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##########################

# Cheat events v 0.9.6b1 #


##########################

##################################
# Decision events for the cheats #
##################################

event = { #Cheats activation


id = 8100000
random = no
persistent = yes

name = "Cheats Activation"


desc = "This decision will allow you to activate the cheats for DH and various
mods! Have fun! #ID: 8100000"
style = 2
picture = "Peace_conference"
decision_picture = "decision_peace_conference"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
NOT = { local_flag = cheats }
}
trigger = {
NOT = { local_flag = cheats }
ai = no
}
action = {
name = "Activate the cheats!!"
command = { type = local_setflag which = cheats }
command = { type = local_setflag which = cheats_snooze_test }
}
}
event = { #Cheats de-activation
id = 8100100
random = no
persistent = yes

name = "Cheats De-Activation"


desc = "This decision will allow you to de-activate the cheats for DH and
various mods! Have fun! #ID: 8100100"
style = 2
picture = "Peace_conference"
decision_picture = "decision_peace_conference"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
trigger = {
ai = no
local_flag = cheats
}
action = {
name = "De-activate the cheats..."
command = { type = local_clrflag which = cheats }
command = { type = local_clrflag which = cheats_snooze_test }
}
}
event = { #Industry & Production modifier cheats
id = 8100200
random = no
persistent = yes

name = "Industry & Production modifier cheats"


desc = "This section will fire the cheats directed at the industry. #ID:
8100200"
style = 2
picture = "factory"
decision_picture = "decision_public_jobs"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the base IC modifier cheat"
command = { type = trigger which = 8010500 }
}
action = {
name = "Fire the effective IC modifier cheat"
command = { type = trigger which = 8010600 }
}
action = {
name = "Fire the effective IC off-map modifier"
command = { type = trigger which = 8010501 }
}
action = {
name = "Fire the Land Units production mofifier cheat"
command = { type = trigger which = 8010700 }
}
action = {
name = "Fire the Naval Production modifier cheat"
command = { type = trigger which = 8010800 }
}
action = {
name = "Fire the Aircraft Production modifier cheat"
command = { type = trigger which = 8010900 }
}
action = {
name = "Fire the Building Construction modifier cheat"
command = { type = trigger which = 8011000 }
}
}
event = { #General National modifier cheats
id = 8100300
random = no
persistent = yes
name = "General National Modifier Cheats"
desc = "This section will fire the cheats directed at modifying certain
elements of the nation. Like repairs and resources. #ID: 8100300"
style = 2
picture = "invest_infrastructures"
decision_picture = "decision_issue_currency"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the repair modifier cheat"
command = { type = trigger which = 8010000 }
}
action = {
name = "Fire the base transport capacity modifier cheat"
command = { type = trigger which = 8011100 }
}
action = {
name = "Fire the occupied TC modifier cheat"
command = { type = trigger which = 8011200 }
}
action = {
name = "Fire the research modifier cheat"
command = { type = trigger which = 8011300 }
}
action = {
name = "Fire the supply production modifier cheat"
command = { type = trigger which = 8011400 }
}
action = {
name = "Fire the resources modifier cheat"
command = { type = trigger which = 8011500 }
}
}
event = { #Military Modifier Events
id = 8100400
random = no
persistent = yes

name = "Military Modifier Events"


desc = "This section will fire the cheats directed at modifying certain
elements of the military. Like combat events and defence modifiers. #ID: 8100400"
style = 2
picture = "Wehrmacht"
decision_picture = "decision_purge_army"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the command efficiency modifier cheat"
command = { type = trigger which = 8010100 }
}
action = {
name = "Fire the command events modifier cheat"
command = { type = trigger which = 8010200 }
}
action = {
name = "Fire the land forces defence modifier cheat"
command = { type = trigger which = 8010300 }
}
action = {
name = "Fire the leader skill modifier cheat"
command = { type = trigger which = 8010400 }
}
action = {
name = "Fire the special forces attack boost cheat"
command = { type = trigger which = 8010301 }
}
}
event = { #Belligerence and Dissent Modifier Events
id = 8100500
random = no
persistent = yes

name = "Belligerence and Dissent Modifier Events"


desc = "This section will fire the cheats directed at modifying certain
elements of the nation. Like belligerence and dissent. #ID 8100500"
style = 2
picture = "strikesruspetro1"
decision_picture = "decision_public_jobs"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the dissent modifier cheat"
command = { type = trigger which = 8011600 }
}
action = {
name = "Fire the belligerence modifier cheat"
command = { type = trigger which = 8011700 }
}
}
event = { #Blueprints events
id = 8100600
random = no
persistent = yes

name = "Blueprints Events"


desc = "This section will fire the cheats directed at modifying certain
elements of the military. Like combat events and defence modifiers. #ID: 8100600"
style = 2
picture = "censorship"
decision_picture = "decision_invest_research"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the Vanilla DH Light blueprints cheat"
command = { type = trigger which = 8011900 }
}
action = {
name = "Fire the Infantry, Armour, Navy and Aircraft blueprints"
command = { type = trigger which = 8012000 }
command = { type = trigger which = 8012100 }
}
action = {
name = "Fire the Industry and Land Doctrines blueprints"
command = { type = trigger which = 8012200 }
command = { type = trigger which = 8012300 }
}
action = {
name = "Fire the Secret Weapons blueprints"
command = { type = trigger which = 8012400 }
}
action = {
name = "Fire the Naval Doctrine blueprints"
command = { type = trigger which = 8012500 }
}
action = {
name = "Fire the Air Doctrines blueprints"
command = { type = trigger which = 8012600 }
}
}
event = { #Minor Nation Booster Pack
id = 8100700
random = no
persistent = yes

name = "Minor Nation Booster Pack"


desc = "This set of cheats is designed to give minor nations an extra kick, to
give them a chance for fun. #ID: 8100700"
style = 2
picture = "factory"
decision_picture = "decision_new_deal"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the minor nation booster cheat"
command = { type = trigger which = 8020100 }
}
}
event = { #National Building Pack
id = 8100800
random = no
persistent = yes

name = "National Building Pack"


desc = "This set of cheats are designed to provide free buildings for your
nation. #ID: 8100800"
style = 2
picture = "invest_infrastructures"
decision_picture = "decision_money_devaluation"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the build infrastructure cheat"
command = { type = trigger which = 8013000 }
}
action = {
name = "Fire the radar station cheat"
command = { type = trigger which = 8013001 }
}
action = {
name = "Fire the anti-aircraft cheat"
command = { type = trigger which = 8013002 }
}
action = {
name = "Fire the rocket site cheat"
command = { type = trigger which = 8013003 }
}
action = {
name = "Fire the land forts cheat"
command = { type = trigger which = 8013004 }
}
action = {
name = "Fire the nuclear reactor cheat"
command = { type = trigger which = 8013005 }
}
action = {
name = "Fire the air bases cheat"
command = { type = trigger which = 8013006 }
}
}
event = { #Ground Divisions Modifier
id = 8100900
random = no
persistent = yes

name = "Ground Divisions Modifier Events"


desc = "These cheats are designed to directly modify certain combat values of
your ground divisions, not brigades. Be careful with them, long term results are
still sketchy. #ID: 8100900"
style = 2
picture = "Wehrmacht"
decision_picture = "decision_purge_army"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the ARM modifier cheat"
command = { type = trigger which = 8015000 }
}
action = {
name = "Fire the MTN modifier cheat"
command = { type = trigger which = 8015001 }
}
action = {
name = "Fire the CAV modifier cheat"
command = { type = trigger which = 8015002 }
}
action = {
name = "Fire the GAR modifier cheat"
command = { type = trigger which = 8015003 }
}
action = {
name = "Fire the HQ modifier cheat"
command = { type = trigger which = 8015004 }
}
action = {
name = "Fire the INF modifier cheat"
command = { type = trigger which = 8015005 }
}
action = {
name = "Fire the MAR modifier cheat"
command = { type = trigger which = 8015006 }
}
action = {
name = "Fire the MEC modifier cheat"
command = { type = trigger which = 8015007 }
}
action = {
name = "Fire the MIL modifier cheat"
command = { type = trigger which = 8015008 }
}
action = {
name = "Fire the MOT modifier cheat"
command = { type = trigger which = 8015009 }
}
action = {
name = "Fire the PAR modifier cheat"
command = { type = trigger which = 8015010 }
}
}
event = { #Ground Brigades Modifier
id = 8100901
random = no
persistent = yes
name = "Ground Brigades Modifier Events"
desc = "These cheats are designed to directly modify certain combat values of
your ground brigades, not divisions. Be careful with them, long term results are
still sketchy. #ID: 8100901"
style = 2
picture = "licensed_unit"
decision_picture = "decision_purge_army"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the AA modifier cheat"
command = { type = trigger which = 8015100 }
}
action = {
name = "Fire the Medium Tank modifier cheat"
command = { type = trigger which = 8015101 }
}
action = {
name = "Fire the Armoured Car modifier cheat"
command = { type = trigger which = 8015102 }
}
action = {
name = "Fire the Artillery modifier cheat"
command = { type = trigger which = 8015103 }
}
action = {
name = "Fire the Engineer modifier cheat"
command = { type = trigger which = 8015104 }
}
action = {
name = "Fire the Heavy Tank modifier cheat"
command = { type = trigger which = 8015105 }
}
action = {
name = "Fire the Light Tank modifier cheat"
command = { type = trigger which = 8015106 }
}
action = {
name = "Fire the Military Police modifier cheat"
command = { type = trigger which = 8015107 }
}
action = {
name = "Fire the Cavalry modifier cheat"
command = { type = trigger which = 8015108 }
}
action = {
name = "Fire the SP Artillery modifier cheat"
command = { type = trigger which = 8015109 }
}
action = {
name = "Fire the SP AA modifier cheat"
command = { type = trigger which = 8015110 }
}
action = {
name = "Fire the Super Heavy Armour modifier cheat"
command = { type = trigger which = 8015111 }
}
action = {
name = "Fire the Tank Destroyer modifier cheat"
command = { type = trigger which = 8015112 }
}
action = {
name = "Fire the Glider Artillery modifier cheat"
command = { type = trigger which = 8015113 }
}
action = {
name = "Fire the Glider Armour modifier cheat"
command = { type = trigger which = 8015114 }
}
action = {
name = "Fire the Super Heavy Artillery modifier cheat"
command = { type = trigger which = 8015115 }
}
}
event = { #Naval Divisions Modifier
id = 8100902
random = no
persistent = yes

name = "Naval Divisions Modifier Events"


desc = "These cheats are designed to directly modify certain combat values of
your naval divisions, not brigades. Be careful with them, long term results are
still sketchy. #ID: 8100902"
style = 2
picture = "coastal_fort"
decision_picture = "decision_purge_army"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the BC modifier cheat"
command = { type = trigger which = 8015200 }
}
action = {
name = "Fire the BB modifier cheat"
command = { type = trigger which = 8015201 }
}
action = {
name = "Fire the CV modifier cheat"
command = { type = trigger which = 8015202 }
}
action = {
name = "Fire the DD modifier cheat"
command = { type = trigger which = 8015203 }
}
action = {
name = "Fire the CVE modifier cheat"
command = { type = trigger which = 8015204 }
}
action = {
name = "Fire the CA modifier cheat"
command = { type = trigger which = 8015205 }
}
action = {
name = "Fire the CL modifier cheat"
command = { type = trigger which = 8015206 }
}
action = {
name = "Fire the H SS modifier cheat"
command = { type = trigger which = 8015207 }
}
action = {
name = "Fire the SS modifier cheat"
command = { type = trigger which = 8015208 }
}
action = {
name = "Fire the TRA modifier cheat"
command = { type = trigger which = 8015209 }
}
action = {
name = "Fire the CVL modifier cheat"
command = { type = trigger which = 8015210 }
}
}
event = { #Naval Brigades Modifier
id = 8100903
random = no
persistent = yes

name = "Naval Brigades Modifier Events"


desc = "These cheats are designed to directly modify certain combat values of
your naval brigades, not divisions. Be careful with them, long term results are
still sketchy. #ID: 8100903"
style = 2
picture = "coastal_fort"
decision_picture = "decision_purge_army"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the Capital AA modifier cheat"
command = { type = trigger which = 8015300 }
}
action = {
name = "Fire the Escort AA modifier cheat"
command = { type = trigger which = 8015301 }
}
action = {
name = "Fire the CAG modifier cheat"
command = { type = trigger which = 8015302 }
}
action = {
name = "Fire the Capital FC modifier cheat"
command = { type = trigger which = 8015303 }
}
action = {
name = "Fire the Escort FC modifier cheat"
command = { type = trigger which = 8015304 }
}
action = {
name = "Fire the Capital Radar modifier cheat"
command = { type = trigger which = 8015305 }
}
action = {
name = "Fire the Escort Radar modifier cheat"
command = { type = trigger which = 8015306 }
}
action = {
name = "Fire the Seaplane modifier cheat"
command = { type = trigger which = 8015307 }
}
action = {
name = "Fire the Torpedoes modifier cheat"
command = { type = trigger which = 8015308 }
}
action = {
name = "Fire the Capital IH modifier cheat"
command = { type = trigger which = 8015309 }
}
action = {
name = "Fire the Escort IH modifier cheat"
command = { type = trigger which = 8015310 }
}
action = {
name = "Fire the Light CAG modifier cheat"
command = { type = trigger which = 8015311 }
}
}
event = { #Air Units Modifier
id = 8100904
random = no
persistent = yes

name = "Air Units Modifier Events"


desc = "These cheats are designed to directly modify certain combat values of
your air units. Be careful with them, long term results are still sketchy. #ID:
8100904"
style = 2
picture = "Corpo_truppe_Volontarie"
decision_picture = "decision_purge_army"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

decision = {
local_flag = cheats
}
action = {
name = "Fire the CAS modifier cheat"
command = { type = trigger which = 8015400 }
}
action = {
name = "Fire the INT modifier cheat"
command = { type = trigger which = 8015401 }
}
action = {
name = "Fire the FTR modifier cheat"
command = { type = trigger which = 8015402 }
}
action = {
name = "Fire the NAV modifier cheat"
command = { type = trigger which = 8015403 }
}
action = {
name = "Fire the STR modifier cheat"
command = { type = trigger which = 8015404 }
}
action = {
name = "Fire the TAC modifier cheat"
command = { type = trigger which = 8015405 }
}
action = {
name = "Fire the TRA modifier cheat"
command = { type = trigger which = 8015406 }
}
action = {
name = "Fire the Esc-F modifier cheat"
command = { type = trigger which = 8015407 }
}
}

