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Smelling Salts[edit]
Smelling salts are chemical compounds used to arouse an unconscious person. Common
alchemical items used as smelling salts included Sal Volatile (ammonium carbonate), Caustic
Volatile Alkali (ammonium hydroxide), or a Spirit of Hartshorn (ammonia) dissolved in an
alcohol solution. They are generally cheap and simple to produce for even amateur alchemists.
Smelling salts give a +1 alchemical bonus to Heal checks performed on headaches, or on
attempts to revive or wake an unconscious person.
One vial costs 10 gp and weighs 1 lb.
Wikipedia: Smelling Salt
Antitoxin
If you drink antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison
for 1 hour.
Brittlebone- This unguent must be spread over a set of bones before animation as a skeleton.
The ointment reduces the skeleton's natural armor by 2pts,but when the skeleton is destroyed, it
splinters apart and sends shards in all directions.Any creature within the skeletons reach takes
1pt of piercing damage per skeleton HD (Ref 15 halves). It is a full round action to apply this. A
single flask covers 1 Medium creature or smaller. Large requires 2, Huge requires 4, a
Gargantuan creautre 8, and a Colossal 16 flasks.
Embalming Fire- This bitter-smelling liquid must be poured over a corpse and allowed to soak
in for 1 minute before the corpse is animated as a zombie. Once animated, if the corpse takes any
fire damage, it bursts into flame for 1 full minute. This fire doesnt damage the zombie but allows
the zombie's attacks to inflict 1d6 extra fire damage. A single flask covers 1 Medium creature or
smaller. Large requires 2, Huge requires 4, a Gargantuan creautre 8, and a Colossal 16 flasks.
Ghost Oil- This clear oil has a slight tint of grey with strange wispy forms swirling through it.
When applied, it grants the ghost touch capability for the next two rounds. A single flask covers
1 Medium creature or smaller. Large requires 2, Huge requires 4, a Gargantuan creautre 8, and a
Colossal 16 flasks.
Liquid Night- This protects a daylight-sensitive undead for an hour. If subjected to a magical
effect or spell that causes extra damage to sunlight-vulnerable undead, it is treated as if it doesnt
have this (this also burns away this protection immediately) This smells distinctly of
moonflowers. A single flask covers 1 Medium creature or smaller. Large requires 2, Huge
requires 4, a Gargantuan creautre 8, and a Colossal 16 flasks
Dragon Magazine (Blood Thickener (#324), Portable Pyre (#324), Ironbane Acid (#359),
Stonebreaker Acid (#359 and Arms and Equipment Guide), and Woodripper Acid (#359)),
Frostburn (Ice Chalk, Melt Powder, Razor Ice Powder)
Oriental Adventures (Liquid Smoke, Sleeping Fire).