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Accepted Manuscript

The dimension of age and gender as user model demographic


factors for automatic personalization in e-commerce sites

D. Fernandez-Lanvin, J. de Andres-Suarez, M. Gonzalez-Rodriguez,


B. Pariente-Martnez

PII: S0920-5489(17)30307-0
DOI: 10.1016/j.csi.2018.02.001
Reference: CSI 3266

To appear in: Computer Standards & Interfaces

Received date: 7 September 2017


Revised date: 11 December 2017
Accepted date: 2 February 2018

Please cite this article as: D. Fernandez-Lanvin, J. de Andres-Suarez, M. Gonzalez-Rodriguez,


B. Pariente-Martnez, The dimension of age and gender as user model demographic factors for
automatic personalization in e-commerce sites, Computer Standards & Interfaces (2018), doi:
10.1016/j.csi.2018.02.001

This is a PDF file of an unedited manuscript that has been accepted for publication. As a service
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ACCEPTED MANUSCRIPT

Highlights

• Performance of 592 individuals on three common


interaction tasks is analyzed.

• Gender and age are significant determining factors


related to user performance.
• Handedness does not seem to have influence.
• Execution time of individuals in a specific task,

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keeps its coherence in the other tasks as well.

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• Automatic profiling systems for gender and age
may be built separately for any of the studied tasks.

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ACCEPTED MANUSCRIPT

The dimension of age and gender as user model demographic factors for
automatic personalization in e-commerce sites

D. Fernandez-Lanvin1 , J. de Andres-Suarez1 , M. Gonzalez-Rodriguez1 , B. Pariente-Martnez1


a Faculty of Computer Science, University of Oviedo, Spain

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Abstract
Personalization in e-commerce increases sales by improving customer perception of site quality. However, some
demographic data about customers (crucial for the success of the personalization process) not always can be obtained

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explicitly, as is the case of anonymous web site visitors.
The paper describes a user study focused on determining whether it would be possible to categorize the age and
gender of individual visitors of a web site through the automatic analysis of their behavior. Three tasks commonly
found in e-commerce sites (Point & Click, Drag & Drop and Item Selection) were tested by 592 volunteers and their

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performance was analyzed using several different statistical methods. The study found consistencies in the execution
times of individuals across the different tasks and revealed that age and gender are sufficiently determining factors to
support an automatic profiling. Results also showed that relevant information about gender and age can be extracted
separately through the individual analysis of each one of the mentioned interaction tasks
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Keywords: Personalization, User Model, GOMS, Fitts’ law, Hicks-Hyman’s law, Salthouse’ regularities

1. Introduction shopping preferences (Haque et al. (2011); Lee (2009)).


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Several authors pointed these two variables as key el-


The success of online marketing is determined, ements in the personalization process (Weiser (2000);
among other factors by the level of personalization of Freudenthal (2001); Kim et al. (2007); Agudo et al.
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the e-commerce sites. That is, the process of making (2010); Cheong et al. (2013)).
a unique user experience for each customer. Person-
Personalization requires to collect relevant informa-
alization is a dominant business model in online mar-
tion about users and this information has a great rel-
keting strategies (Chen and Hsieh (2012)) and is used
evance in the success of e-commerce (Ardissono and
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to establish relationships between customers and sellers


Goy (2000); Alpert et al. (2003); Sebora et al. (2009);
(Shen (2014)). Its capability to provide recommenda-
Turban et al. (2008)). However, data gathering is not
tions to the customers is acknowledged to be an impor-
a trivial issue. It can be explicitly made (e.g. getting
tant feature of online shopping (Choi et al. (2011)) as it
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this information through registration forms) or implic-


enhances customer retention and increases sales (Choi
itly (e.g. monitoring customers purchase patterns) (Woo
et al. (2011)).
and Shirmohammadi (2008)).
Addressing similarities and differences among con-
sumers is critical as differences in demographic factors Although most of the demographic factors are ex-
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may be associated to different tastes and therefore to dif- plicitly collected through the registration process (Yang
ferent purchasing patterns (Xu et al. (2006)). et al. (2007); Zhang and Ghorbani (2007); Woo and
There is strong empirical evidence showing that dif- Shirmohammadi (2008)), this approach may result into
ferences caused by gender and age, influence online biases and/or outdated data (Woo and Shirmohammadi
(2008)). Users may withhold information due to pri-
vacy, social or cultural issues (Zhang and Ghorbani
Email addresses: dflanvin@uniovi.es (D. (2007)). So for example, underage users may avoid con-
Fernandez-Lanvin), jdandres@uniovi.es (J. de Andres-Suarez),
martin@uniovi.es (M. Gonzalez-Rodriguez),
trols in adult-oriented sites or social networks just pro-
bparientem@gmail.com (B. Pariente-Martnez) viding fake data (Strom et al. (2012)). Even more im-
URL: http://www.hci.uniovi.es (M. Gonzalez-Rodriguez) portant, the outcome of the data gathered explicitly may
Preprint submitted to Computer Standards & Interfaces February 3, 2018
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be limited given that most of the potential customers in lows. Section two discusses prior literature about stud-
online sites are anonymous and/or first visit users. The ies based on the influence of age and gender on user’s
use of an implicit data gathering approach may help to performance. Section three designs the hypotheses, de-
surpass these limitations. scribes the empirical study used to test them and dis-
Building implicit data gathering systems able to es- cusses the statistical methods employed. The fourth sec-
timate the age and/or gender of their users requires the tion is devoted to the presentation and discussion of the
prior identification of the interaction factors that make results. Finally, the main conclusions, practical impli-
a user to be unique. This work explores the execution cations and future research are presented.
time required to perform basic interaction tasks as a can-
didate factor to build such kind of systems.

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2. Related Work
Although previous research efforts suggest an inde-
pendent influence of both age and gender on the execu- Determining users’ age and gender by observing their

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tion time, (Hill et al. (2011), De Andrés et al. (2015); interactions with an e-commerce web site to update the
Rohr (2006); Beckwith et al. (2006)), elegant litera- site’s user model dynamically, and therefore improv-

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ture lacks an evaluation of their combined effect in e- ing its marketing capabilities, is the overall goal of this
commerce applications. Therefore, this work attempts work.
to assess the degree of association between gender and User modeling is the process of constructing user
age on execution time conducting a joint evaluation of models (Zhang and Ghorbani (2007)). A user model

duces a combined analysis on how other variables such


as the user’s laterality (left handed or right handed) or
the user’s prior experience in the use of computers might
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the effect of age and gender on interaction. It also intro- is an explicit representation of the properties of indi-
vidual users or user classes. It allows the adaptation of
the system to the user needs and preferences (Liu et al.
(2008)). This process involves both static and dynamic
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influence the time required by the users to complete ba- user information. Static user information refers to ba-
sic interaction tasks. sic characteristics (e.g. demographics) explicitly pre-
The study analyzes the performance of 592 volun- sented by the user during a registration procedure. On
teers executing three usability design patterns com- the other hand, dynamic user information is collected by
monly found in the design of e-commerce interactive observing users behavior and it is recorded in log files
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systems like Amazon, DeviantArt, Alibaba, etc. These or in a list of objects visited by the web user (Yang et al.
patterns are: (i) Point & Click, (ii) Drag & Drop and (2007)).
(iii) Item Selection. Although this study is focused on Automated user profiling has been studied in previ-
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the analysis of the users performance in the use of e- ous works with different approaches and results. Most
commerce usability patterns, its findings may impact of these works deal with semantic information gath-
other domains based on these patterns too (e.g. edu- ered from users interaction. For instance, Woo &
cation and entertainment). Shirmohammadi (Woo and Shirmohammadi (2008))
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The goals of the research are to determine whether proposed an automatic user personality categorization
the influence of age and gender on the execution time model based on their digital personality. The authors
is significant enough to infer its value through behav- collect information through the observation of user in-
ior analysis and to analyze which of the interaction teracting with products. Yang & Claramunt (Yang et al.
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tasks mentioned before would be the most appropriate (2007)) proposed a semantic user model that uses both
to build such kind of personalization systems. If it is static and dynamic user information to predict user fea-
possible to infer the users age and/or gender through the tures relevant for a specific application domain. Such
quick inspection of the performance measured in the et al. (Such et al. (2013)) analyzed the automated user
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execution of basic interaction tasks, it would not only profiling techniques and proposed an approach to con-
be possible to adapt marketing messages to a specific trol buyer profiling. However, their goal is to prevent
age and gender range, but also the development of tools users to be automatically identified, just the opposite to
targeted to prevent certain crimes, such as pedophilia, the motivation of this work. Fijalkowsky (Fijałkowski
or illegal access to web sites. Adults pretending to be and Zatoka (2011)) proposes an e-commerce web sys-
children in social networks could be detected through tem that collects data obtained from social network pro-
the analysis of their interactions with the user interface. files and uses it to provide purchase recommendations
A similar approach may be used to detect children or to its users.
teenagers accessing adult web sites. All these works are focused on user behavior in-
The remainder of the paper is structured as fol- formation at the semantic level, under the assumption
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that demographic information will be explicitly col- daily using the web, compared to their younger col-
lected and relying in users collaboration. Ghazarian and leagues, concluded that age is a determining factor (Hill
Noorhosseini (Ghazarian and Noorhosseini (2010)) face et al. (2011)). This work is particularly interesting be-
the same problem from a lower abstraction level, using cause it is specifically focused in web interaction. How-
machine learning algorithms to adapt user interfaces to ever, the analyzed activities (search behavior and re-
the needs of user groups with different levels of skills lated) require different operators than those involved in
detected through the analysis of mouse motions. Garg mouse motion.
et al (Garg et al. (2006)) also tries to identify users de- On the other hand, very young users reveal a poor ex-
pending on interaction behavior like mouse movements ecution time in the development of certain tasks. Basic
and clicks, typing speed and system background pro- interaction tasks like Drag & Drop are especially diffi-

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cesses. The authors extract relevant mouse related fea- cult for them as keeping the finger pressed down while
tures such as average distance, speed, angles of move- controlling its trajectory requires a high demand of mo-

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ment and number of clicks during a session, and then tor skills (MacKenzie et al. (1991)), perception and cog-
they utilize Support Vector Machines (SVM) to learn nitive skills (Chadwick-Dias et al. (2003); Czaja and

