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City & Guild

Credits
authors: Timothy Ferguson (Goods, Travel, Trade), Richard Love
(Towns), Matt Ryan (Craft, Gilds, Prices), Sheila Thomas (Fairs,
About the Authors
timothy ferguson lives on the Gold Coast,
Towns)
Australia. He spends much of his time teaching people
development, editing, & proJect management: David Chart how to use boxes of magic and lightning. He is a
cover illustration: Grey Thornberry librarian.
interior art: Kelley Hensing, Brad McDevitt, D. Malachi Penney richard love lives in New Zealand. He earns
cartography: Alexander Bradley, Eric Hotz his livelihood by lecturing in engineering. Richard
ars magica fifth edition trade dress: J. Scott Reeves would like to thank his partner who made time for him
layout, art direction, & proofreading: Jeff Tidball to work on this project, despite rolling her eyes at the
additional proofreading: John Nephew sound of dice.
first round playtesters: Donna Giltrap, Malcolm Harbrow, Aaron matt ryan lives and works in Central New York,
Hicks, Richard Love; Wendell Joyner, Angus MacDonald, Sarah sustaining his livelihood by managing a large-venue
MacDonald, Brian Watson, Quetta Watson; Soraya Ghiasi, Matthew auditorium for a major university. He would like to
L. Seidl; Mark Shirley, Camo Coffey, Andrew Walton, David thank his friend Robert Llwyd for the use of his unpub-
Robertson; Volker Bürkel, Christoph Safferling, Andrew Smith; lished Ph.D. thesis on gender in medieval gilds, his
fellow authors and editor whose contributions greatly
Alexander Bader; Jason Fryer, Emily Dyson, Matt Dyson, Michael
shaped this book, and the copious and constructive
Johnson
feedback of the many playtesters who wrestled with
second round playtesters: Wendell Joyner, Angus MacDonald,
earlier versions of this material.
Sarah MacDonald, Brian Watson, Quetta Watson; Volker Bürkel,
Dedication: To Alexis Kristan Heinz, for her support,
Christoph Safferling, Andrew Smith; Sean Winslow, Andrew encouragement, and love.
Reeves sheila thomas lives just outside Cambridge UK,
third round playtesters: Chris Jensen-Romer, Luke Price, Kevin a city founded well before the Ars Magica period. To
Sides, Peter Hiley; Matthew L. Seidl; Volker Bürkel, Christoph participate in trade, she runs a bibliographic database
Safferling, Andrew Smith for an engineering consultancy.
special thanks: Jerry Corrick and the gang at the Source Dedication: For my mother, Margaret de Boer.
Ars Magica players participate in a thriving fan community by subscribing to email discussion lists
(like the Berkeley list), compiling archives of game material (such as Project Redcap), maintaining fan-
created web sites, and running demos through Atlas Games’ Special Ops program. To learn more, visit
www.atlas-games.com/ArM5. You can also participate in discussion of Ars Magica at the official Atlas
Games forums located at www.atlas-games.com/forum.
Copyright 2006 Trident, Inc. d/b/a Atlas Games. All rights reserved. Reproduction of this work by any
means without written permission from the publisher, except short excerpts for the purpose of reviews,
is expressly prohibited. Illustrations on pages 7, 19, and 86 copyright 2006 Jupiterimages Corporation.
Ars Magica, Mythic Europe, City & Guild, Realms of Power: The Infernal, Realms of Power: The
Divine, Houses of Hermes: Mystery Cults, Houses of Hermes: True Lineages, The Mysteries,
Covenants, Guardians of the Forests, The Broken Covenant of Calebais, and Charting New Realms of
Imagination are trademarks of Trident, Inc. Order of Hermes, Tremere, and Doissetep are trademarks
of White Wolf, Inc. and are used with permission.

Saint Paul, Minnesota • info@atlas-games.com


Digital Edition Version 1.0 • July 2009

2
City & Guild

Table of Contents
Introduction 5 Judicial Procedure................................ 29
Sentencing........................................... 30
Laborers............................................... 62
Welcome to Town!...................... 5 Covenant Craftsmen............................ 62
The Hermetic Order Prison................................................... 30 Crafting Items. .......................... 63
in Mythic Europe......................... 5
Shows of Feeling....................... 31 The Workshop........................... 65
Town Profiles............................ 31 Workshop Innovation.......................... 65
Florence................................................ 31 Raw Materials....................................... 66
I. Towns & Cities 7 Constantinople.................................... 32 Basic Craftsman Production. ... 67
Urban vs. Rural........................... 7 London................................................. 33 Finished Goods.................................... 67
Origins......................................... 8 Brugge.................................................. 33 Shoddy Quality Items.......................... 69
Town Charters............................ 8 Acre...................................................... 34 Superior Items...................................... 69
Becoming a Townsman.......................... 9 Ipswich................................................. 34
Excellent Quality Items....................... 69
The Lord................................................ 9 Kolding................................................ 35
Wondrous Items................................... 70
Noble Lords........................................... 9 Anizy-le-Château................................. 35
Ecclesiastical Lords.............................. 10 Assistants.............................................. 73
Ilium..................................................... 35
Supernatural Lords.............................. 10 Craftsman Manuals.............................. 73
Common Privileges.............................. 12 Workshop Exertion.............................. 73
II. Labor 37 Reputations.......................................... 74
Town Governance................................ 13
Labor and Livelihood................ 38 Selling Finished Goods........................ 74
Families of Town Charters................... 14
Improving Wealth and Social Status... 38 Basic Laborer’s Service......................... 76
Communes........................................... 15
Overwork............................................. 38 Damaged Goods. ....................... 77
Structure. ................................. 15
Labor Points from Stories.................... 39 Repairing Damaged Goods.................. 79
Topography.......................................... 15
Investing Time...................................... 40
Defenses............................................... 16
Money and Investment........................ 40
Open Spaces........................................ 17 V. Travel 80
Zoning................................................. 17 Means of Transport. ................. 80
Streets.................................................. 17 III. Guilds 41 Roads.................................................... 80
Markets................................................ 18 Guild Members........................... 43
Bridges.................................................. 80
Places of Work..................................... 18 Guild Apprentices................................ 43
Construction........................................ 80
Places of Prayer.................................... 18 Journeymen.......................................... 45
Guild Masters....................................... 47 Defense................................................ 81
Places of Learning................................ 21
Senior Masters..................................... 49 Ferries and Fords................................. 81
Other Public Buildings......................... 21
Guild Officials...................................... 49 Stops.................................................... 81
Housing............................................... 22
Guild Dean.......................................... 50 Innkeepers............................................ 81
Populace.................................... 23
Craftswomen. ............................ 52 Rivers................................................... 82
Family Life........................................... 24
Craft Guilds.............................. 53 River Folklore...................................... 82
Diet............................................ 24
Service Guilds............................ 54 Area Lore: The Hinterland
Grain and Bread................................... 24
Drink.................................................... 25 Specific Guilds........................... 55 as a Resource........................................ 82
Meat, Vegetables, and Fish.................. 25 Blacksmiths.......................................... 55 Vessels........................................ 82
Famine.................................................. 25 Tanners................................................. 56 Land Vessels......................................... 82
Disease........................................ 25 Glass Makers........................................ 56 River Barges.......................................... 82
Leprosy................................................ 26 Armorers.............................................. 57 Area Lore Ease Factors............. 83
The Ague............................................. 27 Clothiers.............................................. 58 Seagoing Ships..................................... 84
St. Anthony’s Fire................................. 27 Shoemakers.......................................... 58 Comparison of Traveling Speeds......... 85
Tarantism.............................................. 27 Masons................................................. 59 Comparison of Traveling Costs........... 85
Childbed Fever.................................... 28 Bakers................................................... 60 Ship Combat. .............................. 86
The Bloody Flux................................... 28 Slavers.................................................. 60 Softening the Enemy........................... 86
Worms.................................................. 28 Boarding and Melee............................. 86
Abscesses.............................................. 28 IV. Crafts 61 Sea Monsters........................................ 87
Crime.......................................... 28 Craftsmen. ................................. 61 Sea Trade................................... 87


City & Guild
Adding Places to the Land Trade Map and Scale of Abundance........................... 116 Rhine-Main-Danube Canal.............. 133
Naval Trade Tables.............................. 87 Stories with Local Carriers................ 116 Silver and Serica............................... 133
Abduction or Elopement..................... 116
VI. Fairs & Markets 91 Accidents........................................... 116 VIII. The Goods of Europe 134
Markets...................................... 91 Brigands........................................... 117 Bulk Goods. ............................ 134
Competition............................... 92 Oasis................................................ 117 Manufactured Goods. ............ 137
Goods on Sale........................... 93 Smuggling......................................... 117 Luxury Goods.......................... 137
God of Commerce. .................... 95 Stowaway......................................... 117 Commercial Sources
Infernal Trading........................ 96 Transporting the Dead....................... 117 of Trade Goods. ..................... 138
Faerie Trading............................ 97 Vanished Village............................... 117 Africa.................................................. 139
Fairs............................................ 97 Writ of Reprisal................................ 117 Baltic Sea............................................ 139
Law & Finance............................. 99 The Merchant Adventurer...... 118 Black Sea............................................ 139
Grant of a Fair...................................... 99 Stories for Merchant Adventurers..... 118 British Isles......................................... 139
Trading Law....................................... 100 Ventures............................................ 118 France................................................. 139
Weights and Measures....................... 101 Amphibious Assault........................... 119 Germany............................................ 139
The Group Responsibility Antique Sailing Instructions............... 119 The Holy Land and
for Quality Control........................... 101 Convoys and Caravans..................... 119 Ionian Asia Minor.............................. 139
Royal Prise......................................... 101 Customs Agents................................. 119 Iberia.................................................. 139
Paying Up.......................................... 102 Finding Investors............................... 120 Italy, Adjacent Islands,
Jurisdiction at the Fair........................ 102 Pirate Hunting.................................. 120 and Dalmatia...................................... 139
Traders and Goods................. 103 Remittance Shipments........................ 120 Low Countries................................... 140
The Great Fair Cycles. ............ 104 Seeking Things.................................. 120 Romania and the Byzantine
The Champagne Cycle...................... 104 Warfare and Blockades...................... 120 Successor States in
The Five Fairs of Flanders.................. 104 The Factor. ............................. 121 Europe and Aegean Islands................ 140
England’s Great Fairs.......................... 105 Scale of Affluence.............................. 121 Southern Russia, Poland,
Hermetic Mid-Summer Fair............... 105 Stories with Factors............................ 122 and Hungary...................................... 140
Thessalonica....................................... 106 Change of Government....................... 122 Places So Far as to
Regional and Local Fairs........ 106 Company Neighborhood.................... 122 Verge on the Mythical....................... 140
Examples............................................ 106 Exercising Power............................... 122 Prices of Goods. ..................... 140
Foreign Rivals................................... 123 Weights and Measures....................... 140
House Reputation.............................. 123
VII. Trade 107 Assassination.................................... 124
Virtues and Flaws Bribes . ............................................. 124 Appendix: Price List 143
for Traders.............................. 107 Piracy.............................................. 124 Medieval Money....................... 143
Companies......................................... 108 Sabotage........................................... 124
New Virtues....................................... 108 Spying.............................................. 125
New Flaws.......................................... 109 Theft................................................. 125 About the Illustrators
The Urban Merchant............... 109 Treachery.......................................... 125
Scale of Affluence.............................. 110 Loss of Capo..................................... 126 Alex Bradley (www.alexbradley.com) is
Investments Suited Recovering Wrecks............................ 126 a full time graphic designer and illustrator with
to all Merchants................................. 110 Repossession...................................... 126 a background in living history interpretation
Charity............................................. 110 Resisting Nobles................................ 126 and medieval literature. He lives with his wife
Commodity Speculation..................... 110 Setting Up a Factory or Town.......... 128 and three cats in College Park, Maryland.
Drawings.......................................... 111 Withdrawal from a Region................ 128 Kelley Hensing (www.wickiearts.com)
Marriage Broker................................ 111 Young Talent..................................... 128 is a graduate of the Rhode Island School of
Stories Suited to All Merchants......... 111 The Capo.................................. 128 Design. Creating creatures and mythologi-
Archeological Find............................ 111 Scale of Affluence.............................. 128 cal characters is one of her favorite subjects.
Market Changes................................ 111 Stories for Capos............................... 128 Inspirations include myths, fairy tales, and
Marriage and Dowries...................... 112 Factor Work..................................... 129 religious texts.
Hard Time......................................... 113 Personal Pleasure and Eric Hotz (www.erichotz.com) has
Legal Action...................................... 114 Aggrandizement................................. 129 worked as a full-time illustrator since 1984,
Legacy Puzzle................................... 114 Political Activity............................... 129 with over five years training in art and art
Magical Item..................................... 114 Selecting Factors and design, and over 20 years of experience in the
Mania.............................................. 114 Founding Branches............................ 129 publishing industry. His studio is in Maple
Murder of or by Benefactor................ 114 Trade and the Ridge, British Columbia.
Natural Disaster............................... 114 Order of Hermes. .................... 130 Brad McDevitt (www.bradleykmcde-
The Prodigal Returns........................ 115 Creating Wealth Using Magic........... 130 vitt.net), a 17-year veteran of gaming art, has
Public Snub...................................... 115 Novelties............................................ 130 done work for everyone from TSR to Pinnacle.
Street Gang of Children..................... 115 Stories for Magi................................. 132 He lives in Ohio with his wife Jessica.
Superior Going to Pieces.................... 115 Cheap and Missing Ships.................. 132 D. Malachi Penney invites you to see
Unraveling Economy......................... 115 The Dead of Ascalon......................... 133 more of his work on the world wide web at
The Local Carrier. .................. 115 Espousal to the Sea............................ 133 www.pen-paper.net/artgallery/Malachi/.


City & Guild

Introduction
Welcome to chants, and the trade that is the life-
blood of towns and cities.
in specialized fields, may occasion-
ally manufacture laboratory goods

Town! for magi; and mercantile factors may


deal with the covenant’s purchasing
agents, or even buy produce from the
Unless your saga is set right
on the very fringes of the civilized
The Hermetic covenant. Of course, broader Mythic
Europe is likely to be misinformed,
world, the magi and covenfolk will
inevitably come into contact with
Order in and prejudiced, about the precise
details of the Order of Hermes, but
urban settlements and the activities
centered upon them. Even though Mythic Europe the Order is nonetheless an obscure
rather than a secret group.
there may be some skilled craftsmen This does mean that it is imprac-
who live and work in a covenant, It is important to remember that tical for most covenants to shun all
sooner or later something will be the Hermetic Order is a part of contact with the mundane world.
needed that must be bought from the fabric of Mythic Europe. Nobles Magi or covenfolk who travel to
outside — perhaps a flawless glass and the Church are generally aware town need to make many decisions
candelabrum for an enchantment or a of the existence of the Order, and about the knowledge they reveal,
pair of finest kidskin gloves for a maga peasants may be aware of a local the material wealth they display, and
no longer able to bear the touch of covenant. Within the town, towns- the power they demonstrate to the
iron. Few covenants are self-sufficient men may also be aware of a nearby townsfolk. Covenants populated by
in even day-to-day commodities, and covenant, particularly if the magi or very large numbers of grogs (greater
covenfolk may be sent to purchase grogs frequent the market; craftsmen, than 100) may even be mistaken
cheese from the for small towns
local market or to by the mundane
order shipments world.
of wine at an Fortunately,
annual fair. many Tribunal rul-
This book ings have asserted
provides back- that it is possible
ground informa- for magi to inter-
tion on the urban act with the mun-
centers of Mythic dane, but by the
Europe, craft same token, many
activities and a magus has been
the guilds that sanctioned for
control them, thus “bring[ing]
the lives of mer- ruin on [his]


City & Guild

Bibliography
Backman, C. R. The Worlds of Gies, J. and Gies, F. Life in a Pfaffenbichler, M. Medieval
Medieval Europe, Oxford University Medieval City, Harper & Row, 1969 Craftsmen: Armourers, University of
Press, 2003 Gies, F., and Gies J. Cathedral, Toronto Press, 1992
Black, A. Guilds and Civil Society Forge, and Waterwheel: Technology Postan, M. M. Medieval Trade and
in European Political Thought from the and Invention in the Middle Ages, Finance, Cambridge University Press,
Twelfth Century to the Present, Cornell HarperCollins Publishers, 1994 1973
UP, 1984 Gimpel, J. The Medieval Machine: Pounds, N. J. G. An Economic
Berger, M., Hildegard of Bingen: on The Industrial Revolution of the Middle History of Medieval Europe 2nd ed.
Natural Philosophy and Medicine, D.S. Ages, Barnes & Noble, Inc., 2003 Longman, 1994
Brewer, 1999 Le Goff, J., ed. The Medieval Reeves, C. Pleasures and Pastimes in
Botticini and Siow Why Dowries?, World, Collins & Brown, 1996 Medieval England, Sutton Publishing,
Paper presented to the 8th Annul Haverkamp, A. Medieval Germany Stroud, 1995
Conference of the Econometric 1056-1273, Oxford University Press, Reynolds, S. Kingdoms and
Society, 2000: http://www.econo- 1988 Communities in Western Europe 900-1300,
metricsociety.org/meetings/wc00/ Llandels, J.G. Engineering in the Clarendon Press, 1997
pdf/0200.pdf Ancient World, University of California Rowling, M. Life in Medieval Times,
Brooke, C., Luscombe, D., et Press, 1978 Berkley Publishing Group, 1968
al. Church and Government in the Middle Lloyd, G. E. R., ed. Hippocratic Salzman, L. F. English Trade in the
Ages, Cambridge University Press, Writings, Penguin Book, Ltd, 1978 Middle Ages, Oxford University Press,
1976 Mackenney, R. Tradesmen and 1931
Cameron, D. K. The English Fair, Traders: The World of the Guilds in Venice Schofield, J, and Vince, A.
Sutton Publishing, Stroud, 1998 and Europe, c.1250 – c.1650, Barnes & Medieval Towns, Leicester University
Dutaillis, C. P. The French Noble Books, 1987 Press, 1994
Communes in the Middle Ages, North- Miller, E. and Hatcher, J. Medieval Spufford, P. Power and Profit: The
Holland Publishing Company, 1978 England: Towns, Commerce and Crafts Merchant in Medieval Europe, Thames
Epstein, S, Wage Labor & Guilds in 1086-1348, Longman, 1995 and
Medieval Europe, U. of North Carolina Moore, E. W. The Fairs of Medieval Hudson, 2002
P., 1991 England, Pontifical Institute of Theophilus, On Divers Arts, trans.
Fuhrmann, H. Germany in the High Mediaeval Studies, Toronto, 1985 Hawthorne, J., and Smith, C. S.,
Middle Ages, Cambridge University National Imagery and Mapping Dover Publications, 1963
Press, 1986 Agency, Distances Between Ports
Geijer, A. A History of Textile Art, (2001). http://164.214.12.145/
Pitman Press, 1979 NAV_PUBS/DBP/dbpfirst.pdf

sodales.” Some activities — flooding ties is contestable. In fact, Tribunal who is politically powerful within
the market with magical goods, or politics is a very important factor his Tribunal has more latitude in his
the devastation of towns, for example in determining whether a particular affairs with the mundane, although he
— are clearly violations of the Code, interaction with the mundane is, or is may also have more enemies seeking
but the legality of many other activi- not, a violation of the Code. A magus opportunities to sanction him.


Chapter One

Towns & Cities


It is a warm, sunny day in one of figure clutching a few scrolls pushes particular pigments for Jerome the
the grandest cities of Mythic Europe. past. Aeolus makes way for a couple Scribe; return a book to the mon-
Sunlight reaches down between the of boys driving a laden donkey, and astery nearest to the northern gate,
close-packed buildings where they have recently
on either side to cast completed construction
strong shadows. Victor of a magnificent new
of Mercere, who has chapel; and if possible
come from the covenant track down a comb fine
of Semita Errabunda to enough for Moratamis
conduct business for sev- of House Guernicus to
eral of the residents, has use in an enchantment.
been here several times Then he will be free to
and looks forward to call at the castle to swap
making the most of his hunting stories with his
visit. He is accompanied Lordship’s eldest son.
as usual by Aeolus, his However, his first quest
vain magical horse. is for a mug of ale.
Aeolus takes care not to step in then a woman calls out from above
the glistening puddles, which might and the contents of a bucket hit the
splash and soil his coat. He savors road just behind him.
the rich aroma, so thick with scents
that he cannot pick out those of
Victor is excited by the bustle
of commerce and industry all around
Urban vs. Rural
any other horses. People are coming him and the prospect of picking
and going all around, most too busy up the latest news from the prov- Towns and cities are complex,
to stop and admire his good looks. ince. He makes way for the cart and diverse, and boisterous places to be,
He presses himself against the wall notices that it carries great wooden and while their individual characters
of a house to allow a laden cart to beams and planks, reminding him are varied, they are fairly easy to
pass then moves on, avoiding the of the new guildhall that was under define. While all villages and some
steaming pat of ordure dropped by construction the last time he was towns still fit into the long-standing
the oxen. A church bell tolls from here. He hears the bell and knows he feudal pattern of life, most towns
somewhere behind him. From an should not delay, but spares a minute and all cities have laws and insti-
alley on the right he hears a child or two to admire the latest fashion tutions that are distinctly different
crying and raised voices, but cannot in shoes and boots displayed on the from those of rural areas. A town’s
make out any words because on his stall. He drops a small coin into the charter (see Town Charters, below)
left a stall-holder calls out the virtues hand of the beggar, avoids the don- and the rights is gives, particularly
of his goods. He steps over a beggar key, and follows after the figure in with regard to trade, are what make
who cries out for alms. A black-clad black. He needs to purchase some it a town. A city is a large town that


City & Guild
has been given the right to call itself buildings like palaces, warehouses, junction of major roads. Others have
such. The citizen of a town or city and guildhalls; commissioning docu- developed at places of pilgrimage,
usually has the right to have his sons ments to record their history and or around a castle or a monastery.
educated and ordained, to marry activities; and having a unique seal to Similarly, a thriving market on a site
off his daughters, and to change his authenticate these, identifying them that has been used for that purpose
occupation. This freedom is greatest clearly with their place of origin. since the dawn of time may well have
in the cities of Germany, Italy, and become the nucleus for a settlement.
parts of Flanders. So strong is the A relatively new phenomenon is
power of some of the cities in north- the planned new town, established
ern Italy that they also rule the area
surrounding them, mainly in order to
Origins by a rich member of the nobility on a
site of his own choosing. Such a set-
control food supplies. In France and tlement has the encircling wall and
England the monarchy has been sup- Ancient Greek civilization pro- citizens’ rights that make it a town,
porting the increasing independence moted urban life and spread the but usually lacks an obvious nucleus.
of the townsmen, embracing urban idea across the Mediterranean lands Many are set up for commercial
leaders as allies to counter the power where it was adopted and expanded reasons, while others are largely agri-
of the rural, land-holding lords and by the Etruscans and the Romans. cultural and some are political. For
barons. The latter established towns and cit- example, new towns are established
Distinctions between the inhab- ies throughout their empire but these in border areas to stake a claim on
itants of urban areas are based on fell into decay when the empire territory and were used thus by the
class, guild, and profession. Those crumbled, except in Byzantium, Arab Normans when making their mark on
who earn their living in service, or lands (including southern and eastern England and Wales during the 11th
by trade or manual labor, are looked Spain), and Italy. By 1220, in many and 12th centuries (63 towns were
down upon by those involved in parts of Mythic Europe, society is founded during the latter). If your
administrative, martial, and clerical in a period of urban expansion that saga follows history, the new trend
activities. The urban free artisans started 40 or 50 years ago, so many gathers pace. Norman new towns
and merchants form a burgess class towns and cities have a lot of new proliferate in Wales and England,
with increasing power to control buildings or show signs of over- both Norman English and French
economic and political life within crowding. A good number of towns, lords initiate them in Aquitaine and
their own community. Change in particularly in southern Europe, have Gascony to claim power and land,
social structures and political sys- grown on the foundations of Roman and many new towns are planted
tems is very evident in the cities. towns, and some retain a vestige in Germany and Eastern Europe to
This contrasts with the old belief of the Roman layout. Often they introduce new agricultural methods
still prevalent in rural areas: that one have been able to make good use of to Slav areas and raise more taxes
has a certain social station and way recycled building stone and the dis- from them. Many fail to attract suf-
of life because that is just the way tinctive thin, red Roman bricks, and ficient economic activity to sustain
things are. Tension between town may even retain some of the ancient them. A nearby covenant could well
and countryside is more apparent in structures (for example, see the city have reasons to hasten the decline or
Spain, France, and Germany than in of Trier described in Guardians of the support the growth of such a town.
Italy and England. Forests: The Rhine Tribunal, pages 129–
Citizens take pride in their home 130). Mercurian magi (see Houses
town, competing with others around of Hermes: True Lineages, page 95) pay
to be the best (except in Germany,
where there is often a spirit of coop-
particular attention to these towns
as likely places to find traces of the
Town Charters
eration) by contributing to funds to Cult of Mercury. Some towns have
pay for the erection of prestigious grown up at sites that are naturally A town charter distinguishes
public buildings such as cathedrals, well suited to trade, for example on a town from a crowded collection
bridges, encircling walls, towers, a navigable river, a suitable place of buildings and grants rights and
and harbors; putting up large private for a bridge or safe harbor, or at the privileges, or customs, to the citizens


City & Guild
of the town, who, in return, pay In addition to gaining their
taxes. It is the legal and economic rights under the charter, becoming
Story Seed: Charter
foundation of the town, and is a a townsman creates a sympathetic Documents
living document, in the sense that connection between the character
modifications can be made — privi- and all others living under the same Rego vis may be extracted
leges and restrictions may be added charter (including those in other from charter documents that have
or removed. Charters have been towns under the same family of been signed by town representa-
granted to towns for several centu- charters). The connection can be tives and the granting lord. Most
ries, but many of the great cities of exploited to provide a +1 multiplier town charter documents provide
Mythic Europe date from antiquity bonus to the Penetration score of a only one pawn of Rego vis, which
and hence predate their charter. In magical attack (see ArM5, page 84). is tainted by the Divine, so this is a
their case, charters often ratify rights If a character becomes a citizen of very inefficient method of obtain-
that existed previously, and the pro- another town, a new sympathetic ing vis, but very large towns might
cess of negotiating the exact form of connection is formed, which ties the provide more vis. This action can
these “ancient rights” can cause con- character to the new town, and the be seen as an unnecessary inter-
siderable conflict between burgesses previous sympathetic connection is ference with the mundane — a
and their feudal lord. New charters severed. charge that most magi are unwill-
are also sometimes imposed upon ing to risk for such a poor return.
existing towns as a consequence of Significantly, however, extracting
military conquest. The Lord the vis destroys the sympathetic
connections created by the char-
A charter is granted by an author- ter, so a paranoid magus living
Becoming a Townsman ity figure: the lord who claims suzer- in a town may wish to destroy
ainty over the land that the town the documents for this purpose.
To become a townsman or bur- occupies. Usually this is a king, a Charters are valued, so it requires
gess it is, at a minimum, necessary lesser noble, a bishop, or the abbot considerable finesse to acquire the
for a character to live in the town of a monastery, but there are no uni- documents. Magi seeking them
continuously for a year and a day, versal rules about who may grant a may need to substitute copies for
after which he is accorded rights and charter. The only real requirement to the originals, and so on.
privileges under the charter. Some be a charter lord is to make a claim
town charters require additional con- of ownership over the land on which Noble Lords
ditions for citizenship, generally with the town is sited. Sometimes, such
the aim of restricting citizenship to claims are contestable, and cause Noble lords grant charters as a
the wealthy. Some possible addition- disputes between lords. To avoid means of control, to ensure loyalty,
al conditions for prospective citizens warfare, these disputes must often be and to gather revenue. The kings of
include: owning land, constructing adjudicated by some “neutral” party, England, for example, place a strong
a house, swearing an oath to defend like the Church or a feudal overlord. emphasis on the control of coastal
the town, having a trade, or being Unless a town is very important, towns and maritime ports, and have
a member of a guild. In Toledo, lords are usually reluctant to resort thus founded ports or granted royal
and some other Spanish towns, a to warfare, and wary of being drawn charters to prosperous or strategi-
man’s wife must live permanently in into a broader conflict, other neigh- cally important coastal towns that
the town for him to be eligible for boring lords often try to help find a were previously chartered by lesser
citizenship, which prevents itinerant peaceful solution. Clearly, the bur- lords (Liverpool, 1208; Newcastle
merchants from claiming citizenship gesses of a town prefer the most gen- upon Tyne, 1070; Portsmouth, 1194).
of several towns. Clerical inhabitants erous of the competing charter lords, Similarly, Derby, Leicester, Lincoln,
cannot usually become the citizens of and sometimes, especially if the town Nottingham, and Stamford were all
towns, as they are held accountable is large, their preferences may ulti- granted charters in the ninth and
to canon law — and their rights may mately decide a conflict between tenth centuries by Danish kings as
be inferior to the rights of townsmen. charter lords. a method of consolidating military


City & Guild
charters by ecclesiastical lords are
Story Seed: The Faerie Charter normally intended to act as collec-
A company of soldiers, dressed property in Nottingwood, and the tion points for rural produce destined
in the livery of the local mun- townsfolk have built a watchtow- for the seat of the diocese, and so
dane lord, is discovered, lost, er on the outskirts of the town, tend to remain small. An excep-
near the covenant. The soldiers’ which is garrisoned by a dozen tion was Archbishop Wichmann of
captain, a young knight eager to faerie knights. Most of the bur- Magdeburg, who, following a vision
please his lord, explains that the gesses of Nottingwood are rather of a vast area of urban development,
group is searching for the town of pleased with this arrangement, and granted charters to many towns last
Nottingwood. The town once paid they interact normally with the century in Germany and Poland.
a tax to the lord, on whose land it surrounding towns — although Brandenburg, Jüterbog, Leipzig, and
is built, but for the last seven years they are reluctant to speak about Stendal were all granted charters by
the tax has not been seen at the their charter to outsiders. The local either the Archbishop or other lords
castle. The lord himself is curiously priest is concerned, and has sent he encouraged. The Archbishop used
unwilling to do anything about this messages to his bishop, but he has agents called locatores, who in return
behavior, but the young captain has yet to receive a reply. for special privileges found sites and
resolved to personally collect the The faerie king has cast a spell settlers for his new towns. Locatores
tax this year. on the mundane lord of the town are still used by lords in Germany,
Nottingwood has, in fact, that has caused his lack of interest and are not uncommon in other parts
entered into a charter agreement in the town, and the faerie knights of Mythic Europe.
with a local faerie king. In return in the watchtower are maintaining Towns with ecclesiastical char-
for a mortal wife and a festival illusions that prevent the young ters have a Divine aura of 3 within
in his honor, held at each of the captain and his soldiers from find- the town-walls, which is one higher
equinoxes, the king has allowed ing the town. If the magi discover than would be normally expected
the town to elect a council of the truth of the situation, the bur- (see Realms of Power: The Divine, page
seven aldermen who run the town. gesses of Nottingwood — or per- 10). The aura within these towns’
Several faerie merchants, who sell haps the faerie king himself — may churches and cathedrals is, how-
faerie wine and livestock, own offer to buy their complicity. ever, unaffected by the nature of its
charter. Even if a town has an eccle-
conquest, and currently, Christian case, an agreement made between siastical charter, it is still unusual for
lords in Iberia are busily granting the lords, generally predating the ecclesiastical characters to be able to
charters to towns newly wrested from town charter, describes how town become citizens, because of the con-
the control of the Almohad Empire. revenue will be split. The Gascony tradictions this would cause under
French kings rely on their ability region of France is under-developed canon law; this may mean that the
to raise armies from both rural and and is now the site of many new, majority of the town’s inhabitants are
urban areas, so they typically grant growing, pareagium settlements. not eligible for citizenship.
royal charters that include compul-
sory militia duty.
Lesser nobles primarily grant Ecclesiastical Lords Supernatural Lords
charters for financial gain, rather
than any military strategy. Usually, Bishops reside in large cities that Faerie nobility also grant char-
they do not need to ask permission typically already have royal char- ters, both to faerie and to mundane
of their feudal superior to grant a ters, but they do grant charters to towns. Sometimes towns with faerie
charter, but there is always a risk small towns on their own extensive charters are entirely located within
that a particularly prosperous town rural estates. The abbots of monastic Faerie regiones, and so are removed
will be claimed under a royal charter. orders similarly grant charters to from the mundane feudal system,
In France, through a system known towns on their rural estates, but are but small isolated towns under the
as paragium, small groups of nobles much less prolific granters of char- jurisdiction of mundane nobles may
grant charters in partnership. In this ters than bishops. Towns granted find themselves offered rival char-

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City & Guild
ters by local faerie lords. Some
faerie charters are merely imitations
Minor Covenant Boon: Chartered Town
of mundane charters and the faerie The covenant is a town and has This is a boon, as it frees the
inhabitants may not quite under- been granted a generous charter by covenant from any feudal obliga-
stand what they have been grant- the local lord, which frees the cov- tions associated with the land that
ed. Other faerie towns, however, enant from mundane interference the covenant is constructed on,
are fully integrated with the local and taxes, except as required by the and the magi also benefit from
mundane economy, holding markets charter. The covenfolk expect to be having urban amenities (merchants
that are attended by neighboring able to freely exercise their rights and craftsmen, for example) readily
merchants and magi, electing town under the charter, which may occa- available. The main benefit to the
officers, and trying rambunctious sionally interfere with the plans of lord is that the presence of the magi
satyrs in the town court. Faerie lords the magi who are otherwise able is likely to increase the prosperity
frequently require elected town offi- to control the town — although of the town, perhaps encouraging
cials to undergo a test or interview daily town business is generally the growth of other towns that he
in the faerie court. delegated to mundane representa- controls, and increasing the amount
Worship of the Divine is dis- tives. The charter cannot compel of taxable traffic on the roads. The
couraged by faerie lords, as they find the magi to render service to the lord may also imagine that the magi
the Divine upsetting and disconcert- lord, as this would contravene the will help to cope with any super-
ing, and so mundane towns that precedent in the Peripheral Code natural crises that occur in the area
adopt faerie charters have a reduced that prohibits acting as a court — although they may well cause
Divine aura of 1 within the town- wizard. Nonetheless, the lord may supernatural perils, too.
walls, which may become swamped from time to time request service This boon is incompatible with
by a stronger Faerie aura. Churches from the magi and hence the magi the Urban Hook (ArM5, page 74),
within a faerie town may still have may need to defend themselves and cannot be Unknown.
a strong Divine aura, preserved by from accusations that they are in
a small, zealous congregation of the fact court wizards.
faithful.
Demons also occasionally tempt
townsfolk into entering demonic Major Covenant Hook: Charter Lord
charter agreements. Demons use
charters to manipulate entire towns Several towns have been cautious that they are not seen to
into pacts for mundane riches. granted charters by the covenant “bring ruin on their sodales.” The
Generally speaking, only small, iso- (probably via a tame-noble proxy), covenant and its towns are likely
lated towns fall under demonic char- which attracts the attention of to be under frequent investigation
ters, as the presence of the Divine neighboring lords — particularly by the Tribunal’s Quaesitores, and
is too strong in large towns. Some if a generous charter, or magically neighboring covenants may also
towns have a secret demonic charter augmented living conditions, result monitor the situation.
and another, parallel charter with a in immigration to the covenant’s This hook may only be taken
mundane lord. towns — and the magi, or their by a covenant that is a large land
A typical charter demon has an proxies, may need to deal with owner, as the covenant, or its prox-
Infernal Might of 15 (Mentem) and petitions or even revolts by their ies, must control land on which to
can offer some, or all, of the services townsfolk. This activity is clearly site the towns, and this hook can-
below to the townsfolk. interference in the mundane world, not be Unknown.
and the magi must continuously be
• Relief from disease: +2 Living
Condition Modifier.
• Assistance for local merchants: • Performance of dangerous or dif- a lead mine operated by the
+3 bonus to all Bargain or ficult labor for the townsfolk: demon Szarlen.
Profession Merchant totals. the Polish town of Beuthen has

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City & Guild
In return for his services, the
demon might appropriate the tithe
The Customs of Lorris
normally granted to the Church, Lorris, a small town in France, most burgesses, but they consider
or require some form of worship. was first granted customary rights the rent fair.
Towns with demonic charters do not by King Louis VI, which were later The town is subject to royal
necessarily have an Infernal aura, but confirmed by Louis VII in 1155. justice. This means that the town,
they are used to stage other Infernal The grant of rights included: along with neighboring towns in
plots. The townsmen have the sta- the region, is administered by a
Some land-owning covenants tus of freemen, and anyone from bailli who is an official appointed by
have also granted charters to towns another settlement, including a the king. The bailli acts as a judicial
on their lands (see insert), but this is rural serf, who remains in the town magistrate (see Crime, below), is
controversial and can be easily con- for a year and a day, also becomes responsible for maintaining region-
strued as an unnecessary interference a freeman. al militias and defenses, and collects
with the mundane. Each man in the town has the rents and fees on the king’s behalf.
right to sell and trade produce and Bailli have usually made a career of
goods. serving the king, and many appoin-
Common Privileges The men of the town are tees are drawn from the king’s
exempted from service in the royal army, especially those appointed
From the perspective of the army. (This is a very rare right in by Phillip II Augustus, who became
burgesses, a charter granted by a France.) king in 1180, and, if your saga fol-
noble is much the same as a char- The men of the town are also lows history, becomes ill and dies
ter granted by an ecclesiastic; both exempted from other customs and in 1223. As the bailli is responsible
ecclesiastical and noble charters typi- taxes. The exception is that they for a wide geographical region,
cally include most of the privileges must carry wine, wood, or corn for he devolves many of his duties to
described below. Charters granted by the king once a year — although by lesser officials, called prevots, who
supernatural lords are more varied, 1220 townsmen can pay a “fine” of are appointed either by himself, or
reflecting the nature of the charter one penny instead. the king. Prevots have responsibil-
lord. Normally, the same rights are Each household must pay the ity for a smaller area — perhaps a
granted to all townsfolk, although king an annual rent of six pence. single town and the surrounding
some charters distinguish between This is a significant expense for countryside.
burgesses and mere inhabitants. In
return for their charter, townsfolk placing restrictions upon, or abolish- could have exemptions granted by
collectively pay an annual tax to ing, trials by ordeal or combat, and many different lords, of which they
the lord. A typical tax for a town setting limits on the fines that can be can take advantage when abroad.
of several hundred burgesses is 40 imposed by courts; for example, the A charter can grant merchants per-
pounds (a noble of average wealth law of Breteuil limits judicial fines mission to hold a market or fair,
might collect a tax from several such to the sum of 12 pence — which is although usually with conditions.
towns). Particularly avaricious lords significant but affordable by a bur- For example, proportions of produce
may demand a greater amount of tax gess of average wealth. A stable legal might be reserved for special groups
and supernatural lords might demand framework means that merchants can (public stores, lepers, or Jews), sales
a non-monetary payment, like mortal conduct their business without fear of some produce might be restricted
wives or special festivals. of arbitrary confiscation of produce to preserve the monopolies of other
Town charters provide legal or profit. nearby charter towns, prices may
assurances. Typically, burgesses can Monopolies and exemptions be set, or stall fees might be paid to
only be tried by courts within the from feudal tolls are also granted in the lord or town. For example, by
town, and have no obligation to charters to encourage the activities their town’s charter, the merchants of
attend external courts — especial- of merchants. Toll exemptions may Ipswich are granted a monopoly on
ly arbitrary feudal courts. Charters apply throughout a lord’s territory, the buying and selling of millstones
also often simplify legal processes by and the townsmen of powerful towns within the local county — obviously,

12
City & Guild
this effectively grants the merchants it can be sold; for example, it might
a monopoly on milling. only be permissible to sell land to
Town Officials
Another right that is very impor- residents, or certain groups might be
tant to merchants is salvage. Typically, prohibited from owning land. Some As being a town official is
the local lord claims any cargo from ecclesiastical lords have banned the usually a temporary office it is not
a shipwreck, but some towns have sale of town land to the Order of really suitable as a Virtue or Flaw,
managed to gain their merchants Hermes. and is perhaps better incorporated
wide rights to salvage. The mer- into a saga as part of a story. If a
chants of Lübeck, for example, have troupe desires, however, a Virtue
negotiated a right to salvage in many Town Governance modeled upon the Minor Social
areas of the Baltic. Status Virtue: Town Magistrate
Charters also include procedures The governance of a town is (see Crime) can be used. For a
for electing or appointing town theoretically dictated by the charter, more general town official, the
officials, such as aldermen, bailiffs, and usually town officials coopera- requirement to have a score in
consuls, coroners, councilors, magis- tively make decisions for the whole the Civil and Canon Law Ability
trates, mayors, ministerials, portmen, town. Important or long-term deci- and the benefit of being able to
rectors, and reeves. Many different sions are made at town meetings that access Academic Abilities during
systems for choosing town officials sometimes may be attended by ordi- character generation should both
are in use and which one is cho- nary citizens, even though decisions be dropped.
sen depends upon the temperament are made by the officials themselves
of the lord, the relative power of — usually by a council of aldermen ously has no use for portmen, but
the town, and the town’s history. or magistrates, possibly led by a may have an official tasked with run-
Possible systems include election, mayor. Dictatorial systems are rare, ning a mine near the town. Another
appointment by the lord, selection and even when a charter reserves town, on the route of an important
by the lord from a list proposed by substantial powers to the charter pilgrimage, may have an official who
the town, or (rarely) inheritance. The lord or another individual, most deci- works with local churches to ensure
term of office is usually a year and a sion-making is actually devolved to that pilgrims are fed and housed,
day, but officials may be appointed appointed officials. without causing aggravation to the
for other periods including life. Apart Town officials also perform daily burgesses of the town. The Customs
from the ability to make decisions duties like assessing taxes, setting of Lorris (see insert), the Law of
that benefit themselves, town officials prices, or holding criminal courts. Freiburg (see insert), and some of
are compensated for their service to Sometimes, officials have respon- the illustrative town profiles (see
the town, in the form of a wage or sibility for particular areas — for Profiles, below) include examples of
additional rights; for example the example, portmen are appointed to how town officials are organized in
right to pasture their horses in a assess tolls at port, coroners are pri- particular towns.
particular field. Women are usually marily concerned with assessing the During the 13th century, most
excluded from office and the selec- value of fines resultant from violent towns are growing rapidly, and
tion processes. deaths (which typically accrue to the although town officials are invariably
Finally, town charters usually crown), bailiffs hold criminal courts, wealthy they are not drawn exclu-
regulate the buying and selling of and guild-masters police the statutes sively from established town-families:
land. This is banned outright in some of town guilds — but other officials new townsmen are equally acceptable
charters, however, and instead a rent, have wide areas of concern. The as officials. Town officials may also be
called tenure, is paid to the lord. As exact titles and duties of town offi- members of craft or merchant guilds,
tenure is paid in cash, rather than cials depends upon local language, and in many towns the boundary
labor or produce, it represents a sig- local history and geography, and between town and guild business is
nificant improvement over the serf- regional idiosyncrasy, which should very vague; indeed, town charters and
dom of rural peasants. Most charters, all be considered by the troupe when guild charters are often intimately
however, do allow the sale of land, choosing roles for town officials. For entwined. Church representatives can
but place restrictions on to whom example, a town without a port obvi- sometimes serve as town officials, even

13
City & Guild
if they cannot be citizens, but they are similar laws. Some daughter towns are other Baltic towns also use Lübeck’s
unlikely to dominate decision-mak- entirely independent of their mother, law. The Teutonic Knights, a land-
ing, except in towns granted char- while others are politically dominated owning monastic military order, are
ters by ecclesiastical lords. In some by their parent. Some example families suspicious of Lübeck’s charter and
towns, particularly in Italy, officials of town laws are the laws of Freiburg promote their own, less autonomous,
are politicized and form factions. This (see insert), Lübeck, and Cuenca. charter to Baltic towns.
can result in rival factions, backed by The town of Lübeck received The law or fuero of Cuenca
wealthy families, dominating different its charter in 1188 from Frederick contains one thousand clauses and
quarters of the town, and preventing Barborossa, Emperor and King of regulates inheritance, criminal law,
effective governance. Germany, which superseded a char- military service, irrigation and pas-
ter previously granted by Henry the ture rights, the use of public baths,
Lion. The Emperor’s comprehensive and Christian-Jewish relationships.
Families of Town charter details the town’s constitu- It was granted to Cuenca by Alfonso
Charters tion and administration and includes VIII of Castile, in 1190, soon after
laws on inheritance, fortifications, he liberated the town from the
Sometimes a town is given the coinage, and taxes. In 1208, Lübeck’s Muslims. Since then several other re-
same charter as an existing town, law was granted to Rostock, by conquered towns in Iberia have been
which creates families of towns with Prince Borwin of Mecklenburg, and granted the same charter.

The Law of Freiburg


The Law of Freiburg was The lord guarantees peace and erally hold office for many years.
first granted in 1120, by Conrad safe-conduct to all who visit the Ministerials are not members of
Zähringen, and has been revised market, and ransoms back stolen the council, but individuals can be
several times since. Freiburg is locat- market goods. both councilors and ministerials.
ed on the edge of the Black Forest The lord allows citizens free Ministerials have no power over the
(see Guardians of the Forests, page 64) use of pastures, streams, and the council, and have military respon-
and prior to 1120 the site was unin- forest near the town — although, in sibilities to the lord (they are his
habited, but by gathering merchants practice, the town council controls knights), but these duties are only
(mostly from Cologne) and granting access. nominal today.
them land in the town the lord was The citizens of the town are The council appoints, from
able to quickly populate the town. free from feudal customs duties and among their number, a rector, who
The charter has also been granted inheritance restrictions. acts as mayor for the town, and a
to several other towns, including Disputes are resolved in a town causidicus (sometimes the same per-
Diessenhofen (1178) and Berne court, or the court of the merchant son), who is the magistrate who runs
(1191). The main provisions of the guild. (In the towns that have adopt- the town court (see Crime).
charter are: ed the Law of Freiburg, the court of The town’s income is from sev-
The original citizens were Freiburg acts as a court of appeal). eral sources: sale of land, fees from
granted plots of land in the town, The town is governed by a market-stall holders, judicial fines,
by the lord, and in return pay him council of 24 coniuratores fori, and the estates of citizens who die
an annual rent. Citizens may freely elected from amongst the citizens without heirs. The council admin-
sell urban property, without restric- for terms of a year and a day — usu- isters town finances, commissions
tion — the rent must be paid by ally the existing council is ratified. the construction of public build-
the new owner — and the town Most council members are mer- ings, and administers collective
council sells additional plots of land chants and descendants of the origi- town property, like the nearby pas-
(from which the lord also accrues an nal townsmen. tures. Individual council members
annual rental). The lord appoints several min- take responsibility for each of these
isterials to represent him, who gen- council functions.

14
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Communes a commune revolt in 1115. Since concentric circles, each marked by


then, the city has warred against and whatever remains of the wall or ditch
Communes are towns that have conquered the lands of 30 neighbor- that was once the outer boundary.
revolted against their lord and writ- ing rural lords, capturing a number of Somewhere near the center lie the
ten their own charter; their charter smaller towns in the process. Today, castle, cathedral, and main market
has not been granted, but taken. an uneasy truce exists between Lucca square, with major administrative
Commune charters grant similar and the rival commune of Pisa, 30 buildings, such as the guildhall, close
rights to other charters, but ultimate miles to the south. by. From here, narrow, twisting streets
power resides with town officials, and alleys reach out in all directions,
who retain all taxes collected by the many lined with workshops or shops
town. Many towns in Northern Italy with dwelling space above. Most
are communes, which have exploited
conflict between the Holy Roman
Structure towns have developed by assimi-
lating small, scattered settlements,
Emperor, local lords, and the Pope each of which grew up around its
to become strong and independent, While every urban area has its own nucleus, and these break up the
and the communes are enmeshed in own characteristics, there are some flow of winding streets — a convent
a complex web of alliances and feuds. valid generalizations, even if every or monastery, a parish church, or a
Some towns in France and Spain are urban settlement differs in at least subsidiary marketplace. Settlements
also communes, but such towns are one way from them. stretch out along either side of the
not tolerated in England. approach roads beyond the marked
Communes can be substantial boundary to the town or city. The
landowners in their own right, like Topography newer urban areas are an exception
the city of Lucca, in northern Italy. since most are built to a plan, in par-
Lucca was granted a charter by Henry Most long-established cities take ticular the towns newly established
IV, in 1081, which was overthrown in the form of a very irregular set of in eastern Germany.

18 24

19 21 Scale in Meters 26 23
2 25
Minster 20
14 0 100 200
St.Mary Abbey 22 1
13 30 30 11
9 8 31
15 23
R
I
V
E 16
17
25 24
Y
YOORRK
K 28
17 12 3
10
27
Market 31 River Market
R

27 19 32
28 20 16
12 26 29 18 4
10 11 14 13
15
5 32
33 21 5
O

8 34
Holy 22
T r i n i t y7
U

Priory York
Castle 29
S

9 6 4 Stonewall
35 and Towers
Towers 7 Royal 6
E

3 Castle
Road
2 36
33

C
CAAN
NTTEERRBBU
URY
1 37 Scale in Meters
MAP KEY RY 0 100 200 300
1. All Saints Church 15. S t . Wi l f r i d ' s C h u r c h 29. St. Anne's Chapel
Fishergate 16. St.Martin's Church 30. Hospital of St.Loy MAP KEY
2. St.George's Chapel 17. St.Helen's Church Dr Leonard 1 . We s t g a t e 15. St.John's Church 27. Eastbridge Hospital
3. St.George's Church 18. Wa n d e s f o r d H o s p i t a l 31. St.John's Church 2. North Gate 16. St.Mary Magdalen's 28. All Saints Church
4. St.Stephen's Church 19. Tr e a s u r e r ' s H o u s e 32. Percy Inn 3. Queningate Church 29. St.Mary de Castro
5. St.Mary's Church 20. St. John Del Pire 33. St.Deny's Church 4. Burgate 17. Guild Hall Church
6. St.Mary Bishophill Church 34. St.Margaret's Church 5. St.George's Gate 18. St.Margaret's 30.Archbishop's Palace
7. St.Mary Bishophill 21. St.Maurice's Church 35. St.Peter in the 6. Riding Gate Church 31.St.Alphege's Church
8 . H o l y Tr i n i t y 22. M e r c h a n t s Tay l o r ' s Wi l l o w s 7. Postern 19. St.Mary Bredman 32. St.Andrew's Church
Church Hall 36. St.Michael's Church 8. St.Peters Church Church 33. St.Sepulchre's
9. St.Thomas Hospital 23. St.Cuthbeht's 37. St.Lawrence's Church 9. Holy Cross Church 20. Poor Priests Nunnerey
10. St. Gregory's Church 10. St.Augustine Abbe Hospital
Building Building
Church 24. St.Anthony's Hall 11. Christ Church 21. Maynard's Hospital
11. St.John's Church 25. St.Benedict's Priory 22. St.Mildred's Church Approximate
12. All Saints Church Church Approximate 12. Cathederal Church location of
location of 23. St.Thomas Chapel
13. St. Leonard's 26. St.Michael's Church building f o r H o l y Tr i n i t y building
24. St.John's Hospital
Hospital 27. St.Peter's Church 13. St.Pauls 25. St.Gregory & Priory
Stonewall & Ditch/Earth
14. St.Olave's Church 28. All Staints Pavement 14. St.George's Church 26. St.Dunstan's Church Wo r k s
& Chapel To w e r

15
City & Guild
for a visitor used to life in a secluded
covenant.

Defenses
Towns and cities are proud of
their ditches, walls, and towers,
which may be there more as a show
of affluence or as a symbol of inde-
pendence rather than from any mili-
tary necessity, although many towns
grew up adjacent to a castle and walls
extend from this strong point to sur-
round the town.
In England only about 100
towns have some sort of encircling
defenses, which may be as simple
as earthworks, while towns almost
everywhere else — even small ones
— have a wall. This might be a
great stone curtain wall punctuated
by towers, a wooden fence behind
a ditch with stone gatehouses where
the main roads cross the boundary,
or a wall created by joining adja-
In many urban settlements, the site, so that the cathedral stands near cent buildings. Where the remains
first building on the site was a defen- to but not on top of it. of a Roman city wall are still stand-
sive fortification of some sort (see Outside the walls are the cem- ing, these are made use of, perhaps
Covenants, pages 11–15, for details of eteries, and the hospices for lepers. rebuilding on the old foundations.
castle structures). The stone castle These are established a good dis- Many places make use of marshland,
that dominates the town may still tance beyond the walls, for reasons existing bodies of water, and other
serve that role but by now it is more of health, but a growing city can features of the landscape to enhance
likely remodeled as a statement of reach them, so it is not unusual in the their protection. Responsibility for
wealth and authority. A good number most vigorous cities to find an old the walls is not infrequently a matter
of towns in the lands that formerly cemetery within the wall. of dispute. While it can be an honor
belonged to the Roman Empire have A visitor to a town or city that is to control the walls, maintenance of
grown up on the foundations of unknown to him will have difficulty them is an on-going expense.
a Roman settlement. Often these finding his way about, as there are no Town gates are always useful
display two distinct nuclei, one com- maps or signposts. The castle perched as a place to make those passing
mercial, typically focused on a mon- up on a hill, and the spire of a church in and out pay a toll, so these exist
astery because that was where the or minaret of a mosque stand out, even where there is no other sign
town’s market started as the monks but to get anywhere else the visitor of defenses. Gates offer an almost
sold off the surplus from their rural must ask the inhabitants or follow his irresistible opportunity for a display
estates, and the other largely admin- ears or nose. Storyguides may make of pride and power, whether that of
istrative and ecclesiastic. A castle good use of how very easy it is for the local lord or of the city’s govern-
might stand on the foundations of a the visitor to become disorientated ing bodies, so they are designed to
Roman temple, but it is more likely and lost in an urban area, particularly look imposing and are adorned with
that the church avoided the pagan coats of arms, badges, and any other

16
City & Guild
appropriate symbol that will impress on which to build new city-center izenry are very lucky, it also carries
upon the mind of the visitor the glory homes, neighborhoods may be very a stream to wash the rubbish away.
and authority of the town or city. diverse. Unfortunately, this does not stop
Sometimes the physical walls, In a large city, foreigners, mean- fluids from running off the side of
towers, and ditches are inadequate ing anyone from another city, and the street to the doorways. Off the
protection. At such times, the rel- aliens, meaning anyone from another main roads, one gets about by the
ics of saints and martyrs held in the country, usually live in close prox- use of alleys, staircases, and court-
local churches may be brought out imity. There is quite often an area yards. Streets and squares are named
and taken around the town in sol- where the Jews have their homes according to the activity carried out
emn procession as prayers are said and their own public buildings, and there, the trade or nationality of
asking the patron to come to the aid streets where all the immigrants from the majority of inhabitants, or an
of the town. This counts as ceremo- a particular region live. This may be important local place or personage.
nial influence tempering the aura to imposed, but also happens naturally Individual buildings are identified
Loyal, Calm, or Brave, depending as new arrivals turn to fellow-coun- by the occupation of the owner, the
on the situation faced (see Realms of trymen when seeking employment trade conducted there, or a memo-
Power: The Divine, pages 38–40). and accommodation. rable symbol.
Fire is the town-dweller’s great
fear, so for safety there are laws
Open Spaces Streets requiring that fires be put out or
covered over at night. Thus, it is
The distinction between urban Road surfaces may be just hard- very dark in the streets, and it is not
and rural is blurred when it comes to packed earth, but major thorough- unreasonable to suppose that any-
agriculture. There are plots of land fares that have to carry carts are one out of doors is up to no good.
within the walls for growing crops, surfaced with stone, either slabs or Violence is not unusual, most often
sometimes for fruit and vegetables cobbles. Repairs are generally carried in defense of property or reputation
only, but in some instances for grain out by adding new surfacing mate- (see Crime, below).
too. If the town is surrounded by rial on top of the old, so the street
agricultural land, the townsfolk may surface is frequently at a higher level
well be expected to assist with the than the entrances to the adjacent
harvest both inside and outside the buildings. It is common to have
town. Cattle may be allowed to graze a channel down the center of
on land within the city boundary, for the street to collect refuse
a fee if there is no common grassland, and, if the cit-
while hens are often kept in people’s
back yards, sometimes with pigs.

