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Sub Rosa

An Ars Magica Magazine


Issue 4, November 2008

A Pointless Mental Cruelty Production


www.subrosamagazine.org
Contents
Contributors
Publisher: Pointless Mental Cruelty
Contributors: Phil Chase, Ben
McFarland, James Parks, Mark
Shirley, Alex White
Cover art: Alex White
Interior artists: Patrick Demo, Jeff A
Issue 4 November 2008 Menges, Robert Scott, Angela
Taylor, Alex White
Editor: Mark Philp
Layout/Design: Alex White
Regular Columns
Contact Sub Rosa
Under the Rose Page 3 Email:
subrosa@pointlessmentalcruelty.com
News from the Line Editor Page 5 Web:
Letters Page 6 http://www.subrosamagazine.org
Snail mail:
Who’s Who Page 8 Pointless Mental Cruelty

Features C / - Alexander White


26A Empire St
FOOTSCRAY VIC 3011
Faeries of Sub Rosa Page 4 AUSTRALIA

Comment from Atlas-Games Page 4 Legal Disclaimer


By Michelle Nephew Sub Rosa is an independent publication not
affiliated with Atlas Games or White Wolf

The Dying Drake Page 9 Gaming Studios. Pointless Mental Cruelty is


not affiliated with Atlas Games or White
By Phil Chase Wolf.
Ars Magica is © Trident Inc. d/b/a Atlas
Elementals and Provenance Page 15 Games. Ars Magica, Mythic Europe,
Covenants and Charting new Realms of the 2
By Ben McFarland with James Parks Imagination are trademarks of Trident Inc.
Order of Hermes, Tremere and Doissetep
Explosive power in Mythic Europe Page 18 are trademarks of White Wolf Gaming
Studios. Ars Magica was created by
By Mark Shirley Johnathan Tweet and Mark Rein•Hagen.

Covenant Location: Seuthopolis Page 22 The intellectual content of Sub Rosa is ©


and held by the authors. All rights reserved.
By Ben McFarland Reproduction of any issue of Sub Rosa for
commercial use by any means without
Templars: Infernal Brotherhood Page 27 written permission from the Publisher,
except short excerpts for the purpose of
By Alexander White reviews, is expressly prohibited.

Beasts of the Realm II Page 32 References to any Trademarks, Registered


Trademarks or Copyrights held by any
By Ben McFarland company or individual in Sub Rosa is for
promotional and recreational use. Use of
these terms should not be construed a
challenge to their ownership.
Sub Rosa

Contribute to Sub Rosa Subscription


Sub Rosa is made up of fan driven content. Contributors receive a Individual Subscription: US$4.5
complementary copy of the issue their work appears in. Individual Subscription – 4 issues: US$16

Troupe Subscription: US$13


To contribute articles or illustrations, visit the Sub Rosa website
(http://www.subrosamagazine.org) and follow the guidelines. Troupe Subscription – 4 issues: US$35
Under the Rose
Alex White manual (and time consuming). I
have also sought to ensure that
more information is available
Welcome to the fourth issue of about current and past issues.
Sub Rosa! This should be the last re-design
for some time, and hopefully
This issue represents a
there won’t be any more spam
milestone: we’ve now reached a
attacks. Please send us through
full compliment of issues for a
an email if you have any
complete four-issue subscription.
suggestions on how the website
This is particularly good news for
can be improved.
the many four-issue subscribers.
In this issue I want to draw
I want to do note the excellent
particular attention to the
response to the last competition,
illustrations. Thanks to Ben
which called for comments on The new Sub Rosa website, has been
McFarland again for helping
previous issues of Sub Rosa. As I launched in secret through October 2008.
source all of the art. This issue I
said in the previous issue, authors New features include a shopping cart
think has some of the best art of
and artists work very hard on their that integrates with Paypal (not
any Sub Rosa so far. I am very
articles. Getting feedback – particularly exciting I know, but a big
grateful to all the artists in this
positive or negative – is one of the deal for me).
issue and in previous issues, for
constant follow-up queries I get
producing work of the highest
from authors: “where there any
standard.
comments on my article?” As I
have said, I often get “looks good”
or “great articles”, but rarely is
There is already a great group
of contributors around Sub Rosa. Issue Four
there anything specific. This is
why the last competition – and this
But for the next few issues, I
really want to expand that. If Competition
issue’s competition – was about you have ever considered
getting subscribers to give sending something in, do so Write an email to Sub Rosa
feedback to authors and artists. today. If you need help or to Win
3 After all, this fan magazine is mentoring, we can find
supposed to be “by fans, for fans”. experienced authors to give Subscribers that write an email to
Without a dialogue between advice and assistance. Sub Rosa will go into the running to
subscribers and contributors, the win an Ars Magica supplement of
articles would not remain relevant As Sub Rosa matures, we are their choice. Former winners and
or interesting. receiving more and more entrants may enter.
support and encouragement.
To this end, two of Sub Rosa’s Since the outset, there have Thanks to Atlas-Games for kindly
many active supporters, Ben been some Ars Magica fans that donating an Ars Magica supplement
McFarland and Lachlan Hayes, have given the magazine for this competition.
recently organised a survey – on extraordinary help and advice.
the Atlas forums and on Survey- The most recent support that I Emails should be sent to
monkey – about what content would like to mention is that of subrosa@pointlessmentalcruelty.com.
people liked the most. This survey Atlas Games. Atlas has Only subscribers may enter.
showed that mystery cults, generously agreed to support To subscribe, simply visit
adventures and mythic locations Sub Rosa’s competitions by www.subrosamagazine.com.
were most highly rated. This donating an Ars Magica
Sub Rosa

information is potentially of use to supplement. Michelle Nephew The email should comment on one
aspiring authors wondering about has a short column on the next of the articles in either Issue 1, 2, 3 or
what kind of article to write. page, explaining how Ars Magica 4. Entries may be published (and may
fans can get more involved in be edited). Existing and new
Visitors to the Sub Rosa website
the thriving and vibrant Atlas subscribers may enter.
may have also noticed a new
Games community. I encourage
design. This redesign is aimed at The winner will be drawn on
subscribers to have a look and
improving the subscription service, Monday 22 Dec ember, and
consider getting involved in the
which until now has been entirely announced in Issue 5.
Special Ops demo teams.
Faeries of Sub Rosa
Timothy Ferguson, one of the If two subscribers chose the hat”. Statistics from Realms of
authors of Realms of Power: Faeries, same type of faerie, only Power: Faeries will not be
has generously offered Sub Rosa one will be given statistics repeated.
subscribers a special chance to and the subscribers do not
get another choice. Subscribers that suggest a
suggest faeries to be written up. particularly obscure type of
Subscribers may collude to faerie will be required to
How it works get the list of faeries they provide an electronic source in
most want, however all English.
After Realms of Power: Faeries is
suggestions must be
released, each subscriber will get If a faerie is suggested that
submitted before the
the opportunity to chose one another author of Realms of
deadline of 1 March 2009.
faerie race or type. Timothy will Power: Faerie is working on,
Collusion may be public, or
then write up statistics for a the suggestion will be
subscribers may choose to
selected number of suggested disqualified.
be secretive.
faerie types, which will be
published in following issues of If subscribers choose Publisher’s discretion will be
Sub Rosa. something that is clearly a applied on when, where and if
simple variation of one of suggestions will be published
Suggestions must be emailed to in Sub Rosa and/or other
the faeries already in Realms
subrosa@pointlessmentalcruelty.com forums.
of Power: Faerie, then the
before 1 March 2009 (date will be
statistics may be “a gnome Only suggestions from
revised depending on the release
is just a dwarf in a funny subscribers will be considered.
date of Realms of Power: Faeries).

Comment from Atlas Games


Michelle Nephew 4
Atlas Games releases 3 to 4 new
sourcebooks a year for Ars Magica,
but they also support Ars Magica
in ways you might not know
about...

The Atlas Games website has a


huge section devoted to Ars
Magica, where you can find a lot
more than just sell text and
character sheets. There are also
design notes, excerpts from the
books, and useful fan-produced
materials like special indexes and Whether you want to dive into a no obligation, so download an
worksheets, all at game yourself or just read along, a p p l i c a t i o n a t
there’s something there for you. atlas-games.com/specialops.
Sub Rosa

atlas-games.com/arm5.

The Atlas Games forums host a Over 40% of Atlas’ Special And remember that Ars Magica
large and vibrant Ars Magica Ops demo team are Ars Magica is more than just books! Grand
di sc ussi on comm unit y at players! They do demos of Ars Tribunal is the board game
atlas-games.com/forum. With over Magica at their friendly local inspired by Ars Magica. Players
30,000 posts, you can find the games stores and conventions to use Vis to install spells into their
answer to pretty much any earn Hazard Pay, which they magic items, then have them
question there. And the forums exchange for Ars Magica judged at Tribunal. You can learn
feature Atlas’ popular Ars Magica sourcebooks (or any other Atlas more about it at
play-by-post games, as well. product). Joining is easy and has atlas-games.com/grandtribunal.
News from the Line Editor
As John Nephew recently The next book due out is the
last of the Realms of Power
David Chart
posted to the Atlas blog, we have
just reprinted a couple of Ars series, covering Faerie. We did
Magica supplements (Realms of this one last because Wizards of one of an orphan boy, abused by
Power: Infernal and Ancient Magic). the Coast published a Faerie his foster parents, who grows up to
This is generally very good news book for their fourth edition, be a great wizard and defeat a
for the line, for two reasons. making it the realm that had mighty villain. (Just a plot I chose
been covered most recently. at random, that.) The faerie will, of
First, the first printings of the What’s more, that was the course, help the boy to become a
books sold out. Print runs selling second Faerie book; the other great wizard, and may well be the
out is always good, because it realms were a higher priority. mighty villain, ready to be
guarantees that the book has made defeated. But before that, it needs
a profit. John Nephew, being a There was another problem to kill the boy’s parents and drive
good businessman, sets each book with Faerie. The distinction his foster parents to be abusive.
up so that it will make a profit between Faerie and Magic is Even when the story has a happy
even if the first printing doesn’t one that has no foundations in ending, you are unlikely to want to
quite sell out, so if they all do, medieval myth that I have been live through the earlier sections,
that’s even better. able to find. It seems to have and that makes faeries frightening,
been, essentially, an innovation and good antagonists.
Second, it means that the of ArM2. For a long time, the
continuing sales of the book are distinction between Faerie and I think this is a wonderful
good enough that John thinks a Magic was deeply unclear, so I conception of the fay, one that
reprint will be profitable. In some tried to clarify it a bit in ArM5: makes them clearly different from
ways, this is even better news. Fa er i es are ess enti al l y Magic creatures, and that opens up
When we release a new Ars concerned with people, while a lot of new story possibilities in
Magica book, there is an initial Magic is independent. the game. I hope that you will all
surge of sales, as the fans following like it as much as I do.
the game at that point buy it. For the new Faerie book,
They then tell their friends what Timothy Ferguson has taken
they think of it, but within a that concept and developed it in
a way that I think is brilliant.
5 month or so of a book coming out,
Faeries are about stories of
all the “buy everything” people
(and we love you all) have it. change. They get vitality when
Continuing sales indicate that people live through stories
people are continuing to get into of transformation, of any
Ars Magica, or are playing it sort. This can include the
enough that the book suddenly youngest son of the king
becomes useful, and that the older becoming the heir, or a
supplements are sufficiently well- poor boy finding his
regarded for people to recommend fortune in London.
them. And those are very good Sometimes, the faerie is
signs for the future financial the dragon that the hero
health of the line, a necessary has to kill, and in that case
condition for its continued artistic the faerie gets vitality
health. from being killed. A
vampire might get vitality
So, despite troubles in the wider from blood, or from the
Sub Rosa

wider world (I know I said last garlic that people put on


time that we were somewhat the windows to keep it
insulated against economic out. All faeries, therefore,
problems affecting one country, want people to live
but that doesn’t seem likely to through their stories.
help much right now), I’m
cautiously optimistic about Ars When the story is one
Magica’s future. of horror, the faerie wants
people to be terrified. But
Realms of Power: suppose that the story is
Letters
tweaking a few names here and enjoyable read and sure to find
Competition there and using it as the first use with the northern Italian
Winner: game in my saga for new players.
Likewise, the article on
noblewoman turned maga who
will be featured in my new saga.
Flambeau Apocrypha - “Societas
Darren Miguez Flambonis” - continued in the Overall, there have been gems
5th edition tradition of making in all of the issues. I think issue 3
I must confess, I subscribed to is the issue with the most ‘must
Sub Rosa initially to support any Flambeau so much more than a
stereotype. I hope all of the use’ items in it thus far. Bravo, and
efforts to give Ars Magica a consider my next subscription a
magazine. I own all of Mythic Houses receive such enriching
treatment as Flambeau and given.
Perspectives, Hermes Portal, and
Bjornaer have in the in first few
so on. However, as a new Ars
issues of Sub Rosa.
Mark Lawford
Magica saga is in the offing, I
decided that I should peruse the I have also enjoyed the I’ll direct this to Alex as he’s the
magazines that I had downloaded articles on the Templars as they very public (if near-anonymous
and set aside until providence have always managed to find a internet communication can be
threw a game my way. Well, happy place in my Sagas. The various considered public) face of Sub
surprise! All three issues thus far spins on them are enjoyable and Rosa.
are fantastic! I knew from my brief frequently a springboard for
look-overs that they were nicely The first two issues of Sub Rosa
fresh ways to incorporate them
made and had some fantastic were very good examples of how
into sagas. Issue 4’s Infernal
writers, but reading them cover to Ars Magica, as a game, spawns off
Templars I await eagerly.
cover made me realize what a gem more ideas from more players than
Sub Rosa is. Additionally, the Hohens- can perhaps be accommodated in
taufer articles in issues 1 and 2 the four official supplements we
I very much enjoyed the were fun. Sadly, they missed my get each year. We’ve had ready-to-
adventure in issue 3 - “The Holy Roman Empire saga by a run stories, rich characters, in-
Northwych Yew”. I plan on few months, but they were an depth descriptions of mystical,

Sub Rosa
mythic, and mundane places, and
common in-period ideas given a
thorough shake. As both a player
and a story guide I lap this stuff up
as it gives me more options for
play that I didn’t have to fret over.

But the third issue, for me,


shows the value of Sub Rosa itself.
We live in the internet age. And if
the internet age has delivered one
thing it’s knee-jerk criticism. It’s
very easy to throw a few derisory
comments into an email or the
message box of some web forum
or other. And once that’s out
there, someone else will either
step in to decry it or attempt to
outdo the wit or vitriol or even just
length of the original comment.
It’s easy to enter the throw-away
comment and hit submit, but
perhaps not so easy to take a step
back and be a little reasoned;
“reasoned” doesn’t work on
internet time.

But Sub Rosa, either by


accident or intent, throws down
the challenge; if you don’t like it,
let’s see what you can do. That’s different factors come into play can be run by a beta story guide
brilliant! If you don’t like it... that help shape that gut feeling for an evening without introducing
actually do something about it. about “how it should have some saga-changing element into
Redress the balance. Show us how been” into something that fits the game. Although the Hermetic
it should be. But because seamlessly into Ars Magica and apocrypha, historical background
7 whatever you write is a candidate then actually becomes “part of information, covenant locations,
for publication, you have to make the game”. and mythic organization articles
it good, you have to make it work are interesting to read and helpful
otherwise it doesn’t make the cut. So for me, while the articles for ideas, they are less useful to me
From armchair-critic mentality to have all been great so far, Sub once a saga has started. These
author mentality in a single step. Rosa is more than just the kinds of one-shot adventures,
And all of a sudden, lots of articles it runs, it’s the which I can drop into a saga
opportunity to present a new without completely rewriting them
approach or a new take an idea. or introducing some long lasting
It’s only a game, and maybe it element into the game, are perfect
doesn’t mean much because of for my needs.
that, but it’s a catalyst to get
people writing. And that has to Please tell Mark to keep up the
be brilliant. good work and thanks for making
my life easier.
John Post
Sheila Thomas
Sub Rosa

I wanted to write to express


my appreciation for the I dropped the study of English
adventure “The Northwych Literature when I left school
Yew” written by Mark Lawford. because I was entirely fed up with
This adventure was great. It is a analysing what I read but since
complete story that I can use to you urge it, here are a few brief
fill an evening of gaming when comments on issue 3.
I’m not ready to advance one of
the saga’s main storylines, or it
I was lucky enough to be at of the Iberian Tribunal book for perfectly. I was rather worried to
Grand Tribunal in Cheltenham so 5th edition that banishes them find the “Old Mother Mattie” is
had already heard what the Line all. only 50 years old but her Great
Editor divulged in his ‘News’ Weapon specialty (Pitchfork) more
column, but now I have writing! I feel sure that the Ignem vis than makes up for this. I would be 8
producing aura mentioned on wary of allowing the Virtue
It was good to see another p.17 is an aura aligned with “Inured to the Gift” for player
interesting application of the Ignem, as described in ‘Realms characters.
Mystery rules in ‘The Circle of the of Power: the Magic Realm’. I
Cabeiri’. Thick with classical particularly liked the illustration It is good to see ‘Mythic
references, this one is very nicely on page 12 and that on page 14 Zoroastrianism’ updated to 5th
mythic. I can see why the is eye-catchingly dramatic. edition and I especially enjoyed
illustrations needed to be rather the description of the books.
dark but it seemed a shame to hide Moving on from Arab-rich
the details in the first one. Spain, the Caravanserai fitted in

When I started reading ‘Societas


Flambonis’, I was expecting to
splendidly. I love the idea of this
unusual location for a covenant,
the map and the details. It is a
Who’s Who?
find another application of the pity that the apparently rushed
Mystery rules. As it is, I was checking evident in several parts Patrick Demo
delighted to find an excellent of this issue left us with an
Sub Rosa

contrast to the first article in this incorrect caption to the pretty Patrick Demo is a resident of
interesting treatment of a period map on page 24. Saginaw, Michigan, and is an
and place that are amongst my aspiring teacher currently working
favourites - El Cid has been one of I found ‘The Northwych Yew’
on his Bachelor's degree in
my great heroes since school days. an interesting scenario with
English and Literature. Role-
The o nly thi ng I was good potential for players - a
playing has been his favorite
uncomfortable with was those 3rd- satisfying scenario with details
hobby for 20 years, and has served
edition style demons, and I very well thought through. The
as a Game Master for his friends
much hope that we get a revision splendid pictures suited the text
for almost as long.
The Dying Drake
Overview woodcutters who
adventurous enough to cut
are Phil Chase
the higher quality wood off
Deep in the western expanses the usual trails. A been known to answer
of the wilderness, roughly three woodcutter will then report questions of deserving
day’s march from the covenant or strange sounds coming from supplicants in the past. The
comfortable inn where the deep within the wilderness, drake either has wronged the
characters are located, is the lair of and the player characters can hedge wizard or wise woman
a forest-drake. Most drakes, being thus be alerted. somehow, or this person
related to dragons, are ferocious simply wants Thangdrimm’s
and brutally territorial, and create Since Thangdrimm’s resting scales, eyes, teeth, or blood for
lairs for themselves in areas that place is set somewhat deep use in laboratory
are rich in resources ripe for the underground, it is possible experimentation. Due to this
taking: gold and other precious t hat miners ha v e person’s familiarity with the
metals, vis, or even food. This accidentally broken through creature (or research done to
particular drake, who calls himself to the cave complex where track the creature) this person
Thangdrimm, has come to the area he rests, and have thus knows that Thangdrimm will
for quite a different reason. He is found the slumbering drake die of old age soon, but does
preparing for his own death, alongside his water supply. not represent this to the player
having lived now nearly three This might be a good option characters; if the drake dies of
centuries. for Story guides who like to old age, his body will rapidly
present their players with a decay into fine dust, useless in
Beginning the “back way,” allowing them a laboratory. Alternately, if the
to strategize how they want
Scenario to confront the creature.
drake is allowed to simply die,
this hedge wizard or wise
The characters can learn of the A hedge wizard or wise woman cannot exact the
appearance of this forest-drake woman visits the covenant revenge on Thangdrimm he or
from different optional sources at or a nearby inn where the she desperately wants. An
the Story guide’s discretion. Each characters are commonly additional level of complexity
to this scenario or side
9 of them are story hooks in found, and demands help in
adventure might be the
themselves, and an experienced killing the drake. He or she
Story guide may want to use a knows Thangdrimm well— question of the legitimacy of
combination of more than one of in fact, perhaps on a the hedge wizard’s or wise
these ideas. personal level, since woman’s approach to magic. Is
Thangdrimm is a being of this person a (barely)
Thangdrimm has diverted the Hermetic maga or magus Ex
mythic intelligence and has
underground water source so
that it rushes along the floor of
his cave, sustaining him
somewhat with fresh, cool
water (although he will not
hunt, and plans to slowly
starve himself until he dies).
For this reason, local peasants
or farmers will see an
important water source dry up
Sub Rosa

over the course of a few


weeks, and naturally request
help from the local wizards,
monks, or nobility.

Thangdrimm may be old, but


the low, ethereal hum of a
drake’s breathing, however
belabored with illness, can still
be heard clearly by those
Miscellanea, or a particularly
confident or bold non-
Hermetic wizard who is
approaching the magi in the
spirit of alliance toward a
common goal?

The drake has actually


announced his presence to one
of the non-magus characters (a
Companion with a connection
to or sensitivity for magical
creatures, a lone Grog who
knows well enough not to fight
the drake alone, or even a
comically anxious covenfolk
member). Thangdrimm wants
to simply scare, but not kill,
the person in question,
believing this a better
deterrent to exposing the truth
about his advanced age and
frail state—but Thangdrimm
has not accounted for the
witless recklessness of the
player characters, who end up
wanting to confront the drake,
not leave him alone. There can
be some interesting incentive
for characters to hunt a drake.
Perhaps they believe he has
treasure (which he doesn’t),
perhaps someone has told
them of the value of a
particular draconic body part, 10
or perhaps a Magus character awful cavern where the vilest of extreme north-western edge, and
has learned of forest-drakes, or atrocities was committed, and is about twenty feet wide at its
about Thangdrimm himself, plans to use the evil aura of the widest and five feet wide at its
during routine study on temple to ward away unwanted narrowest. Even in the brightest
another topic (for example, a visitors. noonday sun, player characters will
Herbam summa). immediately notice that shadows
The entrance to the ravine, seem to oppress the area, getting
The Ravine far to the south-east, is steep,
rocky, and dangerous. Player
even darker as they approach the
cave entrance; once on the floor of
Since the aging Thangdrimm characters will need to make use the ravine, they will smell the
simply wants to be left alone of area-exploration strategies as sickening scent of decay and
during the last few weeks of his well as Athletics in order to death. A Stm roll of 6+ is required
life, he has chosen a rather strange safely descend the sixty feet into to avoid vomiting and the loss of
location for his final resting place: the darkness of the gorge. A Per one Fatigue level that can only be
an I nf er nal ly- tai nt ed and + Athletics roll of 9+ can identify recovered if the character leaves
precarious ravine, which cuts into the safest way down; a failed roll the area. A Botched roll in this
Sub Rosa

the land like a horrible black scar. would result in additional time case will result in the loss of two
At the far end of the ravine is a being needed to descend, and a Fatigue levels.
cave which had at one time been Botched roll might result in a
the location of a dark temple, used way down that has unforeseen
loose rocks, resulting in a fall or
The Skeletons
for gruesome and arcane sacrifices
to a pantheon of lesser demons. accident for the character in the About halfway down the ravine
Thangdrimm simply happened to vanguard. The floor of the is a point where only one character
find an enchanted underground ravine is set at a gentle slope of Size 0 can advance at a time due
well-spring set deep behind the toward the cave entrance at the to the narrowness of the ravine
walls; a character of a greater Size each other. A Magic Sensitivity skeletal hands and legs will
will have to double-back and find roll of 6+ or a InVi spell of level unmoor themselves from the
11 an alternate place to descend. At 5 or greater will reveal a faint rocky sides of the ravine, and one
this point, player characters will aura of evil magic that begins by one the skeletons will locate
find a disturbing sight: affixed to here and intensifies as one their weapons and attack the
the walls of the ravine, at various moves toward the cave entrance. player characters, pushing them
heights, are a number of decayed further into the recesses of the
and moldy skeletons. Still with The Cave cave. Story guides are certainly
scraps of clothing and armor on, free to scale the number and
these skeletons are all facing the The cave is shrouded in attack abilities of these undead
wall, and their bodies seem to be absolute darkness. Light sources creatures to fit the desired
angled away from the cave will function, or course, but even difficulty level of the scenario;
entr ance—ha nds appar ent ly these are oppressed by the sample statistics are included
clawing at the rocks of the ravine, sinister evil of the place: torches below.
faces of skulls turned to the side, and lanterns will appear dimmer,
and legs seeming to push away and the shadows they cast will The portion of the cave that
from the ground. It looks very seem incongruous and strange to was used as the dark temple is
much like masses of armored the eyes of the more perceptive located off a side corridor and
humans were once here, but fled player characters. This is, in fact, down a small set of natural stairs.
Sub Rosa

in a terrified panic, and were a MuIm effect of level 20 that Player characters who are alert will
instantly killed where they were, begins as a permanent notice that the corridor is plainly
keeping their poses of horror intact enchantment at the mouth of accessible because the stout
into death. Player characters can the cave. Magical illumination wooden door that once separated
find generous amounts of broken will have full effect, but casting it from the back of the cave
weapons and shields littering the a spell in this area will trigger entrance has been smashed to
ravine floor. In all, there are the animation of the skeletons, flinders. The smell of sulfur hangs
roughly three dozen skeletons who will immediately attack the heavy in the stale air, and
here, many piled directly on top of group. In a frightening scene, particularly cruel Story guides may
decide to include a spike or pit center of the room. The coal is will have to check their fortitude in
trap in this corridor, detectible by roughly the size of a human order to be able to continue
a Per + Alertness roll of 12+. Once head; it is red-hot and exploring here. A Stm check of 6+
they have descended down the illuminates the room. Player is suggested for characters at the
stairs and made their way along characters who enter the room periphery of the room, intensifying
another forty feet of stone-worked
passageway, they will find a round
Dfn +6, Dam +5
chamber with a floor of polished
black marble.
Skeleton Stats 12
Short Spear. Init +7, Atk +9, Dfn
Infernal Might: 3 (Corpus)
The Temple +10, Dam +5
Characteristics: Int -3, Per -1, Soak: +5 (various bits of armor)
The last twenty feet of the Pre -3, Com -3, Str 0, Sta +2, Dex
corridor has another disturbing +2, Qik +1 Fatigue Levels: n/a. Skeletons
feature: the walls of the corridor are tireless, being animated by
differentiate from hewn stone to a Size: 0 Infernal magic.
coppery metallic surface, in which Age: n/a Wound Penalties: -1 (1-4), -3
runes are etched at various
(5-8), -5 (9-12), Incap (13-16)
heights. The last ten feet of this Decrepitude: Already dead
corridor feature leering and Abilities: Single Weapon (parry)
grotesque humanoid faces with Virtues and Flaws: None
4, Stealth (backstab) 2, Awareness
various expressions of anguish and Personality Traits: Mindless (in combat) 2
torture; these continue to line the Killer +3
walls of the round chamber Powers: None
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beyond. Reputations: None


Equipment: Weapon and pieces
One of the first things the Combat: of armor
player characters might notice
Axe. Init +5, Atk +9, Dfn +5, Encumbrance: 0
besides the faces is the strong heat
that radiates from the room. The Dam +6
Vis: The skulls from three
copper walls act as a type of Mace. Init +6, Atk +10, Dfn +5, skeletons can yield one pawn of
convection oven, reflecting and Dam +8 Infernally-tainted Corpus vis.
intensifying the pulsating heat of a
single glowing coal found in the Short Sword. Init +6, Atk +10,
5, Faerie Lore (creatures) 6, Magic
Thangdrimm Stats Lore (regiones) 8, Infernal Lore
Magic Might: 36 (undead) 3, Philosophiae (natural
philosophy) 6, Guile (protect
Characteristics: Int +7, Per +2, home) 4, Etiquette (addressing
Pre +1, Com +4, Str +3, Sta -2, Dex magi) 2, Awareness (in lair) 3, Hunt
-1, Qik -4 (oxen) 3

Size: +2 Powers:

Age: 325 Command Of The Forest: 2 or


more Magic Points, Init 0,
Decrepitude: 2 Herbam: Thangdrimm can
duplicate all Hermetic Rego
Virtues and Flaws: Second
Herbam spells of the fifth
Sight, Magic Sensitivity
magnitude or less at the cost of 2
Personality Traits: Reclusive Might points per spell cast. He
+2 does not need to use voice or
gestures to activate this effect. The temple area itself has an
Reputations: The Wise Drake For every additional Might point Infernal aura of level 2 and a InVi
of the Forest (hedge wizards) 4, he spends, the level of the spell spell of level 5 or greater will
depending on the scenario increases by one magnitude. confirm this, even though the
spirits or demons who were
Combat: Wisdom of the Forest: 1 or more summoned and bound here at one
Magic Points, Init 0, Herbam: time have not returned for a
Bite. Init +3, Atk +14, Dfn +12,
Thangdrimm can also duplicate number of years now. Player
Dam +21
all Hermetic Intellego Herbam characters who can stand the heat
Claw. Init +2, Atk +12, Dfn +15, spells of the third magnitude or enough to conduct a careful
Dam +16 less at the cost of 1 Might point. examination of the room (Per +
He does not need to use voice or Alertness 9+) without disturbing
Soak: +15 gestures to activate this effect. the pedestal in the center might
For every additional Might point find a secret compartment set into
Fatigue Levels: OK, 0/0/0, -1, -
he spends, the level of the spell the wall—a twisted face can be
3, -5, Unconscious
increases by one magnitude. pushed in, revealing a recess that
Wound Penalties: -1 (1-9), -3 contains an ancient tome. Written
13 (10-18), -5 (11-27), Incap (28+)
Equipment: None.
in an obscure magical code, the
Encumbrance: 0 tome has recorded the names of
Abi li t ies : Second Sight
the terrible spirits that have been
(regiones) 9, Magic Sensitivity Vis: Four of Thangdrimm’s dark brought here through the offering
(enchantments) 8, Speak Latin green scales yields 1 Herbam vis.
of blood sacrifice. Careful reading
(questions) 6, [Area] Lore (history) He has thirty-two such scales.
of the book (which can only be
7, Order of Hermes Lore (Tytalus)
done during a Season) will reveal
the exact incantations and rituals
needed to contact at least one of
to a 9+ and a 12+ as one approaches repository. Careful examination
these spirits, acting both as an
the coal, with failure indicating the of the basins will reveal caked-
loss of a Fatigue level, and a botch Infernal Lore summa of Level 10
on dried blood from what must
resulting in dizziness and incapa- and Quality 12, and as a Mentem
have been hundreds of victims.
citation. Characters should make Tractatus at the same Quality. No
If the coal is disturbed in any
each check only once for the scene. author is ascribed to the tome.
way, the skeletons from the
ravine will animate and attack, if Once the skeletons have been
The coal is set upon a basin
they have not already been defeated, the glowing red coal can,
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atop a pedestal of black stone;


defeated. They will stalk slowly in fact, be removed. It is very
around the conical pedestal is cut a
down the corridor in columns of heavy, but more importantly,
deep moat or channel. Cut into the
two; only the most alert of player requires special handling, as its
floor at symmetrical intervals are
characters will hear them intense heat will melt and bore
five straight channels that lead into
coming (Per + Alertness 9+). A through most base metals used to
the circular one around the
Magus who can safely remove encase or transport it. Magically-
pedestal. These channels each
the coal (see below) will find enchanted metals such as hepatizon
terminate in a larger basin-like
that it is worth 8 Infernally- or metals that dampen the effects
depression, as if they are sinks of
tainted Ignem vis. of magic such as orichalchum could
some kind that drain into a central
be used as part of a device to hinting at precious metals or language that somehow can be
house the red-hot rock. Another gems worked into the rock itself. understood by privileged
idea is to use the concavity of a A trickle of fresh water can be player characters (such as
magic shield to carefully take the found, eventually pooling in a wi zar ds or ma gi ca l
coal away; this may well damage large depression, in an area to companions). He has sage-like
the shield, however, depending on the south-east. Thangdrimm knowledge of local history,
the Magic Resistance the shield. If himself lies coiled up at the far alchemy, philosop hy,
the coal can somehow be end of the cavern. In the spellcrafting, and herbalism
recovered, it can be something of sputtering light of torches or and might agree to teach as
considerable value to the player lanterns, he is a magnificent much as he knows on one
characters in different ways, for sight, even at his advanced age: subject in return for being left
example: twenty feet long and lizard-like, alone long enough to die
with an aquiline, elongated peacefully.
It can be divided and used for muzzle, razor-sharp claws ten
its vis if the Infernal taint can inches long, and a segmented, The drake may agree to
be removed; slightly barbed tail. He is explain to the player characters
covered in scales that alternate a secret necessary to
Nearby Faeries might trade completing a different
handsomely for the coal, in in green and gold patterns,
sparkling lustily in the dim light. adventure or quest in return
order to power a forge or an for being left alone. This may
artifact; Perceptive characters will notice
that several scales are missing in be the location of a certain
A section of it can be used as different areas of his body. treasure, the answer to a
part of a laboratory apparatus riddle, the weakness of a
in the crafting of magical At the Story guide's particular powerful beast, or
items. If the Troupe uses the discretion, the player characters the words needed to activate a
Personal Laboratories rules might well find an alert and powerful magical effect.
given in the Covenants awake Thangdrimm due to the
noise that would be made in The drake may well agree to
supplement, this would give away a part of its body it
translate into a +3 bonus clearing away the rocks
manually. It’s also certainly no longer needs in return for
Ignem Feature. being left alone. This may be
possible that the drake will be
An obviously smashed and awake but immobile due to a an old tooth, a claw, or a vial of
caved-in wall opposite the weakened state, which is blood. If the Story guide
entrance to the temple gives a something the player characters decided to include the hedge
wizard or old crone as part of
clue as to the location of the may not expect. A violent
the scenario, this might be the 14
sleeping drake. confrontation wi t h
T h a n g dr i m m , as su mi n g payment required for the
Thangdrimm’s powerful and experienced wizard or crone to perform a
service of some kind for the
characters, will still be somewhat
Lair difficult owing to the low light, player characters.
the large obstacles, and When Thangdrimm dies, his
Several wee ks ago,
constrained space. magical essence will be
Thangdrimm found this place and,
Thangdrimm’s statistics are captured by the very earth that
ignoring the temple itself, bored a
listed below for that purpose. surrounds him. As he was a
hole into the loose rock,
eventually emerging into a smaller However, this scenario was forest-drake, the outside plant
cavern supplied with fresh water. designed for a much different life above the cavern will
The rocks partially caved in proposition: if the player double and produce magical
behind him as he dug, and the characters negotiate with plants or herbs. In addition,
player characters will have to do Thangdrimm, he might well the area will be given a
some muscle-work (or magic) to prove to be a boon to them, for permanent Magic Aura,
enhancing spell effects or
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clear out enough of the tunnel to the short time that he will still
allow entry into his final resting remain alive. The Story guide laboratory work done at this
place. may want to consider one or location, either back inside
more of the following options: this cavern or in the midst of
The lair itself is a jagged, the wilderness above. Thus, all
twisting cavern, about a hundred Thangdrimm is highly the player characters need to
feet wide at its widest, and with a intelligent and articulate and do is to protect his privacy
ceiling of about thirty feet at most speaks either in a tongue until he dies, and they can
points. The ground is rough, with common to most player reap these benefits.
stalagmites that glitter, as if characters, or in a magical
Optional Rules: Elementals and
Provenance
Acumenis marked the last symbol Provenance Ben McFarland
with the chalk in his hand and then lit
the candles with a small oil lantern. A magus may invent a ritual to with James Parks
In a deep voice, he started chanting the create an elemental by rarefying
syllables that composed the spell’s a portion of chosen material. In
preamble, a weak echo reverberating doing so, he establishes a Provenance is expressed in
from the cavern walls. The Vis stored connection between the magus Degrees. An Elemental has one
within the white quartz crystals glowed and the spirit he has awakened. Degree of Provenance per 5 points
faintly and the air began to smell of A craftsman maintains arcane of Might, rounded up, to the
overturned earth. The heavy flowstone connections to his tools and magus that purified its matter.
spur within the circle shuddered, handiwork, and a parent (e.g. A Might 13 earth Elemental
almost imperceptibly. For a moment it maintains an arcane connection has 3 Degrees of Provenance to its
looked as if a pebble dropped into a to a child. While the elemental creator.) Elementals that arise
large pool of water, as the formation is not exactly either, there are naturally in a magical environment
rippled and shifted. Then, along the aspects of both relationships in have no Provenance.
natural lines of the rock, it began the process that draws forth the Standing with heavy footfalls that
crack and grind as limbs freed spirit. To better detail that vibrated through the floor into
themselves and extended for the first connection, the idea of Acumenis’ very bones, the man-sized
time… Provenance is suggested. creature flexed and undulated. Large
cubes of stone pulsed to the surface like
apples in a barrel of water. The