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the user specific feature sets. They conclude that this Lee (2007)). The execution time slows down if it is pos-
information is relevant enough to identify and/or differ- sible to replace Drag & Drop by Point & Click, as the
entiate users behind different aliases, but they use it only operation can be easily resumed from the last pointing
to prevent masquerading attacks to web sites. task in case of failure (Joiner et al. (1998)). Attaching
None of these works are focused on the identification
of the demographic factors, so their results do not an-
alyze the feasibility of this approach. On the contrary,
most of them assume that relevant data should be col-
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culties to children under 8 years old as these tasks re-
quires subtle hand-eye coordination (Kuhtz-Buschbeck
et al. (1998)). At that age, the coordinate movements
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lected through the registration process, with the limita- are further determined by cognitive factors rather than
tions that this strategy involves. motor skills (Agudo et al. (2010)). The speed of such
coordinate movements evolves up to the age of 12 years
2.1. Ageing (Kuhtz-Buschbeck et al. (1998)).
Ageing negatively impacts the ability to use comput- Some authors reported how different interfaces influ-
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ers (Fisk et al. (2009); Hill et al. (2011)) and is typi- ence the interaction of specific groups of users regard-
cally defined in Human Computer-Interaction through ing their age (Carvalho et al. (2015)), but no study was
an emphasis on declines in abilities and associated re- found about whether there are significant differences
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ductions in performance when using technology (Vines between the time required to execute different alterna-
et al. (2015)). It produces a poorer motor control and tive interaction tasks conducting to the same result (e.g.
sensory deficits (Dickinson et al. (2007)). Related stud- Point & Click as an alternative to Drag & Drop to obtain
ies show that older people have slower reaction times the same result).
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(Fozard et al. (1994)), delayed movements, a decline If these differences do not exist and the execution
in motor skills (Walker et al. (1997)). Reduced mobil- time keeps coherence in each basic interaction task, that
ity, caused by a loss in muscle strength (Stubbs et al. is, if the time required by each group of users is similar
(1993)), produces difficulties in the execution of move- in each task (Point & Click, Drag & Drop and Item Se-
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ments (Stubbs et al. (1993)). This process of losing lection) it would not be necessary to analyze the three
muscle strength begins in people aged over 40 (Metter interaction tasks in the same user interface to detect the
et al. (1997)). users age. It would be enough to analyze the users per-
Other studies revealed that ageing negatively influ- formance in only one of them. However, if those dif-
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ences the learning strategies used to operate online sys- ferences exist, it would be necessary to measure and to
tems, as perception and cognition declines (Morrell analyze the users performance in all the three different
(2001); Xie (2003)). Senior users have been found to proposed interaction tasks to categorize users according
be slower than young adults when retrieving informa- with their age.
tion (Freudenthal (2001); Nap et al. (2005)), perform-
ing 3D navigation on desktop systems (Sayers (2004))
2.2. Gender
or browsing the web (Neerincx et al. (2000)).
Studies analyzing information search behavior (Tullis Women process information in different ways than
(2007); Hill et al. (2011)) enforce the importance of age- men (Beckwith et al. (2006)). Gender-associated differ-
ing. The study of the behavior of expert older adults ences in decision making, learning, and problem solving
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can be a determining factor in users effectiveness (Beck- there are not evidences of differences between genders
with (2003); Beckwith and Burnett (2004)). Even more, in adults for these basic interaction tasks, some studies
it has been observed that the self-perceptions concern- identified some differences between men and women in
ing computer competence as well as the level of ICT- other activities that could determine the correlation be-
related social interactions is different for boys and girls tween the performances in these basic interaction tasks.
(Christoph et al. (2015)). That lead us to wonder whether these correlations could
It was observed that mens performance in navigat- be determined by users gender. Therefore, we formu-
ing through virtual environments is better than women’s late the following hypotheses to be verified/refuted by
when small displays are used. The use of larger displays the empirical study:
reduces the gender performance gap since the women’s

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performance improves while the men’s performance is • (h1 ) The execution time of the different tasks in-
not negatively affected (Czerwinski et al. (2002); Tan

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creases with the age of the subject under study
et al. (2003)).
Inkpen (Inkpen (2001)) compared Drag & Drop tasks • (h2 ) Womens execution time for the different tasks

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as opposed to Point & Click in children. Although there is longer than mens
was no any significant gender difference in the overall
movement time and/or general error rates, there were • (h2 ) The execution times of basic interaction tasks
relevant differences in pickup and drop errors. The girls (Point & Click, Drag & Drop and Item Selection)
performed poorly when executing Drag & Drop tasks,
as opposed to Point & Click. There were also perfor-
mance correlation differences between gender and tar-
get size.
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To assess whether the hypothesis formulated in the


prior section hold, the performance of 592 individuals
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Rohr (Rohr (2006)) evidenced that gender-specific was analyzed in the execution of three basic interaction
movement biases emphasize speed for men and ac- tasks.
curacy for women. Wahlstrom et al. (Wahlström
et al. (2000)) observed that when operating the mouse,
women worked with greater extension and had a greater 3.2. Object of Study
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range of motion in the wrist when compared to men.


This observation could explain Rohrs results regarding The tasks analyzed in this study were Point & Click,
speed versus accuracy. They also found gender differ- Drag & Drop and Item Selection. They were selected
because of the crucial role they play in the usability pat-
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ences for musculoskeletal load. For most of the mea-


sured variables, women worked with higher loads than terns behind the design of successful e-commerce sites.
men. These differences are not limited to the low-level Point & Click is used to move the mouse pointer over
interaction. Collazos et al (Collazos et al. (2016)) found an image or over CTA items (Call To Action) to click
on it. It is commonly used by customers of online shop-
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significant differences in the way woman and men face


collaborative work in computer-mediated communica- ping sites like Amazon, eBay, ModCloth, Zappos, etc.
tion. to retrieve information about appealing products or to
include them in the shopping basket.
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Drag & Drop is mostly used to collect vast number of


