Escolar Documentos
Profissional Documentos
Cultura Documentos
CHAPTER II
This chapters shows the review of literature that is related in the postive effect of online
game to students kill . The following to this study were presented below.
Foreign
Walker (2009) It said that young adults remove themselves from important
social settings to play video games, or that people who already struggle with
Daphne Bavelier (2009) The ability, called contrast sensitivity function, allows
people to discern even subtle changes in shades of gray against a uniformly colored
backdrop.It's also one of the first visual aptitudes to fade with age.That's why a regular
regimen of action video game training can provide long-lasting visual power, according
to work led.
Bushman (2011) says that these studies provide evidence that violent video
games can lead to “an increase in aggressive thoughts, angry feelings, physiological
arousal, including increased heart rate, and aggressive behavior. They also decrease
Vikranth Bejjanki(2014) that the playing of action video games – the sort of fast-
people in each study), the researchers reported that gamers with previous experience of
playing such action video games were better at perceptual tasks such as pattern
discrimination than gamers with less experience.In another experiment, they trained
gamers that had little previous experience of playing action games, giving them 50
hours practice. It was showed that these gamers performed much better on perceptual
cognition.
the researchers reported that gamers with previous experience of playing such action
video games were better at perceptual tasks such as pattern discrimination than gamers
Local
Joshua Frankie Rayo(2014) Then came Dota 2 and online play. Trash-talking, which
used to be something fun for Filipinos, was frowned upon by other countries. Pinoy
players were flamed because of that, and were dubbed the “Russians of Southeast
Asia”. The flaming created a vicious circle. The harder other countries bore down on
Pinoy players, the more many of them retaliated, often in unfriendly ways, as seen here.
Rude Pinoy behavior in games resulted in players getting stereotyped, sometimes even
ostracized, and this has led to campaigns for better courtesyThen came Dota 2 and
online play. Trash-talking, which used to be something fun for Filipinos, was frowned
upon by other countries. Pinoy players were flamed because of that, and were dubbed
the “Russians of Southeast Asia”. The flaming created a vicious circle. The harder other
countries bore down on Pinoy players, the more many of them retaliated, often in
unfriendly ways, as seen here. Rude Pinoy behavior in games resulted in players
getting stereotyped, sometimes even ostracized, and this has led to campaigns for better
courtesy.
Ramon Pascual Institute
Dr. A. Santos Ave., Parañaque City
Bibliography
2009”.http://news.nationalgeographic.com/news/2009/03/090329-video-game-
vision.html.
How”http://www.iflscience.com/brain/playing-video-games-good-your-brain-here-s-
how/.
https://www.google.com.ph/search?biw=1280&bih=918&q=mental+effects+of+computer
+games&oq=mental+effects+computer+&gs_l=psy-
ab.3.1.0i22i30k1l3.2690.24135.0.26566.28.28.0.0.0.0.553.4090.0j23j1j5-
1.25.0.dummy_maps_web_fallback...0...1.1.64.psy-
ab..3.25.4088...0j46j0i67k1j0i131k1j0i46k1.0.bDChSTQAbA8.
Rayo,J.F. ”The Pinoy Dota culture (2012 – 2014): what has happened through the
years?”. 2012.https://www.techinasia.com/pinoy-dota-culture-what-happened
Ramon Pascual Institute
Dr. A. Santos Ave., Parañaque City
October 4,2017
assistant principal
Greetings!
The undersigned are Grade 12 STEM students of Ramon Pascual Institute undertaking
With your expertise, we are humbly aking for your persmission to answer our research.
Respectfully yours,
Sesaldo, Chevy
Colangoy, Jude T.
Colangoy, Joshua T
Arandia, Adrian
Conde,Junriel M.
Researcher
Note by:
Adviser
Ramon Pascual Institute
Dr. A. Santos Ave., Parañaque City
“POSITIVE EFFECT OF ONLINE GAME TO INDIVIDUAL SKILL”
Name: Age:
Gender: Occupation:
Name: Age: