Escolar Documentos
Profissional Documentos
Cultura Documentos
2
• The main objective of this study is to know how the
computer animation works.
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• The research methodology is based on
• Primary data-….,
Direct information gathered from the
respondent.
• Secondary data….,
Websites.
News paper.
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WHAT IS AN ANIMATION?
An animation is a picture which gives the appearance of movement by
using a quick succession of gradually varying drawings.
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• Any animation creation program to assemble the separate frames to build an
animated GIF.
PROCESS:
The traditional animation can be processed in several steps; some of them
are as follows…..,
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Storyboards
Traditionally-animated productions, just like other forms of animation, usually
begin life as a storyboard, which is a script of shorts written
with images as well as words, similar to a giant comic.
The images allow the animation team to plan the flow of the plot and the
composition of the imagery. The storyboard artists will have regular
meetings with the director, and may have to redraw or "re-board" a
sequence many times before it meets final approval.
2. Voice recording
Before true animation begins, a preliminary soundtrack or "scratch track"
is recorded, so that the animation may be more precisely synchronized to
the soundtrack.
3. Animatic
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Often, an animatic or story reel is made after the soundtrack is
created, but before full animation begins.
These model sheets will show how a character or object looks from a
variety of angles with a variety of poses and expressions, so that all artists
working on the project can deliver consistent work.
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At the same time, the background stylists will do similar work for
the settings and locations in the project, and the art directors and color
stylists will determine the art style and color schemes to be used.
5. Layout
Layout begins after the designs are completed and approved by the
director.
The layout drawings are spliced into the animatic, using the X-sheet
as a guide. Once the animatic is made up of all layout drawings, it is
called. a Leica reel The term originates from the Disney in the 1930s,
from the frame format that was used by Leica cameras.
6. Animation
Once the Leica reel is finally approved by the director, animation begins.
In the traditional animation process, animators will begin by drawing
sequences of animation on sheets of paper perforated to fit the peg
bars in their desks, often using colored pencils, one picture or "frame" at
a time. A key animator or lead animator will draw the key drawings in a
scene, using the character layouts as a guide.
The key animator draws enough of the frames to get across the major
points of the action; in a sequence of a character jumping across a gap,
the key animator may draw a frame of the character as he is about to
leap, two or more frames as the character is flying through the air, and
the frame for the character landing on the other side of the gap.
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Timing is important for the animators drawing these frames; each frame
must match exactly what is going on in the soundtrack at the moment the
frame will appear, or else the discrepancy between sound and visual will
be distracting to the audience.
7. Backgrounds
While the animation is being done, the background artists will paint the sets
over which the action of each animated sequence will take place. These
backgrounds are generally done in gouache or acrylic paint, although some
animated productions have used backgrounds done in watercolor, oil paint,
or even crayon.
Background artists follow very closely the work of the background layout
artists and color stylists (which is usually compiled into a workbook for
their use), so that the resulting backgrounds are harmonious in tone with the
character designs.
Once the clean-ups and in between drawings for a sequence are completed,
they are prepared for photography, a process known as ink-and-paint.
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Each drawing is then transferred from paper to a thin, clear sheet of plastic
called a cel, so called because they were once made out of cellulose nitrate
(Cellulose acetate is now used).
In many cases, characters will have more than one color palette assigned to
them; the usage of each one depends upon the mood and lighting of each
scene.
The transparent quality of the cel allows for each character or object in a
frame to be animated on different cels, as the cel of one character can be
seen underneath the cel of another; and the opaque background will be seen
beneath all of the cells.
• The study tells us, how the animation works in computer, what are the
applications, and what is the difference between traditional and computer
animation.
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• Computer animation (or CGI animation) is the art of creating moving
images with the use of computers. It is a subfield of computer
graphic and animation.
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• In computer animation, instead of cels, there are layers. Computer
animation is used to develop video games. Computer puppetry can also be
used to move CGI (computer-generated imagery) characters.
• Computer animation was also used to create realistic dinosaurs, which were
combined with live action in Jurassic Park.
• Sprite animation is very fast, but the quality is not that great. Morphing, in
which one object changes shape until it becomes another, was used in the
Michael Jackson video Black or White.