15
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virtue if you have Flawed compelled. Those specifically
Virtues and Flaws Provenance or Foe of attuned to an element will feel
(Element). The Parma does not that this character has the blatant
Strong Provenance prevent this effect. gift. The Parma does not prevent
Minor Virtue, Hermetic this effect.
Friend of (Element)
Any Elemental you create Foe of (Element)
Minor Virtue, Hermetic
maintains its De gree of
Minor Flaw, Hermetic
Provenance for twice the normal Your nature is tuned to a
period. Any arcane connection you particular element such that Your nature is offensive and
fix to maintain Provenance has one creatures associated with this vulnerable to creatures aligned
and half times its original Degree element a re pl ea sa nt l y with or composed of a specific
of Provenance, rounded up. p r e di s p os e d to yo u — element. Your score in this art
(Fixing the Provenance to a Might approaching peacefully, possibly does not contribute to your magic
15 elemental with this virtue gives seeking you out for aid, and resistance against this Form.
a benefit as if the connection had 5 willing to provide very limited Creatures associated with this
Degrees of Provenance.) cooperation on most tasks after a element sense this disparity and
short promise of recompense. are actively hostile towards the
Elemental Sympathy The Parma does not prevent character, seeking them out,
Minor Virtue, Hermetic this effect. attacking them even when
provided targets in a group. The
Your bond to the base elements This virtue may be taken four Parma does not prevent this
is such that Elementals are not times, once for each element. effect.
immediately hostile and do not You may not take this virtue if
attack without provocation. You you have Flawed Provenance. Sorcerous Reputation
may use the Bargaining skill to
create agreements with the
Flawed Provenance Minor Flaw, Story
creatures. Simple tasks that do not Minor Flaw, Hermetic Because of your traffic with
involve danger have an Ease Elementals, many believe you to
Factor of +9 and might involve You have nearly no also be a Summoner of Demons,
adequate recompense. Complex Provenance with the Elementals Ghosts and Spirits. You start with
tasks, or combat against mundanes you might create, as connections a negative Hermetic Reputation of
has an Ease Factor of +12 and only last for days rather than “Sorcerer: 3.” From time to time,
involves compensation. Very weeks. Even a fixed Provenance you may find yourself approached
complex tasks or combat against is only half as effective, rounded by those who seek terrible powers, 16
magical creatures has an Ease up. Elementals in the area sense lost souls, or genii loci—but you
Factor of +15 and demands rich this disparity and are actively may also find yourself under the
compensation. Magic Realm Lore, hostile towards the character, Quaesitor’s eye, accused of crimes
Ease Factor +12, would suggest seeking them out even when you did not commit.
appropriate items an Elemental provided targets in a group and
could value. You may not take this only stopping when magically

Elemental opened and closed its thick- upon the Elemental must the control of the creating magus.
fingered fists and looked at the magus overcome this additional bonus. In order for another magus to
with hungry eyes of glittering milky For example: wrest control of the Elemental
quartz. from the creating magus, they
A Might 15 Earth (Stone) would need a casting total of 52—
Benefits Elemental is controlled by a
ReTe30 spell (Baseline 5, +1 for
one greater than the Elemental’s
Might plus the Provenance bonus.
Provenance provides a benefit stone, +2 for voice, +2 sun) cast
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to the magus that created the with a total of 37. The caster has The Elemental cocked its head and
Elemental. Each Degree of 3 Degrees of Provenance to this reached for Acumenis, the sound
Provenance gr ants a +2 Elemental and Penetration of 3. emanating from it more akin to gravel
penetration bonus to spells cast This results in a total of 46 (37 pouring down a hillside than anything
upon the Elemental by the creator. roll + 3 Penetration + 6 else. Quickly, the magus cast his spell
Likewise, spells cast by other magi Provenance.), which penetrates of control, the Latin bursting from his
and places the Elemental under mouth and reverberating down the
arcane connection, as one would it seeks—the sealed and never-
Arcane Connections any other arcane connection. A opened manuscript containing the
Duration Source magus who has mastered the True Name, it might reveal the
mystery of True Names and location of the wizard’s translated
1 week/degree of Creation,
Synthemata (TMRE, page 86- ritual laboratory notes.
Provenance Remnant Vis
88) also learns the Elemental’s
after destruction
True Name when this The Soul of a
Guideline connection is fixed. Using that Craftsman
True Name against the
Perdo (Elemental Form [Vim Elemental earns the spirit’s Does the act of fixing a
Requisite]) enmity. Provenance invest the Elemental
with a tiny portion of the creator’s
Level 15: Destroy an unfixed With a fixed Provenance,
soul? What is the place of this
arcane connection between an Elementals might take on
arcane connection in the greater
Elemental and its creator magus. aspects of their creator magus’
scheme of Hermetic Theory, and
sigil or personality, gaining
Destroy the Summoner’s Sigil does it imply more types of arcane
cosmetic modifications to their
connections than previously
PeTe(Vi)25, Baseline 15, +2 appearance and appropriate
considered? Perhaps there is a
voice. personality traits. Depending on
relationship like the Folk Mystery
the nature of the relationship,
of Charm Magic? (HoH:MC, page
This spell eliminates an unfixed the Elemental may actually
96-98) While some might consider
arcane connection that exists become congenial or perhaps
this a worthy Breakthrough,
between an Elemental and its grow to hate its creator and any
possibly establishing a system
creator magus. It must penetrate filii. As such creatures evolve
similar to a familiar’s cords, various
the Elemental’s Might, and any over time, they could provide
Verditius and Bonisagi fear for the
Degree of Provenance does apply. enemies or magical companions.
expl oit at i on of unknown
From the distance came the faint connections lingering through a
noises of baying hounds and the variety of avenues.
shouts of angry men. “Quickly. Go
to the entrance of the cave and
tunnels. The creature paused in mid remain there. Allow nothing to enter.
step. Ordinarily, the hurried formulaic Destroy any who attempt to pass
would have been insufficient, but given until I order you to cease.”
his connection to the Elemental’s Wordlessly, the Elemental nodded
17 origin moments before… and clomped off into the darkness,
trailing a cloud of dust as it passed.
Aspects and
Guidelines Story Seeds
Provenance, however, does not The Power of
last indefinitely—at least, not Barter
without effort. The effect remains
for a number of weeks equal to the A skilled Elementalist created
Elemental’s Might divided by 5, and controlled an elemental
for a time no less than one week. spirit for decades—building its
Any Vis gathered from the power and strength through
destroyed elemental within this rituals only explained in his lab
timeframe acts as an arcane notes. While he learned the
connection to the creator for an Elemental’s True Name, he
equal period, as well. Before it is never told the creature, and
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fixed, the connection can be used it as a bargaining chip to


immediately destroyed with a ensure obedient service. After
PeFo(Vi) spell, Baseline 15. The twilight experience, the
connection can be made Elemental was trapped by wards
permanent by acquiring a pawn of and bound to the magus’ final
Vis from the Elemental’s source commands. If the characters can
location, and affixing it as an bring the spirit the information
Explosive power in an
Aristotelian world
The invention of gunpowder provided you know the art). In
the Liber ignium ad comburendos
Mark Shirley
stood on the cusp of science in
Medieval Europe, and was directly hostis attributed to “Marcus
or indirectly responsible for a shift Graecus” recipes for ‘flying fire’
Quaestiones de libris metereologicorum
in scientific thinking that, along (rockets) and ‘thunder’ (blasting
Aristotelis that “the force of such
with o t her s ci enti fi c power) are given. This source is
wind is manifest in those
developments, lead to the probably an Arabo-Spanish
instruments that are called tubes
Renaissance-level understanding compilation whose oldest parts
(canales), from which is emitted,
of natural philosophy. It was the are eighth century; although the
though the wind generated by a
study of ballistics in particular gunpowder recipes are probably
little bit of powder, a great arrow
which caused a revelation in the the newest section and date
or ball of lead with such force that
science of motion, since 1275-1300.
no armour can withstand it.” An
Aristotelian ideas broke down in To understand the concept of explosion therefore is a great
the real world with the speeds explosive power it is therefore turbulent wind trapped in a
obtained from gunpowder, and useful to review the Aristotelian confined space, just like the winds
generated ideas of impetus and concept of lightning. Lucretius trapped in a cloud. The whirling of
momentum. likens the whirling winds within the air attracts atoms of fire, and
the clouds to a furnace. The either bursts the confining vessel if
As revealed in Art & Academe,
winds shut in the clouds growl it is too weak (inflicting a mighty
Mythic Europe operates under
like wild beasts in a cave. They blow), or else rush through any
different rules to Medieval
“seek an exit, whirl and roll opening providing the generans
Europe, but this does not
together out of the clouds the (initial mover) for anything in its
invalidate the discovery and use of
seeds of fire; they gather a host way. In this case, the fire atoms
gunpowder, but its impact on the
of them into a single mass and dragged along with the vortex of
intellectual, political, and martial
make them rotate in the hollow spiraling winds reduces the
stages is likely to be very
furnace within till they’ve burst resistance of the air and thus
different. This article is principally
distance travelled is both further
about the Aristotelian concepts the cloud and glitter out in
and more forceful. (Buridan
18
behind explosions and a method forked flashes”. He goes on to
make another vital analogy: “At himself introduces the concept of
for introducing them into an Ars
times the force of the wind, impetus, but that has no place in
Magica saga. It is not intended to
aroused from outside, falls on a an Aristotelian universe.)
be a history of cannons or
blackpowder weaponry — I will cloud hot with a full-fledged
The question remains as to the
leave that to the better informed bolt; and when it has burst, at
origin of these turbulent winds
— although I have included some once the vortex falls down,
within the explosion. Clearly their
‘quick-and-dirty’ ideas for fierily eddying—which in our
origin must be within the
weapons at the end of the article. tongue is called fulmen [...] At
explosive powder. The saltpetre
times, also, the power of the
(a.k.a. nitron) is the source of the
The explosive power — rather wind, though discharged
wind, generated within the earth
than a simply incendiary one — is without fire, yet chafes afire in
as an incrustation of noxious air.
described by the authors of the course of its long travel [...]
This is evident in that the more
gunpowder recipes as “lightnings” and out of the air itself it gathers
saltpetre, the heavier the blast; to
or “thunders”. Roger Bacon in the and carries along other minute
such an extent that a mixture
Epistola de secretis operibus artiis et atoms which mix with it,
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which is nitron-rich will burst the