################
# Event Cheats #
################

event = { #Repair boost


id = 8010000
random = yes

name = "Repair Boost"


desc = "Our engineers are now fuelled by chicken soup. #ID: 8010000"
picture = "coastal_fort"
style = 0

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Reliable boys!"

command = { type = repair_mod value = 10 }


}
action = {
name = "Reverse the changes"
command = { type = repair_mod value = -10 }
}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Command Efficiency
id = 8010100
random = yes

name = "Command Efficiency"


desc = "Our generals have played several marathons of Hearts of Iron and Red
Alert 2! #ID: 8010100"
picture = "ger_surrender"
style = 0

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Command & Conquer!!"

command = { type = speed which = hq value = 2 }


command = { type = hq_supply_eff value = 2 }
command = { type = sce_frequency value = 0.5 }
}
action = {
name = "Reverse the changes"

command = { type = speed which = hq value = -2 }


command = { type = hq_supply_eff value = -2 }
command = { type = sce_frequency value = -0.5 }
}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #New Tactical Methods
id = 8010200
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "New Tactical Methods"


desc = "Our generals have learned how to turn the tide to their advantage
more easily! #ID: 8010200"
picture = "german_reinforcment_5"
style = 0
trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Bolster our skillset!"

command = { type = ambush value = 10 }


command = { type = breakthrough value = 30 }
command = { type = encirclement value = 10 }
command = { type = tactical_withdrawal value = 30 }
}
action = {
name = "Reverse the changes"

command = { type = ambush value = -10 }


command = { type = breakthrough value = -30 }
command = { type = encirclement value = -10 }
command = { type = tactical_withdrawal value = -30 }
}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Land Forces Defence Boost
id = 8010300
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Land Forces Defence Boost"


desc = "Our generals are now more capable in defensive battles. ID: 8010300"
picture = "german_reinforcment_5"
style = 0
trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "To defend all is as good as nothing at all."
command = { type = counterattack value = 30 }
command = { type = tactical_withdrawal value = 30 }
command = { type = surprise which = land value = 75 }
command = { type = army_detection which = them value = -40 }
command = { type = intelligence which = us value = 75 }
command = { type = army_detection which = us value = 75 }
command = { type = night_defense which = land value = 80 }
command = { type = hill_defense which = land value = 40 }
command = { type = forest_defense which = land value = 40 }
command = { type = desert_defense which = land value = 40 }
command = { type = mountain_defense which = land value = 40 }
command = { type = swamp_defense which = land value = 40 }
command = { type = urban_defense which = land value = 40 }
}
action = {
name = "Reverse the changes"
command = { type = counterattack value = -30 }
command = { type = tactical_withdrawal value = -30 }
command = { type = surprise which = land value = -75 }
command = { type = army_detection which = them value = 40 }
command = { type = intelligence which = us value = -75 }
command = { type = army_detection which = us value = -75 }
command = { type = night_defense which = land value = -80 }
command = { type = hill_defense which = land value = -40 }
command = { type = forest_defense which = land value = -40 }
command = { type = desert_defense which = land value = -40 }
command = { type = mountain_defense which = land value = -40 }
command = { type = swamp_defense which = land value = -40 }
command = { type = urban_defense which = land value = -40 }
}
action = {
name = "Don't Need It"
command = { }
}
}
event = { #Special Forces Attack Boost
id = 8010301
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Special Forces Attack Boost"


desc = "Our marines and paratroopers have received better training in order
to do their duties at a far greater efficiency! #ID: 8010301"
picture = "german_reinforcment_5"
style = 0
trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Perform the training!"
command = { type = shore_attack which = marine value = 60 }
command = { type = paradrop_attack which = paratrooper value = 60 }
}
action = {
name = "Reverse the changes"
command = { type = shore_attack which = marine value = -60 }
command = { type = paradrop_attack which = paratrooper value = -60 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Military Geniuses
id = 8010400
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Military geniuses"


desc = "Our generals have recently passed their acadamy courses and are ready
to lead! #ID: 8010400"
picture = "coastal_fort"
style = 0
trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "To the front! Big boost!"

command = { type = set_leader_skill which = -1 value = 9 }


command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }
command = { type = set_leader_skill which = -1 value = 9 }

}
action = {
name = "Moderate boost"
command = { type = set_leader_skill which = -1 value = 5 }
command = { type = set_leader_skill which = -1 value = 5 }
command = { type = set_leader_skill which = -1 value = 5 }
command = { type = set_leader_skill which = -1 value = 5 }
command = { type = set_leader_skill which = -1 value = 5 }
command = { type = set_leader_skill which = -1 value = 5 }
}
action = {
name = "Small boost"
command = { type = set_leader_skill which = -1 value = 2 }
command = { type = set_leader_skill which = -1 value = 2 }
command = { type = set_leader_skill which = -1 value = 2 }
}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Industrial Boost
id = 8010500
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Industrial Boost"


desc = "We have managed to bolster our industrial might! #ID: 8010500"
picture = "factory"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Increase the base IC by 15 IC"

command = { type = construct which = ic where = -4 value = 3 }


command = { type = construct which = ic where = -4 value = 3 }
command = { type = construct which = ic where = -4 value = 3 }
command = { type = construct which = ic where = -4 value = 3 }
command = { type = construct which = ic where = -4 value = 3 }
}
action = {
name = "Increase the base IC by 10 IC"

command = { type = construct which = ic where = -4 value = 2 }


command = { type = construct which = ic where = -4 value = 2 }
command = { type = construct which = ic where = -4 value = 2 }
command = { type = construct which = ic where = -4 value = 2 }
command = { type = construct which = ic where = -4 value = 2 }
}
action = {
name = "Increase the base IC by 5 IC"

command = { type = construct which = ic where = -4 value = 1 }


command = { type = construct which = ic where = -4 value = 1 }
command = { type = construct which = ic where = -4 value = 1 }
command = { type = construct which = ic where = -4 value = 1 }
command = { type = construct which = ic where = -4 value = 1 }
}

action = {
name = "Decrease the base IC by 5 IC"

command = { type = construct which = ic where = -4 value = -1 }


command = { type = construct which = ic where = -4 value = -1 }
command = { type = construct which = ic where = -4 value = -1 }
command = { type = construct which = ic where = -4 value = -1 }
command = { type = construct which = ic where = -4 value = -1 }
}

action = {
name = "Decrease the base IC by 10 IC"

command = { type = construct which = ic where = -4 value = -2 }


command = { type = construct which = ic where = -4 value = -2 }
command = { type = construct which = ic where = -4 value = -2 }
command = { type = construct which = ic where = -4 value = -2 }
command = { type = construct which = ic where = -4 value = -2 }
}

action = {
name = "Don't Need It"

command = { }
}
}
event = { #Industrial Boost off-map version
id = 8010501
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Industrial Boost off-map modifier"


desc = "We have invented intra-dimensional factories! Meaning we have more
industrial power that is... tucked away safely that nobody can touch! #ID: 8010501"
picture = "factory"

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }
trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Increase IC off-map by 5!"
command = { type = free_ic value = 5 }
}
action = {
name = "Increase IC off-map by 10!"
command = { type = free_ic value = 10 }
}
action = {
name = "Increase IC off-map by 20!"
command = { type = free_ic value = 20 }
}
action = {
name = "Decrease IC off-map by 5!"
command = { type = free_ic value = -5 }
}
action = {
name = "Decrease IC off-map by 20!"
command = { type = free_ic value = -10 }
}
action = {
name = "Decrease IC off-map by 20!"
command = { type = free_ic value = -20 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Advanced Industry
id = 8010600
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Advanced Industry"


desc = "The industry of the nation will now be more efficient due to new
technologies and application methods. #ID: 8010600"
picture = "factory"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Increase Our IC Efficiency by 20%"

command = { type = industrial_modifier which = total value = 20 }


}
action = {
name = "Increase Our IC Efficiency by 10%"

command = { type = industrial_modifier which = total value = 10 }


}
action = {
name = "Increase Our IC Efficiency by 5%"

command = { type = industrial_modifier which = total value = 5 }


}
action = {
name = "Decrease Our IC Efficiency by 5%"

command = { type = industrial_modifier which = total value = -5 }


}
action = {
name = "Decrease Our IC Efficiency by 10%"

command = { type = industrial_modifier which = total value = -10 }


}
action = {
name = "Decrease Our IC Efficiency by 15%"

command = { type = industrial_modifier which = total value = -15 }


}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Small Arms & Vehicle Production Efficiency
id = 8010700
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Small Arms & Vehicle Production Efficiency"


desc = "We can now produce land units at a much faster rate! #ID: 8010700"
picture = "german_reinforcment_4"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Speed up the training!"

command = { type = build_time which = armor when = now where = relative


value = -90 }
command = { type = build_time which = light_armor when = now where =
relative value = -90 }
command = { type = build_time which = infantry when = now where =
relative value = -50 }
command = { type = build_time which = cavalry when = now where =
relative value = -50 }
command = { type = build_time which = militia when = now where =
relative value = -50 }
command = { type = build_time which = garrison when = now where =
relative value = -50 }
command = { type = build_time which = paratrooper when = now where =
relative value = -70 }
command = { type = build_time which = bergsjaeger when = now where =
relative value = -70 }
command = { type = build_time which = mechanized when = now where =
relative value = -60 }
command = { type = build_time which = motorized when = now where =
relative value = -60 }
command = { type = build_time which = hq when = now where = relative
value = -80 }
command = { type = build_time which = marine when = now where =
relative value = -70 } #Brigades below
command = { type = build_time which = anti_tank when = now where =
relative value = -50 }
command = { type = build_time which = anti_air when = now where =
relative value = -50 }
command = { type = build_time which = artillery when = now where =
relative value = -50 }
command = { type = build_time which = rocket_artillery when = now where
= relative value = -50 }
command = { type = build_time which = police when = now where =
relative value = -50 }
command = { type = build_time which = engineer when = now where =
relative value = -50 }
command = { type = build_time which = light_armor_brigade when = now
where = relative value = -50 }
command = { type = build_time which = armored_car when = now where =
relative value = -50 }
command = { type = build_time which = heavy_armor when = now where =
relative value = -100 }
command = { type = build_time which = super_heavy_armor when = now
where = relative value = -100 }
command = { type = build_time which = tank_destroyer when = now where =
relative value = -70 }
command = { type = build_time which = sp_artillery when = now where =
relative value = -70 }
command = { type = build_time which = sp_rct_artillery when = now where
= relative value = -70 }
command = { type = build_time which = glider_armor when = now where =
relative value = -70 }
command = { type = build_time which = glider_artillery when = now where
= relative value = -70 }
command = { type = build_time which = super_heavy_artillery when = now
where = relative value = -70 }
}
action = {
name = "Reverse the changes"

command = { type = build_time which = armor when = now where = relative


value = 90 }
command = { type = build_time which = light_armor when = now where =
relative value = 90 }
command = { type = build_time which = infantry when = now where =
relative value = 50 }
command = { type = build_time which = cavalry when = now where =
relative value = 50 }
command = { type = build_time which = militia when = now where =
relative value = 50 }
command = { type = build_time which = garrison when = now where =
relative value = 50 }
command = { type = build_time which = paratrooper when = now where =
relative value = 70 }
command = { type = build_time which = bergsjaeger when = now where =
relative value = 70 }
command = { type = build_time which = mechanized when = now where =
relative value = 60 }
command = { type = build_time which = motorized when = now where =
relative value = 60 }
command = { type = build_time which = hq when = now where = relative
value = 80 }
command = { type = build_time which = marine when = now where =
relative value = 70 } #Brigades below
command = { type = build_time which = anti_tank when = now where =
relative value = 50 }
command = { type = build_time which = anti_air when = now where =
relative value = 50 }
command = { type = build_time which = artillery when = now where =
relative value = 50 }
command = { type = build_time which = rocket_artillery when = now where
= relative value = 50 }
command = { type = build_time which = police when = now where =
relative value = 50 }
command = { type = build_time which = engineer when = now where =
relative value = 50 }
command = { type = build_time which = light_armor_brigade when = now
where = relative value = 50 }
command = { type = build_time which = armored_car when = now where =
relative value = 50 }
command = { type = build_time which = heavy_armor when = now where =
relative value = 100 }
command = { type = build_time which = super_heavy_armor when = now
where = relative value = 100 }
command = { type = build_time which = tank_destroyer when = now where =
relative value = 70 }
command = { type = build_time which = sp_artillery when = now where =
relative value = 70 }
command = { type = build_time which = sp_rct_artillery when = now where
= relative value = 70 }
command = { type = build_time which = glider_armor when = now where =
relative value = 70 }
command = { type = build_time which = glider_artillery when = now where
= relative value = 70 }
command = { type = build_time which = super_heavy_artillery when = now
where = relative value = 70 }
}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Naval Production Efficiency
id = 8010800
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Naval Production Efficiency"


desc = "Our engineers have shortened the production time for naval vessels.
#ID: 8010800"
picture = "american_ships_in_dock"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Set sail men!"