• Computer animation also allows the removal of objects from a scene. For
example, a part of a bridge was removed in the film Speed. Objects such as
mountains and clouds can also be created by fractal equations. Fractal
animation can be used to render earthquakes and moving clouds.
• Deformable objects are used to model hair and water. When an object
moves too fast, it causes the problem of aliasing, which is solved by motion
blurring. Generating the motion of an object should be realistic.
Interpolation is when a computer calculates what is happening between two
key frames. Linear interpolation is not as lifelike as splines. Often, what a
computer thinks is happening between two key frames, is not what you want
at all.
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• Motion capture uses special sensors called trackers, to create a
representation of a live performance.
2D ANIMATION:
Definition:
Examples:
b. Flash animation.
3D ANIMATION:
Definition:
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• Various other techniques can be applied, such as mathematical
functions (ex. gravity, particle simulations), simulated fur or hair, effects
such as fire and water and the use of motion capture to name but a few,
these techniques fall under the category of 3d dynamics.
Terms
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• An oil rig crew would want to know where the exits are in case of an
emergency. So they might decide to hire a computer animated version of the
rig.
ANIMATION IN FILM:
• Traditionally, computer animation has been geared mainly towards
television and big screen film makers. Animated, computer generated,
and multi-media features have become increasingly popular in both
television and film, and have drawn interest from adults and children alike.
Award-winning graphic film techniques have gained worldwide attention
and recognition for special effects and animation.
VIDEO GAMES:
• Computer applications and video game design have become increasingly
realistic and user-friendly. Computer graphic animators are breaking new
ground constantly, creating applications that are more user-friendly and
interactive.
• Today, we are seeing stunning examples of computer animation in the most
unexpected places. Creative new ideas are being applied to industries all
around us, making it easier for businesses to relay useful information and
services.
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ANIMATION IN EDUCATION:
• Educators of all types are using computer animated programs as visual
teaching aides. Students benefit from interactive learning, and from realistic
graphic depictions of their subject matter.
ANIMATION IN ADVERTISMENT:
• Computer animation has had a huge impact on commercial advertising. New
computerized billboards have appeared along highways that feature creative
animation and design. These new-fangled boards eliminate the need for the
physical replacement of signs.
• Animation is more than cartoons, and animation is not just for kids.
These two realities, encouraged by technology's increasingly-embraced
place in our everyday lives, are good news for those interested in
animation schools in order to pursue careers in animation.
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• Animation evolves right along with technology, and careers in
animation can now be found in mobile technology, scientific research,
and design services.
It reduced the unemployment and gave lots of opportunities for students, those
who are interested in that field.
NEWS RESULTS:
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RESULTS FOR ANIMATION INDUSTRY:
• Shaun the sheep leads British animation award shortlist:
Rotary the Racing Car and Shaun the Sheep are taking on the
Oscar-nominated Wallace and Gromit: Matter of Loaf and Death at the
British animation awards.
They have been short listed in the children's choice award, voted
for by a panel of 130 school children.
The layout department was hit hardest by the change, said Jhun. A
computer program with one virtual camera had been the norm, but
working with 3D meant dealing with two sets of cameras as well as a
different sense of space and speed.
Quad Camera 2.30 has just been launched for iphone and iPod
Touch users by Art & Mobile. This new app allows users to take 4-8
sequential pictures with beautiful retro effects.
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Having won the Best App Ever Award 2009 – it also was awarded
Best Photography App and Good Design Award 2009. The designer
of this app Takayuki Fukatsu is the biggest iphone camera app
publisher in Japan.
• ANIMATION AND
CARTOON COURSES IN KARNATAKA INSTITUTES
The various animation and cartoon courses in Karnataka Institutes
cover 2D and 3D animation, Special effects, Designing for print and
web, Digital Inking Process as well as Film-making.
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The long term courses are generally for a 2 years duration whereas
the short term course in animation institutes in Karnataka are for 6
months or even less.
There are many reputed animation schools and institutes in the state of
Karnataka. Passing from any of these institutes opens up huge career
prospects for students.
There are more areas where animation is being applied and therefore the
demand for animation professionals is always on the rise.
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• The graphic interchange format is a bitmap image format that was
introduced by CompuServe in 1987 and has since come into widespread
usage on the World Wide Web due to its wide support and portability.