Zoning
To a large extent, those
doing the same kinds of jobs are
grouped together. In cases such
as butchers and tanners, this has
the great advantage of keeping
the mess and smell confined
to one district. There is little
tendency to segregate richer and
poorer; since wealthy men often
like to buy up several smaller plots

17
City & Guild

Markets cessful enough, own workshop space drawn into local politics but often
around a courtyard where they also find it difficult to keep their distance
The marketplace may be an area live. Occupations that inevitably from everyone who might try to
of open ground used for other pur- produce strong smells, particularly exploit them or just make friends
poses, such as grazing, on other days, the butchers, tanners, and dyers, are with them. See Covenants, page 27, for
or it may be an open area used only grouped together, the last pair usu- suggested Hooks and Boons to make
for markets and other gatherings. In ally being located beyond the city up an urban covenant.
central and southern Europe, trees walls along with the fullers. Also on
or arcades provide welcome shade the fringe of the built up area are
here. In older towns, where hardly lime kilns, windmills, and water mills. Places of Prayer
any free space can be found in the Workshops for manufacture of items
town center, the sellers set up along from pottery, glass, or metal require Almost every city in Christian
the side of the streets, making it hard fires so are likely to be sited on the lands has within it a cathedral and
to get through that part of the town outskirts too. Coastal and riverside several parish churches, and also
on market days. In circumstances towns have an area set aside for the churches and chapels associated
such as these, some people make use fabrication of rope and netting. with particular religious foundations.
of their own front room as a place to Most large urban communi- Most towns in densely populated
sell from, and become shop owners. ties lie beside or astride a navigable areas have flowed around at least two
It is common for live animals to waterway, and as transport of goods parishes, so neighborhood church-
be sold separately from other things, by boat is vital for them, wharves and es can be common even in quite
and in the largest urban areas, mar- quays are essential. These are rarely minor urban settlements, many of
kets are frequently further subdivid- of stone, so work to renew wooden the smaller churches being without
ed, so one finds special areas for the waterside structures is a constant a resident priest and just used by
sale of some of the following: bread, necessity. As demand for space close the local inhabitants for their pri-
pies; cloth, clothing; cheese, butter, by for warehousing grows, the quay vate devotions. In contrast, some
milk, eggs; fish; fruit and vegetables; tends to move further out into the settlements have expanded in lightly
grain, flour; livestock; meat, includ- river, reclaiming land and narrow- settled areas and comprise a single,
ing both that of domesticated ani- ing the water course, each section large parish. Towns are putting up
mals and game; live poultry; wood, being modified by the owner so the new churches independently of the
including timber, domestic utensils, individual properties expand at dif- religious orders, with priest and peo-
baskets, spades, cartwheels; wool, ferent rates. Such areas are prone to ple contributing to a building that is
hides, yarn. Other things are sold, flooding. a matter of civic pride. Rich individu-
of course, but do not have a special Locating a covenant or even just als like to improve their chances of
market place dedicated to them. See a chapter house in a town or city avoiding Hell by making donations
Chapter 6: Fairs and Markets for without drawing unwanted attention to the Church, but a desire for earth-
more information. is a challenge to the knowledge and ly status means that many want their
imagination of any magus. A magic donations to be visible. Recently,
aura is more likely to be found in a this has taken the form of asking for
Places of Work regio or underground, but even when an altar to be set up in that person’s
taking advantage of such a site, a way name, and many existing churches
Rich merchants own or rent of getting in and out unobtrusively is are being modified to accommodate
warehouses and offices within the desirable. There is a lot to be said for them. In the same way, guilds may
city. Practitioners of other trades that hiding in full view. For example, if pay for chapels dedicated to their
simply require a room, for example an alehouse backs onto a smithy and members. See the insert for informa-
scribes, are likely to operate from covenant rooms lie below both, there tion on what churches and cathedrals
their own dwelling place or a rent- are plausible reasons for a lot of peo- look like.
ed room anywhere that suits them. ple coming and going and the occa- Jewish synagogues take the form
Craftsmen requiring workshops may sional explosion or fire. Urban magi of a rectangular hall-shaped building
rent a ground floor room or, if suc- and covenfolk should avoid being with the entrance in the west wall in

18
City & Guild
whatever style is popular when and
where they were put up, so externally
Building Styles
they often superficially resemble the The early 13th century sees a therefore reached by a flight of
nearby churches. Internally, they have great surge of investment in building steps. An unobstructed ambulatory
an open hall for the men to assemble by the Church and the citizenry. allows pilgrims to move around
and a gallery for the women. In France, England, Italy, behind the altar, where other relics
In the lands held by the Moors Germany, and northern Spain, large may be venerated. In contrast, town
and Arabs, places of worship are ecclesiastical buildings have been churches built to be shared by nuns
very different (see Realms of Power: The built on much the same lines for or monks and the laity are more
Divine, page 108). A mosque takes the some three hundred years. While elongated, since the eastern end of
form of a walled rectangular court- there are local variations every- the building is extended to accom-
yard surrounded on three sides by where, churches typically have modate all the monks and nuns in
an arcaded portico, symbolizing the a cruciform plan, a bell tower, a their own separate area.
shelter of palm trees, with a pillared main entrance in the west wall, a Recently, architects and build-
hall on the side facing Mecca. The rounded apse containing the altar ers in France have discovered that
open area of the courtyard contains a at the eastern end, rounded arches, pointed arches allow them to cre-
fountain for ablutions prior to pray- stout columns, and, where it can be ate structures with higher ceilings,
ing. The building must include a afforded, colorful wall painting and more delicate-looking columns,
high tower, or minaret, whence the much carved surface detail. The and thinner walls. Flying buttresses
call to prayer is made, and this is tra- images are usually at least vaguely help support the great height. Wall
ditionally sited on the side furthest related to a religious theme but can space is extensively replaced by
from Mecca. In some mosques, the be very fanciful, the most amus- windows where delicate stone trac-
arcaded areas to the side are replaced ing occurring in monastic settings. ery infilled with painted glass cre-
by rooms for teaching. External walls The churches intended mainly for ates an almost magical effect when
may display patterned brickwork or pilgrims, and funded by them, are the sun shines through. Thus, wall
brightly colored tiles and internal usually high and wide with large painting is falling out of favor, but
decoration is often very elaborate windows to allow as many people sculpture remains a key means of
also, with stylized calligraphy and as possible to fit comfortably into teaching the faithful and is itself
geometrical repeating patterns. The the nave and not feel suffocated. usually brightly painted. Buildings
mosques of Damascus and Cordoba Relics are often kept in a crypt according to the new style have a
are particularly fine. beneath the altar, and the altar is spire more often than a tower.
In lands where the influence
of the Byzantine Empire is strong,
evidence of this long heritage is
clear. For example, Ravenna, which
had strong links with the Eastern
Emperor, contains several great basil-
icas and small baptisteries where the
highly colored and detailed mosa-
ics on the inner walls and ceilings,
dating from the fifth and sixth cen-
turies, far outshine any wall paint-
ings in brilliance. Venice’s Basilica
of Saint Mark was built in the 11th Beside it stands the Doge’s palace, sive from outside, so marvelous is its
century in the Byzantine style and in the style of a Byzantine fortress. construction of vaults, domes, and
has glittering wall mosaics of its Constantinople itself has the magnif- windows when viewed from within,
own. The basilica displays riches icent sixth century church dedicated and so dazzling its mosaics and col-
plundered from Constantinople quite to Santa Sophia (Holy Wisdom). ored marble, that one can immedi-
recently, during the Fourth Crusade. Although it appears plain and mas- ately see it was divinely inspired.

19
City & Guild
where they conduct business with
Regional Variations in Church Design the outside world, in addition to hav-
In England, the roofs of older- In Italy, churches are all in the ing a church of their own. It is quite
style buildings are generally of wood older style and are usually built of common for monks’ enthusiasm for
rather than the stone that is used in brick or stone, often clad in marble interaction with the people of the
France. Unlike the relatively com- if it can be afforded, and have wood- town to go further than it ought. The
pact French cathedrals, new ones en roofs. Delicate arcades in tiers walls around their buildings serve to
being constructed in England have often decorate the external walls. mark the distinction between those
a very much longer nave, extended The developments in France have who have dedicated their lives to
transepts, and no eastern apse. as yet been rejected as unsuited to the service of God and the rest of
German churches are almost the Italian climate, where the light humanity, but these same walls are
all in the older style, as the French is strong and the sun hot for much sometimes a necessary defense when
influence is being resisted. They are of the year with the result that thick friction, or even violence, breaks
more likely to have a rounded apse walls and small windows are a bless- out with the townsfolk. Monks and
at each end, and so are accessed ing. Also, increasing window sizes nuns are usually dependent on their
by a door in one of the side walls. reduces the area available for the associated rural manors for their day-
They often boast several ornamen- painted frescoes that are so popular to-day food supplies, making little
tal round towers but are much more there as a good means of reminding use of regular markets, but the more
restrained than elsewhere with churchgoers of their duties. affluent are eager patrons of the
regard to internal decoration. The Ecclesiastical architecture larger fairs to obtain wine and other
only examples built as yet with in Sicily reflects the skills of the luxuries (see Chapter 6: Fairs and
elements of the new style take the unusually varied workforce, a mix Markets).
compact French ground plan fur- of those trained in the techniques Among many of the clergy, cit-
ther, approaching the shape of an of the Normans, the Byzantines, ies are seen primarily as the breeding
aisled hall. and the Saracens. ground for every vice. Richard of
Devizes, a monk living in Winchester,
The building or reconstruction House Jerbiton might be persuaded England, wrote at the end of the 12th
of a cathedral is not infrequently to apply Terram magic to help realize century that London was home to all
hampered by demons. Their actions an artistic vision. Heavenly aid might sorts of disreputable people includ-
may encourage sloth in the work- be sent to a worthy person building ing “actors, jesters, moors, flatter-
force, mysteriously drain the coffers to the greater glory of God. For oth- ers, effeminates, pederasts, singers,
of the individual or group funding ers, it is rumored that their building dancing girls, quacks, sorceresses,
the current phase of construction, or only remains standing because the extortioners, magicians, beggars and
physically carry off parts of the struc- architect has made a pact with a buffoons.”This may say more about
ture. Interference by fay and magical demon — a soul is so valuable a prize the writer than the city; however,
beings ranges from knocking things that Hell is willing to help further it is this reputation that calls the
down and luring away artists and the work of Heaven to win one. members of the newly established
craftsmen to simply hiding tools. See Realms of Power: The Divine, mendicant orders to live amongst
Architects are becoming ever pages 9–11, for details of how these the citizens, using their example or
more daring now that they have buildings and the communities who their oratory to combat sin. The
adopted the pointed arch that guides worship in them affect local auras. order of the followers of St. Francis
the eye towards heaven. Not sur- Groups of monks or nuns follow- was founded in Italy in 1209 and
prisingly, many observers believe ing the Benedictine rule prefer to live has not as yet spread beyond Italy
that such structures can only stand in a rural setting, but some of their and France; there, friars are to be
with supernatural aid. Some artists foundations have been incorporated found preaching in the market places
and craftsmen really have grasped into expanding urban areas. Urban and public squares rather than in
the principles of the new style, but monasteries and convents have an churches. The order of friars living
some designers and builders have inner courtyard and cloisters for their according to the rule of St. Dominic
had supernatural help. A maga of own sole use, and an outer courtyard was founded in 1216 but is still

20
City & Guild
only thinking about taking its fight Siena (1240), and Valladolid (1250). derives from trade in fabrics, a cloth
against heresy to the urban centers Each is of great interest to magi and hall for the exchange of fabrics has
as preachers. Canons, too, live and it is probable that if there is not yet been built; construction of a particu-
work alongside the urban popula- a covenant of some sort in each of larly grand one in the new style was
tions that support them, most often these cities, there will be before too started in Ypres last year.
doing pastoral work including care long. It may be that members of the In Arab countries, or those heav-
of the sick and insane, the aged, and Order are involved in establishing ily under their influence, including
lepers. Although the urban populace one or more, particularly magi of Iberia, the public baths are important.
celebrates the same holy days as House Jerbiton who may wish to join While the architecture and decora-
everyone else, their festivities are the academic circles. On the other tion there are Arab, the components
adapted to their environment so that hand, such places of learning are very of the bathing suite are modeled
a procession through the streets, per- likely to compete with the Order on the Roman system. In the lands
haps behind a banner, a crucifix, or a for non-Hermetic books and could where the Eastern Empire maintained
statue of a saint, is a common sight. be seen as a threat to be monitored Roman traditions, bathhouses are
closely. also common. They are also com-
monly found close to the synagogue
Places of Learning in the Jewish Quarter of a city. There
Other Public Buildings is often a hospital for that commu-
Because a degree of literacy is nity there also. For Christians,
necessary for most positions in the The buildings that a city hospitals and hospices are run
Christian Church structure, many erects for the administration by religious orders, and usually
monasteries and cathedrals provide of government, law, and trade occupy a building adjacent
some basic tuition to boys, either reflect the power and affluence to the home of the people
within their own buildings or in a of the town as a whole and who serve in them, outside
closely associated grammar school. of those among the wealthy the original town bound-
Education of boys and young men is burgesses who like to spend ary. The early years of
given higher priority in Jewish com- money for the public good, the previous century saw
munities, so there is at least one place whether out of charity or many hospitals founded,
of learning for them if the city has a the desire to show off. and, although originally
Jewish Quarter (see Realms of Power: Thus, in some parts of built on the edge of the
The Divine, pages 131–132). In the northern France, north- town, in many cases
parts of the world where Arab influ- ern Italy, Flanders, the built-up area has
ence is strong, it is similarly impor- Germany, Poland, and swept around them.
tant for boys to learn the holy texts, Hungary, the major Accommodation
so education to that end is provided commercial centers for visitors is rare
at the mosque. boast public buildings unless the town is
Specialist schools and univer- grander than their a center of pilgrim-
sities are very rare, and are little cathedrals. Guildhalls age, in which case
more than gatherings of clerks with typically resemble the the Church generally
an interest in scholarship who get home of a wealthy man, provides very basic
together to debate matters of the- having a main hall, sleeping facilities. If
ology, law, philosophy, medicine, kitchen, and ancillary a fair is in progress,
and the liberal arts. Paris, Oxford, rooms including anyone who can
Bologna, Modena, Montpellier, storage areas, and, make space will
Regio, Vicenza, Cambridge, Palencia, in rare instances, rent it out to visi-
Arezzo, Salerno, and Salamanca also a chapel and tors (see Chapter
boast such a thing. If your saga fol- stable. In some 6: Fairs and
lows real history, others are founded of the richest cit- Markets), and at
in Padua (1222), Toulouse (1229), ies where wealth other times some

21
City & Guild
will be persuaded by payment to give the back of a shared courtyard, or used to conduct a business of some
a visitor somewhere to sleep. The in a windowless upper story room kind. This may be the owner’s own
very rich living in the countryside shared by several people. A poor business, but it is as likely that the
maintain a town house to use when family may be able to afford one or room is rented out to the people
they or their servants have to stay, two rooms for sleeping, while shar- living above, or to someone else
for example to collect rents. Others ing an oven, a privy, and a source entirely. In parts of southern France
make use of their contacts to obtain of water — typically a well or foun- and Italy, it is often not treated as a
shelter. A large city probably has a tain — with other families. Better private space at all. Inside, most such
rudimentary inn where food and a off families occupy more rooms. A homes are quite dark and airless so a
sleeping space in the shared common merchant or craftsman aspires to his great deal of time is spent outdoors.
room can be bought. own house with a cook fire and stor- Children play in the street, women
age space for himself and his family, gather at the well to do their wash-
apprentices, and servants. ing together, and adults sit outside
Housing Most urban houses have a very their front doors in the evening to
narrow frontage and extend back chat with their neighbors and pass-
All but the wealthier citizens with one narrow room behind the ersby. Because they live so closely
rent their homes from those who other. Increased overcrowding in together, people generally know a
are rich enough to own property, the most densely packed cities has good deal about each other’s busi-
whether the local lord or a mon- produced multistory dwellings, up ness, which can make secrecy of any
astery, a merchant, or simply a to as many as four or five stories sort problematic, particularly if one
neighboring successful burgess. The high in parts of Paris, Florence, wishes to avoid suspicion.
poorer citizens, if single, are likely Genoa, and Siena. The ground floor Wealthy citizens have a house
to live in a small wooden hovel at room fronting the street is often similar in style to those of their

22
City & Guild
rural counterparts. Typically, two,
three, or four buildings are arranged
in thatch of straw, rushes, or reeds,
or with wooden shingles. In London, Populace
around the sides of a courtyard with for example, despite a ruling in 1186
an arched passageway through the to encourage use of materials less at The number of people living in
range that runs along the street so as risk from fire by insisting on use of a particular urban community is said
to allow access to the interior. One masonry for walls that divide two to be larger the further away it is, at
building, the largest, is the hall and adjoining but independent houses, least as far as cities are concerned. To
the others are rooms for storage and and for roofs to be covered in ceramic those living in or near them, the vast
domestic activities. The bedrooms tile or slate, only the grandest homes majority of cities have less than 2,000
are on the upper floors of the smaller are of non-flammable materials. In inhabitants and only about sixty have
buildings. In some German and Italian the south, around the Mediterranean, a population of twice that or more
cities the richest merchants live in stone is more often used for con- (see Town Profiles, below). In the
tall, fortified stone town houses with struction, either robbed from old lands bordering the eastern side of
storage space below and living space Roman structures or freshly quarried. the Adriatic, Greece, and Bulgaria,
above. The grander city homes are Urban covenants are likely to require once-great cities have shrunk and
often occupied infrequently, because at least some stone structures as safe urban living has declined so far that
they serve as occasional town bases places to conduct laboratory activi- only small towns exist.
for the most powerful among the ties, but any such show of wealth In regions where cities are grow-
nobility, rich abbots, and bishops. attracts attention. ing rapidly, as many as one in four
The homes of the well-to-do in Homes in areas under strong of the total population are urban,
countries other than those around Arab influence are adapted to the while in areas with little enthusiasm
the Mediterranean are largely of the heat of the southern sun. The rulers for urbanization, it is only one in
same materials as those of the poorer in Muslim lands live in grand fortified ten. The opportunities available in
classes, having a timber frame with palaces, often austere externally but town for a peasant, free or otherwise,
infill of wattle and daub, and roofed highly decorated within by carved to change his lot in life are widely
stone and brightly colored geo- known, if often exaggerated; what-
Place of Safety metrically patterned tiles. Some are ever the stories say, no city in Mythic
immense; for example, the Alcazar Europe has yet been found that has
In many towns, the only build- in Seville includes a harem large streets literally paved with gold. The
ing of stone that can be made at enough for 800 women in addition city spoken of may lie far to the east,
all secure is the church. Visiting to the staterooms and workrooms. although there are those who claim to
merchants who wish to keep their Covered living spaces are arranged know that it is in Arcadia. Laborers,
wealth safe, whether it be in goods around a series of courtyards and are paupers, and vagrants of all types are
or coin, often ask the priest to designed to provide shade. Pumping drawn to urban life by the prospect
keep it for them so it is safeguard- systems carry water into the build- of money. A significant percentage of
ed both by the physical structure ing to feed fountains and pools. The the inhabitants of towns were born
of the building and the sanctity of non-aristocratic live in narrow streets elsewhere and came to the town in
the place. Those with something with scarcely room for two donkeys their youth. Most adapt quickly to
valuable to protect who prefer to pass, where high walls provide the crowded conditions and adopt
not to discuss the matter with the shadow; fabrics may be stretched the customs and culture of the com-
clergy are likely to bury their pre- across to increase the shade. The munity. Citizenship is granted to
cious items in the churchyard to more affluent have dwellings similar newcomers according to rules that
take advantage of the assumption to the nobility but on a smaller scale, vary from town to town (see Town
that hardly anyone would dare down to a single, small courtyard Charters, Becoming a Townsman,
to steal from such a place. The opening onto the street through a above).
ground there is often disturbed, narrow gate. The poorest homes are Towns and cities that count
so a new area of digging is rarely small and dark with flat roofs where knights and other nobles amongst
noticed. the inhabitants may sleep in the cool their citizens are rare in Savoy,
of the night air. Sicily, Castile, Leon, Portugal, the

23
City & Guild
Low Countries, and northern France, In a few urban areas a group of longed bachelorhood, plus the large
although in the last two there are supernatural beings may live in a number of priests and the religious,
knights who live in cities but are out- regio quite apart from the mundane means that a relatively high propor-
side the city’s jurisdiction. In contrast, activities. Others choose to involve tion of the urban population consists
many German towns have citizens themselves with certain aspects of of unmarried adults. One effect of
who are knights. Some kings and urban life. A brownie or similar this is to increase the opportuni-
princes go so far as to forbid knights household faerie may help a crafts- ties for temptation into sins of the
from becoming citizens since it suits man in his work, perhaps doing the flesh; another is to strain sympathy
them to maintain the distinction, but finest, most detailed work. Another between young and old.
it is becoming harder to enforce this, may help with sales by making sure
especially in the Kingdom of Italy. goods are moved to where they can
Where a town is weak or a local be seen or reached easily. Every city
ruler particularly strong, citizens may
make efforts to exclude the nobility
is likely to be home to a few animals
naturally at home in urban areas but
Diet
from taking up residence in an urban having supernatural characteristics.
area or place restrictions on them, One such may be a fay cat that really Diet in towns is similar to that in
for example forbidding intermarriage can be simultaneously stealing food the country. However, the fact that
between the nobility and citizens. in the kitchen, tripping someone up all towns must import a substantial
Patrician dynasties, based on success on the steps, and watching every amount of their food means that
in business that has allowed a lowly passerby while appearing to be fast there are some differences.
family to greatly increase its social asleep in the sun. There are also the
standing, are growing stronger in magical dogs who epitomize loyalty,
Flanders, northern France, parts of and so involve themselves in the Grain and Bread
Germany bordering the Rhine and, affairs of their owner, working to
most of all, in Italy. protect them, or seeking out a lost Grains (wheat, barley, oats, rye)
A great many of the people living child and guiding it home. are the most common foodstuff in
in a city work to serve the merchants, the towns of Mythic Europe, and
craftsmen, and religious as servants, are imported from either the local
retailers, carriers, and clerks. A tran- Family Life countryside or from other towns.
sient population of masons, glaziers, Of these, wheat is the most popular
carpenters, painters, and carvers of Although urban families tend to because it can be easily stored, and
stone and wood moves in when there be smaller than rural ones, children many towns have public granaries.
is a major building project in progress frequently remain living with their Some Italian towns use their grana-
and may stay for several years, and parents for longer. In many parts of ries to distribute wheat as a chari-
1220 is a time when many cathedrals Europe, urban men marry rather late table dole, reminiscent of the prac-
are being built or rebuilt. Such skilled and often marry women considerably tices in classical Rome. Town offi-
workers move around, following the younger than themselves, so widows cials (backed by public funds) often
work, and are very likely to move on are quite common. Poorer families guarantee high prices to merchants
before the construction is complete if lack the funds to marry off their for grain, to ensure that the town is
there is a hiatus in the funding. daughters so this, along with the pro- preferentially supplied in times of
famine or shortage. These guarantees
have also allowed many merchants to
Occupations make their fortune shipping grain.
Town mills refine grains to make
Agriculture Craft Service Trade flour from which bread is baked. As
Small Town 50% 50% — — few households own an oven, due
Medium Town 10% 50% 30% 10% to the expense of installation and
fuel, it is common to prepare dough
Large Town 10% 30% 30% 30%
at home to bake in the local bak-

24
City & Guild
er’s oven. White bread, made from the orient, via Constantinople, and
highly refined wheat, is a high status Venetian merchants control the spice
Story Seed
food. The majority of townsmen, trade within Mythic Europe.
however, eat brown breads that con- Vegetables are cheap and eaten On feast days, wealthy bur-
tain other, less refined, grains. Poorer by the poor, who cannot afford meat, gesses in the town host a sumptu-
town dwellers, who cannot afford but are rarely eaten by the wealthy. ous banquet at which the poor
bread, eat porridges or gruels. In contrast, fresh fruit is valued as a of the town are served for free.
seasonal luxury and grown in urban However, for the last year the bur-
orchards. gesses have been unable to host
Drink Fish are an important component a feast, not because they cannot
of the urban diet because, as fish are afford it, but because some super-
Grains are also brewed to make spontaneously created, they bypass natural power has been sabotaging
ale, but this can only be kept for a religious restrictions on the con- the feast preparation — roasting
few days. Wine, made from grapes, sumption of the products of coition. meat burns to a cinder, stored
can, on the other hand, be stored Some fish are kept in urban ponds, grain is found to have rotted, and
for at least several years and is thus or caught in local rivers, but the wine turns to vinegar. Somehow,
exported from France, Italy, and most common fish eaten in Northern the townsfolk decide that this is
Spain. Ale or wine is drunk daily in Europe is deep sea herring. Many the fault of the magi living in a
the home, but taverns are rare and it coastal towns have developed signifi- covenant near the town. Unless
is a sign of status to be able to afford, cant fishing industries to catch and the magi can quickly discover the
both in time and cost, to drink a lot process (salt, dry, and smoke) herring saboteur of the feast, they have
of alcohol. Urban water sources are for export. to contend with a riot, which
often polluted by town industries may result in the deaths of many
and so are not drunk, if they can townsmen, causing both alarm in
avoid it, by town dwellers. Famine neighboring regions and conse-
quences for the magi at Tribunal.
Towns are insulated from the The saboteur could be a faerie, a
Meat, Vegetables, & Fish effects of famine because food can be demon, or perhaps the agents of a
imported from regions that are not rival covenant attempting to pro-
Town butcheries slaughter cattle, suffering from famine via a port, and voke an incident for political gain
pigs, and sheep for local meat con- town granaries smooth out minor at Tribunal.
sumption. Cattle are imported from fluctuations in food supply. In addi-
the countryside, although a few are tion, the high prices that goods fetch ants and the poor will be dispropor-
kept in town for dairy produce or in town mean that what little food is tionately affected, perhaps suffering
are used as beasts of burden in poor available in the surrounding country- deprivation (see Diseases). Wealthy
towns. Pigs, sheep, and fowls are side is sent to the town market, rather burgesses solve the problems of long-
often farmed within the town walls. than being used to feed starving rural term famine by emigration.
Wild animals (deer, boar, hare, and peasants. This partly explains why
wild birds) are also eaten in small town officials act to inflate the prices
towns, but large towns are too popu- of staple goods, like grain, within
lous for hunting to supply significant
quantities of food. The wealthy, in
the town. Short of armed rebellion,
there is little that rural peasants can
Disease
displays of conspicuous consump- do about this state of affairs and,
tion, flavor their meat with expen- of course, the owners of farmland The human body is composed
sive spices including pepper, cinna- (who often live in the town anyway) of four humors. Each humor is a
mon, ginger, cloves, cubeb (similar ensure that they themselves are well reflection of an element, a season,
to pepper but with a strong lemon fed. A famine that lasts for years, or is and a set of conditions: blood, cor-
aroma), and galingale (similar to gin- spread over a wide geographical area, responding to air and spring, is hot
ger). These are all imported from will eventually affect town inhabit- and wet; yellow bile, fire and sum-

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City & Guild
page 170), may be represented by a
Anachronism disease chosen from those below, at
and Disease the storyguide’s discretion. Note that
some diseases have consequences
In Mythic Europe disease even if the character survives the
is caused, as stated, by humor- crisis. Long-term town-residents may
al imbalance. Sometimes this is also contract diseases if their local
prompted by living conditions, environment changes (a new butch-
and the humors are often aggra- ery opens in the neighborhood, for
vated by demons and occasion- example) and some diseases (child-
ally by other supernatural agents. bed fever or leprosy, for example)
In particular, troupes should note can be triggered by the activities of
that diseases are not caused by the character.
viruses, or bacteria, nor are they
usually contagious, nor can they be
spread by vectors such as vermin. Leprosy
for example, an excess of black bile And the leper in whom the plague is, his
(cold and dry) can be treated by the clothes shall be rent, and his head bare, and
application of hot and wet condi- he shall put a covering upon his upper lip,
tions that favor blood. Diagnosing and shall cry, Unclean, unclean.
and prescribing the correct treatment — Leviticus 13:45
for a disease is represented by the
Medicine Ability (ArM5, pages 66, Leprosy is a divine mark of dam-
179, 180). In addition magi can diag- nation manifesting as an excess of
nose and treat many diseases using black bile, and causing skin damage,
suitable Intellego and Creo Corpus clawing of hands and feet, blindness,
spells (ArM5, page 130). loss of sensation and paralysis in the
Diseases are prevalent in towns limbs, and sometimes madness. In
because they contain sources of total, two to three million people
humoral imbalance, especially bad in Mythic Europe are infected. Poor
air from smoke and odors from dyes, moral standards, especially immoral
animal dung, sewage, tanneries, and sexual practices, contribute to the
butcheries. A town’s location may onset of leprosy, and individuals
also favor a particular humor; for conceived during menstruation are
example, the inhabitants of a cold particularly vulnerable. Due to its
and wet coastal town will suf- Divine origins, leprosy cannot be
fer from an excess of phlegm. cured except by Divine intervention,
Precisely how often a character must although Hermetic magic may allevi-
be tested for exposure to sources of ate or disguise some symptoms.
humoral imbalance is at the discretion Leprosy is greatly feared and
mer, is hot and dry; black bile, of the storyguide. As a rough guide, most communities follow a decree
earth and autumn, is cold and dry; a character who is newly arrived in issued by Pope Alexander III in 1179
and phlegm, corresponding to water town may need to be tested once and expel their lepers. A leper’s expul-
and winter, is cold and wet. Excess or twice during his first season of sion may include a ritual burial of his
of a humor causes an imbalance in residence. Long-term town residents possessions, after which the commu-
the body, which is disease, and treat- mostly contract diseases as a conse- nity considers the leper to be dead.
ment is often based on the applica- quence of Aging — an illness result, Throughout Mythic Europe, the
tion of a counter-balancing humor; indicated by the Crisis Roll (ArM5, Church maintains special colonies, or

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City & Guild
leprosariums, for the convalescence and always inflicts a Heavy Wound,
of exiled lepers; there are over 2,000 while the other fevers only inflict
Living Condition
such leprosariums in France alone. Medium or Light Wounds. A related Modifier
In some regions, including Scotland, disease, the fen ague, is endemic in
leprosy is so feared that lepers are marshland. A Living Condition modifier is
hanged or burned at the stake. applied to the Aging Roll (ArM5,
Town charters frequently con- page 170). Additional modifiers
tain rules for dealing with lepers, St. Anthony’s Fire are given below:
which may include special begging
rights or restrictions for lepers. For St. Anthony’s fire is an excess Leper –2
example, in 1204 King John decreed of blood caused by a minor dis- Live in a leper colony* –1
that a proportion of all flour sold at ease demon in the victim’s intestines. Work in a bad air trade –1
market in England must be set aside Symptoms include a red rash, intes- Work in a mine –1
for lepers; others expect lepers to tinal pain, visions, muscular spasms,
announce their presence by wear- contortions, and a burning sensation * Cumulative with “Leper.”
ing elaborate costumes consisting in the extremities. Eventually the
of long robes, gloves, footwear, and limbs begin to rot and the victim For example, a character who
horns, or by ringing bells. dies. lives in a town (–2, ArM5, page
Lepers gain the Major General If a Stamina roll against an Ease 170), is a leper (–2), and works in
Flaw Leprosy. This Flaw may also be Factor of 9 is failed, then the demon a tannery (bad air trade, –1) has
taken during character generation. has found his way into a character’s a total Living Condition modifier
The disease caused by the spell Curse intestines. These attacks are magi- of –5.
of the Leprous Flesh (ArM5, page 133) cal and can be resisted with Magic
is not true leprosy, but has similar Resistance. Once resident in the
effects. intestines, the demon causes a wound Major General
to the character each season: a Light Flaw: Leprosy
Wound in the first season, escalating
The Ague to a Fatal Wound in the fifth.
The demon has a Might of 10 A leper has a permanent –2
The ague is caused by bad air, (Corpus) and can be exorcised using modifier to her Living Condition
and outbreaks cluster around urban a ritual known to the Order of the (with an additional –1 if she lives
sources of bad air (especially sewage Hospitalers of St. Anthony, which in a leper colony), and whenever
and tanneries). Its main symptoms was established in 1095 and named she undergoes an Aging Crisis
are a regular cycle of chills and fever. after a fourth century Egyptian her- (ArM5, page 170) the leper sus-
The length of each cycle indicates mit. The order has many houses in tains a Heavy Wound in addition
the type of humoral imbalance: a continental Europe and an impor- to any other result. Lepers cannot
continual fever indicates phlegm, a tant chapter house on Threadneedle gain a positive reputation due to
quotidian fever occurs daily and indi- Street, London. a pungent rotting smell that they
cates blood, a tertian fever occurs emanate.
every third day (inclusive) and indi-
cates black bile, and a quartan fever Tarantism its worst during summer, although it
occurs on every fourth day and indi- may take years to manifest, and the
cates yellow bile. Tarantism is an excess of yellow disease predominately afflicts young
If a Stamina roll against an bile, caused by the bite of a faerie women.
Ease Factor of 3, 6, or 9 (depend- tarantula. The disease triggers an A character bitten by a faerie
ing upon the strength of the bad irresistible urge to dance — to the tarantula is afflicted with tarantism
air source) is failed, the character point of exhaustion — along with unless a Stamina roll is made against
contracts the ague, which inflicts a thirst, unusual sexual urges, and pain an Ease Factor of 9. Once per season
wound. Continual fever is the worst around the bite mark. Tarantism is at a Stamina Roll against an Ease Factor

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City & Guild

Black Death demon, which has a Might of 10 Abscesses


(Corpus), causes a Heavy Wound.
If there were birthing complications Abscesses are caused by the
Black Death, or the plague, (prolonged labor, placenta reten- absence of humors and are a common
does not exist in Mythic Europe. tion, conception during menstrua- affliction during famine. Deprivation
If your saga follows history, then tion, or a still-birth, for example) causes wounds (see ArM5, page 180)
Black Death arises in 1347 in an Incapacitating Wound is caused, that manifest as pustules or abscesses
Constantinople. It is a demon that instead. This is a magical attack on the body. Black pustules indicate a
appears as the shrouded reaper, and can be resisted with Magic lack of yellow bile, and develop from
although it is invisible to the mun- Resistance. Incapacitating Deprivation Wounds.
dane senses. Black Death is sum- Yellow pustules indicate a lack of
moned by an Infernal ritual, and black bile and result from Heavy
members of the Hermetic Order The Bloody Flux Deprivation Wounds. Grey pustules
might contribute to or avert earlier indicate a lack of blood and result
attempts by infernalists to sum- The bloody flux is an excess of from Medium Deprivation Wounds.
mon Black Death. phlegm caused by living in cold, wet Light Deprivation Wounds cause
conditions. It is common in towns and red pustules, and indicate a lack of
of 3 (or 6 in summer) must be made among campaigning armies; symp- phlegm.
for each afflicted character. If this is toms include diarrhea, chills, cramps,
failed she may do nothing for the a running nose, and bloody stools.
entire season except dance every day If a Stamina roll against an Ease
until exhausted.
Tarantism is not fatal, but the
Factor of 3, 6, or 9 (depending upon
the extent of the excess phlegm) is
Crime
character requires care during her failed, then the character contracts
bouts of frenzied dancing; at a mini- the bloody flux and suffers either a Unlike the country, where pop-
mum she must be fed by others. Medium, Heavy, or Incapacitating ulations are small and everybody
Hearing a particular tune, the taren- Wound, again depending upon the knows their neighbor, towns are rela-
tella, cures the listener, and often an extent of the excess phlegm. tively anonymous and a character
epidemic of tarantism is followed by may attempt to literally get away
the arrival in town of faerie minstrels with murder. In fact, murder is not the
who offer to cure the disease — for Worms most serious crime in Mythic Europe
a price. — thievery is. This is because murder
Worms are agglomerated excess- can be a “crime of passion” — and
es of the blood humor. In a healthy therefore primarily the fault of drink,
Childbed Fever person worms quickly disperse, but demons, or another momentary mad-
in an unhealthy person they build up ness — while thievery, burglary, and
The act of giving birth causes and overwhelm the body. Children robbery are all only ever premedi-
swings in a woman’s balance of and infants are very susceptible to tated acts and hence worse sins.
humors, which make her vulnerable worms, as their bodily humors are Crimes are committed by ordi-
to the childbed fever demon. This intermixed with milk. nary people, and there are no guilds
demon attempts to enter the woman’s A character with an excess of of thieves or other such criminal insti-
body as the baby leaves, where it blood contracts worms if a Stamina tutions, although gangs of criminals,
causes chills, fever, abdominal pain, roll against an Ease Factor of 6 is particularly highwaymen, may act
nausea, and in terminal cases a rot- failed. This causes no immediate together. There are no formal police
ting of the reproductive organs that health effects, but a further Stamina forces either, but large towns have
can spread to the rest of the body. roll must be made every season for city-watches who patrol the city,
When a character gives birth a the character, also against an Ease especially at night, largely to enforce
Stamina roll against an Ease Factor Factor of 6. Failing the seasonal roll curfew by escorting obstreperous
of 6 is made. If the roll is failed the inflicts a Medium Wound. drunkards home. The city-watch also

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City & Guild
interrupt and attempt to apprehend
any criminals that they observe; but,
Minor Social Court Decisions
unlike a police force, the city-watch Status Virtue:
has no formal investigative func- Town Magistrate A court session can make for
tion and does not generally attempt an interesting story, but if the
to solve crimes that have already The character has a position troupe wants to quickly decide a
happened, unless perhaps they were of judicial responsibility in the case, make a Communication +
committed against the city-watch town, with a small staff of minor Civil and Canon Law roll against
itself. The city-watch only interrupts officials (up to five individuals). an Ease Factor of 6, on behalf of
crimes that are in progress. The character must be a citizen, the defendant or his proxy. If the
have a score of at least 3 in the roll is successful, the defendant
Civil and Canon Law (or Common is found innocent. In England,
Judicial Procedure Law) Ability, and is paid a wage or the Common Law Ability is used
gains special privileges in return instead. As this is a social interac-
One function of the town char- for his services. Being a magistrate tion, penalties for The Gift and
ter is to list the town’s criminal stat- occupies the character for two other Virtues and Flaws apply.
utes and prescribe judicial proce- seasons each year, but he is free The Ease Factor is modified by the
dure (see Town Charters, above). for the remaining two seasons. following:
Typically, townsfolk are tried in a Academic Abilities may be bought
town court that is presided over by for the character, during character Defendant actually is –3
a magistrate, whose precise title var- generation. innocent
ies by region. An average town has
Defendant has a negative +3
up to half a dozen magistrates, who who disciplines his wife or children,
reputation in the court
frequently have other responsibilities nor do they hold jurisdiction over
like assessing taxes. In a small town Church officials, who are tried by The majority of credible wit- +3
court buildings may double as the their own ecclesiastical courts under nesses declare the defendant
town hall. canon law. Commercial law and her- is guilty
The first step in a trial is an accu- esy are also judged under canon law, Civil Law, unlike Canon Law,
sation, made by the plaintiff against by the Church (see ArM5, page 205). can accept arguments that are
the defendant, who either admits or The court can also dismiss a case based on logic, and so the Artes
denies the crime. The plaintiff need it deems frivolous. Otherwise, the Liberales (logic) Ability can be
not be the victim; in a murder case town court claims jurisdiction over used to influence whether a par-
the plaintiff will typically be a kins- the town’s inhabitants. Additionally, ticular witnesses declarations are
man. If the defendant is not present there is a regional hierarchy of towns; considered credible, or not, by
in court, officials are sent to find and thus, if a case involves men from sev- the court.
notify him of the case, and a trial eral towns it is heard in the court
date is set. A defendant who repeat- of the most important town in the
edly fails to appear will be judged region. This only applies in relatively Islamic Law
guilty in his absence. It is perfectly homogenous regions, like much of
acceptable to accuse a non-human of England and France. In Northern The teachings of Islam explic-
a crime; for example, a farmer might Italy, for example, a large town never itly address criminal and legal
accuse a neighbor’s stock of grazing cedes judicial authority to its rivals matters, and thus Islamic law, or
in his field, or a nymph might be and such inter-town antagonism may al-shari‘a, is well defined, although
accused of seducing travelers that lead a criminal to seek sanctuary in there are certainly different schools
pass by her stream. a rival town. Very small towns may of law. Troupes wishing to resolve
At the time of accusation, the also defer to the court of a larger cases using Islamic law are referred
court has to decide whether it has neighbor. In the absence of any other to The Divine, page 105.
jurisdiction or not. Town courts do agreement, town courts also claim
not hold jurisdiction over a man jurisdiction over supernatural beings,

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City & Guild
burned at the stake. Executions are
Trial by Ordeal Approvers performed publicly, and the criminal
may need to be imprisoned until the
A defendant who insists his Approvers are criminals who next market day.
innocence, even when the court confess to a hanging crime, but Murder, accidental death, rape,
finds him guilty, can choose to reduce their sentence to exile by assault, petty thievery, and failure to
undergo a trial by ordeal. These accusing their accomplices. This observe charter obligations (normally
are administered by the Church, system is open to abuse and is an curfew, militia service, and paying
as it is through Divine interven- aberration of English common law taxes) are punished by fines, which
tion that the innocence of the not found elsewhere in Mythic may be as high as 50–60 pounds
defendant is proved. Trials by Europe. — which will take an average bur-
ordeal are archaic and severely gess a lifetime to pay — or as low as
limited or banned by many town that was allegedly stolen, but there a few pence. A proportion of fines
charters. See Realms of Power: The are no formal procedures to gather are normally paid to the victim, or
Divine, page 78, for more details on evidence and many courts meet their their relatives, and the remainder is
trials by ordeal. costs by selling confiscated, stolen retained by the town, or maybe by a
Ordeal of Combat: Fought property. Forensic science does not feudal lord. If a fine is not paid, the
between the plaintiff and the exist and evidence gathered through criminal is declared an outlaw (ArM5,
accused; the victor is judged magical means is normally treated page 57) whom anyone may freely
righteous. very suspiciously. In some towns, kill, in return for a reward. Sometimes
Ordeal of Cold Water: particularly in Italy, the magistrate, a mutilation — loss of an eye, ear, or
The accused is thrown into a river; or a panel of magistrates, decides hand (ArM5, page 56) or branding
if innocent he sinks instead of guilt, while in other towns, especially (ArM5, page 52) — is inflicted instead
floating. in northern Mythic Europe, a jury of of, or in addition, to a fine. For violent
Ordeal of Hot Water: The townsmen decides. A majority deci- offences the mutilation may be picked
accused pulls a stone from a kettle sion has traditionally been sufficient to match the crime.
of boiling water; if innocent the for panels or juries, but recently some Sometime minor crimes (prosti-
ordeal wounds heal after three town charters dictate that a unani- tution, begging, and petty thievery)
days. mous decision is required. may instead be punished by public
Ordeal of Iron: The accused shaming and ridicule, such as by
carries a red hot iron a distance of placing the victim in stocks or tying
nine feet; if innocent the ordeal Sentencing them to a pole (pillory) for a period
wounds heal after three days. of time, in a public place.
If a defendant is found guilty, the
but a magistrate who doubts his court passes sentence. Sometimes,
ability to enforce a decision may the town charter dictates the sen- Prison
decline to hear a case involving the tence, but often magistrates have
supernatural. some discretion. A magistrate might Court buildings may include
Once the court decides that there consider mitigating circumstances small prisons with cells for a few
is a case to answer, guilt or innocence like provocation or alcohol, particu- inmates. Prisoners are either awaiting
is decided, often very quickly, on the larly when deciding whether a death trial or execution (as incarceration is
basis of witness statements, some- is a premeditated murder or a “crime not used for punishment), and are
times known as oaths. The strength of passion.” fed, but may be required to purchase
of each oath depends upon the per- Thievery, robbery, house-break- their meals. Normally, visitors are
ceived character of the oath maker, ing, arson, premeditated murder, and not allowed, aside from Church and
and whichever side assembles the treason to the town or lord are all pun- court officials, although some jail-
best selection of supporting oaths ishable by death. The normal method ers are amenable to bribes. Towns
prevails. Evidence may also be pro- of execution is hanging, but sometimes without prisons may hold prisoners
duced, especially seized property the guilty are beheaded, drowned, or in stocks for short periods.

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City & Guild
Prisons can also house political
prisoners, such as wealthy prisoners
or group. Magi or other inhabitants
of a covenant themselves, or traders Town Profiles
of war held for ransom, but these are and craftsmen made noticeably bet-
usually the prisoners of nobles and ter-off by their known association The largest towns in Mythic
are as likely to be incarcerated in a with strange people, even if nothing Europe, with populations over 50,000,
castle tower or the camp of a cam- is known about the covenant, are are Constantinople, Florence, Genoa,
paigning army. likely targets for this unrest. Violent Milan, Paris, and Venice. Slightly
discontent can turn against the smaller towns, with populations in
town’s patron saints if they appear excess of 20,000, include Barcelona,
to be neglecting their duty to medi- Bologna, Brugge, Cologne, Cordoba,
Shows of ate between the citizens and their
Creator, or failing their protectorate
Ghent, London, Siena, and Palermo.
Several dozen towns, most in Italy,
Feeling in some other way. In this case, the
peoples’ action typically takes the
have populations around 10,000
(including Naples and Rome), and a
form of humiliating the relics of the number of towns have populations of
With such a concentration of saint, for example placing the reli- a few thousand, but the vast majority
people, conditions can be ripe for quary containing them on the floor of towns have only a few hundred
mass hysteria. While the authorities of the church on a bed of thorns inhabitants. If your saga follows his-
are keen for the populace to rise up en until the problem is resolved (see tory, then throughout the 13th cen-
masse in defense of the city, the mob Realms of Power: The Divine, page 87). tury, urban populations grow very
can react with violence against those If conditions are right, a charismatic rapidly, largely due to immigration
same authorities or a scapegoat. Riots preacher can easily rouse the towns- from the countryside, and by 1300
in the streets are usually directed folk to extravagant displays of piety many large towns are three to four
against anyone who stands out as and extreme penitential practices, for times their current size.
being different, so anyone with The example group public flagellation. Following are some brief notes
Gift is potentially at risk. In peri- Celebrations too can become height- on some towns of various sizes and
ods of economic hardship, citizens ened in the crowded streets of a city, levels of importance that the magi
often band together to vent their generating a carnival atmosphere, might visit. The information about
feelings on a particular individual which, perhaps with help from minor the smaller towns (Ipswich, Kolding,
demons, may sweep people along and Anizy-le-Château) can be easily
from fun and into sin. transferred to small towns in other
regions, by troupes that are not both-
ered by historical inaccuracy, as can
some of the story seeds for the larger
towns.

Florence
Florence (Florentia) was founded
by Julius Caesar in 59 BC at the
confluence of two streams, the Arno
and the Mugone. It was briefly a
center for the Cult of Isis, until con-
version to Christianity in the third
century at which time two churches,
San Lorenzo and Santa Felicita, were
built. There are now 48 churches
within Florence, but much of the

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City & Guild
old Roman city still stands, includ- a marquis. The paralysis of internal baths, and palaces in the city. The
ing baths, pavements, and a sewage political squabbling has caused the Emperor Constantine renamed the
system. city to institute the office of Podesta; city Constantinople in 324, declared
Today, Florence has a well-devel- this is an outsider arbiter invited by it the new Roman capital, and built
oped cloth industry and a bank- the city to lead it in times of external within it many churches and monu-
ing industry that, if your saga fol- military threat. ments. The Roman Empire collapsed
lows history, will dominate Mythic in the west, but with its new capital
Europe within the next 50 years. remained strong in the east, until
The Florentine sky is pierced by 90 Constantinople 1204 when the knights of the Fourth
towers, each the preserve of a noble Crusade captured Constantinople.
family. Alliances of these families, The Greek city of Byzantium They crowned Baldwin IX, Count
tower societies, control portions of was founded in 658 BC by the sail- of Flanders, the first emperor of the
the city, and since 1216 the city has or Byzas, at a site suggested by Latin Empire of Constantinople, but
been split by a feud between two fac- the Oracle at Delphi. The gateway Baldwin did not reign for long and
tions: the Guelphs and Ghibellines. between Europe and the Orient, it in 1205, while in battle against King
Imitating the tower societies, the is a vibrant trading city, and has Ivan of Bulgaria, he mysteriously dis-
city merchants formed, in 1182, their a market for religious relics. In appeared. He is believed to be dead,
own societies, the Arte dei Mercanti, 73 Byzantium became part of the but there are rumors of sightings in
which have spread to many other cit- Roman province of Bithynia-Pontus Flanders. The current Latin Emperor
ies. The final piece on the crowded and, following a revolt in 196, the is Robert of Courtney.
chessboard of Florentine politics is city was recaptured by the Roman Constantinople is partitioned
the commune, whose officials are Emperor Septimus Severus, who into eight sections, each indepen-
elected for two month terms and constructed the Hippodrome arena, dently governed under the control of
have governed Florence since 1138,
except for a brief period from 1185,
when Frederick Barbarossa con-
quered Northern Italy and imposed

Story Seed: Florence


In Piazza San Firenze, part
of the old Roman settlement, is a
magical regio within which stands
the Roman Temple of Isis. The
Temple appears abandoned, but it
is in good repair and a covenant
could be sited within it. The High
Priestess and her immediate fol-
lowers may still occupy hidden,
higher levels of the regio and
relics of both the Cult of Isis and
the Cult of Mercury can be found
in the Temple. The relics of the
Roman cults could be a rich source
of Hermetic innovation, but a cov-
enant sited in Florence would run
the risk of becoming embroiled in
the feuds that dominate the city.

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City & Guild
different Crusader groups. Venetian Romans, following Queen Boudica’s completed in 1209. The largest land-
merchants occupy the three most rebellion, but they rebuilt the city in owner in London is the Church, but
favorable sections and the Venetian 100, and it grew to have a popula- the authority of the highest public
clergy, who deposed their orthodox tion of 30,000 on the eve of Rome’s office, the Lord Mayor, stems from
Byzantium brethren, also dominate retreat from Britain. Following the a royal charter. The mayor heads a
the many churches. Constantinople departure of the Romans, London’s council of aldermen, and the first
has declined since the arrival of the population slumped. It was sacked, mayor, Henry fitz Ailwyn, served for
crusaders, as trading profits now flow again, by Vikings in 851, then reset- 23 years from 1193. He oversaw the
to Venice. tled by King Alfred in 883, and has formulation of the city’s first modern
since regrown. charter in 1204. In 1215 King John
London is very crowded, plagued granted an updated charter, and the
London by rats, and fire regularly destroys current Lord Mayor, Serlo Le Mercer,
portions of the city. The polluted took office in 1218.
London, the largest city in Britain, river Thames, straddled by London
is a center of commerce located in Bridge, runs through the city and
the south of England. London was is a potent source of disease. The Brugge
completely destroyed in 61 by the bridge is made of stone and was
In 862, the first Count of Flanders,
Story Seed: Constantinople Baldwin I, was exiled for kidnapping
and marrying Judith, daughter of the
The covenant is approached Constantinople, which can only be French king, Charles the Bold. When
by an agent of the Byzantine entered by a character following a he arrived at the site of Brugge he
Emperor, Theodore Lascaris, who ritual path illuminated by a crescent fought a ferocious bear that attacked
lives in exile in Nicea. The agent moon. The precise method to enter from the forest. Baldwin was victori-
explains that in antiquity the god- Hecate’s regio has been lost, how- ous, but the bear, magically trans-
dess Hecate saved Byzantine from ever, and the magi need to find an formed, joined Baldwin’s retinue, and
siege by Phillip of Macedon, and he archaic account of the ritual. If they became the first citizen of Brugge.
offers a rich reward to the magi if do manage to contact Hecate, the
they will help contact the goddess magi must convince her to assist the Story Seed: Brugge
to expel the city’s Latin usurpers. exiled emperor, and she was sorely
Hecate is a powerful faerie who offended by the city’s conversion to Brugge was once little more
lives in a regio coincident with Christianity under the Romans. than a castle that collected tolls
from merchants crossing the Reie
river, but its fortunes changed in
Story Seed: London 1134 when a storm altered the
In the grounds of the Tower emanating from the many churches coastline and carved a deep chan-
of London is the Royal Menagerie, of London, and that it will die within nel, the Zwin, that brought the
which houses exotic animals, includ- a few seasons. The king’s court does town to within a mile of the sea.
ing lions, ostriches, and zebras, that not wish to insult the faerie queen A sea dragon created the storm, in
have been gifted to the King of by killing her gift, but the court also a secret agreement with Countess
England by his peers. A faerie queen, feels that returning the hippogriff Jeanne’s great-grandfather, Derrick
calling herself Titania, has recently or moving it to a country estate will of Alsace. Two sailors, thought
gifted the King of England a hip- equally insult the queen. Quite apart to have recently drowned, have
pogriff, but it has fallen ill, leading from these considerations, the magi arrived in town, claiming to be the
agents of the king to seek out the may wonder why the faerie queen dragon’s emissaries. They threaten
magi for assistance. The magi can is exchanging gifts with the King to render the Zwin impassable
establish that the hippogriff has been of England, and what she received if accumulated tolls owed to the
poisoned by the strong Divine aura in return. dragon are not paid.

33
City & Guild
The current lord of the town is the of Christian activity in Outremer, or Templar, each of which control their
Countess Jeanne of Flanders, who the Holy Lands. It is a very danger- own sections of the city. Finally,
is without an heir. She is married to ous place, which was captured from as Jerusalem has not been re-con-
Fernando, Prince of Portugal, and the Muslims in 1104, recaptured by quered, Acre is the nominal capital
lives in the nearby town of Lille. Saladin in 1187, and recovered again of the Kingdom of Jerusalem and a
Today, Brugge is a major power in 1191 during the Third Crusade. further section of the city is under
in the wool, weaving, and cloth Acre was the staging site for a recent the control of the king. St. Francis
industries. A council of elected offi- Crusade that captured the Egyptian of Assisi visited Acre during his time
cials governs the city, collects taxes, city of Damietta in 1219 — although, with the Crusaders, but he departs
and supervises public works includ- historically, these Crusaders were for Venice in July 1220, to resolve
ing the canals that link the city to the routed in 1221 — and Acre and the a crisis in the Franciscan Order, and
sea. Foreign merchants are permitted various fortresses in the surrounding never returns to the Holy Land.
to own property and a number of countryside are constantly at risk
foreign enclaves have begun to grow from attack by Muslim forces. If your
outside the walls of the town proper. saga follows history, the city is again Ipswich
Craftsmen are not allowed to own recaptured by Muslim forces in 1291.
property and have fewer rights than The inner town of Acre is protected Ipswich has a population of
merchants. by a wall and castle, and another wall around 300 burgesses, and is the
and a moat surround the outer town. chief town in the county of Suffolk.
Acre’s harbor is surrounded Originally an Anglo-Saxon settle-
Acre by enclaves of Pisan, Genoese, ment, it was granted a charter in
Venetian, and Marseilles merchants. 1200 by King John, of England, giv-
Acre is the major port in the Each enclave has its own charter, ing the townsfolk a court, exemption
Kingdom of Jerusalem and the center churches, fortifications, markets, and from tolls throughout England, a
system of taxation. Acre’s urban land- merchant guild with a monopoly on
scape is further complicated by the milling in the area, and the right to
presence of the military orders, the
Hospitaller Knights of St. John, the Story Seed: Ipswitch
Teutonic Knights, and the Knights
Reports have reached the bai-
Story Seed: Acre liffs of Ipswich that the nearby
covenant mills its own grain with a
An Hermetic covenant sited magical millstone. Concerned that
near Acre may be mistaken for an the town’s monopoly on milling is
outpost of a military order, partic- in danger the bailiffs send a del-
ularly if it has an obviously armed egation to the covenant to investi-
turb, and therefore it is likely to be gate. The bailiffs intend to destroy,
attacked — probably by Muslim or perhaps capture, the magical
forces, but possibly by a military millstone. Clearly, the magi can
order seeking to gain an edge over easily prevent this happening if
their rival orders. If Hermetic magi they wish, either by killing the
are known to be in or near Acre, bailiffs, or by using Imaginem or
they are likely to be approached Mentem magic. However, if the
by one or more Crusader factions magi’s impedance of the elected
that either seek magical assistance bailiffs is discovered it may ulti-
for their military strategies or seek mately draw down the wrath of
help to recover relics captured by the King of England, in whose
Muslims. name the bailiffs operate.

