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5SRW

STANDARD

15 Advanced
Lessons

‘Advanced’ is available in

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Grow your knowledge
with Advanced topics
Technical focus
5SRW
CERTIFICATION
5-Step Render Workflow

#1
Animation
Principle of Animation
Linear object animation
VRayPhysicalCamera linear animation
Object properties animation
Lights animation

with V-Ray
How to work with the timeline
Autokey and Keyframes
Track view curve editor
Curve Editor settings for constant animations
Time animation settings
Speed animation settings
How to adjust camera speed animation
Achieve the animation examples shown

#2
Animation and Pre-calculation
Prepare lighting for animation
Create a linear animation for interior
Make a ‘realistic’ preview
How to set up Irradiance Map
How to set up light cache
Differences between NTSC and PAL
Saving maps for pre-calculation proce
Fly-through and Multiframe Incremental modes
All animation parameters for pre-calculation
Get the final Fly-through animation
How to avoid flickering

#3
Animation and Post Production
Use After Effects to complete the job
Import RGB sequence and Render Elements
AO application in a sequence
Handle opacity in AE layers
Color Correction, Color Balance
Time line settings
FPS speed settings
Processing sequence
Final animation
Save the final animation for Output
#4
Secrets behind Pure pt.1
Use 5SRW to create amazing images
Composition tips in ‘Pure’
Get a warm light effect
Max depht in V-Ray materials
Combination of VRay Sun/portals/Shutter speed

#5
Secrets behind Pure pt.2
How to manage the white balance
Creating a diamond material
Vray2sideMtl for curtains
How to use external elements
to create nice shadows

#6
V-Ray Blend Material

Lighting
V-Ray Blend Material
Use of V-Ray Dirt
Occluded and Unoccluded options
How to “age” furniture
How to create peeling wood

#7
& Materials Shape your light with panels
How to handle very bright scenes
Take advantage of light bounces
How to use the blackout Panels
Behavior of reflection panels
Apply concepts in interios
#8
Improve textures in Photoshop
Set parameters for Render Elements
Create ambient occlusion
Setup the material V-Ray Dirt
Look for the right Textures and prepare them
according to our goals
Prepare Textures for Photo Editing
Multiply and create tiling textures

#9
Dirtying techniques for Post Production

‘Difference’ blending mode and Threshold


Find the medium gray in a few steps
Properly balance the whites
Masking with Wire color
How to retouch textures to increase details
Adjust perspective
Why we blend images using Soft Light
Perform post-production and different corrections

#10
Unwrap Workflow pt.1
Unwrap UVW Modifier

Post Prod
Edit UVWs
Adjust the poligonal mesh with vertex
Tweak in View option
Create clusters with various selection and
seaming options
Understanding projection

&Unwrap
Applying the appropriate unwrap method
Navigate within the UV map editor
Edit clusters with various transform tools

#11
Unwrap Workflow pt.2
Finalizing UV’s for the shoe
Scale, align and rotate in UVW editor
Tweaking UV’s in the viewport
How to solve complex geometry clusters
What is Pelt map
Point-to-point seams selection
Tips and tools when manually working with
transforms in the UV editor
Packing and rendering UV’s
Viewport Canvas overview
Use Stamp tool to paint on your texture
#12
Graphite modeling tools
Cloth modifer in 3ds Max
Create a pillow using Cloth and Pressure
Place your object with Cloth modifier
Topology refinements with swiftloop and optimize
Use Push modifier to create nice details
Freeform tools workflow
Shift, Rotate and Relax polygonal meshes
Spline organic surface modeling
ProOptimizer modifier

#13
Modeling with Graphite tools
Graphite modeling selection tools
Loop and Ring
How to create a sewing effect
Procedural topology with Generate topology tool
Model a floor with topology tool
Why topology is helpful for Particle Flow
Freeform modeling additional workflows
Add details painting your mesh

#14
Particle flow carpet
Introduction to Particle Flow
Source, event and geometry in particle flow
Creating individual carpet strands
Creating custom events within particle flow
Rotation and scale PFoperators
How to create a random strands distribution
Controlling particle placement with mapping

#15
Camera Match
How to place a 3d object on a real picture
Setting up the viewport background
How to use Perspective match tool
Adjusting the render output
Manipulating the perspective match axis
Applying the Vray physical camera parameters

Modeling & more


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