• The format supports up to 8bit per pixel allowing a single image to reference
a palette of up to 256 distinct colors chosen from the 24-bit RGB color
space. It also supports animation and allows a separate palette of 256 colors
for each frame.
• The color limitation makes the GIF format unsuitable for reproducing color
photographs and other images with continuous color, but it is well-suited for
simpler images such as graphics or logos with solid areas of color.
• GIF images are compressed using the Lempel Ziv Welch (LZW) lossless
data compression technique to reduce the file size without degrading the
visual quality.
• It dominated the field during the 1980s and remained a major player
through the mid-1990s, when it was sidelined by the rise of information
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services such as AOL (AMERICAN ONLINE) that charged monthly
subscriptions rather than hourly rates.
• GIF became popular because it used LZW data compression, which was
more efficient than the run-length encoding that formats such
as PCX and macpoint used, and fairly large images could therefore be
downloaded in a reasonably short time, even with very slow modems.
ABOUT GIF:
• The original version of the GIF format was called 87a. In 1989,
CompuServe devised an enhanced version, called 89a, that added support
for animation delays (multiple images in a stream were already supported in
87a), transparent background colors, and storage of application-specific
metadata.
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• GIF was one of the first two image formats commonly used on Web
sites, the other being the black and white.
USAGE OF GIF:
• GIFs are suitable for sharp-edged line art (such as logos) with a
limited number of colors.
• This takes advantage of the format's lossless compression, which
favors flat areas of uniform color with well defined edges (in contrast
to JPEG, which favors smooth gradients and softer images).
• GIFs can also be used to store low-color sprite data for games.
• GIFs can be used for small animations and low-resolution film clips.
LOSSY COMPRESSION:
DEFINITION:
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• Lossy compression is most commonly used to compress multimedia data
(audio, video), especially in applications such as streaming media and
internet telephony.
• By contrast, lossless compression is required for text and data files, such as
bank records, text articles, etc.
• In many cases it is advantageous to make a master lossless file which can
then be used to produce compressed files for different purposes; for example
a multi-megabyte file can be used at full size to produce a full-page
advertisement in a glossy magazine.
• JPEG is the most common image format used by digital cameras and other
photographic image capture devices; along with JPEG, it is the most
common format for storing and transmitting photographic images on
the World Wide Web. These format variations are often not distinguished,
and are simply called JPEG.
DIGITAL PHOTOGRAPHY:
DEFINITION:
• Digital photography is a form of photography that uses digital technology to
make images of subjects. Until the advent of such technology, photography
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used photographic film to create images which could be made visible
by photographic processing.
• Originally created by the company Aldus for use with what was then called
"desktop publishing", the TIFF format is widely supported by image-
manipulation applications, by publishing and page layout applications,
by scanning, word processing, optical character reorganization and other
applications.
RAW IMAGE:
• A camera raw image file contains minimally processed data from the image
sensor of a digital camera, image or motion picture film scanner. Raw files
are so named because they are not yet processed and therefore are not ready
to be printed or edited with a bitmap graphic editor.
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• These images are often described as "RAW image files" based on the
erroneous belief that they represent a single file format. In fact there are
dozens if not hundreds of raw image formats in use by different models of
digital equipment (like cameras or film scanners).
• Raw image files are sometimes called digital negatives, as they fulfill the
same role as negatives in film photography: that is, the negative is not
directly usable as an image, but has all of the information needed to create
an image.
• MNG is closely related to the PNG image format. When PNG development
started in early 1995, developers decided not to incorporate support
for animation, not least because this feature of GIF was seldom used at the
time.
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• However, work soon started on MNG as an animation-supporting version
of PNG. Version 1.0 of the MNG specification was released on January 31,
2001.
• The first frame of an APNG file is stored as a normal PNG stream, and so
most old PNG decoders will be able to display the first frame of an APNG
file. The frame speed data and extra animation frames are stored in extra
chunks (as provided for by the original PNG specification).
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Done by Traditional Animation
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3D character first and then input movements for it to make. The difference
lies in the way the animation is produced.
• Computer animation utilizes computers to animate the stills and also allow
better special effects due to the new technological breakthroughs in things
like computer graphics and 3-D effects. Traditional animation usually looks
2-D as well.