34
City & Guild
elect two bailiffs and four coroners (Valdemar II) is relatively secure, as op’s worldly goods in retaliation, but
to administer the town. In return, the both Schleswig and the neighbor- was forced to back down and revoke
town pays the crown a yearly fee of ing Duchy of Holstein are under his the town’s charter in 1179 because
40 pounds. control, but this situation may not the Bishop’s cousin, the count of
Ipswich has a large grain market last long (see Guardians of the Forests, Hainault, was an important ally of
on Cornhill Street, which also sells page 68). If your saga follows his- England with whom the king was
local meat, timber, fish, wool, bread, tory, in 1230 the King of Denmark unwilling to risk conflict.
and dairy products. Market day is grants a full charter to Kolding, in In 1185, the new French king
Tuesday and traders pay an annual fee order to guarantee the burgesses’ loy- Philip Augustus summoned Bishop
of three pence. At the quay, foreign alty against Schleswig, and in 1268 a Roger and representatives of the
imports can be purchased, including royal castle, the Koldinghus, is built townsfolk. He imposed a compromise
iron from Spain and Normandy. The in the town, to defend Denmark charter that fixed rent and appointed
bailiff’s tollhouse, St. Mary’s Church, from the southern dukes. a court of 12 echevins to try disputes
St. Mildred’s Church, and the mills In 1220, Kolding has 200 inhab- between the bishop and town, but
of the merchant guild are the most itants whose prosperity relies on tensions still remain.
important buildings in town. The both a fishing industry, based in the
county jail has just been constructed Fjørd, and a weekly market for farm
in Ipswich. produce. The town also controls the Ilium
sole crossing over the river Kolding,
which must be used by road traffic This port town, on the Aegean
Kolding between Denmark and Schleswig — coast south of Constantinople, has
this is the road route taken by mer- magnificent walls built by Poseidon
Kolding is a small trading town chants from Germany, further to the within which lives a population of
built at the head of Kolding Fjørd, on south. A royal customs house collects 1,000. The town is located in a faerie
the border between the Kingdom of taxes from cattle merchants using the
Denmark and Duchy of Schleswig. Sønderbro bridge, but, as the town’s
Currently, the King of Denmark current charter is only rudimentary, Story Seed: Ainzy-
most taxes are sent directly to the le-Château
Story Seed: Kolding king.
Despite the compromise char-
The townsfolk have just ter, the bishop of Laon still places
begun to plan the construction Anizy-le-Château an impossible tax burden on the
of a stone church, dedicated to town, and the townsfolk are plan-
Saint Nicholas, which will replace Anizy-le-Château is a town with ning for mass emigration to the
a small wooden church. It will a population of 300 that dominates town of Soissons. The bishop’s
take about 30 years to complete a constellation of fourteen smaller agents have discovered this and
the church, partly because of the towns in Laonnoise (southwest of approach the covenant, which
interference of a local faerie winter Laon in France). In the past, the also lies within the bishop’s dio-
king who fears the encroaching towns were harshly taxed by their cese, for assistance in suppressing
Dominion aura. Eventually, the lord, the Bishop of Laon, so in 1174 the brewing revolt in the town.
townsfolk approach the covenant the townsfolk petitioned King Louis If the magi assist the bishop they
for assistance in dealing with the VII for a charter — which he grant- open themselves up to accusa-
faerie nuisance. Saint Nicholas is ed. This outraged the bishop, Roger tions of unnecessary interference
venerated, in northwestern Mythic of Rozoy, who marched on the town, in the affairs of the mundane; but,
Europe, for miraculously resus- and in 1177 his knights, in a battle conversely, if they don’t assist the
citating three children who had near the town mill, slaughtered both bishop’s agents the bishop may
been murdered by an innkeeper the town militia and their allies from attempt to expel the covenant
who pickled them in brine. the neighboring towns of Laon and from his lands.
Soissons. The king seized the bish-

35
City & Guild
grants the townsfolk a market, an
Story Seed: Ilium assembly that judges criminal cases,
Further Information
and the right to sell property in
A female member of the cov- the town to anyone who can prove Guardians of the Forests provides
enant is approached by a merchant Olympian descent. Ilium is famed some information about towns
while at market. The merchant for its mid-summer horse fair, which located in the Rhine Tribunal, and
claims to be from the town of is attended by faerie merchants from the supplements for the other tri-
Ilium, and he tells her of a beauty throughout Arcadia, and a few privi- bunals provide relevant informa-
contest held by lord Priam’s son leged mortal merchants. Ilium’s mer- tion about the towns within them.
Paris during Ilium’s mid-summer chants regularly travel to the markets Troupes that wish to set an histori-
fair. Convinced that the woman’s of Constantinople. cally accurate saga in a large city
beauty will win the contest, the Hermetic scholars are divided as may like to visit their local library
merchant offers to take her to Ilium to whether this actually is the Trojan for further information about the
in return for a share of the prize. town besieged by the ancient Greeks, city, as there is insufficient room
or merely a faerie imitation. The in this text to provide all details
regio that can only be entered by of interest.
ships guided by faerie pilots, and
Ilium was recently granted a char- town’s nobility periodically prepares
ter by its faerie lord, the town for siege by a hostile army,
the elderly Priam, who which they expect to arrive on the
claims descent from winter solstice, but puz-
Z e u s . zlingly the invasion
Ilium’s army never
charter appears.

6
Chapter Two

Labor
A normal character must work for two sea- a character has, but do not affect the Social Status Virtues: Guild Master,
sons, and gets two seasons “free.” However, amount of his enterprise’s profit. All Merchant, or Senior Master.
he cannot leave his job for two seasons, as characters in a given band, rather, Typical: A merchant ship chas-
the free time is spread over the year. Thus, he gain the same level of frivolous spend- ing rumors of profit across Europe,
can only undertake study that he could do in ing money, as listed. Their lifestyles or the coordinator of a small fleet of
and between his job. The two seasons spent may vary, however, as described in ships trading within nearby regions,
working generate Exposure experience. the scales of affluence given in the earns 100 Pounds per year. This level
— Ars Magica, page 163 description of each social class Virtue of income may be purchased with
(elsewhere in this book). the following Social Status Virtues:
In Ars Magica, the profit of Trivial: A single workshop, in Factor, Guild Dean, Merchant
any enterprise falls into one of six an average craft, earns 10 Mythic Venturer, or Senior Master (must be
bands. Income sources first appeared Pounds for its owner each year. This able to make quality items).
in Covenants, and the names for the level of income is purchased with Greater: A merchant house with
bands reflect the perceptions of magi. one of the following Social Status offices in at least two cities, which
(Traders and merchants themselves, Virtues: Craftsman (inexpensive and ferries many consignments each year,
for example, certainly do not consider standard goods), Journeyman, or earns 250 Mythic pounds annually.
100 pounds a year — the income for Laborer. Alternatively, a fleet of up to a dozen
the “Typical” band — to be at all typi- Minor: A merchant with a store ships of varying sizes, which ply
cal for members of their profession.) in a major city earns 20 Mythic profitable routes throughout either
The income figure listed below Pounds per year, as does a single the Mediterranean or the Atlantic,
for each band is the amount of money workshop crafting expensive items, suits this band. This level of income
a character in that band could spend or a string of workshops manufactur- may be purchased with the Factor,
frivolously in a year without dam- ing inexpensive goods. This level Capo, or Guild Dean Social Status
aging his source of income. All of of income may be purchased with Virtues, but troupes should seriously
the expenses required to generate the following Social Status Virtues: consider if a starting character with
the amount of annual profit listed Craftsman (expensive goods), Guild this level of affluence supports the
in each band have been subtracted. Master, or Merchant. stories they wish to tell.
This includes the character spend- Lesser: A merchant with a dozen Legendary: In Northern Europe,
ing sufficient money to fit in with carts, or a small ship that trades bulk an annual fleet to Acre or Egypt,
others of the character’s social and goods locally, earns 40 pounds per returning with silk and spices, earns
economic class. The maintenance of year. A guild master who can regular- 1,000 Mythic pounds per year. In
premises, the salaries of servants, and ly produce superior quality standard southern Europe, an annual journey
bribes to minor officials, for example, goods or expensive goods also falls in to Persia, India, Ethiopia, or one of
do not need to be accounted for from this category, as does a master who the other near-mythical places where
the character’s listed profit. has been working for several years gemstones are mined would suit this
The Wealthy Virtue and Poor at his trade. This level of income band. The Dean of the Venetian
Flaw determine how much free time may be purchased with the following Glass-Blowers’ Guild and the Dean of

37
City & Guild
A character gains (prima- save. Particularly severe crises may
ry Characteristic + Craft) or not leave even that.
(Communication + Profession) Moving to a higher income
Labor Points per season worked. band costs the Labor Points noted
This figure is multiplied by two above, but also costs a season of
if the character is Poor, by three time. This reflects the arrangements
if the character is average, and required for a character to purchase
six if the character is Wealthy. It the vehicles, hire the employees,
costs 36 Labor Points to maintain and secure the premises suited to
a character’s business interests at a merchant of the higher status.
their current level. Therefore, a Moving to a Greater or Legendary
Poor character works for three source of income also requires suc-
seasons a year, an average char- cess in explanatory stories, in which
acter for two, and a Wealthy the merchant is the main character.
character for one. Some troupes may require multiple
stories for advancement.

Improving Wealth
and Social Status Overwork
Constantinople’s Silk Makers’ Guild
also receive this level of income. Characters who accumulate sur- Characters may speed their
There are perhaps three merchants plus Labor Points may spend them advancement by working harder, or
and a half-dozen guild deans in all of to increase their financial and social spending less, than society requires.
Europe with this much power. Player status. This gives the character a poor
characters never start with this level To move from Poor to average Reputation for impiety or avarice.
of income. costs 120 points. Players should be aware that mod-
To move from average to Wealthy ern views on money and work are
costs 360 points. A character moving alien in Mythic Europe. The follow-
from Poor to Wealthy must thus ing guidelines will help them model
Labor and spend 480 points in total — the
character may not skip the middle
appropriate behavior.
It is morally wrong to work on
Livelihood level of income.
To move from Wealthy to Poor
Sundays or Saints’ Days. A character
who is not Poor, but works three or
in the next higher social class costs more seasons in a year, gains a nega-
A character working to earn 1,080 points. tive Reputation. It does not matter
a livelihood gains Labor Points, A character striking bad financial whether the character is working
which represent the time the char- times can lose his level of wealth toward a laudable goal, like provid-
acter spends tending his business. or Social Status Virtue, falling to a ing for her family. The time required
A character gains no Labor Points lower one. Characters who lose their by the community, on behalf of the
in a season where he does some- financial or social standing due to Divine, takes precedence.
thing other than tend his business; a crisis or business failure are often Misers are people guilty of the
that is, if he gains experience other forced to sell their assets for a frac- sin of avarice, which is the refusal
than Exposure experience. The one tion of their worth, and develop a to spend money. It does not matter
exception to this is that some stories poor Reputation with business con- what the character is saving money
allow a character to improve his tacts and creditors. Characters who for: saving money itself is arguably a
business, thus gaining Labor Points lose social status or wealth typically sin. A character may develop a repu-
while also gaining Story experi- have half the Labor Points required tation as a miser if he works extra
ence (see Labor Points from Stories, to regain that status remaining, rep- seasons, but does not spend more
below). resenting the assets they were able to lavishly. A Wealthy character may

38
City & Guild

Saving the Business of an Old Friend


This story seed demonstrates ner in the company that employs the rivals, but allows the merchants to
medieval views concerning money, character, or in a current venture. mitigate the damage a little. This
and it is a story most players will When the young couple liquidates also earns a season of Labor Points.
have heard before. A man is very the miser’s holdings, many employ- Characters who feel little com-
wealthy, but refuses to spend his ees suffer. A skilled negotiator may punction against killing the murder-
money properly. Instead he hoards be able to salvage the business, and ous little animal and conning its
it, and spends hours each day in the livelihoods of the employees, by benefactors may be surprised to find
his counting house. He is, in game tricking the couple into selling the that, if their conspiracy to save the
terms, investing his Labor Points business for far less than it is worth. business is discovered, they are seen
rather than spending them on life- This is worth a season of Labor as villains attempting to steal from
style. He has a young wife, who Points. a young widow. This is because, to
would like to spend the money, but If the couple cannot be tricked the public mind, people who save
her husband refuses to care for her into selling the whole business, it is money are sinners, and the young
properly, by giving her fine things. run into the ground as they with- widow’s desire to spend all of the
She takes a lover, who is a young draw capital recklessly. They sell money she has available is virtuous.
rogue with a magical animal as a assets off piecemeal, as they require This story works less well in the
companion. The animal trips the more funds for their lifestyle. A con- handful of places where this belief
miser at the top of the stairs, so that sortium of merchants, with ample is not held. The key example is
he falls and dies. The young couple credit and enormous skill, might Venice, where the ruling class dress
marries, spend the money, and live arrange to buy the business, piece humbly and have tasteful houses,
happily ever after at the limit of by piece, for less than it is worth. because no one dares snub them
their credit. This does not save the livelihoods for their avaricious and likely sinful
The twist, for a merchant char- of all of the business’s workers, and behavior.
acter, is that the old miser was a part- hands the business’s market share to

also choose to live as an average or Multiplier or (Communication + As a guide, stories earn:


Poor person, which provides an extra Profession) x Wealth Multiplier. The
season of Labor Points every three points are awarded to a character • Half a season’s worth of Labor
years, or every year, respectively. when he resolves the story’s cen- Points when they are a subplot
This imposes 1 or 3 experience in tral issue. Characters may also gain of a more significant story, dealt
a Reputation for miserliness every small Labor Point awards for their with by magi.
year. actions during stories focused on • One season’s worth of Labor
other characters. This is the only Points when a merchant faces
method allowing a character to earn severe danger or hardship to fin-
Labor Points both Labor Points and non-Exposure ish the subplot.
from Stories experience during the same season. • One-and-a-half seasons’ worth
The story seeds for the poorer of Labor Points when the mer-
Characters gain additional Labor types of merchant may be modi- chant’s subplot is pivotal to the
Points by completing stories that fied slightly to challenge merchants conclusion of the main story.
improve their economic or social that are more powerful. The stories • Two seasons’ worth of Labor
status. Many adventure seeds have for powerful merchants and magi, Points when the merchant is the
been scattered through this book, however, tend to be of too broad a central character of the story.
and each has a value in seasons scope for poorer merchants to com- • Two and a half seasons’ worth
of Labor Points. A “season” equals plete. Poorer merchants may, how- of Labor Points when, if the
however many points a character ever, be delegated a role in solving merchant fails, there are severe
would normally earn from (primary the story’s problem by a more senior repercussions for his city or
Characteristic + Craft) x Wealth merchant. covenant.

39
City & Guild
Stories completed This means that 6
swiftly sometimes do not Labor Points from a Poor
prevent the character from person, or 12 from an
working for Labor Points Average person, or
during a season. 36 from a Wealthy
Person, are worth:

Investing Time • Around 2.5 pounds to a


character with a Trivial
Characters may invest source of income, and
their time or profits, as far less to those whose
represented by Labor incomes do not reach
Points, to improve their Trivial.
businesses. Investments, • Around 5 pounds to a
like Ability training and character with a Minor
laboratory work, are source of income.
essentially minor sto- • Around 10 pounds to a
ries that the character is character with a Lesser
involved in, without the source of income.
troupe actually playing • Around 25 pounds
them. In the non-danger- to a character with
ous story hooks given in a Typical source of
this book, a Labor Point income.
reward is given for if the • Around 63 pounds
incident is played, and a to a character with
smaller reward is given a Greater source of
for if the story is just an income.
investment. • Around 250 pounds
for a character with
a Legendary source of
Money and income.
Investment man weaver. That being noted, as
a guideline, the average charac- Characters may use this table
Labor Points cannot be directly ter earns around 6 Labor Points to invest money into a business,
converted into money, because they a season, multiplied according to but generally may not use it to con-
represent the merchant’s time, or the his level of wealth. This means vert their Labor Points into Mythic
rewards he has gained for spending a character with no constraining Pounds. There is no practical way
time fruitfully. This means that a obligations might consider selling for most merchants to sell moments
Labor Point from a capo, who runs the product of, or abandoning a of their surplus time in this way,
a trading empire, is worth far more season of, work for one-quarter of although craftsmen can: see Chapter
than a Labor Point from a journey- his annual income. 4: Crafts, for details.

40
Chapter Three

Guilds
With the rise of city popula- least one guild, overseeing a single deceased members. They conduct
tions and the increasing governmen- trade or merchant group. The larg- religious ceremonies for their patron
tal autonomy of many urban centers, est towns have several guilds. While saint, and some even run schools for
medieval craftsmen have developed this profits the guild members, it also guild members’ children. Additional
organizations to protect and provide confuses long-set notions of medi- funds are used to make sizable con-
for their common trade. A guild is a eval society. The traditional idea of a tributions to the town, which uses
community of workers, both employ- three-fold society – those who pray them to build city walls, guard tow-
ees and employers, who all engage in (clerics), those who war (nobles), ers, and bridges, as well as for other
the same livelihood. There are three and those who toil (everyone else) urban renovations. Some towns
types of guilds: craft guilds, service – is becoming muddied. Some guild make further demands on the guilds
guilds, and merchant guilds. Craft masters are wealthier than nobles, besides these financial contributions,
guilds are groups of craftsmen who their financial success giving them as demanding that every guild member
produce finished goods, and service much or more political power than spend a set amount of time patrolling
guilds are groups of laborers who their former lords. Coupled with the the city walls at night. Though they
provide a service. Merchants also rise of heresies, the recent movement are not capable warriors, these look-
band together in guilds, but these of mendicant preachers, the failed outs can still watch over the sleeping
differ slightly from craft and service Fourth Crusade, and the distasteful town and keep an eye out for signs
guilds and are detailed in Chapter 7: Albigensian Crusade, the emergence of trouble, such as fire, thieves, or
Trade. of guilds further stirs an already tur- invading nocturnal armies.
A guild exists to protect its mem- bulent social environment. While all guilds operate using
bers. It stipulates the manufacturing Guilds are powerful political and the same principles, not all guilds
process, protects its members, and financial contributors to the town in are equal, and a hierarchy of guilds
regulates the prices of finished items. which they exist. Guild dues and lev- exists. Those guilds that produce
Medieval guilds are corporate orga- ied fines accumulate into a consider- a more expensive item than others
nizations that include every person able sum of money. From this pool of have more political clout within their
involved with the production of the money guilds build guildhalls, gran- town. The dean of the wool mer-
craft, but membership numbers are diose buildings used to hold their chants has a more respected voice in
restricted, allowing specific numbers many business meetings and celebra- town councils than the dean of the
of apprentices, journeymen, and mas- tory feasts. No expense is spared on belt makers. Financial success pro-
ters. Craft guilds include blacksmiths, the guildhall, as the ornamentation vides social status.
carpenters, masons, clothiers, bakers, and architectural decorations reflect Guilds are not international enti-
dyers, and armorers, just to name a the prestige and importance of the ties. The Guild of Blacksmiths in
few. Service guilds include wood cut- guild. Paris has much in common the Guild
ters, wine callers, servants, muleteers, Guilds also provide limited of Blacksmiths in Venice, but they
and traveling companions. incomes for destitute and disabled are not connected in any official
Guilds are a common feature of workers and their families, as well capacity, and a Parisian guild mem-
urban society. Many towns have at as pay for the funeral services of ber is as forbidden from working in

41
City & Guild
Venice as anyone else who’s not in
Guild Member Ages & Abilities the Venetian guild.
Much of a guild member’s rank also suggests a secondary Ability Finally, guilds are more than just
depends on his age, which should necessary for certain ranks of guild organizations of workers in the same
also indicate the number of years he characters. It can also be helpful in trade. Members live in the same
has been working at his craft. The determining a starting character’s neighborhood, worship at the same
following chart provides a rough appropriate Craft Ability. These are church, and adopt the patron saint of
guideline for appropriate Craft only suggestions and should not be the guild. The attachments of these
Ability scores for a guild member used to impose arbitrary limits on extended families surpass the work-
depending on his age and rank. It any troupe’s saga. shop, and members eat, worship,
and play together. As well as provid-
Age Guild Rank Craft Ability Secondary ing a secure work environment, a
Ability guild also instills a greater sense of
10–20 Apprentice 3 – identity in its members. Members
20–30 Journeyman 5 2 (Bargain) march together in parade festivals,
30–40 Master 5–6 3 (Bargain) competitively decorate their guild-
hall during holy weeks, and possess
40–50 Senior Master 7 3 (Leadership) the same political agenda as their
50+ Dean 7 5 (Leadership) fellow members.

42
City & Guild

Abusive Lengths of Apprenticeship Guild Lore


Some guilds demanded longer as a second or even third Living
lengths of apprenticeship from the Language. This is an abuse of the Guild Lore is an (Organization)
young men learning their trade. guild’s power, maintaining skilled Lore Ability that covers the
Instead of the regular seven years workers to augment the master’s rules and bylaws of the guild.
of apprenticeship, use the lengths coffers. Characters can make Guild Lore
listed on the table below. Once past Length of checks when curious about aspects
the regular seven years, apprentice Guild of their trade or their fellow guild
Apprenticeship
characters receive two seasons of members. They can also use Guild
Dyer, Tailor, 8
Exposure experience and two free Lore when inquiring about other
Mason
seasons per year. These free seasons guilds. A successful Guild Lore
usually yield Practice experience Carpenter, 9 roll can indicate knowledge about
points; characters do not receive Blacksmith any number of things: whether
additional Training experience Locksmith, 10 another guild is growing in power,
points. The experience points from Butcher, Painter whether a recently hired journey-
these extra seasons of apprentice- Carter, Armorer 11 man is worthwhile, how prosper-
ship can be applied to the charac- ous the dean of the guild is, rumors
Silversmith, 12
ter’s Craft score, but should also about a competitor’s source of raw
Chestmaker,
be used to boost his Guild Lore material, and what dire events
Bookmaker
and Leadership Abilities, as well might have led to the removal of a
fellow master. Specialties: appren-

Guild Members and rank in the guild. It may contain


other information, depending on the
tices, journeymen, masters, roster
membership, working regulations.
guild, such as the number of years
Guild members are divided into the member has participated in the deans must have a Guild Lore score
apprentices, journeymen, masters, guild, his shop’s location, and the of 3. Leadership is important for
senior masters, and the master of number of apprentices and journey- guild members who intend to employ
the guild, the dean. Guilds elect men in his shop. Having his name multiple workers in their workshops
their own leaders from within their on the guild roster is a critical mark to meet their guild requirements.
membership and obtain the legal of membership, and the removal of Artes Liberales is required for master
right to hold their own courts, his name means he has been stricken guild member characters, who deal
where litigation between members from the guild, with the severest of in written contracts, itemized inven-
and from dissatisfied clients can be consequences. tory lists, and a large accumulation
adjudicated. To ensure that all guild Several new Social Status Virtues of guild regulatory documents. These
members are following proper proce- exist to allow troupes to incorporate documents are primarily written in
dures, guilds have a board of officials guilds into their sagas. If you want the craftsman’s native vernacular, so a
whose responsibility is to police its your character to be a guild member, score in Latin is not needed, although
members. Guild officials are selected you must pick an appropriate Social it is handy for the proliferating trade
from the ranks of the senior masters. Status Virtue. If you want your char- manuals written by ecclesiastical
These officials are called a variety of acter to join a guild during his career, craftsmen.
names by different guilds, and while you should choose the Social Status
“alderman” and “bailiff” are common Virtue: Craftsman and have him join
titles, many guilds merely refer to the guild through stories. Guild Apprentices
them as “officers”. They regulate both Besides a Craft Ability, guild
the internal activities of the guild and members require scores in other Guild apprentices are young
its external concerns. Abilities as well. Journeymen need at boys who are learning their trade
Each member of a guild signs the least a Guild Lore score of 1, masters from an experienced guild craftsman.
guild roster, which states his name need a 2, and senior masters and Most apprentices learn from their

43
City & Guild
rare cases of a character starting
Julian, Apprentice Carpenter his apprenticeship later could occur.
Characteristics: Int –1, Per +1, Pre Appearance: Julian is a small but Since an apprentice lives with his
+1, Com 0, Str +1, Sta +2, Dex well-built lad with a kind face. master, he is not eligible to receive
+2, Qik –1 He has bright blue eyes that the penalty or benefit of the Poor
Size: –1 constantly scan his environment. Flaw or the Wealthy Virtue until he
Age: 15 (15) Julian typically carries his saw has become a regular craftsman or
Decrepitude: 0 with him, an evident sign that he journeyman.
Warping Score: 0 (0) is a professional carpenter; peas- Apprenticeship lasts for seven
Virtues and Flaws: Guild ant woodworkers carry axes. years, during which time the appren-
Apprentice; Busybody, Magic tice lives with his master, performing
Sensitivity; Short Attention Julian is a carpenter’s appren- tasks as the master assigns, including
Span, Small Frame, Visions tice. Despite his natural proclivity all sorts of menial drudgery. If the
Personality Traits: Curious +2, for abandoning his tasks, he has apprentice is the son of the master,
Brave +1, Loyal –1 performed well for five years and life might not seem so different.
Reputations: None anticipates becoming a journey- He sleeps under his master’s roof
Combat: man in two more. Perhaps he was and eats at his table. Conditions
Brawl: Init –1, Attack +6, Defense selected by his master because of may be worse for unrelated appren-
+3, Damage +1 his innate ability to sense enchant- tices. Since apprentices have no legal
Soak: +2 ed items, rather than any sign of rights, they are powerless against the
Fatigue Levels: OK, 0, –1, –3, –5, extreme competence. imposed rules of their master, and
Unconscious Julian’s curiosity is a good way some apprentices live little better
Wound Penalties: –1 (1–4), –3 to get him involved in a story. than slaves.
(5–8), –5 (9–12), Incapacitated He quickly notices strangers in a During these seven years, the
(13–16), Dead (17+) crowd, especially if they have a apprentice receives training from his
Abilities: Athletics 2 (running), suspicious air about them (such as master and continually works at his
Awareness 2 (strangers), Bargain The Gift). He also roams far from craft. Working closely with his mas-
1 (meals), Brawl 3 (fists), Carouse town, following an odd inclina- ter, the apprentice learns little by
2 (meeting women), Carpenter tion or magical scent. He is bold little to become a competent crafts-
3 (framing houses), English 5 enough, or foolish enough, to act man. To abstractly reflect this learn-
(rhyming), Folk Ken 2 (city on his visions, which could bring ing process with the regular advance-
folk), Guild Lore 1 (apprentice him to the covenant. ment rules (see ArM5, page163),
rules), Guile 2 (lying to mas- Julian is suitable as a player’s an apprentice character receives two
ter), Intrigue 1 (guild members), character, although you should seasons of Exposure experience, one
Magic Sensitivity 3 (enchanted either replace his Story Flaw: Visions season of Practice experience, and
items), Stealth 2 (hiding) with another appropriate General one season of Training a year. Assume
Equipment: rough clothes, leather Flaw in that case, since grog charac- that the master has a Craft Ability
apron, saw ters should not take Story Flaws, or of 5, so that the season of training
Encumbrance: 0 (0) upgrade him to a companion. yields 8 experience points, and that
the season of Practice yields 4 expe-
father and so carry on the family much stricter regulations than non- rience points. An apprentice thus fin-
occupation. Both guild members and guild apprentices. ishes his apprenticeship with a score
non-guild craftsman train and use Starting guild apprentice charac- of 5 in his Craft Ability. Apprentices
apprentices. Young laborers also per- ters must buy the Minor Social Status learn more than just the basics of
form a sort of apprenticeship, work- Virtue Guild Apprentice. Non-guild their trade during their tenure with
ing under a skilled mentor to learn characters must have the Free Social their master. You may apply any
their profession. Guild apprentices Status Virtue Craftsman. Both types Exposure experience points to the
are part of the formal organizational of apprentices should be between following Abilities: Bargain, Carouse,
rankings of a guild and exist under the ages of 10 and 18, although Charm, Concentration, Craft, Folk

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City & Guild
Ken, Guild Lore, Guile, Intrigue, and tice piece, an item of their craft made Journeymen
Town Lore. You may not apply any of solely by themselves. The apprentice
these experience points to Academic makes a Primary Characteristic + Journeymen are craftsmen who
or Arcane Abilities, buy you may Craft Ability + stress die roll against have been trained as apprentices by a
apply them to any Supernatural an Ease Factor of 9. If he succeeds he guild master and legally empowered
Abilities the apprentice might have has demonstrated enough expertise by their guild to practice their craft.
due to other Virtues. to advance to journeyman. Journeymen own the tools necessary
Guild apprentices not following for their trade and have the legal
their father’s trade participate in some Apprentice Piece: Craft Ability + right to work to make a living. Each
formal type of contract. Apprentices Primary Characteristic + stress die journeyman has his own personal
are “sold” to a master, often to erase vs. Ease Factor 9 stamp to mark the goods that he has
debt. If a family cannot pay off its made. As a member of the guild, a
substantial debt to a carpenter, he journeyman may work for a mas-
may accept their son as an apprentice ter, making a binding contract with
as partial or full payment. Some fami- him for a set wage over a stipulated
lies “buy” an apprenticeship, offering period of time. He may supervise the
a master a sum of money to accept master’s apprentices and sell his crafts
and train their son in the ways of in the master’s shop.
the craft. Finally, a clever child may Journeymen characters must
be noticed by a master, who then buy the Minor Social Status Virtue
decides to train the adept youth in Journeyman. They should be at least
his field. twenty years old at character genera-
Apprentices can be dismissed as tion, and there is no upper limit on
easily as they can be accepted. If for a starting character’s age. A starting
some reason — any reason — the character’s Craft Ability should be
master no longer wishes to train the at least 5.
apprentice, he throws the youth out Journeymen cease to live with
of his workshop. If the apprentice is the masters who trained them. As
part of a guild, his name is removed An apprentice piece is a shoddy young adults, they are responsible
from the guild roster. The only thing product, and would never be offered for their own living accommoda-
that would prevent the master was if for sale. It is a usable, functioning tions and meals. Routine aspects of
he entered into a contract with the item, however, and may be used by life invade their attentions, including
youth’s parents, accepting a certain the apprentice or given as a gift to a looking for a spouse, starting a fam-
amount of coin to take the child as young peer. ily, and participating in their com-
a guild apprentice. The master can The unlucky few who fail when munity as responsible citizens.
return this sum, or claim that the making their apprentice piece con- The all-important aspect of a
youth was too inept for training tinue to serve their master for anoth- journeyman’s life is his wage. Daily
and that his parents forfeit the fee. er season, at which point they may wages vary considerably, dependent
Masters can also trade apprentices attempt another piece. If an appren- upon the type of craft, the length of
to other masters, buy an apprentice tice cannot pass this test by the time the work contract, and the negotiat-
from another master, or simply give he is 20 years old, he is dismissed ing prowess of the journeyman. Age
them away to another master in the as incompetent. He gains the bad and skill do count for something, and
guild. The apprentice has absolutely Reputation of Incompetent 3 in the experienced journeymen earn more
no say in this matter. town he apprenticed in. Such unfor- than their counterparts fresh from
Guild apprenticeship ends after tunates sometimes find themselves apprenticeship. Wages are set by a
seven years. Some masters set a test employed at a covenant, willing to contract. Contracts last from one
for their apprentices before recogniz- work for the unsavory Gifted over- to several years, depending on the
ing that their apprenticeship is over, seers rather than face a life of not type of good, the rapport between
requiring them to make an appren- working at all. the master and journeyman, and the

45
City & Guild
prevailing economic conditions of
Craftsman’s Stamp the town.
Each guild craftsman has his something most mundane crafts- Bargaining for a good contract is
own personal stamp with which he men don’t consider but magi are an essential skill for every journey-
identifies items he has made. This very interested in. The length of man. To receive a favorable con-
stamp, also called a “seal” or “frank” time the Arcane Connection lasts tract, a journeyman’s player makes
in the Northern countries, is a small depends on the time it took to a Communication + Bargain + (Age
character or stylized letter that make the individual product and on / 10, rounded up) stress roll against
identifies the craftsman to the guild. whether it has supernatural qualities a variable Ease Factor. The guild
The finished item is stamped with or not. Items that take a few days sets the maximum wage allowed a
this seal, or embroidered, carved, or to make are an Arcane Connection journeyman, and better rolls receive
cut into the item depending on its that lasts a week or two, items con- a better proportion of this amount,
nature. A craftsman gains his stamp structed in a week last for a month, represented by the number of Labor
when he becomes a journeyman. and complicated items that take Points gained. A journeyman’s con-
Masters gain a new stamp when seasons form an Arcane Connection tract also affects the number of Labor
they achieve that rank, one that that lasts a few years. The Arcane Points he earns in a season.
indicates their level of expertise and Connection to a supernatural item
allows them to sell their products also lasts for a few years. Making a Contract:
for higher prices. Stamps can be forged by Communication + Bargain +
Stamps can be forged, allow- Hermetic magic and existing stamps (Age/10, rounded up) + a stress
ing unqualified craftsman to sell can be easily altered. Journeymen die
their goods under another’s name. stamps can be changed into mas-
Anyone caught doing this faces ter stamps, which would allow the Journeyman’s
Roll Result
a severe fine, confiscation of his item to be sold for a higher price. Labor Points
goods, and expulsion from the This is a base level effect of 1 for Botch Master refuses
guild. Deceitful craftsman might Rego Animal and Rego Herbam the contract
sell inferior goods using another magic, and a base level effect 2 for
3 –2
master’s stamp to damage the mas- Rego Terram magic. Unfortunately,
ter’s reputation. it is not so easy to mimic an exact 6 –1
A stamped good serves as an stamp; this requires a Finesse roll 9 0
Arcane Connection to the crafter, against an Ease Factor of 18. 12 +1
15 +2
Story Seed: “No Work, No Pay”
Contract Modifiers
A distraught wife shows up at that a local woman put a hex on her +1 Journeyman apprenticed under
the covenant asking for help. Her husband, and asks the magi to remove the master and has a good rela-
husband, a journeyman goldsmith, the disastrous spell. She could be tionship with him
has been ill for several months. His wrong, and her husband might be –1 Journeyman apprenticed under
contract, like most journeymen’s, healed by ritual Creo Corpus spells. the master and has a poor rela-
states he must work a certain number But if the local woman actually did tionship with him
of hours per day, six days a week, put a hex on the husband, is she a +1 Appropriate Craft Ability is 6 or
and that he does not get paid when simple maker of folk charms or a more 7
he doesn’t work, whether through powerful sorceress operating in town? +2 Appropriate Craft Ability is 8+
illness, religious festivals, or other Perhaps something more nefarious is –2 Journeymen has had fines levied
mitigating circumstances. Doctors going on, and another journeyman or against him by the guild for
can’t relieve his illness and his health hostile master has paid the woman to poor practices
steadily deteriorates. His wife is sure hex the husband.

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City & Guild
The guild rigorously controls the
number of journeymen that can be
Obano, Journeyman Swordsmith
employed by the masters as a whole. Characteristics: Int +1, Per +1, Pre Encumbrance: 0 (0)
There may be cases where a journey- –2, Com +1, Str +3, Sta +3, Dex Appearance: Obano is a dark-
man is capable and amiable enough +1, Qik –2 haired, pug-nosed journeyman,
to find gainful employment, but the Size: 0 originally from Aragon. He is
allotted number of working journey- Age: 25 (25) extremely strong, with thick
men in the town has been filled. Decrepitude: 0 biceps and a broad chest. His
Unable to work in his home town, a Warping Score: 0 (0) hands and arms are covered in
journeyman may travel to another city Virtues and Flaws: Journeyman; scars, earned from the forge
to find employment. If the new town Improved Characteristics, Social while learning his trade.
doesn’t have a guild for his vocation, Contacts; Blackmail, Disfigured,
he can set up shop and work accord- Oversensitive Obano works in town for a
ingly. If the town has a guild and Personality Traits: Brave, +2, master whom he is quite content
room for another journeyman, he can Touchy +2, Loyal +1 with. He is proud to be a member
request membership. This requires Reputations: None of his trade, and thinks that working
that he make an apprenticeship piece Combat: for the guild is a position of much
to show his skills, just as he had to Brawl, Init -2, Attack +4, Defense esteem. He is so happy to be a guild
do to pass his apprenticeship. The +1, Damage +3 member that he bristles if someone
Ease Factor for this piece should be Dagger, Init -2, Attack +7, Defense speaks disparagingly of the orga-
increased from 9 to 12. +2, Damage +6 nization. He has been involved in
Moving from the rank of jour- Soak: +3 several drunken brawls with crafts-
neyman to master is an expensive Fatigue Levels: OK, 0, –1, –3, –5, men from other guilds, especially
proposition. Guilds require masters to Unconscious those who precede the Swordsmiths’
pay an enormous sum of money, and Wound Penalties: –1 (1–5), –3 (6– Guild in religious parades.
while this varies from guild to guild, 10), –5 (11–15), Incapacitated His former master dealt ille-
most require a sum equal to the jour- (16–20), Dead (21+) gally with his suppliers, and Obano
neyman’s annual income. However, Abilities: Athletics 2 (climbing), has evidence of this shoddy prac-
money alone won’t make a master. Awareness 3 (alertness), Bargain tice. His former master knows that
Since the numbers of members are 3 (raw materials), Brawl 3 (dag- Obano’s knowledge could lead to
controlled, the journeyman needs ger), Carouse 2 (guild feasts), trouble, especially now as he rises
a master to advance his case in the French 4 (selling goods), Folk in prestige among guild members.
guild. The senior masters vote, and Ken 2 (customers), Guild Lore Since the master is well liked,
a majority of them must accept the 2 (working hours), Hunt 2 (kill- Obano knows that other guild mas-
journeyman for him to gain entrance. ing rats), Intrigue 2 (finding ters won’t necessarily protect the
This is a complex operation, mud- work), Spanish 5 (slang), Swim journeyman from the master; his
died by personal relationships, past 1 (annual bath), Swordsmith Social Contacts provide him with
experiences, and one or two discreet 5 (greatswords), Teaching 1 work, little else. Both the former
bribes, and would make an ideal story (advanced students), Town Area master’s desire to erase Obano’s
for a journeyman player character. Lore 3 (craftsmen’s shops) memories and Obano’s desire for
A journeyman must pay an annu- Equipment: swordsmith tools, protection could involve player
al fee to his guild. The fee varies dagger characters.
among guilds, with more lucrative
guilds requiring higher annual fees.
Journeymen who fall behind in their
any other character, receiving two
Exposure and two free seasons of
Guild Masters
dues are expelled from their guild experience points per year. One of Master characters must have the
and lose the right to work. their Exposure seasons will typically Minor Social Status Virtue Guild
Journeymen characters advance be spent training one of the appren- Master. They should be at least
in season experience points just like tices working for their master. twenty-five years old at character

47
City & Guild
own their own tools. A master may
Doolin, Guild Master Clothier also build a workshop in which he
Characteristics: Int +1, Per –1, Pre Equipment: excellent quality trains apprentices and employs jour-
+2, Com 0, Str –1, Sta –1, Dex clothes, furred hat neymen. A master can employ a
+3, Qik 0 Encumbrance: 0 (0) number of apprentices and journey-
Size: 0 Appearance: Doolin is a well- men equal to his Leadership score.
Age: 35 (35) dressed clothier, with a hooked He and his journeymen and appren-
Decrepitude: 0 nose and dark, brooding eyes. tices work side by side, using their
Warping Score: 0 (0) He is a man of inexhaustible combined efforts to sustain the work-
Virtues and Flaws: Guild Master; energy, which is evident in his shop’s prosperity. An understaffed
Puissant Craft, Second Sight; quick gait and nervous gestures. master, who employs fewer workers
Afflicted Tongue, Faerie Friend, than his Leadership score, gener-
Reckless Doolin is a master clothier, liv- ates fewer Labor Points a season.
Personality Traits: Reckless +3, ing in Paris and prospering at his Subtract 3 Labor Points for every
Loyal +2, Brave –1 trade. He has been a master in good absent worker from the number of
Reputations: None standing for eight years and has his Labor Points the master accrues in
Combat: eyes set on being a senior master. a season.
Dodge, Init 0, Attack n/a, Defense Because of his skill, he has regularly Masters have a voice in the guild
+6, Damage n/a been able to make excellent quality and are expected to express their
Soak: –1 clothing for several years. views. They have the right to attend
Fatigue Levels: OK, 0, –1, –3, –5, Doolin is interested in hiring guild meetings, although they are
Unconscious new staff, having fired his old staff in not required to. Most do, since every
Wound Penalties: –1 (1–5), –3 (6– a frenzied move to “find new blood.” guild decision will ultimately impact
10), –5 (11–15), Incapacitated He has his ear to the ground look- their lives. They are not required to
(16–20), Dead (21+) ing for new clothiers. Assisted by a travel, meaning that guild members
Abilities: Artes Liberales 1 (gram- vagabond faerie named Argantael, who live outside town do not have to
mar), Awareness 3 (inspect- Doolin could become aware of an journey to the town for guild meet-
ing goods), Bargain 3 (selling), excellent crafter bound to the cov- ings. Masters are not reprimanded
Brawl 2 (dodge), Carouse 3 enant. He would also be interested for not attending meetings at the
(staying sober), Charm 3 (first in draping the magi in his exquisite, guild hall.
impressions), Clothier 6+2 and costly, clothes. Masters are expected to pay
(excellent quality blouses), Argantael tells Dooling that annual dues to the guild, and mas-
Etiquette 2 (guild funerals), Folk there is a society of wizards who ters that fall behind in their dues are
Ken 3 (guild inquisitors), French surround themselves with a mysteri- fined. If his dues aren’t brought up to
5 (guild lingo), Guild Lore 3 ous display of pomp. He whispers date, a master could be expelled from
(defrocked members), Intrigue 3 about grand meetings where wizards the guild.
(guild politics), Latin 3 (Church from all over Mythic Europe gather, It is rare for a master to live at
ceremonies), Leadership 4 (rep- and Doolin dreams of monopolizing a covenant, since his guild operates
rimanding apprentices), Second the formal attire of such functions. in an urban setting and he is inti-
Sight 2 (faeries), Ride 1 (in pro- However, he would not be inter- mately involved in his craft, guild,
cessions), Teaching 2 (female ested in leaving Paris, so might need and town. Having his workshop at
students), Town Area Lore 3 a merchant partner if his clothing the covenant would require a close
(street layout) enterprise becomes a reality. proximity between the covenant and
the town. It is more likely that a
generation and have a Craft Ability Guild Apprentice or Journeyman) master character lives in the town
score of 5 or higher, as well as a with the Guild Master Virtue if they and has other ties to the covenant.
Leadership score of half their Craft attain this rank. He could contribute funds to the
score. Other guild characters replace Like journeymen, masters have covenant in exchange for magical
their Social Status Virtue (either the right to practice their trade and assistance, based on familial connec-

48
City & Guild
tions, or through other political or
past obligations.

Senior Masters
Senior masters have been prac-
ticing their craft as masters for ten
years or more. They continue to have
all of the rights they had as masters,
the biggest change being the weight
their opinions carry in guild meet-
ings. These are the men to whom
other members defer to when faced
with perplexing or complicated guild
dilemmas.
Senior master characters should
be at least thirty-six years old at
character generation and have a
Craft Ability of 7 or higher. Their ters may effectively operate a number either brought to an individual guild
Leadership Ability should be half of workshops equal to one half their official or the board of officials. An
their Craft score, and they should Leadership score rounded up. official is assigned to investigate the
have a score in both Bargain and complaint, using whatever resources
Guild Lore. They must have the he has available, before the board
Major Social Status Virtue Senior Guild Officials determines the guilt or innocence of
Guild Master or have achieved their the accused master. The officials levy
rank through play. Senior masters serve as guild a fine or, in the most extreme cases,
Senior masters have the option officials, men who are selected to expel the master from the guild.
of owning more than one workshop, oversee the regular operation of the Guild officials are empowered
a very lucrative operation if managed guild and to ensure that guild mem- to make contracts with other guilds,
correctly. The typical scenario is for bers adhere to guild rules. The guild secular lords, and other outside par-
a senior master to run one work- officials approve the acceptance of ties. Many guilds’ raw materials for
shop, staffed with journeymen and both journeymen and masters, legal- production are supplied by another
apprentices, and oversee a second ly recognizing their position at the guild. The stonecutters guild supplies
shop that is run by a journeyman request of another master. They wit- the masons, the blacksmiths supply
foreman. There are several ways that ness the newly appointed craftsman’s wrought iron to the armorers, and
a senior master can obtain an addi- signing of the guild roster and accept the wool producers supply the textile
tional workshop. First, he may sim- his registration fee. They are also guilds. Contracts between suppliers
ply build one if he has his guild’s responsible for collecting other dues and producers are exacting docu-
permission. Or, an expelled master’s guild members owe, including annual ments, which determine the amount
workshop could be given to him dues and levied fines. Complaints and time of delivery of raw materials,
by the guild. Alternatively, a master about masters are brought to the as well as the cost, in minute detail.
fallen on hard times might offer to officials, who have been authorized Guild officials also make con-
sell his workshop to a senior master, to legally deal with such suits. The tracts with mercenary companies
serving as its foreman for the new most common complaints are that a employed to protect the guild’s
owner. Finally, a prosperous senior good is inferior and below standard interests and investments. Guilds
master could also buy out another guild quality, or that a shipment of often have the right to hire mer-
master, offering a lucrative sum for delivered goods was less than the cenaries, who serve as guards and
his workshop. Character senior mas- specified amount. The complaint is enforces for individual masters. It is

49
City & Guild
not an odd sight to see a pair of hired personal fortunes. In theory, every If you wish your character to be a
soldiers lingering in the shadowy master of the guild will eventually guild official or an inquisitor, he must
periphery of a blacksmith’s forge, be a guild official for a term or two. have the Major Social Virtue Senior
or a small gang of well-equipped Since memories last longer than Master. Since most guilds change
guards riding alongside a delivery of terms, this encourages guild officials officials frequently, there is no other
silk tapestries. Mercenaries, by their to deal fairly with their fellows, who game mechanic necessary. Your sto-
nature, can cause certain problems, may very well judge them in the near ryguide can either run a story or two
and are a rich source of stories and future. in which your character achieves his
adventures. The guild officials have the power goal, or merely allow him to already
Each guild chooses a handful to “defrock” masters. This term, bor- be in that role. Stories involving your
of masters to serve as guild officials. rowed from the clerical orders, means character as an inquisitor can be just
Most guilds have six officials, but that a master is expelled from the as entertaining as a story about how
more or fewer are not unheard of. guild and loses his right to practice he got that position.
Guild officials are chosen in a vari- his craft. His tools and workshop
ety of ways. In some towns where are confiscated. Although he owned
there is a powerful lord, Paris for them — having purchased and built Guild Dean
example, guild officials are chosen them, respectively — the loss of his
by the lord, pulled from the avail- guild membership means he is unable At the head of every guild sits
able pool of masters that comprise to use them legally and they are for- the dean of the guild, a senior mem-
the guild. Guild members have no feited to the guild. His workshop is ber chosen to represent the guild
say in this appointment and must awarded to another master, typically politically. Different guilds use dif-
accept the lord’s choices. In other a senior master who can manage mul- ferent titles to designate the dean of
towns the guild masters choose the tiple workshops. His apprentices are the guild; “hansgraf” and “doyen” are
officials, who must be approved by placed with other masters or simply popular titles in the north. In some
the lord before accepting their posi- fired, and his journeymen must make areas, guilds are often referred to as
tion. In towns that have achieved a new contracts with other masters to the (Craft) House, and the dean of
balance of power between the town secure work. This is a drastic proce- the guild is known as the Count of
rulers and the secular princes, guild dure and used only against the worst the (Craft) House.
members are elected by the guild offenders. A dean is selected through one
itself. Masters are nominated for the From among the guild officials, of several means, usually depending
office and must win a guild election one or two are selected to serve as on how autonomous the government
to claim their seat. inquisitors, whose primary respon- of the town is in relationship to pow-
Guild officials retain their office sibility is to make regular inspec- erful neighboring nobles or kings. A
for six months, at which point they tions of guild members’ workshops completely autonomous town allows
return to the pool of senior master and wares. Inquisitors discuss their the guilds to select their own deans.
candidates. A new board of officials inspections with the other officers, The senior masters and guild officials
is then selected following whatever and the group decides if any fines elect one of their members to rise
procedure the guild uses. Masters should be imposed on possible male- above the rest. In towns that are
stepping down from the board of factors. Decisions of the guild offi- controlled by a secular lord, the rul-
officials are eligible to immediately cials are determined by a majority ing noble picks the dean from the
return, effectively being re-elected. vote, with the dean serving as the ranks of the senior members, with
Some guilds limit the number of con- tie-breaker if necessary. This is per- the guilds themselves having little
secutive terms a guild official might formed with the utmost seriousness. say in the matter.
serve, but most don’t. Guilds in the Inquisitors make unscheduled inspec- Deans are removed in the same
Republic of Florence are notorious tions to catch masters unaware and way they are selected, either by the
for rigging guild elections, allowing off guard. Substandard goods are lord who placed them in their high
the same guild officials to manage confiscated on the spot, with a fine position or a unanimous vote of
the guild and steer it towards courses equal to the goods’ value imposed on the senior masters. While this might
that are advantageous to their own the master. seem clear cut, it is often difficult to

50
City & Guild
enact, and most deans retain their
Banco, Dean of the Goldsmith’s Guild position for life. Most deans are
Characteristics: Int +2, Per –3, Pre Equipment: elegant robes and astute enough to keep the wheels of
+2, Com 0, Str –2(2), Sta –3(1), gown, gold rings and jewelry, political influence moving in their
Dex +3, Qik –2(1) and a jeweled dagger hidden direction, and often the only way to
Size: 0 beneath his gown remove a disruptive dean is through
Age: 50 (50) Encumbrance: 0 (0) scandal or premature death.
Decrepitude: 2 (8) Appearance: Banco is tall and thin, Character deans must start with
Warping Score: 0 (0) with a slight stoop from years the Major Social Status Virtue Guild
Confidence Score: 1 (3) bent over his workbench. He Dean, or have achieved that status
Virtues and Flaws: Guild Dean; walks with a regal bearing, through several episodes of play. If
Touched by the Divine Realm; befitting his guild rank, and is creating such a character at character
Educated, Famous, Improved adorned in the finest fashions generation, he should be at least 50
Characteristics; Ambitious, of Rome. He hasn’t fared well years of age, have a Craft Ability of at
Favors; Fragile Constitution, Poor aging, and his face and hands are least, 7 and have Bargain, Leadership,
Hearing, Weakness (for flattery) wrinkled, leathery, and boney. and Guild Lore scores of 5 or more.
Personality Traits: Ambitious +3 You should also select Virtues and
Reputations: Renown Goldsmith 4 Banco is a member of the great Flaws to represent the political con-
(Rome) Roman Savelli family, as is the cur- nections of the character that helped
Combat: rent Pope, Honorius III. Banco has him to his station.
Brawl: Init –2, Attack +5, Defense been the Goldsmith’s Guild dean A dean receives a large annual
0, Damage –1 for two years, having gained the stipend from his guild. This stipend
Dagger: Init –2, Attack +8, Defense appointment due to his crafting runs from 20 to 40 pounds, and can
+1, Damage +2 skills, his three prosperous work- include properties like a large house
Soak: –3 shops, and the influence of his or an additional workshop. Deans
Fatigue Levels: OK, 0, –1, –3, –5, family connections. His clientele are some of the wealthiest individu-
Unconscious includes bishops, cardinals, and als in town, and at first sight can be
Wound Penalties: –1 (1–5), –3 (6– the pope himself. Banco spends mistaken for minor nobles or well-
10), –5 (11–15), Incapacitated much of his days meeting with dressed clerics.
(16–20), Dead (21+) guild members, overseeing his own The life of the dean is spent
Abilities: Artes Liberales 2 (rhetoric), shops, interacting with his family, meeting with officials, guild mem-
Awareness 2 (guild inquisitors), and personally following his own bers, town governors, ecclesiastics,
Bargain 5 (contracts with other ambitious plans. and secular nobles. He negotiates
guilds), Brawl 2 (dagger), Carouse Because of his skill in making the many contracts and privileges
3 (guild functions), Charm 3 wondrous goods, Banco is inter- his guild desires, dealing with the
(guild inquisitors), Church Lore ested in other enchanted items, par- aforementioned parties to increase
1 (papal curia), Civil and Canon ticularly those made by Hermetic his guild’s stability and revenues. He
Law 3 (town law), Goldsmith 8 magi. He would love to learn how signs every guild document and con-
(wondrous items), Etiquette 3 to make genuine magic items, and tract, and is responsible for every
(guild funerals), Folk Ken 3 (fel- secretly sends guild members to outside interaction the guild par-
low masters), Guild Lore 5 (ros- investigate other methods of magi- ticipates in. He and his personal staff
ter membership), Guile 3 (mas- cal production. He would certainly organize feast days and holy day
ters), Intrigue 3 (guild politics), visit nearby covenants and possibly parades, debating his guild’s place in
Italian 5 (technical language), host visiting magi, plying them with the parade with the other guild mas-
Latin 5 (legal codes), Leadership fine wine and stronger beverages to ters. He is interested in how parallel
5 (guild masters), Teaching 2 pry loose their secrets. guilds operate in other towns and
(young apprentices), Town Area Banco is a suitable companion travels to or entertains foreign guild
Lore 2 (city gates) character for a player. masters who share his trade.

