Escolar Documentos
Profissional Documentos
Cultura Documentos
information is potentially of use to supplement. Michelle Nephew The email should comment on one
aspiring authors wondering about has a short column on the next of the articles in either Issue 1, 2, 3 or
what kind of article to write. page, explaining how Ars Magica 4. Entries may be published (and may
fans can get more involved in be edited). Existing and new
Visitors to the Sub Rosa website
the thriving and vibrant Atlas subscribers may enter.
may have also noticed a new
Games community. I encourage
design. This redesign is aimed at The winner will be drawn on
subscribers to have a look and
improving the subscription service, Monday 22 Dec ember, and
consider getting involved in the
which until now has been entirely announced in Issue 5.
Special Ops demo teams.
Faeries of Sub Rosa
Timothy Ferguson, one of the If two subscribers chose the hat”. Statistics from Realms of
authors of Realms of Power: Faeries, same type of faerie, only Power: Faeries will not be
has generously offered Sub Rosa one will be given statistics repeated.
subscribers a special chance to and the subscribers do not
get another choice. Subscribers that suggest a
suggest faeries to be written up. particularly obscure type of
Subscribers may collude to faerie will be required to
How it works get the list of faeries they provide an electronic source in
most want, however all English.
After Realms of Power: Faeries is
suggestions must be
released, each subscriber will get If a faerie is suggested that
submitted before the
the opportunity to chose one another author of Realms of
deadline of 1 March 2009.
faerie race or type. Timothy will Power: Faerie is working on,
Collusion may be public, or
then write up statistics for a the suggestion will be
subscribers may choose to
selected number of suggested disqualified.
be secretive.
faerie types, which will be
published in following issues of If subscribers choose Publisher’s discretion will be
Sub Rosa. something that is clearly a applied on when, where and if
simple variation of one of suggestions will be published
Suggestions must be emailed to in Sub Rosa and/or other
the faeries already in Realms
subrosa@pointlessmentalcruelty.com forums.
of Power: Faerie, then the
before 1 March 2009 (date will be
statistics may be “a gnome Only suggestions from
revised depending on the release
is just a dwarf in a funny subscribers will be considered.
date of Realms of Power: Faeries).
atlas-games.com/arm5.
The Atlas Games forums host a Over 40% of Atlas’ Special And remember that Ars Magica
large and vibrant Ars Magica Ops demo team are Ars Magica is more than just books! Grand
di sc ussi on comm unit y at players! They do demos of Ars Tribunal is the board game
atlas-games.com/forum. With over Magica at their friendly local inspired by Ars Magica. Players
30,000 posts, you can find the games stores and conventions to use Vis to install spells into their
answer to pretty much any earn Hazard Pay, which they magic items, then have them
question there. And the forums exchange for Ars Magica judged at Tribunal. You can learn
feature Atlas’ popular Ars Magica sourcebooks (or any other Atlas more about it at
play-by-post games, as well. product). Joining is easy and has atlas-games.com/grandtribunal.
News from the Line Editor
As John Nephew recently The next book due out is the
last of the Realms of Power
David Chart
posted to the Atlas blog, we have
just reprinted a couple of Ars series, covering Faerie. We did
Magica supplements (Realms of this one last because Wizards of one of an orphan boy, abused by
Power: Infernal and Ancient Magic). the Coast published a Faerie his foster parents, who grows up to
This is generally very good news book for their fourth edition, be a great wizard and defeat a
for the line, for two reasons. making it the realm that had mighty villain. (Just a plot I chose
been covered most recently. at random, that.) The faerie will, of
First, the first printings of the What’s more, that was the course, help the boy to become a
books sold out. Print runs selling second Faerie book; the other great wizard, and may well be the
out is always good, because it realms were a higher priority. mighty villain, ready to be
guarantees that the book has made defeated. But before that, it needs
a profit. John Nephew, being a There was another problem to kill the boy’s parents and drive
good businessman, sets each book with Faerie. The distinction his foster parents to be abusive.
up so that it will make a profit between Faerie and Magic is Even when the story has a happy
even if the first printing doesn’t one that has no foundations in ending, you are unlikely to want to
quite sell out, so if they all do, medieval myth that I have been live through the earlier sections,
that’s even better. able to find. It seems to have and that makes faeries frightening,
been, essentially, an innovation and good antagonists.
Second, it means that the of ArM2. For a long time, the
continuing sales of the book are distinction between Faerie and I think this is a wonderful
good enough that John thinks a Magic was deeply unclear, so I conception of the fay, one that
reprint will be profitable. In some tried to clarify it a bit in ArM5: makes them clearly different from
ways, this is even better news. Fa er i es are ess enti al l y Magic creatures, and that opens up
When we release a new Ars concerned with people, while a lot of new story possibilities in
Magica book, there is an initial Magic is independent. the game. I hope that you will all
surge of sales, as the fans following like it as much as I do.
the game at that point buy it. For the new Faerie book,
They then tell their friends what Timothy Ferguson has taken
they think of it, but within a that concept and developed it in
a way that I think is brilliant.
