whee PCs aliguinent pres flow the ie) ttc into anothet alignment, sift the hanace’s alignment to the midpoint of the fnew slignment. (The penalties fer being in ie tlansivon ace berween alignments go fanray, But now the PC is subject to the stre- tures of his new slignmens,)For example, fa charaste'seligomient jue passed from che fgicy ates berveen good and nevus io the rea of neuttal, mark his aligement in the ‘middle of che neutral area. This prevencs 2 PC from bouncing back and forth berween align: ments too easly. Ie abo makes hin wotk hard ithe wants to regain hold algement. When ‘a change in aigament occurs, do not infor the player chat hi PC bas jure changed align- ‘ment. Wait unl he (ies 1 perform an ation ‘thar depends on hi alignment, then tll him ines ¢ work. I'sup tothe player to tealize ‘what happened end how to fis i. ‘Changes of alignment car haye drastic con= sequencs for certain characer clases, Clete ‘who change ther alignment are considcted Joseand immediacy lose ovo levels and all thei spelling abilities unul dhey cider {pein of lind anther geal to serve, Wizass aan ther magic by the gace of che moors of mingic and who then become rene sees (sag 3) ables vere I he ise of tzares, howeves, they revert to the tobesof their sew sligament and do net have to seek out new powers as do cleris, Knights ‘of Solamoit lose psien apd ables by fll ing from geace—thep become fighter until they sedeem themselves ‘Ofcourse, doing deeds thar ase i line with the old aligoments cend to shifeshem back, The special abilities afd arts that each of the Order. of Knights estes upon its mem- bbe ate cite dependent spon how’ well each Right follows te laws of his organizax tot, knights of solamnia - a a knights of Solamnia The Knights of Solamnia were ‘once the greatest order of chivalry in all the history of. Kryne, Now their ontine sey of Life hide in precarious balance berween the Code of Hon: fr and the truch of what he world has become, the Orig of the Knights “The Knights came into eleg easy 2,000 yeats before the War of the Lance, during the ‘Ageot Dreams, ring litea phoenix item the ‘shes ofthe empire of Ergot, Vina» Solumaus, commander of the Exgothian Bapeiots Palace Guard, set fot ftom the eaptal vig of Dulegoth © squash a cchelin brewing it tne coneastern races afthe empire owevee Solamous, a ised honorable man, found that che weblion was well jastifed. Solameus caked his teeops together and presented theese ofthe peoole Any kighte who believed in the cause of ke scbel were eateated wo say. Those who did ot were given leave (0 ret to Dalt.goth, Bren though his men knew that dike ah 3 4 Ale 34 4 4 Aigead 5 @ Aided é 7 Mawe2d 7 8 Maes & 9 Tinker 9 10 Naseer Tinker 10 1942 Ceafuigaome ul 1044 Craft Maser re 1046 Heid Tinker 13 800,000 1048 14 100,000 1010 15 1,300,000 1012 Master Crftsgnome" ie 2,560,000 10-414 17 4.300.000 10+16 Ae 16,CW0,c00 10-F18 ‘There can be oaly ove Macer Cris: ‘gaome ia any colony of gaomes at a given ‘ime, tna colony chat alcady fies 1 Maxx rafts gnome. any enome why husthe ex fence point wo becutne 13th level may do 6, Buc be dees ie gui te cde of Maier ‘Caaloguone Proficiencies Weapon /Nenweapon Talal aes Added 113 per wo levels 21 tinkers (Gnomes) Ax, =~ SSS Special Abie Whit gaan lavaatly Ihe an abundance of sonmespon protiaens ties, they are abnormal poor atusig the Subic S fom 2 gneme!t soonespon prof. Gieney when making « Proficiency Chesk. Gnome eviews Many ‘fetes view the Inroducion of technology sno thet fantiy campaigns with gear mirgnings The reshale fy of the gromes, however, hae litle gverall flee upon the cuatesot Kana. Paves ate tisfefor such innovation; evs are repelled by ccdinlory. lender cannot spprecite se bod ther el of sesig fe works goblins and gully dave ae soy supid vo us cone ‘igenty. Gaomes have tcunology—bur they are 0 incombetco tha: anything dei (dik gy an do, magic can wally do cheaper {cr and mere iclendy ‘When a guome sc out 10 lovent some: thing, i 3 goed bee tha the invention wil inilly beat eas 29 times larger than aces- sary, el sas 10 dees the ies should, will Gave many wally redundant fence, and will al miserably Gf not eisateousy) Some takeriog wil graduslytedize the [es Eronble apace ofthe eevice, “The gnomes are aces of eaned coginesn ‘They have all ofthe tools to crate wendedel technological device ut il hey turn one are impnecieal and dangeroue