51
City & Guild

Craftswomen use his name and rise to the very


heights of guild management.
Craftsmen Social
The second avenue for women Status Flaws
If a woman wants a trade, she had best to enter restricted guilds is through
become a nun. marriage. If her husband is a guild Some craftsmen have fallen
— Pope Eugenius III in 1145 member, she may enter the guild on hard times or made awkward
by using his name on the register. decisions in the past that have
Guilds are segregated by sex, While she may be coming late to negatively affected their social sta-
with only a small percentage of them apprenticeship, she has every right tus. You may select one of the fol-
accepting female members. Most to learn the guild’s trade and to lowing Flaws instead of the nearby
guilds accept only male members, eventually become a journeyman and Virtues for your character’s social
the exceptions being the textile and perhaps a master. As long as her hus- status. Remember that every char-
alcoholic brewing guilds. The pro- band remains alive and in good guild acter must have either a Social
cess for a woman joining one of these standing, she may practice her craft. Status Virtue or Flaw.
guilds is the same as a man, through Such women always need a male Failed Master (Minor):
the regular avenue of apprentice- name on the guild roster. Once on Either through faulty management
ship and journeyman status. In guilds the roster, the actual male name can or illegal business practices, the
where women are allowed, their change, going from a father to a son character has run his workshop
advancement is limited. It is rare for or a husband to a brother-in-law. into the ground. He must work as
a woman to become a master and Some women have managed to trans- a journeyman if he wants to prac-
own her own shop. Even if a woman fer their membership from their hus- tice his trade legally in town. The
gains the status of a master, she is bands to their sons, whom they have character has a bad Reputation of
legally forbidden the opportunity to accepted as apprentices and who, as 4 in town, and it will be difficult
be a guild official. Of the few that male members, are allowable male for him to regain his legal status
become masters, fewer still become sponsors for their mothers. Clever as a master.
senior masters. It is nearly a unique women find many ways to remain on Failed Journeyman (Minor):
event for a woman to become the the guild roster despite their sponsor’s The character has been expelled
dean of her guild. death, when the names under which from his guild due to past illegal
Yet even in this overly limiting they are registered are removed from or questionable practices. He may
working environment opportunities the guild roster. not practice his trade in town nor
exist to circumvent guild restrictions Opportunities for advancement sell his goods there. The character
and rise through the ranks. The most are actually better for women who is expected to find another means
common method of entering a male- practice in a male-only guild than of livelihood, although no other
only guild is through nepotism. Every for those in guilds that allow female guild will accept him, so many
master has the right to train his chil- members. To the guild, the mem- such men must find a way to prac-
dren in his craft, regardless of whether ber is considered male despite her tice their trade illegally. He has a
his children are sons or daughters, so actual gender. Advancement through bad Reputation of 2 in town.
a master may accept his daughter as the guild’s internal organization is
an apprentice. Legally, he must enter based on skill, quality of products, guild of the player’s choice, selecting
his own name in the guild roster in and political clout and maneuvering, any guild Social Status Virtue. Since
his daughter’s stead. Membership is and there is no limit to the heights the character is attached to the male
thus always through the father’s name, to which these abilities can raise a name on the roster, this also provides
which occupies two entries on the female member. the storyguide with possible sto-
roster. Through her father’s name, the For your Ars Magica saga, this ries, as the threat of the male guild
daughter participates in the guild just means that any character, regard- member losing his membership will
as any male member, with the same less of sex, can play any craft role directly affect the character.
rights, obligations, and benefits. For the player desires. The free General Non-guild craftspeople can be of
as long as her father remains a guild Virtue Male Guild Sponsor allows either gender, determined solely by
member in good standing, she may female characters to participate in any the player creating the character.

52
City & Guild

Guild Social Status Virtues


The guild system introduces father or husband is a guild crafts- legally practice his trade in town,
several new social divisions among man and she has been allowed entry and hire journeymen to work for
craftsmen in Mythic Europe. The into his field of work, which is other- him. He participates in guild activi-
following new Social Status Virtues wise restricted to men. The charac- ties and is considered a member
incorporate guild positions. For ter may work at her trade, following in good standing. You may select
completeness, all available crafts- the same procedures as the regular Academic Abilities at character
men Social Status Virtues have been male workers. Every guild allows generation.
included here. such members, so she may practice Senior Master (Major): The
Laborer (Free): The character any craft she desires. The character character has been a prosperous
is a trained worker who practices must select a separate guild Social guild master for a number of years
a trade that is a valuable service to Virtue as well as this free General and has risen to a position of author-
his community, but by which no Virtue to represent her status in the ity in his guild. He has knowledge
finished good is produced. Unlike a guild system. of guild affairs and participate in
peasant, who is an agrarian worker Guild Apprentice (Minor): the self-governing of the guild. He
who works at a variety of jobs, a The character is a youth between the may own multiple workshops and
laborer concentrates on one specific ages of 10 and 20 who is learning his employ a large number of workers.
endeavor to earn his livelihood, be trade from a guild master or journey- You may select Academic Abilities
it hauling wood, washing clothes, man. He has entered into a contract at character generation.
cleaning latrines, carrying luggage, with his master that guarantees his Guild Dean (Major): The
or serving food. training. The character is not able to character is the ultimate authority
Craftsman (Free): The char- benefit from either the Poor Flaw or of his guild, the man who decides
acter is a general craftsman, as the Wealthy Virtue, since he is essen- many of the important decisions
described in the core rules (ArM5, tially the property of his master, until that face the guild and represents it
page 41). He is either an adult prac- he moves to the journeyman rank. politically. The character is involved
ticing a trade or a youth learning it Most of his time is spent in ways in town politics, long-term trade
from his master. He may live rurally determined by his master. contacts, and negotiations with
or in an urban environment. If he Journeyman (Minor): The other guilds and local craftsmen.
lives in a town, his trade is not rep- character is a trained guild craftsman The town’s population views him as
resented by a guild. The character and may practice his trade in town an important and prestigious mem-
may be either male or female and under guild supervision. He works ber of their community. You may
any appropriate age. for a master for a wage. select Academic Abilities at charac-
Male Guild Sponsor (Free, Guild Master (Minor): The ter generation.
General Virtue): The character’s character is a guild master and may

Craft Guilds Guild with branch guildhalls in sev-


eral towns in Flanders, but rather a
lar aspect of his trade. As your saga
progresses, guilds may narrow their
number of separate guild entities each range of accepted crafters, with other
Craft guilds exist in urban cen- comprised of their own masters. The guilds springing from those crafters
ters with a prosperous economy and single exception is the Masons’ Guild no longer included in the original.
a predilection for a particular craft, (see Masons, later in this chapter). For example, by the end of the 13th
often based on local resources. The Craft guilds are centered around century the Blacksmiths’ Guild may
most prestigious, profitable trades are a specific Craft Ability, although only accept blacksmiths, excluding
run by guilds. Similar guilds that exist they may include workers with auxil- nail makers, buckle makers, and lock-
in different towns are not connected, iary skills. For example, the Guild of smiths, each of which has to form its
although they possess similar regula- Metal and Wood Workers includes own guild.
tions for their members. Thus, there blacksmiths and carpenters, each of Not every craft trade in a town
is not one international Wool Makers’ which might specialize in a particu- is governed by a guild; only the most

53
City & Guild

Number of Guilds in a Town


Population Guilds in 1220 Guilds in 1250 Guilds in 1300
1,000 or less 0–1 0–2 1–3
10,000 or less 0–3 3–5 5–10
20,000 or less 5–10 50–200 100–300
50,000 or less 5–20 50–300 100–500

may have. In addition, the events of sions of labor may have its own
your saga may have an influence on guild. The same might be true for a
the adoption of guilds in a particular Wool Producers’ Guild, which might
area. Typically, the first recognized separate into Shearers’, Bleachers’,
guild in any town is a merchant guild, Dyers’, Weavers’, Fullers’ (who fold
followed by craft guilds and then and press the cloth), Tailors’, and
(much later) service guilds. Second-Hand Sellers’ Guilds.
Guilds that deal in large-scale
operations that produce common
goods are likely to develop before
guilds that deal in specialized items.
Masons’, Wool Producers’, and
Service Guilds
Blacksmiths’ Guilds are good examples
of guilds likely to appear early on in a Service guilds are organized
town’s history. Other examples of pos- around a particular service provided
sible guilds in a sizable town in 1220 rather than a good produced, but
are Shoemakers’, Tailors’, Jewelers’, despite this obvious difference, they
Carpenters’, Weavers’, Coopers’, operate similarly to their craft guild
Bakers’, Scabbard Makers’, Saddlers’, brethren. The earliest service guilds,
Meat Butchers’, Brewers’, Painters’, sometimes called professional guilds,
Judges’, and Doctors’ Guilds. were for doctors, lawyers, and judg-
For sagas starting in 1220, guilds es. These well-trained men provide
generally correspond directly to a specialized and expensive services,
particular Craft Ability, and allow and have banded together to make
all the workers who practice that sure that they get paid a reasonable
craft to be members. For sagas set fee. Operating in such lucrative fields
lucrative or obvious merit this level in the late 13th or early 14th centu- and being highly educated, these
of organization. In the historical 13th ries, guilds are increasingly defined men have the financial and intellec-
century, this changed as the years based on Craft Ability specializa- tual wherewithal to form guilds. In
went by, and the success of the orga- tions. For example, 1220 sagas might addition, many of them have ties to
nized guild was adopted by almost include a single Blacksmiths’ Guild, wealthy nobles, merchants, and other
every type of crafter. The nearby table whereas a 1300 saga could instead urban governors, which also facilitat-
offers a rough guide to the number of have Locksmiths’, Horseshoers’, and ed their guilds’ early development.
guilds in a given town, based on the Nail Makers’ Guilds. Similarly, in Service guilds for lower, more
size of its population. This is highly 1220 a Scribes’ Guild might include menial professions did not histori-
approximate, since other consider- percamenarii (makers of parchment), cally develop until the early 14th
ations such as the location of the town copyists, illuminators, bookbinders, century. The guild model proves
relative to popular trade routes play a and booksellers, but by the end of so financially successful that every
role in the number of guilds a town the 13th century, each of these divi- group of professions wanted to copy

54
City & Guild
their system of regulated labor, and smith is frequently the strongest man
the late 13th century saw a cascade of in the village, and is often the most
Story Seed: a Thief
professional service groups organiz- virile. Some blacksmiths are believed in the Night
ing themselves into guilds, starting to be able to cure or curse with a
with the most prestigious and mov- touch, while others can change the A blacksmith is plagued by a
ing down the social scale. Though weather. Each blacksmith is a master faerie, who routinely sneaks into
historically anachronistic, there is no of forge and bucket, of bellows and his shop and steals one of his tools,
reason that your 1220 saga could not hammer, and he makes other people replacing it with a replica made of
include a fledgling service guild or powerful. clay. Because of the many sorts
two, especially if you deem that such Blacksmiths make tools, which of punches, awls, and hammers
groups will add to your saga. These means they render other people that the smith uses, this substitu-
types of guilds might organize por- capable of fantastic feats. A child tion is not immediately noticed,
ters, innkeepers, laundresses, bleach- with the right piece of iron can cut and the smith has no idea how
ers, restaurateurs, link boys (who down a tree, till a field, or slay a often the faerie visits. The theft is
carry torches to guide travelers at wolf. The power of iron, harnessed noticed when the blacksmith uses
night), prostitutes, maids, wet nurses, by blacksmiths, is that a human one of the forgeries and it breaks
barbers, or water carriers. can impose his will on the world, immediately.
Characters participating in service provided the iron is an appropriate He asks the magi for help in
guilds should conform to all of the reg- shape. Faeries shun iron, because it dealing with these thefts, showing
ular rules of craft guilds, including the expresses human desire to reshape them the replacement tools he has
ranks of members, lengths for appren- the earth. found. A quick investigation shows
ticeship, and rights and responsibili- Blacksmiths work iron ore into that the unbroken tools contain
ties of each type of member. Replace tools, horseshoes, and other finished a pawn of Rego vis each. This
the requirement for specific scores in hardware. They also supply armor- should create conflicting motives
a Craft Ability with a requirement for ers and swordsmiths with steel rods in the magi. The blacksmith is a
the same score in a Profession Ability. and wire. Only a few areas mine long-standing friend of the cov-
Rather than workshops, service guild iron, which is primarily extracted enant and needs their help, but the
characters operate labor pools, which from alluvial deposits in swamps and lure of vis might make the magi
are gangs of employees who assist the romantically called “bog iron.” The want the faerie to continue steal-
master laborer. raw iron is placed in a pit, covered, ing the blacksmith’s tools. Clever
and smelted down with charcoal. magi will find a way to satisfy both
Drains built into the pit allow the desires.
molten iron to run out and be col-
Specific Guilds lected. The smelted iron has some
carbon in it, making it a crude type
also make the many farm implements
used by medieval society: sickles,
of steel. Medieval blacksmiths can- scythes, and axes. Most of these
The sections that follow detail a not control the amount of carbon goods can be purchased directly from
number of guilds that can be found included in the iron, and it is only the craftsman, with a good black-
in any urban environment in Mythic by happenstance that some of it is smith having a variety of items ready
Europe. Space precludes detailed strong enough to use for weapons for sale. One of the most important
treatment of the hundreds of guilds and armor. things a blacksmith makes is wire.
that exist in Mythic Europe, and this A blacksmith’s shop is smoky, Hot lumps of carbonized iron are
section provides merely a sampling. smelly, loud, and hot. The iron is pulled through a board with a hole in
heated to become malleable and then it, pulling it into rods that are again
hammered into shape, usually taking pulled through smaller and smaller
Blacksmiths several sessions of heating and ham- holes until the desired thickness is
mering. Beside horseshoes, black- achieved. Wire is sold to armorers,
Blacksmiths are steeped in the smiths make nails, bolts, wheel rims, who weave it into the steel links that
mystical power of iron. The black- cooking pots, and plowshares. They make a suit of chainmail.

55
City & Guild
Because of the noise from their leather is desired for an especially Glass Makers
shops, the guild prohibits black- soft garment, a noble’s tunic, for
smiths from working before dawn or example, the process is repeated. Glassmakers practice the art of
after dusk. Special restrictions also Finished leather is hung outside the fragility. Glass is destroyed, in its
surround their forges, since an out- tanner’s shop for customer inspec- creation and during its use, with a
of-control fire can reduce a town to tion. It takes a long time to produce moment’s inattention. It is the mate-
cinders in a matter of hours. Guild finished leather using these meth- rial of ephemera and reflections. The
inquisitors inspect the blacksmith’s ods, and a typical tanner happily rich use it for beautiful adornments
workshop, tools, and raw material, takes more orders for his goods than that might, with a single slip or blow,
as well as the quality of their finished he can fill. His leather is sold to be destroyed.
goods. shoemakers, saddle makers, scabbard The people who make glass
Apprentices are not required to makers, and armorers. do not share the characteristics of
provide an apprentice piece or pass The guild inspects the tanners’ their material. The great empires of
any sort of final examination. To workshops for quality and safety. Mythic Europe have always been the
become a journeyman, an apprentice Barrels of dung should be covered source of the finest glass: the craft is
only has to complete the length of and the acidic fermented baths shattered with each empire. In 1220,
his apprenticeship. should be contained. The quality the finest glassblowers in Europe
The patron saint of blacksmiths of the raw and finished material is reside in the Serene Republic of
is Saint Dunstan, whose feast day is minutely inspected for flaws, unno- Venice. The glass of Venice requires
May 19. ticed hair, and small tears from the finest potash from Asia, and this
the knives. Any suspect goods are has led to war with the Genoese
confiscated. and Romanians. Before Venice,
Tanners Tanners’ apprentices must be Constantinople was the source of the
able to tan hide by themselves by clearest glass, and before it, Imperial
Tanners work in offal and excre- the end of their apprenticeship, and Rome. Glassblowers are meticulous,
ment to make leather out of skinned must produce a finished piece of aloof people who stare silently into
animal hides. Wealthy residents leather before being released from flames for hours each day, then shape
demand that tanners work out- apprenticeship. liquid fire with their breath.
side towns, because of the smell of Tanners are useful to a covenant Glass is made from heating mix-
the tanning process. The moment because they are guides to a com- tures of ash and sand in a series
the process is finished, however, munity that lies hidden in every of three different types of furnaces.
rich people buy leather copiously. city. This legal, but disdained, group The first furnace heats the mixture,
Potential buyers can find their way recycles waste. The richer the city, contained in white clay mixing-pots.
to “Tanners Street” by following their the more waste it produces, and When the mixture is molten, it is
nose. Tanners know that every shoe, the larger this community becomes. spread out in the annealing, or cool-
every book, every bridle, was once These reviled people dwell in spac- ing, furnace. The third furnace is
covered in shit. They tend to be es made secret by polite society’s used for flattening and spreading out
cheerful souls, not given to idolizing deliberate ignorance. They perform the glass, as well as blowing glass
the rich. God Himself is, after all, a functions that are vital to the city’s vessels. The cleanliness of the work-
tanner (Genesis 3:21). health and life, like removing sewage shop and the purity of the ash and
Tanners buy raw hides from and sweeping the streets, and yet sand are of the utmost importance.
hunters, farmers, and other rural folk. because they work with muck, they Glass is produced in large, flat
The hides are laid over a wooden are forced to live on the city’s fringes, sheets, which is then sold to glass
beam and the fur and hair labori- or operate at night. Tanners can assist painters, glaziers, and others in the
ously removed with a blunt knife. covenants to make contact with and building trades. Vessels are produced
Once the hair is removed the hide is navigate within this community. by specific request, so that a glass
softened by rubbing it with pigeon The patron saint of tanners is maker might only have sample ves-
or dog dung, which is then washed Saint Bartholomew, whose feast day sels on display rather then ready-
off in tubs of fermenting bran. If the is August 24. made vessels ready for immediate

56
City & Guild
only to those who have the legal
Story Seed: An Insidious Possession right to wear armor, or to those with
A glass maker has a reputation When confronted, the glass the money to pay?
for making exceptionally durable maker swears his innocence. Armorers buy steel rods from
goods, and is commissioned to Unbeknownst to the glass maker, a blacksmiths, heat them in a forge,
supply a maga with her Hermetic demon inhabits his furnace, beguil- and then coil the steel around iron
glassware. After working for a few ing him and hoping to tempt his soul bars. The coils are then cut to form
seasons in her newly constructed to hell through arrogance and greed. the hundreds of steel rings necessary
laboratory, the maga realizes that The maga can ignore the situation, to make chainmail, the most popular
her finished activities are slightly buying her glass from a more distant type of armor and the most profit-
flawed. Invented spells have a sul- craftsman, or attempt to destroy able. The rings are then linked into
furous odor when cast and created the demon. Perhaps there is a way interlocking patterns to form shirts,
items have malevolent side effects. for the furnace to retain its ability hauberks and full suits of mail. An
Investigation finds that most of to make superior glass without the armorer’s workshop looks and sounds
her glassware has a slight Infernal Infernal influence, which would be much like a blacksmith’s, with a forge,
taint. the most preferable outcome. a variety of hammers and tools, and
the constant sound of hammering.
sale. In Mythic Europe, magi are usually forbidden to use the product Chainmail is not generally cus-
among the most frequent custom- of his labor. While a glassmaker may tom-fit, but instead formed to fit the
ers of glass makers, who produce drink from a glass, or a weaver wear average customer. It is intentionally
the variety of flasks, alembics, and clothes he has made, armorers do not made to be baggy, the loose folds of
containers necessary for Hermetic have the right to wear armor. Many steel offering additional protection.
laboratories. urban communes impose restric- It can, however, be custom made,
Because of their work requires tions on who can legally wear armor, and wealthy nobles sometimes com-
multiple furnaces, glass makers do and only the nobility and the town mission an armorer to make a suit of
not work in the town itself. Their authorities have that right. armor with an exact fit. Large men
workshops are located outside the Armor is the uniform of authority. must also request a cutsom-sized suit
walls, usually in a nearby forest It represents the wealth of the landed of armor, which routinely costs them
where raw materials are plentiful class. Many merchants attempt to five times the amount of a normal suit
(beech wood ash) and the threat of have their sons knighted, because of mail. Huge men who tower like
their forges minimized. The masters true power, in Mythic Europe, is giants must pay ten times the cost
and journeymen live in town, return- sustained by force. Even God has an of a regular suit in order to one that
ing to their houses and leaving their army of angels. The faith of the pious properly fits them.
apprentices to safeguard the work- is like armor, as noted in Ephesians, An armorer has two or three
shop over night. Apprenticeships are so God himself is an armorer. varieties of the various armors ready
long, eight to ten years in length, and As Europe has become richer, for sale at his workshop, allowing for
the apprentice must produce a fin- and armies have become larger, many an instant sale. These display pieces
ished apprentice piece before being common people have been encour- also show his skill and his suits’ qual-
considered for journeyman status. aged, by their rulers, to wear armor. ity, making an armorer reluctant to
The patron saints of glassmakers Some merchants are already wealthy sell the last suit of a type of armor.
are Saint Luke (feast day October 18) enough to maintain small retinues Still, money talks, and most armorers
and Saint Mark (feast day April 25). that do not have the authority that comply with a persistent buyer.
armor embodies. When large groups All types of armor are sold at
of merchants pool funds, they are an armorer’s shop. Certain types of
Armorers capable of creating small armies, leather and quilted armor are not
which entirely lack the font of honor made entirely by the armorer, who
Armor symbolizes the barrier that flows through chivalric links to receives these goods pre-fashioned
separating the nobility from the ris- kings. This poses a moral question from the tanners’ or cloth makers’
ing merchant class. The armorer is for each armorer: should they sell guilds. The armorer finishes the

57
City & Guild
products, fastening pieces together Clothiers buy finished bolts of ety of stitches, complicated seams,
with steel rivets, reinforced joints of cloth from the other textile guilds, and working with precious thread.
steel, or additional shoulder and neck the wool weavers and the cloth dyers. Clothiers do not repair torn
protection. While all sorts of armor From these they make the shirts, clothes. This task has been dele-
may be bought from an armorer, pants, tunics, robes, and dresses that gated to the cloth repairers. Guild
he does not make or sell shields or clothe the population. Beside basic inquisitors inspect the displayed
helmets. cutting and sewing, clothiers also clothes to make sure they are new
An armorer’s apprentice must adorn their goods with silver and and refurbished suits of second-hand
be able to construct a full suit of clothing.
chainmail by himself before he The patron saint of cloth-
can be considered for journeyman iers is the recently canonized
status. Guild inquisitors inspect Saint Homobonus, a tailor from
the quality of the steel links, the Cremona who regularly gave free
individual rivets that hold each clothes to the poor. His feast day
link together, and the stock, mak- is November 13.
ing sure repaired armor is not sold
as new.
The patron saint of armorers Shoemakers
is Saint Eligius, whose feast day is
December 1. Shoemakers permit travel,
which allows people to become
greater than ever they could if
Clothiers they remained home. Every pil-
grim requires comfortable shoes.
Clothing allows people to Every quester needs stout boots.
communicate their role and sta- Every merchant requires durable
tus. This allows other people to footwear. Shoes separate people
defer to them appropriately. The from the earth, just far enough
function of clothiers (also known as gold thread, fur trim, and other luxu- that they can find other places in
tailors), then, is to make apparent, rious accouterments commissioned which to thrive.
through their work, the quality of by the buyer. In several parts of Mythic Europe,
the wearer. The clothier allows the A clothier’s workshop does not shoemakers are called “cordwainers,”
nobleman to look noble and the have finished clothing ready for sale. a term derived from the Cordoban
priest to display his piety. Clothing Each suit is made specifically for a leather, or Cordwain, that most shoes
hides the body, but reveals the nature customer. Buyers are measured first are made from. While in years past a
of the wearer. and their clothes are then made to shoemaker had to prepare his own
The clothier lies at the end of fit them exactly. While samples hang leather, the division of crafts caused
an extremely complex web of finan- from hooks, these are only to show by the guild system now forces him
cial and logistical arrangements. the cloth maker’s skill. Cloaks, on the to buy his raw material from a profes-
Clothiers can claim to be the god- other hand, are available for immedi- sional craft guild, usually the Tanners’
fathers of the new age of prosperity ate sale, and a cloth maker will have Guild.
in Europe. The textile trades use a variety of them on hand. Medieval shoes are fragile com-
raw materials from the breadth of The Clothiers’ Guild allows pared to modern footwear. They are
the world, and fuel the two indus- women apprentices and journeymen, made of soft leather fashioned into
trial regions described in Chapter 7: but limits master status solely to slipper-like shoes. The hob-nailed
Trade. Any disruption in these sup- men. Apprenticeship is fairly short, footwear of the Roman soldier is long
ply channels is reflected in the life and the apprentice must pass a test gone. Most people wear through
of the clothier, and in the economy before she can become a journey- their shoes in a couple of months,
of the continent. man. The test includes sewing a vari- and well-traveled people go liter-

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City & Guild
ally through a pair every four weeks. what their work achieves. Many sign the necessary beams and workmen’s
Consequently, the shoemaker’s work- stones set into the foundations of scaffolding that surrounds the new
shop is filled with shoes. Some are their buildings, which provides them building, as well as the huge wood-
custom made, called “bespoke shoes,” with a subtle, mystical connection to en crane that lifts the stone blocks
but the majority are ready-made for the site. to the upper heights. Demand for
mass consumption. The shoemaker The craft of the masons is the blacksmith’s trade also increases
fashions a variety of styles and sizes, described many times in the Bible. when masons are building in town, as
and customers purchase the pair that Some masons believe that the secrets they daily sharpen the masons’ chis-
fits best. Since they are easily worn of the craft were given to the Jews els and picks. Bakers must produce
out, it is customary for a buyer to by God, so that they could build his more bread to feed the workmen,
purchase several pairs of shoes at Temple. Regardless of the source of and in general, the building of a
once. A covenant, for example, might their knowledge, masons know far church or cathedral is a great eco-
purchase enough shoes for the whole more about the proportions of build- nomic boost for many of the town’s
covenant at a time. ings, the process of assembling them, other craftsmen.
Because of their delicate nature, and the construction of devices to Besides being skilled in the Craft
most shoes are not repaired. Poor lift and move weights of stone, than Ability Mason, master masons must
customers who cannot afford new other people. also be skilled in Artes Liberales and
shoes take their old pair to a cobbler, The masons are the only craft Latin to read the complicated build-
a craftsman who repairs but does guild that operates internationally, ing designs made by the Master of
not make shoes. Most urban people unlike the other craft guilds, which the Works. These skills are in addi-
discard their worn out shoes, toss- only operate regionally. This is due tion to the regular Abilities required
ing them along the roadside or into to the nature of their craft and the of guild member characters. Mason
the town’s cesspool. Guild inspectors time that it takes to build the huge apprenticeships are quite long, eight
make sure that second-hand shoes cathedrals, churches, monasteries, to ten years, to adequately teach all
are not mended and passed off as and castles that they are famous for. the necessary skills of the trade.
new. If they make such a discov- Masons travel to where the work Being a mason is one of the
ery, they confiscate the shoemaker’s is, crisscrossing Mythic Europe in most dangerous crafts in medieval
entire supply of shoes and fine him a groups resembling small armies. At Europe. Accidents are common,
sum equal to their value. the job site, they live in wooden from the minor crushing of a few
An apprentice must merely com- lodges constructed near the build- fingers under a block of stone to
plete the length of his apprenticeship ing site. Since it takes several years the deadly fall from the heights of
to achieve journeyman status. to finish a project, these tempo- the scaffolding. The guild provides
The patron saints of shoemak- rary houses become near-permanent masters, and their families if nec-
ers are Saint Crispin and Saint residences. essary, with monetary compensa-
Crispinian, two third-century Roman Masons are required to know tion in the event of an accident.
preachers who made shoes instead every aspect of their trade, including Apprentices and journeymen do not
of living off alms. Their feast day is cutting stone, working in plaster and receive any remuneration for suf-
October 25. mortar, placing stone blocks, and fol- fering an accident, and many of the
lowing detailed builder’s plans. At the vagabonds and highwaymen who
head of any work force is the Master prey on Mythic Europe’s roads are
Masons of the Works, a master mason who former masons whose maiming pre-
has been commissioned to direct the vents them from working.
Many masons have lives of toil, hundreds of workers necessary for Saint Stephen, the first Christian
but also of service. They are the a construction. Exceptional Master martyr, is the patron saint of masons,
builders of castles, cathedrals, bridg- Builders, as they are sometimes and his feast day is December 26.
es, and all other great architectural called, have a reputation throughout French masons have also made Saint
works. Each of these buildings has a Mythic Europe. Barbara a patron saint. Her feast day
dramatic effect on surrounding peo- Masons work closely with the is December 4.
ple, and the masons can take pride in local Carpenters’ Guild, which builds

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City & Guild

Bakers feast day is January 16. In the years itself, an immoral thing. Saint Paul
to come they will also adopt Saint counsels slaves to obey their masters,
Bread is the foundational com- Elizabeth of Hungary as a patron for example. Saint Paul, and later
modity without which all others are saint. She will die in 1231 and be the Church, requires that masters
meaningless. The rulers of most cit- canonized four years later. Her feast not abuse their slaves. Within the
ies ensure that enormous volumes of day is November 17. Church, slavery is not considered
grain are imported, and that the bak- an important distinction between
ers do not ever strike, because lack of people. Some Popes were ex-slaves.
bread panics the population. Bakers Slavers When the Church has sufficient
know that without bread, a city dies. power, it prohibits slavery because of
Bread is a vessel for the sacred, The Roman Empire and much the ease with which it is abused.
because it is fundamental to life. of early medieval Mythic Europe As an interim, in many areas
Highly literate bakers know Jesus was was built on the sweat and toil of the Church prohibits the slavery of
born in a town whose name means slaves, and though abating, this prac- Christians, but allows pagans to be
“House of Bread,” but all people tice continues in the 13th century. enslaved. This is most seen in those
know that when He offers his flesh Christian slaves have been forbidden states that border the Mediterranean.
for the sacrament, it has the appear- by the Church and many secular rul- Jews are usually the property of
ance of bread, and not any other ers since the ninth century, but the powerful noblemen. For example,
thing. In many places in Mythic sale of non-Christian slaves is still all of the Jews in England belong to
Europe, the laity is not offered the allowed. Slaves come from the Slavic the king, and he has recently mort-
chalice of His blood, so the bread is lands, Spain, Africa, Constantinople, gaged them to one of his relatives in
their only method of participation. and the shores of the Black Sea. exchange for a loan. Slavery is com-
For a baker it is an honor to bake the Not all of Mythic Europe uses mon in Muslim countries.
bread of eternal life. Many saints’ fes- slave labor, and the northern coun- Characters desiring to free slaves
tivals also have celebratory breads, tries have the fewest, if any, slaves. will find allies in the Church. Three
and their creation is an important Italy, on the other hand, still abounds orders of monks have dedicated
part of the communal feasting which with slaves, and most prosperous themselves to ransoming slaves.
celebrates the day. households own a slave or two. Slaves The oldest of these, the Order of
Learning to bake bread is fairly have no legal rights and are consid- Montjoie, is failing and negotiating
simple, and apprentices serve regular- ered the property of their owners. to be absorbed by another Order.
length apprenticeships. Because of The Slavers’ Guild is small, since The other two are the Trinitarians,
the demand for bread in town, bakers only a few areas are interested in who have been active since 1198,
fill their workshops with journeymen their wares. It falls in a grey area and the Order of the Lady of Mercy,
and apprentices. This makes a baker’s between a craft guild, since a “prod- founded in 1218.
workshop crowded and confusing, uct” is bought and sold, and a service You should be aware that not
with a number of lads rushing about guild, since nothing is actually manu- every troupe will appreciate the inclu-
following orders. factured. Slavers are skilled in Sailing sion of slavery in their saga, and the
Guild inquisitors inspect a baker’s and Leadership, and usually have buying and selling of human beings
bread for the amount of dirt allowable high scores in Bargain and Guile. could be found distasteful. Players
in a loaf, the percentage of which is The guild inspects the practices of wishing to play slave or slaver char-
set by the guild. A small amount is its members rather than their stock, acters should consult Guardians of the
acceptable. During times of famine although slaves should not be sick, Forest and use the Virtue and Flaw
or war, the guild masters pressure elderly, or crippled. suggested on page 102.
the guild officials to increase the per- Slavers have a mindset that is
centage of dirt in their loaves. alien to modern players, but com-
The patron saint of bakers is mon in Mythic Europe. According
Saint Honoratus of Arles, whose to that outlook, slavery is not, of

60
Chapter Four

Crafts
In the 13th century most work- mill-wheel for flour, a loom for cloth, sonal independence. While towns
ing people derive their subsistence and a sword for battle. A Hermetic definitely require adherence to civic
from the land, engaging in the agri- magus’s laboratory would be useless regulations, they are generally not as
cultural occupations that are still without its assortment of beakers, arbitrary a rural lord’s rule.
the foundation of Mythic Europe’s balances, flasks, furnaces, cups, caul- A standard Ars Magica crafts-
society. Like their forefathers, they drons, and arcane bric-a-brac. man character is distinguished by the
till the soil of inherited fields, raise Craftsmen congregate in cities, free Social Status Virtue Craftsman,
cattle, grow crops, develop addition- where the outcome of their efforts and a score in a Craft Ability. Other
al arable land, herd sheep and feral will be most financially rewarding. characters may have scores in various
pigs, and regularly combat nature’s Craft Abilities, but most do not derive
intrusions into their cultivated hold- their income and social ranking from
ings. Agricultural concerns perme- their work as crafters. Simple peas-
ate every aspect of medieval life ants and wanderers may have Craft
and touch every member of soci- Abilities to reflect skills they have
ety, regardless of social rank in making personal items.
or geographical location. Even
Paris, one of the largest com-
munity centers of the West,
has set aside specific districts
of the city to accommodate
Craftsmen
the populations’ agricultural
needs for raising livestock and Regular craftsmen are
personal vegetable gardens. independent operators, work-
Dotted among this popula- ing at their own trade under
tion of farmers and herders are their own guidance and for their
craftsmen, men and women who own financial motives. Rural crafts-
produce the tools and finished goods men are indebted to their local lord
on which society at large has come or ecclesiastical overseer for this
to rely. Every community, from the entitlement; their feudal lords own
smallest hamlets of thatched-roofed Even the simplest tailor knows that their workshops, for which they pay
shacks to the greatest metropolises of he’ll sell more shirts in an area where rent. Urban craftsmen own their own
the continent and the Near East, has more shirts are worn. Larger popula- workshop and tools, paying civic
a collection of craftsmen who pro- tion centers also provide craftsmen taxes for this benefit. Craftsmen train
vide indispensable services or prod- with more autonomy. Rather than apprentices to continue their trade,
ucts. Some goods can be made at live under the yoke of a distant lord and these young apprentices are
home, but the important tools must or unapproachable cleric, an urban commonly the craftsmen’s children.
be bought: a plow for the field, a craftsman enjoys a degree of per- Monastic craftsmen operate under

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City & Guild
the guild system. While possible, it makes demands on a craftsman’s
Companions vs. Grogs is rare for a medieval craftsman to goods, and most likely owns the
be skilled in more than one craft. craftsman’s workshop, commodities
There is a natural assumption Every trade is demanding, requiring are exchanged for rent, and covenant
that Ars Magica companion char- vast amounts of time and energy to craftsmen do not face the demands of
acters should be of a higher social master. Developing multiple Craft providing room and board that their
rank than grog characters. This is Abilities also undermines the intrin- rural and urban counterparts do.
not necessarily so. Companions sic pride that a craftsman feels from
and grogs are defined by their practicing a specific craft.
narrative role; if you want your Bargain is also an essential Ability Laborers
character to be a central pro- for a craftsman character, who nego-
tagonist in the troupe’s stories, no tiates the cost of his raw materials People who perform regular
matter what his craftsman rank, as well as haggling over the price of tasks but create no finished prod-
make him a companion. If your his finished goods. Bargain and Craft ucts are called laborers. Mythic
character is only a minor partici- are the only two mandatory Abilities Europe is awash with such folks,
pant in the saga, make him a grog. that an average, non-guild mem- who perform sundry tasks, from the
Master craftsmen can be grogs, ber craftsman character needs. Guild most unsavory chores of digging
and apprentices can be compan- member characters require additional ditches, cleaning latrines, and haul-
ions. You must, however, adhere Abilities to cover the additional com- ing garbage, to the more prestigious
to the maximum number of Virtues plications of their lives. positions of waiting on bishops,
and Flaws for grog and companion Craftsmen characters may train cooking for princes, and serving
characters. apprentices in their trade, usually town aldermen. Gangs of laborers
family members. These apprentices are an urban phenomenon. Much of
similar conditions, although their are not limited by gender, and non- the day-to-day labor necessary to
apprentices are naturally not related guild craftsmen can transcend the keep a rural village running is done
to them, but rather, are other eccle- traditional gender roles that guilds by the residents, although bands
siastical youths directed by a Church impose. If a blacksmith only has a of migrant workers wander Mythic
superior to learn a specific trade. daughter, for example, it is possible Europe looking for temporary agri-
Rural and foreign craftsmen for him to train her. Craftsmen with- cultural work.
are often forbidden to sell surplus out children may take another youth A laborer character must have
goods in the local town, since only as an apprentice. A regular craftsman the free Social Status Virtue Laborer.
resident craftsmen have that right. may have a number of apprentices at He does not have a Craft Ability,
Rural craftsmen make a decent liv- a single time equal to his Leadership but rather a Profession Ability to
ing at their trade, but nothing com- score. Even without a Leadership cover the activities by which he
pared to their urban contemporaries. score, a craftsman is always allowed makes his livelihood. His Profession
Ecclesiastical craftsmen, typically at least one apprentice. Ability score covers his negotiations
monks who serve God through craft The majority of craftsmen living over wages, so he does not necessar-
labor, may sell their goods in town, in covenants are regular craftsmen. ily need a Bargain score, although
regardless of whether a guild gov- Despite their often odd environ- it could be helpful in other urban
erns that particular craft or not. The ments, covenants offer craftsmen a activities. A score in Folk Ken might
Church has this universal right in all safe and secure home in which to further benefit this and other social
urban areas. practice their trades. Focusing on interactions.
A regular craftsman character magical endeavors, the rule of the
must have the Free Social Virtue magi is rather lax, and craftsmen find
Craftsman. Every craftsman charac- considerable freedom concerning Covenant Craftsmen
ter should have a Craft Ability score their own affairs. Ecclesiastics can
to cover his trade. Such a craftsman be demanding, nobles temperamen- Most Ars Magica covenants
is not a guild member because his tal, and urban governments restric- include a handful of craftsmen, either
trade has not been incorporated into tive. While the covenant certainly specialists bought with covenant Build

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City & Guild
Points, or players’ grogs and perhaps his craft, but still vulnerable to a
companions. Covenants usually fall vengeful master. He might be a mas-
on the margins of medieval society, ter or journeyman escaping respon-
mimicking villages and small feudal sibility — massive overdue fines,
estates, although this depends on the for example — and hiding out at
type of covenant you have selected the covenant. Any of these could be
for your saga. Like the covenant, covenant Hooks (ArM5, page 72), as
covenfolk craftsmen inhabit a gray they involve the covenant in stories
area in the typical medieval social once the identity of the craftsman is
structure, and you should determine discovered.
the specifics of each craftsman. This Covenants that derive their
does not have to be arduous or income from a trade should also
extensive, but should be determined consider how they fit into the great-
before these craftsmen interact with er scheme of craftsmen in Mythic
urban folk. Europe. To avoid serious trouble, the
The simplest method is to make craftsmen should be legal masters of
every craftsman a regular craftsman. the guild, living outside town but
He may train apprentices to continue operating by the guild rules. This mass on Sunday, when shops are
his trade and does not have to abide allows them to sell their produced closed for the day, and other holy
by any guild restrictions described goods in town without any prob- days and annual religious festivals
in this book. If covenant manage- lems. If they are not guild mem- that break up the work schedule.
ment is lenient, the craftsman might bers, they cannot sell their products Still, most days a craftsman is found
train others in his field. This should in town, and you must determine in his workshop working.
be determined by story events dur- where they do sell them. Perhaps Finished goods are produced
ing the course of the saga. This they attend annual fairs and pay an throughout the year, with seasonal
option ignores interactions between increased town tax for participating. high and low points depending on
craftsmen and guilds, but only until Conversely, the products could all be the trade. The rules used to deter-
a nearby guild takes notice of the sold illegally, dodging local trading mine the amount and quality of an
characters. regulations and providing goods to Ars Magica craftsman’s output oper-
Covenant craftsmen could be carefully chosen buyers. Again, you ate seasonally, much like the other
those who have been expelled from should decide how much interaction long-term activities characters in the
a guild or found it to be too restric- you want with local guilds and how game undertake. Every craft trade
tive. A covenant craftsman could be often you want that interaction to has a seasonal component to it, since
a journeyman who couldn’t find work affect stories. Legal guild members no medieval activity is completely
in town and decided to work at the foster fewer stories, while illegal or free from the seasonal shifts of its
covenant. He is treated like a regular questionable practices should foster agricultural base. While Hermetic
craftsman but still maintains connec- more. magi could potentially work every
tions to a nearby guild. This option season in a year, craftsmen work only
has the best of both worlds, letting three, with one season being an “off-
storyguides include guilds when they season.” If their trade demands that
would make for an interesting story,
but not forcing guilds to constantly
Crafting Items they work during the off-season, like
bakers who bake bread every day,
interact with the covenant. A more the production rules are made harder.
dynamic example would be to make A craftsman’s life is spent in his For purposes of the total amount
a specialized craftsman a defrocked workshop, bent over his workbench of goods produced in a year, story-
master who is illegally practicing from sunup to sundown, regularly guide characters are only allowed
his trade at the covenant. A crafts- called away from his labors by curi- three seasons of actual work. This is
men could be a run-away apprentice, ous customers and potential buyers. an abstraction, however, and players
matured in years and competent in The work week is interrupted by should not assume that a craftsman

63
City & Guild

The Craft Ability


According to the Ars Magica door hinges, locks, keys, and some used for tunic-like undergarments,
core rules, a character’s Craft Ability farm implements. Cast iron is satu- bed sheets, and outer garments for
should be defined by the material rated with carbon, primarily from the rich. Some tailors also work in
that he works with rather than his charcoal. It is melted down and silk, a luxury item available from
occupation (page 64). Thus, the poured into molds to make kettles, the Near East and certain Italian
Ability Craft Blacksmith is incor- cookware, and decorative building sources.
rect, and should more correctly be motifs. Gold and silver are either
listed as Craft Wrought Iron. This Steel is a mixture of carbon and beaten flat or melted and cast into
is problematic. First, it contradicts iron and is used by swordsmiths and shapes. Goldsmiths and silversmiths
published examples of craftsmen armorers to make the paraphernalia know both techniques. Gold is fash-
characters who list their occupation of war. Mundane craftsmen have not ioned into chalices, candleholders,
as the form of their Craft Ability. yet determined how to exactly mon- jewelry, and a variety of religious
Secondly, some occupations deal itor the mix between iron and car- artifacts. Silver is fashioned into
in a variety of material; a success- bon in the initial smelting process, bottles, bowls, chalices, dishes, cut-
ful embroiderer works with taf- so that the iron has to be test after- lery, sauce dishes, and communion
feta, velvet, satin, and luxurious ward for its exact properties. While plates, besides the typical jewelry
silk. Adhering strictly to the core wrought and cast iron are easy to that is still quite common.
description would force some char- achieve, steel is much trickier. Lead is used by roofers to roof
acters to spend experience points on Animal hides are made into cathedrals, monastic buildings, and
relevant, but ultimately unnecessary, fashionable furs and other clothing the dwellings of the rich. Pewterers
similar Craft Abilities. Lastly, adults by furriers. They are also manufac- use lead and pewter, an alloy of tin
living in Mythic Europe know that tured into finished leather by tan- and either copper or lead, to cast
a blacksmith works with wrought ners. Leather is used for a variety religious icons including crucifixes
iron, and to them the occupation is of products, with shoes, saddles, and fonts, as well as other decorative
synonymous with the material used. scabbards, purses, harnesses, gloves, architectural items. Pewter and lead
Since we do not have this intrinsic and book covers being the most vessels are common items found in
knowledge, this section provides common. Hermetic laboratories.
information about the basic materi- Weavers use a loom and dis- Jewelers use jewels and other
als used in common medieval crafts. taff to weave sheared sheep’s wool precious stones to decorate rings,
For all these reasons, a craftsman into usable wool fabric, which tai- crowns, thrones, ecclesiastic and
should define his Craft Abilities by lors cut and sew into garments. noble vestments, armor, bracelets,
vocation rather than material, save Weavers also produce cotton from brooches, and book covers.
where the material he is expert in is the cotton plant, and linen from Wood and stone are used in
rare and cannot be used by multiple flax. These materials are then dyed several ways besides their most
types of craftsmen. by dyers, who use a variety of natu- obvious use as building materials.
Blacksmiths work in either ral substances to permanently stain Sculptures and millwheels are made
wrought or cast iron. Wrought iron them in specific colors. Tailors, of stone, and wood is used so exten-
is mined iron ore that is melted also called “clothiers,” use wool sively that much of Mythic Europe
down without adding any carbon. and linen to make garments. Wool is being deforested, a concern of
It is fairly soft and pliable and is is the most common material used both Hermetic magi and many faer-
good for making nails, horseshoes, for medieval clothing. Linen was ie courts.

is doing absolutely nothing for one to follow these rules when asked to mine how many items of their trade
season a year. make a specific item, or when com- they can produce, for creating spe-
Storyguide character craftsmen missioned by the player characters cialized items, and for making minor
are assumed to be busily working for a shipment of goods. Craftsman enchanted items, for those who have
in their workshops, and only need characters use these rules to deter- the ability to make such things.

64
City & Guild

The Workshop Specialization Working with


Related Material
The first thing a craftsman needs The intent of the specializa-
to pursue his craft is an adequate tion rules is to allow a character to Sometimes situations might
workshop. It takes a season to build gain a +1 bonus to a single aspect force a craftsman character to
such a workshop, either starting one of a broader Ability. Craftsmen work with materials not related to
from scratch or converting an exist- characters should pick a single those required by his regular occu-
ing building. The cost of construc- item of the many that they can pation. A local war might force a
tion depends on the type of goods craft to specialize in. Alternatively, blacksmith to make swords, or a
to be manufactured. Workshops for you can pick a specific sort of magus might ask a goldsmith to
inexpensive goods cost one Mythic workshop activity your charac- make a ring out of copper. Exotic
Pound to construct, while those for ter specializes in, or a specific substances are also considered to
standard goods cost two, and those quality of the goods your char- be unrelated to a craftsman’s regu-
for expensive goods cost five. acter can produce (see Crafting lar materials. Harness makers do
Craftsmen live in the same build- Items). Good examples include not regularly make horse tack out
ing they work in. Urban workshops Craft Blacksmith (locks), Craft of dragon hide, but can if asked
are commonly two-story wooden Jeweler (votive crowns), Craft to.
buildings, with the shop occupying Embroiderer (table clothes), Craft If a craftsman character is
the bottom floor and the living spac- Ivory (altars), Craft Painter (reli- using unrelated raw materials, he
es above. The second floor extends gious miniatures), Craft Weaver may still use his Craft Ability to
past the facade of the lower floor, (shoddy goods), Craft Armorer fashion an item within his range
offering a sheltering overhang for (excellent helmets), and Craft of skills. Treat his Craft score as
the shop below. The wall that faces Carpenter (standard residential one less for determining his suc-
the street has large windows that can houses). cess. Furthermore, he may not add
be uncovered to provide counters his bonus for specialization even
that open to the street and allow the adequate size for the proper opera- if the final product falls within his
craftsmen to display their wares. tion of his trade and the number specialization’s purview. If a crafts-
Rural craftsmen live in a variety of helpers he can employ. Unlike man is asked to work in mate-
of dwellings. Most common is a a Hermetic lab, a larger workshop rial unrelated to his field — a
single story building, with a shop in does not increase the amount of swordsmith asked to make a sword
the front and the living space behind. goods a craftsman character can pro- from stone, for example — the
Rather than a counter and window, a duce, as this is determined solely by character’s Craft score is penalized
rural craftsman usually displays his the skill of the crafter and the num- by three.
wares on a table set in front of his ber of employees he can effectively
shop, or hangs the goods from posts oversee. new procedures, preferring to rely
holding up a thatch awning. The on the tried and true methods of
rural environment provides more their ancestors, most eventually see
room for the craftsman to display his Workshop Innovation the advantages that new technology
goods, but the workshop proper still offers their craft.
follows the basic construction of its Many craftsmen seek to improve A workshop has an Innovation
urban equivalents. their craft, hoping to utilize the latest score that starts at 0. The workshop’s
The size of a workshop is less advances in technology to augment Innovation score is added to the
fixed for a craftsman character than their training. This information is Workshop Total. A character increas-
the size of a Hermetic laboratory is spread by guild inquisitors and visit- es his Innovation score with Labor
for a magus (see Covenants). A clothes ing members of the trade. It is also Points. It takes 100 Labor Points to
dyer needs more room to work than one of the many topics discussed increase Innovation to +1, 200 more
a goldsmith. A craftsman character’s at the guild hall. While many craft- Labor Points for a +2 Innovation
workshop is assumed to be of an ers have a reluctance to incorporate score, and another 300 Labor Points

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City & Guild

to have a +3 Innovation score, the experience if the storyguide has Storyguide craftsmen automatically
highest possible Innovation score. A developed a story that incorporates have the materials required to pro-
workshop retains its Innovation score the new innovation. duce their goods, unless otherwise
for as long as it exists, allowing heirs In 1220, the wheelbarrow is the stipulated by a specific story that
and purchasers to benefit from its leading technological advancement. affects the characters. Player charac-
improvement. Other in-period new technologies ters automatically start with suitable
are percussion drilling, artesian wells, raw materials, and only need worry
Innovation Total Labor rat traps, glass mirrors, windmills, about additional raw materials if they
Score Points and Arabic numbers. Spectacles will want to improve their Workshop
be invented near the close of the Total or start a new workshop.
+1 100
13th century, but might already exist Every workshop has a Raw
+2 300 in Hermetic enclaves. Materials score, which starts at 0.
+3 600 Players can spend excess Labor
Points to better their workshop’s
It takes a season to improve a Raw Materials Raw Materials score. Spending Labor
character’s workshop, once the mini- Points in this manner means that
mum number of Labor Points have Having an adequate workshop, the character is searching for a new
been accrued. The character cannot the craftsman must acquire the raw source of raw materials, negotiating
work in his workshop that season, materials necessary for his trade. a better contract with an existing
and is assumed to be investigating Sometimes attaining these materials supplier, or developing new tech-
and installing the new technology. is regulated by a guild, through spe- niques to purify incoming materials.
He can earn Practice experience cific contracts and supplies, but often It takes 50 Labor Points to increase
points for the season, or Adventure he has free rein in gathering them. the Raw Material score to 1, 100

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City & Guild
more Labor Points to increase it to 2, standard, superior, excellent, and
and an additional 150 Labor Points to minor enchanted goods. Standard
Primary Characteristic
increase the score to 3, the maximum quality goods are self-explanatory,
improvement. Unlike a Workshop’s but the four other quality types are Many of the craftsman for-
Innovation score, the Raw Material explained below. mulas in this chapter use the term
score drops to 0 if the character To determine the quality of the “primary Characteristic.” A char-
responsible for the improvements goods he produces in a given season, acter’s primary Characteristic is
leaves the workshop. a craftsman character generates a the Characteristic most used for
Workshop Total. This is similar to his specific craft, usually Strength
Raw Materials Total Labor a Hermetic magus’s Lab Total, and or Dexterity. Usually the primary
Score Points the procedure for making finished Characteristic demanded by a craft
goods should feel very similar to is Dexterity, measuring the agility
+1 50
creating Hermetic spells and items. and nimbleness of a character’s
+2 150 The Workshop Total is the sum of hands, hand-to-eye coordination,
+3 300 a character’s primary Characteristic and manual precision. Some craft
+ his Craft Ability score + his work- trades have other demands, and use
It takes a season to improve a shop’s Innovation and Raw Materials Strength (for a blacksmith, miner,
workshop’s Raw Material score, once scores. Typically, this total is rela- or logger) or Stamina (cloth dyer
the minimum number of Labor Points tively low for starting characters, but or baker). A common rule of thumb
have been accrued. The character there are many ways to enhance the is that craftsmen use Dexterity
cannot work in his workshop that Workshop Total to accomplish many and laborers use Strength. There
season, and is assumed to be finding of the more specialized activities are exceptions. For example, a
or bargaining for the improved mate- available to craftsmen. wine caller – a laborer who wan-
rials. He can earn Practice experience ders the markets proclaiming the
points for the season, or Adventure Workshop Total: Primary merits of a particular vintage and
experience if the storyguide has Characteristic + Ability + the tavern that carries it – would
developed a story that incorporates Innovation + Raw Materials use Communication. You and
the new raw materials. your troupe should decide which
Unlike innovations, better raw Success is measured against the Characteristic is appropriate for a
materials need to be maintained. It Craft Level of a desired seasonal given character’s occupation.
costs 5 Labor Points per point of activity. If the Workshop Total equals
Raw Material to sustain a business or exceeds the Craft Level, the char- are made. If the total falls below 6,
with a positive Raw Material score. acter produces a specific amount and shoddy goods are produced. A work-
This additional cost is added to the quality of finished goods. The exact shop total above 6 allows the crafts-
regular Labor Point cost of sustain- amount of produced items depends man to make better quality goods.
ing a business for a year (which is 36 on the trade.
Labor Points). Craft Level for Shoddy Items: 3
Craft Level for Standard Items: 6
Finished Goods Craft Level for Superior Items: 12
Craft Level for Excellent Items: 15
Basic A character creates finished
goods in a season by comparing his
Craft Level for Wondrous Items:
12 + Magnitude of Effect
Craftsman Workshop Total against a Craft Level,
both of which are influenced by vari- The Craft Level is influenced by
Production ous modifiers. The standard Craft
Level, which assumes adequate space,
outside variables dependent upon
extraneous situations that are usu-
necessary materials, and no distrac- ally determined by the storyguide,
There are five qualities of fin- tions, is 6. If the Workshop Total so she may raise this Craft Level as
ished goods in Ars Magica: shoddy, equals 6, then standard quality goods she sees fit. Substandard raw mate-

67
Seasonal Production Chart
The following chart shows how craftsman would make in a season. variety of goods in a single season.
many individual items can be made Finally, round up to get the number For example, a blacksmith produces
within a season’s time, as well as of items produced. Thus, a tailor more items than just hoes. But, if
the craftsman guild responsible for with a Craft Tailor score of 7 would a troupe needs to know how long
making each item. Each lot is based produce 45 suits of clothes in a it takes to produce a specific item,
on a craftsman with an appropriate season. 7 divided by 5 is 1.4; 1.4 divide 72 (which is the number of
Craft Ability score of 5. Characters times 32 is 44.8, which is rounded working days in a season, derived
with different Ability scores make up to 45. from 12 six-day weeks) by the num-
more or fewer items. Divide the For some trades this is merely ber of items constructed in a season.
character’s Craft Ability score by an abstraction useful in determining Thus, it takes about two and a half
five, then multiply this number by how long it takes to make a spe- days to make a hoe (72 divided by
the number of items that a basic cific item. Some craftsmen make a 30 is 2.4).

Standard Quality Items Constructed in a Season

Item Guild Cost Item Guild Cost


1 suit of full chainmail armorer Exp. 1/2 of a ship* ship maker Exp.
2 longswords swordsmith Exp. 1/2 of a stone tower* mason Exp.
8 shortswords swordsmith Std. 1/5 of a castle* mason & Exp.
2 great swords swordsmith Exp. carpenter

8 heater shields shield maker Std. 1/50 of a cathedral* mason, car- Exp.
penter, & glass
16 round shields shield maker Inexp. maker
32 suits of clothing tailor Inexp.
15 silver bracelets goldsmith Exp. *Most of these larger items take more than a single
season, and so a fraction can be completed in one sea-
8 wagons carter Std. son. In these cases, do not round up when adjusting the
3 locks locksmith Exp. amount produced based on the skill of the craftsman.
30 hoes blacksmith Inexp. Instead, round to the nearest nice fraction. For example,
a mason with a skill of 4 would make 0.4 of a stone tower
15 plowshares blacksmith Inexp. in one season. The nearest nice fraction is 1/3, so it takes
4 full suits of leather scale tanner & Std. him three seasons.
armor armorer Many of these items cannot be made by a single
18 saddles tanner Std. craftsmen, and assume a team of skilled craftsmen work-
ing under the instruction of a trained master. The master’s
15 barrels cooper Inexp.
Ability score determines the Workshop Total and the
Parchment for 4 books percamenarius Exp. length of time taken. All require a labor gang, a group of
(Scribes’ Guild) 1–10 untrained workers employed to haul bricks, lumber,
90 glass flasks glass maker Std. and other building supplies. Master guild members may
substitute a labor gang for one of the journeymen they
6 alembics glass maker Exp.
can employ based on their Leadership score.
2 town houses* carpenter Exp.