naturae or Opus Tertium (1267) producing fire by their flight.
vessel asunder rather than propel a
states “sed tamen 7 partes Very much as a leaden ball gets
missile from it. The sulphur and
salpetrae, 5 partes coruli et 5 hot in its course as it loses many
the charcoal intensify the ignition
partes sulphuris et sic facies bodies of cold and takes up fire
flame with their fire-rich nature,
tonitrum et coruscationem, sic in the air.”
and provide separation and
scias artificium” (take 7 parts of
In 1358, Jean Buridan — still motion, as is the wont of hot, dry
saltpetre, 5 parts of hazelwood
working from an Aristotelian atoms.
charcoal and 5 parts of sulphur and
that makes thunder and lightning, viewpoint — will write in his
Impetus and momentum are not when the twist of paper is lit, Ignis Vivax
not necessary to explain ballistics the natural motion of the air is
in Mythic Europe. The speed of a enhanced and the Ignis Volans Reagent Level 5
bullet is by virtue of the thinning flies off at great speed as the
Alteration: Slight
of the air’s resistance by its wind produced is funneled
enrichment by fire. The whirling through the paper. There is Julian Africanus is the first to
tube of air extending from the usually a great deal of smoke, mention this automatic fire, a
cannon’s mouth also keeps the and the missile explodes with a mixture of native sulphur (vivum
missile on track and from small flash of flame. This flame or theion), rock salt, konia
following natural motion too soon. can be of any colour, decided (quicklime), keraunion (pyrites,
In Ars Magica Fifth Edition, when the Ignis Volans is literally ‘thunder stone’); ground
“fulmen” (i.e. gunpowder; it manufactured, but every dose together in a black mortar and
didn’t really have a name until the made in the same season must mixed with sycamore resin and
C18 when it was coined “black be the same colour. asphalt from Zakynthos to make a
powder”) is an Alchemical greasy paste. It must be kept from
Reagent (Art & Academe, page 74), (base 3, +1 Minor)
and thus will not go into mass
production in the same way as in
the real world. Unless it can be
mass-produced, there would be no
“gunpowder revolution”, and the
Renaissance would be very
different indeed.

As Alchemical Reagents,
expl osi ve and i nc endiar y
substances usually have a base
level of 3, since they involve an
enhancement of a secondary
quality of air — force and motion.
Because of the dangerous nature
of these substances, an alchemist
must roll a stress die for every
season spent in the laboratory
19 manufacturing it; this die is only
significant if a botch is rolled, in
which case the reagent explodes
during manufacture. One botch
die is rolled for every dose being
manufactured (the more explosive
present, the more danger), and an
alchemist would be well-advised
to invest in a Safety bonus for his
laboratory (Covenants, page 111).
There are a number of incendiary
and explosive reagents that stem
from alchemical enquiry into fire
and air; some of them are detailed
below. All these reagents are very
sensitive to moisture; a batch can
easily be ruined by light rain or
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even dew.

Ignis volans
Reagent Level 4

Alteration: Minor

Produced as a wrap of reed


paper enclosing a fine powder,
light and heat for it readily bursts Type Init Atk Def Dmg Rng Str Ld Cost
into flames. He describes its use to
Ribald +5 +5 n/a +10 50 n/a n/a Exp
spread over siege weapons at
night, so when the morning sun Gonne +5 +1 n/a +15 75 n/a n/a Exp
strikes it, ignition is achieved, but
it has any number of other uses.
The fire inflicts +5 damage, which characters can make a Stamina Flamen Internecinus
is sufficient to ignite a flammable simple roll every minute;
substance such as dry wood. achieving an Ease Factor of 9 Reagent Level 15
restores vision.
(base 4, +1 Minor) Alteration: Major
(base 3, +3 Major)
Coruscatio This dark grey or black powder
Fulmen is highly explosive, releasing an
Reagent Level 10 immensely strong and hot wind in
Reagent Level 10 the presence of fire. If simply lit in
Alteration: Major
the open it will produce a flash of
Alteration: Substantial fire inflicting +5 damage to anyone
When triggered by the tiniest of
sparks, this powdery reagent Named after the lightning within one pace. Its true power,
releases an exceptionally bright itself, this reagent releases a giving it its name of “murderous
flash of light; as brilliant as briefly whirling torrent of air and fire blast”, is igniting it within a sealed
staring directly at the sun. anyone which provides sufficient force vessel. When the wind is released
facing in the direction of the flash to propel a projectile down a from the powder, the Flamen
is left blind for at least a round, tube; see the section below on creates a deafening noise and +10
and may make a Stamina stress Gonnes and Ribalds. The Size damage to everyone within ten
roll of Ease Factor 9 in the modifier ensures that the tube of paces. Anyone failing a Stamina
following round to clear his vision. heated air extends from the stress roll of Ease Factor 9 is
If this roll is botched then the barrel mouth and guides the temporarily deafened (or deafened
character has the Blind Flaw for missile to its target. for a month on a botch), and may
the next month. If the roll fails, re-attempt the Stamina roll on a
the blindness lessens to a –3 (base 3, +2 Substantial, +1 simple die every minute. The
penalty to all actions. Affected Size) Flamen also causes any object

20

Sub Rosa
within range to make a Stress English manuscript of Walter de targets as it careers into a crowd;
Check (City & Guild, page 77); Milemete’s De notabilibus the Artillerist inflicts a number of
failure results in losing one sapientiis et prudentiis in the same wounds equal to his Profession
damage level per five points of the year, and in the Secretum Ability. If deployed against
Damage Total. secretorum a little later. Aix-le- structures, make a Stress Check
Chapelle in 1346 possessed an (City & Guild, page 77) for the
(base 3, +3 Major, +1 Size) “iron vessel for discharging object; if this roll fails then the
thunder arrows”. structure takes a number of
Gonnes and Ribalds damage levels equal to one fifth of
In Mythic Europe such the Damage Total, rounded up.
The discovery of explosive cannons may develop for a more
reagents is not the only Once all a structure’s damage
efficient — if more dangerous — levels have been taken, the
development that is needed for method for hurling huge
firepower to enter Mythic Europe. structure collapses.
missiles at the enemy. However,
Once natural philosophers have the difficulty of making Fulmen, A gonne or ribald takes (10 –
discovered the potential for plus the time and expense Profession: Siege Artillerist)
Fulmen to project a missile, a involved in manufacturing minutes to reload and fire again.
vessel suitable for firing the reagents, might inhibit the Missiles are either iron balls or
missile must be invented, with a development of gunpowder massive spears (sagittae). A botch
strong enough blast chamber to weapons even if gunpowder while using the Profession: Siege
contain the explosion, the correct itself exists in your Mythic Artillerist Ability results in a
shape barrel to funnel the whirling Europe. misfire and inflicts +5 damage on
torrent of air and fire, and an the character for each zero on the
appropriate missile. This requires You may choose to alter the botch dice. Add this extra damage
technological advancement of the rules for alchemical reagents — to the Damage bonus of the
type described in City & Guild, or just gunpowder — to allow its weapon to generate a Damage
page 65; a workshop innovation in manufacture in quantities Total applied to the misfired
the Craft: Siege Engines Ability. sufficiently great enough for weapon; if this exceeds the
Such an innovation would require cannons to be viable weapons of damage levels of the gonne or
a good supply of Fulmen in the war. Small bore weaponry such ribald then it is destroyed. Gonnes
testing process, at least one dose as muskets and rifles will never are more dangerous and less
per season. be developed in any case due to reliable than ribalds, and incur an
the laws of motion in an extra botch die on any Profession:
Engines designed to hurl Aristotelian universe: without Siege Artillerist roll made when
missiles into the enemy ranks momentum, or even its poor
21 already exist in the thirteenth relation impetus, a small pellet
using one.
century, and the words gonne
(English) and gunnum (Anglo-
does negligible damage since References
greater force is not imparted
Latin) are already in use to with greater speed. A bullet Hall, Bert S. (1997) Weapons and
describe mechanical siege propelled by Fulmen would do Warfare in Renaissance Europe:
engines. The terms stemmed from as much damage as a peashooter, Gunpowder, Technology, and Tactics.
the habit of naming such machines although it would travel further. John Hopkins University Press,
with the Old Norse feminine Baltimore
radical Gunn-, such as Gunhilda. Operating a gunpowder
Since gunn-r and hild-r both mean weapon requires the Profession: Lindsay, Jack (1974) Blast Power
‘war’, the name is highly Siege Artillerist Ability instead and Ballistics: Concepts of Force and
appropriate. The word cannon of a Martial Ability. Employing Energy in the Ancient World.
appeared in Historical France in such a weapon against moving Frederick Muller Ltd, London
1339. The smaller varieties of targets is almost impossible
firearms were called ribaldi unless one is firing into a large Lucretius Carus, Titus /
(Latin), ribaudequin (French) and crowd (such as an army) and Latham, Ronald E (translator)
have no interest in designating (1951) On the Nature of the Universe.
Sub Rosa

ribalds (English).
specific targets. A single Penguin Books, Harmondsworth.
By the 1320s firearms were projectile from a gonne (used
becoming commonplace in here to indicate the largest class
Historical Europe; owned by of cannon) can hit up to 10
Florence in 1326, illustrated in the
Covenant Locations: Seuthopolis
“The gods which they worship are The Region Ben McFarland
but three, Mars, Bacchus, and Dian.
Their kings, however, unlike the rest of Nestled in the foothills of the
the citizens, worship Mercury more Balkans, along the banks of the Byzantines crushed the remnants
than any other god, always swearing Tundja river, is the Rose Valley. of the Pechenegs—a group of
by his name, and declaring that they Large towns in the area include nomads from southwestern Asia.
are themselves sprung from him.” Plovdiv, Boruy, and Kopsis. Kopsis is a fortress town sustained
Plovdiv, sometimes called by the village of Sushitsa. The
— Herodotus describes the Philippopolis in the late 12th whole area is renowned for its
customs of various Thracian tribes, and 13th centuries, was always a roses and the rose oil production.
Book 5. center of culture and commerce.
For many sagas, the choice of
It traded hands no less than six The History
times from 1204 to 1225, and an
covenant location sets the tenor of Bulgaria has a rich history,
enormous Asian army of the
more than just the first arc, it can allowing for many threads and
Byzantines was destroyed near
define the whole game-- or, at the sagas. From the late 12C through
there in 970 AD. Boruy is also
very least, determine its direction the middle of the 13C, the Asen
known as Beroia, a mining town
for a number of sessions. Dynasty dominated the area.
since antiquity and the site of an
Sometimes it is the region itself Under these leaders the Bulgarian
1122 battle where the
that the Story guide intends to people flourished; particularly
hold the focus, and players might
be provided a number of possible
sites from which they will select
their characters’ new home. In an
attempt to add variety to the old
saw of ‘a castle on a hill by a faerie
wood,’ the following location is
presented. It isn’t intended to be a
full reference, but provide an
overview for further research.