command = { type = build_time which = battlecruiser when = now where =


relative value = -70 }
command = { type = build_time which = battleship when = now where =
relative value = -80 }
command = { type = build_time which = carrier when = now where =
relative value = -90 }
command = { type = build_time which = escort_carrier when = now where =
relative value = -80 }
command = { type = build_time which = destroyer when = now where =
relative value = -70 }
command = { type = build_time which = heavy_cruiser when = now where =
relative value = -90 }
command = { type = build_time which = light_cruiser when = now where =
relative value = -80 }
command = { type = build_time which = submarine when = now where =
relative value = -70 }
command = { type = build_time which = nuclear_submarine when = now
where = relative value = -80 }
command = { type = build_time which = transport when = now where =
relative value = -50 }
command = { type = convoy_prod_mod which = transports value = 40 }
command = { type = convoy_prod_mod which = escorts value = 40 }
command = { type = build_time which = naval_anti_air_l when = now where
= relative value = -80 }
command = { type = build_time which = naval_anti_air_s when = now where
= relative value = -80 }
command = { type = build_time which = naval_asw when = now where =
relative value = -80 }
command = { type = build_time which = naval_fire_controll_l when = now
where = relative value = -80 }
command = { type = build_time which = naval_fire_controll_s when = now
where = relative value = -80 }
command = { type = build_time which = naval_improved_hull_l when = now
where = relative value = -80 }
command = { type = build_time which = naval_improved_hull_s when = now
where = relative value = -80 }
command = { type = build_time which = naval_radar_l when = now where =
relative value = -80 }
command = { type = build_time which = naval_radar_s when = now where =
relative value = -80 }
command = { type = build_time which = naval_torpedoes_l when = now
where = relative value = -80 }
command = { type = build_time which = naval_torpedoes_s when = now
where = relative value = -80 }
command = { type = build_time which = light_cag when = now where =
relative value = -80 }
command = { type = build_time which = light_carrier when = now where =
relative value = -80 }

}
action = {
name = "Reverse the changes"

command = { type = build_time which = battlecruiser when = now where =


relative value = 70 }
command = { type = build_time which = battleship when = now where =
relative value = 80 }
command = { type = build_time which = carrier when = now where =
relative value = 90 }
command = { type = build_time which = escort_carrier when = now where =
relative value = 80 }
command = { type = build_time which = destroyer when = now where =
relative value = 70 }
command = { type = build_time which = heavy_cruiser when = now where =
relative value = 90 }
command = { type = build_time which = light_cruiser when = now where =
relative value = 80 }
command = { type = build_time which = submarine when = now where =
relative value = 70 }
command = { type = build_time which = nuclear_submarine when = now
where = relative value = 80 }
command = { type = build_time which = transport when = now where =
relative value = 50 }
command = { type = convoy_prod_mod which = transports value = -40 }
command = { type = convoy_prod_mod which = escorts value = -40 }
command = { type = build_time which = naval_anti_air_l when = now where
= relative value = 80 }
command = { type = build_time which = naval_anti_air_s when = now where
= relative value = 80 }
command = { type = build_time which = naval_asw when = now where =
relative value = 80 }
command = { type = build_time which = naval_fire_controll_l when = now
where = relative value = 80 }
command = { type = build_time which = naval_fire_controll_s when = now
where = relative value = 80 }
command = { type = build_time which = naval_improved_hull_l when = now
where = relative value = 80 }
command = { type = build_time which = naval_improved_hull_s when = now
where = relative value = 80 }
command = { type = build_time which = naval_radar_l when = now where =
relative value = 80 }
command = { type = build_time which = naval_radar_s when = now where =
relative value = 80 }
command = { type = build_time which = naval_torpedoes_l when = now
where = relative value = 80 }
command = { type = build_time which = naval_torpedoes_s when = now
where = relative value = 80 }
command = { type = build_time which = light_cag when = now where =
relative value = 80 }
command = { type = build_time which = light_carrier when = now where =
relative value = 80 }
}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Aircraft Production Efficiency
id = 8010900
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Aircraft Production Efficiency"


desc = "We can now build aeroplanes at a much faster rate! #ID: 8010900"
picture = "german_air_reinforcments"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Scramble! Scramble!"

command = { type = build_time which = interceptor when = now where =


relative value = -60 }
command = { type = build_time which = multi_role when = now where =
relative value = -60 }
command = { type = build_time which = escort when = now where =
relative value = -60 }
command = { type = build_time which = cas when = now where = relative
value = -60 }
command = { type = build_time which = naval_bomber when = now where =
relative value = -60 }
command = { type = build_time which = strategic_bomber when = now where
= relative value = -70 }
command = { type = build_time which = tactical_bomber when = now where
= relative value = -60 }
command = { type = build_time which = transport_plane when = now where
= relative value = -80 }
command = { type = build_time which = cag when = now where = relative
value = -60 }
command = { type = build_time which = flying_bomb when = now where =
relative value = -60 }
command = { type = build_time which = flying_rocket when = now where =
relative value = -60 }
}
action = {
name = "Reverse the changes"

command = { type = build_time which = interceptor when = now where =


relative value = 60 }
command = { type = build_time which = multi_role when = now where =
relative value = 60 }
command = { type = build_time which = escort when = now where =
relative value = 60 }
command = { type = build_time which = cas when = now where = relative
value = 60 }
command = { type = build_time which = naval_bomber when = now where =
relative value = 60 }
command = { type = build_time which = strategic_bomber when = now where
= relative value = 70 }
command = { type = build_time which = tactical_bomber when = now where
= relative value = 60 }
command = { type = build_time which = transport_plane when = now where
= relative value = 80 }
command = { type = build_time which = cag when = now where = relative
value = 60 }
command = { type = build_time which = flying_bomb when = now where =
relative value = 60 }
command = { type = build_time which = flying_rocket when = now where =
relative value = 60 }
}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Construction Efficiency
id = 8011000
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Construction Efficiency"


desc = "Our engineers are now more adept at building national structures!
#ID: 8011000"
picture = "factory"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Need a dispenser here!"

command = { type = building_prod_mod which = ic value = 75 }


command = { type = building_prod_mod which = infrastructure value =
75 }
command = { type = building_prod_mod which = rocket_test value = 75 }
command = { type = building_prod_mod which = nuclear_reactor value = 75
}
command = { type = building_prod_mod which = coastal_fort value = 75 }
command = { type = building_prod_mod which = land_fort value = 75 }
command = { type = building_prod_mod which = flak value = 75 }
command = { type = building_prod_mod which = air_base value = 75 }
command = { type = building_prod_mod which = naval_base value = 75 }
command = { type = building_prod_mod which = radar_station value = 75 }
}
action = {
name = "Reverse the changes"

command = { type = building_prod_mod which = ic value = -75 }


command = { type = building_prod_mod which = infrastructure value = -75
}
command = { type = building_prod_mod which = rocket_test value = -75 }
command = { type = building_prod_mod which = nuclear_reactor value =
-75 }
command = { type = building_prod_mod which = coastal_fort value = -75 }
command = { type = building_prod_mod which = land_fort value = -75 }
command = { type = building_prod_mod which = flak value = -75 }
command = { type = building_prod_mod which = air_base value = -75 }
command = { type = building_prod_mod which = naval_base value = -75 }
command = { type = building_prod_mod which = radar_station value =
-75 }
}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Increase In Transport Capacity
id = 8011100
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Increase In Transport Capacity"


desc = "Future Japanese and German ministers have made our transport networks
far more efficient! #ID: 8011100"
picture = "transfer"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Big booster 800 TC"

command = { type = extra_tc value = 800 }


}
action = {
name = "Moderate Booster 200 TC"

command = { type = extra_tc value = 200 }


}
action = {
name = "Small Booster 100 TC"

command = { type = extra_tc value = 100 }


}
action = {
name = "Moderate Penalty -200 TC"

command = { type = extra_tc value = -200 }


}
action = {
name = "Small Penalty -100 TC"

command = { type = extra_tc value = -100 }


}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Smoother Logistics In Occupied Land
id = 8011200
random = yes
date = { day = 1 month = january year = 1914 }
offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Smoother Logistics In Occupied Land."


desc = "Our logistical staff have found ways to improve our transport
capacities on foreign soil! #ID: 8011200"
picture = "transfer"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Bless paperwork!"
command = { type = tc_occupied_mod value = 70 }
}
action = {
name = "Reverse the changes"
command = { type = tc_occupied_mod value = -70 }
}
action = {
name = "Don't Need It"
command = { }
}
}
event = { #Scientists spy on the future
id = 8011300
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Scientists spy on the future"


desc = "Some scientist from the future brought a laptop with Wikipedia! This
has allowed our researchers to plagiarize the future. #ID: 8011300"
picture = "scientist"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Plagiarize!! 1000% Booster"

command = { type = research_mod value = 1000 }


}
action = {
name = "Plagiarize!! 100% Booster"

command = { type = research_mod value = 100 }


}
action = {
name = "Plagiarize!! 10% Booster"

command = { type = research_mod value = 10 }


}
action = {
name = "Burn them books! 1000% Penalty"
command = { type = research_mod value = -1000 }
}
action = {
name = "Burn them books! 100% Penalty"

command = { type = research_mod value = -100 }


}
action = {
name = "Burn them books! 10% Penalty"

command = { type = research_mod value = -10 }


}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Supply Production
id = 8011400
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Supply Production"


desc = "Our industrialists, engineers and generals have joined forces and
come up with methods for producing supplies much more efficiently! #ID: 8011400"
picture = "american_supplies"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Excellent!"

command = { type = industrial_modifier which = supplies value = 75 }


}
action = {
name = "Reverse the changes"

command = { type = industrial_modifier which = supplies value = -75 }


}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Resource Production
id = 8011500
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Resource Production"


desc = "We've discovered completely new sources of rescources! #ID: 8011500"
picture = "siberia"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Excellent!"

command = { type = free_energy value = 800 }


command = { type = free_metal value = 600 }
command = { type = free_rare_materials value = 250 }
command = { type = free_oil value = 750 }
command = { type = free_supplies value = 800 }
command = { type = free_money value = 100 }
}
action = {
name = "Reverse the changes"

command = { type = free_energy value = -800 }


command = { type = free_metal value = -600 }
command = { type = free_rare_materials value = -250 }
command = { type = free_oil value = -750 }
command = { type = free_supplies value = -800 }
command = { type = free_money value = -100 }
}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Dissent modifier
id = 8011600
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Dissent modifier"


desc = "Our people have recently discovered their inner content selves,
allowing them the be less annoyed with our government! #ID: 8011600"
picture = "gulag"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "I am one with myself -25%"
command = { type = dissent value = -25 }
}
action = {
name = "Turn on the TV Jeeves -10%"
command = { type = dissent value = -10 }
}
action = {
name = "Have a pint laddy! -5%"
command = { type = dissent value = -5 }
}
action = {
name = "They're a little cheesed off! +5%"
command = { type = dissent value = 5 }
}
action = {
name = "That last political debate annoyed a lot of them. +10%"
command = { type = dissent value = 10 }
}
action = {
name = "Barricade the doors!! +25%"
command = { type = dissent value = 25 }
}
action = {
name = "Don't Need It"
command = { }
}
}
event = { #Peace Conference
id = 8011700
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Peace Conference"


desc = "After bringing the other leaders to our nation, we had a cocktail
party and everyone around the world now sees us as cool party animals. Everybody
loves party animals! #ID: 8011700"
picture = "constitutional"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "WARNING: Alcohol is not for politics! -25"

command = { type = belligerence value = -25 }


}
action = {
name = "WARNING: Tango is not for politics! -10"

command = { type = belligerence value = -10 }


}
action = {
name = "We are very angry people! +5"

command = { type = belligerence value = 5 }


}
action = {
name = "We are very angry people! +15"

command = { type = belligerence value = 15 }


}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Blueprints Cheats
id = 8011900
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Blueprints Cheats"


desc = "This cheats adds the blueprints for the Vanilla Technology tree,
though some Darkest Hour blurprints will also appear. #ID: 8011900"
picture = "invest_research"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Give me those blueprints!"