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rials, magical interference, famine,
war, plague, and guild politicking are
Finished Goods Craft Levels
typical examples (see the insert). The standard Craft Level used Level also changes the Craft Levels
for seasonal crafting is 6. This can of different quality goods. For
be modified, and the following example, if the storyguide decides
Shoddy Quality Items chart offers suggestions for doing that the Basic Craft Level is 9, then
so. Anything that might somehow a craftsman character needs a 15 to
Items of shoddy quality look hamper production raises the Craft make superior goods and an 18 to
and feel like standard quality items, Level. Modifying the basic Craft make excellent goods.
and usually the buyer cannot tell the
difference between the two. Shoddy Situation Craft Level
items perform exactly like standard Distant war, famine, plague +1
quality items. Every trained crafts- Active war, famine, plague +3
men can make shoddy items with
even minimal Craft Ability scores. Scarce materials +1
They are not as durable as regular Severe or multiple interruptions +2
goods and their production could Losing an employee +1
cause guild craftsmen trouble if they Gaining a new employee +1 (first season only)
are caught selling them. The differ-
Working in an Infernal, Faerie, or Magical aura +1
ence is that they break more easily.
In general, if a character botches
while using a shoddy item, the item crafted clothing and apparel allow Each is a beautifully crafted work of
breaks, in addition to the normal the wearer to add +1 to a specific art. They decorate cathedrals, clothe
effect of the botch. A craftsman will social roll. For non-military items, bishops, adorn papal legates, acces-
be able to tell the difference between the player should determine a specif- sorize ladies, and enhance knights.
a shoddy and standard item by mak- ic situation to which this +1 bonus is They have higher bonuses in play
ing a Perception + Craft Ability + added. Situations that would receive than superior quality items, cost
simple roll against an Ease Factor of a bonus for a character’s specializa- more to purchase, and take more
6. He may only do this for goods he tion in an Ability are good examples. skill to create.
could manufacture himself. Superior cloaks could add +1 to a Like superior quality items,
Charm roll for first impressions, or excellent items gain bonuses to one
a superior tapestry could add to an of their features. Unlike superior
Superior Items Etiquette roll to deal politely with quality items, they are not limited
guests in the room where it is hung. to a +1 bonus or to a single, specific
Superior quality items are better A diet of superior bread sustained for activity. To make an excellent item,
than standard finished goods: prettier, a whole year gives a +1 aging modi- the Workshop Total must equal or
more durable, and exceptionally well fier to Aging rolls. Tools allow the exceed the Craft Level. For every 3
made. Guild craftsmen are usually crafter to add +1 to his roll when he points that exceed the Craft Level,
proficient enough to regularly make is making a specific item. Superior add an additional +1 bonus to a fea-
superior items, helped by their work shields add +1 to defense rolls, and a ture of the item. This bonus is then
force to increase their reputations superior sword adds +1 to an attack applied to every activity that the
and annual incomes. Exceptional roll. Superior armor grants the user a item is used for. The maximum total
urban and rural craftsmen can create +1 to his armor’s protection value. bonus an excellent item may have is
superior items single-handedly. limited by its creator’s Craft Ability
Superior quality items have one score divided by three, rounded up.
of their features increased: their Excellent Quality Items
strength, durability, or appearance. Total Bonus Limit: Craft Ability /
They contribute a +1 bonus to a spe- Excellent items are generally 3, rounded up
cific activity when used. Beautifully made for a specific person or purpose.

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City & Guild
every wondrous item the character
Regarding Enchanted Items creates must fall within those two
Hermetic magi theorize that a Lab Total, while excellent quality Forms, although you may use any
magic is the reflection of a perfect goods add any bonuses they have Technique when determining the
realm, and that created magical to a maga’s Lab Total. Wondrous exact nature of the power instilled.
items are facsimiles of a single per- goods are treated as superior goods While these effects and their
fect image of a specific item. Not all for these purposes. If a Hermetic use are similar to Hermetic magic,
magi follow this Platonic thinking, magus enchants a wondrous item, the power that a craftsman instills
but all admit that when enchanting the non-Hermetic effects are wiped is based on older, more unpredict-
devices, magical effects adhere more out, replaced by the more reliable able forces. There are essential dif-
strongly to better crafted items. Hermetic effect instilled. ferences between wondrous items
If a magus is enchanting a craft- Since few magi can craft superior and Hermetically enchanted items,
ed item — be it a boot, blade, quality items, many covenants seek namely the latter’s predictable opera-
or broom — the item must be long-term relationships with com- tion and ability to affect other magi-
of at least superior quality. Lesser petent craftsmen who can provide cal entities or items. Wondrous items
items dirty the process and impose them with the exceptional baubles have no Penetration scores and can-
negative modifiers to a Lab Total. necessary for their enchantments. not affect anyone with even the
Regular, standard quality goods sub- Any magus character interesting in slightest Magic Resistance.
tract one from a maga’s Lab Total, enchanting items will eventually be Wondrous items are made for a
and shoddy goods subtract three. concerned with neighboring crafts- specific customer. A blacksmith does
Superior quality goods do not affect men and merchant suppliers. not have a collection of wondrous
horseshoes available for ready sale,
An excellent longsword adds its before Bonisagus invented his magi- but must create a set designed for a
bonus to both attack and defense cal theory, and is more common than specific animal. Because of this close
rolls. Excellent armor increases a many magi willingly admit. Much association, each wondrous item acts
character’s Soak, and excellent shields of Bonisagus’ original work involved as an Arcane Connection to the per-
increase his defense roll. Excellent mimicking smiths’ and weavers’ son it was made for, rather than to
shoes could add the bonus to Long- enchantments with minor Hermetic its maker. The Arcane Connection
Term Fatigue rolls made at a journey’s spells. This sort of magic-work is lasts until the recipient dies, and for
end, gowns could add to all Etiquette not Hermetic magic, although many a number of years after that. Roll a
rolls, and excellent parchment could of the resulting effects can be easily simple die on the recipient’s death
add to a scribe’s rolls to make a book. mirrored by minor formulaic spells. to determine how much longer the
Some adjudication is necessary, and There are a number of styles of connection persists. This connection
you and your troupe determine the craft magic in Mythic Europe, and can be broken like any other, but if it
exact situations in which an excellent that used by crafters with a drop of is the item loses its powers.
item’s bonus applies. magic in their blood are just one It takes a least one season to
of the many varieties. Some of the create a wondrous item, during
more powerful creators of magical which a character cannot under-
Wondrous Items items have been incorporated into take any other workshop activity,
the Order of Hermes (see Houses of although he can work alongside his
Magic abounds in Mythic Europe, Hermes: Societates), but most produce staff while they are engaged in the
and has left its mark in the blood of items that are too minor to qualify regular operations of the workshop.
some craftsmen. Certain such indi- them for membership. He may be assisted by one helper
viduals can instill minor magical To create wondrous items, for every two points he has in his
enchantments into their creations. a character must have the Major Leadership score. The assistant need
These items are called “wondrous” Supernatural Virtue Touched by only have a score in the specific
by their crafters and the buying pub- (Realm). You must also select two Craft Ability. The process begins
lic; Hermetic magi find this title Hermetic Forms for the character at by taking exact measurements and
grandiose. This practice existed long character generation. The powers of weights of the item’s recipient, as

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Craftsmen Supernatural Virtues


Three Supernatural Virtues exist with the realm you choose, and
that should be available only for thus immune to Warping due to
craftsmen characters. Your troupe prolonged exposure to auras of that
may decide to let other characters realm.
take them at character generation, Crafter’s Healing (Major):
but only the Eye of Hephaestus is Like the smiths of ancient lore, the
potentially usable for a character character can magically heal wounds
who does not have a Craft Ability by touching them with the tools of
or vocation. his trade. This is a rare and mys-
Eye of Hephaestus (Minor): terious power that Hermetic magi
The character can innately tell the cannot understand or duplicate, and
quality of a manufactured item. If the it is common for this Virtue to fol-
item is somehow flawed he is instant- low familial bloodlines. Selecting
ly aware of that by merely touching this Virtue gives the character the
it. He also has a chance to tell if Crafter’s Healing Ability at a score
an item is magical. For supernatural of 1.
items made by a craftsman, make a When using this Ability, each
Perception + Awareness + stress die wound can only be treated once,
roll against an Ease Factor of 9. If regardless of its severity. Make a
successful, the character knows the Presence + Crafter’s Healing + stress
power of the item. For Hermetic die roll against an Ease Factor equal
enchanted items, or those made by to the Improvement Ease Factor
other sorcerers, make a Perception + determined by the Wound Recovery
Awareness + stress die roll against a Table (ArM5, page 179). Healing a
12. If successful, the character knows wound costs a Long-Term Fatigue
the item is enchanted, but has no Touched by (Realm) (Major): level. If successful, the wound is
idea how, or what its powers might Through ancestry, accident, or healed one level: heavy wounds
be. Botching either roll results in supernatural intervention, the char- become medium, medium wounds
false information. This Virtue does acter has a small amount of magic in light, and light wounds heal totally.
not offer any information about the his blood and may make wondrous If the roll fails, nothing happens
actions or commands necessary to items through his craft. Unlike The besides fatigue loss. If the roll botch-
trigger an item’s powers. Gift, this supernatural ability does es, the healer suffers a similar wound
Hephaestus was a pagan god of not interfere in any type of social immediately. The wounded recipi-
craftsmen, primarily metallurgists. interaction. You must determine ent gains a Warping Point each time
Calling this Virtue the Eye of St the source of this power, either this Ability is used on her, regardless
Dunstan is more appropriate for Divine, Faerie, Infernal, or Magic. of its success.
Christian characters. He is considered to be affiliated

well as collecting her hair, blood, ing to the situation. Then, estimate since wondrous items can only affect
and other bodily excreta. After the level of effect a Hermetic spell themselves or the bearer of the item,
selecting the finest raw materials that mirrors the power the char- the Duration cannot be greater
available, the character begins the acter wishes to instill would have, than Sun, and the Target must be
enchantment process. and add the magnitude to the Craft Individual. The craftsman must also
The Craft Level of a wondrous Level. The powers of a wondrous determine how often he wishes this
item has a base of 12. Like other fin- item are not as flexible as Hermetic power to occur. Consult the Effect
ished goods, the Craft Level can be enchanted items. The Range of the Frequency Table (ArM5, page 98)
modified by the storyguide accord- effect must be Personal or Touch, and add this number to the Craft

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Common Wondrous Items


Here is a suggested list of some bread gives the eater incredible cour- Wound. Craft Level 14: Magnitude
of the common magical effects that age, granting him a +3 on all Bravery 2 (Creo Corpus base 3, +1 Touch,
wondrous items can have. They can rolls. Craft Level 17: Magnitude 5 +2 Sun).
serve as guidelines for your troupe in (Rego Mentem base 10, +1 Touch, Shoes of the Zephyr: These
creating such minor enchantments. +2 Sun). horseshoes allow a horse to fly, run-
Each item works once per day. Craft Helm of Invisibility: Made ning across the sky as if it were land.
Levels have been included in the by an armorer, this helmet makes Craft Level 20: Magnitude 8 (Creo
examples. They are determined the wearer invisible. Craft Level 16: Auram base 5, +1 Touch, +2 Sun, +2
by the magnitude of the Hermetic Magnitude 4 (Perdo Imaginem base highly unnatural, +1 size, +1 Rego
effect + 12. 4, +1 Touch, +2 Sun, +1 changing requisite).
Bishop’s Platter: Made by a image). The King’s Goblet: This gold
silversmith, this silver serving tray King Richard’s Ring: This cup trembles in the holder’s hand
copies the effects of the spell Taste gold ring protects the wearer from if a poisoned beverage is poured
of the Spices and Herbs. Craft Level 13: fire, granting him a +5 Soak. This into it. Craft Level 13: Magnitude 1
Magnitude 1 (Muto Imaginem base is named after Richard the Lion- (Intellego Aquam base 3, +2 Sun).
2, +1 Touch, +2 Sun). hearted and the legendary ring he Thief’s Slippers: These shoes
Bridle of the Talking Horse: wore on crusade. Craft Level 16: let the wearer move without
Made by a leather maker, this bridle Magnitude 4 (Rego Ignem base 4, making a sound. Craft Level 15:
allows a horse’s rider to talk to his +1 for up to +10 damage, +1 Touch, Magnitude 3 (Perdo Imaginem base
steed. Craft Level 17: Magnitude +2 Sun). 3, +1 Touch, +2 Sun, +1 changing
5 (Intellego Animal base 10, +1 Neptune’s Brooch: This image).
Touch, + 2 Sun). carved precious stone, made by a Wolf’s Cloak: Made by a fur-
Builder’s Helper: This minia- jeweler, prevents the wearer from rier, this cloak allows the wearer to
ture ladder, which can be easily car- drowning by allowing him to float change into a wolf. The cloak, but
ried in a builder’s pack, expands to on the surface of water. Excess not his other clothes and items,
15 feet upon command. Craft Level weight, like armor, can still sink the change with the transformation.
15: Magnitude 3 (Muto Herbam swimmer. Craft Level 14: Magnitude The wearer remains a wolf until
base 3, +2 Sun, +2 for change in size 2 (Rego Corpus base 3, +1 Touch, the effect ends, at either sunrise or
from –1 to +1). +2 Sun). sunset. Craft Level 17: Magnitude
Charlemagne’s Loaf: The Scarf of Healing: This scarf 5 (Muto Corpus base 10, +1 Touch,
smallest nibble from this loaf of copies the effects of the spell Bind +2 Sun).

Total. A wondrous item can only based on the strength of the aura and Material Bonus chart (ArM5, page
have one instilled effect. the Realms Interaction Table (ArM5, 110) for his wondrous item to his
page 183). If he has a helper, add half Workshop Total. This bonus is limited
Base Supernatural Item Craft the helper’s Craft Ability score to the by his Craft Ability score. If starting
Level: 12 + Magnitude of Workshop Total. Unlike regular work- with an excellent quality item, the
Hermetic Effect + Modifier for shop activities, the crafter of a won- bonuses from the excellent item may
Number of Uses per Day drous item can only have one assistant. be added to the Workshop Total if
For each point the Workshop Total is the enhanced features of the won-
To make a wondrous item the above the Craft Level, the craftsman drous item are similar to its final
Workshop Total must be higher than accumulates points toward the item’s instilled power. For example, an excel-
the Craft Level. The Workshop Total completion. Once the accumulated lent quality cloak that provides a +2
is influenced by the type of aura the points equal the Craft Level, the item bonus to Charm rolls can be added
craftsman is working in and the realm is finished. to the Workshop Total to make it a
from which he derives his ability. Add The craftsman may add any appli- supernatural item with a power similar
or subtract the appropriate modifier cable bonuses listed on the Shape and to the spell Aura of Ennobled Presence.

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City & Guild
A wondrous item can only be acter assistants do need to maintain cific language, and many manuals are
used by the person for whom it their own livelihoods, though, so written in the vernacular language
was crafted. Hermetic magic can players must calculate their charac- of the craftsman. If a craftsman’s
learn this if the item’s enchantment is ter’s Labor Point totals independent seasonal enterprise was successful, he
investigated in the laboratory. of their employer’s. Apprentices are produces a manual that has a score
Wondrous items have verbal the exception, since they are learn- of one-third his Craft Ability score,
triggers to activate their power. The ing their trade and living under the rounded up. This manual can be
bearer touches the item and recites a master’s roof, and do not calculate used by other craftsmen to augment
specific word or phrase determined Labor Points. their Craft Totals. An author cannot
by the crafter during construction. benefit from a craft manual that he
Divine wondrous items are triggered wrote.
by saying a small prayer, Infernal Craftsman Manuals Craft manuals can be used by
wondrous items by an unholy name, any craftsman who is undertaking
Faerie wondrous items by a quick Typically, medieval craftsmen the activity described in the manual.
song or pagan prayer, and Magic did not make written records of He must be able to read the manual,
wondrous items by a special phrase their workshop efforts. Nearly every and only one craft manual can be
or arcane word. craftsman is trained in the same man- used in a season. A craft manual adds
ner, making such texts valueless. A its score to the Workshop Total.
trained smith does not need to read Some very famous craft manuals
Assistants a book to learn how to make a exist in the 13th century, includ-
horseshoe, and there is little that he ing John de Garlande’s Dictionarius,
Craftsman characters can employ could contribute to the overall trade about moneychangers, clasp makers,
assistants to boost their Workshop if he detailed his process of making cup makers, jewelers, and harness
Totals. Regular craftsmen typically one. Thus, most craftsmen are not makers, and the monk Theophius’
have an apprentice helper, and guild interested in reading or writing a On Divers Arts, about painters, glass
craftsmen may have multiple assis- book about their trade, nor are they makers, and metalworkers. Both of
tants. A character is limited in the concerned with the exact blueprints these manuals add +4 to a craftsman
number of assistants he can have by for an individual item. Indeed, most character’s Workshop Total.
his Leadership score. If the character craftsmen cannot read or write.
is a regular craftsman, he may have Craftsmen that have interacted
apprentices equal to his Leadership with Hermetic covenants, however, Workshop Exertion
score. If he is a guild member, he may have seen the value of Lab Texts and
have either apprentices or journey- their usefulness in repeated opera- There may be times when a
men equal to his Leadership score. tions and for communicating with character wants to push his craft-
Journeymen are more skilled than others. These craftsmen sometimes ing abilities, striving for goals that
apprentices, but only work for a guild do record their workshop processes, seem impossible based on his current
master. Regardless of Leadership, especially when making superior, capabilities and work force. This is
every craftsman may have a single excellent, and wondrous items. They exhausting, as he puts his back into
apprentice helper. spend the time necessary to record working harder, taking fewer breaks,
Each assistant adds half his their activities during the season in and spending late nights in the work-
Craft Ability score to the Workshop which they undertake them. shop. Guilds restrict the hours of
Total. For multiple assistants, add all If a character wishes, he may operation that a workshop can func-
their Craft Ability scores together make a manual during a season that tion, but are lenient if the master only
before dividing by two and round- records the exact measures he under- abuses these restrictions once every
ing up. Usually, assistants’ Labor took to make an item. This costs him other year or so. Craftsmen who are
Points are not important, and their one Labor Point. He must have an not guild members are not restricted
livelihoods are assumed to mirror Artes Liberales score of at least 1 to in their workshop practices.
the shop’s owner’s livelihood. If he create a manual, as otherwise he is When a character exerts himself
prospers, they prosper. Player char- illiterate. He does not need a spe- in the workshop, add a simple die

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City & Guild

Workshop Exertion Results Reputations


Roll Result materials become harder to acquire A craftsman character benefits
Botch Disaster for a year, income is decreased by from a positive Reputation score con-
10% due to a market glut, he gains cerning his craft. A higher Reputation
0–3 No special results a temporary enemy, or the magi means that more people have heard
4–5 Disappointing make greater demands on him once of a crafter’s services, which gen-
ramifications they notice his skill. erates more potential clients and
6–7 No benefit No Benefit: Despite his best stories from the storyguide. Each
8 Story event efforts, the character does not craftsman character has a (Craft)
receive any bonus to the Workshop Reputation that starts at 0. This
9 Invention
Total for the season. Reputation is more mutable than
10 Increased Reputation Story Event: As a successful regular Reputations and fluctuates
12+ Increased season ends, something happens up and down during the character’s
understanding that draws the character into a story career.
to resolve. This could involve the Every notable act that a crafts-
Disaster: The character’s character directly, or instead relate man character succeeds at in his pro-
increased efforts have gone horribly to his staff, his competitors, clients, fession earns him 1 experience point
awry. The storyguide determines or neighbors. towards a positive Craft Reputation,
the exact results, but the character’s Invention: During his efforts which builds on the Ability scale. Any
misfortune is tantamount to poten- the craftsman discovers a way to season a craftsman has a Workshop
tial ruin. For example, he could ruin increase the overall production of Total 6 or more points over the
his stock, destroy his raw materials, his workshop. Put a simple die’s necessary Craft Level to produce
kill a journeyman through a work- worth of Labor Points towards the standard quality goods, the character
shop accident, get caught by guild workshop’s Innovation score. earns 1 experience point. Making
officials and face a major fine, or Increased Reputation: News a wondrous item also grants him 1
burn down his workshop. of the craftsman’s efforts spreads experience point. Your storyguide
No Special Results: The sea- quickly. Add a simple die worth of can also award Reputation experience
son goes as planned without any experience points to the craftsman’s points as a result of story events.
unfortunate incidents. (Craft) Reputation score. Bad news spreads even faster
Disappointing Ramifications: Increased Understanding: than good news. Successive seasons
The season is fruitful, but the char- The craftsman discovers more about of producing shoddy goods lower
acter attracts the attention of some- his craft through his season’s work a character’s (Craft) Reputation. If
one or something that he would and gains experience points in his the score becomes negative, give the
rather not have. Or, some aspect of Craft Ability. Add the results of a character a positive reputation as a
the production that he didn’t think simple die to his experience points bad craftsman. Each season past the
connected to his season becomes in his Craft Ability. first that a character makes shoddy
problematic. For example, raw goods subtracts one experience point
from his (Craft) Reputation, or adds
roll to the Workshop Total. There age can, and the character can also to a Reputation for being a bad
are considerable risks when exerting accrue Aging Points. If he is under craftsman.
in the workshop. For every season 35, ignore the Crisis aspect of the
that a character exerts himself, the “13” result (ArM5, page 170).
player must make an Aging roll, You must also roll a stress die on Selling Finished Goods
regardless of the craftsman’s actual the Workshop Exertion Results chart
age. If under 35, replace the stress every time a character exerts himself Once an item is made, it is sold
die with a simple die. While age in the workshop. from the workshop or included in
doesn’t actually increase, apparent a larger lot for sale. Craftsmen are

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City & Guild

Example: Klaus’s Workshop


Klaus is a companion-level Swordsmith Ability (3) and Han’s Workshop Total of 7: Strength (+2)
craftsman character played by Swordsmith Ability (5), or 4. The + Swordsmith (5). With Gunter’s aid,
Toby. A master of the Swordsmiths’ group makes an excellent quality Klaus makes superior quality great-
Guild, he has an apprentice named greatsword, which has a +1 bonus swords with a Workshop Total of 13:
Gunter and a journeyman employee to all its weapon statistics. Klaus Strength (+3) + Swordsmith (6+2),
named Hans, both storyguide char- receives 33 Labor Points: the sum plus half of Gunter’s Swordsmith
acters. Toby and his troupe have of his Strength (+3) + Swordsmith Ability (3 / 2 = 1.5, which rounds
agreed that the swordsmith’s primary (6+2), times three. However, Klaus up to 2). Klaus generates another 30
Characteristic is Strength, which will should have three employees in his Labor Points. Klaus has maintained
be used to calculate Labor Points and shop for it to function properly, his livelihood in two seasons with
Workshop Totals. Klaus has Strength since his Leadership should be half Labor Points to spare, since 30 + 30
+3, Swordsmith 6, Leadership 3, of his Swordsmith Ability. Lacking – 36 (which is the cost of sustain-
and Puissant Swordsmith. Gunter one assistant subtracts 3 Labor ing his business) = 24 Labor Points.
has Strength +1 and Swordsmith Points from Klaus’s regular 33, leav- Every character receives 2 Exposure
3, and Hans has Strength +2 and ing a net total of 30 Labor Points. experience points.
Swordsmith 5. None of the charac- Toby doesn’t have to calculate Labor Having worked two seasons,
ters has the Poor Flaw or the Wealthy Points for the apprentice and jour- the characters are allowed their
Virtue, so each is considered to be a neyman storyguide characters. All “free” seasons. Gunter needs to be
financially average craftsman. three characters receive 2 Exposure trained, according to the appren-
Everyone works the first season. experience points each. tice’s contract, which Toby decides
Klaus’s Workshop has Innovation Everyone works the second that Hans will do. Klaus continues
and Raw Material scores of 0. Toby season as well. Toby decides that working, hoping to generate more
decides that both Gunter and Hans he wants a variety of qualities of Labor Points. Alone, Klaus can make
will contribute to Klaus’s Workshop greatswords on hand. He has Hans only standard quality greatswords.
Total. Klaus’s Workshop Total is 15: work alone, and decides that Gunter He receives another 30 Labor Points
Strength (+3) + Swordsmith (6+2) will assist Klaus. Hans makes stan- and 2 Exposure experience points.
equals 11, plus half of Gunter’s dard quality greatswords with a continued on next page

responsible for selling their items, ing a few more items in a lot they cessful, the character sells the item
either directly to a customer or to propose to purchase. Many medieval for 10% above its standard cost. Each
a merchant who will later sell it to goods are sold in lots, and getting 11 additional point of success above
another. Being able to sell finished swords for the price of 10 is consid- 9 increases the price by 10%, to a
items for good prices is just as impor- ered a good deal. Superior and excel- maximum of 50%. Failing means the
tant to a craftsman as being able to lent quality goods also sell for more, character receives the standard price.
manufacture them in the first place. and the guild does not regulate the If the customer is an important sto-
A guild has set price ranges for price of these commodities. ryguide character, or another player,
each kind of finished item they gov- Most of the time goods are sold the craftsman makes a Presence +
ern, a minimum and a maximum that off-stage, not affecting the story Bargain + stress die roll against an
they feel fairly reflect the efforts or directly influencing a session’s opposed Communication + Bargain
involved in making those goods, and events. If, however, a situation war- + stress die roll. If the craftsman rolls
the compensation due the craftsman rants a specific selling interaction, higher than his opponent, he receives
to adequately maintain him in the craftsman characters may make a roll more money based on the same for-
guild’s desired lifestyle. This flexibil- to sell their goods. When interacting mula above. If the customer rolls
ity allows a customer and craftsman with a typical customer, a craftsman higher, the craftsman loses money,
to haggle over the price, knocking a rolls Presence + Bargain + a simple deducting 10% for each point of
few pennies off the price or includ- die against an Ease Factor of 9. If suc- advantage the customer has over the

75
City & Guild

Example: Klaus’s Workshop, Continued


continued from previous page assisted by Hans. Since only one 26), is high enough to complete the
Hans receives 2 Exposure experi- assistant can aid Klaus, Gunter is left wondrous item in one season. Had
ence points for training Gunter, and to his own devices. The storyguide he rolled a smaller number, Klaus
Gunter receives 8 Training expe- decides that Gunter earns 5 Practice would have had to extend his labors
rience points (Hans’s Swordsmith experience points in Area Lore as into additional seasons, although
Ability + 3). Klaus has accumulated he explores city life. Working with Klaus would not have had to exert
54 extra Labor Points. his storyguide, Toby designs the himself for those additional seasons.
Klaus’s shop is a lesser source of wondrous item’s effect. The effect Toby is ecstatic. Toby’s storyguide
income, meaning he earns 40 Mythic mimics the spell Palm of Flame, is base rolls a stress die and consults the
Pounds a year. Toby could save the 3, Range Personal, and +2 Sun, for a Workshop Exertion Results. Her
Labor Points, hoping to eventually total magnitude of 1. The Craft Level roll of a 5 generates “disappoint-
make Klaus Wealthy. He could also is 12 + 1, or 13. Klaus’s Workshop ing ramifications.” She determines
spend 50 of his accumulated Labor Total, augmented by Hans’s, is 14. that the wondrous item aroused the
Points to improve the Workshop’s The 3-point Divine aura of the envy of a local knight, who has the
Raw Material score. However, Klaus city adds to the Workshop Total, means to restrict Klaus’s raw mate-
has the Virtue Touched by the Divine increasing it to 17. Toby calculates rials. His base Craft Level will be
Realm, and Toby would rather make that using a Workshop Total of 17 increased by +1 for the next year.
a wondrous item. Klaus can instill against a Craft Level of 13 will take Toby’s excitement dims. Klaus and
either Ignem or Terram spell-like too long, since he will only accu- Hans receive 2 Exposure experi-
effects (because these forms were mulates 4 points a season towards ence points. Since Klaus worked at
chosen at character generation by the item’s completion, and decides his trade, he receives another 30
Toby). He wants to make a great- that Klaus will exert himself in the Labor Points, for a yearly total of
sword that shines like a lantern upon workshop. 84 (30 times 4 seasons, minus 36).
command, and enters into a bargain Toby rolls a simple die and adds They both also increase their Miser
with a local bishop for such an item. it to Klaus’s Workshop Total. Toby Reputations, since Klaus worked all
In the fourth season, then, Klaus rolls a 9, which, when added to four seasons of the year and Hans
sets out to make this wondrous item, Klaus’s Workshop Total (17 + 9 = worked three.

craftsman’s roll, to a maximum dis- ket square, the boisterous bickering Characteristic + Profession Ability
count of 50%. Botching means the and price dickering. Use a die roll to and the Profession Level has a base
craftsman makes a terrible error and quickly handle a sale, or to settle an of 6, modified in the same way Craft
sells the item for next to nothing, so argument that threatens to consume Levels are.
desperate for the sale that he loses all too much game time. If a character’s Labor Total is
common sense. above the Profession Level, he pro-
vides standard quality services for the
Selling Goods: Presence + Basic Laborer’s Service season. If it is below his Profession
Bargain + simple die vs. Ease Level, his services are shoddy. He
Factor 9 Like craftsmen, laborers use a can provide superior quality ser-
or similar seasonal formula to deter- vice the same way a craftsman can
Presence + Bargain + stress die vs. mine how successful they are at their make a superior quality item. Labors
Communication + Bargain + stress occupation. Instead of a Workshop cannot provide excellent or won-
die Total compared to a Craft Level, drous quality services. Laborers have
they generate a Labor Total and a (Profession) Reputation, just like
This die roll should never replace compare it to a Profession Level. craftsmen have a (Craft) Reputation,
roleplayed interactions between Both are derived in a similar fashion and earn and spend Labor Points
craftsmen and clients. Many troupes to craftsmen’s totals. Labor Level to maintain their livelihoods and
enjoy the verbal repartee of the mar- is the laboring character’s primary expand their business.

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City & Guild

Damaged wielding the item. Thus, a veteran


warrior has a better chance of pre-
Items have a number of damage
levels based on their quality. Size is

Goods serving the edge of his sword in


battle than a novice. Other modifiers
also a contributing factor. Most items
are Size –1, but some can be consider-
depend on the situation, and the fol- able larger. For example, most single
Crafted goods break, often at lowing list provides many possible weapons are Size –1, great weapons
the most inopportune times, no example stress check modifiers. are Size 0, a house is Size +5, a ship
matter how well-made they might could be up to Size +8, and a castle
be. Regular wear and tear is eas- Situation Stress Size +10 or larger. Referring to the
ily repaired by regular maintenance, Check tables below, multiply the number of
performed by a skilled craftsman or Modifier base damage levels (derived from the
by the owner, who generally under- item’s quality) by the modifier corre-
Trained to use item + Ability
stands how to keep his items in good sponding to its Size to determine the
score
working order. number of damage levels an item can
For many crafted goods, it is Previously repaired –1 sustain before breaking.
immaterial if they break or are dam- Shoddy Quality –1
aged during a story. A cloak torn on Item Base Damage
Superior Quality +1
a thorn bush is descriptively colorful, Quality Levels
Excellent Quality +3
but there is no need to detail such Shoddy 1
incidentals with a die roll. The rules Wondrous Item +5
Standard 2
that follow should be applied to items Hermetically + magnitude
Superior 3
that hold a certain value for a charac- Enchanted Item of the total
of instilled Excellent 4
ter, though not necessarily a mon-
etary value. If the above-mentioned spell effects Supernatural 5
cloak were a supernatural item, for Poor lighting or –1
example, whose magical effect would Item Size Damage Level
weather
be lost if it were torn, then a die roll Modifier
Severe weather or –3
would be called for. Also, goods –5 to +1 1
no light
and items whose destruction could +2 to +5 2
affect a specific scene — like a sword Prolonged use –3
+5 to +8 3
breaking in the middle of a melee
— should be subject to these rules. +9 and larger 4
When a story event threatens
to break an item, the player makes If the stress check fails, the item
a stress check to see whether that loses one of its damage levels. If
item survives the incident intact or the stress check botches, the item
is damaged. To make a stress check, loses one damage level plus an addi-
roll a stress die + modifiers against a tional damage level for every botch.
15. If the roll is successful the item Damaged items continue to function
has survived intact. If not, it has as normal until they lose all their
been damaged. If the roll botches, damage levels, at which point they
the item is damaged so badly that it are broken. Superior and excellent
could break. quality items retain their bonuses
even when damaged.
Stress Check: stress die + modi- There are two situations that
fiers vs. Ease Factor 15 may harm an item and call for a stress
check. The most common is when
The modifier to the stress check you roll a botch on an activity. This
is usually the Ability of the character commonly occurs in combat, and

77
Locks and Keys
As merchants and guild masters they are constructed solely for the Strength + stress die roll against an
accrue large sums of money, they purposes of safekeeping, they have Ease Factor of 12. This is a Herculean
invest in devices to secure their finan- double the normal damage levels of feat and only rarely accomplished.
cial gains. Medieval locks are very regular items of their Size. Add the advantage rolled over 12 to
similar to their modern day counter- Locks can be broken or picked. a character’s Strength Characteristic
parts, being mechanized metal devic- A lock is broken by striking it with a to determine the Ease Factor for the
es used for fastening doors, chests, weapon or trying to pull it open. Make lock’s stress check. Botching this roll
and manacles. Despite their expense, means that the character injures him-
they are relatively common, and most self, sustaining a Light Wound for
craftsmen, merchants, clerics, and every actual botch.
nobles own a lock or two to keep their Picking a lock is the easiest meth-
valuables safe. Most covenants have a od of unlawfully opening a lock. A
locked door or chest to protect their character must have tools that allow
vis stores. Locks and keys are sig- him access to the lock’s mechanisms,
nificant symbols of status and impor- typically thin pieces of iron or steel.
tance. Keys are often worn around the Make a Dexterity + Legerdemain +
neck or otherwise displayed to show stress die roll against an Ease Factor
that the owner is prosperous enough of 12 to open a standard quality lock.
to have wealth that needs such costly The Ease Factor is 9 for a shoddy
security measures. lock, 15 for a superior lock, and
Historically, the Locksmiths’ 18 for an excellent lock. Botching
Guild did not develop until the late this roll means that the character
14th and early 15th centuries. During has jammed the lock’s inner mecha-
the 13th century, locks are made by nisms together, preventing further
smiths who specialize in manufactur- Legerdemain attempts.
ing these security devices. To make Hermetic magic can also easily
a lock, a craftsman has to have a open a lock with the following spell:
score in Artes Liberales and a score
in Blacksmith with a specialization The Key of Theodorus
in locks. ReTe 10
Making a lock follows the regu- R: Touch, D: Mom, T: Part
lar rules for crafting finished goods This spell magically opens any
with minor differences. Compare the single lock. Regardless of the lock’s
Workshop Total against a Craft Level an attack roll against an Ease Factor complexity or quality, it falls open
to determine the success of a crafts- of 12. Add the damage modifier to at the end of this spell. Since the
man’s efforts. Locks are very hard to the advantage over 12. That number locking mechanism is designed to
make, and the base Craft Level is 15, is the Ease Factor for the stress check naturally move in a single direction
which is subject to the same modifi- the lock must make to avoid losing to lock and unlock it, this is a base
cations as other Craft Levels. Because a damage level. Botching the attack 1 effect. The sixth century Greek
of the geometry involved in making roll means that the striking weapon inventor, Theodorus of Samos, is
the lock’s inner mechanisms, a char- must make an immediate stress check credited with creating the first locks
acter may add his Artes Liberales to avoid being damaged. in Mythic Europe.
score to the Craft Total. Pulling a lock apart —that is, (Base 1, +1 Touch, +2 Part, +2
Like other crafted items, locks physically separating the bar from for metal)
can have a variety of qualities. Since the locking mechanism — requires a

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City & Guild
when it does the storyguide has the with a greatsword, for example, is Repairing Damaged Goods
option of asking the player to make unnatural use.
a stress check for the character’s Wondrous items made by crafts- A skilled craftsman can repair
weapon, shield, or armor, depend- men cease to function if they sus- an item that is damaged. It is a fairly
ing on the exact combat activity you tain any damage. A Hermetically straightforward process that does not
botched. This is not mandatory, and designed magic item continues to require a die roll, only the absence
if the storyguide has a better idea for function until it is broken. The player of the item from the owner for a
the botch result she should use it. If must still record the accumulated period of time. An absolutely broken
a group of warriors is asked to make damage level loss, but it has no item cannot be repaired, however.
a stress check for a botched roll and affect on the item other than moving Broken items must be discarded,
fails, only the vanguard’s weapon or it towards its possible destruction. being too damaged to warrant any
armor is affected by a failed stress Hermetic magic does not have a way repair effort.
check. of repairing damaged magic items. The craftsman must be able
An item might also be damaged The only known repairers are certain to make the item he is repairing,
if it is put to unnatural use, which magi of House Verditius (see Houses of although he does not have to per-
is when it is used for some activ- Hermes: Mystery Cults). sonally have made the damaged item
ity other than what it was made To avoid excessive bookkeep- itself. Damaged standard quality
for. Chopping wood with a sword, ing, it is suggested that a player items are automatically repaired in a
fighting with a silver candlestick, only track the damage of his char- season. Superior and excellent quality
and hanging from a balcony by an acter’s primary item, either sword, items are also automatically repaired.
enchanted cloak are all examples of suit of armor, cart, or magic wand. However, the craftsman must have a
unnatural uses. Common sense must Tracking damage can be helpful Craft Ability equal to the twice the
prevail when determining if an item when roleplaying the attention and bonus of the item to repair it. He
has been put to an unnatural use. care a character would give his cher- must also spend one Labor Point for
Striking an animated stone statue ished item. every damage level he repairs.

79
Chapter Five

Travel
This chapter helps troupes to delay and expense. On shorter routes, Paved roads are rare, but are suited
create the routes that link their it is common for passengers or cargo for carts, even in poor weather.
covenants to cities, and gives guid- to land at a seaport, travel inland
ance regarding the amount of time along the river system, and then con-
required to travel to and from other tinue to final destinations by road. Bridges
stories. River transport is so much faster and
Most medieval people never cheaper that in some areas — on Bridges in Mythic Europe are rare,
travel more than a few miles from routes over the Alps, for example and usually wooden. Stone bridges,
the village of their birth. Those who — merchants transfer themselves, which guarantee easy passage over
do travel tend to do so for mercantile and their cargo, from horse to boat a river, are so rare that small towns
reasons. There are many exceptions and back again several times. Places rapidly grow up about any new bridge
— pilgrims, crusaders, magi — but where these transfers occur usually on a major route. In stormy seasons,
when these people travel, they do become villages. routes move surprisingly large dis-
so using infrastructure created and tances to include the new bridge.
maintained by commerce.
Roads
Construction
The Roman highway system is
Means of all but gone. Travelers have reverted
to the routes followed before the
It is very expensive to construct
and maintain a bridge. Many bridges
Transport uncompromising Romans ruled their
straight roads across the continent.
charge tolls, but the amount this
brings in is almost never sufficient
Roads now curl along ridge tops and to recompense the bridge’s owner
Three complementary means snake along rivers, seeking bridges for its construction. Some nobles set
of transport form the trade network and shallow fords. aside a parcel of land, the income
of Mythic Europe. Sea travel is the Roads come in three types. Dirt from which pays for the bridge’s con-
cheapest, in pence per mile, and the roads are little more than tracks, and struction and maintenance. Bridge
fastest method for prolonged travel. can usually accommodate beasts of building is considered a form of char-
River travel is about twice as expen- burden provided the weather remains ity, and the rich often leave money
sive as sea travel, because riverboats good. Light carts can use some of in their wills to help maintain the
are smaller than seafaring ships, and them, in flat areas during good weath- few bridges that exist, or contribute
have more crewmembers per ton of er. Gravel roads are uncommon, but toward new ones. A few of the larg-
cargo. Road travel is between eight are suited for beasts of burden in all est bridges, in cities, have shops and
and twenty times more expensive than weather, and suit light carts when houses on their edges, and the rents
sea travel, and is far more arduous. the terrain is relatively level and the contribute to the bridge’s upkeep.
Travelers on many routes use all weather clear. Many graveled roads Many bridges have a chapel and
the three means of travel, to reduce have drainage ditches on either side. a bridge house, the latter being a

80
City & Guild
building where tolls are collected and axle of the cart, or with a muddy bot-
the materials used to maintain the tom, cannot be passed by carts.
bridge are kept, at one end. These
are staffed either by the employees
of the lord who owns the bridge, or Stops
by the bridge’s fraternity. A bridge
fraternity is like a little guild of peo- Near large cities, along major
ple who help maintain the bridge. trade routes, there are inns approxi-
This is a charitable act, but the mem- mately every eight miles. This dis-
bers of the bridge fraternity are often tance is considered appropriate for
people who depend on the bridge for a third of a day’s passenger travel.
their living. The inn provides merchants and pas-
sengers with a stopping place. They
can water and feed their mounts,
Defense eat meals, and purchase any minor
supplies they require. Small inns are
Wooden bridges can be set on little more than large houses, where
fire, to prevent their use, but a stone the traveler shares a bed with the
bridge is an avenue of invasion that innkeeper’s family. Larger inns, par-
requires defenses. A single tower is ticularly those within cities, offer less
often sufficient, since the invaders crowded accommodation to those
cannot bring their force to bear on willing to pay for it.
the tower, except over the narrow Some places where a stop would
passage of the bridge. When an army be best are not comfortable loca-
approaches, peasants near the bridge tions in which to reside. These stops,
know that they should rows their and a few others, are served by
boats to the secure side of the river. hospices. The Church runs hospices • Innkeepers within cities usually
as an act of charity. These insti- act as agents for moneychang-
tutions often pay locals to guide ers. Small quantities of coin can
Ferries and Fords travelers, provide rescuers in danger- be converted immediately, and
ous terrain, and maintain roads and money used to pay for the inn-
Areas lacking bridges sometimes signs. Hospices lacking substantial keeper’s services need not be in
have ferries, which are slower and endowments are perpetually short the local currency.
cost each traveler more. Ferrymen of money. Sometimes, the leaders of • Innkeepers can act as witnesses
are often hereditarily entitled to their a hospice send out “questers.” These for book transfers – when two
role. They are maintained with tolls monks beg the funds required by the clients of the same banker agree
and farmland. Giving money, other hospice from powerful, rich people. to transfer money between their
than the toll, to support ferrying is accounts.
an act of charity encouraged by the • Innkeepers can pair buyers and
Church and civil officials. Innkeepers sellers of cargo. Each side of the
A ford is a shallow place in a transaction pays the innkeeper a
river where a person who is willing to The keepers of the grandest inns, small fee for this assistance.
get wet can cross. Fords are sufficient within cities, provide many servic- • Some innkeepers specialize in
for most pilgrims, but are useless for es other than accommodation and customers of a particular nation-
most traders. Pack animals carrying provisioning. ality, and provide translation ser-
waterproof goods, or those that can vices to their guests.
be soaked and dried without damage, • Many large inns have storage • Innkeepers can hire people on
can use fords. Carts usually find fords space that can be used to ware- behalf of a customer. Travelers
impassable. Streams deeper than the house goods. often require guides, and craft-

81
City & Guild
ers to repair vehicles. Innkeepers • An island near the mouth of the ton of cargo takes up as much space
can also provide introductions to Loire was a college for Druidic and carrying capacity as a tun.
people in less savory professions. priestesses, in the years before
The innkeeper does not charge the formation of the Order.
his guests for this service, but the • The young sun god Phaeton Land Vessels
workers that are hired usually drowned in the Po after falling
pay a gratuity for the referral. from the solar chariot, and his One horse carries a load of about
body has not been recovered. 400 pounds (0.15 tons) and costs
• The Rhine is haunted by the half a pound. A two-wheeled cart,
Rivers Lorelei, a nymph that sings men pulled by two or three horses, has a
to their doom. maximum load between one-half and
The map of the major trade • The Rhone ends at the wild and three-quarters of a ton. It costs one-
routes in Mythic Europe demon- inhospitable Camargue Delta, twelfth of a pound (twenty pence).
strates the importance of rivers to where a ghostly horse keeps These carts distribute bulky material
commerce, but it is slightly decep- a larder of up to 100 wicked within local regions. One might carry
tive, as it charts only the routes taken children. a single barrel of wine. Four-wheeled
by people traveling between cities. carts, pulled by six horses, can carry
Along the main channel, shown on loads of up to 1.25 tons and cost
the map, a fine filigree of creeks, trib- Area Lore: The one-sixth of a pound (forty pence).
utaries, lakes, and streams envelops Hinterland as a Resource Four-wheeled carts require excellent
each river. These allow a city placed roads and dependable bridges. The
upon the river to draw resources The Area Lore Ability is used largest carts are far more expen-
from throughout the river’s water- to find people, resources, and plac- sive than lighter ones, having iron-
shed. These unmapped tributaries are es within a city or its hinterland. rimmed wheels and axles. Smooth,
a vital part of the economic network Characters who successfully roll wide, paved roads, such as a cov-
of Europe. They also provide local Intelligence + Area Lore against the enant might create magically, allow
traders with useful sites and resourc- Ease Factors given in the Area Lore carts with six-horse teams that can
es, accessible through the Area Lore Ease Factors table know how to con- pull 1.75 tons, and cost one pound
skill, as described below. tact people, or find resources, but each.
need other Abilities, like Charm or Land transport requires far fewer
Bargain, to acquire goods cheaply, or staff than shipping. A single person
River Folklore convince people to offer assistance. can effectively lead and tend three
Characters who spend most of their pack beasts if walking with a halter
Each river has a series of myths time in a city, like craftsmen, subtract to the first beast, or six if riding.
surrounding it. These may serve as 3 from Area Lore rolls to find mate- Each cart, however, requires a single
inspirational ideas for stories. rial in the hinterland. Characters driver. Carts traveling long distances
who spend most of their time in the often have a second driver, who
• The Danube was embodied as a hinterland, like local carriers or char- alternates with the first and acts as
faerie goddess in ancient times, acters that live in rural covenants, a guard.
and her nymphs guard grottos subtract 3 to find things in the city.
filled with her treasures, and
gateways to Arcadia. Her chil- River Barges
dren, the Tuatha de Danu, are
the fair folk of Ireland.
• The Elbe is haunted by a Wild
Vessels The size of barges varies across
Europe, because their maximum size
Hunt with a female leader, called depends on the depth of their river or
Frau Wode, and shadowy boat- The vessels described below have lake. The largest Thames barges, for
men carry invisible passengers carrying capacities based on tonnage. example, are capable of coastal trade,
over the river. A tun is a large barrel of wine, and a and carry around 20 tons to London.

82
Area Lore Ease Factors
6+ A shop selling any common product or ser- 15+ A person selling a service or product that is
vice, desired by all people, and places where illegal, and actively repressed. This includes
goods may be had for free, like fishing and burglars, kidnappers, and herbalists willing to
hunting spots sell illicit poison.
Any major road, ferry, ford, pass, or bridge Minor tracks, or the roads to deserted
Any major hazard to travel on the main route settlements
Any major inn Individual persons or places of ill repute,
where other travelers have suffered. Suffering,
Appropriate behavior as a minor participant at
in this case, may be as severe as murder, or
festivals
as minor as uncomfortable beds and watered
9+ A shop selling any good or service desired drinks.
only by a section of society. Examples include
Where to get the best room at every time of
farriers, coopers, or weapon smiths. This is
year, and where to seek shelter in weather too
also the level required to contact most hedge
poor to travel
magicians.
Any person who is publicly a member of any
Smaller gravel or paved roads
community on the route. The character may
Hazards to travel within the region, off the need to take the time to ask locals, but with
main roads and rivers this successful roll, they know whom to ask.
The largest inn or hospice near each village The public alliances, commercial dealings,
People with Reputations of 6+ and marital links between persons of note
Local customs, ignorance of which is illegal or (Reputations of 3+)
despised Who is really in charge, and how to meet
12+ A shop selling goods that are desired only them. This Ease Factor is used in places where
by a narrow group within society. Examples real power is widely known to be held by
include anything related to the book trade, to private people, who control proxies holding
cosmetics, or to luxury fabrics. public offices.
The road to any mundane place in the region 18+ A person selling services that are considered
heinous, for example thugs willing to commit
Hazardous sections of towns or cities, and the
murder
correct method of traveling through them
Roads considered to be under supernatural
Small hospices or inns along the route, and
influence, such as faerie trods or black ways
their quality, and places where a merchant
might comfortably camp along the route Factors that make places hazardous briefly,
before they revert to safe. This includes places
People with Reputations of 3+
that become mystically charged on certain
Local laws or customs that will cause the char- nights, but also includes an understanding of
acter to slowly develop a poor Reputation if the circuit of the local bailiffs, or the methods
ignored of customs inspectors.
How to contact mundane people who have
taken efforts to be anonymous, like smugglers
or bandits

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City & Guild
with a shallow draft. The buss is masts. Lateen sails are used because
Cog commonly used in coastal, local they sail closer to the wind. Nefs are
trade. It is also used for fishing. It carvel built: the boards of their hulls
carries around 20 tons and has eight lie flush with each other. The aver-
or less crew. age nef carries 20 tons of cargo, but
The cog is the main trade ship in many ships carry around 100 tons.
the Atlantic, North Sea, and Baltic. A handful of ships in the
Cogs are sometimes flat bottomed, Mediterranean can carry more cargo
designed to settle when the tide than the types detailed above. Genoa
recedes, so that they can be unloaded owns two, which it uses to repatri-
directly into carts. Cogs are clin- ate goods that are aggregated in
ker-built: the boards of their hulls Cyprus, which represent the sum
overlap. The vast majority of cogs of colonial production throughout
carry 20 tons, but some larger cogs, the Near East. Venice also has two
which carry between 100 and 140 250-ton ships, which it uses as part
tons, are also used for trade and war. of its annual grain voyage to Egypt.
Bulk grain carriers are larger again, The maximum size for a ship in the
but cogs that can handle over 240 Mediterranean is 800 tons, but such
tons are exceptionally rare. A hand- ships are never operated commer-
ful of men can control a 20-ton sail- cially: they serve as subsidized grain
ing ship. A 100-ton cog has a dozen barges for their respective cities. In
crewmembers. A 240-ton cog has 18 times of trouble, most traders prefer
or more crew.
The galley is a vessel with a
single mast, and propelled by banks
of oars. Galleys are popular with the Galley
Optimally, they have three crew- Italian maritime powers and some
members, but many have only a man Byzantine successor states. Typical
and a boy. The largest Pisan barges galleys have around 160 crewmen,
also engage in coastal trade and are mostly rowers, all of whom are paid.
approximately the same size. As their The large crew, and their supplies,
goods travel up the Arno, three dif- drastically limits the cargo space,
ferent sizes of barge are used, each to between 20 and 30 tons, making
progressively smaller as the river gets them suitable only for luxury car-
shallower, with the smallest only goes. These crews must restock water
one-twentieth the capacity of the and provisions every week. Galleys
sea-barges. Lighters, which are used have two advantages: they can travel
to land cargo from vessels too large almost as fast as a sailing ship, regard-
to dock at quayside, vary in size, less of wind, and their large crews
but those found in the English Wash discourage piracy. Galleys make up
are about 25 feet long and can carry less than 5% of Mediterranean ship-
eight tons of cargo. ping. Galleys cost twenty-five times
their cargo capacity in tons, when
fully crewed.
Seagoing Ships The nef is the main trade ship
in the Mediterranean. It follows a
The buss is a distant descendant Roman design, but has lateen rig-
of the Viking knarr. It is, compara- ging, an idea borrowed from the
tively, a small, long, narrow design Arabs, and may have up to three

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20-ton nef usually has six crew, while Many ventures stall for weeks
Nef a 100-ton ship needs 18, and a 240- waiting for the weather to
ton nef has 30 crewmembers. A mas- break.
sive southern grain barge needs 150 • Couriers willing to break their
crew, but may have far more. horses, with a steady supply of
A sailing ship costs four pounds remounts, have sometimes man-
per ten tons of cargo it can carry. aged 90 miles per day.
This does not include the additional
cargo space a merchant may liberate
by sailing with less than a full crew. Comparison of
Traveling Costs
Comparison of It costs a couple of magi and a
Traveling Speeds half dozen grogs one pound to travel
with a merchant for two weeks. An
The following figures are ranges. adventuring party, therefore, pays
The lowest figure assumes that the six pounds to charter a small, cre-
vessel is able to make good progress, wed ship for a season. They occupy
hindered only by occasional poor around a ton of cargo capacity. This
terrain or poor weather. The high- includes a fortnight’s worth of pro-
est figure assumes excellent terrain visions, which are refreshed when
and accommodating weather. Players possible. Ships that hug the coast,
performing their own research should restocking regularly, may carry less
note that all distances and speeds foood and water, so that a group of
are given in standard, not nautical, eight passangers requires only half
to use many, smaller ships as a way of miles. a ton of cargo space. Pirate vessels
spreading risk. often operate this way, as it allows
Player characters pressing the • River barges travel 8 to 10 miles their vessels to have larger crew
limits of shipbuilding will discover per day, faster downriver than sizes.
that the Romans used 1200-ton ships upriver. Rivers with particularly Covenants that own ships often
to transport grain. These ships could strong currents make this dispar- have sailors as grogs. If the grogs
only sail in the season of favorable ity larger. in the party act as part of the stan-
winds, in the tideless Mediterranean, • Most road cargoes travel 15 to dard crew during their voyage, they
at around 20 miles per day. They 25 miles per day. do not reduce cargo space. They
were so expensive to maintain, and • Mounted merchants carrying take up crew space instead. Captains
so vulnerable once Rome lost the light loads, by packhorse, travel generally refuse to sack members of
ability to suppress piracy through- perhaps 24 miles per day. their crew to allow magi to reduce
out the Mediterranean, that 500- • Coaches carrying people travel their fare by having the grogs work
ton vessels were used instead. Many between 18 and 24 miles per passage.
Venetians and Genoans think even day, with the level of discomfort Naval tradition indicates that it
250-ton vessels are impractically increasing with the speed. is bad luck to have a wizard aboard,
large for mundane trade. With minor • Skilled couriers (single riders so magi need to disguise their status
magical assistance, however, vessels on horseback) travel around 30 if they do not wish to damage the
the size of Roman grain barges are miles per day. morale of the crew. Known magi may
practicable. • Sailing vessels travel roughly 60 need to offer double their usual fee
Southern ships use lateen sails, to 80 miles per day. Extremely for passage, and even then will only
which are more difficult to manage large ships are far slower than be able to hire captains desperate
than the square sails used to the this, however. Sea travel is also enough to take serious risks with the
north, so they have larger crews. A highly dependent on weather. safety of their vessels and crews.