Located in Bulgaria’s Rose


22
Valley at the foot of the Balkan
Mountains, this covenant is
designed as a sort of medieval
commune established in the ruins
of Se ut h opol i s ( a p pr ox.
42°35’60”N 25°18’0”E). In 1220,
Bulgaria was ascendant, as Ivan
Asen the Second consolidated his
rule in the Balkan Peninsula and
prepared to expand through the
region. Conflicts festered with the
powers left in the wake of the
Fourth Crusade’s sacking of
Constantinople and with the
progress of Crusaders from the
Sub Rosa

Fifth Crusade. This golden period


of autonomy built to the attacks of
the Tartar Hordes in 1241 and
Bulgaria’s decline through the end
of the 13th Century. This
covenant would be positioned to
face some of the Order’s greatest
coming challenges firsthand.
The child Tsar, guided by a
regent, prevented the sacking of
Bulgaria in the following year with
what would become an annual
tribute to Batu Khan’s Golden
Horde. Lacking a strong leader,
Bul gar ian i nfl uenc e in
Thessalonica and Serbia ended.
Kaliman was killed five years later
and succeeded by his half-brother,
Michael Asen. Michael was also
underage, and found his ten-year
rule controlled by various figures
in his court—such as his mother
Eirene, a Russian prince, and a
Nicaean matriarch operating out of
Belgrade. This pattern of
ascension followed by murder and
usurpation continued through the
rest of the thirteenth century, as
each claimant to the throne
from 1218 through 1242, as Ivan during this time would need to
attempted to find some link in
Asen II consolidated rule across find a way to either remain
their lineage back to Ivan Asen II.
Albania, Epirus, Macedonia and unknown or untouched through
The only exception was the
Thrace. Widely considered a just the battles.
commoner Ivailo, who rebelled in
and capable monarch, the region
Ivan Asen II took back the 1277. Ivailo competed for power
pros pered wit h num erous
throne from Boril in 1218, when with a noble-born Tsar, until
monasteries established, the
the pretender found himself Nogai Khan murdered him as he
capital improved, and the arts and
without allies and locked in war and the noble simultaneously
literature encouraged. Such an
with Serbia. Boril hid within the approached the Khan in search of
envir onment can pr ovide
capital, Tarnovo, where Ivan support for unifying Bulgaria. Not
opportunities for the magi to
captured him after a seven- until 1300 would another Tsar rule
either maintain or disrupt this
month siege. Boril was blinded Bulgaria for any significant period
growth.
and relegated to a monastery. of time, and always under the
23 Prior to Ivan Asen II, Bulgaria Ivan Asen II died in June of shadow of the Golden Horde.
stuttered through a series of rulers. 1241 and was succeeded by his
For a bulk of the medieval period, son, Kaliman Asen I, then only 8
it was a part of Constantinople’s years old.
holdings. However, after claiming
independence through rebellion
from Byzantium in 1185, two
brothers, Peter IV and Ivan Asen
gover ned Bul gar ia . T hey
s por a di c a l l y ba t t l ed t he
Byzantines even after being
recognized. Ivan was murdered in
1196, and Peter IV in 1197. Peter’s
younger brother Kaloyan took the
throne until 1207, when
conspirators, led by Kaloyan’s
Sub Rosa

nomad cavalry commander and


supposedly organized by his
successor, Boril, killed him outside
the walls of Thessalonica in
October.

Boril reigned from 1207 to 1218,


and fought several battles against
the Byzantines in the vicinity in
1208. A covenant located here
marketplace or an easy source of
dressed stone. Once found, magic
could clear sewers and pre-
established foundations would
ease some construction efforts.

Referencing City and Guild,


communes usually possess a self-
defined charter. In this instance,
the existence of a charter is
probably best decided by the
troupe—remembering that the
fairly regular shift in mundane
rulership might make such a
document seem reasonable,
depending on the time period.

Hooks and Boons


Site, Minor Boon:

Aura—the ruined temple-palace


combined with the proximate
tholos tombs provide a decent aura
for the area.
The History of supposedly destroyed the city in Site, Minor Hook:
279 BC, but its ruins were said
Seuthopolis to be the best-preserved Poorly Defensible—though the
Thracian structures ever found. river Tundja provides a source of
The Thracian king Seuthes III
drinking water and acts as a barrier
built Seuthopolis in 320 BC, and it The Structure to most mundane forces, enemy
stood for forty years—more a
magi could divert its course and
religious complex than a true city. A covenant established here impact the covenant.
While it survived the turmoil that could utilize the ruined walls
followed the struggle of Alexander and remnant foundations, a dirt Site, Minor Hook:
the Great’s successors, the Celts covered agora, choked sewage 24
would sweep down from the north system, but most importantly, Road—the Tundja is the most
crush it before a legacy could be the (possibly only partially) significant tributary of the Maritsa
established. Ptolemy II eventually buried ruins of the temple- river, the largest river in the
gained control over Thrace, and palace and four nearby tholos, or Balkans; traffic is inevitable.
the Pharaoh had little incentive to beehive t ombs—generally Fortification, Minor Boon:
rebuild it. reserved for royalty or high
ranking members of society, like Writ of Crenellation—with
Seuthopolis was modeled after a
priests, and lavishly appointed sequence of rulers and the
Greek polis with a grid layout and
with goods and painted murals. numerous battles and skirmishes
used the river Tundja to help
fought in the region, it is easy to
guard three sides; it had only two On that compound, a have ‘acquired’ a Writ from one of
gates. While not an extravagant medieval commune would easily the last several lords of the region
city, it boasted underground thrive. The natural defensive to help protect the location’s
sewers, an agora, many apartment position of the river could be resources.
filled insula, and the temple- restored and the walls rebuilt.
palace of Seuthes. This temple- These communities often Fortification, Free Boon:
Sub Rosa

palace not only held court, but sported a tower or two for
Seuthes III maintained a Cabeiri observation of the countryside, Small Tower—one or two of
Sanctuary with hearth-altar and nearly always had a wall. these towers would serve as
dedicated to Haephestus. The Otherwise, communes were the observation points for the
Thracian kings’ claim of descent basis for walled towns and held immediate countryside.
from the god Mercury heightens many of the usual structures:
the rich magical background, and Resources, Minor Boon:
smithies, mills, potters, weavers,
the many tombs in the region add etc. The agora might be H i d de n R e s o ur c e s — t h e
to the possibilities. Celts uncovered to provide a wreckage of the ancient Thracian
capital could provide many
possible finds, from a cache of
wealth, to dressed stone blocks, to
a couple of lost non-Hermetic
artifacts.

Resources, Minor Hook:

Regional Produce—located in
the Valley of the Roses, this
portion of Balkans is renowned for
its rose oil and roses, prized in the
creation of perfumes.

Residents, Minor Boon:

Strong Community—this is the


cornerstone of the commune.

Residents, Minor Hook:

House Church—with a fairly


insular community, this kind of Four more minor Hooks than Justinian to defend against the
house of worship is a certainty. Boons. Gauls. The Beholden or Mundane
External Relations, Major Politics major Hooks might also be
Minor Hooks that could be appropriate, as a mundane Lord or
Hook easily accommodated include General’s oversight explains how
War Zone—the constant Refugee (Residents), as one of the covenant escaped much of the
conflict between Bulgaria, the the many displaced nobles recent violence untouched. The
Latin Empire, the Byzantines, and attempts to seek sanctuary minor Boon, Veteran Fighters
the Mongols makes this hook an within the covenant, Slavery (Residents) would also be
obvious choice. (External Relations), as the appropriate, depending on nature
covenant borders non-Christian of the saga. That gives the players
Surroundings, Minor Hook lands and could trade in three to twelve points in Boons
captured pagan Mongols, and left to customize.
Fallen Temple—the ruins of f i nall y Rom an Rui ns
25 the Cabeiri Sanctuary have (Surroundings), as this region Story Seeds
portions buried and yet un- was part of the Empire for
reclaimed. nearly 500 years and over 100 Seekers of What Was Lost:
Net Total: legionary fortresses were Members of a Mystery Cult—a
constructed during the reign of few Verditius, Mercurians,
Disciples of Worms (TMRE), or
the Circle of Cabeiri (SR#3)
approach the covenant, believing it
to contain items, texts, or spirits of
great interest to their particular
beliefs. They may be coy or open,
willing to trade, commit
subterfuge, or even initiate the
members if the magi will allow
them to investigate certain areas.
How will the magi respond, and
Sub Rosa

what will be the Cultists counter


response? Will this escalate into a
Wizards’ War or become an
opportunity for expanding
Hermetic Theory?

Only One May Pull the


Strings: A Tremere covenant
across the border in the
Transylvanian Tribunal prefers
the state of instability and regular Plovdiv, Ivan Asen II,
change that has dominated http://en.wikipedia.org/wiki/Plov http://en.wikipedia.org/wiki/Ivan_
Bulgaria since the end of the 12th div Asen_II_of_Bulgaria
Century. Unhappy with the
covenant’s growing power, they Kopsis, Kaloyan Asen I,
begin to summon pagan ghosts http://en.wikipedia.org/wiki/Karl http://en.wikipedia.org/wiki/Kalim
from several of the known ovo an_I_of_Bulgaria
battlefields and use them to harass Tundja river, Michael Asen I,
t owns nea r by—a l l whi l e
mundanely spreading rumors that
http://en.wikipedia.org/wiki/Tun http://en.wikipedia.org/wiki/Micha 26
dja el_Asen_I_of_Bulgaria
the scholars within the commune
are responsible. Can the magi Battle of Plovdiv, Golden Horde,
discover these necromancers and http://en.wikipedia.org/wiki/Batt http://en.wikipedia.org/wiki/Golde
put a halt to their sabotage before le_of_Plovdiv_(1208) n_Horde
the Bishop is called to act?
Battle of Boruy, Thrace,
Bibliography http://en.wikipedia.org/wiki/Batt http://en.wikipedia.org/wiki/Thrac
le_of_Boruy e
E.J. Owens, The City in the Greek
Peter IV of Bulgaria, Thracians,
and Roman World, Routledge 1991
http://en.wikipedia.org/wiki/Pet http://en.wikipedia.org/wiki/Thraci
Christopher Webber, The er_IV_of_Bulgaria ans
Thracians 700BC-AD 46, Osprey
Ivan Asen I, Seuthopolis,
Publishing 2001
http://en.wikipedia.org/wiki/Ivan http://en.wikipedia.org/wiki/Seuth
Timothy Ferguson, Richard _Asen_I_of_Bulgaria opolis
Sub Rosa

Love, and Matt Ryan, City and


Kaloyan, Seuthes III,
Guild, Atlas Games 2005
http://en.wikipedia.org/wiki/Kal http://en.wikipedia.org/wiki/Seuth
Unknown, Second Bulgarian oyan es_III
Empire,
Boril, Tholos tombs,
http://en.wikipedia.org/wiki/Secon
http://en.wikipedia.org/wiki/Bori http://en.wikipedia.org/wiki/Beehi
d_Bulgarian_Empire
l_of_Bulgaria ve_tomb