• In essence, there is truly little difference between "traditional" animation
and computer animation; the primary difference is in the tools used to create
these animations, the cost and effort involved in the processes, and the
quality of the final output.
• Computer animation removes the need for many of the extra tools required
to create an animation; all you need, in general, is a computer with enough
system requirements to run the 2D or 3D software application of choice, and
people capable of using that software.
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animations, the hand-penciling work is still necessary, before it is then
scanned to the computer to be colored and sequenced digitally.
• The process is much less labor-intensive, and generally much cheaper; there
is also a greater margin of error, because your digital files can allow you to
undo any mistakes up to a certain number of steps.
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THE EXTERIOR OF MAAC CENTER
• MAAC took shape in 2001 with the intent to provide high quality
education in 3D Animation and Visual Effects.
• In a short span of six years, we've grown up to a network of more than
70 academic centers spread across India and Middle East. It also has the
largest number of AutoDesk certified training centers (ATCs) as well as
certified instructors in India.
• Students after 10+2 can start up with advanced diploma in 3 D
Animation and Visual effects. The other two courses contain some
common modules. If desiring to study the modules not included in the
advanced diploma in 3D animation can be studied separately.
• No formal education in computers is required to learn and study these
courses.
• The course fee varies approximately between 1.5 lac-2 lacks depending
upon the course. Students can contact the institute directly for exact
course fees.
• There is no need to take up the entire course but can take up the left
modules separately after completion of the first course.
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• Bachelor degree can certainly add up to advantage but it's not
mandatory. Maac doesn't offer any bachelor degree in animation or
visual effects.
• MAAC took shape in 2001 with an in-house facility at MEL and a parallel
setup in North India with the intent to provide high quality education in
3D Animation and Visual Effects.
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• Also have the largest number of AutoDesk certified training centers
(ATCs) as well as certified instructors in India.
• More recently, the courses have earned the quality validation from the
University of Cambridge International Examinations (CIE).
• Creative Team:
MAAC is promoted and run by a team of creative professionals who thrive
on their imagination and inspiration. Moreover the instructors are industry
experienced.
• End Users:
MAYA Entertainment, the parent group is the real life end user of all that is
being offered by MAAC - both in terms of the inputs (the software) and the
outputs (the trained students - since the really talented ones are absorbed in
the organization itself). Also MAAC is one of the very few institutes that
offer Character Animation.
MAAC INFRASTRUCTURE:
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MAAC has got very attractive structure; the infrastructure of MAAC is of
three different departments which are given below.
ENTERENCE:
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MAAC PRODUT PROFILE:
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• Under the new initiative, IGNOU has entered into an exclusive partnership
with Maya Academy of Advanced Cinematic to offer a Bachelor of Arts
(B.A.) in 3D Animation and Visual Effects, along with intermediate
certification in Digital Film Making and Diploma in Computer Generated
Imagery. The Degree, Diploma and Certificate courses will be delivered
from MAAC education centers.
IGNOU:
• Indira Gandhi National Open University School of Management Studies
conducts OPENMAT examination twice a year for admission into the
following programs offered by the University through its study centers and
regional centers all over India.
•
• Master of Business Administration (MBA)
Diploma in Management (DIM)
Post Graduate Diploma in Management (PGDIM)
Post Graduate Diploma in Human Resource Management (PGDHRM)
Post Graduate Diploma in Financial Management (PGDFM)
Post Graduate Diploma in Operations Management (PGDOM)
Post Graduate Diploma in Marketing Management (PGDMM)
CAREER COURSES:
• The career courses at MAAC give you a head start after 10 +2 by taking you
through various aspects of Computer Graphics, right from the Print and
Publishing industries, Internet and Web Delivery to 3D Animation, Visual
Effects and Film work.
• The content enables you to adapt into a CG oriented lifestyle and fit into a
broad range of work spheres. Under mentioned courses are validated by
University of Cambridge International Examinations (CIE).
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• MAAC has been always in the forefront of innovation in its
offerings to students due to its background of being one of the largest
production studios in the country.
• Given the fact that the talent required by animation studios and
other career options for our students is primarily categorized in specialized
skills that are expected from the job aspirants, we have designed our new
diploma offering from this year to guide and focus our students to the
specializations as required.
