Hunter of the Old Blood
Level "SS Features Rally Insight Rune Slots
1st +2 Bom by the Blood, Caryll Runes 1d4. 2
2nd +2 Hunters Grace, Visceral Attack 14
3rd +2.‘ Blood Stagger, Blood Provides 1d6
4th +2 Ability Score Improvement 148
Sth +3. Beasts Scourge, Visceral Attack 2. 148
Insight Class Features
Making contact with eldritch wisdom is a blessing, for As a Hunter of the Old Blood, you gain the following
even ifit drives one mad, it allows one to serve a class features.
‘grander purpose, for posterity.
Insight governs the amount of inhuman knowledge Hit Points
the Hunter has aquired, weighing on their every dec-
sion. Many of the hunters attack require the use of
the eldritch insight to make them work. Insight is re-
stored upon return to the Hunter's Dream, requiring a
Hit Dice: 1410 per Hunter level
(0+ your Constitution ree
Hit Points at Higher Level: 1d10 (or 5) +your Cpnkti-
tution modifier per Hunter level after Ist =
long rest.
/ Proficiencies /
Trick Weapons ‘Armor: Light Armor \
— :
Every Hunter carries with them two things, a firearm ee peepbons wrtal Stes omen. )
fueled by the Hunters blood and a Trick Weapon. Tick spears Eres
Tools: None
Saving Throws: Dexterity, Wisdom
Skill: Choose two from Insight, Acrobatics, Investiga-
tion and Religion
‘weapons are marvels of engenieering, combining
‘a new purpose. ie. an axe that trasn-
a player reach at the cost of damage or
eds bring the material to the
provide them to the man with no
~ was created or delivered.
forming a trick weapon requires the Hunters
action but can be used to attack right after