3. Design of the Empirical Study items to place them into the shopping basket. This task
is commonly found as part of the usability patterns used
3.1. Hypothesis in art/photo e-commerce sites like UXPin, DeviantArt,
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The related previous studies evidence that there are etc.


significant differences between the times required by Finally, Item Selection is used to browse through
children and adults to execute different basic interac- small navigation bars or menus to select item categories.
tions tasks. However, to date, we found no studies It is commonly used is popular sites like Alibaba, Wal-
evidencing these differences in adults, something that mart, Asos, Etsy, etc. Users were encouraged to com-
lead us to conjecture that the performance of one spe- plete these tasks achieving interaction goals in the min-
cific adult in these tasks could be correlated. If so, it imum amount of time.
would mean that the analysis of performance in one of Their behavior was recorded by data gathering agents
them would be enough to identify adults, simplifying that measured the execution time required by everyone
users age classification. On the other hand, even though to complete every single task proposed he measurement
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of the users execution time in the different tests pro- through the analysis of performance records previously
posed was based on GOMS (Goals, Operators, Meth- obtained for specific users. The values for these correc-
ods, and Selection rules). This analysis method was de- tion factors rely on the external variables under analysis
signed to estimate the users performance when they in- in this research, as it is the case of the age and gender.
teract with different interfaces (Card et al. (1983)). The The use of GOMS in this context has two main ad-
method has been successfully used to estimate user per- vantages. First, it helps to structure the study of the dif-
formance in many different scenarios including interac- ferent interaction tasks using a common research frame-
tion with automobiles (Xiang and Xiaoli (2010)), touch work to other similar studies. Second, the experimen-
screens (Abdulin (2011)) and online web sites (Schrepp tal measurement of the users’ runtime for each specific
(2010); Oyewole and Haight (2011)), among several task, to a high degree of accuracy, facilitates a quick and

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others. accurate estimation of the global execution time for e-
GOMS splits complex interaction tasks into low level commerce sites whose user interfaces combine several

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components called operators. These operators include of these interaction tasks.
actions like mouse pointing (denoted as P), dragging Each test was designed to replicate the behavior of a

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(D), key typing (K), decision taking (M), etc. The ex- real e-commerce application but hiding the features that
ecution of each operator requires a specific amount of might allow the user to identify it, thus avoiding the ef-
time (denoted respectively as T P , T D , T K , T M , etc.), so fect that the familiarity with the real product might have
GOMS estimates the execution time of complex inter- on the measurements to be obtained. Hence, the lexi-
action tasks as the sum of the execution times of the
different operators required to complete the tasks. So,
for example, the estimated execution time for a Drag &
Drop interaction task would be T P + T K + T D + T K ; that
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and object recognition and perception) of the user inter-
face of the corresponded e-commerce application were
recreated in the most realistic way, while the semantic
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is, the time needed to move the mouse pointer over the (iconic representation) and conceptual (final goal of the
movable object (T P ) plus the time required to press the application) levels of the interface were ignored or hid-
mouse’ button once the pointer is over the target (T K ) den to avoid the mention familiarity.
plus the time used to drag the object to a new position The first test (task 1) was designed to analyze the be-
(T D ) plus the time required to release the mouse’s button havior of users executing the Point & Click tasks re-
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(T K ). quired to select objects in web documents by moving


The execution time for each operator (T P , T D , T K , the mouse pointer across the display to click on links,
T M , etc.) is estimated using well-known psychological buttons, scrolling boxes, etc.
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laws and regularities such as the Fitts’ law (T P and T D ), The test showed a sequential series of rectangles in
the Salthouses regularities (T K ), the Hicks-Hymans law different locations across the screen. Participants in the
(T M ), etc. test had to click inside each rectangle to make it dis-
Fitts’ law estimates the time needed to move a point- appear before a new one appeared in a different loca-
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ing object (the users’ finger, the mouse pointer, a joy- tion. The test used fourteen different rectangles dis-
stick, etc.) over a target as a + b Log2 (D/S). Where tributed in positions that followed a Z pattern layout
D is the distance to the target, S represents the targets to keep a fair balance between left-handed and right-
size and a and b are user dependent correction factors handed users. Along the test, the location of the dif-
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(Zhai (2004); Guiard et al. (2011)). Salthouse’s reg- ferent targets was changed using the horizontal (left to
ularities predict the time required by different kind of right, right to left) and vertical dimensions (top to bot-
users (ranging from novices to experts) to type texts of tom, bottom to top).
a known length (Salthouse (1984)). The Hicks-Hymans At the same time, Fitts’ law was used to increase the
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law estimates the time required to take a decision (such difficulty of each interaction, increasing the distance to
as the selection of a menu item) as a + b Log2 (n+1) the target (D) and reducing its size (S), thus increasing
where n represents the number of available options and the time required to click on the target by a factor of
a and b again are user dependent correction factors Log2 (D/S).
(Rosati (2013); Schneider and Anderson (2011)). To click on the target, users had to use two GOMS
Although these laws help to estimate the execution operators: P and K (see Figure 1). First, the users
time required by an average user, they have to be moved the mouse over the display to place the pointer
adapted to the specific needs of individual users. That is over the square using T P units of time (step 1 in Figure
the case of the correction factors used by the Fitts’ law 1). Next, users needed to click pressing the mouse but-
and the Hicks-Hymans law which have to be obtained ton using a K operator (step 2 in Figure 1). The time
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estimated by GOMS to complete each Point & Click ac-


tion is therefore T P + T K . The time required to complete
each point and click action (T P + T K ) was recorded (in
milliseconds) for each click interaction. The sum of the
execution times required to complete the full test was
recorded for later statistical analysis.