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River travel costs twice as much tates (simple die / 2) enemies. It also
as sea travel. takes ten rounds to reload. Each artil-
Road travel costs between eight lery piece, and all the ammunition it
and 20 times more than sea travel, could be reasonably expected to use
depending on the distance to the on a normal journey, requires a quar-
destination, the risk involved, and ter ton of cargo space. Ships may not
the possiblity of lucrative side and mount more than one artillery piece
return cargoes. per 20 tons of cargo space, and artil-
Much of the cost of travel goes lery fired into a melee kills friend and
to pay for food, tools, and accomo- foe indiscriminately.
dation. A local trader or ship captain Galleys are designed to ram their
carrying passengers can usually poc- enemy, then back oars, to withdraw
ket 10% of his travel costs as profit. from contact with the beleaguered
ship before it sinks. Galleys can
unship their masts, which prevents
them from toppling over when the
Ship Combat galley rams. Sailing ships can neither
stow their masts nor back water effec- slip away from the pursuer. A range of
tively, so ramming with a sailing ship factors favoring either side may modify
Combat between ships in Mythic is committing it to entanglement, and these rolls. As examples, pirates prefer
Europe usually involves an aggres- likely to destruction if the other ship smaller, faster ships than merchants,
sor boarding a victim, and the two sinks. Two captains compare rolls of which provides them with a bonus,
crews engaging in cramped melee. (stress die + Intelligence + Profession while fleeing merchants may receive a
Pirates and warships have an advan- + up to 3 for experienced crews) and bonus due to fog or sleeting rain.
tage when boarding because they the victor either rams soundly, shears Melee between pirates and
do not carry cargo, and can allocate oars, or escapes damage. A soundly merchant crews is conducted using
that space to additional combatants. rammed ship founders in (5 times a the group combat rules given on
Light shipboard artillery is available simple die) minutes. page 172 of ArM5. Pirates do not
in medieval Europe, but it is rarely Shearing oars is a combat maneu- usually attack unless they have the
able to sink enemy ships. Ramming ver where a galley uses a specially advantage of numbers or can surprise
and shearing oars with catheads are designed ram to cut off an opposing an unsuspecting ship to defeat its
the usual alternative to boarding, but galley’s oars above the waterline. crew before they can organize their
are only effective in galleys. The ends of the oars flail when defense. Merchants, in turn, have
this occurs, incapacitating (2 times a a few advantages: their ships are
simple die) of the opponent’s rowers, often far larger than the light, swift
Softening the Enemy and leaving the opponent unable to craft most pirates use. The added
make way until new oars are shipped height grants them a +3 bonus on
Shipboard artillery is used to kill from the hold or undamaged side. Attack and Defense Totals until they
enemy sailors. A successful attack are boarded. Then, the deck of the
with a ballista (huge crossbow) kills merchant ship acts as the battlefield
an enemy crewman. It has a range Boarding and Melee and, in exceptional circumstances,
of six hundred yards and takes ten the merchant ship might break away
rounds to reload, so the number that If a predatory ship attempts to from the pirate vessel. This divides
can be picked off this way depends engage a fleeing victim, the two cap- the combat into two unequal halves,
on the rate at which the ships are tains compare rolls of (stress die + with a small group of pirates trapped
closing with each other. A successful Intelligence + Profession + up to 3 with the merchant crew.
attack with a light catapult has a range for experienced crews). The victorious Crew size is one of the great
of 200 yards and throws up sharp captain either has the opportunity to advantages of warships. Ships that
splinters of decking, which incapaci- board the victim, or the opportunity to have to sail far enough that the crew

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so large that melee attacks against for much of the Black Sea to Venice.
Greek Fire them automatically hit, and missile Travel in the Baltic is constrained
weapons have a +6 attack bonus. by the Kingdom of Denmark, and
Greek fire is a sticky, flam- Pounding or crushing attacks warp by local coalitions of merchants,
mable substance that cannot the frame of the ship, springing its although it is possible if a partner
be extinguished by water. The seams and allowing the hull to flood. from the Baltic fronts the voyage.
Byzantine navy, prior to the fall of In brief, ships are as vulnerable to Most sea trade, and therefore
Constantinople, used siphons and large monsters as breadbaskets are travel, occurs in small sailing vessels
ceramic pots flung from catapults to humans: a large monster pound- for a mixture of technological and
to incinerate enemy vessels. The ing or crushing a ship is treated as economic reasons. The ships in the
secret of the manufacture of Greek an environmental effect, much like northern region are clinker-built with
fire, or a similar concoction made a fire. It will destroy the ship in a adzes, which limits their maximum
in imitation by Arabic alchemists, certain number of rounds, selected size. The ships of the southern region
is closely guarded. Characters by the storyguide, unless the player use twin steering boards rather than
might acquire it, as part of a major characters deal with it first. centrally mounted rudders, which,
story. again, curbs their effective maximum
size. Larger vessels can only dock in
requires supplies, particularly water, deepwater harbors, which are rare.
may have eight added crewmen for
each ton of cargo space lost. Ships
Sea Trade Small ships can navigate rivers to
upstream ports, like London, and
packed with people that do not they spend less time in port, waiting
require supplies, for example raiders The sea trade in Mythic Europe for cargo. Use of small ships spreads
from a nearby town, may have 16 is divided into two regions, the risk more effectively than using a
added crewmen for every quarter ton north and the south. The southern single, large ship.
of cargo foregone. For small ships, this region includes the Mediterranean Different types of ships are
magnifies the crew size tremendously. and the Black Sea, which are sepa- used in the two regions. Galleys are
Rich houses might consider having a rated by the Bosphorus, the straits not currently used in the Atlantic,
warship paired with a supply ship, so at Constantinople. The northern although there is no structural rea-
that it can be densely crewed. region includes the Atlantic coast, son for this. If your saga follows real
the English Channel, the North Sea, history, eventually the Genoese will
and the Baltic. The Muslim lands in send an annual fleet of galleys to
Sea Monsters Iberia separate the two regions. The Southampton and the Netherlands.
southern region is the richer of the Similarly, cogs are not used for
This book lacks sufficient size two, having a larger population and Mediterranean trade, although
to detail the range of creatures that volume of trade. The two regions Basque pirates in the Islamic areas
might assail a ship. Most small crea- also link via land routes over the of Iberia use them and, again, if
tures lack the ability to puncture Alps, and by eastern river routes. your saga follows real history, the
seasoned wood, and so cannot affect Mundane rulers can restrict voy- Hansa will send fleets of cogs to the
the fabric of the hull directly. Those ages. The Straits of Gibraltar may be Mediterranean.
of human size may be able to make passed by Muslim vessels, with magi-
small punctures in the hull, given cal assistance, or with a story. Genoa
time. The holes they make are small has a treaty with the rulers of the area Adding Places to the
enough to be patched before the ship that allows a handful of their ships to Land Trade Map and
founders, and the crew is usually able pass each year, at tremendous cost. Naval Trade Tables
to attack the creature while it works. Genoans guard this privilege with
Against small creatures, ships are force. Journeys into the Black Sea The easiest way of adding a
very durable. from the Mediterranean require the place to the land map is to use the
Creatures Size +4 and above characters to pass Constantinople, internet to find the direct distance,
find ships easy to destroy. Ships are which has granted a trade monopoly in miles, between the new site and

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Naval Trade Tables


These tables divide Europe into six regions, linked by junctions. A junction is a place that a ship must pass to
move from one region of Europe to another. A player designing a voyage simply adds together the times to each
junction, then to the final port.

Skagarek Junction

Skagarek Junction
Edinburgh (Leith)

Brittany Junction
Hamburg

London

Danzig

Lubeck
Dublin
Bruges

Reval
Paris

Riga
Bruges 0 11 8 7 4 32 8 11 Danzig 0 6 8 6 8
Dublin 11 0 12 17 12 36 7 9 Lubeck 6 0 12 10 5
Edinburgh (Leith) 8 12 0 9 9 38 13 9 Reval 8 12 0 6 13
Hamburg 7 17 9 0 9 38 10 7 Riga 6 10 6 0 12
London 3 11 8 8 1 32 5 17 Skagarek Junction 8 5 13 12 0
Paris 27 31 33 33 5 0 35 34
Brittany Junction 7 5 13 10 9 40 0 16
Skagarek Junction 9 17 9 7 12 39 16 0

Gibraltar Junction
Brittany Junction
Constantinople
Constanta

Trebizond

Bordeaux
Bilhorod

Junction

Lisbon

Seville
Varna
Kaffa

Bilhorod 0 3 2 10 5 6 Bordeaux 0 14 21 6 19
Constanta 3 0 6 12 1 4 Lisbon 14 0 7 13 5
Kaffa 2 6 0 7 7 7 Seville 19 5 0 18 5
Trebizond 10 12 7 0 15 10 Brittany Junction 6 13 20 0 18
Varna 5 1 7 15 0 3 Gibraltar Junction 19 5 7 18 0
Constantinople
6 4 7 10 3 0
Junction tables continue on next page

the surrounding sites on the map. and if they are mostly road travel, each of which is slightly longer than
Divide that distance by 12 for road or mostly river travel, treat them as 1.15 standard miles.
travel. Divide it by six for river travel exclusively road or river travel. The distances on the Naval
with the current, or eight for travel For sea travel, divide the direct Tables include inland travel from a
against the current. These denomi- distance by 60. port to the named city. The extreme
nators include a 20% travel rate The Naval Tables use standard, example of this is the sea trade figure
penalty, which compensates for the not nautical, miles. Players perform- for Paris. Its figures include a 230-
meandering of roads and rivers. It is ing their own research may find mile journey by barge along the
easiest to look at the routes on a map, distances expressed in nautical miles, Seine.

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Naval Trade Tables, Continued

Marseilles
Barcelona

Gibraltar

Syracuse
Valencia

Junction

Junction

Junction

Junction
Palermo

Messina
Algiers

Naples
Genoa

Palma

Rome

Tunis
Pisa
Algiers 0 5 10 8 11 10 3 10 10 4 8 12 12 8
Barcelona 5 0 7 4 11 11 3 7 8 3 10 13 14 9
Genoa 10 7 0 4 6 8 9 1 4 10 17 9 11 9
Marseilles 8 4 4 0 9 9 6 4 6 7 14 11 12 9
Naples 11 11 6 9 0 3 11 5 21 13 19 3 5 6
Palermo 10 11 8 9 3 0 10 7 4 13 18 2 4 4
Palma 3 3 9 6 11 10 0 9 9 3 9 12 13 8
Pisa 10 7 1 4 5 7 9 0 3 10 17 8 9 8
Rome 10 8 4 6 21 4 9 3 0 11 18 5 7 6
Valencia 4 3 10 7 13 13 3 10 11 0 8 15 15 11
Gibraltar Junction 8 10 17 14 19 18 9 17 18 8 0 20 20 16
Messina Junction 12 13 9 11 3 2 12 8 5 15 20 0 1 6
Syracuse Junction 12 14 11 12 5 4 13 9 7 15 20 1 0 5
Tunis Junction 8 9 9 9 6 4 8 8 6 11 16 6 5 0
Crete (Iraklion)

Constantinople
Alexandria

(Larnaca)

Syracuse
Junction

Junction

Junction

Junction
Messina
Smyrna
Cyprus

Venice

Tunis
Split
Acre

Acre 0 6 22 3 12 23 26 16 19 19 24
Alexandria 6 0 7 6 10 20 23 14 16 16 20
Crete (Iraklion) 22 7 0 8 5 13 17 9 10 9 5
Cyprus (Larnaca) 3 6 8 0 10 22 25 15 18 18 22
Smyrna 12 10 5 10 0 16 19 5 12 12 17
Split 23 20 13 22 16 0 4 19 9 9 14
Venice 26 23 17 25 19 4 0 22 12 13 18
Constantinople 16 14 9 15 5 19 22 0 16 15 20
Junction
Messina Junction 19 16 10 18 12 9 12 16 0 1 6
Syracuse Junction 19 16 9 18 12 9 13 15 1 0 5
Tunis Junction 24 20 5 22 17 14 18 20 6 5 0

90
Chapter Six

Fairs & Markets


The inhabitants of Mythic of goods on sale (see Chapter 8: The sort every day. In many instances,
Europe do not make everything they Goods of Europe), the smells of the a market has been held in the same
need. Even peasants buy tools and foodstuffs and other merchandise, town or village forever, and although
clothes, and the nobility and town- the language used to shout out the strictly speaking it is necessary to
dwellers buy even more. This sup- virtues of the goods, the dress of the have permission to hold the market,
ports a network of markets, for local people crowding round the stalls, the in such cases this is quite often over-
exchanges, and fairs, for trade on animals there to be bought and sold looked. In towns that have recently
a national and international level. or carry goods, and the setting of the grown to a size where a market is
Many covenants also make extensive market, which might occupy an open needed, permission to start one is
use of the opportunities these trading area but is just as likely to be spread necessary. This comes from the local
venues offer. out along the streets (see Chapter 1: landowner, be it nobleman, cleric,
Towns and Cities, Markets). or — in the case of cities free of a
In large villages and small towns, feudal overlord — the local coun-
the market is held regularly, in the cil. A charter giving permission to
Markets same place on the same day of the
week. Larger towns probably have
hold a weekly market often includes
the grant of an annual local fair as
two market days every week, and a well, both being opportunities for
The market is the primary source city may well hold a market of some the owner to derive income from
of foodstuffs that one does not pro- taxes and tolls (see Chapter 1: Towns
duce for oneself. No farming family, Sunday Trading and Cities, Town Charters, Common
smallholder, or community of nuns is Privileges). In all but the very small-
likely to exist entirely on what they The Biblical Commandment est or most fortunate markets, people
produce themselves or can obtain to keep the Sabbath day holy was with goods to sell have to pay a toll,
by barter with acquaintances. Some so widely and blatantly ignored the amount depending on whether
covenants may be largely self-suf- in England that the Pope sent they are happy to sell their wares
ficient where day-to-day provisions Eustace, Abbot of Flay in 1200, to while carrying them or standing with
are concerned, but most need to lead a mission. So eloquent was his them laid out around their feet, or
obtain at least some of their requisites preaching, and so marvelous were whether they want to sell from a
from the market. It acts as a center the miracles that he performed, booth or stall. It is not uncommon
of exchange for the neighborhood, that many places closed down for an additional tax to be levied on
drawing in buyers and sellers from their Sunday markets entirely or buyers and sellers for a limited period
up to seven miles away — a distance moved them to another day of to raise funds for a particular cause
that allows enough time to travel to the week. The mission was such a such as the repair of a bridge or the
market, conduct business, and return success that by 1220 the transfer town’s defenses.
home in one day. Markets have the of Sunday markets to other days Market sites often persist for
same purpose the world over, but is almost complete throughout the centuries, so any attempt to move a
differ from one another in the range country. market, perhaps to make way for a

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new church or to oblige a wealthy bread and ale, and for standardizing
and powerful citizen who wants to weights and measures within that
have a new house just there, is very particular market. Punishments for
unpopular. In the most rural loca- breaking these laws vary, and can be
tions, the old custom of holding a fine, if the culprit is rich enough to
the market just outside the church, pay, or if he is too poor to make this
or in the churchyard itself on a enforced contribution to the market
Sunday, persists. This takes account owner’s income, a period on display
of the agricultural peasants’ scant free in the marketplace’s pillory.
time and the coming together of the When buying goods in a market,
community for Mass. Even markets coin normally changes hands even
where a religious community is the though the customers are usually
beneficiary of the tolls are not infre- poor or of only moderate means. If a
quently held on Sunday morning. In member of the community is known
the recent past, a trend has started to be suffering hardship and a seller
to move market day to a weekday, feels charitable, then an informal
and to move the market place away credit arrangement is often permitted
from the immediate vicinity of the with payment promised in cash or
church. Complaints by some church- kind at a later date. Prices of common
men about buying and selling in goods are affected by growing condi-
and around churches have grown tions, by illness among livestock, and
more vociferous, with many preach- when an excessive amount of clipped
ing sermons against those who turn coin is in circulation. Payment by
a place of prayer into one of worldly installments is often arranged for
commerce. expensive items like oxen or carts.
In most parts of Europe, the mar-
ket is only open for business in the
morning; a bell is rung to signal the
start of trading, and it is rung again
around noon to mark the closing. In
Competition
some places a market cross stands
in the marketplace, as a symbol of The grant of permission to start
divine protection, as a reminder to up a new market is good news for the
everyone to uphold honest dealings, local lord or institution that is going
and to protect the area from distur- to benefit from the tolls collected,
bances and wrongdoing. The cross but can be bad news for others. If
may be simply symbolic, but if some the new one is sited too close to a
of the buyers and sellers pray there pre-existing market, it threatens the
sincerely before trading for the day prosperity — and even the exis-
begins, the local aura may be tem- tence — of the older market and the
pered to Just for the day (see Realms of income enjoyed from its tolls by the
Power: The Divine, page 40). The bene- landowner. A particularly determined
fits are, unsurprisingly, more strongly sponsor may offer to charge no toll
felt the closer one is to the cross, for the first few years a new market
so on the fringes of a large market operates in order to lure trade away
people are more likely to be tempted from the pre-existing market.
to swindle and steal as greed and ava- If a new market is started up
rice thrive. There are laws governing some way away, but on the main
the quality and maximum price of road that many sellers use to reach

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Story Seed: Goods on Sale Story Seed:


Competition The Legend of
Early in the morning, those with Lady Godgifu
Permission is granted to start goods to sell travel to the appoint-
a market within five miles of the ed place and set out their wares. The populace of a market
one where some of the covenant’s Frequently — especially in village town not far from the covenant
provisions are bought regularly, or and small town markets — these is suffering under a heavy tax
where the beneficiary of the mar- are individuals selling the excess burden imposed by the local lord.
ket tolls is a nobleman or religious that remains after taking what their His wife has taken the side of the
house allied to a player character. own families need from what they townsfolk against her noble hus-
If the new one cannot be stopped, grow, rather than professional trad- band’s heavy taxes and has been
perhaps it can be moved to a ers. As well as grain, flour, bread, nagging him for quite a while
different day of the week? Some pulses, green and root vegetables, about the matter. Exasperated, he
delicate political negotiations will fruit, nuts, mushrooms, honey, eggs, has promised to reduce them if she
be necessary. Alternatively, the butter, cheese, ale, meat, and the is willing to ride naked on a horse
new market may benefit a valuable like, there is often live poultry. The through the busy marketplace. He
ally, pulling the covenant in both location, the season, and the weather has no doubt that she will refuse
directions at once. play a big part in controlling what is to do this.
available. Other goods often avail- If the noblewoman knows
the older market, a forceful owner able include candles, simple wooden someone at the covenant, she
can intercept these people and oblige and ceramic dishes, cooking pots and comes to him for help in meeting
them to sell at the new market. In pans (the metal ones often mended), her lord’s demand without putting
rarer instances, a new market close second-hand clothing, small leather herself through the humiliation.
by but held two or three days after items like pouches and belts, items If the covenant is in town, or
an existing one can benefit the previ- carved from horn or bone, yarn, regularly obtains supplies there, a
ously established market by making combs, simple buckles, ornaments contact tells them in confidence
the area more attractive to traders and pins, and baskets. If there hap- that they heard of the offer from
coming some distance, so the range pens to be a craftsperson in the the lady’s maid.
of goods on sale improves. neighborhood, and they make things
A rare threat to a market occurs that are affordable by and useful to traders come, or on a route they
only in time of war, when a ruler can ordinary people, then her presence often use when heading to a fair, their
decree that instead of taking food to can make one market distinct from wares are also available here to those
market, all must be supplied directly others, although in urban areas it is who can afford them. Within a large
for the sustenance of the army when more usual to buy such goods at the market, it is likely that those offer-
they are in the area. On a smaller workshop. The availability of some ing similar goods are found together.
scale, a similar restriction may be commodities depends on local geog- The livestock market is likely held
imposed when a visiting nobleman raphy, for example, fishing nets and in a different part of the town to the
and his entourage or an equivalent reeds. Similarly, local edible special- food market, but coincides with one
group of high status comes to visit, ties, perhaps fresh sea fish or bacon, of the regular market days.
when markets for as much as ten are only found in certain places. If the market is held in a place of
miles around may be temporarily In cities and larger towns, rural pilgrimage, there are plenty of peo-
closed so that everyone with surplus products required by urban artisans ple catering to the pilgrims. There
foodstuffs to sell has to bring them are on sale and markets usually offer are certainly badges of lead or pewter
to where the honored host can cloth, firewood, hides, rope, horses, showing a symbol connected with
acquire them to feed his visitors. oxen, cows, sheep and goats, and the history of the relevant saint that
This might cause problems for a also a few exotic and luxury items a pilgrim can buy to adorn his hat as
covenant that depends on purchas- acquired by merchants at a fair. If proof that he arrived. Another com-
ing locally. the market is in a port where foreign mon souvenir is a small tin or pewter

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Weights and Measures Story Seed:


Across Mythic Europe, the units Capacity Golden Grains
used to measure out goods vary. The 4 gills = 1 pint
same quantity can have different 2 pints = 1 quart A chicken served up to the
names, and the same word can mean 4 quarts = 1 gallon grogs at the covenant one feast
different amounts, from one place to 2 gallons = 1 peck day contains three grains of gold.
another. Even when using the same 8 gallons = 1 bushel It may be that the fowl sometimes
measuring vessel, the amount may be scratch up and ingest grains of gold
heaped or striked (filled to the brim Weight and if they can trace the origins of
then leveled off). Some goods have 7000 grains* = 1 ounce the bird, there may be riches for
their own special systems of mea- 16 drams = 1 ounce the taking! It was purchased local-
sure. Even counting is not uniform, 16 ounces = 1 pound ly last market day from a woman
for example in parts of England “one 14 pounds = 1 stone who has sold the covenant poultry
hundred” of something might as 112 pounds = 1 hundredweight before. She obtains birds from
likely mean 120 as 100. This table 20 hundredweight = 1 ton a number of suppliers, and not
based on the British system may be * This was originally based on the always the same ones. Recently she
useful as a quick guide to units for weight of a grain of barley. has had difficulty finding enough,
retail transactions, with sufficient so has bought from a few sources
detail to add flavor to the game. Weights for Gold further away. It was from one
and Silver of these that this chicken came,
Length 24 grains = 1 pennyweight but the seller cannot identify the
12 inches = 1 foot 20 pennyweights = 1 Troy ounce origin of a particular bird, least
3 feet = 1 yard* of all a plucked, cooked one. Will
1.25 yards = 1 ell** Weights for Apothecaries the magi care enough to help the
* This was originally the distance 20 grains = 1 scruple grogs? Will they try to stop them
between the nose and the tip of an 3 scruples = 1 drachm going adventuring?
outstretched arm. 8 drachms= 1 ounce In fact, the hen had been feed-
** This is an English measure; the ing in a yard near a goldsmith’s
Scottish ell is only just over a yard. workshop.

of the blessed water — for example


Story Seed: A Run of Bad Luck by dipping the patient’s fingers into it
before making the sign of the cross,
Some time ago, two traders fell the charm soon went out of busi- or reverently washing the patient’s
out. One went to a cunning man ness, much to the other trader’s sat- face with it — can grant a +3 bonus
and had a charm made, which he isfaction, but he did not live long to to the next Recovery roll. While
concealed in the part of the mar- enjoy the benefit of eliminating his the badges are authentic when pur-
ketplace where his rival usually set rival, succumbing to an ague a few chased at the site of pilgrimage and
out his goods. From then on, goods months later. So, the charm remains the water in the ampoules is usually
arrayed there have always looked without anyone knowing why no blessed, any reputed relics on sale
rather shoddy. The first victim of seller prospers in that position. are less reliably genuine, for while
there is no doubt at all that there
ampoule of holy water to be worn on using water blessed by a priest. If are many miraculous relics of the
a string around the neck as a portable the pilgrim has undertaken the jour- blessed saints and holy martyrs, such
source of blessing. This is particu- ney to pray for healing on behalf of are most often kept by the Church
larly relevant where a sacred spring someone else, an ampoule is just the or the nobility in honor and safety;
or well is involved, but the custom thing to take back to him since, if it would be a very fortunate woman
is often followed in other places handled throughout with piety, use indeed who bought something so

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on market day is a social highlight,
Story Seed: and the opportunity to chat and
Other Traditions
Changeling exchange news is as important as
any shopping. This can be an excel- In areas where the Norse pan-
An odd-looking newcomer lent opportunity to pick up the local theon was revered, the god who
starts to come regularly to market gossip and ask questions of people oversaw trade and commerce was
for food. She does not buy much who are more likely than many to Odin under his title Farmagud (god
and says very little, but pays with have the time and inclination to be of cargoes), because he frequently
good silver coin. Many take her informative. took on human form to wander
for a foreigner. No one knows about the world; he was known
who she is or where she comes as Wotan in German lands and as
from, and when a local lad tried Woden in Britain. Among his many
to follow her for several weeks
running, he somehow always lost
God of other areas of interest is magic. His
symbols include the spear, raven,
her in the crowd. The woman is
of the fae, part of a group living in
Commerce and wolf, any of which could take
the place of the herm pillar in the
a patch of woodland not far away, Roman example. As a fickle god,
which has taken a human child to The god of trade in the Greek any dealings with him are risky.
raise and needs human food to sus- pantheon was Hermes, or Mercury In places where Celtic and
tain it. The covenant may be asked as the Romans knew him, so it is Gallic influence was strong, people
for help by the distraught parents. unsurprising that he continues to held Lug as god of trade and com-
A covenant servant might find the watch over certain markets, mainly merce. He was known as Lleu in
stranger has bought the last of the in towns in the more remote areas Wales, Lugh in Ireland, and Lugus
cheese on sale and, rather than of Greece, and in regions once colo- in the lands that were formerly
risk the consequences of returning nized by Greece or Rome where the Gaul. While originally a sun deity,
without it, follows the woman to Dominion is unusually weak. he was also associated with war,
offer to buy it, and does not lose Fairly ordinary people sell crafts, poetry, music, and magic. A
sight of her until he has become ordinary goods at such markets, sun symbol or menhir could take
lost on the faerie regio hidden in but where a visitor from Western the place of the herm pillar in the
the woods. Europe might expect to see a mar- Roman example.
ket cross there is a herm pillar, old
precious at a market. From time to and worn so it looks like a simple the market is in progress, which
time, one of the heavenly host guides standing stone. (Originally it would may be sufficient to overwhelm any
a truly deserving person to where have been a fertility symbol having Dominion aura and make all natural
they can obtain a genuine holy relic. a bearded human head surmounting foodstuffs and materials, and also
(See Realms of Power: The Divine, pages a phallus. These were often set up in goods manually crafted from natural
44–46, for details of relics and their cities outside houses and on street materials, appear just a little more
powers.) corners, or set along roads as mile- vivid and attractive.
On market day, the local popula- stones in the Hellenic world.) Close Alternatively, this part of the
tion can more than double, and all by is a fount of water from a spring market may be in a regio within
these visitors need sustenance, so once sacred to the god. Before the a busy city market. The regio is
food and ale for immediate consump- market opens, superstitious traders reached by going down a certain
tion is available from sellers in the pour a libation from the spring over narrow alley between two stalls. If
marketplace and from buildings close the herm and sprinkle their booths the marketplace lies over a suitable
by. Menfolk who have driven to mar- and — if it will not damage them pagan site, such as the foundations
ket in a cart often spend much of the — their wares also, in hopes that it of a Roman temple, one or two of
morning talking and drinking here will help them turn a good profit. the people collecting dues from
while their wives are busy spend- The marketplace normally has a the stallholders inside the regio are
ing money. For many, attendance magical aura of 1, rising to 2 when devotees of Mercury or servants of

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City & Guild
depict a busy market in a thriving
Goods from St. Michael? Roman city. The priest guarding
Sellers tend to occupy the same say they traveled as far as Faversham access to the temple’s inner room
spots in the market every week, in England. may be willing to offer something
but in a large, busy city market, St. Dunstan: Metalworkers, of value in exchange for a particu-
sometimes a visitor or even a local locksmiths, and embroiderers. lar service, for example increasing
resident can become confused. In a Feast: May 19. A tenth century devotion to Mercury among the
relatively quiet location, she may English Benedictine monk who population in the surrounding area.
come across a previously unnoticed became Abbot of Glastonbury and If the Church finds out about this,
booth where the salesman is the later Archbishop of Canterbury. the market will very soon lose its
patron saint of some trade. St. Eloi: Goldsmiths and jew- pagan and magical aspects.
The saint and goods discovered elers. Feast: December 1. A preach-
depends on the situation; many er who became Bishop of Noyon,
options are listed below. A pious, northern France, in the seventh
holy person in need of something
particular might have the oppor-
century.
St. Homobonus: Cloth and
Infernal
tunity to acquire something very
special indeed. The goods on offer
tailoring. Feast: November 13.
Homobonus died in 1197 and was
Trading
are, at the very least, particularly canonized in 1199. He lived in the
fine examples, and may bestow north Italian city of Cremona and The most attractive market of all
blessings of some sort. The seller appears as a well-dressed citizen of may appear wherever and whenever
may appear exactly as he looked that time and place. there is a good chance to corrupt
in his prime, or perhaps his dress St. Joseph: Woodworkers. people. It is run entirely by demons
and speech betray very little of his Feasts: March 19 and May 1. The or their agents, some of whom may
origin. If it is the saint’s feast day, foster father of the Son of God be human and others not. It is a
the customer need not necessarily lived in that part of the Roman bustling place, where the smell of
be pious at all to find the unusual Empire known as Judaea and died good food and the sound of lively
booth, which could lead to an in the first century. music draw people in. Infernal deceit
interesting meeting. St. Maurice: Dyers and weav- makes the goods seem better than
The patron saints of mer- ers. Feast: September 22. Maurice they really are. The goods on sale
chants in general are Homobonus was an Egyptian soldier in the are cheap enough to be affordable,
(see below) and Nicholas (the Roman army during the third cen- but not suspiciously so — indeed,
fourth century Bishop of Myra in tury who became the principal offi- the price asked may vary to fit the
Turkey), and either of these might cer of the Theban legion. means of the potential customer.
serve if none of the following are St. Michael: Wholesalers. Tempting free samples are offered
appropriate. Feast: September 29. The archangel when someone is wavering on the
St. C rispin and St. appears in his role as the weigher edge of a fall.
Crispianian: Leatherworkers, cob- of souls. Articles on sale may be the
blers especially. Feast: October 25. St. Vincent: Wine. Feast: result of sin, for example a forged
These brothers were members of a January 22. A deacon who lived in document or a unique item that
noble Roman family who preached Saragossa, northern Iberia, and was must have been stolen, but mostly
in Gaul in the third century. Some martyred in 304. they are inducements to sin, where
the reason for buying is potentially
his priests, who may be persuaded and temple in the style of ancient sinful. Visitors to the stalls may
to conduct individuals to the higher Rome. A fountain in the center of be urged to buy something specifi-
level of the regio, which can be the courtyard gushes out around cally to arouse envy or lust in some-
reached in no other known way. the base of a large stone statue of one they know; to buy something
The higher level has a magical aura Mercury in his role as god of com- they don’t need just to make sure a
of 6 and contains a paved forecourt merce. Carvings around the temple rival cannot have it; to over-indulge

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As to what is being exchanged,
just about anything could be. It may
be unusual variants of items common
in mundane markets, entirely differ-
ent things that yet bear a superficial
resemblance to mundane objects, or
things never normally the object
of trade. Of course, with the fay
appearances are often misleading,
but they could well become annoyed
if someone uses obvious spells to try
to learn their secrets or penetrate
their glamour.
The fay often have odd ideas
on what constitutes fair exchange,
and negotiations can be prolonged
and perhaps bewildering. Some
faeries stick to bargains when they
are unable to avoid making them,
although it can be exceedingly dif-
ficult to bring them to the point. It is
highly unlikely for a faerie trader to
have any interest in accepting coin,
but it may be possible to exchange a
fay item for a different type of pay-
ment, perhaps a lock of golden hair,
a particular service, or — in the case
in food, drink, pretty ribbons, or
books; or to gloat over how much
Faerie Trading of the rash or desperate — for an
unspecified future favor. The conse-
they have saved by making such a Fairs and markets held by and quences of any exchange made may
clever bargain. for the fay are not uncommon, but remain obscure for a long time. It is
Games of chance or skill in such it is usually hard for anyone outside generally recognized that consump-
markets start off fairly harmlessly, that milieu to find out about them. tion of faerie food and drink is best
but before long the player finds her One needs an informative contact, a avoided; tales of those trapped for
money has run out and she is being certain knowledge of Faerie Lore, or ages in Arcadia or other Faerie realms
urged to pay with a kiss, her cloth- a degree of luck. Whether it is good after ingesting just a sip or morsel are
ing, and eventually — if she persists luck or bad luck depends upon the too numerous to all be untrue.
— her child, and finally her soul. nature of the faeries concerned and
Or perhaps a wrestling bout goes the behavior of the visitor. Such a
the player’s way after strong initial market may be entirely the province
opposition, and he is cheered on
to seriously injure his opponent. A
of one group of faeries, for example
those associated with one particu-
Fairs
simple game of accuracy in throwing lar aspect of the world, or it might
or shooting an arrow may develop involve many kinds. Whatever its For many people, the height of
so the participant finds she is asked character, the fair or market reflects excitement is to go to the fair. It is a
to knock the miter off a dummy human events sufficiently closely that place to see and be seen, to witness
representing the bishop, and then it should soon be clear to the visitor strange sights, meet new people,
finally to take aim at a crucifix to be that it is a gathering for the purpose acquire new and unusual things (by
victorious. of exchange. purchase, barter, trickery, or theft),

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Story Seed: The


Lost Child
A child of about four years of
age is found hiding underneath
a stall towards dusk. The child is
frightened, tearful, and lost. Few
are inclined to help because the
child seems alarmingly odd. She
looks much like any other scruffy
little child, but has The Gift or
some other supernatural power
— such as the Tainted with Evil
Flaw — that repels most people.
At first, the child is too scared to
make much sense if anyone does
get her to talk. If she has The
Gift, mundane characters do not
trust the child, and the same effect
makes it hard for a Gifted charac-
ter to win the child’s trust.

and to exchange news and other


information. A fair is largely exempt
from the restrictive rules of the guilds
that prevent foreigners from selling success of a fair. If it is held always often, a suitably experienced com-
in town, placing few limitations on in the same place at the same time, panion attends the fair to conduct
the sources of goods. Luxuries are on everyone can depend on it. A mer- business for the magi, but covenants
sale, but for every rich and renowned chant takes a considerable risk when may commission a Redcap to make
merchant, there are many lesser trad- he trusts his precious goods and his special purchases on their behalf if
ers and peddlers dealing in smaller own life to the dangers of travel, so none of the covenant’s residents wish
quantities and humbler goods. he only sets out when he is sure of to attend. The presence of one or
For days before the fair, roads in buyers at the end of his journey. two Gifted people may be sufficient
the vicinity are crowded with lum- There are Redcaps at all the to discourage mundane interference,
bering carts mostly drawn by oxen, largest fairs, taking the opportunity since they are likely to be perceived
with milling herds of animals, and to pass on messages, and to trade as untrustworthy, but there is always
with heavily laden chapmen on foot. in gossip and information as well as the risk of inviting too much atten-
For merchants, a fair is a place where vis (see Houses of Hermes: True Lineages, tion, so discretion is the rule.
business is done wholesale or retail; pages 84–89). A tent is designated as If the owner of a fair also has
often they purchase with the inten- a temporary Mercer House, where all control of the local town or city, it is
tion of selling elsewhere at a profit. members of the Order and covenant usual for them to appropriate much
For those with large households to representatives are welcome. Safe of the town for the fair, as happens
run — royal households, prosperous inside, Hermetic gossip is shared at Bury St. Edmunds and St. Ives in
noble households, larger monasteries, and trade in vis, books, and so on are England, and Provins in Champagne.
and affluent covenants, for example conducted. A Redcap may pose as a Here tenants renting properties in
— fair are places where bulk buying trader of mundane goods outside the the town find that they are obliged to
is possible from an extensive range of tent to deflect unwelcome curiosity, vacate their ground floor rooms that
merchandise. Regularity is key to the possibly backed up by guards. Most give onto a main thoroughfare so that

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City & Guild
can also requisition sleeping accom-
From Over the Hill and Far Away modation, obliging townsfolk to take
Any being that has or can not on sale. A rash, greedy, or gull- in visitors. There is a distinct division
assume human form could turn up ible trader might regret agreeing between lodgings and places where
at a mundane fair or market as to sell his nose or his good name. sales are allowed.
buyer or seller. Such folk probably Magical or faerie creatures do not Part of the fairground is set
seem odd in some way, most com- necessarily make such offers with aside for animals, and there the
monly something about their eyes, malicious intent, they simply have a air is filled with the din of horses,
teeth, clothing, or use of language, very different view of the world. oxen, sheep, goats, and pigs, plus
or unfamiliarity with local facts. Animals with supernatural dogs, both those for sale and those
Only the most cosmopolitan or characteristics are also likely to that accompany their masters as a
sensitive person is likely to real- go to a fair once in a while. Some defense against wolves and thieves.
ize that these are not just signs operate independently and simply Another group set apart are the
of someone from a distant part of exploit the opportunities, such as a cooks, bakers, and smiths, since the
the country, or another mundane jackdaw come to steal by applica- risk of fire is taken very seriously. A
country entirely. In more isolated tion of cunning and persistence. A local regulation may require every
districts, many may think they are bird that is much more than the stallholder and householder to have
just from the other side of the for- mundane variety may give itself a bucket of water ready in case of
est, or from over the mountains. away by going after something that emergency. For safety, fires are pro-
Denizens of other realms isn’t small and shiny. Supernatural hibited in the fairground at night,
attending a mundane fair might animals might be drawn together and a curfew between sunrise and
simply be there out of curiosity, or from over a wide area to meet sunset is likely.
they may be after a particular com- at a great fair. Faerie versions of
modity — perhaps just what the domesticated beasts could mingle
magi need to build into an enchant- with their ordinary counterparts to
ment. The question for sellers is,
do these buyers have acceptable
get in without attracting too much
unwanted attention. Just like any-
Law & Finance
coin, and if not, how can they pay? body else, they might exchange
Supernatural creatures may have news and gossip with others of By 1220 there is a system of very
very odd requests, for example try- their kind, negotiate or bargain, well-established trading conventions
ing to purchase something that is and even fight. and practices for mundane fairs.

the landlord, usually the same person wooden framework with a wooden
as the owner of the fair, can let these roof and canvas sides, but the largest Grant of a Fair
out to traders for additional income. fairs provide more durable booths
There are fines for anyone else who that are left standing from one year It is a great honor to be given
takes a fee for allowing someone to to the next, most often of wood, but the right to hold a fair. Such per-
trade from a back room. Temporary the most affluent merchants have mission is usually only given by the
wooden shops are erected in the been known to build in stone. Tents ruling monarch to a member of the
streets and squares for the fair, mak- of all sizes are erected also. nobility, an abbot, or a bishop, but
ing an already congested situation Despite the advantages that a fair a town may be awarded the right. It
worse, and the whole town acquires brings, relations between the town is a highly desirable gift because the
something of a carnival atmosphere. and the fair are often antagonistic, right to hold a fair comes with the
Where the owner of the fair since the owner of a fair frequently right to make money out of it in a
lacks the power to take over the has the right to close down all trade myriad ways (see insert), and also to
town, a fairground is established out- in town during the period of the fair, dispense justice during it, and take
side the urban area, and temporarily forcing the local inhabitants to buy profits from any court proceedings.
takes on the appearance of a thriv- and sell at the fair and so contribute A medium-sized fair, such as one
ing town. A fair booth is typically a to the income the owner gains. He drawing customers from across a

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Making Money from a Fair


Tolls: Payments required for carts, merchants to arrive for the start
people and beasts, to pass town of trading.)
gates and roads. Pesage: A fee for the weighing of
Passage, Carriage: Tolls for carry- goods, paid by the purchaser.
ing goods past a checkpoint. Tronage: A fee for making use of
Portage: A fee for carrying cargo the public weighing beam.
from one navigable river system Brokerage: A fee for acting as a
to another. broker in negotiating a deal.
Lastage: A toll based on the weight Rent: For use of a fixed stall in a fair
of goods carried. with permanent buildings, or for
Pontage: A toll for carrying goods overnight accommodation.
over a bridge. Grazing Payments: For the right
Seldage, Stallage, Picage, to graze animals, both those for
Terrage: Payments due for set- sale and those who pull the cart
ting up a booth, sometimes paid home.
in goods. Animal Care Payments: To those
Fees: For entry to the fair. (In who care for the animals during
extreme cases, fees may be high- the fair.
er for late arrivals to encourage

county and having a special attrac- dane authorities. A typical annual


tion like a large sale of horses, might fair for a town counts as a Lesser
provide the owner with over 100 Source of Income, a county horse
pounds in profit, while a small fair fair combined with sale of cloth and
for a single village might make him a a wide range of other goods counts
few shillings. The cost to the owner as Typical, while one that draws judgments made, the names of those
for administration of a medium- traders from across Europe counts as found guilty, and fines levied against
sized fair is likely to be around three Greater. See Covenants, page 16, for their fellow guild members when
pounds a week, with most going to the Minor Resources Boon Rights, they return home, so reputations
pay for staff to run the fair and its under which a covenant could have and knowledge of international
court. Once a fair has been granted the right to hold a fair. trade laws spread.
to someone, the ruler may show his Frequently goods are sold for
favor again by permitting an exten- cash or exchanged for other goods,
sion to the duration. In the past, the Trading Law but if delivery or payment is not to
right accorded simply made official be immediate — as is often the case
a fair that was already held regu- For the system of trade to work, where large quantities are involved
larly, but by 1220, in the most civi- making it economic for merchants — a contract is required. This is
lized parts of the continent, all but to transport goods over long dis- commonly sealed by a payment of
the most local fairs require explicit tances and risking the dangers of God’s penny (any small coin given
permission. travel, it is essential that there is as a token of the agreement) in
A covenant might find a way to trust between trading partners and front of a witness, by a tally, or by
become the owner of a lucrative fair, an understanding that agreements a written bond. A tally is a piece
perhaps through a companion who can be enforced. Courts of law set of wood several inches in length.
is a minor nobleman, and use it as a up at the great international fairs Notches of varying size are cut on
significant source of income if they provide a means of settling disputes the upper and lower faces to denote
can continue it without attracting in front of an international audi- the sum of money or value of goods
unwanted attention from the mun- ence. People pass on news of the involved in the deal, with identical

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City & Guild
identifying words also written on The Group Story Seed:
each face. A cut is made about half
way through the stick on one face,
Responsibility for Cloth of Gold
about three inches from one end, and Quality Control
then the stick is split from the other A covenant requires a very
end as far as that cut. Each of the Merchants from the same region special gift for a noble family
people involved take one of the two often band together at fairs, especial- and so commissions a Redcap or
unequal pieces so that the pair can ly when trading abroad and facing a companion to purchase a rare
be reunited to settle any later dispute foreign rules and customs of trade. and rich fabric, perhaps an Italian
about the debt. The instrumentum ex Before offering anything for sale at silk brocade or cloth of gold, from
causa cambii, or recognizance, is a a fair, it is usual for a merchant to the fair. When the agent tries to
document signed by the seller, the open his goods for inspection by buy some on display at one of
buyer, or the buyer’s agent, and by the other merchants from his home the stalls, the seller apologizes,
an independent witness or notary, area, so that they can be sure of saying that the clerk of the great
which is used to record a sale agree- their quality, since their collective wardrobe has demanded all that
ment. At the larger fairs, wardens are reputation is at stake. Groups may the merchant has on behalf of the
appointed to oversee contracts and appoint guild wardens or inspectors king, or if more appropriate in the
ensure that the details are properly to monitor activities during the fair saga, that the archbishop requires
recorded. to ensure their reputation is main- it for a new vestment. How will
tained. Any wrongdoing, such as the covenant manage if their agent
selling goods falsely weighed, pre- returns without the gift? Will the
Weights and Measures pared, or described, may result in a potential purchaser insist, at the
merchant being fined by his peers or, risk of drawing attention from
The legal process of assize cov- for a serious offense, ostracized. crown or Church? The covenant
ers the quality, price, and measure of Foreign merchants may be asked is offering to pay immediately in
bread, wine, and ale on sale at the to prove that they have sufficient cash, while the others insist on
fair, and the accuracy of the weights resources at hand, in coin or in trade credit and may never pay — will
and measures used. Someone has goods, to keep themselves and their the merchant take the money? If
the duty of tasting the ales to make servants while away from home. It he does, will the covenant help
sure they are good enough, which is common for a guild to ban their him avoid the inevitable trouble?
is important because ale only keeps members from engaging in games of
a few days yet is in such demand chance during a fair. They may also They often buy in bulk, to clothe and
that up to half the local women may be banned from standing as pledge feed their large households, whether
brew for the occasion. A standard in court for anyone outside their own they consist of servants and men
set of vessels is kept as the legal group. If any merchant fails to pay a at arms, or monks or nuns. A royal
measures for fluids, flour, grain, and debt, it is likely that all merchants customer is generally undesirable,
so on, and a set of weights is simi- present from the same city will be since any kudos are outweighed by
larly kept. There is also a bar of iron obliged to pay up at a later fair, for the loss of earnings due to the royal
for use as a recognized standard of example paying a fee of one penny prise, which is a special low price
length. All of these may be used by for each shilling’s worth of goods that royalty expects, such that it is a
all. The problem lies in the fact that they have to sell. form of tax on the seller. A group of
such standards only apply locally, merchants from the same guild may
and may be quite different else- agree to share the burden jointly.
where, even when the same measur- Royal Prise Despite a low price, it is not at all
ing words are used. Accurate mea- uncommon for a powerful buyer to
surement is unlikely, and opportuni- At all the great fairs, royalty and delay payment for a long time, or not
ties for fraud abound. (See Chapter other powerful customers makes pur- to pay at all. This is often acknowl-
8: The Goods of Europe, for details chases, either in person, or, more fre- edged by the king, so there is a pub-
of units for quantities of goods). quently, through agents or servants. lic announcement made and a cer-

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City & Guild
delivery to take place at a later fair, also has the right to uphold justice
Money is the Root usually elsewhere. When the custom- during the fair, over-riding any such
er is another merchant, attending the rights of a nearby town. This often
In Christian countries it is fair to both buy and sell, it is usual for extends beyond the bounds of the
usual to mark the opening of the each individual’s debts and credits to fair itself — the income from fines
fair by celebrating a special Mass, be accumulated and then sorted out is so attractive that the fair court
which tempers the aura to Just at the end of the fair. When the day (sometimes known as the Court of
according to the rules for cer- of reckoning arrives, clerks work out Piepowder, from the French pied pou-
emonial influence (see Realms of who owes what to whom, making use dre, referring to the dusty feet of
Power: The Divine, pages 38–41). of signed documents, tally sticks, and the itinerant tradesman) takes over
Initially, a fair starts under the details of debts recorded on written all trade-related prosecutions in the
protection of its patron saint, but rolls during the course of the fair. vicinity for the duration of the fair,
as time passes people forget about If the covenant is negotiating whether associated with the fair or
the saint and the protection fades for several months’ supply of wine not.
quickly. With so many opportuni- or fabric to clothe all their servants, Merchant law concerns itself
ties to sin on hand, it is likely that they attract attention if they are mostly with debt and contract, is less
Infernal agents are busy at work. seen to hand over several pounds’ formal than the other legal systems
Characters with Second Sight or worth of silver coins. It may provoke in force, and is noted for common
Sense Holiness and Unholiness unwanted curiosity from pushy sales- sense and swift decisions. Cases are
may notice demons urging sellers men, or they may become targets for conducted by making statements on
to give short measure, whisper- thieves and confidence tricksters. It is oath and producing witnesses to tes-
ing in the ears of those collecting safer to send a companion or another tify to the veracity of the statements.
tolls that they should overcharge, agent, and follow the same payment These witnesses may be two or more
prompting bankers to charge procedures as mundane customers. people who can swear to the truth of a
interest, or guiding those of weak Only the richest people can afford statement because they were present
morals to prostitutes. to buy the rarer luxuries, and at when the transaction in question was
many fairs, the rich attendees expect made, or might be a group of well-
emony conducted in which the royal to know all the other rich people in respected persons who simply swear
agent’s credentials are presented to the area. Well-established covenants that they believe the statement to be
an official of the fair for scrutiny, to make use of contacts built up over a true without having personal knowl-
ensure that the merchants know who long period of time to avoid excit- edge of the incident or agreement. In
is buying on behalf of royalty. The ing curiosity, but a new covenant some cases, particularly where details
royal agent may be instructed by his might have a problem. A busybody of a contract are in dispute, a jury —
employer to only obtain goods from or provocateur may stir up altogether typically of twelve persons who are
those merchants known to be afflu- too much interest in finding out who believed to be in a position to know
ent enough to not be much injured these unknown big spenders are. the truth of the matter — reviews the
by the attentions of royalty. The larger fairs have clerks to statements; their verdict is nominally
keep note of the sums of money spent unanimous.
and owed, but the Roman numerals The owner of a fair rarely presides
Paying Up used outside Arab regions do not herself, and is more likely to appoint
lend themselves to easy recoding someone with extensive administra-
All small payments are made on and arithmetic, so that errors are fre- tive and legal experience to hold this
the spot in cash, but bills for large quently made in long account rolls. prestigious office. Clerks are engaged
amounts of the best woolen cloth to keep records of the cases, and
can run to 100 pounds, with prices bailiffs are recruited to carry out the
for individual lengths running two Jurisdiction at the Fair orders of the court. Punishments are
to four pounds. Customers are not most often fines, though at some fairs
expected to carry such large sums, The noble or ecclesiastic who a local building is rented to serve as a
and the custom is for payment and has been given the right to hold a fair temporary prison for those convicted

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Godric — Peddler, Pirate, Hermit, & Saint Story Seed:


Saint Godric’s veneration is Joint Ventures
centered in northeastern England,
but his career took him over much It is a considerable expense
of Mythic Europe. He started as a to build up sufficient stock to take
peddler, then became a merchant, to a fair, and to pay for servants,
shipping cargo between Scotland, transport, and a booth to trade
Denmark, and Flanders. His busi- from. Sometimes merchants go
ness partner was lost at sea and, into partnership with others who
when hard times reduced his resis- can provide capital in return for
tance to temptation, Godric took a share in the profits, including
up piracy in the Mediterranean. members of the nobility, ecclesi-
An encounter with King Baldwin astics, and even rich widows. Such
I of Jerusalem led to repentance an arrangement might suit a cov-
and pilgrimages to the shrines of enant very well as a means of mak-
St. James at Compostela, Rome, ing money with minimal time and
and Jerusalem before he returned effort, although it is risky. Will
to settle in England. In a vision, the magi be tempted to provide
St. Cuthbert told him to settle their active partner with magical
at Finchale near Durham, where devices to facilitate his part of the
he dwelt as a hermit. He became arrangement, or to get involved if
renowned for his austere lifestyle, things go wrong?
the hymns he composed, and his
prophecy. He died on 21 May 1170
at the age of 105. His grave is Traders and
against what was the north wall of
his church, although the monks of Goods
Durham have since built a shrine to posthumous hymns as his sister
St. Godric and established a priory did. He might make a prophecy See Chapter 8: The Goods of
on the site. Pilgrims often go there or provide information to guide Europe for details on the sources of
as part of a visit to the shrine of characters. The earthenware vessel raw materials and everyday items on
St. Cuthbert at nearby Durham which he would fill with cold water sale at every fair, and the luxury goods
cathedral. so he could stand in it praying all that may be available but can only be
Godric claimed that the short- night might be a source of Aquam reliably found at the largest fairs. The
est of his hymns, just four lines, vis. Elements of Godric’s life story closer the fair is to a major source, the
had been given to him by his sister could also provide an unusual back- more likely a commodity is to be on
Burchwen, also a hermit, after she ground story for a merchant player sale. It is perfectly possible for items
died; perhaps Godric will pass on character. of supernatural origin to turn up as
exotica, and the seller may well be
of serious crimes, particularly theft, fair, as a means of reducing health entirely unaware of the source.
and occasionally a pillory is put to risks and taking in money. Fires are Along with the wide range of
use. forbidden on the fairground. Rubbish goods on sale, the following crafts-
Regulations particular to the fair must be disposed of so as to leave men are likely to be available at every
are enforced, and watchmen and the ways clear. Prostitutes and lepers fair: tailors, leather workers, barbers,
armed guards are employed to patrol are banned from the fairground and blacksmiths, wheelwrights, and far-
the fairground and apprehend wrong- anyone discovered letting out a room riers. Larger fairs are attended by
doers. Butchers can be required to to a harlot is fined (but it keeps on armorers and weaponsmiths, where
obtain a license to operate at the happening anyway). the rich visitor may take the oppor-

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tunity to place orders for items to be
custom made and delivered later. If The Great The Champagne Cycle
your saga follows history, it will be
a few decades before Italian mer- Fair Cycles Lagny: January 1 for 6 weeks
chants regularly attend fairs as far Bar-sur-Aube: mid-Lent for 2
from home as England, but they may The largest fairs in a region often weeks
already be found at the Champagne occur in a cycle, since the owners of Provins: Ascension week for 6
fairs, offering for sale fine silks, bro- both fairs lose out if two are held too weeks
cades, and cloth of gold suitable for close together. A few of these cycles Troyes: June 24 for 6 weeks
rich church vestments or royalty. are particularly important in Mythic Provins: September 14 for 6
On the fairground, whether it is Europe, but the Champagne cycle is weeks
in the city or outside it, booths are easily the most significant. Troyes: November 2 for 6 weeks
grouped according to the goods they
are selling and, within that grouping, Generally there is an interval
are clustered by the merchants’ city The Champagne Cycle of about two weeks in between
of residence. A city guild often takes fairs.
responsibility for renting the booths The Champagne cycle fairs Unlike other fairs, where every-
on behalf of its members, so each form the trading center of Mythic thing on sale is available through-
is always well represented, but not Europe, providing an opportunity for out the fair, the Champagne fairs
always by the same merchants. Any goods to move to England, Flanders, regulate trade during the six-week
one merchant probably attends a few Scandinavia, and the Baltic from fairs as follows: 1 week for setting
fairs but not all. Merchants typically Italy, Spain, and Byzantium, and vice up stalls, then ten days for cloth
have their base in a town where they versa. The region is well placed with trading, 11 days for leather trad-
own property, and it is not unusual respect to the overland routes to ing, and 19 days for trade in other
to find that the most prosperous Italy, Provence, Flanders, Bohemia, goods, followed by a few days for
make as much from money-lending the Baltic, and Iberia. The pre-emi- settling accounts.
and land speculation as they do from nence of the Champagne fairs in
trade in goods. recent years is based on the abil- arrangement of credit, and settle-
There is often vigorous competi- ity of the counts of Champagne ment of accounts.
tion between merchants, although to guarantee to all merchants their
temporary partnerships may be cre- personal security and the security
ated for short-term cooperation. A of their property while at the fair The Five Fairs
merchant bringing goods a long way and while traveling to and from the of Flanders
might send a courier ahead to be fair. They are even known to offer
there when the fair opens to cry the restitution for any goods stolen in The Flanders cycle comprises
praises of the goods due to arrive in transit. In order to make the guaran- fairs successively in Lille, Mesen,
hopes of making an early sale. This tee work, they prohibit use of their Ypres, Torout, and Bruges, held
is quite often successful, with goods fairs by merchants from places where between February and November.
being purchased sight-unseen. Rich the ruler refuses to cooperate with Like the Counts of Champagne, the
merchants employ factors and bro- the fair administrators, including the Flemish rulers make efforts to keep
kers, who may be found mingling assurance of safe conduct and the the roads safe for those going to or
with the crowds while praising their pursuit of debtors. from their fairs. They are built on
employer’s merchandise. The clerks in Champagne are the cloth trade centered on Ypres,
more diligent than most about Ghent, Douai, and Bruges, particu-
recording contracts where a fee larly the trade in fine woolen and
is involved; unlike other fairs, linen cloth. Transport of goods by
Champagne has importance apart water is very much the rule here,
from the trade in goods as a financial with tolls to be paid to different
center for the exchange of coins, authorities along the way; at Lille

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City & Guild

The English Looking Ahead Unfair Competition


Fair Cycle
If your saga follows real his- If your saga follows history,
Stamford: Ash Wednesday to tory, the Champagne and Flanders the success of St. Giles’ Fair will
Palm Sunday (owner: Earl fair cycles fade in the 14th centu- be threatened when in 1245 King
Warenne) ry, as those in southern Germany Henry III establishes a fair at
St. Ives: Easter Monday for 3 increase in importance when trade Westminster to be held in mid-
or 4 weeks (owner: Abbot of routes to the east and over the October to benefit Westminster
Ramsey) Alps develop. After 1300, the Abbey and celebrate his devotion
St. Botolph’s, Boston: Feast of major fairs are held at Bergen- to St. Edward the Confessor. At
St. John the Baptist (June 24) op-Zoom, Antwerp, Leipzig, this fair he promises that the king’s
for 1 month Friedberg, Frankfurt-am-Main, prises (the reduced prices of goods
Bury St. Edmunds: July 22 for Geneva, Lyon, Bozen, and Medina to royalty) will be dropped, and
6 days (around the feast of del Campo. also that royal debts will be settled
St. James on July 25) (owner: immediately. To make sure it is a
Abbot of St. Edmund’s) Flanders from that wool. Other English success, he bans all other trading
King’s Lynn: July 20 until the products most in demand abroad are in London for the duration and
Feast of the Beheading of St. tin, lead, hides, and fish. has proclamations made at all the
John the Baptist (August 29) The timing of the Boston fair major fairs, putting pressure most
(owner: Bishop of Norwich) means more deals for wool are done heavily on Winchester.
St. Giles’, Winchester: August there than at any of the others.
31 for 15 days (owner: Bishop King’s Lynn fair is famed for offering A grid of streets with permanent
of Winchester) the best selection of hunting birds in buildings has been laid out around
Northampton: Feast of St. Martin the country. St. Ives’s fair is associ- the church of St. Giles, outside the
(November 11) for 8 days ated with a very small town, much of city walls. Many of these are only
which is requisitioned for the fair, but occupied part of the year. Open land
cargoes must be off-loaded and car- has one of the few bridging points around is used for temporary stalls, a
ried on horseback past rapids, while over a navigable river that flows into parking area for carts, and a place to
at Douai boats must negotiate a lock. the North Sea. Some goods arrive by tether horses and other animals.
Transport this way is quicker than by water and some are even sold from
road, but costly. boats. The fair there thrives because
it is well managed under the rule of Hermetic Mid-
England’s Great Fairs
the Abbot, who makes a considerable Summer Fair
sum from it.
The fair on St. Giles’ Hill, It is often inconvenient to trade
The fairs at Boston, Stamford, St. Winchester is the most important in in secret or through agents at mun-
Ives, King’s Lynn, and Winchester, and the country and the only one where dane fairs, so for some years now
possibly also Northampton and Bury St. Redcaps are always in attendance. a covenant in the Tribunal of the
Edmunds, are major ones. They serve It attracts merchants from Aragon, Greater Alps has held a gathering
as local fairs for their own area, but Toulouse, Normandy, Germany, and in early June, lasting for up to eight
also attract merchants from far afield. Flanders, many of whom tend to stay days. Here magi trade in vis, books,
Merchants from all over England, and on and trade in the town until the enchanted devices, and anything else.
visitors from Flanders, France, Italy, end of September. Tin from Cornwall
Ireland, Brabant, and beyond are found and gold from Wales can be obtained
there. The primary purpose of these there. The fair site has grown out
fairs is the sale of English wool to the from its origins at the foot of an old
merchants of Flanders, and also the sale barrow where a pagan festival was
of cloth woven both in England and held at about the same time of year.