• Our Academic Advisory Board has endorsed both this view and also
the revised diploma offering which caters to this need and we are proud to
be, again, the fore runners of pro-active educationists.
• The curriculum is designed in such a manner that over the course period,
the student will get thorough grounding; expert training and certification
in his/her desired specialization.
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ADVANCED DIPLOMA IN 3D ANIMATIONPROFESSIONAL:
• Its aim is to provide broad exposure to all the key disciplines of 3D and
some of the main software packages resulting in a well rounded 3D casual
artist with a strong foundation as a generalist which suits some entry level
careers in this field.
Duration: 6 months:
• Digital Film Making is designed to give students a entry into the Media
Industry.
•
• Students will gather the know-how of what Concepts of Film Making are all
about. Also in the course students will be given orientation on Photoshop,
After Effects, Adobe Sound booth, Adobe Premiere, etc.
Course Content:
-Cinematography.
- Concepts of Film Making.
- Performance Art.
- Stop Motion.
- Digital Design.
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- Compositing.
- Sound Editing.
- Concepts of Non-Linear Editing.
MAX PROGRAM:
Duration: 5 months
Course Content
-Introduction to 3D World.
- 3D Design and Modeling.
- Look development.
- Lighting and Dynamics.
- Character set up & Skinning.
- Character Animation.
MAYA PROGRAM:
Duration: 7 months
Course Content
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PHOTOSHOP:
Duration: 2 Months
VFX PROGRAM:
Duration: 7 months
• VFX has always been and will always be an integral part of the media
industry. Vfx is tailor made to give students an insight into the visual effects
industry.
• The course acts as a deciding factor for a students as to his/her skill sets are
apt for the VFX industry of not. The course covers vfx techniques such as
compositing, match-moving, matte painting and editing. The course focuses
on Adobe Photoshop, Adobe after Effects, Adobe Eye on Fusion TM and
Apple Final Cut project.
Course Content
- Digital Design
- Layer Based Compositing
- Node Based Compositing
- Match Moving
- Camera Tracking
- Editing
- Title Graphics
- Audio - Video Synchronization
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• The course focuses on the Concepts of Film making along with advanced
training on software’s like Adobe Photoshop, Adobe after Effects TM, Adobe
Sound booth and Adobe Premiere.
• The combination also has focus on animation with training on AutoDesk
3D Studio Max covering the all aspects of animation like Modeling,
Shading, Lighting, Rigging and Animation.
Course Content
Course Content
- Cinematography.
- Concepts of Film Making.
- Performance Art.
-Stop Motion.
- Digital Design.
- Compositing.
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- Sound Editing.
- Concepts of Non-Linear Editing.
- 3D Design and Modeling.
- Advanced Look Development.
- CG Lighting.
- Particles & Dynamics.
- Basics of Hair & Fur & Cloth.
- Advanced Character set up & Skinning.
- Character Animation.
Duration: 12 months
Course Content
- Introduction to 3D World.
- 3D Design and Modeling.
- Lighting and Dynamics.
- Character Animation.
- Advanced Look Development.
- CG Lighting.
- Particles & Dynamics.
- Basics of Hair & Fur & Cloth.
- Advanced Character set up & Skinning.
Duration: 14 months
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• The combination of courses mentioned here will enable students to create
profile for themselves in not just the VFX world but also the Animation
domain.
• The course covers advanced trainings in Adobe Photoshop, Adobe After
Effects, Adobe Premiere, Eyeon Fusion, Apple Final Cut Pro and AutoDesk
Maya.
Course Content
- Digital Design.
- Layer Based Compositing.
- Node Based Compositing.
- Match Moving.
- Camera Tracking.
- Editing.
- Title Graphics.
- Audio - Video Synchronization.
- 3D Design and Modeling.
- Advanced Look development.
- CG Lighting.
- Particles & Dynamics.
- Basics of Hair & Fur and Cloth.
- Advanced Character set up & Skinning.
- Character Animation.
Duration: 19 months
Course Content
- Digital Design.
- Layer Based Compositing.
- Node Based Compositing.
- Match Moving.
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- Camera Tracking.
- Editing.
- Title Graphics.
- Audio - Video Synchronization.
- 3D Design and Modeling.
- Advanced Look development - CG Lighting.
- Particles & Dynamics.