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Figure 2: GOMS operators required to complete a Drag & Drop task
in the test application. Steps 1 and 2 are the same as in the Point &

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Click task described in Figure 1. In step 3 users had to drag (D) the
small rectangle over the big one.

The third and last test (task 3) was designed to eval-

Figure 1: GOMS operators required to complete a Point & Click task.


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Step 1: users move the mouse pointing (P) to the target. Step 2: the
user clicks on the target Key pressing (K) the mouse button.
uate the user performance in the execution of Item Se-
lection tasks, which are used to select items in a user in-
terface (e.g. menus, combo boxes, radio button groups,
etc.). In this test, users were asked to select a given
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color in a popup menu. To achieve this operation partic-
The second test (task 2) was designed to measure the
ipants needed to execute a Point & Click task to display
time required to complete Drag & Drop tasks, com-
the menu items available clicking on the menus title.
monly used to drag items into the shopping basket in
Then, users were asked to select a specific menu item
electronic commerce applications.
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whose name was displayed in the screen. Then, partic-


In this second test users were asked to drag a red rect-
ipants executed a second Point & Click task to click on
angle over a second one, which had a size two thirds
the menu item corresponding to the asked color. The
bigger than the red one. Every time the user completed
process was repeated ten times. In each interaction,
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the task, both rectangles disappeared, and two new rect-


the menu was placed in a different position using the Z
angles appeared in separate locations of the display. The
shaped layout described before. Each menu contained
process was repeated along fourteen interactions. Each
five items. Each volunteer had to select each menu item
time, the rectangles were distributed using a Z shaped
two times across the interactions.
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layout to keep a fair balance between left-handed and


The time required to achieve the first Point & Click
right-handed users. The distance between objects was
task (see Figure 3) was denoted by T P1 + T K 1 . It rep-
incremented and its size was reduced in each interac-
resents the Point (P1 ) and Key pressing (K2 ) operators
tion, using the Fitts’ law to increase the time required
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required to activate the menu. The second runtime was


by the users to complete each interaction.
denoted by T P2 + T K 2 . Finally, the time needed by
To drag the first rectangle over the second, the users
the mental operator M to take the decision (selecting
had to select it first. Therefore, they needed to use the
which menu item satisfies the search constraints) was
GOMS operators required in a Point & Click task. The
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denoted by T M . The resulting execution time predicted


P operator is required to point to the rectangle (step 1 in
by GOMS for the entire test process, denoted by T P1 +
Figure 2) and the K operator is needed to select it (step 2
T K 1 + T M + T P2 + T K 2 was recorded to later statistical
in Figure 2) clicking the mouse button. Next, users had
analysis.
to drag the rectangle using the dragging operator (D)
until the first rectangle was over the second one (step
3 in Figure 2) releasing it with a mouse button action 3.3. Subjects
(T K ). The time estimated by GOMS to complete each GOMS assumes that the volunteers know how to use
Drag & Drop action is therefore T P + T D + 2T K . The the web system under evaluation (either because they
time required to drag the object (T D ) was recorded (in got some previous training or because they have used
milliseconds) to be used in the statistical analysis. the system previously). GOMS also assumes that users
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3.4. Variables of the study


Apart from the variables used to test our first two hy-
potheses (age and gender) and the execution times of the
analyzed tasks we considered some additional variables
for the testing of h1 and h2 .
Specifically, we included handedness and previous
user experience with computers. Several studies re-
ported differences regarding movement between left
and right handed individuals (Lenhard and Hoffmann
(2007); Mieschke et al. (2001); Velay and Benoit-

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Dubrocard (1999)), movement preparation (Helsen
et al. (1998); Boulinguez et al. (2000); Bestelmeyer

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Figure 3: GOMS operators required to complete an Item Selection and Carey (2004); Neely et al. (2005)), stimulus ve-
task. Steps 1 and 2 define the Point & Click task required to activate locity effect (Rodrigues et al. (2012)) and interactions

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the menu clicking on its title. Once the menu items are displayed, a between hand preference and hand performance (Peters
Mental (M) operator is executed (step 3) to select the required color
and Ivanoff (1999)). Besides this, other studies sug-
(displayed in the bottom-right corner of the screen). Steps 4 and 5
represent the Pointing (P) and Key pressing (K) GOMS’s operators gest that skill performance and the amount of practice
required to complete the Point & Click task needed to select the menu are correlated (Howard (2014)) following an exponen-
item.