command = { type = gain_tech which = 1010}


command = { type = gain_tech which = 1020}
command = { type = gain_tech which = 1030}
command = { type = gain_tech which = 1040}
command = { type = gain_tech which = 1050}
command = { type = gain_tech which = 1060}
command = { type = gain_tech which = 1070}
command = { type = gain_tech which = 1080}
command = { type = gain_tech which = 1090}
command = { type = gain_tech which = 1100}
command = { type = gain_tech which = 1110}
command = { type = gain_tech which = 1120}
command = { type = gain_tech which = 1130}
command = { type = gain_tech which = 1140}
command = { type = gain_tech which = 1150}
command = { type = gain_tech which = 1160}
command = { type = gain_tech which = 1170}
command = { type = gain_tech which = 1180}
command = { type = gain_tech which = 1190}
command = { type = gain_tech which = 1200}
command = { type = gain_tech which = 1210}
command = { type = gain_tech which = 1220}
command = { type = gain_tech which = 1230}
command = { type = gain_tech which = 1240}
command = { type = gain_tech which = 1250}
command = { type = gain_tech which = 1260}
command = { type = gain_tech which = 1270}
command = { type = gain_tech which = 1280}
command = { type = gain_tech which = 1290}
command = { type = gain_tech which = 1300}
command = { type = gain_tech which = 1310}
command = { type = gain_tech which = 1320}
command = { type = gain_tech which = 1330}
command = { type = gain_tech which = 1340}
command = { type = gain_tech which = 1350}
command = { type = gain_tech which = 1360}
Command = { type = gain_tech which = 2010}
Command = { type = gain_tech which = 2020}
Command = { type = gain_tech which = 2030}
Command = { type = gain_tech which = 2040}
Command = { type = gain_tech which = 2050}
Command = { type = gain_tech which = 2060}
Command = { type = gain_tech which = 2070}
Command = { type = gain_tech which = 2080}
Command = { type = gain_tech which = 2090}
Command = { type = gain_tech which = 2100}
Command = { type = gain_tech which = 2110}
Command = { type = gain_tech which = 2120}
Command = { type = gain_tech which = 2130}
Command = { type = gain_tech which = 2140}
Command = { type = gain_tech which = 2150}
Command = { type = gain_tech which = 2160}
Command = { type = gain_tech which = 2170}
Command = { type = gain_tech which = 2180}
Command = { type = gain_tech which = 2190}
Command = { type = gain_tech which = 2200}
Command = { type = gain_tech which = 2210}
Command = { type = gain_tech which = 2220}
Command = { type = gain_tech which = 2230}
Command = { type = gain_tech which = 2240}
Command = { type = gain_tech which = 2250}
Command = { type = gain_tech which = 2260}
Command = { type = gain_tech which = 2270}
Command = { type = gain_tech which = 2280}
Command = { type = gain_tech which = 2290}
Command = { type = gain_tech which = 2300}
Command = { type = gain_tech which = 2310}
Command = { type = gain_tech which = 2320}
Command = { type = gain_tech which = 2330}
Command = { type = gain_tech which = 2340}
Command = { type = gain_tech which = 2350}
Command = { type = gain_tech which = 2360}
Command = { type = gain_tech which = 2370}
Command = { type = gain_tech which = 2380}
Command = { type = gain_tech which = 2390}
Command = { type = gain_tech which = 2400}
Command = { type = gain_tech which = 2410}
Command = { type = gain_tech which = 2420}
Command = { type = gain_tech which = 2430}
Command = { type = gain_tech which = 2440}
Command = { type = gain_tech which = 2450}
Command = { type = gain_tech which = 2460}
Command = { type = gain_tech which = 2470}
Command = { type = gain_tech which = 2480}
Command = { type = gain_tech which = 2490}
Command = { type = gain_tech which = 2500}
Command = { type = gain_tech which = 2510}
Command = { type = gain_tech which = 2520}
Command = { type = gain_tech which = 2530}
Command = { type = gain_tech which = 2540}
Command = { type = gain_tech which = 3010}
Command = { type = gain_tech which = 3020}
Command = { type = gain_tech which = 3030}
Command = { type = gain_tech which = 3040}
Command = { type = gain_tech which = 3050}
Command = { type = gain_tech which = 3060}
Command = { type = gain_tech which = 3070}
Command = { type = gain_tech which = 3080}
Command = { type = gain_tech which = 3090}
Command = { type = gain_tech which = 3100}
Command = { type = gain_tech which = 3110}
Command = { type = gain_tech which = 3120}
Command = { type = gain_tech which = 3130}
Command = { type = gain_tech which = 3140}
Command = { type = gain_tech which = 3150}
Command = { type = gain_tech which = 3160}
Command = { type = gain_tech which = 3170}
Command = { type = gain_tech which = 3180}
Command = { type = gain_tech which = 3190}
Command = { type = gain_tech which = 3200}
Command = { type = gain_tech which = 3210}
Command = { type = gain_tech which = 3220}
Command = { type = gain_tech which = 3230}
Command = { type = gain_tech which = 3240}
Command = { type = gain_tech which = 3250}
Command = { type = gain_tech which = 3260}
Command = { type = gain_tech which = 3270}
Command = { type = gain_tech which = 3280}
Command = { type = gain_tech which = 3290}
Command = { type = gain_tech which = 3300}
Command = { type = gain_tech which = 3310}
Command = { type = gain_tech which = 3320}
Command = { type = gain_tech which = 3330}
Command = { type = gain_tech which = 3340}
Command = { type = gain_tech which = 3350}
Command = { type = gain_tech which = 3360}
Command = { type = gain_tech which = 3370}
Command = { type = gain_tech which = 3380}
Command = { type = gain_tech which = 3390}
Command = { type = gain_tech which = 3400}
Command = { type = gain_tech which = 3410}
Command = { type = gain_tech which = 3420}
Command = { type = gain_tech which = 3430}
Command = { type = gain_tech which = 3440}
Command = { type = gain_tech which = 3450}
Command = { type = gain_tech which = 3460}
command = { type = gain_tech which = 4010}
command = { type = gain_tech which = 4020}
Command = { type = gain_tech which = 4030}
Command = { type = gain_tech which = 4040}
Command = { type = gain_tech which = 4050}
Command = { type = gain_tech which = 4060}
Command = { type = gain_tech which = 4070}
Command = { type = gain_tech which = 4080}
Command = { type = gain_tech which = 4090}
Command = { type = gain_tech which = 4100}
Command = { type = gain_tech which = 4110}
Command = { type = gain_tech which = 4120}
Command = { type = gain_tech which = 4130}
Command = { type = gain_tech which = 4140}
Command = { type = gain_tech which = 4150}
Command = { type = gain_tech which = 4160}
Command = { type = gain_tech which = 4170}
Command = { type = gain_tech which = 4180}
Command = { type = gain_tech which = 4190}
Command = { type = gain_tech which = 4200}
Command = { type = gain_tech which = 4210}
Command = { type = gain_tech which = 4220}
Command = { type = gain_tech which = 4230}
Command = { type = gain_tech which = 4240}
Command = { type = gain_tech which = 4250}
Command = { type = gain_tech which = 4260}
Command = { type = gain_tech which = 4270}
Command = { type = gain_tech which = 4280}
command = { type = gain_tech which = 5010}
command = { type = gain_tech which = 5020}
command = { type = gain_tech which = 5030}
command = { type = gain_tech which = 5040}
command = { type = gain_tech which = 5050}
command = { type = gain_tech which = 5060}
command = { type = gain_tech which = 5070}
command = { type = gain_tech which = 5080}
command = { type = gain_tech which = 5090}
command = { type = gain_tech which = 5100}
command = { type = gain_tech which = 5110}
command = { type = gain_tech which = 5120}
command = { type = gain_tech which = 5130}
command = { type = gain_tech which = 5140}
command = { type = gain_tech which = 5150}
command = { type = gain_tech which = 5160}
command = { type = gain_tech which = 5170}
command = { type = gain_tech which = 5180}
command = { type = gain_tech which = 5190}
command = { type = gain_tech which = 5200}
command = { type = gain_tech which = 5210}
command = { type = gain_tech which = 5220}
command = { type = gain_tech which = 5230}
command = { type = gain_tech which = 5240}
command = { type = gain_tech which = 5310}
command = { type = gain_tech which = 5320}
command = { type = gain_tech which = 5330}
command = { type = gain_tech which = 5340}
command = { type = gain_tech which = 5350}
command = { type = gain_tech which = 5360}
command = { type = gain_tech which = 5370}
command = { type = gain_tech which = 5380}
command = { type = gain_tech which = 5390}
command = { type = gain_tech which = 5400}
command = { type = gain_tech which = 5410}
command = { type = gain_tech which = 5420}
command = { type = gain_tech which = 5430}
command = { type = gain_tech which = 5440}
command = { type = gain_tech which = 5450}
command = { type = gain_tech which = 5460}
command = { type = gain_tech which = 5470}
command = { type = gain_tech which = 5480}
command = { type = gain_tech which = 5490}
command = { type = gain_tech which = 5500}
command = { type = gain_tech which = 5510}
command = { type = gain_tech which = 5520}
command = { type = gain_tech which = 5530}
command = { type = gain_tech which = 5540}
command = { type = gain_tech which = 5550}
command = { type = gain_tech which = 5560}
command = { type = gain_tech which = 5570}
command = { type = gain_tech which = 5580}
command = { type = gain_tech which = 5590}
command = { type = gain_tech which = 6010}
command = { type = gain_tech which = 6020}
command = { type = gain_tech which = 6030}
command = { type = gain_tech which = 6040}
command = { type = gain_tech which = 6050}
command = { type = gain_tech which = 6060}
command = { type = gain_tech which = 6070}
command = { type = gain_tech which = 6080}
command = { type = gain_tech which = 6090}
command = { type = gain_tech which = 6100}
command = { type = gain_tech which = 6110}
command = { type = gain_tech which = 6120}
command = { type = gain_tech which = 6130}
command = { type = gain_tech which = 6140}
command = { type = gain_tech which = 6150}
command = { type = gain_tech which = 6160}
command = { type = gain_tech which = 6170}
command = { type = gain_tech which = 6180}
command = { type = gain_tech which = 6190}
command = { type = gain_tech which = 6200}
command = { type = gain_tech which = 6210}
command = { type = gain_tech which = 6220}
command = { type = gain_tech which = 6230}
command = { type = gain_tech which = 6240}
command = { type = gain_tech which = 6250}
command = { type = gain_tech which = 6260}
command = { type = gain_tech which = 6270}
command = { type = gain_tech which = 6280}
command = { type = gain_tech which = 6290}
command = { type = gain_tech which = 6300}
command = { type = gain_tech which = 6310}
command = { type = gain_tech which = 6320}
command = { type = gain_tech which = 6330}
command = { type = gain_tech which = 6340}
command = { type = gain_tech which = 6350}
command = { type = gain_tech which = 6360}
command = { type = gain_tech which = 6370}
command = { type = gain_tech which = 7010}
command = { type = gain_tech which = 7020}
command = { type = gain_tech which = 7030}
command = { type = gain_tech which = 7040}
command = { type = gain_tech which = 7050}
command = { type = gain_tech which = 7060}
command = { type = gain_tech which = 7070}
command = { type = gain_tech which = 7080}
command = { type = gain_tech which = 7090}
command = { type = gain_tech which = 7100}
command = { type = gain_tech which = 7110}
command = { type = gain_tech which = 7120}
command = { type = gain_tech which = 7130}
command = { type = gain_tech which = 7140}
command = { type = gain_tech which = 7150}
command = { type = gain_tech which = 7160}
command = { type = gain_tech which = 7170}
command = { type = gain_tech which = 7180}
command = { type = gain_tech which = 7190}
command = { type = gain_tech which = 7200}
command = { type = gain_tech which = 7210}
command = { type = gain_tech which = 7220}
command = { type = gain_tech which = 7230}
command = { type = gain_tech which = 7240}
command = { type = gain_tech which = 7260}
command = { type = gain_tech which = 7270}
command = { type = gain_tech which = 7280}
command = { type = gain_tech which = 7290}
command = { type = gain_tech which = 8000}
command = { type = gain_tech which = 8010}
command = { type = gain_tech which = 8010}
command = { type = gain_tech which = 8020}
command = { type = gain_tech which = 8030}
command = { type = gain_tech which = 8040}
command = { type = gain_tech which = 8050}
command = { type = gain_tech which = 8060}
command = { type = gain_tech which = 8070}
command = { type = gain_tech which = 8080}
command = { type = gain_tech which = 8090}
command = { type = gain_tech which = 8100}
command = { type = gain_tech which = 8110}
command = { type = gain_tech which = 8120}
command = { type = gain_tech which = 8130}
command = { type = gain_tech which = 8140}
command = { type = gain_tech which = 8150}
command = { type = gain_tech which = 8160}
command = { type = gain_tech which = 8170}
command = { type = gain_tech which = 8180}
command = { type = gain_tech which = 8190}
command = { type = gain_tech which = 8200}
command = { type = gain_tech which = 8210}
command = { type = gain_tech which = 8220}
command = { type = gain_tech which = 8230}
command = { type = gain_tech which = 8240}
command = { type = gain_tech which = 8250}
command = { type = gain_tech which = 8260}
command = { type = gain_tech which = 8270}
command = { type = gain_tech which = 8280}
command = { type = gain_tech which = 8290}
command = { type = gain_tech which = 8300}
command = { type = gain_tech which = 8310}
command = { type = gain_tech which = 8320}
command = { type = gain_tech which = 8330}
command = { type = gain_tech which = 8340}
command = { type = gain_tech which = 8350}
command = { type = gain_tech which = 9010}
command = { type = gain_tech which = 9020}
command = { type = gain_tech which = 9030}
command = { type = gain_tech which = 9040}
command = { type = gain_tech which = 9050}
command = { type = gain_tech which = 9060}
command = { type = gain_tech which = 9070}
command = { type = gain_tech which = 9080}
command = { type = gain_tech which = 9090}
command = { type = gain_tech which = 9100}
command = { type = gain_tech which = 9110}
command = { type = gain_tech which = 9120}
command = { type = gain_tech which = 9130}
command = { type = gain_tech which = 9140}
command = { type = gain_tech which = 9150}
command = { type = gain_tech which = 9160}
command = { type = gain_tech which = 9170}
command = { type = gain_tech which = 9180}
command = { type = gain_tech which = 9190}
command = { type = gain_tech which = 9200}
command = { type = gain_tech which = 9210}
command = { type = gain_tech which = 9220}
command = { type = gain_tech which = 9230}
command = { type = gain_tech which = 9240}
command = { type = gain_tech which = 9250}
command = { type = gain_tech which = 9260}
command = { type = gain_tech which = 9270}
command = { type = gain_tech which = 9280}
command = { type = gain_tech which = 9290}
command = { type = gain_tech which = 9300}
command = { type = gain_tech which = 9310}
command = { type = gain_tech which = 9320}
command = { type = gain_tech which = 9330}
command = { type = gain_tech which = 9340}
command = { type = gain_tech which = 9350}
command = { type = gain_tech which = 9360}
command = { type = gain_tech which = 9370}
command = { type = gain_tech which = 9380}
command = { type = gain_tech which = 9390}
command = { type = gain_tech which = 9400}
command = { type = gain_tech which = 9410}
command = { type = gain_tech which = 9420}
command = { type = gain_tech which = 9430}
command = { type = gain_tech which = 9440}
command = { type = gain_tech which = 9450}
command = { type = gain_tech which = 9460}
command = { type = gain_tech which = 17010}
command = { type = gain_tech which = 17000}
command = { type = gain_tech which = 15500}
command = { type = gain_tech which = 15000}
command = { type = gain_tech which = 15010}
command = { type = gain_tech which = 15020}
command = { type = gain_tech which = 15030}
command = { type = gain_tech which = 15040}
command = { type = gain_tech which = 15050}
command = { type = gain_tech which = 15060}
command = { type = gain_tech which = 15070}
command = { type = gain_tech which = 15080}
command = { type = gain_tech which = 15100}
command = { type = gain_tech which = 15110}
command = { type = gain_tech which = 15120}
command = { type = gain_tech which = 15130}
command = { type = gain_tech which = 15140}
command = { type = gain_tech which = 15150}
command = { type = gain_tech which = 15160}
command = { type = gain_tech which = 15170}
command = { type = gain_tech which = 15180}
command = { type = gain_tech which = 15190}
command = { type = gain_tech which = 11000}
command = { type = gain_tech which = 11010}
command = { type = gain_tech which = 11020}
command = { type = gain_tech which = 11030}
command = { type = gain_tech which = 11040}
command = { type = gain_tech which = 11050}
command = { type = gain_tech which = 11060}
command = { type = gain_tech which = 11070}
command = { type = gain_tech which = 11080}
command = { type = gain_tech which = 11090}
command = { type = gain_tech which = 13000}
command = { type = gain_tech which = 13010}
command = { type = gain_tech which = 13020}
command = { type = gain_tech which = 13030}
command = { type = gain_tech which = 13040}
command = { type = gain_tech which = 13050}
command = { type = gain_tech which = 13060}
command = { type = gain_tech which = 10000}
command = { type = gain_tech which = 10010}
command = { type = gain_tech which = 10020}
command = { type = gain_tech which = 10030}
command = { type = gain_tech which = 10040}
command = { type = gain_tech which = 10050}
command = { type = gain_tech which = 10060}
command = { type = gain_tech which = 10070}
command = { type = gain_tech which = 10080}
command = { type = gain_tech which = 10090}
command = { type = gain_tech which = 10100}
command = { type = gain_tech which = 10110}
command = { type = gain_tech which = 10120}
command = { type = gain_tech which = 14000}
command = { type = gain_tech which = 14010}
command = { type = gain_tech which = 14020}
command = { type = gain_tech which = 14030}
command = { type = gain_tech which = 14040}
command = { type = gain_tech which = 14050}
command = { type = gain_tech which = 14060}
command = { type = gain_tech which = 14070}
command = { type = gain_tech which = 14080}
command = { type = gain_tech which = 14090}
command = { type = gain_tech which = 14100}
command = { type = gain_tech which = 12000}
command = { type = gain_tech which = 12010}
command = { type = gain_tech which = 12020}
command = { type = gain_tech which = 12030}
command = { type = gain_tech which = 12040}
command = { type = gain_tech which = 12050}
command = { type = gain_tech which = 12060}
command = { type = gain_tech which = 12100}
command = { type = gain_tech which = 12110}
command = { type = gain_tech which = 12120}
command = { type = gain_tech which = 12130}
command = { type = gain_tech which = 12140}
command = { type = gain_tech which = 12150}
command = { type = gain_tech which = 130000}
command = { type = gain_tech which = 16010}
command = { type = gain_tech which = 16020}
command = { type = gain_tech which = 16030}
command = { type = gain_tech which = 18000}
command = { type = gain_tech which = 18010}
}
action = {
name = "Don't Need It"
command = { }
}
}
event = { #Construct Infrastructure
id = 8013000
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Construct Infrastructure"