5 month or so of a book coming out,
Faeries are about stories of
all the “buy everything” people
(and we love you all) have it. change. They get vitality when
Continuing sales indicate that people live through stories
people are continuing to get into of transformation, of any
Ars Magica, or are playing it sort. This can include the
enough that the book suddenly youngest son of the king
becomes useful, and that the older becoming the heir, or a
supplements are sufficiently well- poor boy finding his
regarded for people to recommend fortune in London.
them. And those are very good Sometimes, the faerie is
signs for the future financial the dragon that the hero
health of the line, a necessary has to kill, and in that case
condition for its continued artistic the faerie gets vitality
health. from being killed. A
vampire might get vitality
So, despite troubles in the wider from blood, or from the
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mythic, and mundane places, and
common in-period ideas given a
thorough shake. As both a player
and a story guide I lap this stuff up
as it gives me more options for
play that I didn’t have to fret over.
contrast to the first article in this incorrect caption to the pretty Patrick Demo is a resident of
interesting treatment of a period map on page 24. Saginaw, Michigan, and is an
and place that are amongst my aspiring teacher currently working
favourites - El Cid has been one of I found ‘The Northwych Yew’
on his Bachelor's degree in
my great heroes since school days. an interesting scenario with
English and Literature. Role-
The o nly thi ng I was good potential for players - a
playing has been his favorite
uncomfortable with was those 3rd- satisfying scenario with details
hobby for 20 years, and has served
edition style demons, and I very well thought through. The
as a Game Master for his friends
much hope that we get a revision splendid pictures suited the text
for almost as long.
The Dying Drake
Overview woodcutters who
adventurous enough to cut
are Phil Chase
the higher quality wood off
Deep in the western expanses the usual trails. A been known to answer
of the wilderness, roughly three woodcutter will then report questions of deserving
day’s march from the covenant or strange sounds coming from supplicants in the past. The
comfortable inn where the deep within the wilderness, drake either has wronged the
characters are located, is the lair of and the player characters can hedge wizard or wise woman
a forest-drake. Most drakes, being thus be alerted. somehow, or this person
related to dragons, are ferocious simply wants Thangdrimm’s
and brutally territorial, and create Since Thangdrimm’s resting scales, eyes, teeth, or blood for
lairs for themselves in areas that place is set somewhat deep use in laboratory
are rich in resources ripe for the underground, it is possible experimentation. Due to this
taking: gold and other precious t hat miners ha v e person’s familiarity with the
metals, vis, or even food. This accidentally broken through creature (or research done to
particular drake, who calls himself to the cave complex where track the creature) this person
Thangdrimm, has come to the area he rests, and have thus knows that Thangdrimm will
for quite a different reason. He is found the slumbering drake die of old age soon, but does
preparing for his own death, alongside his water supply. not represent this to the player
having lived now nearly three This might be a good option characters; if the drake dies of
centuries. for Story guides who like to old age, his body will rapidly
present their players with a decay into fine dust, useless in
Beginning the “back way,” allowing them a laboratory. Alternately, if the
to strategize how they want
Scenario to confront the creature.
drake is allowed to simply die,
this hedge wizard or wise
The characters can learn of the A hedge wizard or wise woman cannot exact the
appearance of this forest-drake woman visits the covenant revenge on Thangdrimm he or
from different optional sources at or a nearby inn where the she desperately wants. An
the Story guide’s discretion. Each characters are commonly additional level of complexity
to this scenario or side
9 of them are story hooks in found, and demands help in
adventure might be the
themselves, and an experienced killing the drake. He or she
Story guide may want to use a knows Thangdrimm well— question of the legitimacy of
combination of more than one of in fact, perhaps on a the hedge wizard’s or wise
these ideas. personal level, since woman’s approach to magic. Is
Thangdrimm is a being of this person a (barely)
Thangdrimm has diverted the Hermetic maga or magus Ex
mythic intelligence and has
underground water source so
that it rushes along the floor of
his cave, sustaining him
somewhat with fresh, cool
water (although he will not
hunt, and plans to slowly
starve himself until he dies).
For this reason, local peasants
or farmers will see an
important water source dry up
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the land like a horrible black scar. would result in additional time case will result in the loss of two
At the far end of the ravine is a being needed to descend, and a Fatigue levels.
cave which had at one time been Botched roll might result in a
the location of a dark temple, used way down that has unforeseen
loose rocks, resulting in a fall or
The Skeletons
for gruesome and arcane sacrifices
to a pantheon of lesser demons. accident for the character in the About halfway down the ravine
Thangdrimm simply happened to vanguard. The floor of the is a point where only one character
find an enchanted underground ravine is set at a gentle slope of Size 0 can advance at a time due
well-spring set deep behind the toward the cave entrance at the to the narrowness of the ravine
walls; a character of a greater Size each other. A Magic Sensitivity skeletal hands and legs will
will have to double-back and find roll of 6+ or a InVi spell of level unmoor themselves from the
11 an alternate place to descend. At 5 or greater will reveal a faint rocky sides of the ravine, and one
this point, player characters will aura of evil magic that begins by one the skeletons will locate
find a disturbing sight: affixed to here and intensifies as one their weapons and attack the
the walls of the ravine, at various moves toward the cave entrance. player characters, pushing them
heights, are a number of decayed further into the recesses of the
and moldy skeletons. Still with The Cave cave. Story guides are certainly
scraps of clothing and armor on, free to scale the number and
these skeletons are all facing the The cave is shrouded in attack abilities of these undead
wall, and their bodies seem to be absolute darkness. Light sources creatures to fit the desired
angled away from the cave will function, or course, but even difficulty level of the scenario;
entr ance—ha nds appar ent ly these are oppressed by the sample statistics are included
clawing at the rocks of the ravine, sinister evil of the place: torches below.
faces of skulls turned to the side, and lanterns will appear dimmer,
and legs seeming to push away and the shadows they cast will The portion of the cave that
from the ground. It looks very seem incongruous and strange to was used as the dark temple is
much like masses of armored the eyes of the more perceptive located off a side corridor and
humans were once here, but fled player characters. This is, in fact, down a small set of natural stairs.
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in a terrified panic, and were a MuIm effect of level 20 that Player characters who are alert will
instantly killed where they were, begins as a permanent notice that the corridor is plainly
keeping their poses of horror intact enchantment at the mouth of accessible because the stout
into death. Player characters can the cave. Magical illumination wooden door that once separated
find generous amounts of broken will have full effect, but casting it from the back of the cave
weapons and shields littering the a spell in this area will trigger entrance has been smashed to
ravine floor. In all, there are the animation of the skeletons, flinders. The smell of sulfur hangs
roughly three dozen skeletons who will immediately attack the heavy in the stale air, and
here, many piled directly on top of group. In a frightening scene, particularly cruel Story guides may
decide to include a spike or pit center of the room. The coal is will have to check their fortitude in
trap in this corridor, detectible by roughly the size of a human order to be able to continue
a Per + Alertness roll of 12+. Once head; it is red-hot and exploring here. A Stm check of 6+
they have descended down the illuminates the room. Player is suggested for characters at the
stairs and made their way along characters who enter the room periphery of the room, intensifying
another forty feet of stone-worked
passageway, they will find a round
Dfn +6, Dam +5
chamber with a floor of polished
black marble.
Skeleton Stats 12
Short Spear. Init +7, Atk +9, Dfn
Infernal Might: 3 (Corpus)
The Temple +10, Dam +5
Characteristics: Int -3, Per -1, Soak: +5 (various bits of armor)
The last twenty feet of the Pre -3, Com -3, Str 0, Sta +2, Dex
corridor has another disturbing +2, Qik +1 Fatigue Levels: n/a. Skeletons
feature: the walls of the corridor are tireless, being animated by
differentiate from hewn stone to a Size: 0 Infernal magic.
coppery metallic surface, in which Age: n/a Wound Penalties: -1 (1-4), -3
runes are etched at various
(5-8), -5 (9-12), Incap (13-16)
heights. The last ten feet of this Decrepitude: Already dead
corridor feature leering and Abilities: Single Weapon (parry)
grotesque humanoid faces with Virtues and Flaws: None
4, Stealth (backstab) 2, Awareness
various expressions of anguish and Personality Traits: Mindless (in combat) 2
torture; these continue to line the Killer +3
walls of the round chamber Powers: None
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Size: +2 Powers:
clear out enough of the tunnel to the short time that he will still
allow entry into his final resting remain alive. The Story guide laboratory work done at this
place. may want to consider one or location, either back inside
more of the following options: this cavern or in the midst of
The lair itself is a jagged, the wilderness above. Thus, all
twisting cavern, about a hundred Thangdrimm is highly the player characters need to
feet wide at its widest, and with a intelligent and articulate and do is to protect his privacy
ceiling of about thirty feet at most speaks either in a tongue until he dies, and they can
points. The ground is rough, with common to most player reap these benefits.
stalagmites that glitter, as if characters, or in a magical
Optional Rules: Elementals and
Provenance
Acumenis marked the last symbol Provenance Ben McFarland
with the chalk in his hand and then lit
the candles with a small oil lantern. A magus may invent a ritual to with James Parks
In a deep voice, he started chanting the create an elemental by rarefying
syllables that composed the spell’s a portion of chosen material. In
preamble, a weak echo reverberating doing so, he establishes a Provenance is expressed in
from the cavern walls. The Vis stored connection between the magus Degrees. An Elemental has one
within the white quartz crystals glowed and the spirit he has awakened. Degree of Provenance per 5 points
faintly and the air began to smell of A craftsman maintains arcane of Might, rounded up, to the
overturned earth. The heavy flowstone connections to his tools and magus that purified its matter.
spur within the circle shuddered, handiwork, and a parent (e.g. A Might 13 earth Elemental
almost imperceptibly. For a moment it maintains an arcane connection has 3 Degrees of Provenance to its
looked as if a pebble dropped into a to a child. While the elemental creator.) Elementals that arise
large pool of water, as the formation is not exactly either, there are naturally in a magical environment
rippled and shifted. Then, along the aspects of both relationships in have no Provenance.
natural lines of the rock, it began the process that draws forth the Standing with heavy footfalls that
crack and grind as limbs freed spirit. To better detail that vibrated through the floor into
themselves and extended for the first connection, the idea of Acumenis’ very bones, the man-sized
time… Provenance is suggested. creature flexed and undulated. Large
cubes of stone pulsed to the surface like
apples in a barrel of water. The
15
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virtue if you have Flawed compelled. Those specifically
Virtues and Flaws Provenance or Foe of attuned to an element will feel
(Element). The Parma does not that this character has the blatant
Strong Provenance prevent this effect. gift. The Parma does not prevent
Minor Virtue, Hermetic this effect.
Friend of (Element)
Any Elemental you create Foe of (Element)
Minor Virtue, Hermetic
maintains its De gree of
Minor Flaw, Hermetic
Provenance for twice the normal Your nature is tuned to a
period. Any arcane connection you particular element such that Your nature is offensive and
fix to maintain Provenance has one creatures associated with this vulnerable to creatures aligned
and half times its original Degree element a re pl ea sa nt l y with or composed of a specific
of Provenance, rounded up. p r e di s p os e d to yo u — element. Your score in this art
(Fixing the Provenance to a Might approaching peacefully, possibly does not contribute to your magic
15 elemental with this virtue gives seeking you out for aid, and resistance against this Form.
a benefit as if the connection had 5 willing to provide very limited Creatures associated with this
Degrees of Provenance.) cooperation on most tasks after a element sense this disparity and
short promise of recompense. are actively hostile towards the
Elemental Sympathy The Parma does not prevent character, seeking them out,
Minor Virtue, Hermetic this effect. attacking them even when
provided targets in a group. The
Your bond to the base elements This virtue may be taken four Parma does not prevent this
is such that Elementals are not times, once for each element. effect.
immediately hostile and do not You may not take this virtue if
attack without provocation. You you have Flawed Provenance. Sorcerous Reputation
may use the Bargaining skill to
create agreements with the
Flawed Provenance Minor Flaw, Story
creatures. Simple tasks that do not Minor Flaw, Hermetic Because of your traffic with
involve danger have an Ease Elementals, many believe you to
Factor of +9 and might involve You have nearly no also be a Summoner of Demons,
adequate recompense. Complex Provenance with the Elementals Ghosts and Spirits. You start with
tasks, or combat against mundanes you might create, as connections a negative Hermetic Reputation of
has an Ease Factor of +12 and only last for days rather than “Sorcerer: 3.” From time to time,
involves compensation. Very weeks. Even a fixed Provenance you may find yourself approached
complex tasks or combat against is only half as effective, rounded by those who seek terrible powers, 16
magical creatures has an Ease up. Elementals in the area sense lost souls, or genii loci—but you
Factor of +15 and demands rich this disparity and are actively may also find yourself under the
compensation. Magic Realm Lore, hostile towards the character, Quaesitor’s eye, accused of crimes
Ease Factor +12, would suggest seeking them out even when you did not commit.
appropriate items an Elemental provided targets in a group and
could value. You may not take this only stopping when magically
Elemental opened and closed its thick- upon the Elemental must the control of the creating magus.
fingered fists and looked at the magus overcome this additional bonus. In order for another magus to
with hungry eyes of glittering milky For example: wrest control of the Elemental
quartz. from the creating magus, they
A Might 15 Earth (Stone) would need a casting total of 52—
Benefits Elemental is controlled by a
ReTe30 spell (Baseline 5, +1 for
one greater than the Elemental’s
Might plus the Provenance bonus.
Provenance provides a benefit stone, +2 for voice, +2 sun) cast
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to the magus that created the with a total of 37. The caster has The Elemental cocked its head and
Elemental. Each Degree of 3 Degrees of Provenance to this reached for Acumenis, the sound
Provenance gr ants a +2 Elemental and Penetration of 3. emanating from it more akin to gravel
penetration bonus to spells cast This results in a total of 46 (37 pouring down a hillside than anything
upon the Elemental by the creator. roll + 3 Penetration + 6 else. Quickly, the magus cast his spell
Likewise, spells cast by other magi Provenance.), which penetrates of control, the Latin bursting from his
and places the Elemental under mouth and reverberating down the
arcane connection, as one would it seeks—the sealed and never-
Arcane Connections any other arcane connection. A opened manuscript containing the
Duration Source magus who has mastered the True Name, it might reveal the
mystery of True Names and location of the wizard’s translated
1 week/degree of Creation,
Synthemata (TMRE, page 86- ritual laboratory notes.
Provenance Remnant Vis
88) also learns the Elemental’s
after destruction
True Name when this The Soul of a
Guideline connection is fixed. Using that Craftsman
True Name against the
Perdo (Elemental Form [Vim Elemental earns the spirit’s Does the act of fixing a
Requisite]) enmity. Provenance invest the Elemental
with a tiny portion of the creator’s
Level 15: Destroy an unfixed With a fixed Provenance,
soul? What is the place of this
arcane connection between an Elementals might take on
arcane connection in the greater
Elemental and its creator magus. aspects of their creator magus’
scheme of Hermetic Theory, and
sigil or personality, gaining
Destroy the Summoner’s Sigil does it imply more types of arcane
cosmetic modifications to their
connections than previously
PeTe(Vi)25, Baseline 15, +2 appearance and appropriate
considered? Perhaps there is a
voice. personality traits. Depending on
relationship like the Folk Mystery
the nature of the relationship,
of Charm Magic? (HoH:MC, page
This spell eliminates an unfixed the Elemental may actually
96-98) While some might consider
arcane connection that exists become congenial or perhaps
this a worthy Breakthrough,
between an Elemental and its grow to hate its creator and any
possibly establishing a system
creator magus. It must penetrate filii. As such creatures evolve
similar to a familiar’s cords, various
the Elemental’s Might, and any over time, they could provide
Verditius and Bonisagi fear for the
Degree of Provenance does apply. enemies or magical companions.
expl oit at i on of unknown
From the distance came the faint connections lingering through a
noises of baying hounds and the variety of avenues.
shouts of angry men. “Quickly. Go
to the entrance of the cave and
tunnels. The creature paused in mid remain there. Allow nothing to enter.
step. Ordinarily, the hurried formulaic Destroy any who attempt to pass
would have been insufficient, but given until I order you to cease.”
his connection to the Elemental’s Wordlessly, the Elemental nodded
17 origin moments before… and clomped off into the darkness,
trailing a cloud of dust as it passed.
Aspects and
Guidelines Story Seeds
Provenance, however, does not The Power of
last indefinitely—at least, not Barter
without effort. The effect remains
for a number of weeks equal to the A skilled Elementalist created
Elemental’s Might divided by 5, and controlled an elemental
for a time no less than one week. spirit for decades—building its
Any Vis gathered from the power and strength through
destroyed elemental within this rituals only explained in his lab
timeframe acts as an arcane notes. While he learned the
connection to the creator for an Elemental’s True Name, he
equal period, as well. Before it is never told the creature, and
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As Alchemical Reagents,
expl osi ve and i nc endiar y
substances usually have a base
level of 3, since they involve an
enhancement of a secondary
quality of air — force and motion.
Because of the dangerous nature
of these substances, an alchemist
must roll a stress die for every
season spent in the laboratory
19 manufacturing it; this die is only
significant if a botch is rolled, in
which case the reagent explodes
during manufacture. One botch
die is rolled for every dose being
manufactured (the more explosive
present, the more danger), and an
alchemist would be well-advised
to invest in a Safety bonus for his
laboratory (Covenants, page 111).
There are a number of incendiary
and explosive reagents that stem
from alchemical enquiry into fire
and air; some of them are detailed
below. All these reagents are very
sensitive to moisture; a batch can
easily be ruined by light rain or
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even dew.
Ignis volans
Reagent Level 4
Alteration: Minor
20
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within range to make a Stress English manuscript of Walter de targets as it careers into a crowd;
Check (City & Guild, page 77); Milemete’s De notabilibus the Artillerist inflicts a number of
failure results in losing one sapientiis et prudentiis in the same wounds equal to his Profession
damage level per five points of the year, and in the Secretum Ability. If deployed against
Damage Total. secretorum a little later. Aix-le- structures, make a Stress Check
Chapelle in 1346 possessed an (City & Guild, page 77) for the
(base 3, +3 Major, +1 Size) “iron vessel for discharging object; if this roll fails then the
thunder arrows”. structure takes a number of
Gonnes and Ribalds damage levels equal to one fifth of
In Mythic Europe such the Damage Total, rounded up.
The discovery of explosive cannons may develop for a more
reagents is not the only Once all a structure’s damage
efficient — if more dangerous — levels have been taken, the
development that is needed for method for hurling huge
firepower to enter Mythic Europe. structure collapses.
missiles at the enemy. However,
Once natural philosophers have the difficulty of making Fulmen, A gonne or ribald takes (10 –
discovered the potential for plus the time and expense Profession: Siege Artillerist)
Fulmen to project a missile, a involved in manufacturing minutes to reload and fire again.