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City & Guild
Trades may be negotiated individu-
ally, or goods entered into an auction Regional and common spices, pouches, and pins;
and there may be a hedge magician
run by the Quaesitores, which takes
place on the fourth day of the fair. Local Fairs offering minor charms and cures.
Everyone is expected to attend, and
All exchanges are by barter or by use rents for land and buildings are often
of vis as currency. Many towns and some villages payable at fairs.
The hosts are not expected to have the right to hold a fair once
provide lavish hospitality. Very senior a year. Such a fair is almost always
visiting magi are accommodated in fixed to start on a saint’s day and, if Examples
guest quarters, but most visitors make the place is blessed with the relics of
use of the field set aside for tents and a saint or martyr, the fair is held on Saint Denis’s Lendit Fair near
other temporary structures. Feasts are that feast day, since all those pilgrims Paris was founded by King Dagobert
held on the first and last day of the need food and drink and may well be in the seventh century and was the
fair, to which all visiting magi are persuaded to spend on other goods most important fair in France until
invited, and on other days food and and entertainments. The duration the Champagne cycle took over.
drink are available as at any other is unlikely to be more than two or Now it attracts fewer foreign mer-
fair. Games and contests are arranged three days at first, though this may chants but it is still regionally impor-
to keep grogs and servants occupied be extended as a reward or favor. tant. It runs from the feast of St.
while the magi negotiate and chatter. While some fairs are to benefit local Denis (October 9th) for a month.
nobles, many minor fairs have been More recently, in 1109, a second
established to raise funds for a mon- Lendit fair was initiated, starting on
Thessalonica astery, abbey, convent, or some other 12th June. Both Lendit fairs are for
charitable cause, for example a leper the benefit of the Abbey of St. Denis,
While of lesser importance hospice. although the University of Paris has
than Champagne to covenants in A significant fair which offers the right to send representatives to
the western tribunals because of dis- more than the local market is likely to the June fair to request their annual
tance, the great fair of Thessalonica, be sited close enough to a navigable allowance of parchment and money
known as the Demetria, rivals those river that goods can arrive by boat, donated, willingly or otherwise, by
of Champagne in size and the range and also close to a major road, as the merchants.
of goods on offer. Covenants in the goods are often carried by ox-drawn In the Rhineland, the most
tribunals of Novgorod, Transylvania, cart or — as with cattle, horses, and important fairs are held in Cologne
Thebes, and the Levant often take geese — come on their own feet. at Easter and in August. Linen cloth
advantage of this opportunity. There one can purchase agricultural and thread, glass, and metal goods
Merchants come from as far as France, equipment and minor luxuries as well from bells to copper dishes are pro-
Portugal, Castille, Sicily and Italy, as livestock and agricultural produce. duced locally, but a far wider range
Egypt, Nicea, Hungary, and Bulgaria The smallest fairs take place in the of goods is brought for sale from all
as well as the immediate surround- grounds around a church, but such directions.
ings. Proximity to Constantinople are unlikely to attract visitors from In England, the university town of
means that rare and rich goods from further than the next village. Such Cambridge controls three local fairs
the East are more easily come by a local event would be timed to fit — Garlic, Midsummer (Barnwell),
here than at any of the western fairs, into the agricultural cycle so that and Stourbridge — and one at Reach,
which is enough to tempt many most people would be free to attend. the fenland end of the Devil’s Dyke (a
covenants to send a representative, Foodstuffs and the products of local linear ridge and ditch earthwork). In
particularly when exotic materials are craft workers are on sale; itinerant addition there are fairs permitted at
required for enchantments. peddlers offer ribbons, trinkets, a few ten of the surrounding villages.

106
Chapter Seven

Trade
Late last century, the commercial
network of Europe began to change
merchants. Peasants have pocketsful
of money after each major harvest,
Virtues and
irrevocably. Many new mines become
commercially viable, and precious
until they pay their rent and buy
new tools with their coins. Each city Flaws for
metal became comparatively com-
mon. Europe’s economy began to
exhales silver into the countryside
after harvest, and inhales it again Traders
switch from agrarian barter to one in over the rest of the year.
which it is possible for people to buy This provides commercial oppor- All traders have a Social Status
and sell using money. This process, tunities for those willing to risk their Virtue representing the style of
monetarization, is continuing and lives and fortunes on the road. A trade in which they engage. This
accelerating. It has allowed the major new type of person has appeared in determines their social position
noblemen of Europe to cease their the West: people who, like magi, lie and degree of affluence. These
earlier habit of traveling about their outside the division of the world into Virtues, in ascending order of
demesnes, eating through the food- those who toil, those who pray, and wealth, are: Merchant (which suits
rents of their vassals, and settle their those who war. These are people who urban merchants and local carri-
courts in major cities. can catch the city’s breath and keep a ers), Merchant Adventurer, Factor,
The population of these cities has little for themselves: the merchants. and Capo. A character may have
begun to rapidly increase. If current
rates of expansion continue, in 1300
many cities will be ten times the size
they are in 1220. In the West, cit-
ies of this size have been unknown
since Roman times. Their demand
for food, drink, fuel, building materi-
als, and the staples of manufacturing
is insatiable. The cities are omnivores
that devour the product of their hin-
terlands, and swell to ever-increasing
hunger. The cities do not just eat:
they also breathe.
Cities breathe silver. The agrar-
ian nobility accept money from their
vassals as rent, and then spend it
in the cities on luxuries. The city’s
craftsmen spend it on staples: food,
drink, fuel, and materials. These are
bought from rural laborers through

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City & Guild
more or less wealth than an average one of their number, to manage the independent trading, but many inde-
trader of his type, as represented by daily affairs of the business. pendent merchants accept consign-
the Wealthy Virtue or Poor Flaw. In much of Italy (and in this ments from a company when they
The Redcap Virtue may substitute chapter of City & Guild), this leader is cannot find sufficient cargo. Over
for any of these Virtues. Redcaps called a capo, meaning “head.” Capos time, the company finds traders with
change roles at the whim of their sometimes dispatch employees or whom it can work comfortably. If
House. Players creating traders partners to distant cities to man- sufficiently talented, these merchants
from affluent families might also age the company’s business interests are asked to join the company as
consider Privileged Upbringing, there. These men are often called employees, or, if they have capital,
Protection, Vernacular Education, agents or factors. These are often junior partners.
and Temporal Influence. the sons of the partners. As the
Players creating traders might organization ages, new partners are
also consider the following Virtues: offered places in the management of New Virtues
Affinity with (Bargain or Profession the business, which they secure with
Trader), Cautious with (Bargain or money and often marriage. Some Capo
Profession Trader), Entrancement, rich people are partners in several Social Status, Major
Learn From Mistakes With (Bargain businesses simultaneously, particular- The character manages a trading
or Profession Trader), Luck, Puissant ly if they are descended from several company that has branches in at least
(Bargain or Profession Trader), Self- generations of merchants. two cities. This gives the character
Confident, Social Contacts, Ways of This simple company structure many advantages, which a later sec-
the (Sea, River, Road, or Town), and is found throughout Europe. A capo tion of this chapter details. A capo
Well-Traveled. in England is a “master,” while a capo who is also a partner in the business
Merchants have many of the in France is called “chef.” The terms does not select the Partner Virtue,
same Flaws as other wealthy peo- used in this chapter are Italian or instead selecting Poor or Wealthy, as
ple. Personality Flaws are particu- Anglicized Latin, because they lack appropriate to his circumstances.
larly suited to young merchants, who more popular, confusing, alternative
have access to wealth, but few of the meanings in English. Factor
traditional obligations that bind the Any variety of merchant may Social Status, Minor
landed nobility. Players might also work for a company, or a corporate The character manages the inter-
consider two Flaws specific to mer- body like an abbey or covenant. ests of a trading house in a single
chants the Favors Flaw may be used They receive a small share of the city. This gives the character many
to represent a merchant’s indebted- profit of their trading, but live less advantages, which the main body
ness, and the Employed by Company well than an independent trader of of this chapter describes in detail.
Flaw suits characters who work pri- their type. A character may have Many factors are junior partners in
marily for a salary. both the Employed by a Company their companies, and they choose the
and Poor Flaws, but this requires an Partner Virtue, not this one.
explanation approved by the troupe,
Companies for example a gambling problem. Merchant Adventurer
It is also possible for a character to Social Status, Minor
A company, also often called a be both Wealthy and Employed by The character is in command of
“house,” is a durable financial rela- a Company. A Wealthy character a ship, and a crew. The character has
tionship usually formed between a could declare her independence from sufficient capital for a cargo, but may
small number of men related by the company at any time, and seek have substantial debts, which may
blood or marriage. Many companies creditors to found a new business. be represented by the Favors Flaw.
originate from a father who brings Those who do not do so usually have Further details are given in the main
his sons into his business. After the an expectation of rising to higher body of this chapter. A merchant
father dies, each son has a share in status in the company. adventurer who owns a share of the
the business, and is called a partner. Carrying cargo for a company company he works for should select
The partners select someone, usually is less risky, and less profitable, than the Partner Virtue instead of this one.

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City & Guild
Partner cal skills likely to make the student to marry them off suitably. Information
Social Status, Major suited to a leadership role in the on dowries is included in the Marriage
The character has a large finan- family business. The character may and Dowries section, below.
cial stake in a wealthy company. This purchase Academic Abilities during
provides sufficient income for the character creation. She also gains 50 Unhappily Married
character to live as well as a minor additional experience points, which Story, Major
member of the nobility, but without must be spent on Academic Abilities, Young merchants often marry
military trappings. The company’s Bargain, the Organization Lore of for financial reasons. The character
capo is answerable to his partners, the character’s company, Profession has married for money, not love, and
and they are permitted, when practi- Merchant, or the language of trade in seeks solace outside his marital bed.
cable, to take their profits in service the company’s region (usually Latin, Unhappily married characters must
from the house’s captains and factors, Greek, or Arabic). hide their affairs of the heart from
if they wish. A partner may act in their spouses, their spouses’ fami-
any of the roles of the house without lies, and possibly from their part-
taking the Virtue that corresponds New Flaws ners’ spouses. In many areas, separa-
to that role, save the role of capo, tion due to infidelity is permitted,
with the permission of the troupe. although this is not divorce. In many
That is, a partner who is also a factor, Bigamist such cases the wife’s dowry must be
merchant adventurer, local carrier, or Story, Major returned, in part or full.
urban merchant need not purchase The character has two entire-
that Virtue if she has this one. ly separate lives, in two cities, and
moves between the two as he trades.
Perfect Eye for (Commodity)
General, Minor
Bigamists have two spouses, and main-
tain two households, which they must
The Urban
For one commodity, and prod-
ucts manufactured from it, the char-
pay for. The merchant’s annual cost
of maintaining his business rises by
Merchant
acter never fails to make an accurate (6 x Wealth Multiplier) Labor Points.
assessment of value. A character who Some bigamists mitigate this expense An urban merchant, the least
has a perfect eye for wool, for exam- by pretending to be of lower status in affluent type, lives in a single city,
ple, can class wool by touch and their alternate life, which reduces the and sells wares in its market. If there
always estimate its price accurately. additional Labor Point cost by half (to is a fair near the city, the merchant
The character can also price wool- 3 x Wealth Multiplier). might visit it, but these merchants
en cloth and woolen embroidery. A do not seek fairs distant from home.
character with a perfect eye for gem- Employed by Company Urban merchants are retailers: they
stones can always spot fake, cracked, Story, Minor sell goods to their final users. They
and illusory stones. Characters with Characters with this Flaw are should select the Merchant Social
this Virtue are prized employees, salaried employees, answerable to an Status Virtue.
and are occasionally paid as consul- employer. They may be merchants Covenants have many uses for
tants by other merchants. So long who travel on behalf of a company, or urban merchants. They may be
as they trade exclusively in the com- administrators who are answerable to hired inexpensively. The home and
modity that matches this Virtue, the the partners. On the other hand, they premises of a merchant can provide
character gains an extra (3 x Wealth are also backed up by the resources of accommodation for the covenant’s
Multiplier) Labor Points per year. the company. See the Companies sec- representatives and can act as resup-
tion, above, for more detail. ply points for expeditions in the
Vernacular Education city. Experienced merchants have
General, Minor Many Marriageable Daughters little political power, but they often
This form of secular instruction, Story, Major have excellent contacts in their city.
given by tutors to the scions of The character has a lot of daugh- The network of peddlers that many
merchant houses, emphasizes practi- ters and needs to participate in stories wealthy merchants control is also

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an information gathering resource. Investments Suited for retired sailors can summon
Urban merchants often have excel- a crowd of ancient mariners
lent Area Lore, as described in
to all Merchants and their families. A character
Chapter 5: Travel. who supports a bread dole can
All merchant types may invest call up crowds of beggars, bak-
their surplus Labor Points, or spend ers, reapers, and so on. These
Scale of Affluence their spare seasons, in the following people are willing to do mildly
ways. illegal things for the character.
Poor urban merchants act as With a week’s notice, the char-
peddlers on behalf of wealthier mer- acter can double this number of
chants or traders. They buy a basket Charity respondents.
of stock each morning, and sell it in
the streets during the day. Peddling Characters may give their sur-
is, in many cases, a sort of disguised plus labor as charity. The Church
begging. Some peddlers do not even directs this labor toward good works. Commodity Speculation
own their stock and basket. Characters who regularly give Labor
An average urban merchant lives Points to charities often form small The character spends time
in a rented house in the town. The guilds. Bridge guilds, described in selecting goods to be stored for a
merchant’s wares are staple commod- Chapter 5: Travel, are one example. prolonged period, in the hope the
ities that turn over rapidly, provid- price of those goods will rise. The
ing enough profit to live modestly. • This improves the Reputation character also arranges the details of
The merchant’s lifestyle is precari- of the character (usually pro- storage for his goods, and the hiring
ous, because the loss of all his stock viding 1 Reputation experience of guards. The return for commod-
— in a marketplace fire for example point per season’s worth of Labor ity speculation is 1 Labor Point per
— would be ruinous. Points spent, although these may year for every 10 invested (with
Wealthy merchants own their be trickled into the charity over the invested Labor Point retained as
own home, and trade from a store many years.) well), unless story events intervene.
near the market that they might own. • It provides social contact with If the magi burn down the warehouse
Most are rich because they trade in the overseer employed by the during a duel, for example, all Labor
something a little unusual, which Church, and those people the Points are lost.
allows them to draw richer clients, charity aids. Commodity speculators must
or because they have a monopoly on • A character who has given at either own or rent storage space,
a commodity for a lucrative section least (1 x Wealth Multiplier) which makes them either the
of the city. Labor Points to a charity in employer of, or a valued customer of
the past year can, on short the employer of, a group of trained
notice, summon a crowd of guards. These guards always welcome
the people whom the charity a little extra money, in exchange for
assists. If the characters sends duties that are suited to brawny,
out a call, a number of people violent men. For a negligible cost,
respond equal to the character’s usually involving ale, a merchant can
(Communication + Leadership) gather one guard per half-season’s
x his Reputation resulting from worth of invested Labor Points, and
charity work x a Social Status suggest how he spends an hour of
Multiplier. The Social Status time per week. These suggestions
Multiplier for urban merchants may generally not include breaking
is 1, for local carriers is 2, for the law, with exceptions for affray,
merchant adventurers is 3, for which is the sort of mob violence
factors is 4, and for capos is 5. A often found at sporting functions and
character who supports a home in public houses.

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Drawings character arranges another marriage. nerable. Merchants react to changing
The couple, or the couple’s parents market conditions by finding ways
Players may trade labor for the at the player’s discretion, owe the to take advantage of the change, to
finer things in life, like clothes and character Favors, like the Flaw. mitigate losses it caused, or to reas-
expensive craft goods. Every (1 x sert the previous economic state. A
Wealth Multiplier) Labor Points list of example changes follows.
spent is worth a single sumptuous Stories Suited to B oom and R eplacement
item of hand tool size or smaller. All Merchants Industries: A boom occurs when
Larger items cannot be traded for there is sudden demand for a
Labor Points. They are purchased The stories suited for each stra- resource that the merchant can pro-
either from the character’s annual tum of merchant also suit those vide. Some goods, like Milanese
profit, in Mythic Pounds, or available above, so most stories suiting the armaments, have obvious reasons
freely as part of the character’s Social poorest merchants are appropriate for sudden demand. But sometimes
Status Virtue, as described in each for any type of merchant. Many booms occur because of a com-
social status section. stories may be used as investments plicated cluster of events, and a
Introduction Agent: The char- instead, although this earns fewer merchant who successfully predicts
acter spends a season introducing Labor Points. Suitable gains in Labor them can make a great deal of
merchants he knows, whose trade Points are given at the end of most money. Sustained booms create new
interests seem compatible, to each entries, although some stories result industries, because the old sources,
other, then negotiating the terms in the immediate gain of a whole often distant, can no longer meet
of their association. The character level of wealth, or simply preserve the need. Venice’s glass industry,
adds some of his own Labor Points the merchant from disaster. Lucca’s manufacture of damask silks,
to the venture, to help build trust. and Florence’s cheap cloth all began
The character spends two seasons’ as import substitution businesses.
worth of Labor Points, and has three Archeological Find Covenants and merchants who
seasons’ worth returned to him after predict a boom can prosper tremen-
two years. The junior merchant in Many of Europe’s cities are built dously from early investments in sub-
the group the character introduced on the sites of ancient settlements, stitution industries. Once a merchant
to each other owes the character a and the digging required to lay the has a Reputation for skilled manage-
single Favor, like the Flaw, which foundations of new churches, castles, ment in an emerging industry, rich
must be collected before the two and bridges often disturbs Roman, people often court him with offers of
years expires. or pre-Roman, vestiges. These are lucrative partnerships.
particularly valued by some members In stories:
of the Order of Hermes, who inves-
Marriage Broker tigate the recollections of ancient • A character who speculates suc-
dead buried in unhallowed ground. A cessfully on the boom gains half
The character spends a great character hearing of such a find must a season’s worth of Labor Points.
deal of time trying to get two non- purchase or steal the items found • A character who successfully
player characters to marry. This costs before they are given Christian buri- enters an emerging industry
two seasons’ worth of Labor Points, al. Failed attempts may give the gains a season and a half worth
which are lost. The introducer of character a poor Reputation. (Half a of Labor Points.
the couple is given an honored place season’s worth of Labor Points)
at their wedding, which allows him As investments, a character can
to develop 1 point in any suitable detect a boom coming by making
Reputation. It also allows him to Market Changes an Intelligence + Area Lore roll and
meet many members of the social consulting the following list. Booms
class of the couple, and this provides Urban merchants are dependent occur in response to story events, at
the Social Contacts Virtue, which on the economy of a single city for the discretion of the troupe, and last
fades after three years, unless the their income, which makes them vul- as long as desired.

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• A roll of 18 lets a character and have groups of loyal guards, provides two seasons worth of
prepare for years in advance, often rise to prominence, if they Labor Points. Examples include
automatically allowing her to guide the city through the emergen- the shift from fine ceramics to
claim a return of two seasons’ cy. A merchant attempting to save a pewterware, and the introduc-
Labor Points for every season’s city from famine needs to: tion of hard cheeses.
worth set aside, once the boom • A product that spawns its own
is underway. • form a collation with other pow- industries provides four seasons
• A roll of 15 allows the character erful figures who remain in the worth of Labor Points: flax, rice,
to put all spare Labor Points city and sugar are examples.
and money into the industry as • find a way to finance their de • A product that becomes omni-
the boom starts, and guarantees facto government present in the fairs of Europe pro-
a return of a season and a half • feed as many people as possible motes the character to Wealthy,
worth of Labor Points for every • prevent the breakdown of public or if already Wealthy, to the
season’s worth invested, in that order, with its attendant looting average status of the next highest
one year. and demonic oppression Social Status. Examples would
• A roll between 7 and 14 offers no • keep industry going, by finding include hopped beer or coffee.
advantage. a way of luring merchants back
• A roll of 6 or less loses the char- to the city Introduction of a new commod-
acter 2 of every 10 Labor Points • deal with the refugees who will ity may be combined with other
invested. flee to a stable city if the dis- investments of time, like introducing
• A botch destroys the character’s order in a province becomes merchants to each other, or com-
business. widespread modity speculation.
• prevent returning potentates,
Crop Failure: Crop failure pro- like nobles or churchmen, from
vides enormous commercial oppor- claiming the food and valuables Marriage and Dowries
tunities for the unscrupulous. Grain within the city
is shipped from the Baltic coast to For the nobility of Mythic Europe
Flanders, and the Black Sea coast to Successfully rescuing the town loveless marriage is common, but
Italy, but when crops fail it is worth gains the character three seasons’ merchants and other common people
more, and can be carried far further. worth of Labor Points. expect domestic comfort from their
Fish, pickled meat, wine, and oil pric- New Product: When new com- partners. By this, they mean fidel-
es also benefit from crop failures. modities enter Europe, they displace ity, emotional consolation, financial
Two crop failures in succes- old industries, but provide opportuni-
sion, however, cripple trade. Most ties for those who adapt quickly. The
European grain crops only yield four introduction of linen, for example,
times the amount of seed sown, so a damaged Italian businesses that made
town with two failures in succession undergarments from silk, but was a
eats its seed corn, and then its people boon for Iberians, who have similar
starve. Even very wealthy cities can businesses. They are also some of the
be wrecked by famine, since the civil few garment traders in Europe not
order that might permit a coordi- dependent on Venetian alum, since
nated response to the crisis breaks most undergarments are undyed.
down. During these crises, nobles A character introducing a new
usually flee to their rural estates, and product, through stories, gains Labor
traveling merchants avoid the city. Points based on how deeply it alters
Senior representatives of the Church the markets of Europe.
stay or go depending on their piety.
Groups of local merchants, who • A product that is sometimes
control the remaining food supply used as a substitute for another

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Calculating Dowries For Merchants’ Daughters


If the father of the bride has a • is one of many acceptable brides • has mostly male siblings, since
Social Status two levels above that in her economic range. this means her parents need to
of the groom, he uses his influence • is a virgin. find less money for dowries.
and money to improve his son- • is less than ten years younger • is likely to have difficulty obtain-
in-law’s circumstances. The groom than the groom. ing money from the male heir
becomes a Poor member of the • will not receive other goods after her father dies.
Social Status immediately inferior to after marriage. It is usual for • will pay the dowry in install-
the bride’s father. Any surplus Labor daughters to receive small gifts ments. Dowries are often paid
Points the son-in-law has are lost. after marriage, but the more it over three years, or finalized
If the father of the bride’s Social seems likely that daughters will with a payment contingent on
Status is the same as, or one level receive bequests, the less incen- events. An example is the death
higher than, the son-in-law’s, the tive sons have to improve their of the bride’s grandfather, so that
dowry is paid in coin and goods. father’s business. It is illegal in her father inherits his money.
This is figured by multiplying the some areas — Catalonia, south- • will receive the dowry in assets
father’s annual profit by 10, then ern France, much of Italy — to rather than money.
dividing by the number of children leave bequests to daughters, so • has parents who would prefer
he has, except any daughters already dowries in those regions are people thought they had far
married. This figure can be spent as larger. more money than they do.
Mythic Pounds. Dowries tend to be • has fewer siblings than average,
larger if the daughter: since her share of her parents’ Conversely, dowries are smaller
wealth is larger. Larger dow- if any of these statements are untrue.
• is marrying a groom from a ries also, however, sometimes For example, if the bride will inherit
less wealthy family. This is not appear in vibrant family busi- the father’s business, there is likely
unusual, because women out- nesses with adult sons, because to be no dowry, and may even be a
number men in Mythic Europe, they are generating extra wealth dower. A dower is a payment made
particularly in the cities. for their parents. by a husband to the bride’s family.

support, the bearing of heirs, and Dowries are an important part dies before the husband, her dowry
sexual availability. In some areas it is of the marriage contract. A dowry is must be given to her children or be
expected that love will blossom fol- a sum of money, paid by the bride’s returned to her parents. In parts of
lowing marriage, and many medieval family to the bride, or in some cases France the husband may keep much
marriages do in fact contain the ten- the groom, upon marriage. Dowries of the dowry. In England the hus-
derness and security associated with are the usual way for parents to pass band owns all of the goods of the
later forms of union. wealth intergenerationally to daugh- wife, including her body. In all three
In many areas, the father of ters; they give sons shares in their places, the wife has the right to use
the bride must consent to her mar- businesses instead. This system of a portion of her husband’s property
riage. This allows him to threat- inheritance before death for daugh- for support, if he predeceases her.
en his daughter, by saying he will ters, but after death for sons, moti- For game purposes, assume this is
approve no man other than his vates sons to improve the business one third of his estate, and that
choice. A father does not, however, they will inherit. she likely loses this property if she
formally choose the husband of his In most of Italy and parts of remarries.
daughters in any Christian part of France, a husband has the right to
Europe. The sacrament of marriage invest and manage his wife’s dowry,
requires the voluntary participation but not spend it. He may be sued for Hard Time
of the woman. A man is not her mismanagement, and must be able to
husband unless she consents during give it back to the wife’s family if the A servant, friend, or sponsor has
the sacrament. couple separates. In Italy, if the wife lost all of his money on a calamitous

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venture and been imprisoned for Legacy Puzzle a season’s worth of Labor Points. A
debt. The characters know that with character who saves a large group
the correct bribes his prison condi- The character’s mentor has died, of friends earns a season and a half’s
tions can be made more tolerable, and left the character some invest- worth of Labor Points, and is poised
but after the prisoner’s term is served, ments, but the deceased kept poor to face the Unraveling Economy
how does the merchant rehabili- records. The character needs to find story — see below — that often fol-
tate the convict’s fortune and repu- his inheritance, and discover what it lows a mania.) A character who buys
tation? If the non-player character is worth, using the clues available. early in the mania and sells out at the
is returned to wealth and influence, (One and a half seasons’ worth of right time earns one season’s worth of
the player character’s reputation and Labor Points) Labor Points.
fortune also increase. (One season’s
worth of Labor Points)
Magical Item Murder of or by Benefactor

Legal Action The character receives an A powerful patron of the charac-


enchanted version of one of the ter is found murdered, with circum-
A colleague of the character’s manufactured goods in which he stantial evidence that points toward
is involved in legal difficulties. The trades. If the character can trace its the character’s guilt. The merchant
colleague says that when the inci- origin, without alerting any of the must evade arrest while finding the
dent occurred, there was a witness people who have already possessed culprit, and sufficient evidence to
close by. The witness comes from it, more items may be available. (One demonstrate his guilt. As an alter-
the poorer elements of society. The season’s worth of Labor Points) native: the character’s benefactor
merchant must use contacts in the is being set up for the murder of
seedier classes to uncover the wit- his rival, and the character must
ness, and then convince the witness Mania hide him while clearing his name.
to exonerate the colleague, despite If the character has the Heir Virtue,
possible reprisal from the colleague’s Manias begin as odd fashions this story may lead to an immediate
enemies. (One season’s worth of that sweep the upper classes of cit- increase in Social Status, otherwise it
Labor Points) ies, for products with no real value. grants one and a half seasons’ worth
A character may engage in legal Manias commence when a fashion- of Labor Points.
action as an investment of time. able person sets a new trend, for
Characters doing this spend half a example a queen wearing an ivory
season’s worth of Labor Points per comb in her hair at court, so that all Natural Disaster
suit. A suit takes a season to com- fashionable people must follow her
plete, although the merchant need example. A true mania starts when Natural disasters disrupt the trade
not be present during that time. The merchants, seeing there are profits to routes around a city, and damage the
merchant compares the Intelligence be made from the fashion, buy the infrastructure that the residents of
+ Civil or Canon Law roll of his commodity for increasingly ridicu- the city use to create commodities
representative with that of his oppo- lous prices. for export. Severe natural disasters
nent, and if he wins he may add or Merchants who refuse to take part also kill large numbers of skilled
subtract one to or from any single, in the mania suffer a poor Reputation. people. If a city is unable to provide
existing Reputation the loser has. If They are, by their choice, criticizing the commodities that traders require,
the suit is true, he adds 3 to his roll, every member of their class who they will travel instead to a nearby
while if the suit is false he subtracts participates. Merchants who avoid city, and the loss of their custom does
3, or 6 if the claims are outlandish. manias tend to buy the businesses even more damage to the businesses
If the character fails, he earns a poor of their foolish colleagues once the of a city than the natural disaster.
Reputation, at the troupe’s discretion. mania passes, but they are often still Characters confronting natu-
Win or lose, he may gain the Enemy hated for their foresight. (A charac- ral disasters need to keep people
Flaw, at the troupe’s discretion. ter who weathers a mania earns half employed, and keep businesses run-

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ning. This requires them to form city’s crime lords. Characters may they are unable to pay their debts,
consortia, even with rivals, which help the watch catch the children, or or for new services. This cascades
contain all of the skilled workers and may hire them, and teach them to be through the city, drying up cred-
specialized buildings required to con- a disciplined criminal team. (Half a it and destroying many businesses
tinue producing the goods the city is season’s worth of Labor Points) needlessly.
famous for. Consortia often evolve A character caught up in an
into guilds – for more information on unraveling economy needs either to
the formation of guilds, see Chapter Superior Going to Pieces secure his money first, and ride out
3: Guilds. (One and a half seasons’ the collapse, or find a way to halt the
worth of Labor Points). Due to illness, bereavement, or demands for immediate repayment.
age, the character’s superior is unable Sometimes this has been achieved by
to effectively run the company’s busi- gathering powerful people together
The Prodigal Returns ness. The character may either hold and having them finance a bank
the superior together, covering his that guarantees that the debts of the
One of the character’s siblings mistakes in the hope that he will failing business will be paid, on the
returns to the city, having wasted his improve, or find a way to displace strength of the Reputation of the
patrimony. He would like the oppor- the superior. (One season’s worth of partners. If this prevents the cascade
tunity to work with the character, Labor Points) of demands for repayment, it saves
and promises that his spendthrift the city’s businesses. In some cities,
and lecherous days are behind him. Venice for example, the guilds have a
A sibling would make an excellent Unraveling Economy form of insurance payment that pro-
lieutenant, if he can be trusted. (0 vides a similar service. (One season’s
Labor Points) The deals made by many mer- worth of Labor Points)
chants in rich cities are based on
the word of individuals, and can
Public Snub fail if a single merchant is unable to

Another person has snubbed the


meet his debts. If his ventures have a
reasonable possibility of success this
The Local
character in a public and deliberate
way. The character’s Reputation will
causes little difficulty, because the
merchant’s rivals buy his shares in
Carrier
fall if the character cannot arrange ventures from his creditors. If, how-
for a similarly public retaliation. It ever, the defaulting merchant house Local carriers follow a single
would, however, also affect the char- has tied its fortune to all of its rivals, route, carrying the same stable com-
acter’s Reputation if the reprisal were it can drag down the economy of an modities, for many years. This is
disproportionate. (Half a season’s entire city. lucrative in the many areas where
worth of Labor Points) The best example of this are the one group of carriers has a monopoly
Fleets of Venice, in which investment on the right to transport goods. In
is so popular that they are always other areas, local carriers supplement
Street Gang of Children oversubscribed. Many merchants their income with craftwork, theft, or
falsely assume the fleet cannot fail to day labor during the harvest season.
In the character’s quarter of the make money, so they gather as much Local traders often travel together
city, a group of youths has formed a credit as is available, then see this in caravans, sometimes mixed with
gang. Initially they engaged in petty as certain income. The fleets rarely pilgrims, so that bandits do not catch
theft, but their tricks are becoming fail utterly, but sometimes lose ships them alone on the road. All local
more dangerous, and have recently to weather or piracy. This ruins the traders have the Merchant Virtue.
extended into minor arson and petty merchants concerned, leaving them Some local carriers serve a
burglary. If matters become more unable to pay their debts. Their nobleman or monastery. With suf-
serious, they draw the attention of creditors then lack the money they ficient skill, they rise to more senior
the city’s authorities, and also the were counting on, which means that roles in their organization. Most

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City & Guild
independent traders are willing to
work for a larger organization, like
a covenant, in exchange for a cut
of profits on single journey, when
they cannot find sufficient cargo for
themselves.
An important variant of the land
carrier is the waterman. Watermen
are responsible for shipping goods
along rivers, along coasts, and over
fords. They also carry passengers,
which can be lucrative on short, busy
routes. In large cities lacking suffi-
cient bridges — Paris and Venice are
examples — the Guild of Watermen
is particularly powerful.

Scale of Abundance
A local carrier with the Poor
Stories with Accidents
Flaw usually travels with a single Local Carriers
pack animal’s worth of goods. Some Stories involving accidents
have no home, carrying a few prized Local carriers make valuable occur when the fabric of a ship or
possessions as they travel. Some set- covenfolk. A local trader knows the wagon has been damaged, or one of
tle down with relatives or at inns places along his route better than the crew is harmed, and the player
when the winter comes, and use virtually any non-resident, has con- characters can mitigate the situa-
Craft Abilities make money during tacts in each place, and is skilled at tion with physical courage and skill.
the hiatus. purchasing and transporting goods. Examples suited for many characters
A local carrier of average wealth are:
carries enough cargo to fill a single
four-wheeled cart. In most areas the Abduction or Elopement • A ship has struck a submerged
roads are so poor that this cargo rock and needs to be refloated.
is divided onto pack animals. The The daughter of a local poten- (One season’s worth of Labor
trader may have a family that rents tate has been kidnapped, or perhaps Points)
a home in a city, or owns a modest has eloped, with a young merchant. • A wagon has overturned, and
home in a small village along the Local carriers, familiar as they are one of the merchant’s employees
route. A local carrier has no paid with the area around the city, can is hurt. How do the remain-
servants, but might have a few family guess where the pair are likely to rest ing characters get him to safety,
members who travel and work with when traveling. Those who return while simultaneously ensuring
him. the couple to the girl’s father earn his that the cargo of the wagon is
The wealthiest local carriers may thanks, and perhaps a sum of money not pilfered? (Half a season’s
run a caravan of a dozen carts, or to keep the affair quiet, but also gain worth of Labor Points)
command a coastal trading ship. Each the enmity of the daughter if it was • A ship has been fatally holed.
owns a home, with servants, in a city. an elopement. Those who help the The characters must find a way
They also often own a warehouse, young merchant earn his gratitude, to safety, prioritize what they can
and many have purchased a second, leaving the girl’s father none the escape with, and then survive on
dependable source of income with wiser. (One season’s worth of Labor an island until help arrives (One
their profits. Points) season’s worth of Labor Points)

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• The characters discover a ship a mountain range. This potential al stowaways. Some are monsters
that has been wrecked on, or source of wealth cannot be exploited that endanger the crew, but others
near, a shore. The characters may without partners, but the wrong part- are the refugees of the places that
attempt to salvage its cargo, but ners may wrest control from the mer- the magi have destroyed, looking for
must beware whatever caused the chant. (One and a half seasons’ worth new lives. (Half a season’s worth of
accident. (One season’s worth of of Labor Points) Labor Points)
Labor Points)

Smuggling Transporting the Dead


Brigands
One way to make trade more The bodies of noblemen who
Brigandage, or piracy, is far worse profitable is to refuse to pay the have died during battle are lucrative
than usual along a route frequented tolls and charges required by law. cargoes, but the employees of mer-
by the player characters. The char- Smugglers need a base where they chant caravans and ships hate car-
acters may seek aid from the nobility, can hire additional crews, store rying them. The character disguises
since the tolls merchants pay for the cargo, and resupply. Many little fish- the body as something else, brings
use of roads and ports are meant to ing towns are reputed as havens for it aboard, carries it, then delivers it
be in exchange for protection. An smugglers, and a covenant might also without the crew becoming aware of
adventurous nobleman might send an serve as a smuggler base. Smuggling its true nature. (One season’s worth
expedition to deal with the maraud- cannot be kept perfectly secret, so of Labor Points)
ers, which the player characters may characters need to develop a sup-
offer to assist in return for a fee. Less portive community, and prevent trai-
militant nobles might instead order tors from going to the authorities. Vanished Village
all merchants to travel in convoys, Setting up a smuggler’s den is worth
and then supply armed escorts. The one and a half seasons’ worth of A village that the character regu-
escorts collect a compulsory levy, to Labor Points. larly stops in, when trading, has been
recompense the noble, and some mer- Smuggling, as an investment of destroyed or has simply vanished.
chants complain of theft and extortion time, earns (Intelligence + Intrigue) Pirates might have plundered the set-
by their appointed protectors. x Wealth Multiplier Labor Points tlement, or faeries could have trans-
If the noble’s forces fail to aid per season. A character who simply formed or herded off the inhabitants.
the characters, or are defeated, the sponsors smugglers, and acts as a Prompt action by the merchant can
characters must seek other means of fence and procurer of supplies, earns save the survivors of the village.
redress. As raiding continues, rivals in a season’s worth of Labor Points per (One and a half seasons’ worth of
the merchant community of a nearby year in addition to his legitimate Labor Points)
town may set aside their differences work. Smugglers and their suppliers
to seek the aid of mercenaries, or even have the Dark Secret Flaw, because
magi. If they succeed, the merchants they are criminals, but also have Writ of Reprisal
become a threat to the power of the the Social Contacts Virtue, because
ineffective nobleman. (One and a half so many people do not feel smug- If one merchant defrauds another
seasons’ worth of Labor Points) gling should be punished, purchase and flees, a court might issue a writ of
the goods of smugglers, and pass reprisal. The wronged merchant is
them information in exchange for permitted to seize goods, sufficient
Oasis discounted goods. to pay for his trouble and the court’s
costs, from any merchant of the
The character finds a valuable fraudster’s home. This third merchant
resource in an uninhabited area. Stowaway is then, in theory, able to reclaim the
Examples include a viable ore body, a value of their seized goods from the
freshwater spring that makes an island Ships that carries magi to and fraudster, once the third merchant
habitable, or a new pass through from strange locations attract unusu- returns home. The system of reprisal

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makes every merchant responsible groups made up of peasants. The ships in storms than salaried captains
for the good behavior of all of his ship and crew should be designed do. In fact, independent captains
countrymen and -women. The weak- using the notes given in Chapter 5: often choose to go down with their
ness in the system is that the courts Travel. The retinues of traders have ships, preferring a heroic death to
in the merchant’s home country need a reputation for causing trouble and, penury.
not recognize the writ. Characters in smaller towns, are often required Stories for merchant adventurers
may become involved with writs of to remain within designated areas. differ from those for local carriers
reprisal as fleeing merchants, mer- Most merchant ships have a home or urban merchants, because they
chants falsely accused and convicted port, where the merchant lives, and include travel to distant places, car-
of flight, wronged merchants, or mer- may own a home and a warehouse. rying cargo that is more valuable.
chants who have suffered seizure. Richer merchants often have larger, This makes these characters more
Some courts would consider a more sumptuous homes. vulnerable, because they know less
writ of reprisal against the Order, When a city is threatened, its about their surroundings, have fewer
if the representatives of a covenant leaders expect merchant adventurers allies, and are lucrative targets for
were convicted of improper dealing. to fight on the city’s behalf under the unscrupulous people.
Such a writ is sufficient evidence of direction of the master of the city’s
interfering with the mundanes for a fleet. Only the richest cities have
Quaesitor to review the activities of true warships; most depend on their Ventures
the characters. (One season’s worth merchants for naval power. Even
of Labor Points) those with warships require cargo Most trade in Mythic Europe is
vessels to carry supplies, act as troop based on ventures: journeys, carrying
transports, and carry messages. cargo, with no certain buyer await-
ing the merchant’s arrival. Merchants
The Merchant Stories for Merchant
planning a venture need to consider
several factors.
Adventurer Adventurers
• Merchants cannot trade profit-
Covenants and merchant adven- ably unless they can carry valu-
Many young men, from wealthy turers often find a commercial rela- able things home from the initial
families, make speculative voyages to tionship lucrative. A covenant that destination. A wise merchant
establish their fortunes. They usually generates wealth, using magic, can finds potential buyers for his
lack developed trading skills, but are send it to distant markets where mun- return cargo before he leaves on
supported by a crew that have made dane people are less likely to notice his voyage.
similar voyages before, perhaps with it. Magi also find merchant ships • In all cases, it is profitable to
the young man’s father or uncles. The a useful method of travel. Young have native speakers of the des-
young merchant’s patron carefully merchants like rich passengers. The tination’s tongue as assistants,
selects these supporters. A variety goods most magi require are avail- because venturing merchants deal
of Flaws can be used to represent able in most large cities. This allows not only with other merchants,
the merchant adventurer’s relation- a ship to find return cargo easily but also with dozens of petty
ship with the person or organization and avoid areas suffering depressed officials, tradesmen, carters, and
that provided him sufficient credit to trade. innkeepers. Latin, French, and
launch a career. Rich people and rich institutions, Low German are the languages
All merchant adventurers, like covenants, often prefer to hire of trade in Western Europe. In
regardless of wealth or poverty, are merchant adventurers rather than the East, Greek is the tongue
in command of a ship, or a caravan carry their own goods. Partnering of merchants, while in Africa,
of wagons or pack beasts. The mem- with a succession of captains spreads Arabic is preferred.
bers of the adventurer’s crew are not risk, by shipping goods in many • A merchant must select the pro-
veteran fighters, but they are able hulls. Many factors also believe that portion of bulk and luxury goods
to defend themselves from bandit owners fight harder to save their to carry. A related problem is

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City & Guild
that a merchant loading his ship against enemy reprisal. (One season’s they expected to recover it, and
must balance heavy commodities worth of Labor Points) why they committed the location to
with light ones, so that his vessel Other assaults are selectively parchment. (Between half and one
handles well at sea. destructive, because the victorious and a half season’s worth of Labor
• Ships may be lightly crewed, side intends to claim the area after Points, depending on how the story
or a captain may trade cargo the war concludes. Naval infrastruc- plays out.)
space up for extra crew members. ture is destroyed, but other industries
Extra crew take up cargo space are left intact. (One and a half sea-
at the rate of one ton per eight sons’ worth of Labor Points) Convoys and Caravans
additional sailors. Caravans
may also be lightly staffed, Merchants from the same
which makes them less able region often travel together, in
to resist banditry and theft, long convoys or caravans. On
or reinforced with additional land, this makes them less attrac-
guards. See Chapter 5: Travel, tive to bandits, although in areas
Ship Combat for rules about where armies have recently been
resolving pirate attacks. paid off, brigandage remains a
problem. At sea, the additional
sailors sometimes dissuade piracy.
Amphibious Assault Convoying allows merchants to
improve their odds of survival,
Amphibious assault occurs because when a convoy scatters,
when ships disembark infantry the pirates can only capture some
or cavalry near an objective, then of the ships, while the others
shadow the land forces to pro- flee.
vide supplies. It takes place during Some amphibious assaults are A character who assembles a
three phases of naval war. Before the beachheads for invasions. These convoy is responsible for its safety.
the clash of the expeditionary fleets, occur if the invading city has select- Successfully leading convoys or cara-
each side plunders the allies and trad- ed this enemy territory as a point of vans, particularly if they repel bandits
ing ports of its rival. This provides resupply. Local authority figures are or pirates, increases the character’s
easy loot and limits the enemy’s abil- targeted, but buildings and common Reputation. It earns one season’s
ity to resupply, shrinking the area in people suffer little more than harass- worth of Labor Points as a story, or
which they can operate. If the enemy ment. Characters must restrain their half a season’s worth of Labor Points
city is attacked, it must usually be forces, and recruit collaborators for per season as an investment of time.
seized by land forces, although these civic roles. (Two seasons’ worth of Failing to save a convoy damages
are supplemented with the crews of Labor Points) the character’s Reputation. Characters
warships. If the enemy city cannot who frequently lead convoys suc-
be seized or effectively blockaded, cessfully are the preferred carriers for
raiding its trading assets damages its Antique Sailing Instructions many investors, may charge higher
economy, slowing the rate at which freight fees, and may charge a fee to
it can construct ships, compared to Treasure maps do not exist in join their caravans or convoys. They
its rival. 1220, because cartography is insuf- also find it easier to recruit skilled
Amphibious assaults have a vari- ficiently developed. A character who crewmembers.
ety of objectives. The character may has hidden treasure instead writes
be ordered to steal any valuables that a series of sailing instructions, simi-
can be carried away, and burn every- lar to those used by navigators or Customs Agents
thing else. This is common when one pilots to chart courses between ports.
side gains a temporary advantage in Storyguides should consider what A customs agent is the person
a place they cannot hope to hold type of people hide treasure, when responsible for collecting the taxes

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City & Guild
from the merchants using a port. age, until the merchant has a positive some of their earnings, in coin, to
Customs agents are the bane of Reputation of at least 3. This level of the central branch, to pay outsid-
smugglers. They have the use of Reputation allows the character to ers for various services. These ship-
small, swift ships packed with men attract creditors without the assis- ments, called “remittances,” are rarely
they can use to raid smuggler’s dens tance of a sponsor. secret, because too many people are
and capture vessels at sea. Customs A season of hunting for a spon- involved in the process of filling
agents are paid a percentage of sor, if played as a story in which and loading the barrels of silver.
everything they seize, which leads to the merchant impresses his sponsor, Captains carrying remittances take
occasional corruption. (One season’s earns one season’s worth of Labor devious routes, and may be willing
worth of Labor Points per mission Points. As an investment of time, this to pay for magical assistance, to
played out, or half that for holding earns half a season’s worth of Labor safely reach their destination. (One
the office and performing its func- Points. season’s worth of Labor Points, unless
tions during an unplayed season. See attacked, in which case one and a
also Amphibious Assault, for raids on half seasons’ worth of Labor Points)
smuggling dens.) Pirate Hunting

Towns respond vigorously to Seeking Things


Finding Investors piracy. Successful pirates attract oth-
ers of their kind as news spreads that Merchants working for compa-
The sheer expense of trading the ships on a particular route are nies are often asked, while in the
draws profit seekers together. Few poorly defended, so after a successful course of their normal trading, to
people can afford to purchase a ship, raid, a town commissions a merchant seek items that their masters have
crew it, and fill its hold, from their adventurer to seek the lair of the found a market for. One trading
personal wealth, then wait many pirates. (One season’s worth of Labor house, for example, commands all
months for a profit. Those merchants Points) of its captains to look for lost clas-
rich enough to fund voyages person- If the merchant adventurer is sics, to purchase books from monks
ally usually prefer to spread their able to burn out the nest of pirates unaware of their value, and in some
investments across several voyages, his reward is higher, but this is usu- cases, to chase rumors of a particular
to spread their risk. Many financial ally not expected. (One and a half book at a particular abbey. It also, at
relationships last for a single venture, seasons’ worth of Labor Points) one point, commanded its Flemish
so the search for creditors is ongo- Once the town’s leaders are sure representative to assist a choirmaster
ing. Many merchant adventurers pre- of their target, they assemble a fleet from the Vatican, who was unable to
fer creditors to financial partners, of available ships, offered by the fac- find sufficient choirboys in Lyons, to
despite the added expense. Bankers tors in the town, to crush the pirate round up a group and ship them, in
meddle less. base. (One season’s worth of Labor comfort, to Rome. (Half a season’s
Characters trying to find back- Points for participants, one and a worth of Labor Points, either as a
ers must design a venture, and find half seasons’ worth of Labor Points story or investment of time)
a powerful sponsor who is willing to for the leader)
commit his reputation to the venture. Rules for naval combat are found
Once a respected person says that in the Chapter 5: Travel. Warfare and Blockades
he trusts his money with a merchant
adventurer, then other, less important War diverts trade, but does not
people will also invest in the voyage. Remittance Shipments prevent it. Except in exceptional cir-
Significant backers may be purchased cumstances, the bulk trades contin-
with a variety of Virtues at character The flow of money around a ue, with longer routes. When routes
creation, or recruited during play. trading house’s branches is usual- move, this makes land transport even
Merchant adventurers do not follow ly unbalanced. Some branches are more expensive, which allows mer-
the same trade route continually, so a simply more profitable than others. chant adventurers to profit at the
new backer is required for every voy- Eventually, profitable branches ship expense of local carriers. Wars can

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depress markets for a long period The company’s warehouse is the factor’s Reputation and commercial
afterward, if an area has been ran- center of the factor’s occupation, opportunities, so low-income factors
sacked, or its people forced to flee. although he might prefer to do busi- go deeply into debt, in preference to
When armies are paid off, they are ness from an office near the mar- allowing their standards to fall.
notorious for turning to brigandage. ket. The factor acts as a connection The factor’s wealth affects his
Warfare increases the demand between foreign and local traders, lifestyle. A poor factor may repre-
for some strategic cargoes. These arranging for the sale of imports sent a business that is weak, one that
include weapons and mercenaries. and the aggregation of exports into has suffered at the hands of com-
If important coastal cities or castles cargoes. When a company merchant mercial rivals, or may be serving as
are besieged, a merchant adventur- docks, his cargo is sent to the com- a company’s scout before expansion
er can develop a useful Reputation, pany’s warehouse, and he loads the into a region. Some poor factors
and make a tidy sum, running the cargo already prepared for him. He are salaried employees. The average
blockade. Blockade-runners use does not have to delay sailing to sell factor lives very well, as described
small, swift vessels to slip through or buy his cargoes, and his profits are above. He, or rarely she, has spare
the cordon of warships that prevent remitted according to the customs of money for luxuries or investments
a besieged place from being supplied the house. in personal cargoes. Wealthy factors
by sea. Runners are very popular The factor also maintains the may live opulently, but rarely spend
with the besieged, but make enemies company’s secondary interests, as extravagantly as they could. Junior
of the besiegers. Blockade running which usually include collecting the partners do not want to be seen as
requires a seasonal shiphandling roll rent due it as a landlord, acquiring spendthrift by their superiors, since
(Dexterity + suitable Profession) profits due it as a moneylender, and it would prevent them from being
against an Ease Factor of 15, with managing farms, mines, and work- promoted to more lucrative posts.
failure indicating identification of the shops. The factor may command the Those who have traveled to a city
runner’s vessel and battle with block- assets of the company in his city. to be its factor know that flashy for-
ading ships. (One and a half seasons’ This includes its captains, crews, eigners invite trouble. The surplus
worth of Labor Points as a story, one tenants, workers, and debtors. The wealth of these characters is often
season’s worth of Labor Points as factor’s purchasing power, and role channeled into private companies,
investment of time) as employer and landlord, usually partnerships, politics, and donations
grants some temporal influence. to the Church.
Factors are skilled in Bargain, The Factor Virtue is also used
Civil or Common Law, Folk Ken, for independent traders who have
The Factor Leadership, and Profession Trader.
Most factors have a little skill in
sufficient capital to organize mul-
tiple shipments, but lack the con-
whatever Craft Ability creates their nections in other cities that provide
The Latin title, factotum, literally main product; Weaving is the com- the advantages of company trade. A
means “person who does everything.” monest example. A wealthy factor poor, independent factor is usually a
Some companies give their factors inevitably draws the attention of the merchant adventurer who has recent-
other titles, like “agent,” “governor,” nobility and the Church, and requires ly hired extra captains and retired
or “administrator.” Factors control Abilities like Charm, Etiquette, and from travel. He owns his home, and
their employer’s assets in the city and Intrigue deal with them. the ships or caravans from his travel-
have a great deal of autonomy on ing days, but often needs substantial
daily matters. They do not person- credit to arrange premises and suf-
ally travel to perform trade, but assist Scale of Affluence ficient cargo to found his company.
commerce by preparing supplies, A covenant that depends on trade for
maintaining equipment, and aggre- All factors have large, well- its income is often similar to a single-
gating cargoes. Factors are often the appointed homes, staffed with sev- city company, and may have a person
sons or nephews of partners in their eral servants. These include a few performing the role of factor in its
house. Inexperienced factors are pro- sentries or bodyguards. Failure to employ. An average, independent
vided with skilled counselors. maintain this lifestyle reduces the factor lives in luxury that compares

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to that of a minor landholder. A opposed character is brought onside It takes one season for a factor
wealthy, independent factor lives in during a story. Alternatively, as an to supervise the construction of a
luxury that minor nobles envy. Some investment of time, the character company neighborhood, of what-
factors marry into the noble class, or gains (Communication + Intrigue) x ever style. This may lead to political
have their sons knighted. Wealthy, Wealth multiplier Labor Points, and problems with community leaders
independent factors may live more the Favor of a minor political figure) from surrounding areas, which must
lavishly than their company equiva- be dealt with as a story, to prevent
lents, since they are not answerable the Reputation of the house from
to owners. Company Neighborhood being harmed.