will not commit any error during the process. Due to


US tial law (Heathcote et al. (2000)).
These precedents suggest that users handedness and
the users experience may have a sensible influence on
the user behavior and therefore in their execution time.
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this high degree of expertise, users are supposed to inter- As a result, these two variables (handedness and amount
act as fast as possible. Based on these precepts, GOMS of practice) were incorporated as control variables in the
is a reliable tool to estimate the user’s effectiveness (ex- regression models that are explained in the next section.
ecution time) instead of estimating the users efficiency As was noted above, the experiment was completed
by 592 participants. As a summary, we indicate in Ta-
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(success/failure rate).
bles 1 and 2 the variables used in the study. Before par-
To meet these strong requirements, the 592 individu- ticipating in the tests, users were asked to fulfill a ques-
als participating in the case study were recruited through tionnaire to provide information about their age, gen-
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Twitter and Foro Coches (http://www.forocoches.com/), der, handedness (tendency to use either the right or the
the most popular general purpose online community in left hand) and experience in the use of computers. This
Spain, thereby ensuring that participants were famil- last parameter was provided in terms of the number of
iar with the basic interaction tasks frequently found in weekly hours spent by the users interacting with com-
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online systems. Therefore, participants could execute puters. Some of the users were reluctant to provide their
Point & Click, Drag & Drop and Item Selection tasks in actual age (especially older users). As a result, we were
a so natural way that they did not need to think about forced to discretize the age value in ranges of 5 years.
the steps needed to complete them. This way we sacrifice some of the statistical analysis to
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This approach not only complied with the GOMS re- obtain this parameter from all the users participating in
quirements but also allowed the participation of a high the tests.
number of users. The sample used in this study in-
3.5. Statistical Methods
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clude 592 individuals. It is large when compared with


First, we computed some descriptive statistics about
the samples used in the studies described in the Re-
both the dependent and independent variables. The
lated Work section, which were mostly based on sam-
exam of such data gives us a first idea of the features
ples whose size ranges between 10 and 20 individuals.
of the individuals in the sample and their behavior in
This high number allowed the use of multivariate re- the experiment.
gression analysis to obtain more accurate results when Second, to test hypotheses h1 and h2 , we estimated
compared with those of prior studies. In addition, it al- a Linear Regression model for each of the tasks. The
lowed the inclusion of some variables in the model that regression equations have the following form:
may bias the results if they are not adequately controlled T aski = a0 + a1 x Age + a2 x Gender + a3 x HoursUse
for (handedness and prior experience with computers). + a4 x LeftHanded + i
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Name Definition values which have an abnormal influence on the results,


Point & Click Time (T P ) required to pointing b) the model is not correctly specified and c) results
(P) each object during the test are sensitive about the browser/operating system used.
(measured in milliseconds) First, to detect the presence of influential cases we
Drag & Drop Time (T D ) required to drag computed Cooks D statistic for each data point in the
(D) each object during the test regressions. Second, and regarding model specification,
(measured in milliseconds) we tested for the existence of non-linear effects for
Item Selection Time required selecting the age variable (that is, whether middle-age users
each menu item during the test. perform better than both younger and older users).
It was calculated as This was done by adding a quadratic term (Age2 ) to

T
T P1 + T K 1 + T M + T P2 + T K 2 the equations and reestimating the models. Finally, we
(measured in milliseconds) also re-estimated the models for different subsamples

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defined considering the browser used for the test (three
Table 1: Dependent variables in the study subsamples: Chrome, Firefox, IExplorer, as the number

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of persons using other navigators was not enough to
Age Age Minimum Maximum allow regression equation estimation) and the operating
Group Age Age system (Windows, Linux and Mac).
0 0 15 Finally, and to know whether the execution time of
1
2
3
4
16
21
26
31
20
25
30
35
US individuals about one task is related to the performance
in the other tasks (h3 ) we conducted a correlation anal-
ysis. We computed Nonparametric correlation coeffi-
cients (Spearmans Rho) to avoid the problems caused
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5 36 40 by nonnormality of data. To test normality of data we
6 41 45 used the Lilliefors test, and in all cases data distribu-
7 46 50 tions departed significantly from normality (results not
8 51 55 reported due to space limitations). For the calculations
9 56 60 of these statistics, as well as for all the other tests and
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10 61 65 equations indicated above, we used the statistical pack-


11 >= 66 age STATA 11.
HoursUse Weekly number of hours
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interacting with computers.


Gender 1 Female, 0 Male 4. Results
Handedness 1 Left handed, 0 Right handed
4.1. Descriptive statistics
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Table 2: Independent variables in the study


Mean Std. Dev. Min. Max.
Point & Click 16864.77 4294.92 9319 45792
Where T aski is the dependent variable in each one Drag & Drop 32832.77 10615.61 19595 159867
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of the models, a0 is the intercept term, a1 to a4 are the Item Selection 61139.34 14069.62 38351 147630
coefficients of the independent variables in the models
Table 3: Descriptive statistics for the dependent variables in the study
and i is the error term. (execution times are measured in milliseconds).
Regarding these equations, and as prior robust-
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ness checks, we tested for multicollinearity and het- As we might expect the average execution time de-
eroskedasticity. Multicollinearity tests were conducted pends on the complexity of the test. As mentioned
through the calculation of the Condition Indices (CI) previously, some authors (MacKenzie et al. (1991);
and the Variance Inflation Factors (VIF). To assess Chadwick-Dias et al. (2003); Czaja and Lee (2007)) re-
whether heteroskedasticity represents a problem we ported a higher level of complexity in the execution of
used the Cook and Weisberg test (Cook and Weisberg Drag & Drop tasks when compared with Point & Click.
(1983)). Thereby, Table 3 shows that Drag & Drop tasks re-
Furthermore, we also conducted some post- quired a higher amount of time that Point & Click tasks.
estimation additional tests which allow shedding light Furthermore, the runtime of menu selection tasks is
on specific concerns about whether a) there are extreme higher than that of the other two. This result is consis-
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Age Number of observations Handedness Number of observations


0 2 0 (Right Handed) 524
1 85 1 (Left Handed) 68
2 182 TOTAL 592
3 145
4 77 Table 7: Frequency distribution for handedness.
5 38
6 25
7 13 left-handed. This value is consistent with the global rate
8 12 of left-handed people, that is estimated between 10%
9 9 and 13% (Raymond et al. (1996)).