vessel suitable for firing the reagents, might inhibit the Missiles are either iron balls or
missile must be invented, with a development of gunpowder massive spears (sagittae). A botch
strong enough blast chamber to weapons even if gunpowder while using the Profession: Siege
contain the explosion, the correct itself exists in your Mythic Artillerist Ability results in a
shape barrel to funnel the whirling Europe. misfire and inflicts +5 damage on
torrent of air and fire, and an the character for each zero on the
appropriate missile. This requires You may choose to alter the botch dice. Add this extra damage
technological advancement of the rules for alchemical reagents — to the Damage bonus of the
type described in City & Guild, or just gunpowder — to allow its weapon to generate a Damage
page 65; a workshop innovation in manufacture in quantities Total applied to the misfired
the Craft: Siege Engines Ability. sufficiently great enough for weapon; if this exceeds the
Such an innovation would require cannons to be viable weapons of damage levels of the gonne or
a good supply of Fulmen in the war. Small bore weaponry such ribald then it is destroyed. Gonnes
testing process, at least one dose as muskets and rifles will never are more dangerous and less
per season. be developed in any case due to reliable than ribalds, and incur an
the laws of motion in an extra botch die on any Profession:
Engines designed to hurl Aristotelian universe: without Siege Artillerist roll made when
missiles into the enemy ranks momentum, or even its poor
21 already exist in the thirteenth relation impetus, a small pellet
using one.
century, and the words gonne
(English) and gunnum (Anglo-
does negligible damage since References
greater force is not imparted
Latin) are already in use to with greater speed. A bullet Hall, Bert S. (1997) Weapons and
describe mechanical siege propelled by Fulmen would do Warfare in Renaissance Europe:
engines. The terms stemmed from as much damage as a peashooter, Gunpowder, Technology, and Tactics.
the habit of naming such machines although it would travel further. John Hopkins University Press,
with the Old Norse feminine Baltimore
radical Gunn-, such as Gunhilda. Operating a gunpowder
Since gunn-r and hild-r both mean weapon requires the Profession: Lindsay, Jack (1974) Blast Power
‘war’, the name is highly Siege Artillerist Ability instead and Ballistics: Concepts of Force and
appropriate. The word cannon of a Martial Ability. Employing Energy in the Ancient World.
appeared in Historical France in such a weapon against moving Frederick Muller Ltd, London
1339. The smaller varieties of targets is almost impossible
firearms were called ribaldi unless one is firing into a large Lucretius Carus, Titus /
(Latin), ribaudequin (French) and crowd (such as an army) and Latham, Ronald E (translator)
have no interest in designating (1951) On the Nature of the Universe.
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ribalds (English).
specific targets. A single Penguin Books, Harmondsworth.
By the 1320s firearms were projectile from a gonne (used
becoming commonplace in here to indicate the largest class
Historical Europe; owned by of cannon) can hit up to 10
Florence in 1326, illustrated in the
Covenant Locations: Seuthopolis
“The gods which they worship are The Region Ben McFarland
but three, Mars, Bacchus, and Dian.
Their kings, however, unlike the rest of Nestled in the foothills of the
the citizens, worship Mercury more Balkans, along the banks of the Byzantines crushed the remnants
than any other god, always swearing Tundja river, is the Rose Valley. of the Pechenegs—a group of
by his name, and declaring that they Large towns in the area include nomads from southwestern Asia.
are themselves sprung from him.” Plovdiv, Boruy, and Kopsis. Kopsis is a fortress town sustained
Plovdiv, sometimes called by the village of Sushitsa. The
— Herodotus describes the Philippopolis in the late 12th whole area is renowned for its
customs of various Thracian tribes, and 13th centuries, was always a roses and the rose oil production.
Book 5. center of culture and commerce.
For many sagas, the choice of
It traded hands no less than six The History
times from 1204 to 1225, and an
covenant location sets the tenor of Bulgaria has a rich history,
enormous Asian army of the
more than just the first arc, it can allowing for many threads and
Byzantines was destroyed near
define the whole game-- or, at the sagas. From the late 12C through
there in 970 AD. Boruy is also
very least, determine its direction the middle of the 13C, the Asen
known as Beroia, a mining town
for a number of sessions. Dynasty dominated the area.
since antiquity and the site of an
Sometimes it is the region itself Under these leaders the Bulgarian
1122 battle where the
that the Story guide intends to people flourished; particularly
hold the focus, and players might
be provided a number of possible
sites from which they will select
their characters’ new home. In an
attempt to add variety to the old
saw of ‘a castle on a hill by a faerie
wood,’ the following location is
presented. It isn’t intended to be a
full reference, but provide an
overview for further research.
palace not only held court, but sported a tower or two for
Seuthes III maintained a Cabeiri observation of the countryside, Small Tower—one or two of
Sanctuary with hearth-altar and nearly always had a wall. these towers would serve as
dedicated to Haephestus. The Otherwise, communes were the observation points for the
Thracian kings’ claim of descent basis for walled towns and held immediate countryside.
from the god Mercury heightens many of the usual structures:
the rich magical background, and Resources, Minor Boon:
smithies, mills, potters, weavers,
the many tombs in the region add etc. The agora might be H i d de n R e s o ur c e s — t h e
to the possibilities. Celts uncovered to provide a wreckage of the ancient Thracian
capital could provide many
possible finds, from a cache of
wealth, to dressed stone blocks, to
a couple of lost non-Hermetic
artifacts.
Regional Produce—located in
the Valley of the Roses, this
portion of Balkans is renowned for
its rose oil and roses, prized in the
creation of perfumes.
Medieval Communes,
http://en.wikipedia.org/wiki/Medie
The Templars: Infernal Brotherhood
Alex White the Pope himself to eradicate
the stain that had spread across
The Charges
Europe?