- Basics of Hair & Fur and Cloth.
- Advanced Character set up & Skinning.
- Character Animation.
- Introduction to 3D World.
- Lighting and Dynamics.
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Snigdha gopal’s Contact Settings
Interested In:
• Career opportunities.
• Consulting offers.
• New ventures.
• Job inquiries.
• Expertise requests.
• Business deals.
• Reference requests.
• Getting back in touch.
• Responsible for business development through tie ups with all types of
educational institutes and related units like internet cafe and coaching
institutes...
• In and around Lucknow, addressing seminars to school children and
undergraduates, maintaining relationships with earlier contracted school and
institutes.
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Arvinder Singh’s Education
Symbiosis centre for management studies
• BBA , marketing and marketing research , 2006 — 2009
• 1) Completed BBA from Symbiosis centre for management Studies with 63
% aggregate.
2) Completed XII from Dr. Virendra Swarup Education Centre, Kanpur in
2006
with an aggregate of 66%.
3) Completed X from Dr. Virendra swarup Education Centre, Kanpur in
2004 with an aggregate of 72%.
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Bhavika Chouhan’s Contact Settings
Interested In:
• Career opportunities.
• Consulting offers.
• New ventures.
• Job inquiries.
• Expertise requests.
• Business deals.
• Reference requests.
• Getting back in touch.
48
Popular Profiles at MAAC Junior Toon Club:
CREATIVE HEAD
Climb media Pvt.Ltd
(Privately Held; Broadcast Media industry)
July 1996 — present (13 years 9 months)
• Creative and animation production for ad films, feature films.
Toon Club
(Animation industry)
October 2003 — May 2008 (4 years 8 months)
• Toon Club is an award-winning organization pioneering in teaching
animation to children in 7-15 age group. Also the 1st to introduce animation
as an activity and curriculum in schools in India.
CREATIVE DIRECTOR
2nd Animation co.
(Privately Held; Animation industry)
July 1996 — May 2003 (6 years 11 months)
• Worked as supervisor and creative Director on several animated Ad Films &
TV Promos.
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PROFILE:
The group has very vast and variable network to impart training.
• Supply chain management.
• Project management.
• Man management.
• Retail management.
• Vendor development.
• Real estate.
• Export \ import.
• Networking.
• Relationship management.
The board is comprises of dedicated team with clear vision to offer knowledge bank
in respective field with touch of international skill set moulded for industry.
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MISSION:
• Definition: A mission statement is brief description of a company’s
fundamental purpose. A mission statement answers the question, “WHY
DO WE EXIST”.
• The mission statement articulates the company‘s purpose both for those in
the organization and for the public.
MAAC MISSION:
• “To generate pool of intelligent professionals in respective areas of
operation to offer multifold business modules in service industry.”
VISION:
• Definition: A vision statement is sometimes called as picture of your company in
the future but it’s so much more than that. Your vision statement is your inspiration,
the framework for all your strategic playing.
• A vision statement may apply to an entire company. Whether for all part of an
organization, the vision statement answers the questions “WHERE DO WE WANT
TO GO?”
MAAC VISION:
• “MAAC infra to become a key player in service and networking of core
competent professionals”.
QUALITY POLICY:
• To offer the concept which are technology driven, system supported and of
international standards.
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OBJECTIVES:
• Definition: intent or implication attributes to an ambiguous statement by a
neutral, reasonable person familiar with the content and \or the associated
circumstances.
MAAC OBJECTIVES:
• The main objective of MAAC to provide an even wider platform for formal
education in animation from largest central university.
• To provide young under privileged children with the opportunity to express
themselves in a creative, safe and healthy environment.
• The idea of grooming and molding our youth of today into sharp assertive
citizens in the community is something we stand by very strongly.
• The object to explore the opportunity to pool our skill to match your product
\service to make a win-win combination for very aggressive Indian market
where major investments are in full swing in infrastructure development .
• To help and develop the skill of high school students in India, to work on
this or to achieve this object MAAC started a program called Red jaguars in
2008.
FUNCTIONAL AREAS:
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• Definition: Most of businesses consist of a number of different
departments, each of which has a specific job or task to do, these are called
functions. The area where it performs known as functional area.
• 1. Grouping of individuals on the basis of the function each performs in
the organization such as finance, marketing, manufacturing.