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10 2
11 2 4.2. Regression analysis results (hypotheses h1 and h2 )

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TOTAL 592 Table 8 indicates the main results of the three regres-
sion models and the related tests. Prior to the comment
Table 4: Frequency distribution for Age.

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of the results we must highlight that all CIs of the dif-
ferent variables in the three regression models are below
Gender Number of observations
15. In accordance to this, all VIFs are below 10. These
0 (Male) 462
1 (Female) 130
values are common thresholds to discard the presence
TOTAL 592

Table 5: Frequency distribution for Gender. US of significant multicollinearity among the variables of a
linear regression model (Kutner et al. (2005)). For the
sake of clarity in the presentation of the results we do
not include CI and VIF values in table 8, but data are
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available from the authors upon request.
tent with predictions provided by GOMS analysis stud- Results of the Cook-Weisberg test for heteroscedas-
ied before. Notice that while the Point & Click and the ticity are detailed in the last row of the table. We indi-
Drag & Drop tasks required the execution of single P cate the values of the chi-squared test statistic and the
or D operator, the Item Selection tasks requires the exe- corresponding p value. As the null hypothesis for this
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cution of two P operators (one for menu activation and test is that variance is constant we can conclude that
another one for item selection). Besides that, item se- such hypothesis is rejected in the three cases and het-
lection requires the execution of a complex M operator eroscedasticity is significant. So, we repeated the es-
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to take the decision of what item to select. timation of the regression equations using a robust es-
With regard to the sample descriptive indicators (ta- timation procedure, which consisted in the calculation
bles 4 to 7) it is noticeable that the sample is mainly of robust standard errors for the coefficients in the dif-
composed by individuals which are young, male and ferent regression equations and robust p-values, includ-
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have intensive experience in the use of computers. How- ing Whites correction (White (1980)). Such results are
ever, the number of observations that correspond to the those displayed in table 8.
other types of web applications users (women, elder and The layout of the rest of the table is as follows: in
low experienced users) is sufficient to conduct a valid each column, we show the statistics for each one of the
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statistical study. Furthermore, and regarding handed- regression equations (where, the dependent variables
ness, around 11% of the individuals in the sample are are, respectively, time for completion of point & click,
drag & drop, and item selection tasks). The first five
cells of each column contain the estimates for each one
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HoursUse Number of observations of the independent variables and the intercept of each
0 1 model. In each cell, the upper figure is the coefficient
1 16 estimate, that in the middle is the robust t statistic (com-
2 58
puted using the standard error that includes Whites cor-
3 67
rection) and the figure shown in the lower part of the
4 63
5 33 cell is the robust p-value. In addition, the table displays
6 354 for each model, the F statistic for the test of the joint
TOTAL 592 significance of the coefficients and its p-value, as well
as the adjusted R2 and the results of the aforementioned
Table 6: Frequency distribution for HoursUse. Cook-Weisberg test for heteroscedasticity.
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With regard to the results, we must first underline that Point & Drag & Item
although R2 s are not very high, conducted F tests evi- Click Drop Selection
dence the jointly significance of the coefficients of the Age Group
variables, that is, the set of variables, considered as a Parameter stimate 500.74 1721.47 3077.63
t statistic 4.40 6.86 8.82
unit, influence the performance in all the tests.
p-value <0.001 <0.001 <0.001
Regarding the parameter estimates, coefficients for Gender
age are always positive and significant. These results Parameter stimate 1742.03 5077.81 6293.93
give support to the first hypothesis (h1 ) as it is evidenced t statistic 4.29 3.91 4.32
that older users perform worse for all the tasks (needing p-value <0.001 <0.001 <0.001
more time to complete. So, the performance decline re- HoursUse

T
garding the age is confirmed. Parameter stimate -394.89 -895.07 -1481.98
Furthermore, the gender coefficient is significantly t statistic -3.02 -2.46 -4.73

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positive in all cases. So, women perform worse on p-value 0.003 0.014 <0.001
Point & Click, Drag & Drop and Item Selection tasks. Handedness
Parameter stimate 707.98 2986.57 107.61

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These results suggest that hypothesis h2 also holds cor-
roborating the observations made by Inkpen (Inkpen t statistic 1.18 1.53 0.07
p-value 0.238 0.127 0.946
(2001)) regarding girls having difficulty with Drag &
Intercept
Drop tasks. However, our data does not support Inkpens
Parameter stimate 16759.52 30363.66 57363.51
other observations related to the absence of any signif-
icant gender difference in the overall movement time.
That leads us to conclude that Inkpens results are more
related to childrens different learning styles than di-
US t statistic
p-value
F test
F-statistic
19.21
<0.001