On Friday the thirteenth, in I. That during the reception
ceremony, new brothers were
October 1307, the Knights
Templar within the kingdom of
The Diabolical required to deny Christ, God, the
France were placed under Order Virgin or the Saints on the
imperial arrest. Five years later, command of those receiving them.
with the Papal Bull Vox in excelso, The Templars did not begin
II. That the brothers committed
Pope Clement V declared before their existence as a corrupt
various sacrilegious acts either on
assembled Church princes that the institution, and by 1220,
the cross or on an image of Christ.
Order of the Poor Knights of the diabolism has only just taken
Temple of Solomon was abolished full reign in the Order. Many of III. That the receptors practiced
‘by an inviolable and perpetual the Poor Knights are unaware of obscene kisses on new entrants, on
decree’. the infernal nature of their the mouth, navel or buttocks.
superiors, or remain in pious
The charges to which the ignorance at the direction they IV. That the priests of the Order
Templars went to their deaths are being led. How could the did not consecrate the Host, and
‘like sheep to the slaughter’ were Knights of Christ fall to such that the brothers did not believe in
crimes ‘horrible to contemplate, depths? the sacraments.
terrible to hear of… an
abominable work, a detestable Fallen from the V. That the brothers practiced
idol worship of a cat or a head.
disgrace, a thing most inhuman’.
The Order, it was alleged by outset?
VI. That t he brot hers
Phillip the Fair, king of France
and man responsible for the fall of Alternatively, diabolical forces encouraged and permitted the
the Templars, had fallen to the could have corrupted the Poor practice of sodomy.
worship and service of the devil, Knights of the Temple from the
beginning. When Hugh of Payns VII. That the Grand Master, or
renouncing Christ and engaging in other officials, absolved fellow
inhuman and repugnant acts. arrived in Jerusalem, he was
searching for a hidden infernal Templars from their sins.
27 While the record of history now relic: the head of Baphomet, a VIII. That the Templars held
doubts these charges, what if they Saint or Duke of Hell and their reception ceremonies and
were true? patron of lust, greed and male chapter meetings in secret and at
sexual potency. It took nine night.
What if the New Knighthood years to recover the head from
hid a diabolical heart so black that the vault that the Solomon had IX. That the Templars abused
it would take the combined effort imprisoned it, in the hope that the duties of charity and
of the ‘most Christian king’ and hospitality and used illegal means
to acquire property and increase
their wealth.
International
Bankers
The early Order was indeed a
pious institution, guarding pilgrims
and protecting the Holy Land
from the perceived Muslim threat.
No Templar held wealth in his
own name; new members donated
their estate to the Order of Poor
Knights, meaning that everything
was held in common. This piety
was slowly under-mined as corrupt
knights began to bequeath their
lands to the Templars to be
managed while on a pilgrimage.
The seduction of wealth was great,
and would periodically overcome
weaker knights when unwitting
lords would ask for loans to assist
in otherwise noble causes.
T em pt a t i on wa s m a de
irresistible in 1148 when king
The Devil’s Gifts: the respected monk, Guigo, fifth Louis VII ordered the repayment
of borrowed money from the
Prior of Le Grande Chartruse,
Endowments and among others, both impressed Temple, a sum of some 2,000
Donations the urgency by which the silver marks and 30,000 livres
the king’s chest. Soon, they were soldiery guarded their treasuries placed to influence the decisions
responsible in some areas for tax and their temples and preceptories of Crusade leaders. The
collection for both ecclesiastic and were in every kingdom of Europe. hawkishness of the Grand
secular powers. By the thirteenth Masters underscores their
century, dishonest Templars use Diabolical constant attempt to incite within
their power to seize property and their fellows the sins of anger,
money, and charge enormous Support of the pride and greed for booty. In
interest rates to creditors. this manner, the dark forces of
Hell undermine the holy
purpose of the Crusades.
Muslim-Christian
Relations
There is another aspect to the
method of the Poor Knight’s
conduct. Apart from inciting
hatred towards the other peoples
of the Book ─ pogroms against the
Jews and Crusades against the
Muslims ─ the Templars are
avowed enemies of the People of
Muhammad. Their constant
attacks on Islam brings only pain
and torment to the innocent
Muslims who live and lived in the
marches between Muslim and
Latin territories. In more
circums pec t ma nners, t he
Templars breed distrust and
suspicion between Christians and
Muslims in the Iberian Peninsula
and the Holy Land. This is
particularly noticeable in 1173,
when the Templars prevented a
cessation of hostilities by killing
the ambassador of the Ismaili sect
who wished to convert to
Christianity.
Powers:
embodied the battle between Abilities: Artes Liberales 3 human features are usually quite
civilization and a untamed nature. (Astr ology), At hleti cs 3 rugged, with hints of nobility.