desc = "Our engineers have toiled all day and night without overtime pay to
create infrastructure for our nation! #ID: 8013000"
picture = "factory"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Build the infrastructure!"
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
}
action = {
name = "Don't need it."
command = { }
}
}
event = { #Construct Radar Stations
id = 8013001
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }
name = "Construct Radar Stations"
desc = "Our engineers have toiled all day and night without overtime pay to
create many radar stations for our nation! #ID: 8013001"
picture = "factory"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Build the radar stations!"
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Construct Anti-Aircraft
id = 8013002
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Construct Anti-Aircraft cheat"


desc = "Our engineers have toiled all day and night without overtime pay to
create many anti-aircraft stations for our nation! #ID: 8013002"
picture = "factory"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Build the anti-aircraft batteries!"
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Construct Rocket Site
id = 8013003
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Construct Rocket Site cheat"


desc = "Our engineers have toiled all day and night without overtime pay to
create a state-of-the-art rocket test facility for our nation! #ID: 8013003"
picture = "factory"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Build the rocket test facility!"
command = { type = construct which = rocket_test where = -1 value
= 10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Construct Land Forts
id = 8013004
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Construct Land Forts cheat"


desc = "Our engineers have toiled all day and night without overtime pay to
create several very highly fortified positions for our nation! #ID: 8013004"
picture = "factory"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Build the land forts!"
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Construct Nuclear Reactor
id = 8013005
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Construct Nuclear Reactor cheat"


desc = "Our engineers have toiled all day and night without overtime pay to
create a state-of-the-art nuclear reactor facility for our nation! Be advised, you
will need to have the ability to build reactors, meaning you need to have
researched how to build them. #ID: 8013005"
picture = "factory"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Build the nuclear reactor facility!"
command = { type = construct which = nuclear_reactor where = -1
value = 10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Construct Air Bases
id = 8013006
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Construct Air Bases cheat"


desc = "Our engineers have toiled all day and night without overtime pay to
create a series of air bases for our nation! #ID: 8013006"
picture = "factory"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Build the air bases!"
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Belligerence raised
id = 8013100
random = yes

date = { day = 27 month = june year = 1914 }


offset = 3000000
deathdate = { day = 30 month = december year = 1963 }

name = "Belligerence raised!!"


desc = "Some pokey jounalist has gone on the radio to spread malicious lies
about our nation!! The world thinks we're that much more awful now!! #ID: 8013100"
style = 0

action = {
name = "DAMN!"
command = {type = belligerence value = 10 }
}
action = {
name = "Sod off!!"
command = { }
}
}
event = { #Manpower Modifiers
id = 8014000
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Manpower Modifiers!"


desc = "We now have the ability to either give or take from the manpower
pool! Make a choice! #ID: 8014000"
picture = "reinforcements"
style = 0

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Big booster! 1000 manpower"
command = { type = manpowerpool value = 1000 }
}
action = {
name = "Moderate booster! 250 manpower"
command = { type = manpowerpool value = 250 }
}
action = {
name = "Small booster! 100 manpower"
command = { type = manpowerpool value = 100 }
}
action = {
name = "Small removal! -100 manpower"
command = { type = manpowerpool value = -100 }
}
action = {
name = "Moderate removal! 250 manpower"
command = { type = manpowerpool value = -250 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Spawn Modern Land Units
id = 8020000
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Spawn Modern Land Units"


desc = "You have been granted some modern land units, the generals will be
pleased. #ID: 8020000"
picture = "german_reinforcment_4"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Spawn The Tank Units"

command = { type = add_division which = "1st Modern Armour" value


= armor when = 7 where = sp_artillery }
command = { type = add_division which = "2nd Modern Armour" value
= armor when = 7 where = heavy_armor }
command = { type = add_division which = "3rd Modern Armour" value
= armor when = 7 where = tank_destroyer }
}
action = {
name = "Spawn The Motorized Units"

command = { type = add_division which = "1st Modern Motorized"


value = motorized when = 5 where = sp_artillery }
command = { type = add_division which = "2nd Modern Motorized"
value = motorized when = 5 where = armored_car }
command = { type = add_division which = "3rd Modern Motorized"
value = motorized when = 5 where = tank_destroyer }
}
action = {
name = "Don't Need It"

command = { }
}
}
event = { #Minor Nation Booster Cheats
id = 8020100
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Minor Nation Boosters"


desc = "Playing a minor? Don't want over the top cheats? Here you go! #ID:
8020100"
picture = "factory"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Large Booster"
command = { type = free_ic value = 40 }
command = { type = free_energy value = 100 }
command = { type = free_metal value = 50 }
command = { type = free_rare_materials value = 25 }
command = { type = extra_tc value = 100 }
command = { type = research_mod value = 50 }
command = { type = add_division which = "1st Motorized Div." value =
motorized when = 1 }
command = { type = add_division which = "2nd Motorized Div." value =
motorized when = 1 }
command = { type = add_division which = "3rd Motorized Div." value =
motorized when = 1 }
command = { type = add_division which = "1st Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "2nd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "3rd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "4th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "5th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "6th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "7th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "8th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "9th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "1st Homeland HQ" value = hq
when = 3 }
command = { type = manpowerpool value = 250 }
}

action = {
name = "Medium Booster"
command = { type = free_ic value = 30 }
command = { type = free_energy value = 60 }
command = { type = free_metal value = 30 }
command = { type = free_rare_materials value = 15 }
command = { type = extra_tc value = 60 }
command = { type = research_mod value = 30 }
command = { type = add_division which = "1st Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "2nd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "3rd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "4th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "5th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "6th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "1st Homeland HQ" value = hq
when = 3 }
command = { type = manpowerpool value = 100 }
}
action = {
name = "Small Booster"
command = { type = free_ic value = 10 }
command = { type = free_energy value = 20 }
command = { type = free_metal value = 10 }
command = { type = free_rare_materials value = 5 }
command = { type = extra_tc value = 30 }
command = { type = research_mod value = 15 }
command = { type = add_division which = "1st Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "2nd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "3rd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "1st Homeland HQ" value = hq
when = 3 }
command = { type = manpowerpool value = 50 }
}
action = {
name = "Cancel"
command = { }
}
}

######################################
# Land Unit Division modifier cheats #
######################################

event = { #ARM modifier


id = 8015000
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Armour Modifier Cheats"


desc = "This small cheat package will allow you to alter the tank divisions!
Be careful though! Abuse of this may crash your game. #ID: 8015000"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Time to give ARM some (more) firepower!"
command = { type = soft_attack which = armor value = 5 }
command = { type = hard_attack which = armor value = 5 }
command = { type = air_attack which = armor value = 5 }
command = { type = air_defense which = armor value = 5 }
command = { type = defensiveness which = armor value = 5 }
command = { type = toughness which = armor value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = armor value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = armor value = 10 }
command = { type = morale which = armor value = 10 }
}
action = {
name = "Let's lower the ARM damage..."
command = { type = soft_attack which = armor value = -5 }
command = { type = hard_attack which = armor value = -5 }
command = { type = air_attack which = armor value = -5 }
command = { type = air_defense which = armor value = -5 }
command = { type = defensiveness which = armor value = -5 }
command = { type = toughness which = armor value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = armor value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = armor value = -10 }
command = { type = morale which = armor value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #MTN modifier
id = 8015001
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Bergsjaeger Modifier Cheats"


desc = "This small cheat package will allow you to alter the mountain and
light infantry divisions! Be careful though! Abuse of this may crash your game.
#ID: 8015001"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Time to give Bergsjaeger firepower!"
command = { type = soft_attack which = bergsjaeger value = 5 }
command = { type = hard_attack which = bergsjaeger value = 5 }
command = { type = air_attack which = bergsjaeger value = 5 }
command = { type = air_defense which = bergsjaeger value = 5 }
command = { type = defensiveness which = bergsjaeger value = 5 }
command = { type = toughness which = bergsjaeger value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = bergsjaeger value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = bergsjaeger value = 10 }
command = { type = morale which = bergsjaeger value = 10 }
}
action = {
name = "Let's lower the Bergsjaeger damage..."
command = { type = soft_attack which = bergsjaeger value = -5 }
command = { type = hard_attack which = bergsjaeger value = -5 }
command = { type = air_attack which = bergsjaeger value = -5 }
command = { type = air_defense which = bergsjaeger value = -5 }
command = { type = defensiveness which = bergsjaeger value = -5 }
command = { type = toughness which = bergsjaeger value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = bergsjaeger value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = bergsjaeger value = -10 }
command = { type = morale which = bergsjaeger value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #CAV modifier
id = 8015002
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Cavalry Modifier Cheats"


desc = "This small cheat package will allow you to alter the cavalry
divisions! Be careful though! Abuse of this may crash your game. #ID: 8015002"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Time to give Cavalry firepower!"
command = { type = soft_attack which = cavalry value = 5 }
command = { type = hard_attack which = cavalry value = 5 }
command = { type = air_attack which = cavalry value = 5 }
command = { type = air_defense which = cavalry value = 5 }
command = { type = defensiveness which = cavalry value = 5 }
command = { type = toughness which = cavalry value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = cavalry value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = cavalry value = 10 }
command = { type = morale which = cavalry value = 10 }
}
action = {
name = "Let's lower the Cavalry damage..."
command = { type = soft_attack which = cavalry value = -5 }
command = { type = hard_attack which = cavalry value = -5 }
command = { type = air_attack which = cavalry value = -5 }
command = { type = air_defense which = cavalry value = -5 }
command = { type = defensiveness which = cavalry value = -5 }
command = { type = toughness which = cavalry value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = cavalry value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = cavalry value = -10 }
command = { type = morale which = cavalry value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #GAR modifier
id = 8015003
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Garrison Modifier Cheats"


desc = "This small cheat package will allow you to alter the Garrison
divisions! Be careful though! Abuse of this may crash your game. #ID: 8015003"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Time to give Garrison firepower!"
command = { type = soft_attack which = garrison value = 5 }
command = { type = hard_attack which = garrison value = 5 }
command = { type = air_attack which = garrison value = 5 }
command = { type = air_defense which = garrison value = 5 }
command = { type = defensiveness which = garrison value = 5 }
command = { type = toughness which = garrison value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = garrison value = 10 }
command = { type = morale which = garrison value = 10 }
}
action = {
name = "Let's lower the Garrison damage..."
command = { type = soft_attack which = garrison value = -5 }
command = { type = hard_attack which = garrison value = -5 }
command = { type = air_attack which = garrison value = -5 }
command = { type = air_defense which = garrison value = -5 }
command = { type = defensiveness which = garrison value = -5 }
command = { type = toughness which = garrison value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = garrison value = -10 }
command = { type = morale which = garrison value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #HQ modifier
id = 8015004
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Headquarters Modifier Cheats"