17.48
16.99
<0.001

13.46
27.88
<0.001

33.27
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rectly to the gender. p-value <0.001 <0.001 <0.001
Regarding the control variables in the model, it is first Adjusted R2 11.41% 17.59% 25.49%
noticeable that prior experience with computers is sig- Cook-Weisberg test
nificant in all cases. Coefficients for HoursUse are sig- for heteroscedasticity
nificantly negative in all cases, meaning that more hours Chi-squared 7.07 388.80 44.60
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of computer use always imply a better performance. p-value 0.007 <0.001 <0.001
These results are similar to those obtained by a prior Table 8: Regressions results and related tests.
study (De Andrés et al. (2015)), which was focused on
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observations based on the execution of top level inter-


action tasks, mostly related with cognition and percep- we did not include in the paper the results. However,
tion. Our findings confirm that the same effect is ob- they are available from the authors upon request.
servable at the low level of interaction required by the
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GOMS analysis, which is mostly based on the human 4.3. Correlation analysis results (hypothesis h3 )
motoric system. With regard to the other control vari-
able, handedness does not seem to have an influence, as The results of the correlation analysis we conducted
left-handed users perform neither significantly best nor to assess whether individuals that perform well in a cer-
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significantly worse than right-handed. tain task also perform well in the others (h3 ) are shown
With respect to the additional post-estimation tests, in table 9. In each of the cells we display the non-
we must first underline that Cooks D values are always parametric Spearman correlation coefficient (upper fig-
lower than 1 for all the individuals in all the regressions ure) and the corresponding p-value (lower figure). Cells
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so there are no influential cases in the models. Second, below the main diagonal contain the results of tests.
none of the quadratic terms (Age2 ) that we included in Data in table 9 evidence that correlations are signifi-
alternative versions of the equations was found to be sig- cant among all the tasks. This finding supports hypothe-
nificant. So, we can reject the existence of non-linear sis h3 , suggesting that the execution time (performance)
effects for the age variable. Finally, the re-estimation of an individual in a specific task, keeps its coherence
of the models for different subsamples defined consid- in the other tasks as well. So, for example, if a person
ering the browser used for the test (Chrome, Firefox, has superior performance in the execution Point & Click
IExplorer,) and the operating system (Windows, Linux, tasks, she/he is expected to also have superior perfor-
Mac) produced results which are qualitatively the same mance in the execution of Drag & Drop and Item Selec-
as those displayed in Table 8. For the sake of brevity, tion tasks.
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Point & Drag & Item during the tests. On the other hand, the existing correla-
Click Drop Selection tion between the way individuals perform across the dif-
Point & ferent interaction tasks makes it more flexible not only
Click to integrate the data gathering processes into the final
Drag & 0.731
system (since developers do not need to force the use of
Drop 0.000
all of them), but also it expands the data gathering possi-
Item 0.660 0.674
Selection 0.000 0.000 bilities to a number of observations whose results could
be combined in a hybrid voting algorithm or a machine
Table 9: Results of the correlation analysis. learning based system.
The possible benefits of such a classification system

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are straightly applicable in e-commerce sites, the main
This finding may have a relevant impact in the future target of this work, since the information architecture of

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design of automatic user modeling algorithms. As the the site (and the list of products or sales offered) could
three proposed interaction tasks have the same useful- be adapted accordingly to the preferences of this target
ness in terms of user categorization, any of them can

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user. However, there are other possible applications like
be used separately to achieve this goal. Moreover, the preventing some users to claim the identities of other
amount of data required to automatically infer the type users or from pretending being a different age and/or
of user may be notably reduced (as only one task is an- have a different gender. In addition, detecting old users
alyzed), which is crucial for the execution of real time
algorithms.

5. Limitations, Future Directions, and Conclusions


US would support the automatic adaptation of the interface
to the specific features of this group, using for example
bigger fonts and simpler interfaces.
Besides the design, implementation and evaluation of
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this system in a real environment, we consider there are
other factors that could somehow determine users per-
This work had two interrelated goals. First, we formance in basic interaction tasks and that should be
wanted to assess whether the gender and age are suffi- considered to extend this study in the future. One of
ciently significant determining factors to support an au- them is the cultural factor. The sample used is lim-
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tomatic profiling system based on the analysis of mouse ited to western cultures individuals. Some studies sug-
motion behavior when executing Point & Click, Drag gest that the culture of an individual could determine
& Drop and Item Selection tasks. Second, to figure his/her performance. Ford et al.(Ford and Gelderblom
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out whether the individuals perform consistently across (2003)) designed an experiment to evaluate if any of the
these basic interaction tasks, that is, if their performance Hofstedes cultural dimensions can affect human perfor-
in one of them are extrapolable (or not) to the others. mance while interaction with computers. Even though
Regarding the first, the results of the empirical study their study did not provide sufficient evidence to reach
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reveal that both age and gender factors are significantly any determining conclusion, we consider it would be
determinant. While older users performed worse than interesting to extend this work to a multicultural sample
younger in each the interaction tasks, men obtained bet- of individuals to study such influence in these specific
ter results than women. On the other hand, in relation types of interaction.
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with the analysis of correlations between the execution


times of the target basic interaction tasks, data gathered Acknowledgments
in the tests revealed consistencies in the execution times
of individuals across them. User’s performance mea- This work has been funded by the Department of
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sured in any of these tasks is coherent to their execution Science and Technology (Spain) under the National
time in the other tasks. Program for Research, Development and Innovation:
These results open the door to implement a system project TIN2009-12132, entitled SHUBAI: Augmented
that automatically classifies users in age and gender Accessibility for Handicapped Users in Ambient Intel-
groups by observing the way they interact and perform ligence and in Urban Computing Environments.
in these basic interaction tasks with any web interface. Peng-Ting Chen and Hsin-Pei Hsieh. Personalized mobile advertis-
However, these evidences must be taken carefully, given ing: Its key attributes, trends, and social impact. Technological
Forecasting and Social Change, 79(3):543–557, 2012.
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Anyuan Shen. Recommendations as personalized marketing: insights
ad-hoc tests, and not in a real web interface where the from customer experiences. Journal of Services Marketing, 28(5):
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