Many centaurs had powers such as (running), Awareness 3 (prey), Some female centaurs exist,
poisonous blood, divination, and Bow 4, Brawl 4 (fist), Chirurgy 4, usually from white, chestnut, or
rage-fueled strength. One story Divination 3 (Astrology), Hunt black mares—though the latter are
tells how the centaurs attempted 4(deer), Single Weapon 5 quite rare.
to steal Hippodamia on the day of (Club), Stealth 2 (forest),
her marriage to the king of the Survival 5 (foraging)
Lapith people in Thessaly. They
manticore’s roar forces those
Manticore within voice range to make a +9
Might: 30 (Aquam) Brave Trait check or flee for three
rounds.
Characteristics: Int 0, Per +1,
Pre 0, Com -3, Str +6, Sta +3, Dex Hunter’s Killing Pounce, 5 points,
+2, Qik +1 +5 Init, Animal: The manticore
can make leaps of up to fifty paces
Size: +2 as part of an attack. This attack
gains +5 to the roll.
Confidence Score: 1 (3)
No Part left Behind, 0 points, +0
Virtues and Flaws: Ferocity Init, Perdo: A manticore left
( s e l f - d ef e ns e) , I m pr o ve d unmolested to feed on a carcass
Characteristics (x2), Puissant for two minutes per size value
Brawl, Tough, Overconfident, greater than zero consumes the
Proud, Simpleminded, Weakness entire body. It swallows gear and
(submission) possessions as well, and later
excretes them in the lair or
Personality Traits: Fierce +5,
wilderness.
Ravenous +5
Stalk the Shadow of Man, 5
Reputations: Dangerous (local)
points, +10 Init, Imaginem: This
5, Harbinger of Trouble (local) 3
power provides a +5 bonus to
Combat: Stealth checks made from the
beginning of a hunt until the
Claws: Init +1, Attack +15, manticore attacks.
Defense +11, Damage +10
Spines of Venom and Fear, 10
Bite: Init +1, Attack +13, points, +0 Init, Terram: The thick,
Defense +10, Damage +9 sharp metallic spines of a
intended to take her, all the women manticore’s tail may be flung up to
Tail: Init +4, Attack +14,
and the young men at the 50 paces as if the creature had
Defense +12, Damage +10 plus +9
ceremony, but were driven off by simply attacked with its tail. After
Stamina roll or suffer a heavy
Theseus and other attending three such attacks, it must use this
wound from poison.
heroes—but not before they killed power to re-grow its spines and 34
the hero Caeneus, who was Soak: +10 (+4 Hide) regain the ability to attack with its
invulnerable to weapons, with sticks tail.
Fatigue Levels: OK, 0/0, -1/-1,
and rocks. This battle, called the Vis: 2 pawns of Terram in the
-3, -5, Unconscious
Centauromachy, was prominently tail, 1 pawn of Animal in the claws,
depicted in the Parthenon. Wound Penalties: -1 (1-6), -3 1 pawn of Imaginem in the head, 1
(7-12), -5 (13-18), Incapacitated pawn of Mentem in heart.
Born of a union of Chronos and a (19-24)
nymph, the centaur Chiron was Appearance: A manticore has
hailed as a great teacher, healer, and Abil it ies : At hl et i c s 4 the body of a red lion, an overlarge
oracle. Among his students were (pouncing), Awareness 3 (smell), human head with three rows of
Asclepius, Ajax, Aeneas, Caeneus, Brawl 5 (claw), Hunt 3 (men), jagged teeth, and a trumpeting
Theseus, Achilles, Jason, Heracles, Stealth 5 (stalking) voice. Other aspects of the
and in some stories, Dionysus. creature vary from region to
Natural Weapons: Large claws:
region. It may have curled or
Story Seed Init 0, Attack +5, Defense +3,
straight horns, and has the tail of
Damage +4; Large teeth: Init 0,
either a dragon or a scorpion
Sub Rosa
While looking for the ingredients Attack +4, Defense +1, Damage
barbed with poisonous spines on
for a Horse Bjornaer, a Titan- +3; Tail: Init +3, Attack +5,
the end; those spines may be
seeking Tytalus, or a Perdo or Defense +3, Damage +4 plus +9
hurled to paralyze or kill.
Intelligo specialist’s longevity ritual, Stamina roll or suffer a heavy
the magi learn they need to gather wound from poison.
the freely given blood of a centaur.
To gain the fluid, they must seek Powers:
out a centaur seer and learn the Call that Scatters Cowards, 3
death prophecy of the donor. What points, +10 Init, Mentem: The
35
price will the oracle demand, and threw the potent, fast-acting Story Seed
is it possible he may later be poisonous spines on the end of
enticed to teach a maga the secrets its tail and had three rows of Unleashed by a recent landslide
of his precognitive ability? razor teeth. Pliny claimed it or the diggings of foolish peasants,
leapt great distances and its the manticore is stalking the
anticore voice roared like a trumpet. region and making a meal of
Ctesias described the beast in whatever it finds—only this time it
A creature his broad history, where he has consumed a Redcap and his
known since claimed the Indians called it satchel. An important item the
Sub Rosa
www.subrosamagazine.org
subrosa@pointlessmentalcruelty.com