Medieval Communes,
http://en.wikipedia.org/wiki/Medie
The Templars: Infernal Brotherhood
Alex White the Pope himself to eradicate
the stain that had spread across
The Charges
Europe?
On Friday the thirteenth, in I. That during the reception
ceremony, new brothers were
October 1307, the Knights
Templar within the kingdom of
The Diabolical required to deny Christ, God, the
France were placed under Order Virgin or the Saints on the
imperial arrest. Five years later, command of those receiving them.
with the Papal Bull Vox in excelso, The Templars did not begin
II. That the brothers committed
Pope Clement V declared before their existence as a corrupt
various sacrilegious acts either on
assembled Church princes that the institution, and by 1220,
the cross or on an image of Christ.
Order of the Poor Knights of the diabolism has only just taken
Temple of Solomon was abolished full reign in the Order. Many of III. That the receptors practiced
‘by an inviolable and perpetual the Poor Knights are unaware of obscene kisses on new entrants, on
decree’. the infernal nature of their the mouth, navel or buttocks.
superiors, or remain in pious
The charges to which the ignorance at the direction they IV. That the priests of the Order
Templars went to their deaths are being led. How could the did not consecrate the Host, and
‘like sheep to the slaughter’ were Knights of Christ fall to such that the brothers did not believe in
crimes ‘horrible to contemplate, depths? the sacraments.
terrible to hear of… an
abominable work, a detestable Fallen from the V. That the brothers practiced
idol worship of a cat or a head.
disgrace, a thing most inhuman’.
The Order, it was alleged by outset?
VI. That t he brot hers
Phillip the Fair, king of France
and man responsible for the fall of Alternatively, diabolical forces encouraged and permitted the
the Templars, had fallen to the could have corrupted the Poor practice of sodomy.
worship and service of the devil, Knights of the Temple from the
beginning. When Hugh of Payns VII. That the Grand Master, or
renouncing Christ and engaging in other officials, absolved fellow
inhuman and repugnant acts. arrived in Jerusalem, he was
searching for a hidden infernal Templars from their sins.
27 While the record of history now relic: the head of Baphomet, a VIII. That the Templars held
doubts these charges, what if they Saint or Duke of Hell and their reception ceremonies and
were true? patron of lust, greed and male chapter meetings in secret and at
sexual potency. It took nine night.
What if the New Knighthood years to recover the head from
hid a diabolical heart so black that the vault that the Solomon had IX. That the Templars abused
it would take the combined effort imprisoned it, in the hope that the duties of charity and
of the ‘most Christian king’ and hospitality and used illegal means
to acquire property and increase
their wealth.

the prison’s holiness would trap it


forever.

The extent of the diabolical


conspiracy could vary, from
Sub Rosa

involving high church officials and


abbots (such as Pope Honorius II
and Bernard of Clairvaux) and
princes such as Hugh of
Champagne and Henry II, king of
England. Or it could be relatively
minor, with only the Knights
Templar being minions of Hell,
and slowly corrupting Europe’s
unequi voc a l l y c o ndem ned
Homosexuality in homosexuality howev er ,
the Knights Templar denouncing it as a sin against
nature and God. Literate monks
There is little doubt that in would have known t his
the middle ages many of the condemnation. Amongst less
senior church officials and literate knights and barons,
secular authorities found according to Anselm Benedictine
homosexuality abhorrent. As Archbishop of Canterbury, ‘It
today, the ugly spectre of must be recognised that this sin
homophobia was an everyday has become so common that
part of medieval life. Despite hardly anyone blushes for it, and
this, until their dissolution in many, being ignorant of its
1307, there was not a single enormity, have abandoned
public sex scandal involving the themselves to it.’
Order, despite several for other
religious orders, including the Bernard of Clairvaux was well
Cistercians and the Hospitallers. aware of the human capacity to
sin, as the Templar Rule
The early Temple held fast to demonstrates. The lit dormitories
the morality of strict monastic and the prohibition on sleeping
communities, where the naked was enforced ‘lest the
‘company of women is a hostile enemy give them occasion
dangerous thing, for by it the to sin’. That homosexuality was
most pious knights over many old devil has led many from the present in the Order is clear from
generations. The desire for the straight path to Paradise’. the detailed lists of penance
Templars to be housed in the Fo l l o wi n g a m o di f i e d established around 1167, where as
Holy Temple of Solomon is to Benedictine Rule, the knights a sin it was ranked in the same
despoil the prison of Baphomet. slept in dormitories ‘lit till order of magnitude as killing a
Likewise, churches and cathedrals morning’, dressed in ‘shirt and Christian. It is thus clear that
built under the guidance of the breeches and shoes and belt’. although homosexuality was
Poor Knights are diabolical Married men were allowed to existent within the Order, it was
sinkholes, gaining Infernal Auras join the Order, and their wives not endemic, and furthermore,
at night-time a nd ot her accompanied them, but they most Templars held the common
inauspicious times. lived in separate houses. Christian view of abhorrence 28
towards it.
The Lapis Exillis: Nevertheless, homosexuality
Lucifer’s Crown Jewel was known and practiced by lay For more information on
folk and clerics alike. Brotherly h o mo se x ua lit y in the
One interpretation of the von love was a big feature between Middle Ages, see:
Eschenbach’s lapis exillis was that close friends, following in the <www.fordham.edu/halsall/pwh/
the stone was in fact the emerald Classical tradition of Platonic gaymidages.html>
from the world-crown of Lucifer, love. The medieval church
fallen to earth during the War of
Heaven, and hidden by Solomon
beneath the Temple so that the slowly perverted them, even
devil could never regain it. should they resist. Close
proximity to a gem that was
This possibility could be used once born on the brow of Satan
whether the Templars were himself, indestructible even by
corrupt from the outset, or slowly Heaven’s Host, would have
became debased. If Hugh was an
Sub Rosa

allowed the devil to slowly (or


infernal patsy, then he was of quickly) influenced the leaders
course using a pious guise to of the Knights Templar.
finally gain access to the Holy
Temple in order to restore the
emerald to Lucifer’s crown.
Should Hugh and his fellows have
truly been pious, then finding one
of the most potent unholy relics in
existence could not but have
knights should guard themselves
against the Devil’s attempts to
undermine their resolve and
pervert their motives.

International
Bankers
The early Order was indeed a
pious institution, guarding pilgrims
and protecting the Holy Land
from the perceived Muslim threat.
No Templar held wealth in his
own name; new members donated
their estate to the Order of Poor
Knights, meaning that everything
was held in common. This piety
was slowly under-mined as corrupt
knights began to bequeath their
lands to the Templars to be
managed while on a pilgrimage.
The seduction of wealth was great,
and would periodically overcome
weaker knights when unwitting
lords would ask for loans to assist
in otherwise noble causes.

T em pt a t i on wa s m a de
irresistible in 1148 when king
The Devil’s Gifts: the respected monk, Guigo, fifth Louis VII ordered the repayment
of borrowed money from the
Prior of Le Grande Chartruse,
Endowments and among others, both impressed Temple, a sum of some 2,000
Donations the urgency by which the silver marks and 30,000 livres

29 The seeds were sewn early in


the life of the Order. As Hugh of
Payns travelled Europe in 1127,
seeking assistance in the struggle
against Damascus and for papal
sanction for his fraternity, the
agents of the Devil immediately
realised that the Order would one
day be a threat. Infiltration of the
nascent order was out of the
question: the piety of the knights,
and the holy ground on which
they lived proved an impossible
obstacle. Instead, the Devil and
his minions resolved to enlarge the
pre-existent flaws in human
Sub Rosa

nature: greed, avarice, pride and


anger.

The early ecclesiastical patrons


of the Poor Knights recognised the
peril: the Rule the Order was
placed under repeatedly brought
the threat of diabolical corruption
to the attention of the Poor
Knights. Bernard of Clairvaux and
30

parisis. The incredible profitability


of lending money became
Through altering the manner in
which loans were paid back ─
Crusades and
apparent to the Grand Master, ‘rent’ on services rather than Reconquista
who was under pressure to find ‘interest’ paid when the loan was
additional funds to finance the granted ─ the Templars skirted At first glance, the Poor
expenses of maintaining outposts. the Church’s prohibition on usury. Knight’s support for the
Their reputation for honesty and They became the only wise option Crusades may seem at odds with
trustworthiness meant that they when considering who to entrust the goals of Hell. Nothing could
were placed in command of Royal money too, or who to borrow be further from the truth. As the
Treasuries, where their duties saw money from. They were a stable primary military order of
them need to increase the size of order, Christendom’s greatest Europe, the Templars are well
Sub Rosa

the king’s chest. Soon, they were soldiery guarded their treasuries placed to influence the decisions
responsible in some areas for tax and their temples and preceptories of Crusade leaders. The
collection for both ecclesiastic and were in every kingdom of Europe. hawkishness of the Grand
secular powers. By the thirteenth Masters underscores their
century, dishonest Templars use Diabolical constant attempt to incite within
their power to seize property and their fellows the sins of anger,
money, and charge enormous Support of the pride and greed for booty. In
interest rates to creditors. this manner, the dark forces of
Hell undermine the holy
purpose of the Crusades.
Muslim-Christian
Relations
There is another aspect to the
method of the Poor Knight’s
conduct. Apart from inciting
hatred towards the other peoples
of the Book ─ pogroms against the
Jews and Crusades against the
Muslims ─ the Templars are
avowed enemies of the People of
Muhammad. Their constant
attacks on Islam brings only pain
and torment to the innocent
Muslims who live and lived in the
marches between Muslim and
Latin territories. In more
circums pec t ma nners, t he
Templars breed distrust and
suspicion between Christians and
Muslims in the Iberian Peninsula
and the Holy Land. This is
particularly noticeable in 1173,
when the Templars prevented a
cessation of hostilities by killing
the ambassador of the Ismaili sect
who wished to convert to
Christianity.

Relations between Christians


and Muslims in the disputed
territories continued to degrade.
Templars seemed at times to
openly protect Muslims, allowing
31 them to continue to pray at
Mosques. Seemingly benign, this
placed those Muslims in the Poor
Knight’s debt. The Muslims wise recently conquered Damietta. In Aragorn in 1134 bequeathed his
enough to be suspicious of the Europe, despite askance from realm to the military orders, the
Templar’s temp-erance were left Simon of Montefort and the Templars had been at the
undefended against xenophobic Pope, the Templars have forefront of the Reconquista,
Euro-peans. refused to give aid to the Cathar gaining one fifth of all conquered
Crusade. Their neutrality belies lands. With their vital role in
Sabotage their supposed opposition to the garrisoning captured Muslim
This marked the point when the enemies of Christendom. castles, the Poor Knights and other
military orders became essential to
Order of the Temple came under
the command of a diabolical Grand
Shadow Flambeau the efforts of the Iberian kings.
Master. Fourteen years later at the and Diabolical Collaboration with the Shadow
Battle of Hattin in 1187, Grand
Master Gérard of Ridefort purged
Templars Flambeau during important
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battles, such as that of Las Navas


the Order of many of its remaining The discovery of a Covenant de Tolosa, saw the diabolical
pious Knights. The loss of the of diabolists in the Iberian Templars increase their influence
True Cross was an added boon. Tribunal in 1207 underscores over Iberia, as they gained more
Further sabotage in the Holy Land the infernal taint of the lands and fortresses. While this aid
occurred in 1219 during the Fifth Reconquista. Parallel to the ultimately helps the Templars, the
Crusade, when the Templars fallen covenant of Jaferiya is the Shadow Flambeau achieve little
persuaded the Crusade leaders to increased support by the Poor except uniting the Iberian magi
refuse the Sultan’s offer of Knights to the re-conquest against them.
Jerusalem in exchange for the effort. Since King Alfonso of
Beasts of the Realm II
Fantastic creatures are an aspect the core book and other
of Ars Magica that most certainly supplements, finding the Ben McFarland
help put the ‘mythic’ in Mythic appropriate foe for a crucial
point in a saga can be difficult.
Europe. Story guides have limited
resources for providing examples To help fill that need, the arpy
of many of the legendary following beasts are presented.
Springing from
opponents that might act as antiquity as the
nemesis, predator, potential vis children of the
source, or story hook. With only a god of wind and
handful of samples to draw from in the mother of all