desc = "This small cheat package will allow you to alter the headquarter
divisions! Be careful though! Abuse of this may crash your game. #ID: 8015004"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Time to give HQ firepower!"
command = { type = soft_attack which = hq value = 5 }
command = { type = hard_attack which = hq value = 5 }
command = { type = air_attack which = hq value = 5 }
command = { type = air_defense which = hq value = 5 }
command = { type = defensiveness which = hq value = 5 }
command = { type = toughness which = hq value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = hq value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = hq value = 10 }
command = { type = morale which = hq value = 10 }
}
action = {
name = "Let's lower the HQ damage..."
command = { type = soft_attack which = hq value = -5 }
command = { type = hard_attack which = hq value = -5 }
command = { type = air_attack which = hq value = -5 }
command = { type = air_defense which = hq value = -5 }
command = { type = defensiveness which = hq value = -5 }
command = { type = toughness which = hq value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = hq value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = hq value = -10 }
command = { type = morale which = hq value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #INF modifier
id = 8015005
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }
name = "Infantry Modifier Cheats"
desc = "This small cheat package will allow you to alter the infantry
divisions! Be careful though! Abuse of this may crash your game. #ID: 8015005"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Time to give Infantry firepower!"
command = { type = soft_attack which = infantry value = 5 }
command = { type = hard_attack which = infantry value = 5 }
command = { type = air_attack which = infantry value = 5 }
command = { type = air_defense which = infantry value = 5 }
command = { type = defensiveness which = infantry value = 5 }
command = { type = toughness which = infantry value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = infantry value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = infantry value = 10 }
command = { type = morale which = infantry value = 10 }
}
action = {
name = "Let's lower the infantry damage..."
command = { type = soft_attack which = infantry value = -5 }
command = { type = hard_attack which = infantry value = -5 }
command = { type = air_attack which = infantry value = -5 }
command = { type = air_defense which = infantry value = -5 }
command = { type = defensiveness which = infantry value = -5 }
command = { type = toughness which = infantry value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = infantry value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = infantry value = -10 }
command = { type = morale which = infantry value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #MAR modifier
id = 8015006
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Marine Modifier Cheats"


desc = "This small cheat package will allow you to alter the Marine
divisions! Be careful though! Abuse of this may crash your game. #ID: 8015006"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Time to give Marines firepower!"
command = { type = soft_attack which = marine value = 5 }
command = { type = hard_attack which = marine value = 5 }
command = { type = air_attack which = marine value = 5 }
command = { type = air_defense which = marine value = 5 }
command = { type = defensiveness which = marine value = 5 }
command = { type = toughness which = marine value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = marine value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = marine value = 10 }
command = { type = morale which = marine value = 10 }
}
action = {
name = "Let's lower the Marines damage..."
command = { type = soft_attack which = marine value = -5 }
command = { type = hard_attack which = marine value = -5 }
command = { type = air_attack which = marine value = -5 }
command = { type = air_defense which = marine value = -5 }
command = { type = defensiveness which = marine value = -5 }
command = { type = toughness which = marine value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = marine value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = marine value = -10 }
command = { type = morale which = marine value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #MEC modifier
id = 8015007
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Mechanized Modifier Cheats"


desc = "This small cheat package will allow you to alter the mechanized
divisions! Be careful though! Abuse of this may crash your game. #ID: 8015007"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Time to give MEC firepower!"
command = { type = soft_attack which = mechanized value = 5 }
command = { type = hard_attack which = mechanized value = 5 }
command = { type = air_attack which = mechanized value = 5 }
command = { type = air_defense which = mechanized value = 5 }
command = { type = defensiveness which = mechanized value = 5 }
command = { type = toughness which = mechanized value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = mechanized value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = mechanized value = 10 }
command = { type = morale which = mechanized value = 10 }
}
action = {
name = "Let's lower the MEC damage..."
command = { type = soft_attack which = mechanized value = -5 }
command = { type = hard_attack which = mechanized value = -5 }
command = { type = air_attack which = mechanized value = -5 }
command = { type = air_defense which = mechanized value = -5 }
command = { type = defensiveness which = mechanized value = -5 }
command = { type = toughness which = mechanized value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = mechanized value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = mechanized value = -10 }
command = { type = morale which = mechanized value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #MIL modifier
id = 8015008
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Militia Modifier Cheats"


desc = "This small cheat package will allow you to alter the militia
divisions! Be careful though! Abuse of this may crash your game. #ID: 8015008"
picture = "licensed_unit"
style = 1
trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Time to give militia firepower!"
command = { type = soft_attack which = militia value = 5 }
command = { type = hard_attack which = militia value = 5 }
command = { type = air_attack which = militia value = 5 }
command = { type = air_defense which = militia value = 5 }
command = { type = defensiveness which = militia value = 5 }
command = { type = toughness which = militia value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = militia value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = militia value = 10 }
command = { type = morale which = militia value = 10 }
}
action = {
name = "Let's lower the militia damage..."
command = { type = soft_attack which = militia value = -5 }
command = { type = hard_attack which = militia value = -5 }
command = { type = air_attack which = militia value = -5 }
command = { type = air_defense which = militia value = -5 }
command = { type = defensiveness which = militia value = -5 }
command = { type = toughness which = militia value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = militia value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = militia value = -10 }
command = { type = morale which = militia value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #MOT modifier
id = 8015009
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Motorized Modifier Cheats"


desc = "This small cheat package will allow you to alter the motorized
divisions! Be careful though! Abuse of this may crash your game. #ID: 8015009"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }


action = {
name = "Time to give motorized firepower!"
command = { type = soft_attack which = motorized value = 5 }
command = { type = hard_attack which = motorized value = 5 }
command = { type = air_attack which = motorized value = 5 }
command = { type = air_defense which = motorized value = 5 }
command = { type = defensiveness which = motorized value = 5 }
command = { type = toughness which = motorized value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = motorized value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = motorized value = 10 }
command = { type = morale which = motorized value = 10 }
}
action = {
name = "Let's lower the motorized damage..."
command = { type = soft_attack which = motorized value = -5 }
command = { type = hard_attack which = motorized value = -5 }
command = { type = air_attack which = motorized value = -5 }
command = { type = air_defense which = motorized value = -5 }
command = { type = defensiveness which = motorized value = -5 }
command = { type = toughness which = motorized value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = motorized value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = motorized value = -10 }
command = { type = morale which = motorized value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #PAR modifier
id = 8015010
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Paratrooper Modifier Cheats"


desc = "This small cheat package will allow you to alter the paratrooper
divisions! Be careful though! Abuse of this may crash your game. #ID: 8015010"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Time to give paratrooper firepower!"
command = { type = soft_attack which = paratrooper value = 5 }
command = { type = hard_attack which = paratrooper value = 5 }
command = { type = air_attack which = paratrooper value = 5 }
command = { type = air_defense which = paratrooper value = 5 }
command = { type = defensiveness which = paratrooper value = 5 }
command = { type = toughness which = paratrooper value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = paratrooper value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = paratrooper value = 10 }
command = { type = morale which = paratrooper value = 10 }
}
action = {
name = "Let's lower the paratrooper damage..."
command = { type = soft_attack which = paratrooper value = -5 }
command = { type = hard_attack which = paratrooper value = -5 }
command = { type = air_attack which = paratrooper value = -5 }
command = { type = air_defense which = paratrooper value = -5 }
command = { type = defensiveness which = paratrooper value = -5 }
command = { type = toughness which = paratrooper value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = paratrooper value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = paratrooper value = -10 }
command = { type = morale which = paratrooper value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}

###############################
# Land unit brigade modifiers #
###############################

event = { #AA modifier


id = 8015100
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Anti-Air Modifier Cheats"


desc = "This small cheat package will allow you to alter the anti aircraft
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015100"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }


action = {
name = "Flak them down!"
command = { type = air_attack which = anti_air value = 5 }
command = { type = air_defense which = anti_air value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = air_attack which = anti_air value = -5 }
command = { type = air_defense which = anti_air value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Anti-tank/Medium Tank Brigade modifier
id = 8015101
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Medium Tank Modifier Cheats"


desc = "This small cheat package will allow you to alter the medium tank
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015101"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Marshal the tanks!"
command = { type = soft_attack which = anti_tank value = 5 }
command = { type = hard_attack which = anti_tank value = 5 }
command = { type = defensiveness which = anti_tank value = 5 }
command = { type = toughness which = anti_tank value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = anti_tank value = -5 }
command = { type = hard_attack which = anti_tank value = -5 }
command = { type = defensiveness which = anti_tank value = -5 }
command = { type = toughness which = anti_tank value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Armoured Car Brigade modifier
id = 8015102
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }
name = "Armoured Car Modifier Cheats"
desc = "This small cheat package will allow you to alter the armoured car
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015102"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Time for some drive-by action!"
command = { type = soft_attack which = armored_car value = 5 }
command = { type = defensiveness which = armored_car value = 5 }
command = { type = max_organization which = armored_car value = 7 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = armored_car value = -5 }
command = { type = defensiveness which = armored_car value = -5 }
command = { type = max_organization which = armored_car value = -7 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Artillery Brigade modifier
id = 8015103
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Artillery Modifier Cheats"


desc = "This small cheat package will allow you to alter the artillery
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015103"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Load Big Bertha!"
command = { type = soft_attack which = artillery value = 5 }
command = { type = hard_attack which = artillery value = 5 }
command = { type = defensiveness which = artillery value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = artillery value = -5 }
command = { type = hard_attack which = artillery value = -5 }
command = { type = defensiveness which = artillery value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Engineer Brigade modifier
id = 8015104
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Engineer Modifier Cheats"


desc = "This small cheat package will allow you to alter the engineer
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015104"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Come along sappers we got a job to do!"
command = { type = hard_attack which = engineer value = 2 }
command = { type = defensiveness which = engineer value = 5 }
command = { type = toughness which = engineer value = 3 }
}
action = {
name = "Reverse the changes"
command = { type = hard_attack which = engineer value = -2 }
command = { type = defensiveness which = engineer value = -5 }
command = { type = toughness which = engineer value = -3 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Heavy Tank Brigade modifier
id = 8015105
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Heavy Tank Modifier Cheats"


desc = "This small cheat package will allow you to alter the heavy tank
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015105"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Achtung! Tiger!!"
command = { type = hard_attack which = heavy_armor value = 5 }
command = { type = soft_attack which = heavy_armor value = 5 }
command = { type = toughness which = heavy_armor value = 5 }
command = { type = defensiveness which = heavy_armor value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = hard_attack which = heavy_armor value = -5 }
command = { type = soft_attack which = heavy_armor value = -5 }
command = { type = toughness which = heavy_armor value = -5 }
command = { type = defensiveness which = heavy_armor value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Light Tank Brigade modifier
id = 8015106
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Light Tank Modifier Cheats"


desc = "This small cheat package will allow you to alter the light tank
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015106"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Heavy Recon, here!"
command = { type = hard_attack which = light_armor_brigade value = 5 }
command = { type = soft_attack which = light_armor_brigade value = 5 }
command = { type = toughness which = light_armor_brigade value = 5 }
command = { type = max_organization which = light_armor_brigade value =
5 }
}
action = {
name = "Reverse the changes"
command = { type = hard_attack which = light_armor_brigade value = -5 }
command = { type = soft_attack which = light_armor_brigade value = -5 }
command = { type = toughness which = light_armor_brigade value = -5 }
command = { type = max_organization which = light_armor_brigade value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Police Brigade modifier
id = 8015107
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Military Police Modifier Cheats"


desc = "This small cheat package will allow you to alter the military police
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015107"
picture = "licensed_unit"
style = 1
trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Hello, hello, what's all this then?"
command = { type = suppression which = police value = 5 }
command = { type = max_organization which = police value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = suppression which = police value = -5 }
command = { type = max_organization which = police value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Rocket Artillery/Cavalry Brigade modifier
id = 8015108
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Cavalry Modifier Cheats"


desc = "This small cheat package will allow you to alter the cavalry
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015108"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Forth Eorlingas!!"
command = { type = soft_attack which = rocket_artillery value = 5 }
command = { type = hard_attack which = rocket_artillery value = 2 }
command = { type = max_organization which = rocket_artillery value =
5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = rocket_artillery value = -5 }
command = { type = hard_attack which = rocket_artillery value = -2 }
command = { type = max_organization which = rocket_artillery value = -5
}
}
action = {
name = "Cancel"
command = { }
}
}
event = { #SP Artillery Brigade modifier
id = 8015109
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }
name = "SP Artillery Modifier Cheats"
desc = "This small cheat package will allow you to alter the self propelled
artillery brigades! Be careful though! Abuse of this may crash your game. #ID:
8015109"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Forcast just in! Heavy rain!"
command = { type = soft_attack which = sp_artillery value = 8 }
command = { type = hard_attack which = sp_artillery value = 5 }
command = { type = defensiveness which = sp_artillery value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = sp_artillery value = -8 }
command = { type = hard_attack which = sp_artillery value = -5 }
command = { type = defensiveness which = sp_artillery value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #SP AA Brigade modifier
id = 8015110
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "SP AA Modifier Cheats"


desc = "This small cheat package will allow you to alter the self propelled
anti-aircraft brigades! Be careful though! Abuse of this may crash your game.
#ID: 8015110"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Here, hold this flak!"
command = { type = air_attack which = sp_rct_artillery value = 5 }
command = { type = air_defense which = sp_rct_artillery value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = air_attack which = sp_rct_artillery value = -5 }
command = { type = air_defense which = sp_rct_artillery value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Super Heavy Armour Brigade modifier
id = 8015111
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Super Heavy Armour Modifier Cheats"