2. Grouping of activities or processes on the basis of their need in
accomplishing one or more tasks.
• They hire and evaluate the teachers and staff. They register the students,
evaluate academic records and collect the fees, plan and implement.
• They make decisions and define the goals. They also meet with other
administrators and students, parents, and representatives of community
organization.
• This department is interacting with government officially regarding
operations which are performed by the institute.
• It records each and every event in the institute on day to day basis. And
issues certificates for student after completion of course.
FINANCE DEPARTMENT:
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• This department will issue the salaries, for staff and teacher, pays all the
bills related to the institute.
• It gives the fee structure to students and collects the dues.
• It records all the incomes and expenses.
• It prepares the annual budgets.
• Maintains records of all receipts.
MARKETING DEPARTMENT:
• This department will give advertisement of the institute in order to
recognize the institute in the market.
• Focus on the Customer
• It collects all information of Competitors. Like, who are our competitors?
What they are doing?
• Communicate Internally.
• Manage a Budget.
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SWOT ANALYSIS:
• STRENGTH:
The major strength of MAAC institute is, it merged with IGNOU
MAAC is the education wing of Maya Entertainment Ltd,: India's
oldest and most respected Animation Studios having more than 12
Years of Industry Knowledge.
MAAC has got the largest number of AutoDesk certified trainers and
training centers in India.
MAAC Center’s have State Of the Art studio facilities with high-
tech production machines
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MAAC provide separate workshops on Soft Skill Training to groom
the students and prepare them for interviews in related job areas.
MAAC is the First Education Brand in INDIA to launch its own in-
house magazine – ANIMATION REPORTER in-house Newspaper
named as “MAACAZINE”.
• WEAKNESS:
MAAC does not guarantee/undertake any placement.
It gives only training.
OPPORTUNITIES:
The multifarious opportunities that await the students upon completion of
the course at MAAC take them on a career path that may traverse one or
more of the following roads:
• Pre-Production, Production and Post-Production
• Advertising
• Graphic Designing
• Character Animators
• Environment Designers
• Compositors
• Creative Visualizes
• Effect Specialists
• Character Modelers
• Texture/Shading Artists
• Lighting Artists
• Character Riggers
• Editors
• Architectural Pre-Visualizes
• Game Asset Developers
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Maya Academy of Advanced Cinematics (MAAC) is one of the leading 3D
Animation and Visual Effects training provider in the country and with the
backing of a premier production house,
MAAC provides all type of course and it gives great opportunity for higher
secondary school students, this program was started in 2008.
100% JOB: The MAAC has got lots of famous recruiters in India, which is
a great opportunity for MAAC students. Some of recruiters are TATA,
UTV, NDTV, STUDIO9, and TIMES OF INDIA, ARENA
MULTIMEDIA, and BAG FILMS.
• THREATS:
• Definition: Expression intent to injure or punish another.
We can find only one threat in MAAC i.e. suppose IGNOU takes bakes its
support then the institute may loose its value.
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FINDINGS:
• The MAAC provides a range of course for all the students with
guidance.
• The MAAC does not under take any placement; it will just give
training and development to be front runner for any recruitment
by the prospective recruiters.
• The MAAC has a separate gallery for students and press room
witch gives a performance of the students and the institute.
• The MAAC conducts the lots of entertainment programs
for refreshment of students. And cultural activities:
• The HR department of MAAC urges its students and the common
people to join their fight against global warming for a better and
non polluted environment in future.
• The campaign also focuses on certain small things, like turning
off the light before leaving the room, using natural light as much
as possible.
• Using a recycled paper, printing on both sides of paper, using
recycled material to make furniture, to close the water tap tightly,
traveling by public transport.
• Also it gives training for the students, provides the direction for
staff and students to perform their works.
• It also looks after the student’s satisfaction and find out their
needs and fulfill needs. And also issue related to the people or
staff, communication students performance.
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SUGGESITONS:
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CONCLUSION:
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BIBLIGOGRAPHY
THE DATA OR THE INFORMATION IS
COLLECTED FROM THE FOLLOWING………,
WEB SITES
RESPONDENTS
NEWS PAPER
MAAC INSTITUTE
DATA IS BUILT IN MS-WORD.
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