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Slashing

1-50: effet normal d’un critique


51-60 : normal + dazed 1 round
61-70 : normal + stunned 1 round
71-80 : normal + knocked down
81:Removed ear: -2 listen d2 1-right, 2-left
82:Lose off eye: -4 spot, -2 search, ½ dex mod. AC only, -2 ranged att.
83:Lose primary eye: -4 spot, -2 search, ½ dex mod. AC only, -4 ranged
84:Opened belly=bleed to death until healed or stabilised, no dex to AC
85:Scalped=bleed to death +no hair will grow back + shock
86:Chop off hand: Shock (DC= normal dam)+fatigued
87:Chop primary hand: Shock
88:Chop off arm at elbow: Shock
89:Chop primary arm at elbow: Shock
90:Chop a leg at the knee: d2 1-right, 2-left : Shock
91:Chop off arm at shoulder: shock, fort save (DC=crit. Dam) or inconsient
92:Chop primary arm at shoulder: shock,
93:Chop a leg at the hips: d2 1-right, 2-left, Shock
94 :Coup aux côtes jusqu’au poumon: Shock+ exhausted, perd sa dex à l’AC
95:Chop both hands : Shock (normal dam.)
96:Chop both arms at elbow : Shock
97:Lose both eyes=blinded+shock (crit.dam.)
98:Chop both legs at knees: shock(crit.dam.)
99 : chop head, dead
100: Split body in two, dead

Piercing

1-50: effet normal d’un critique


51-60 : normal + dazed 1 round
61-70 : normal + stunned 1 round
71-80 : normal + 1 multiplier de critique
81-Pied perforé: ½ move
82-Pieced off hand: Drop wath you hold and hand useless for 1d2 weeks
83-Cuisse perforée: ½ move, lose dex mod to AC
84-Pieced primary hand: Drop wath you hold and hand useless for 1d2 weeks
85-Pierced belly=bleed to death until healed, lose dex mod to AC
86-Pierced off arm : useless for 1d4 weeks
87-Pierced primary arm : useless for 1d4 weeks
88-Impaled= can make a grapple check to damage every round
89-Poumon perforé= exsausted, ½ move, bleed to death
90-Struck in head: bleed to death, 1d4 int dam
91-Nervous system damaged: 1d6 dex damage
92-Nervous shock: unconscious
93-Lose off eye: -4 spot, -2 search, ½ dex mod. AC only, -2 ranged att.
94-Lose primary eye: -4 spot, -2 search, ½ dex mod. AC only, -4 ranged
95-Impaled in vital spot= grapple chelck for crit. dam. every round
96-Sever nervous dam.: 1d4 dex drain
97-Braintrust: bleed to death + shock + 1d4 int drain
98-Punctured throat= suffocate until stabilised
99: Pierce th hearth and goes througt the other side, dead
100: Pass trought an eye and goes out the other side of the head, dead
Bludgeoning

1-50: effet normal d’un critique


51-60 : normal + dazed 1 round
61-70 : normal + stunned 1 round
71-80 : normal + knocked down
81-Bras off déboité: heal DC 20 pour replacer
82-Hanche déboitée : prone until healed ,DC 20 heal to replace
83-Souffle coupé : stunned 1d4 rounds
84-Assomé knocked down + stunned 1d4 rounds
85-Bras primary déboité: heal DC 20 pour replacer
86-Coup au diaphragme: Shock (DC=crit dam) or unconscious, si réussi stunned 1d4 round
87-Head shot: Shock (DC=crit dam) or unconscious. Stunned 1d4 round si réussi
88-Crushed ear: -2 listen d2 1-right, 2-left
89-Broken ribs: exsausted, lose dex mod to AC
90-Off hand crushed and useless
91-Leg broken at the knee, useless for 3d4 weeks
92-Broken arm: useless for 3d4 weeks
93-Blown off eye: -4 spot, -2 search, ½ dex mod. AC only, -2 ranged att.
94-Blown primary eye: -4 spot, -2 search, ½ dex mod. AC only, -4 ranged
95-Primary hand crushed and useless, drop anything you hold
96-Shock: unconscious
97-Commotion: knocked out until stabilised, 1d4 int drain (not below 3)
98-Fatal shock: unconscious + bleed to death
99: Crush the neck and carotide arthery, dead
100 : Crush the skull and crushed brains, dead

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