desc = "This small cheat package will allow you to alter the super heavy
armour brigades! Be careful though! Abuse of this may crash your game. #ID:
8015111"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Armageddon is here!!"
command = { type = hard_attack which = super_heavy_armor value = 8 }
command = { type = soft_attack which = super_heavy_armor value = 8 }
command = { type = toughness which = super_heavy_armor value = 8 }
command = { type = defensiveness which = super_heavy_armor value = 8 }
}
action = {
name = "Reverse the changes"
command = { type = hard_attack which = super_heavy_armor value = -8 }
command = { type = soft_attack which = super_heavy_armor value = -8 }
command = { type = toughness which = super_heavy_armor value = -8 }
command = { type = defensiveness which = super_heavy_armor value = -8 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Tank Destroyer Brigade modifier
id = 8015112
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Tank Destroyer Modifier Cheats"


desc = "This small cheat package will allow you to alter the tank destroyer
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015112"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "No armour is too tough!!"
command = { type = hard_attack which = tank_destroyer value = 7 }
command = { type = toughness which = tank_destroyer value = 5 }
command = { type = defensiveness which = tank_destroyer value = 4 }
}
action = {
name = "Reverse the changes"
command = { type = hard_attack which = tank_destroyer value = -7 }
command = { type = toughness which = tank_destroyer value = -5 }
command = { type = defensiveness which = tank_destroyer value = -4 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Glider Artillery Brigade modifier
id = 8015113
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Glider Artillery Modifier Cheats"


desc = "This small cheat package will allow you to alter the engineer
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015113"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "First class air mail!"
command = { type = soft_attack which = glider_artillery value = 5 }
command = { type = hard_attack which = glider_artillery value = 5 }
command = { type = defensiveness which = glider_artillery value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = glider_artillery value = -5 }
command = { type = hard_attack which = glider_artillery value = -5 }
command = { type = defensiveness which = glider_artillery value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Glider Tank Brigade modifier
id = 8015114
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Glider Tank Modifier Cheats"


desc = "This small cheat package will allow you to alter the glider tank
brigades! Be careful though! Abuse of this may crash your game. #ID: 8015114"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }


action = {
name = "The Air mail is here!, here!"
command = { type = hard_attack which = glider_armor value = 5 }
command = { type = soft_attack which = glider_armor value = 5 }
command = { type = toughness which = glider_armor value = 5 }
command = { type = max_organization which = glider_armor value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = hard_attack which = glider_armor value = -5 }
command = { type = soft_attack which = glider_armor value = -5 }
command = { type = toughness which = glider_armor value = -5 }
command = { type = max_organization which = glider_armor value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Super Artillery Brigade modifier
id = 8015115
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Super Heavy Artillery Modifier Cheats"


desc = "This small cheat package will allow you to alter the super heavy
artillery brigades! Be careful though! Abuse of this may crash your game. #ID:
8015115"
picture = "licensed_unit"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Load Big Bertha!"
command = { type = soft_attack which = super_heavy_artillery value =
5 }
command = { type = hard_attack which = super_heavy_artillery value =
5 }
command = { type = defensiveness which = super_heavy_artillery value =
5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = super_heavy_artillery value = -5
}
command = { type = hard_attack which = super_heavy_artillery value = -5
}
command = { type = defensiveness which = super_heavy_artillery value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
##############################
# Naval Unit Modifier Cheats #
##############################

event = { #Battlecruiser modifier


id = 8015200
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Battlecruiser Modifier Cheats"


desc = "This small cheat package will allow you to alter the Battlecruiser
stats! Be careful though! Abuse of this may crash your game. #ID: 8015200"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = battlecruiser value = 5 }
command = { type = naval_defense which = battlecruiser value = 5 }
command = { type = air_attack which = battlecruiser value = 5 }
command = { type = air_defense which = battlecruiser value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = battlecruiser value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = battlecruiser value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = battlecruiser value = 10 }
command = { type = morale which = battlecruiser value = 10 }
}
action = {
name = "Let's lower the battlecruiser damage..."
command = { type = soft_attack which = battlecruiser value = -5 }
command = { type = hard_attack which = battlecruiser value = -5 }
command = { type = air_attack which = battlecruiser value = -5 }
command = { type = air_defense which = battlecruiser value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = battlecruiser value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = battlecruiser value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = battlecruiser value = -10 }
command = { type = morale which = battlecruiser value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Battleship modifier
id = 8015201
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Battleship Modifier Cheats"


desc = "This small cheat package will allow you to alter the Battleship
stats! Be careful though! Abuse of this may crash your game. #ID: 8015201"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = battleship value = 5 }
command = { type = naval_defense which = battleship value = 5 }
command = { type = air_attack which = battleship value = 5 }
command = { type = air_defense which = battleship value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = battleship value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = battleship value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = battleship value = 10 }
command = { type = morale which = battleship value = 10 }
}
action = {
name = "Let's lower the battleship damage..."
command = { type = soft_attack which = battleship value = -5 }
command = { type = hard_attack which = battleship value = -5 }
command = { type = air_attack which = battleship value = -5 }
command = { type = air_defense which = battleship value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = battleship value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = battleship value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = battleship value = -10 }
command = { type = morale which = battleship value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Carrier modifier
id = 8015202
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Aircraft Carrier Modifier Cheats"


desc = "This small cheat package will allow you to alter the Aircraft Carrier
stats! Be careful though! Abuse of this may crash your game. #ID: 8015202"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = carrier value = 5 }
command = { type = naval_defense which = carrier value = 5 }
command = { type = air_attack which = carrier value = 5 }
command = { type = air_defense which = carrier value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = carrier value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = carrier value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = carrier value = 10 }
command = { type = morale which = carrier value = 10 }
}
action = {
name = "Let's lower the carrier damage..."
command = { type = soft_attack which = carrier value = -5 }
command = { type = hard_attack which = carrier value = -5 }
command = { type = air_attack which = carrier value = -5 }
command = { type = air_defense which = carrier value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = carrier value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = carrier value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = carrier value = -10 }
command = { type = morale which = carrier value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Destroyer modifier
id = 8015203
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Destroyer Modifier Cheats"


desc = "This small cheat package will allow you to alter the Destroyer stats!
Be careful though! Abuse of this may crash your game. #ID: 8015203"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = destroyer value = 5 }
command = { type = naval_defense which = destroyer value = 5 }
command = { type = air_attack which = destroyer value = 5 }
command = { type = air_defense which = destroyer value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = destroyer value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = destroyer value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = destroyer value = 10 }
command = { type = morale which = destroyer value = 10 }
}
action = {
name = "Let's lower the destroyer damage..."
command = { type = soft_attack which = destroyer value = -5 }
command = { type = hard_attack which = destroyer value = -5 }
command = { type = air_attack which = destroyer value = -5 }
command = { type = air_defense which = destroyer value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = destroyer value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = destroyer value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = destroyer value = -10 }
command = { type = morale which = destroyer value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort Carrier Carrier modifier
id = 8015204
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Escort Carrier Modifier Cheats"


desc = "This small cheat package will allow you to alter the Escort Carrier
stats! Be careful though! Abuse of this may crash your game. #ID: 8015204"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = escort_carrier value = 5 }
command = { type = naval_defense which = escort_carrier value = 5 }
command = { type = air_attack which = escort_carrier value = 5 }
command = { type = air_defense which = escort_carrier value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = escort_carrier value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = escort_carrier value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = escort_carrier value = 10 }
command = { type = morale which = escort_carrier value = 10 }
}
action = {
name = "Let's lower the Light Carrier damage..."
command = { type = soft_attack which = escort_carrier value = -5 }
command = { type = hard_attack which = escort_carrier value = -5 }
command = { type = air_attack which = escort_carrier value = -5 }
command = { type = air_defense which = escort_carrier value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = escort_carrier value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = escort_carrier value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = escort_carrier value =
-10 }
command = { type = morale which = escort_carrier value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Heavy Cruiser modifier
id = 8015205
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Heavy Cruiser Modifier Cheats"


desc = "This small cheat package will allow you to alter the Heavy Cruiser
stats! Be careful though! Abuse of this may crash your game. #ID: 8015205"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = destroyer value = 5 }
command = { type = naval_defense which = heavy_cruiser value = 5 }
command = { type = air_attack which = heavy_cruiser value = 5 }
command = { type = air_defense which = heavy_cruiser value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = heavy_cruiser value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = heavy_cruiser value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = heavy_cruiser value = 10 }
command = { type = morale which = heavy_cruiser value = 10 }
}
action = {
name = "Let's lower the heavy cruiser damage..."
command = { type = soft_attack which = heavy_cruiser value = -5 }
command = { type = hard_attack which = heavy_cruiser value = -5 }
command = { type = air_attack which = heavy_cruiser value = -5 }
command = { type = air_defense which = heavy_cruiser value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = heavy_cruiser value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = heavy_cruiser value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = heavy_cruiser value = -10 }
command = { type = morale which = heavy_cruiser value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Light Cruiser modifier
id = 8015206
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Light Cruiser Modifier Cheats"


desc = "This small cheat package will allow you to alter the Light Cruiser
stats! Be careful though! Abuse of this may crash your game. #ID: 8015206"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = light_cruiser value = 5 }
command = { type = naval_defense which = light_cruiser value = 5 }
command = { type = air_attack which = light_cruiser value = 5 }
command = { type = air_defense which = light_cruiser value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = light_cruiser value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = light_cruiser value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = light_cruiser value = 10 }
command = { type = morale which = light_cruiser value = 10 }
}
action = {
name = "Let's lower the light cruiser damage..."
command = { type = soft_attack which = light_cruiser value = -5 }
command = { type = hard_attack which = light_cruiser value = -5 }
command = { type = air_attack which = light_cruiser value = -5 }
command = { type = air_defense which = light_cruiser value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = light_cruiser value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = light_cruiser value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = light_cruiser value = -10 }
command = { type = morale which = light_cruiser value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Nuclear Submarine modifier
id = 8015207
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Nuclear Submarine Modifier Cheats"


desc = "This small cheat package will allow you to alter the Nuclear
Submarine stats! Be careful though! Abuse of this may crash your game. #ID:
8015207"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = nuclear_submarine value = 5 }
command = { type = naval_defense which = nuclear_submarine value = 5 }
command = { type = air_attack which = nuclear_submarine value = 5 }
command = { type = air_defense which = nuclear_submarine value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = nuclear_submarine value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = nuclear_submarine value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = nuclear_submarine value =
10 }
command = { type = morale which = nuclear_submarine value = 10 }
}
action = {
name = "Let's lower the nuclear submarine damage..."
command = { type = soft_attack which = nuclear_submarine value = -5 }
command = { type = hard_attack which = nuclear_submarine value = -5 }
command = { type = air_attack which = nuclear_submarine value = -5 }
command = { type = air_defense which = nuclear_submarine value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = nuclear_submarine value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = nuclear_submarine value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = nuclear_submarine value =
-10 }
command = { type = morale which = nuclear_submarine value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Submarine modifier
id = 8015208
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Submarine Modifier Cheats"


desc = "This small cheat package will allow you to alter the Submarine stats!
Be careful though! Abuse of this may crash your game. #ID: 8015208"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = submarine value = 5 }
command = { type = naval_defense which = submarine value = 5 }
command = { type = air_attack which = submarine value = 5 }
command = { type = air_defense which = submarine value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = submarine value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = submarine value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = submarine value = 10 }
command = { type = morale which = submarine value = 10 }
}
action = {
name = "Let's lower the submarine damage..."
command = { type = soft_attack which = submarine value = -5 }
command = { type = hard_attack which = submarine value = -5 }
command = { type = air_attack which = submarine value = -5 }
command = { type = air_defense which = submarine value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = submarine value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = submarine value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = submarine value = -10 }
command = { type = morale which = submarine value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Transport modifier
id = 8015209
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Transport Modifier Cheats"


desc = "This small cheat package will allow you to alter the Submarine stats!
Be careful though! Abuse of this may crash your game. #ID: 8015209"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Increase the ships defenses"
command = { type = naval_defense which = transport value = 5 }
command = { type = air_defense which = transport value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = transport value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = transport value = 500 }
}
action = {
name = "Increase their morale!"
command = { type = morale which = transport value = 10 }
}
action = {
name = "Let's lower the transport damage..."
command = { type = naval_defense which = transport value = -5 }
command = { type = air_defense which = transport value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = transport value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = transport value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = morale which = transport value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Light Carrier modifier
id = 8015210
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Light Carrier Carrier Modifier Cheats"


desc = "This small cheat package will allow you to alter the Light Carrier
stats! Be careful though! Abuse of this may crash your game. #ID: 8015210"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = light_carrier value = 5 }
command = { type = naval_defense which = light_carrier value = 5 }
command = { type = air_attack which = light_carrier value = 5 }
command = { type = air_defense which = light_carrier value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = light_carrier value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = light_carrier value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = light_carrier value = 10 }
command = { type = morale which = light_carrier value = 10 }
}
action = {
name = "Let's lower the Light Carrier damage..."
command = { type = soft_attack which = light_carrier value = -5 }
command = { type = hard_attack which = light_carrier value = -5 }
command = { type = air_attack which = light_carrier value = -5 }
command = { type = air_defense which = light_carrier value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = light_carrier value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = light_carrier value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = light_carrier value = -10 }
command = { type = morale which = light_carrier value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}