mecnanieme Players whe tue tinker PCs wil no doube trish to create eny numberof technslogical snarvels with which, (o aid thei tary. This & thenigjtrewonto join isch andthe pay. cis eatve dioughts should be alowed to tun ee. ie ber th cs I import :o remember tha: 3 FC ‘his clas, afer ll a gaoose with an iar fat chaser ay. You taut emiembel thas awhile the player may be able to debe fast how to bulléasimple,efiecive telegraph 9 tem, for empl, his goome player character syould not buld ie te sume way. Thus cven though a player could desire with the Uumost piecison how to make 4 elegreph With would y- fag citadel) and the feae that emanates fiom the geave is unchallengeable_ ee ae cosas ie witha 10 penal, 0 the de rl (dif fb bot te ee Rare she ant es sc ‘rational fear and blind pane, ee or ae. ‘he talsoans that se pve fr through the grove negats the peal, bate horicer mut sell succesfully make the av- hanw or fle in uncoated pani, Gee pape forthe alsmany tat enable safe pa sage through Shoiken Grove.) The tower of high Sorcery at Palanthus The Tower of High Sorcery at Palanthus hauiges ia aspect depending on when in is biatory itis visited. Pre-Cunse (Originally one of the most beautiful of the towers, the lower a Palanrhus was also con- sidered one of the most powerful. Hete it was that the wizards of all the ardess came togeth- fetta cteste the dragon orbs that were responsi- bile for helping te defear the Dark Queen, ‘Any entering the cower atti ine would find ie simular wo the dexuiption of the Tower ‘of Wayreth, except that this tower is equipped vvth a labosetory icacead of a geeae hall. (See (he description of the laboratory.) tne Curse DDuting the Age of Might che wizards grew so poverfal that man people feaied ‘hey ‘might take over the world. Among these was the Kingpriest of Itt. the powerfalcletc of ood. He varned the people ageost the wiz- ards, Mobs tose up ard attacked the cones TS € Ie woul have heen easy for the wizards t0 have destroyed thepeaple, bux they knew that in so doing they would destroy the would Rather thar do this, they chose to, sacrifice their own powerin the world. They destiosed te of che Towers of High Soreny—dhove at Daltgoth and the Ruins. They eureed the "Tower at at pve wo the Kingpriest and were intending 0 give him the Tower at Palanchus ‘but forthe tenble event thar was 0 befall ie Jinsecum, they were allowed to retain the Tow- gt at Wayreth, ad it was here that they ‘brought as much oftheir libraries end as man? oftheir magical attics a2 ve possible Ac the beginning of tie ctemony to ewin ‘over the Tower of Falanchas to the Kingpriest’s repteientative, an evil winatd—driven insane by he dewafall of his ar-—leaped from an ‘uppet window and impaled himself upon the spike f the tower's gate. Ais blond fled tothe groand, he att 4 cake upon the tomer saying thet oo living being would inhabit ie ‘ntl the Master of Fast and Present revurced ower it iunliely that any would be sb toemer the Tver during the period the case is in cffect, The only ones known wo have dau 30 were Raisin, Caramon, ad Graig, wito fame here long alter the Catalysm Raisin ‘mistakealy believed a Portal existed ia the tower a this time) “The tower is uatded by undead of all sorts that petmit an adventuring payin che rover ‘oly if Raietlin (whom they would recognize) is preveat The tower during Rarstlin’s Rule ‘Those who cater the tower during this time srcundoubredly hereby invitation and ae, aay ease, completely under Raitlin’s contol They therefore see only waa Raislin wants them to see. This might include Raistin's rudy, 2 lususiourly appointed oom filled with books, comfortable Furniture, and (objects of interest from all over Keyan. A fire in the hearth displls the chill af the tower. “The haoke in thie mom ate nar spell hooks, those are in the laboratory. These books arc ‘works of poetry and prose, books on herbal lore and anatomy. books on philosophy. and ‘weatizr on magic. The objects decorating che oom arc abo nonmagical, being beautilul hideous butall cusious. These ae mementoes Raistlin has acquited in his wavels. Dalamar’s Quarters Dalamar is Raisin’: only apprentice. Despite the face chathe ba dark elf his quar- ters ate very elven in design, being decorased with rugs and futnieure dhe celeorte che besusy of mature. There ae also many inter-

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