51-60 : normal + dazed 1 round 61-70 : normal + stunned 1 round 71-80 : normal + knocked down 81:Removed ear: -2 listen d2 1-right, 2-left 82:Lose off eye: -4 spot, -2 search, ½ dex mod. AC only, -2 ranged att. 83:Lose primary eye: -4 spot, -2 search, ½ dex mod. AC only, -4 ranged 84:Opened belly=bleed to death until healed or stabilised, no dex to AC 85:Scalped=bleed to death +no hair will grow back + shock 86:Chop off hand: Shock (DC= normal dam)+fatigued 87:Chop primary hand: Shock 88:Chop off arm at elbow: Shock 89:Chop primary arm at elbow: Shock 90:Chop a leg at the knee: d2 1-right, 2-left : Shock 91:Chop off arm at shoulder: shock, fort save (DC=crit. Dam) or inconsient 92:Chop primary arm at shoulder: shock, 93:Chop a leg at the hips: d2 1-right, 2-left, Shock 94 :Coup aux côtes jusqu’au poumon: Shock+ exhausted, perd sa dex à l’AC 95:Chop both hands : Shock (normal dam.) 96:Chop both arms at elbow : Shock 97:Lose both eyes=blinded+shock (crit.dam.) 98:Chop both legs at knees: shock(crit.dam.) 99 : chop head, dead 100: Split body in two, dead
Piercing
1-50: effet normal d’un critique
51-60 : normal + dazed 1 round 61-70 : normal + stunned 1 round 71-80 : normal + 1 multiplier de critique 81-Pied perforé: ½ move 82-Pieced off hand: Drop wath you hold and hand useless for 1d2 weeks 83-Cuisse perforée: ½ move, lose dex mod to AC 84-Pieced primary hand: Drop wath you hold and hand useless for 1d2 weeks 85-Pierced belly=bleed to death until healed, lose dex mod to AC 86-Pierced off arm : useless for 1d4 weeks 87-Pierced primary arm : useless for 1d4 weeks 88-Impaled= can make a grapple check to damage every round 89-Poumon perforé= exsausted, ½ move, bleed to death 90-Struck in head: bleed to death, 1d4 int dam 91-Nervous system damaged: 1d6 dex damage 92-Nervous shock: unconscious 93-Lose off eye: -4 spot, -2 search, ½ dex mod. AC only, -2 ranged att. 94-Lose primary eye: -4 spot, -2 search, ½ dex mod. AC only, -4 ranged 95-Impaled in vital spot= grapple chelck for crit. dam. every round 96-Sever nervous dam.: 1d4 dex drain 97-Braintrust: bleed to death + shock + 1d4 int drain 98-Punctured throat= suffocate until stabilised 99: Pierce th hearth and goes througt the other side, dead 100: Pass trought an eye and goes out the other side of the head, dead Bludgeoning
1-50: effet normal d’un critique
51-60 : normal + dazed 1 round 61-70 : normal + stunned 1 round 71-80 : normal + knocked down 81-Bras off déboité: heal DC 20 pour replacer 82-Hanche déboitée : prone until healed ,DC 20 heal to replace 83-Souffle coupé : stunned 1d4 rounds 84-Assomé knocked down + stunned 1d4 rounds 85-Bras primary déboité: heal DC 20 pour replacer 86-Coup au diaphragme: Shock (DC=crit dam) or unconscious, si réussi stunned 1d4 round 87-Head shot: Shock (DC=crit dam) or unconscious. Stunned 1d4 round si réussi 88-Crushed ear: -2 listen d2 1-right, 2-left 89-Broken ribs: exsausted, lose dex mod to AC 90-Off hand crushed and useless 91-Leg broken at the knee, useless for 3d4 weeks 92-Broken arm: useless for 3d4 weeks 93-Blown off eye: -4 spot, -2 search, ½ dex mod. AC only, -2 ranged att. 94-Blown primary eye: -4 spot, -2 search, ½ dex mod. AC only, -4 ranged 95-Primary hand crushed and useless, drop anything you hold 96-Shock: unconscious 97-Commotion: knocked out until stabilised, 1d4 int drain (not below 3) 98-Fatal shock: unconscious + bleed to death 99: Crush the neck and carotide arthery, dead 100 : Crush the skull and crushed brains, dead