Veil of Love Long Lost, 5 points, +0 Init, Imaginem,


Harpy Mentem: This power changes a harpy’s species to
Might: 15 (Auram, Imaginem, Mentum) something far more attractive to the viewer. Characters
with the ‘Lost Love’ flaw always see the bearing of
Characteristics: Int +1, Per +4, Pre -3, Com +1, Str their missing loved one.
+1, Sta +1, Dex +2, Qik +2
Raptor’s Hunting Dive, 5 points, +10 Init, Auram: The
Size: +0 harpy dives with great speed at its chosen target. When
it activates this power, the harpy’s strength becomes +5
Age: NA for a period of diameter.
Confidence Score: 1 (3) Equipment: None. Though it is probable that there
Virtues and Flaws: Ferocity (attacking), Great are bits of previous meals littered in and about its nest.
Perception, Improved Characteristics, Clumsy (on the Encumbrance: 0 (0)
ground), Greedy (minor), Reclusive
Vis: 1 pawn of Aurum in the wings, 1 pawn of
Personality Traits: Cruel +3, Deceptive +2, Imaginem in the heart, 1 pawn of Mentem in the head.
Ravenous +3
Appearance: Ugly, pox-ridden faces contorted with
Reputations: Ravenous (local) 2 fury and sporting bulging yellow eyes of a raptor, these 32
creatures stand about five feet tall (~1.6m) with the
Combat:
head and bare chest of a woman. Their skin and
Fangs: Init +2, Attack +8, Defense +5, Damage +3 feathers are often blood-spattered and filthy, and they
reek of rotten meat and malice. Their wingspan is close
Talons: Init +2, Attack +9, Defense +6, Damage +5 to 12 feet across (~4m) and they bare needle-sharp
fangs and wicked talons often stained black with dried
Soak: +3
gore.
Fatigue Levels: OK, 0/0, -1/-1, -3, -5, Unconscious

Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12),


Incapacitated (13-16)

Abilities: Athletics 3 (flying), Awareness 3 (prey),


Brawl 3 (talons), Hunt 2 (small game), Survival 3 (nest
building)
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Natural Weapons: Fangs: Init +0, Atk +3, Def +0,


Dam +2; Talons: Init +0, Atk +3, Def +1, Dam +4. The
harpy’s hide provides a minimal Protection of +2.

Powers:

Torturer’s Caress, 2 points, +0 Init, Mentum: Wounds


inflicted by a harpy feel as if they burn, itch, and throb
to the very bone—causing an additional penalty of –1
per wound that lasts until the harpy dies, the sun sets,
or an appropriate Mentem spell effects the injured
person.
monsters, harpies epitomized Natural Weapons: Fists: Init
viciousness, cruelty and violence.
Centaur +3, Atk +3, Def +3, Dam +3;
Traditionally, harpies abducted Hooves: Init +2, Atk +2, Def +2,
Might: 20 (Animal)
and tortured travelers as they Dam +1. The centaur’s hide gives
carried them to the Underworld. Characteristics: Int +1, Per 0, it a Protection of +3.
Mentioned in Dante’s Inferno as Pre +1, Com +1, Str +6, Sta +2,
punishers of those who suicide, Dex +1, Qik -1 Powers:
they often have a chthonic or Sight of Stars and Portents, 15
infernal taint. Harpies are quite Size: +3
points, +0 Init, Intellego: The
adept at luring the unsuspecting centaur can attempt to learn the
Age: NA
close with their Veil power, and answer to a question using
then dining on the poor souls after Decrepitude: NA Divination, as per TMRE, pages
tearing them apart with their 58-62. He cannot answer questions
talons. Confidence Score: 1 (3)
about himself.
Virtues and Flaws: Berserk,
Story Seed: Tough, Improv ed Lifeblood’s Revenge, 0 points, +0
Characteristics, Proud (minor), Init, Perdo: Those who come in
Harpies entered the area and prolonged contact with an item
started harassing a farmer near the Weakness (wine), Visions
coated in a centaur’s blood must
covenant. The farmer was recently P er so n al i ty Traits: make a +10 stamina roll or die.
gifted the territory after rescuing a Aggressive +2, Angry +2,
noble on Crusade, and some Lessons at the foot of the Titan-
Intimidating +3, Lecherous +3
investigation reveals the beasts blooded, 10 points, +0 Init,
seem to follow and plague him no Reputations: Bloodthirsty Mentem: Those who stay under
matter where he lives. Further (local) 3, Savage (local) 3 the tutelage of the centaur for a
digging reveals that his family may full cycle of the moon may gain
have the Mythic Blood of Phineas, Combat: 5xp in a skill possessed by the
Seer and King of Thrace or creature. Each additional 5 Might
Fists: Init +2, Attack +9 (+11),
perhaps Boreas, the North Wind, spent can increase this experience
Defense +9 (+7), Damage +9
and the harpies’ attention fulfills a by 5, but also requires another
forgotten curse. Should the Hooves: Init +1, Attack +7 moon period—to a maximum of 1
covenant fulfill the terms of the (+9), Defense +7 (+5), Damage season spent for 15xp gained. The
ancient curse or find another +7 centaur spends these Might Points
means to eliminate the issue, the each day for the duration of the
Longbow: Init -3, Attack +9
33 farmer might be convinced to let
(+11), Defense +6 (+4), Damage
power.
the magi foster his child, who has
+14 Equipment: Some centaurs
been exhibiting some very strange
carry bows and arrows, while most
behavior. Club: Init +0, Attack +9 (+11), prefer simpler weapons of rocks
Defense +8 (+6), Damage +9
entaur and tree limbs.
*Values in parenthesis Encumbrance: 0 (0)
Hailing from indicate statistics when Berserk
the old lands Vis: 2 pawns of Intellego in the
of Thessaly Soak: +8 (+10 when Berserk) eyes, 1 pawn of Perdo in the heart,
and said to be 1 pawn of Mentem in the hooves.
Fatigue Levels: OK, 0/0, -1/-
the offspring
1, -3, -5, Unconscious Appearance: Centaurs possess a
of either a
king and a very muscular man’s torso attached
Wound Penalties: -1 (1-8), -3
goddess, or the king’s deformed to the neck of a powerful stallion.
(9-16), -5 (17-24), Incapacitated
brother and a great herd of Their equine coloration may be of
(25-32)
powerful horses, these creatures any naturally found sort, and their
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embodied the battle between Abilities: Artes Liberales 3 human features are usually quite
civilization and a untamed nature. (Astr ology), At hleti cs 3 rugged, with hints of nobility.
Many centaurs had powers such as (running), Awareness 3 (prey), Some female centaurs exist,
poisonous blood, divination, and Bow 4, Brawl 4 (fist), Chirurgy 4, usually from white, chestnut, or
rage-fueled strength. One story Divination 3 (Astrology), Hunt black mares—though the latter are
tells how the centaurs attempted 4(deer), Single Weapon 5 quite rare.
to steal Hippodamia on the day of (Club), Stealth 2 (forest),
her marriage to the king of the Survival 5 (foraging)
Lapith people in Thessaly. They
manticore’s roar forces those
Manticore within voice range to make a +9
Might: 30 (Aquam) Brave Trait check or flee for three
rounds.
Characteristics: Int 0, Per +1,
Pre 0, Com -3, Str +6, Sta +3, Dex Hunter’s Killing Pounce, 5 points,
+2, Qik +1 +5 Init, Animal: The manticore
can make leaps of up to fifty paces
Size: +2 as part of an attack. This attack
gains +5 to the roll.
Confidence Score: 1 (3)
No Part left Behind, 0 points, +0
Virtues and Flaws: Ferocity Init, Perdo: A manticore left
( s e l f - d ef e ns e) , I m pr o ve d unmolested to feed on a carcass
Characteristics (x2), Puissant for two minutes per size value
Brawl, Tough, Overconfident, greater than zero consumes the
Proud, Simpleminded, Weakness entire body. It swallows gear and
(submission) possessions as well, and later
excretes them in the lair or
Personality Traits: Fierce +5,
wilderness.
Ravenous +5
Stalk the Shadow of Man, 5
Reputations: Dangerous (local)
points, +10 Init, Imaginem: This
5, Harbinger of Trouble (local) 3
power provides a +5 bonus to
Combat: Stealth checks made from the
beginning of a hunt until the
Claws: Init +1, Attack +15, manticore attacks.
Defense +11, Damage +10
Spines of Venom and Fear, 10
Bite: Init +1, Attack +13, points, +0 Init, Terram: The thick,
Defense +10, Damage +9 sharp metallic spines of a
intended to take her, all the women manticore’s tail may be flung up to
Tail: Init +4, Attack +14,
and the young men at the 50 paces as if the creature had
Defense +12, Damage +10 plus +9
ceremony, but were driven off by simply attacked with its tail. After
Stamina roll or suffer a heavy
Theseus and other attending three such attacks, it must use this
wound from poison.
heroes—but not before they killed power to re-grow its spines and 34
the hero Caeneus, who was Soak: +10 (+4 Hide) regain the ability to attack with its
invulnerable to weapons, with sticks tail.
Fatigue Levels: OK, 0/0, -1/-1,
and rocks. This battle, called the Vis: 2 pawns of Terram in the
-3, -5, Unconscious
Centauromachy, was prominently tail, 1 pawn of Animal in the claws,
depicted in the Parthenon. Wound Penalties: -1 (1-6), -3 1 pawn of Imaginem in the head, 1
(7-12), -5 (13-18), Incapacitated pawn of Mentem in heart.
Born of a union of Chronos and a (19-24)
nymph, the centaur Chiron was Appearance: A manticore has
hailed as a great teacher, healer, and Abil it ies : At hl et i c s 4 the body of a red lion, an overlarge
oracle. Among his students were (pouncing), Awareness 3 (smell), human head with three rows of
Asclepius, Ajax, Aeneas, Caeneus, Brawl 5 (claw), Hunt 3 (men), jagged teeth, and a trumpeting
Theseus, Achilles, Jason, Heracles, Stealth 5 (stalking) voice. Other aspects of the
and in some stories, Dionysus. creature vary from region to
Natural Weapons: Large claws:
region. It may have curled or
Story Seed Init 0, Attack +5, Defense +3,
straight horns, and has the tail of
Damage +4; Large teeth: Init 0,
either a dragon or a scorpion
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While looking for the ingredients Attack +4, Defense +1, Damage
barbed with poisonous spines on
for a Horse Bjornaer, a Titan- +3; Tail: Init +3, Attack +5,
the end; those spines may be
seeking Tytalus, or a Perdo or Defense +3, Damage +4 plus +9
hurled to paralyze or kill.
Intelligo specialist’s longevity ritual, Stamina roll or suffer a heavy
the magi learn they need to gather wound from poison.
the freely given blood of a centaur.
To gain the fluid, they must seek Powers:
out a centaur seer and learn the Call that Scatters Cowards, 3
death prophecy of the donor. What points, +10 Init, Mentem: The
35

price will the oracle demand, and threw the potent, fast-acting Story Seed
is it possible he may later be poisonous spines on the end of
enticed to teach a maga the secrets its tail and had three rows of Unleashed by a recent landslide
of his precognitive ability? razor teeth. Pliny claimed it or the diggings of foolish peasants,
leapt great distances and its the manticore is stalking the
anticore voice roared like a trumpet. region and making a meal of
Ctesias described the beast in whatever it finds—only this time it
A creature his broad history, where he has consumed a Redcap and his
known since claimed the Indians called it satchel. An important item the
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e a r l y martichoras and the Greeks magi wanted now lingers in the


antiquity, the dubbed it “man-eater,” showing belly of this ravenous creature.
manticore the breadth of its range. The How will they reacquire the
k i l l e d manticore’s ferocious manner contents of the satchel without
instantly with a bite or a scratch and terrifying appearance often damaging them?
and then ate the victim entirely, associated it with evil, and it was
bones and all. An unmatched seen as an omen of evil tidings
hunter, it often caught its and impending trouble.
preferred prey, man, unawares. It
Coming in Sub Rosa Issue Five
House of the Stars
By Lachlan Hayes

The Invisible World


By Alex White

...And much more...


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