###########################
# Naval brigade modifiers #
###########################

event = { #Capital AA modifier


id = 8015300
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Capital Anti-Air Modifier Cheats"


desc = "This small cheat package will allow you to alter the anti aircraft on
capital ships! Be careful though! Abuse of this may crash your game. #ID:
8015300"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Flak them down!"
command = { type = air_attack which = naval_anti_air_l value = 5 }
command = { type = air_defense which = naval_anti_air_l value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = air_attack which = naval_anti_air_l value = -5 }
command = { type = air_defense which = naval_anti_air_l value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort AA modifier
id = 8015301
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Escort Anti-Air Modifier Cheats"


desc = "This small cheat package will allow you to alter the anti aircraft on
escort ships! Be careful though! Abuse of this may crash your game. #ID: 8015301"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Flak them down!"
command = { type = air_attack which = naval_anti_air_s value = 5 }
command = { type = air_defense which = naval_anti_air_s value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = air_attack which = naval_anti_air_s value = -5 }
command = { type = air_defense which = naval_anti_air_s value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #CAG modifier
id = 8015302
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Carrier Air Group Modifier Cheats"


desc = "This small cheat package will allow you to alter the carrier air
group on escort ships! Be careful though! Abuse of this may crash your game. #ID:
8015302"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Release the swarm!"
command = { type = air_attack which = cag value = 5 }
command = { type = air_defense which = cag value = 5 }
command = { type = naval_attack which = cag value = 5 }
command = { type = shore_attack which = cag value = 5 }
command = { type = surface_detection which = cag value = 5 }
command = { type = air_detection which = cag value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = air_attack which = cag value = -5 }
command = { type = air_defense which = cag value = -5 }
command = { type = naval_attack which = cag value = -5 }
command = { type = shore_attack which = cag value = -5 }
command = { type = surface_detection which = cag value = -5 }
command = { type = air_detection which = cag value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Capital Naval Fire Control modifier
id = 8015303
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Capital Fire Control Modifier Cheats"


desc = "This small cheat package will allow you to alter the fire control
systems on capital ships! Be careful though! Abuse of this may crash your game.
#ID: 8015303"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Improve our accuracy!"
command = { type = naval_attack which = naval_fire_controll_l value = 5
}
command = { type = shore_attack which = naval_fire_controll_l value = 5
}
}
action = {
name = "Reverse the changes"
command = { type = naval_attack which = naval_fire_controll_l value =
-5 }
command = { type = shore_attack which = naval_fire_controll_l value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort Naval Fire Control modifier
id = 8015304
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }
name = "Escort Fire Control Modifier Cheats"
desc = "This small cheat package will allow you to alter the fire control
systems on escort ships! Be careful though! Abuse of this may crash your game.
#ID: 8015304"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Improve our accuracy!"
command = { type = naval_attack which = naval_fire_controll_s value = 5
}
}
action = {
name = "Reverse the changes"
command = { type = naval_attack which = naval_fire_controll_s value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Capital Radar modifier
id = 8015305
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Capital Radar Modifier Cheats"


desc = "This small cheat package will allow you to alter the radar systems on
our capital ships! Be careful though! Abuse of this may crash your game. #ID:
8015305"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "We will never be ambushed!"
command = { type = surface_detection which = naval_radar_l value = 5 }
command = { type = air_detection which = naval_radar_l value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = surface_detection which = naval_radar_l value = -5 }
command = { type = air_detection which = naval_radar_l value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort Radar modifier
id = 8015306
random = yes
date = { day = 1 month = january year = 1914 }
offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Escort Radar Modifier Cheats"


desc = "This small cheat package will allow you to alter the radar systems on
our escort ships! Be careful though! Abuse of this may crash your game. #ID:
8015306"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "We will never be ambushed!"
command = { type = surface_detection which = naval_radar_s value = 5 }
command = { type = air_detection which = naval_radar_s value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = surface_detection which = naval_radar_s value = -5 }
command = { type = air_detection which = naval_radar_s value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Seaplane modifier
id = 8015307
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Seaplane Modifier Cheats"


desc = "This small cheat package will allow you to alter the seaplanes on our
ships! Be careful though! Abuse of this may crash your game. #ID: 8015307"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Launch the scout planes!"
command = { type = surface_detection which = naval_torpedoes_l value =
5 }
command = { type = air_detection which = naval_torpedoes_l value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = surface_detection which = naval_torpedoes_l value =
-5 }
command = { type = air_detection which = naval_torpedoes_l value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Torpedoes modifier
id = 8015308
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Torpedoes Modifier Cheats"


desc = "This small cheat package will allow you to alter the torpedoes on our
ships! Be careful though! Abuse of this may crash your game. #ID: 8015308"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Hit their soft underbellies!"
command = { type = naval_attack which = naval_torpedoes_s value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = naval_attack which = naval_torpedoes_s value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Capital Improved Hull modifier
id = 8015309
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Capital Improved Hull Modifier Cheats"


desc = "This small cheat package will allow you to alter the improved hulls
on our capital ships! Be careful though! Abuse of this may crash your game. #ID:
8015309"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Our armour, so strong!"
command = { type = air_defense which = naval_improved_hull_l value =
5 }
command = { type = naval_defense which = naval_improved_hull_l value =
5 }
}
action = {
name = "Reverse the changes"
command = { type = air_defense which = naval_improved_hull_l value = -5
}
command = { type = naval_defense which = naval_improved_hull_l value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort Improved Hull modifier
id = 8015310
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Escort Improved Modifier Cheats"


desc = "This small cheat package will allow you to alter the improved hulls
on our escort ships! Be careful though! Abuse of this may crash your game. #ID:
8015310"
picture = "coastal_fort"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Even we escorts can take the punishment!"
command = { type = air_defense which = naval_improved_hull_s value =
5 }
command = { type = naval_defense which = naval_improved_hull_s value =
5 }
}
action = {
name = "Reverse the changes"
command = { type = air_defense which = naval_improved_hull_s value = -5
}
command = { type = naval_defense which = naval_improved_hull_s value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Light CAG modifier
id = 8015311
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Light CAG Modifier Cheats"


desc = "This small cheat package will allow you to alter the light cags on
our light carrier ships! Be careful though! Abuse of this may crash your game.
#ID: 8015311"
picture = "coastal_fort"
style = 1
trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Numbers aren't everything!!"
command = { type = air_attack which = light_cag value = 5 }
command = { type = air_defense which = light_cag value = 5 }
command = { type = naval_attack which = light_cag value = 5 }
command = { type = shore_attack which = light_cag value = 5 }
command = { type = surface_detection which = light_cag value = 5 }
command = { type = air_detection which = light_cag value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = air_attack which = light_cag value = -5 }
command = { type = air_defense which = light_cag value = -5 }
command = { type = naval_attack which = light_cag value = -5 }
command = { type = shore_attack which = light_cag value = -5 }
command = { type = surface_detection which = light_cag value = -5 }
command = { type = air_detection which = light_cag value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}

############################
# Air Unit Modifier Cheats #
############################

event = { #CAS modifier


id = 8015400
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Close Air Support Modifier Cheats"


desc = "This small cheat package will allow you to alter the CAS stats! Be
careful though! Abuse of this may crash your game. #ID: 8015400"
picture = "Corpo_truppe_Volontarie"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Danger close!!"
command = { type = soft_attack which = cas value = 5 }
command = { type = hard_attack which = cas value = 5 }
command = { type = air_defense which = cas value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = cas value = 5 }
command = { type = range which = cas value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = cas value = 10 }
command = { type = morale which = cas value = 10 }
}
action = {
name = "Let's lower the cas damage..."
command = { type = soft_attack which = cas value = -5 }
command = { type = hard_attack which = cas value = -5 }
command = { type = air_defense which = cas value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = cas value = -5 }
command = { type = range which = cas value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = cas value = -10 }
command = { type = morale which = cas value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #INT modifier
id = 8015401
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Interceptor Modifier Cheats"


desc = "This small cheat package will allow you to alter the INT stats! Be
careful though! Abuse of this may crash your game. #ID: 8015401"
picture = "Corpo_truppe_Volontarie"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Intercept and destroy!!"
command = { type = air_attack which = interceptor value = 5 }
command = { type = air_defense which = interceptor value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = interceptor value = 5 }
command = { type = range which = interceptor value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = interceptor value = 10 }
command = { type = morale which = interceptor value = 10 }
}
action = {
name = "Let's lower the interceptor damage..."
command = { type = air_attack which = interceptor value = -5 }
command = { type = air_defense which = interceptor value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = interceptor value = -5 }
command = { type = range which = interceptor value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = interceptor value = -10 }
command = { type = morale which = interceptor value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #FTR modifier
id = 8015402
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Fighter Modifier Cheats"


desc = "This small cheat package will allow you to alter the FTR stats! Be
careful though! Abuse of this may crash your game. #ID: 8015402"
picture = "Corpo_truppe_Volontarie"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Secure the skies!!"
command = { type = air_attack which = multi_role value = 5 }
command = { type = air_defense which = multi_role value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = multi_role value = 5 }
command = { type = range which = multi_role value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = multi_role value = 10 }
command = { type = morale which = multi_role value = 10 }
}
action = {
name = "Let's lower the fighter damage..."
command = { type = air_attack which = multi_role value = -5 }
command = { type = air_defense which = multi_role value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = multi_role value = -5 }
command = { type = range which = multi_role value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = multi_role value = -10 }
command = { type = morale which = multi_role value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #NAV modifier
id = 8015403
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Naval Bomber Modifier Cheats"


desc = "This small cheat package will allow you to alter the NAV stats! Be
careful though! Abuse of this may crash your game. #ID: 8015403"
picture = "Corpo_truppe_Volontarie"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Sink them!!"
command = { type = naval_attack which = naval_bomber value = 5 }
command = { type = air_defense which = naval_bomber value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = naval_bomber value = 5 }
command = { type = range which = naval_bomber value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = naval_bomber value = 10 }
command = { type = morale which = naval_bomber value = 10 }
}
action = {
name = "Let's lower the naval bomber damage..."
command = { type = naval_attack which = naval_bomber value = -5 }
command = { type = air_defense which = naval_bomber value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = naval_bomber value = -5 }
command = { type = range which = naval_bomber value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = naval_bomber value = -10 }
command = { type = morale which = naval_bomber value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #STR modifier
id = 8015404
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Strategic Bomber Modifier Cheats"


desc = "This small cheat package will allow you to alter the STR stats! Be
careful though! Abuse of this may crash your game. #ID: 8015404"
picture = "Corpo_truppe_Volontarie"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "Pound them into the stone age!!"
command = { type = strategic_attack which = strategic_bomber value =
5 }
command = { type = air_defense which = strategic_bomber value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = strategic_bomber value = 5 }
command = { type = range which = strategic_bomber value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = strategic_bomber value = 10
}
command = { type = morale which = strategic_bomber value = 10 }
}
action = {
name = "Let's lower the strategic bomber damage..."
command = { type = strategic_attack which = strategic_bomber value = -5
}
command = { type = air_defense which = strategic_bomber value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = strategic_bomber value = -5 }
command = { type = range which = strategic_bomber value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = strategic_bomber value =
-10 }
command = { type = morale which = strategic_bomber value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #TAC modifier
id = 8015405
random = yes
date = { day = 1 month = january year = 1914 }
offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Tactical Bomber Modifier Cheats"


desc = "This small cheat package will allow you to alter the TAC stats! Be
careful though! Abuse of this may crash your game. #ID: 8015405"
picture = "Corpo_truppe_Volontarie"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "No escape!!"
command = { type = hard_attack which = tactical_bomber value = 5 }
command = { type = soft_attack which = tactical_bomber value = 5 }
command = { type = air_defense which = tactical_bomber value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = tactical_bomber value = 5 }
command = { type = range which = tactical_bomber value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = tactical_bomber value =
10 }
command = { type = morale which = tactical_bomber value = 10 }
}
action = {
name = "Let's lower the tactical bomber damage..."
command = { type = hard_attack which = tactical_bomber value = -5 }
command = { type = soft_attack which = tactical_bomber value = -5 }
command = { type = air_defense which = tactical_bomber value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = tactical_bomber value = -5 }
command = { type = range which = tactical_bomber value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = tactical_bomber value = -10
}
command = { type = morale which = tactical_bomber value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #AirTRA modifier
id = 8015406
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }
name = "Air Transport Modifier Cheats"
desc = "This small cheat package will allow you to alter the TRA stats! Be
careful though! Abuse of this may crash your game. #ID: 8015406"
picture = "Corpo_truppe_Volontarie"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "We must ferry our cargo, no matter what!"
command = { type = air_defense which = transport_plane value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = transport_plane value = 5 }
command = { type = range which = transport_plane value = 500 }
}
action = {
name = "Increase their morale!"
command = { type = morale which = transport_plane value = 10 }
}
action = {
name = "Let's lower the transport plane defence..."
command = { type = air_defense which = transport_plane value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = transport_plane value = -5 }
command = { type = range which = transport_plane value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = morale which = transport_plane value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort Fighters modifier
id = 8015407
random = yes

date = { day = 1 month = january year = 1914 }


offset = 3000000
deathdate = { day = 29 month = december year = 1963 }

name = "Escort Fighter Modifier Cheats"


desc = "This small cheat package will allow you to alter the TRA stats! Be
careful though! Abuse of this may crash your game. #ID: 8015407"
picture = "Corpo_truppe_Volontarie"
style = 1

trigger = { ai = no local_flag = cheats_snooze_test }

action = {
name = "We must protect our pilots, no matter what!"
command = { type = air_attack which = escort value = 5 }
command = { type = air_defense which = escort value = 5 }
}
action = {
name = "Refit the engines range!"
command = { type = range which = escort value = 500 }
}
action = {
name = "Increase their morale!"
command = { type = morale which = escort value = 10 }
}
action = {
name = "Let's lower the escorts power..."
command = { type = air_attack which = escort value = 5 }
command = { type = air_defense which = escort value = 5 }
}
action = {
name = "Degrade the engines."
command = { type = range which = escort value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = morale which = escort value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}

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