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Character Profile Worksheet

The character profile worksheet is a tool to help you keep track of vital information about your
character. Not only does it help you to define your character, but it will also be a valuable tool
to refer back to when developing the story.

Basic Statistics:

 Name: Jackie Lantern


 Age: 12
 Nationality: Pumpkin
 Socioeconomic Level as a Child: Lower Class
 Socioeconomic Level as an Adult: Middle Class
 Hometown: Halloweentown
 Current Residence: Halloweentown
 Occupation: Candy Maker
 Income/Salary: $9/hour
 Birth Order: oldest
 Siblings (describe relationships): one younger sister: very close and protective of her
 Spouse (describe relationships): n/a
 Children (describe relationships): n/a
 Grandparents (describe relationships): close with her grandmother on her mom’s side;
grandma is the kind of person that bakes cookies and knits blankets
 Grandchildren (describe relationships): n/a
 Significant Others (describe relationships): n/a
 Relationship Skills: n/a

Physical Characteristics:

 Height: 3’10
 Weight: 70lbs
 Race: Pumpkin
 Eye Color: no eyes
 Hair Color: brown
 Glasses or Contact Lenses?: neither
 Skin Color: orange
 Shape of Face: oval (like a pumpkin)
 Distinguishing Features: pumpkin hair bun on the right side of her head
 Manner of Dress: simple black dress
 Mannerisms: constantly smiling
 Habits (smoking, drinking, etc.): eats a lot of candy
 Health: generally healthy, slight sugar tooth
 Hobbies: eating/making candy, going trick-or-treating with her little sister
 Speech Patterns: n/a
 Disabilities: none
 Style (elegant, shabby, etc.): cute and girly with a touch of goth/halloween
 Greatest Physical Flaw: not necessarily a flaw but she is pretty short
 Best Physical Quality: cute charm/appeal, her smile

Intellectual/Mental/Personality Attributes and Attitudes:

 Educational Background: middle school (6th/7th grade)


 Intelligence Level: average 12 year old intelligence, really naive
 Mental Illnesses (if any): none
 Learning Experiences: public education
 Short-term Life Goals: make the best tasting candy for her friends
 Long-term Life Goals: become a famous, worldwide known candy maker
 How does character see himself/herself?: a famous candy maker on the rise; will change
the world one day
 How does character believe he/she is perceived by others?: too ambitious; has dreams
that are too big
 How self-confident is the character?: really self confident; again, really naïve and
ambitious
 Does the character seem ruled by emotion, or logic, or some combination thereof?:
definitely emotion; she is young and doesn’t have enough intellect to understand sound
logic
 What would most embarrass this character?: making bad tasting candy

Emotional Characteristics:

 Strengths/Weaknesses: strengths: determined and hardworking, ambitious, goal-oriented


weaknesses: naïve, overambitious, no understanding of how much work it will take to
reach her goals
 Introvert or Extrovert?: extrovert
 How does the character deal with anger?: if not about candy, will let out anger by making
candy because its relaxing and enjoyable
 With sadness?: goes to her grandma for comfort; enjoys grandma cookies and warm
snuggles
 With conflict?: same as sadness
 With change?: hard to adapt and will commonly make innocent mistakes due to a natural
inability to adapt to things
 With loss?: same as sadness
 What does the character want out of life?: to be the best candy maker in the world and
make candy for a living
 What would the character like to change in his/her life?: to have natural candy making
skills
 What motivates this character?: fame and happiness
 What frightens this character?: fear of not living up to expectations
 What makes this character happy?: making candy
 Is the character judgmental of others?: not maliciously, same as a regular child would
 Is the character generous or stingy?: generally generous but can be stingy due to childish
nature
 Is the character generally polite or rude?: generally polite but can be rude rarely due to
childish nature

Behaviors and Mannerisms:

 Group Behaviors: excitable, constantly spurting out ideas without really thinking them
out, eager to use her creativity as much as possible
 Individual Behaviors: in her own world on her own; that world solely consists of candy
and fame
 Catch Phrases: none…yet

Skills/ abilities:

 inherent: curiosity, goal oriented, “basic” candy making skills


 will learn: “perfect” candy making skills, will become wise/awakened/mature, will learn
that fame doesn’t define success

Spiritual Characteristics:

 Does the character believe in a God? Many gods? None at all?: too young to focus on
religion; not important
 What are the character's spiritual beliefs?: too young to focus on religion; not important
 Is religion or spirituality a part of this character's life?: no
 If so, what role does it play?: n/a

How the Character is Involved in the Story:

 Character's Game Role (Main character? Hero? Heroine? Romantic interest? Sidekick?,
etc.): NPC that the main character encounters occasionally; sort of a long term sidequest
that the main character can trigger if the player chooses so.
 Scene where Character First Appears: right after the tutorial, intended to introduce the
character earlier so more development can be fit in
 Relationships with Other Characters: n/a (no other characters have been created)

Scenarios:

While the following scenarios are not specific to any game, they will help to further define your
character's persona.

 How does the character hold a baby?: very recklessly; obsessed with cute things so she is
quick to cuddle a baby and give it kisses without realizing that she likely isn’t holding the
baby correctly
 What does the character do when they are left in a room alone?: when left alone, she will
probably generate new candy ideas or fantasize about her eventual fame
 How does the character act around the opposite sex?: same as anyone else; she is a child
so she hasn’t developed strong romantic feelings

Character Growth (How is the character different at the end of the game or story from
when the game or story began?):

Describe a small segment of a narrative that could occupy 20-30 seconds of a short
animation or cut scene from a game where your character does something that conveys
emotion: funny, sad, surprised, etc: Jackie has just came up with a new candy idea. She goes
to the kitchen to prepare the ingredients. After combing almost all the ingredients, she adds the
final one to the mix. This however ends up being the wrong ingredient and the mixture blows up,
leaving a cloud of black smoke and a confused look on Jackie’s face.

Additional Notes on this Character: N/A

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