The company’s warehouse may


Stories with Factors become the center of a community Exercising Power
composed of the house’s employees.
Covenants find relationships This is particularly common in trou- Factors have no formal role in
with factors useful. Factors have suffi- bled towns, where merchants from the governance of most cities, but
cient capital that they can aggregate a trading house elect to live near its have a great deal of influence. They
a covenant’s manufactured supplies warehouse, and its guards. They may are rich, have powerful supporters,
for a period and send them as a single even erect a wall around their section and employ large numbers of peo-
shipment. Factors that manage work- of the town. ple. Some factors act as sales agents
shops can provide skilled labor to the Warehouses are expensive com- for luxury goods, which means they
covenants, as needed. These traders pared to other buildings. They require have access to, if not power over, the
are often the first people in a town to large plots of land near the docks or nobility. Others act as bankers, advi-
learn important news. Company fac- town gates, and compete for space sors, and servants to the powerful,
tors often have personal wealth that with the lucrative service indus- and may appropriate some of that
they cannot display, lest their supe- tries that support trade. A character power for themselves.
riors think they are using company designed as a factor, or who earns fac- Factors lobby for the interests of
funds. They might invest these funds torhood through accumulating Labor their house. They try to have road,
with magi, or use them to purchase Points, has a warehouse of sufficient bridge, ferry, and city gate charges
magical items. size. Replacing a warehouse costs 10 lowered; carriage rules altered; and
pounds per hundred tons of cargo bridges built. Factors oppose diluting
storage space. Smaller trading houses the currency, and tend to counsel
Change of Government often rent space from larger ones. against war. War is bad for trade, and
Most warehouses require guards. rulers often levy compulsory loans to
A significant figure in a city’s A single guard, acting as a watchman, fund conflicts. These are not repaid if
political landscape is replaced by a is sometimes sufficient to deter bur- the noble is defeated. Factors tend to
successor with different policies and glary, but most warehouses hire one support the Church, and give a por-
desires. Nobleman and merchants guard for every ten tons of cargo, and tion of the house’s profits to charity.
who succeeds their fathers have been split them into day and night shifts. Factors also interact with other mer-
assessed before assuming their posi- Merchant houses engaged in violent chants and, when a consensus forms,
tions, but sometimes behave rashly rivalries hire many more supporters, they are a powerful lobby group.
when they finally come into their to prevent the theft of their goods, In towns where rivalry between
power and must be made to see and to provide some defense against trading houses is intense, the fac-
the sense of their fathers’ policies. arsonists. Some merchant houses tor controls the house’s strategy.
Significant churchmen are even have guards for each of many facili- No factor expects to spend a career
less predictable, because they are ties: effectively small, private armies. arranging theft, arson, and assas-
appointed by distant potentates, These are a threat to the public sination, but in certain cases, dis-
and may theoretically come from peace, since they often clash with reputable means secure great advan-
anywhere in Europe. (One season’s their rivals at public events, but city tages. Factors who regularly incite
worth of Labor Points if a seriously leaders find them difficult to control. crime often have trusted deputies

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City & Guild
to arrange the details. Some factors servant of the house, acting as its ny to improve its community while
are involved with organized crime, representative, can borrow that simultaneously earning the gratitude
fencing stolen goods and laundering Reputation. He can also improve or of others.
money through exports. damage it. Maintaining a merchant Whenever a character, acting
As noted in Chapter 3: Guilds, house’s Reputation is one of the pri- as a representative of the house,
the senior members of each guild mary responsibilities of its factors does something sufficiently notable
hold a great deal of social and politi- and capo, since companies of poor that she gains experience toward
cal power in cities. The leaders of repute are not asked to collaborate a Reputation, the house also gains
powerful companies hold a great deal on ventures with other companies. experience. As an example, if a mer-
of economic power. These forms of Negative Reputations do not affect chant relieves a famine by delivering
power intertwine in the political life negotiations if the company employ- free grain to a city, he gains experi-
in all cities. The degree to which ee manages to hide his affiliation, ence toward a Reputation for being
economic power can be used to gain however. Generous. If, when his ship arrives,
guild offices varies from city to city, Characters can influence a house’s its sails are all emblazoned with the
but wealthy merchants retain a great reputation through their actions, by emblem of a trading house, that
deal of influence, even in those cities hiring people to spread opinions, and company also develops the same
which limit their role in public life. through their largesse. A character’s Reputation.
Most rich merchants are guildsmen, actions reflect on her house in the A house may hire people to
and most rich guildsmen profit from same way she might create personal whisper into the ears of the influen-
trade. Reputations. A character can hire tial. This costs the factor 5% of the
agents, whose duty it is to advocate usual wage of the advocate, since he
for the company, in organizations is required to do little but express a
Foreign Rivals like guild assemblies and conclaves positive opinion, and some friends
of bishops. Largesse, the pouring out of the house do this freely. Such
Factors of competing companies of the house’s funds for charitable a character improves the house’s
may band together to repel foreign and civic works, allows the compa- Reputation by one among people
rivals who move in on their local
business, or may ally with interlopers
rather than lose out entirely. Flemish
merchants, for example, dominat-
ed the wool trade from England to
Flanders, but recently Italian and
Baltic merchants have grabbed a
share. National trade rivalries can
become bitter. In some cases, the fury
of powerful merchants has driven
their countries to war. (Two seasons’
worth of Labor Points for holding off
foreign merchants. One and a half
seasons’ worth of Labor Points for
convincing them to become junior
partners. One season’s worth of Labor
Points for selling out comfortably.)

House Reputation

Merchant houses have


Reputations, just as people do. A

123
Skullduggery
Characters engaged in commer- iate him, to teach him a lesson. toll, expects at least 10% of the
cial law-breaking use their Intrigue This halves the cost, if the victim is money the merchant saves.
Ability to hire skilled professionals. If rich. Factors can have poor people
these incidents are played in stories, attacked for free. Regular use of this
the criminals use their own Ability privilege, however, gives the fac- Piracy
scores. If the crimes are resolved with- tor a Reputation for ruthlessness.
out a story, the hiring character rolls Kidnappings cost twice as much as Characters can equip ships for
Communication + Intrigue and uses assassinations. piracy by stripping them of cargo
the result in place of the proxy’s roll, and packing them with crewmen,
to determine the degree of success. as detailed in Chapter 5: Travel. It
Characters with excellent Intrigue hire Bribes is easier to keep these preparations
the very best people, and get excel- secret if the factor uses an intermedi-
lent results. Factors without Intrigue Bribes vary in size by the wealth ary in a remote town, or if he sends
skills hire servants who do. Characters of the corrupted official and the his ships to target vessels pinpoint-
whose proxies must defend against magnitude of the favor requested. ed by distant branches. Merchants
crime — sentries or bodyguards for An easily granted favor costs a week’s resisting pirates, burning out their
example — use their own skills during wages. A favor that would cause nests, or protecting convoys can also
stories. For non-played events, they serious trouble if discovered costs a prepare warships.
may use either their own skills or the month’s wages. provided discovery
Communication + Intrigue of who- is unlikely. A favor that would cause
ever hired them. Some young capos, someone to lose his job, if discov- Sabotage
with poor Intrigue skills, are protected ered, costs at least a year’s wages, but
by a phalanx of their father’s hires. may cost more. A series of regular Agents can be instructed to per-
favors involves the corrupt official form many varieties of sabotage.
getting a percentage of whatever They charge a pound, in advance,
Assassination advantages the briber accrues. for each attempt, regardless of suc-
Examples of bribery include: cess. Sabotage requires a Dexterity +
Most assassination uses the com- Stealth + stress roll that exceeds the
bat rules. The corpse usually appears • A harbormaster offering to bump Perception + Awareness + stress roll
to be the victim of a violent mug- a ship to the top of the waiting of the most skilled sentry guarding
ging. An assassin usually charges two list to use the dock crane asks a the facility that the agent seeks to
pounds for this service. Assassination week’s wages. harm. Each added sentry adds one
disguised as mugging is usually unsuc- • A gate guard paid to sneak a to the defender’s roll. A discovered
cessful against factors with minders. merchant in before the official saboteur flees using the combat rules
A few assassins favor methods that opening on a market day charges to disengage from the sentries, and
are more exotic, such as poisoning a month’s wages. then hide.
and shooting crossbow bolts through • A priest bribed to breach the The type of sabotage attempt-
windows. They charge five pounds confessional asks a year’s wages. ed also adds to the sentry’s roll.
per attempt, in advance. • A customs official who regu- This reflects the time and difficulty
Thugs can, alternatively, simply larly assesses expensive wine as required to inflict damage on the
beat a character severely, or humil- cheap, and charges the lower facility.

124
Sabotage Table problem for factors who want to
steal their rivals’ property is that
Sentry’s most cargo weighs many tons, and
Type of Sabotage Awareness Examples can only be removed by large teams
Bonus of men with vehicles. A character
Defacement +0 Throwing a bladder of ink at a might choose to steal only his rival’s
monument. choicest goods, putting the rest to
Rendezvous +3 Meeting a spy inside the enemy’s the torch, or might arrange a con-
area of control for a brief time. This voluted scheme to empty his rival’s
is also the modifier for seducing an warehouse. Successful large-scale
enemy’s relative in his own house. theft, within a city, requires at least
a brief story. Successfully removing
Arson +6 Lighting a large fire within a ware-
the goods is only the beginning: the
house or private residence. Prompt
characters must store, fence, or ship
attention by sentries can mitigate
the goods so that the evidence of
damage caused by fires.
the crime disappears. The thieves
Burglary +9 Removing documents, which the working for the characters usually
agent must search a room for. request at least half the value of
Spoilage +12 Adding fish oil to each barrel of a the stolen cargo for their effort, in
shipment of wine, so that the dam- coin.
age is not discovered until after the
wine has been exported.
Treachery
Spying sometimes as much as they earn by
their legitimate profession. If asked A powerful weapon for the duel-
All factors have spies, and many to sabotage operations with which ing factor is fomenting treachery
of them are effectively free. As an they are legitimately involved, spies among his enemies. Convincing a
example, a barber by the docks often charge far more: sometimes as captain and crew to scuttle a ship,
who keeps an eye on the arrivals, much as ten years worth of income another factor to change companies,
departures, and cargoes of a rival, per attack. This is because their or a partner to sabotage his own firm
in exchange for occasional presents risk of discovery is very high, and usually costs a great deal of money,
and regular business, is free. Players the betrayed parties may not con- so treachery is often only an option
are encouraged to design a few col- fine themselves to legal methods of where exploitable dissatisfaction
orful informants. Factors find insider redress. already exists. One of the reasons
information about their rivals’ busi- captains and factors are paid per-
nesses particularly useful. It allows centages of profits rather than simple
the factor to take advantage of Theft salaries (by richer companies, any-
weaknesses in a rival’s organization, way) is to dissuade treachery. Some
and to effectively target other forms Theft allows the factor not only traitors act from principle, however,
of skullduggery. Spies require very to harm enemies, but make a tidy and others from passion, and these
large payments for their assistance, sum at the same time. The key are the hardest to dissuade.

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A public building acts as an vived. (One season’s worth of Labor
Largesse: The Costs advocate for the house, to those Points)
of Excellent Building who use the building or see it daily.
As with human advocates, the build-
Construction Cost ing adjusts the house’s Reputation Repossession
Monument 1 pound by 1, but the Reputation that the
Road 2.5 pounds building alters is set at the time Factors administer the many
it is opened and cannot be eas- non-trading investments that their
House 5 pounds
ily changed. Larger buildings do not houses have. The nobility, Church,
Well 7.5 pounds give a greater Reputation modifier, and other merchants offer varied
Bridge 10 pounds but instead affect more people. If a sources of income as surety for loans.
Mill 25 pounds building is destroyed or passes from Many factors work as moneylend-
public use, its advocatory effect is ers and bankers, who monitor the
Chapel 40 pounds
lost. No person may be influenced fortunes of their clients. Companies
Church 250 pounds by more than three advocates, alter- often act as landlords for their work-
ing the same Reputation, at the same force, and the factor’s agents collect
the advocate contacts in his normal time. rents. When loans or rents are left
role. As examples, a master crafts- unpaid, the factor must ensure col-
man might influence other craftsmen, lection. (Half a season’s worth of
an officer of the city watch might Loss of Capo Labor Points when the defaulter is a
influence his guards, and a bishop’s merchant or craftsman, one season’s
clerk might influence his employer. Some capos carefully manage worth if he is a powerful guildsman,
Advocates can reduce the effect of their succession. Others die unex- or one and a half seasons’ worth if he
negative Reputations as well as high- pectedly, which forces the part- is a priest or nobleman. Subtract a
lighting or creating positive ones. ners and senior factors to meet and half-season if this is an investment of
Several advocates working together appoint a successor. This offers senior time rather than a story.)
can warp a victim’s perception of the factors an opportunity to attempt to
house markedly, but cannot ever pro- seize power within the house. It also
duce a Reputation modifier greater provides a period without clear over- Resisting Nobles
than 3. sight, during which junior factors
Largesse takes two forms: that can fund unusual or risky ventures Merchants are often the targets
which dissipates, like a festival, and without the usual level of resistance. of extortion by noblemen. Many
that which endures, like a new pub- During this pause, the house’s rivals nobles seize goods, or request them
lic building. Largesse that dissipates may probe it for weakness, which at bargain prices. Some enact tolls
either adds or subtracts 1 experience keeps factors in frontier or contested that affect profitable new industries.
point, of a Reputation selected by areas busy. In times of war, a nobleman may
the player, for every pound spent per prohibit anyone from trading with
thousand people in a city. Characters his rival. Merchants may hire bandits
may also sponsor public buildings Recovering Wrecks to harass the servants of noblemen,
to alter the public perception of the or damage their property, but it is
house. Such buildings must meet Factors are responsible for find- rare for individual merchants to raise
a public need, so a character can- ing ships, under contract to their armies. Town councils sometimes do
not simply choose to place a new merchant house, which may have this, but merchants prefer to encour-
cathedral next to the current one. been wrecked. While performing age nobles to take militant action
They must be marvelous, so they are this duty, the factor’s agents also against a mutual enemy, compensat-
extremely expensive. They also only attempt to recover the property ing them for the trouble. (Turning
affect the house’s Reputation once of the house. They salvage cargo aside the will of a powerful noble is
complete, so usually they must be that can be recovered and repatriate worth one season’s worth of Labor
small. any colleagues found to have sur- Points)

126
Intrigue and the Art of Indirect Action
Characters who oppose nobles less life is armored against Intrigue. A character using the Intrigue abil-
may attempt skullduggery, but often The following Ease Factors, for an ity in this way must entertain gossips,
find it less dangerous to strike indi- Intelligence + Intrigue roll, demon- hire spies, bribe servants, and threaten
rectly at their enemies, by support- strate what a character might learn people. For Ease Factors higher than
ing noble allies with money and about potential allies, or the harm 6, this takes (3 x Ease Factor) days and
information. For intrigue to find they may cause by spreading gossip. costs at least (Ease Factor / 3) pounds.
information or allies, they must exist. The noble to be harmed is referred Elaborate plans may cost far more, at
A character who has led a blame- to as the target. the troupe’s discretion.

3 To learn the stated reason for publicly declared enmi- 15 To learn the details of an old grudge, or an old
ty between the target and other nobles. enemy, which has lain forgotten for many years.
To learn one of the target’s well-known vices To learn what is required to push one of the target’s
(Reputation 3 or more). rivals from private friction into public enmity.
6 To learn the reason behind public friction between To learn one of the target’s Story Flaws, if known by
the target and other nobles. only a few people, some of whom are not loyal to the
To learn one of the target’s lesser vices (Reputation 1 target.
or more). To learn information that will cause one of the tar-
To spread a rumor to reduce one of the target’s get’s friends or relatives to feel wronged by him.
Reputations by 1, without concern for whether the To forge evidence of a crime whose discovery will
target learns of the gossip’s origin. cause the target severe trouble. The target, or the
9 To learn the reason behind private hostility between target’s friends, may determine the identity of the
the target and other nobles. perpetrator with an Intelligence + Intrigue roll higher
than the factor’s. If they can find evidence, the factor
To learn small, private vices, known only to the faces legal reprisal.
target’s servants.
18 To learn about the crimes of the target’s ancestors,
To learn the lesser vices of a relative or friend of the which are likely to rile their victims’ descendants
target (Reputation 1 or more). The factor does not against the target.
choose which relative or friend is vulnerable.
To learn what is required to reactivate a defeated
To spread a rumor to create a negative Reputation of enemy of the target.
1. The target, or the target’s friends, may determine
the identity of the perpetrator with an Intelligence + To learn one of the target’s Story Flaws, if known by
Intrigue roll higher than the factor’s. only a few people, all of whom are loyal to the target.
12 To learn the reason behind private friction between To learn information that will cause one of the tar-
the target and other nobles. get’s friends to conspire toward his downfall.
To learn what is required to push the private hostility To forge convincing evidence that makes the target
of one of the target’s enemies into public enmity. appear to have a Dark Secret, like the Flaw. The tar-
get, or his friends, may determine the identity of the
To learn one of the target’s Story Flaws, if known by person who reveals the Flaw with an Intelligence +
several other people. Intrigue roll of equal to the factor’s and thereby prove
To learn the small, private vices of one of the target’s the secret false, but it is almost impossible to tie the
friends. The factor does not choose which relative or factor to the revealer, or the forgery (Intelligence +
friend is vulnerable. Intrigue roll of 21 or more).
To forge evidence of a tawdry nature that creates a
negative Reputation of 2. The target, or the target’s
friends, may determine the identity of the perpetrator
with an Intelligence + Intrigue roll higher than the
factor’s. If they can find evidence, the factor gains a
poor Reputation.

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Setting Up a Factory and gain that number of Labor Points, groups in Mythic Europe who don’t
or Town plus the benefits of one Favor per 10 need to pay for magic items with
points, rounding up.) rights, promises, and favors: capos
Some factors are sent to establish can pay in coin, or with informa-
the house’s profile in a new town, or tion drawn from their networks of
govern a small colony as it grows contacts.
into a significant asset. These goals
require several stories to complete.
The Capo
A character who succeeds in either Scale of Affluence
task is likely to become Wealthy. A capo is the leader of a mer-
These characters are often offered chant company. Capos do not travel The capo’s wealth depends on
partnerships, and factorhood of more for trade, but may act as factor of the prosperity of his house, and his
significant cities. the local branch of the company, degree of control over its branches.
and appoint factors to the other A poor capo might be an indepen-
branches. The capo sets the grand dent factor who has accepted a large
Withdrawal from a Region strategy for the trading house, and amount of credit, and dispatched
engages in politics to assist its trade. his brother to found and manage a
A young factor’s first mission The capo also deals directly with branch in another city. Other poor
might be to wrap up the company’s powerful people who can influence capos are the scions of failing hous-
business in an unprofitable town. The the house’s fortune, like major noble- es. They are asset-rich, and have
character is considered weak if he is men and senior clergy. All characters the marvelous buildings of previous
insufficiently ruthless, and the more with this role must select the Capo generations, but are cash-poor due
money the character can recover, Social Status Virtue. to trading loses. An average capo
the more his superiors approve. A The capo determines the culture lives luxuriously, like a nobleman.
character who finds a way to make of the house. Its employees often A wealthy capo is richer than minor
the town profitable is offered its fac- reflect the Personality Traits of their kings.
torhood, and earns the loyalty of the leader. The staff of the house know The capo’s house serves as the
company’s employees. (One and a the capo’s opinions, and may act to company’s central office. It is used
half seasons’ worth of Labor Points) further his goals, independent of his for business meetings, entertaining
instructions. The capo is responsible significant clients, and demonstrating
for the actions of his staff, and may the house’s success through ostenta-
Young Talent need to repair the house’s Reputation tious displays of wealth. Many capos
if they sully it, using the rules given engage in lavish public spending.
Factors encourage young mer- in the Factor section, above.
chants to work for the company. Capos who act as factors require
This can be difficult, because many the same skills. Other capos are pri- Stories for Capos
young, skilled merchants prefer not marily politicians. Deputies manage
to follow instructions. Every talented their mercantile interests, while the The capos of major trading
young merchant recruited for the capos seek to alter their country, and houses are some of the richest and
house is another protégé for the its neighbors. These capos should most powerful people in Europe.
character, and another ally in house consider the list of Abilities given for They solve most of their problems
politics. A young merchant bought wealthy factors, plus Leadership. by sending skilled associates to
into the house by a player character A covenant may find areas of apply as much money or force as
owes a Favor — as the Flaw — to mutual benefit with a capo. Many is required. Stories for capos focus
the player character. (As a story, one capos are interested in magic items, on those things that associates can-
season’s worth of Labor Points, plus such as longevity rituals. Capos can not do for the capo: planning the
benefits of the Favor. As an invest- repay magi through favors, using future of the house, negotiating with
ment of time, roll [{Communication their enormous, if diffuse, temporal other powerful people, and seeking
+ Leadership} x Wealth Multiplier] power. They are also one of the few pleasure.

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Factor Work level-headedness required of a ruler. degree that suits the wealth of their
All the villas along the Grand Canal companies. Some have a formal role,
Many capos act as the factor are palatial, but have a certain simi- serving in public offices. Others have
for their company’s largest branch. larity to them, as it would be wrong the ears of those in charge, and
Their duties are similar to those given to build a house far better than its may control them to varying degrees
for that role, although the scale of neighbors. In their private areas, or based on their wealth and their rul-
their investments is larger, since their in estates outside the city, homes may ers’ profligacy. Many great ecclesi-
branch is the most active in the com- be as sumptuous as the owner wishes. astical leaders find trade a superior
pany. Capos also have the resources In Bruges, merchants may not ever method of support to charity, and
to indulge in more unusual, and spec- buy land, but are permitted to dress merchants who aid them can, unlike
ulative, investments than factors can. very well if they are wealthy. In Paris, their fellows, claim to be doing the
The chief creditor of a spring cov- people may dress as garishly as they Lord’s work. Politics, for powerful
enant for example, might be a capo. wish, even if penniless, and may own merchants, involves a tapestry of
houses, but a merchant would be act- personal connections, favors, and
ing above his station if he established obligations.
Personal Pleasure and an estate outside the city. Capos usually seek concessions
Aggrandizement Traditions concerning personal that assist their house to trade profit-
aggrandizement often affect the ably. Powerful houses are rivals, but
Many capos spend money on capo’s choice of a wife. In some areas, often work together. Common goals
causes that seem worthy or amusing. Britain for example, it is mete that include seeking charters for their cit-
Some young capos spend their profits wealthy merchants should marry the ies, maintaining the peace in already-
on lavish entertainment. Many prefer younger daughters of minor nobil- chartered cities, or hiring mercenar-
private pursuits, such as collecting rare ity. In much of France, however, ies to threaten towns whose trade
items, hunting with friends, and sail- this is seen as presumption to a class rules are too restrictive. Companies
ing pleasure craft. A few favor political to which the merchant is not enti- partner, assail, and absorb each other
causes. Some causes are straightfor- tled. In Venice, marriage into nobil- regularly.
ward, like founding a bridge society ity is often seen as the waste of an
or advocating war with a neighboring opportunity to tie two trading houses
town. Others are subtler, like sponsor- together with blood. Selecting Factors and
ing artistic movements favoring new A capo may entertain guests as an Founding Branches
techniques or materials. investment of time, throwing a lavish
All capos are required, as the party, lasting days, that emphasizes The capo selects and monitors
leaders of families, to see to the a particular Ability. Common exam- the factors of the house. Some fac-
well-being of their relatives. They ples include Carousing, Hunting, tors are forced on the capo: they
arrange work within the company, and Athletics. The character then are the children of partners. A fac-
or ventures supported by the house’s rolls a die + a suitable Characteristic tor can destroy the solvency of
money, for male relatives. Female + the theme Ability, and may add a branch, and the Reputation of
relatives are given board, some edu- one point per pound spent on lav- the house within a city. In many
cation, and the opportunity to meet ish gifts and entertainments, up to cases, capos pay spies to monitor
useful young men from other fami- the character’s Intrigue score. The their factors. (Cleaning up after an
lies. Widows, rarely, act as capos on character gains the benefits of one unskilled factor earns one season’s
behalf of their infant sons. Favor Flaw for every five points of worth of Labor Points. Dealing with
Etiquette concerning personal this total, rounding up. an unskilled factor before he dam-
aggrandizement differs between cit- ages the house earns one and a half
ies. In the Serene Republic of Venice, seasons’ worth of Labor Points, if
for example, even the Doge takes care Political Activity the capo has the support of the
to dress well, but not ostentatiously. partners.)
There, loud clothes are seen as lack- Capos are usually involved in The capo may elect to bring his
ing humility, and do not reflect the the government of their cities, to a company into a new industry, or a

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new city, by creating a new branch. • Magical production of manufac- The key items they carried were
Founding a branch usually requires tured goods and luxury items. listini, lists of prices for goods at vari-
a tremendous amount of money to • Using mental magic to affect ous ports. This intelligence allows
be transported, for use as stake capi- haggling with suppliers, finan- characters to take advantage of tem-
tal. A branch, at minimum, requires ciers, and buyers. porary market conditions.
a fine house for the factor, ware- • Ships handled by magic need C redit and P ermanent
house space, and sufficient money tiny crews. This frees space for Companies: Hermetic magi have
to begin aggregating cargoes. It also added cargo, and reduces wages. access to Roman records of transac-
usually includes additional amounts • Magi can transform trade goods tions. They understand the idea of
for sundry expenses like employing into smaller, lighter commodi- permanent companies that pool the
guards, hiring merchants, purchasing ties, then change them back at capital of their investors, and share
vehicles, and arranging monitoring their destination. Transformation returns. A few mundane merchants in
agents to spy on the factor. (Half a into more durable forms also Mythic Europe practice this already,
season’s worth of Labor Points) assists in preventing spoilage or so even without Hermetic influence,
water damage. this idea may spread rapidly once
• Magi may use magic to assist deposit banking becomes popular.
travel, which reduces travel time, Companies of this type can spend
Trade and a key expense.
• Most ships are forced to skip
money on large capital acquisitions,
like warehouses and ships, increasing
the Order of from port to port along a coast,
so that they can refill with water
the volume of trade.
Deposit Banking: That a bank
Hermes and provisions. Minor enchanted
items that make seawater potable,
might do more than simply store
metal for its clients — that it might
and items that attract birds and invest their deposits and pay a divi-
Hermetic magic is an incompa- fish for food, allow characters to dend — is a relatively novel idea.
rable advantage to a trader. Examples sail straight to their destination. Deposit banking makes money more
follow, but most troupes will be able This dramatically reduces travel active, and available, in an economy,
to find even more ways to use magic time, shore leave, and possibly so that it grows faster.
surreptitiously to advantage. There crew morale. Dockyard Efficiency: Medieval
is little reason for most magi to be dockyards are extremely inefficient for
poor. Troupes creating, or obtaining, a variety of reasons. Hermetic magi
vast amounts of wealth using magical Novelties could remedy many of these magi-
assistance, however, should famil- cally, or by spending large amounts of
iarize themselves with the Inflation In addition to using Hermetic mundane wealth. Once the usefulness
rules given in Covenants, Chapter 5: magic directly, magi often know of these innovations is demonstrated,
Wealth & Poverty. of strange technologies, either lost many cities copy them.
since Roman times or found only in Most harbors are too shallow for
remote lands, with the potential to large ships to dock. Even in a busy
Creating Wealth revolutionize trade if they spread. port like London, ships unload their
Using Magic Business Correspondence : cargoes into smaller boats, called
Large businesses are more profitable lighters, which then land the cargo
Magi are able to create wealth when their managers can communi- on shore. Ships are loaded in a simi-
almost effortlessly. Aside from the cate swiftly with their subordinates. lar way. Lift is provided by a small
simple creation of commodities, magi The courier services in Europe, in crane that is attached to the jib (a
may use magic in the following ways 1220, are poor, although wealthy mast extension) of the larger vessel,
to generate profits: groups in many centers are consider- and by dock cranes.
ing creating better ones. Roman trad- Most goods are not held in
• Magical gathering of ers, however, had an excellent net- containers of constant size and
commodities. work for business correspondence. shape that can be used through-

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City & Guild
out their transport. The two obvi-
ous exceptions are wine, which is
often shipped in enormous barrels,
and wool, which is transported in
sacks so large that each requires its
own wagon. Containerization makes
dockside loading easier, because it
allows efficient use of large cranes.
Dock cranes have not been con-
structed to anything near their maxi-
mum possible size, because there
is a lack of large, internally stable
loads. Most cranes can handle only
about two and a half tons of carefully
stowed cargo, and even then it takes
a team of four men half an hour to
move that cargo ten feet. The weak-
est points in a dock crane are the
stay ropes that support it, and these
could be woven to take weights up
to 100 tons.
Sea and land transport systems
do not integrate at most docks. Most
cargo is dumped on the quayside,
either for immediate sale or for col-
lection by its owner. In only a scant
handful of places are the roads lead- voyages to discover new ports less credit — written promises to pay
ing to the ports of sufficient quality chancy. Pliny, for example, mentions — that, in time, they balance with
that they can bear massive carts able an ancient mariner who circumnavi- a single shipment to a convenient
to haul shiploads of cargo without gated Africa, and found the place meeting. This idea has been used,
difficulty. where much of Europe’s gold origi- in a very limited way, among Italian
Heavy Horses: Horses in nates. No covenant would want to merchant houses, and by merchants
Mythic Europe are about the size of spend the fortune required to equip within single cities elsewhere. Magi
modern mules. There are no breeds a speculative expedition like this. have had enforceable financial instru-
of heavy horse: they were bred later Several covenants, however, sharing ments for centuries. Letters of credit
for knights in plate armor, or heavy the risk and insured by a consortium create a class of moneychangers who
industry. Some faeries and covenants of other interested nobles and cov- barter bills, which is a very lucrative
have exceptional mounts, however, enants, could send an expedition to way of hiding usury.
and characters may breed draft hors- this place. They might discover a Rudders: In the Mediterranean,
es from them. rich city, called Zanzibar, where gold ships are steered using an oversized
Insurance: The Order has a is traded by equal weight for salt, oar, called a steering board, that
pan-European system of trade, a which magi can boil from seawater, drapes over the right, or “starboard,”
common language and set of laws, or buy for pounds to the ton. side of the vessel. This creates two
and the means to detect and punish Letters of Exchange: Large problems. First, when the ship wishes
insurance fraud. This makes mari- transactions in Mythic Europe often to steer sharply left, the board leaves
time insurance, of the type practiced involve barrels full of money. This is the water and is useless, though hav-
by the Romans, simple to reintro- inefficient, because the money takes ing a second board on the left side
duce. Insurance makes long voy- up return cargo space. Parts of the can prevent this. Second, as the ves-
ages less frightening, and speculative Church instead exchange letters of sel gets larger the board must be made

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City & Guild
bigger, but it cannot become more Vertically integrated industries Cheap and Missing Ships
dense. Ships beyond 60 feet long are capitalize at the source of raw mate-
therefore difficult to steer in rough rials, because this reduces transport The Fourth Crusade was orga-
weather, because the water pressure costs. The wool trade, for example, nized late in the 12th century, and in
on the board shears it through. In the is vital to both of the manufac- exchange for a vast fee, the Venetians
Baltic, however, rudders are mounted turing areas in Western Europe, agreed to provide a fleet to transport
at the rear center of the ship, which but a vertically integrated industry the Crusaders. The Venetian Arsenal,
solves both problems. would have the wool processed at the most heavily capitalized manu-
Saws: The saws used to pre- its sources, in England and Spain, factory in Europe, was able to outfit
pare planks for shipbuilding in the so that the lighter and more valu- three war galleys per day, until a vast
Mediterranean is unknown in the able cloth could be exported. The fleet was assembled. The leaders of
Baltic. Ships in the Baltic are made north Italian and Flemish cities the Crusade then admitted they did
by overlapping boards prepared would lose their role. not have nearly as many recruits to
using adzes. This means the ships transport as they’d estimated, and
are clinker built, which limits their could not pay for the ships. The
maximum size. Any skilled Baltic Stories for Magi Venetians forced them to agree to
blacksmith who examined a Venetian sack Constantinople to meet their
saw could replicate it without dif- The following stories are suit- obligation, and in 1204 the greatest
ficulty. Coupled with the rear rudder, able for groups led by magi, but city in Mythic Europe was pillaged.
this would allow a leap forward in merchants involved in them still earn Afterward, the Venetians dominated
shipbuilding technology. Ships of up to two and a half seasons’ worth Constantinopolitan trade. Their new
the new type would easily be able of Labor Points, depending on the galleys were absorbed by the Eastern
to carry 400 tons of cargo, with merchants’ role in the story. trade routes, were placed in storage,
enormous examples able to carry far
more. The cost of ships would also
decrease.
Skilled Cartography: House
Mercere contains some of the fin-
est cartographers in the world. Fine
charts allow captains to use local
conditions to their advantage, find-
ing swifter routes between desti-
nations. This reduces the captain’s
time-related costs for each journey.
Fine charts also reduce the incidence
of wreck.
Vertical Integration: Some
companies have many businesses
that are related to a single industry.
A company that farms wool; gathers
it; employs spinners, weavers, and
dyers; then exports cloth is firmly ver-
tically integrated. Hermetic magi are
familiar with this idea because they
can use magic to replace the work-
ers required by the manufacturing
stage of a given industry. Widespread
vertical integration would reorganize
the trade flows of Europe.

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or replaced older ships already in At the end of the ceremony, the Doge Silk People.” Roman trade missions
service. — the leader of the city — removes a visited Sercia on at least three occa-
What happened to the older ships ring from his finger and casts it into sions, but no one remembers what
— those cycled out of the Venetian the ocean. This is an engagement they found there. European mer-
fleet — is unclear. Some were sold ring: it represents the city’s espousal chants know that silk must be as
to noblemen, a few of whom were to and dominance over the waters. cheap as rope in Serica. The prices
agents for covenants around the Venice has many enemies. If one of goods multiply enormously along
Mediterranean. But as many as 20 of them disrupts the ritual, or steals trade routes, particularly land-based
ships have disappeared. Who has the the ring from underwater, Venice’s ones. No European merchant has
resources to purchase, crew, and pro- trade collapses as the sea withdraws ever met a Serican: Arabic intermedi-
vision 20 Venetian warships, and for her dowry. Magi may be tempted aries must keep most of this profit.
what could they want them? to steal the ring, because it contains There is nothing Europe can
One lead relates to another mys- an amount of Rego vis that reflects offer the Sericans for their silk except
terious disappearance at around the Venice’s prosperity and power. Since silver. Around 14 tons of silver leaves
same time. Many Crusaders, who the conquest on Constantinople, the Europe each year, for Arabia and
had agreed to fight the infidels in the rings have each contained 12 pawns ports beyond, to pay for the luxuries
Holy Land, were unwilling to attack of vis. Many covenants have invest- of the Orient. Arab intermediaries
Constantinople, and attempted to ments in Venice, however, and would also accept the finest quality linen,
return home. The convoys carrying reward any covenant that recovers which they use themselves rather
these deserters often disappeared, a stolen ring and returns Venice to than shipping it on to Serica. The
without a trace, in storms. Was this prosperity, so magi who aspire to steal Sericans also desire gold, but Europe
the judgment of God on deserters, or the rings must cover their involve- does not produce sufficient gold to
someone gathering crews? ment and deal with the affronted replace silver in the Serican trade.
covenants, or face a Wizard’s March. Europe’s gold comes primarily
from trade with North Africa, although
The Dead of Ascalon small, sporadic mines do produce gold
Rhine-Main-Danube Canal in Europe. These most frequently
After the defeat of a Muslim fleet appear in Hungary, and particularly
off Ascalon, in the Levant Tribunal, in The Rhine passes many populous Transylvania. No town relies on the
1123, the sea was filled with corpses. cities and one of its tributaries, the export of gold, although Siena’s gold-
They drifted, in an ever-expanding Main, comes within a hundred miles smiths are famous throughout Europe.
ring, until they were piled upon a dis- of the Danube. The Romans used to In contrast, four towns mine silver by
tant beach like a wall of driftwood. portage goods between the two rivers, the ton. Three of these have appeared
No fish can be caught on the site of to create a trade corridor across the in the last 50 years.
the battle, and voyages that cross the width of the continent. Charlemagne The Order is afraid Europe will
battle’s location are cursed to fail. attempted to have a canal dug between have either too little silver to buy
A merchant house has begun the two rivers, but failed. In 1220, Serican goods, as seemed likely before
to smuggle the skulls of the dead of goods are still portaged, in great vol- the mines at Freiburg were discovered
Ascalon onto the ships of its rivals. ume, between the two rivers. A saga in 1168, or that magically produced
Each voyage so-cursed ends tragi- could be designed around the creation silver will flood the market, making it
cally. If the players destroy this vile and control of such a canal. valueless to the Sericans. Even now,
trading house, what will they do with some Hermetic scholars of trade won-
the remaining skulls of Ascalon? der how the Sericans receive so much
Silver and Serica silver every year, yet continue to want
more. Some say that there are many
Espousal to the Sea European merchants know that nations between Europe and Serica,
the finest silks and spices come from and these have not all suffered surfeit
Every year, the city of Venice a land the Romans called Serica, of silver. Others believe the Sericans
holds a ritual blessing of the waters. which literally means “Land of the are monsters who eat silver.

133
Chapter Eight

The Goods of Europe


This chapter lists products of within Europe, but it is unsuitable for ful. Viable deposits of calamine are,
many industries that a troupe might creating expensive fabrics. therefore, very rare. A covenant that
select as covenant income sources. Control of the alum supply is one could extract this ore cheaply, using
It also includes luxurious items, suit- of the primary pillars upon which the magical mining or heating, could
able as rewards for characters who commercial power of Venice rests. rapidly become a regional supplier of
complete difficult stories, or as the The alum monopoly is vital to the brassware. Brass’s lightness and dura-
materials for Hermetic enchantment. wealth of Venice’s ruling class. If a bility makes it particularly suitable
Commodities can be divided into new source is found, and the new for magical item creation.
three classes: bulk goods, manufac- supplier is willing to make an exclu- Bronze is made by mixing cop-
tured goods, and luxury goods. sive distribution arrangement with per and tin. Bronze is usually smelted
the Venetians, war might be avoided. near the copper mine, with tin being
Proxies in Venice’s pay will attempt shipped in. Bronze is used as a cheap
to seize any new source of alum held replacement for ornamental brass.
Bulk Goods by an unfriendly power.
The three prices given in the
Fuel is any substance that is
burned for heat. The prices given on
table are for alum that has been adul- the table below are for wood, char-
Bulk goods are those that are terated with salt, European alum, and coal, and sea coal, respectively.
traded in enormous volume between Asian alum, respectively. There is no The usual fuel in Europe is wood.
their sites of production and the Expensive class of alum. In some areas it is floated, unpro-
cities that consume them. These Brass and Bronze are used to cessed, downriver to mills close to its
include salt, food, drink, cooking oil, cast large objects like doors, bells, consumers. Merchants floating wood
fuel, timber, and industrial materi- statues, and church lecterns. They to a destination can sometimes just
als. Most cities cannot supply these are also used for hollowware, tools, leave it in the water, guiding it with
basic needs from their hinterlands, and decoration in situations where a lines trailing from a boat.
although many supplement interna- metal more durable and less expen- Charcoal, which is the average
tional trade with locally produced sive than silver is appropriate. Less fuel given on the price table, is wood
goods. The profit on bulk goods artistically, brass is also used to make that has been heated for a prolonged
is modest but sure, even for short the wires for wool cards, and to make time to reduce its moisture content.
journeys. pins. An important variant of bronze Coal is such a heavy commodity,
Alum is a mineral that acts as a is bell bronze, which contains more relative to its value, that it is only
fixative for dye. It is vital to the cloth copper, so it is harder and has bet- exported from those places where
trades, and is imported into northern ter tone. The finest brassware and it lies very close to a river or sea. It
Italy and Flanders in great quanti- bronzeware is crafted in Belgium. is often called “sea coal” by Mythic
ties. The finest alum comes from Brass is made of copper and an Europeans. Coal mining requires
Asia Minor. The island of Chios, ore called calamine. Calamine is so enormous quantities of wood, for
which the Venetians seized after the heavy, and required in such great bracing, and there are many coal
Fourth Crusade, dominates the trade. proportion, that brass is only cast deposits that Hermetic magi could
A small amount of alum comes from where calamine and fuel are plenti- make profitable with magic that are

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currently unexploited due to a lack larly favored by the Divine, because age hemp cloth on the price table
of cheap bracing material. Sea coal at least four of the apostles were below. It grows well across a broad
is exported from northern England fishermen. range of climates and soil types, so
and the Rhineland, but is unknown Flax production was introduced it is cultivated from Norway to Italy,
in many parts of Europe, where char- to Europe by Muslims. This plant is both as a primary crop and in small
coal is used instead. used to create linen. Paper is made patches that allow a farm to make its
Copper is a soft, reddish metal of discarded linen. Flax seeds can be own ropes.
named after the island of Cyprus. crushed to produce linseed oil, which Rope must be made in a special-
In ancient times, it was forged into is used as a varnish. Flax is extremely ized building, called a rope walk, that
bronze weapons, but in Mythic susceptible to magic: many folk tra- is at least as long as the rope to be
Europe is primarily used to debase ditions involving Midsummer bon- made, because there is no non-magi-
silver. The alloy of silver and cop- fires involve people leaping over the cal technique for coiling rope as it
per is called bullion and is far more fire to ensure that the flax will grow is manufactured. The ropes required
durable than pure silver, although it to the height of the flames, or the by large vessels are extremely long,
tarnishes rapidly. Bullion jewelry is height to which the people leap. Flax so suitable rope walks are expen-
usually 10% copper, but coins, which is most available for the last month sive to construct, and usually belong
have suffered frequent debasements, of autumn. to noblemen. In areas where the
may be up to 90% copper. Foodstuffs include anything need for naval power is significant,
Copper is also used to make reasonably nutritious and suitable like Venice, the ruler controls the
bronzeware and brassware, to make for human consumption. Many areas rope works. Hemp’s peak season is
certain colors of dye, and to stain export a particular food. Most food- October.
glass. Copper is also used as a less stuffs are seasonal, but the time of Iron is a strong, inexpensive
expensive alternative to silver or gold peak availability varies by type. metal. Its ore can only be mined eco-
in enameling. It is traditional to make Furs of inexpensive varieties nomically when it is close to water
weathervanes from copper, particu- enter mainland Europe from Ireland transport, and to fuel for smelting.
larly those shaped like roosters. and Northern Russia, where they are Many rich deposits could be made
Cotton is predominantly grown sold in barrels of a thousand. They viable with magical assistance.
in the areas of Europe that have are used to trim expensive clothing. Lead is a soft metal with an
been recaptured from the Muslims. Furs are available year round from incredible array of uses. It is pliable
Cotton is harvested for a period of Russia. Barrels from Russia some- and melts easily, so it is used to man-
about six weeks per year, beginning times include strange pelts of animals ufacture solder and pipes. It is found
in October. Quality declines sharply unknown in the rest of Europe. in pewter, in debased silver and gold,
toward the end of the season. Cotton Grain of many types is grown and in wine as a preservative. Scribes,
is a valuable crop because when it throughout Mythic Europe. Wheat is including magi, rule pages with lead
is cleaned and converted to thread the dominant European grain. Barley before writing. It is also used in many
it loses only about one-tenth of its has a higher yield, but grows only in white pigments, so it is found in
weight. This compares very favorably better soil. The hardier rye and oats paint and cosmetics.
with greasy wool or silk cocoons. are grown in colder areas. Rice is Lead is, however, insidiously
Fish is a popular food, because considered a spice in Mythic Europe. poisonous. Roman scholars com-
the Church has decreed that it can be Grain’s peak season is in September mented on the cretinism that was
consumed on fast days and Fridays. and October. Grain plays so central found in the families of lead miners,
It is preserved by salting, smok- a role in the lives of Europeans that and Hermetic magi know that lead
ing, or pickling, and can be pur- its cultivation is riddled with faerie gradually destroys the sanity of those
chased virtually anywhere in Europe. influences. who are exposed to it. Smelting lead
Fishermen throughout Europe have Hemp is a strong, relatively also produces unpleasant, sulfurous
many strange supernatural abilities, coarse plant fiber used to create dura- odors. Many cities do not allow lead-
developed as protection from the ble fabric. It is used extensively in the works in their vicinities. Covenants
danger of their profession. They also manufacture of rope and canvas, the may find the production of this use-
consider themselves to be particu- latter of which is described as aver- ful, but dangerous, commodity prof-

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City & Guild
Salt makes bread and other
starchy foods palatable. The produc-
tion of salted meat and fish requires
salt weighing about a quarter as
much as the meat. Salt is a useful
commodity because it is desired in
every town, but does not rot or go
stale, like many other bulk goods
do. Mundane people do not usually
extract salt directly from seawater,
because it requires too much fuel.
Some make artificial saltpans, creat-
ing brine, which they then boil,
but this is a labor-intensive process.
Hermetic magic, which allows heat-
ing without fuel, makes seawater a
itable. Lead deposits often contain provoke war to control. A source clos- practical source of salt.
traces of silver, which makes lead er to Venice than Asia Minor would Raw Silk is farmed in many
mining more attractive. both reduce the expenses involved areas in the Mediterranean. Silk is
Oil is used for cooking, light- in the glass trade and increase the produced whenever a stock of mul-
ing, and in the textile industry. The volume that is produced, without berry leaves is available, so peak
cheapest oil, tallow, is a byproduct substantially decreasing the price, season begins a month after spring
of slaughtering. The cheap, cook- provided Venice retained control of starts, and ends when the plants shed
ing oil of the Mediterranean comes production and shipping. Cheap, their leaves in autumn.
from olives. It is harvested in winter European potash is made from trees Skins are a byproduct of butch-
and is available at peak prices from like the elm. ery and hunting. They are exported
November to March. Butter is used Salt is boiled from brine wells in greatest quantity from the forests
as an alternative in colder areas. in lead pans about three feet square. of Russia. Their peak period follows
Expensive oil comes from whales. As the brine boils, salt scales form on the autumn cull. Skins are turned into
Pitch is the resin of pine trees, the base of the pan. A worker needs leather.
extracted by slow, flameless burn- to scrape this scale away, because if it Timber is wood that has been
ing. It is vital in naval industries and becomes too thick, the pan overheats cut into boards and dried. Different
trade. Pitch is used to line the inside and melts. Damaged pans are, how- woods have varying properties, mak-
of waterproof containers. It is also ever, easily recast into new pans. Salt ing them more or less suitable for var-
used to preserve rope, canvas, and can only be extracted in areas where ious styles of construction. Expensive
wood from water damage. It can there is sufficient fuel for the boiling timbers, noted on the price table
be used unadulterated, but is often pans. A less efficient method, which below, are rare and beautiful woods
mixed with linseed oil to create a uses earthenware pots in a kiln, is used for paneling and carving expen-
varnish. This mixture, which is popu- also known from Roman times. sive furniture.
lar for painting houses, is extremely Salt is mined in some areas. Tin is used in the creation of
flammable. Flaming pitch is used in Being sent to the salt mines was brass and pewter. Its ore is mined in
warfare, and is particularly effective one of the most severe punishments Cornwall and the Rhineland. It is of
against wooden structures. for Roman slaves, since the mortal- such importance to the English econ-
Potash is the alkaline residue ity rate was very high. Ancient salt omy that tin miners had their ancient
left after certain plants are burned. mines tend to be haunted. Ancient privileges codified in 1201, allowing
Eastern potash is irreplaceable in the salt mines in the Alps show that the them to dig on the land of any person,
production of quality glass and luxu- pre-Roman inhabitants always mined to move streams to aid their work,
rious soaps. Like alum, fine potash is salt in cakes shaped like hearts, for and to ignore any call to attend on
a commodity that Venice is willing to reasons unknown. anyone, save the king’s bailiff.

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Wax is a byproduct of honey the Genoese have seeded the East cheap fuel, and excellent potash or
production, and is used to create can- with colonies, which provide agri- lime.
dles for the rich. It is generally not cultural goods, act as resupply points Ironware refers to a wide variety
valuable enough to be shipped large for traders, and offer friendly ports of fireproof, impact-resistant tools.
distances. Its peak period is in spring. during war. Lucca is famous for its Leather is simply tanned ani-
Expensive waxes are perfumed and bankers and silks, and is the rich- mal skins. Leather is valuable as a
dyed to create expensive candles or est of the north Italian cities, apart clothing material because it is more
distinctive sealing waxes. The cheap from Venice. Siena’s goldsmiths are durable and waterproof than woven
“wax” listed below on the price table renowned throughout Europe. Milan fabric. Parchment is made by stretch-
is actually tallow, a slaughterhouse lies fortuitously close to the iron ing and shaving hides that would
fat into which reeds are dipped. mines of the southern Alps, and otherwise become leather.
Wine is produced throughout is famous for armaments. Florence Linen is a fabric used for bed-
the warmer parts of Europe, and is is well known for its cheap wool ding and garments that lie against
shipped into the cooler parts in great cloth and the inroads its merchants the skin. Coarser linens are used for
quantity. are making in the wool industry in cheaper garments and fabrics.
Wool prices dip in spring. The Flanders. Pisa’s merchants are famed, Paper is a writing surface made
most valuable wool comes from and it is favored by the Holy Roman of wood pulp or linen rags. It is not
England, although Iberian wool is Emperor. It also acts as the port for durable, but is convenient for tempo-
almost as fine, and many other areas landlocked Florence. rary records.
produce coarse wools. The northern European indus- Pewter is an alloy of tin, copper,
trial area is smaller than the Italian, and lead used for ornamental pieces,
but is still substantial. This region as a cheaper alternative to glass or
is centered in Flanders and Brabant, silver.
Manufactured although it spreads beyond these
areas into many surrounding lands.
Tapestries and Embroideries
are heavy cloths that display color-
Goods This region lies partway between
London, Paris, and the emerging cit-
ful designs. In tapestries, commonly
from the Levant and Africa, this is
ies on the Baltic and in the Rhineland. woven into the cloth. England, in
Volumes of manufactured goods Its key cities are Arras, which is the particular, is famous for embroidery,
worthy of trade are produced in main port for English wool imports, where colored thread is stitched
the large cities of Europe and in and Bruges, which is its greatest through a length of fine wool to cre-
two industrial regions, located in manufacturing center. ate patterns similar to tapestries.
northern Italy and Flanders. The two Ceramics are made by apply-
industrial regions link over the Alps, ing heat to molded clay. Pottery is
which is an expensive route. Goods the most commonly traded form in
also move between them, in far
smaller quantities, through the Black
Mythic Europe, but tiles and bricks
are also shipped in quantity, particu-
Luxury Goods
Sea and the Muslim lands of the larly out of Flanders.
Iberian Peninsula. Some merchants Cotton Cloth is a light fab- Luxury goods are used by the
predict that, if the Reconquista in ric used for undergarments, summer powerful to display their status. In
Iberia continues, the Atlantic route clothes, and bedding. It is produced many parts of Europe it is forbidden
will become more dependable and by an industry centered in the north for poor people to own these status
the number of ships following it will of Italy, and cotton rivals cheap wool symbols. Clothing, in particular, is
increase. as a garment material for the poor. often regulated, but the women of
A cluster of city-states dominates Glass of the best qual- the merchant class are surprisingly
northern Italy. The most powerful ity is imported from the Orient, adept at finding legal loopholes to
is Venice, which dominates trade but Constantinople and Venice both allow them to continue wearing fab-
with Constantinople and the Levant. produce cheaper, less clear glass. rics, furs, and ornaments that are
Genoa’s merchants rival Venice’s, and Glass production requires pure sand, forbidden.

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The prices given for expensive Horses are used for trans- North Africa. Young, female slaves
fabrics, below, are for rare, luxuri- port and labor. Fine warhorses are are the most expensive in Europe,
ous items made of that cloth. Fine extremely expensive. while in Arabia male slaves are pre-
cotton, linen, and wool are cheaper Ivory comes from India, pre- ferred. The latter are raised as labor-
substitutes for silk but are incredibly dominantly through Armenia and ers. Slavery is still found in the Arabic
expensive compared to the coarser Africa. The finest carved ivory comes lands, Sicily, southern Italy, Russia,
wool and cotton used by poorer from Paris. southern France, and southern Iberia.
people. The finest silk, damask, is Pearls are the most expen- Transporting slaves requires extraor-
hand-painted by Oriental artisans, sive commodity regularly traded in dinary tonnage, since their food and
and is sold by the piece. Europe. The finest pearls come from water must also be shipped.
Amber is found washed up on the sea of Arabia. Smaller, less lus- Soap, made in Iberia from olive
the shores of the Baltic, where it is trous, irregularly shaped pearls are oil and potash, is the cheapest of the
said to be the rubble of the walls of a harvested in the rivers of Europe. luxury goods shipped across Europe.
faerie princess’s undersea castle. It is Scotland and Russia are particularly Cheap, black soap from Germany is
also mined in Hungary. Its function famed for these pearls, although a used by poorer people.
is ornamental. few are found in other areas. On the Spices include medicinal and
Dyes and Inks come from a price table below, average pearls are culinary spices. The term is used
wide variety of sources. The most river pearls, or poor quality Arabic broadly in Mythic Europe and
expensive, a purple, comes from one pearls. There are no cheap pearls; the includes three price strata. Dried fruit
gland in a Mediterranean shellfish. price given for fake pearls instead. (currants, figs, prunes, and raisins),
Vermillion, an expensive red, comes Saffron is listed separately from almonds, and rice are the cheapest
from an insect that the Romans other spices because it is so much class. Pepper and sugar are the aver-
thought a worm. Other imported more expensive. The finest saffron is age class. Aromatic spices, such as
dyes come from minerals or rare imported into Europe, while average cinnamon, cloves, ginger, and mace,
plants. Poor people use floral and saffron is produced in the eastern cost far more. Peasants use local
ocher dyes. Mediterranean. There is a strong alternatives, like salt, vinegar, mus-
Furs of the more expensive vari- market for saffron that has been adul- tard, onions, and garlic.
eties tend to enter Europe through terated with non-fragrant portions of Weapons are manufactured in
the Black Sea. They are used to trim the saffron flower, or other yellow most of the capital cities of Europe’s
the clothing of rich people. spices like turmeric. kingdoms. The area around Milan
Gemstones do not generally Silk cloth is the lightest, is famous for the quality of its arma-
come from Europe. True gems are smoothest, and most luxurious of ments, and its capacity to produce
so valuable that only the senior the fibers found in Europe. It is used enormous numbers of weapons to
nobility can readily purchase for garments, linings, and anywhere order.
them. Semiprecious stones, listed ostentatious wealth is appropriate,
as cheap gemstones on the price like banners or tournament gear.
table, are used for jewelry, but they Cheap silk is grown in Europe, while
are also ground up for expensive
paint, and used in mosaics and other
average silk comes from Asia. The
most expensive silk is damask. It is
Commercial
ornaments.
Gold is mined erratically in
painted silk of the highest quality,
which takes its name from Damascus,
Sources of
the Rhineland, Hungary, and
Transylvania. Most of Europe’s gold
where much of it is produced.
Silver is used for the coining of Trade Goods
comes from deepest Africa. Gold money, but also for silverware. Silver
coins are no longer minted any- coins, and some ingots, are made of The following lists of commercial
where in Europe, although the east- bullion, which is usually 10% copper, sources of trade goods include only
ern bezant remains in circulation in but can be up to 90% copper. those places that merchants consider
the remnants of the Empire. Slaves are shipped into Europe useful for purchasing large volumes
predominantly from Russia and of material, at prices that allow prof-

138
City & Guild
itable transport. Most goods can be All Areas: Grain, Salt, Slaves Central (Frankfurt, Nuremberg,
found in any large city, and are avail- Bulgaria (Trnovo, Varna): Gold, R egensburg , S alzburg ):
able in smaller centers intermittently. Grain Copper, Lead, Salt, Silver (par-
Italic mentions denote regions that Crimea (Kaffa): Furs, Slaves, Wax ticularly at Freiberg and Goslar),
are famous for exporting an item. If a Trebizond (Trebizond): Cotton, Wine
commodity is marked as cheap, then Ivory, Silk, Spices North (Cologne, Hamburg):
only standard and shoddy goods are Brass and Brassware, Salt, Cheap
available at that rate, while commod- Weapons
ities marked fine include superior and British Isles South: Flax, Timber, Wine
excellent versions.
Fish is an exceptional case. Any All Areas: Foodstuffs (Cheese), Grain,
coastal town can provide fish at an Leather The Holy Land and
exportable rate. Some locales are Scotland (Edinburgh, Aberdeen): Ionian Asia Minor
particularly famous for fish, and these Fish (Cod), Standard Pearls (Tay),
are listed below. Wool Principal Ports and Cities (Beirut,
Ireland (Cork, Dublin): Flax, Furs Smyrna, Rhodes, Nicosia,
England (Bristol, London, Tyre): Alum, Cotton, Dye (Indigo
Africa Scarborough, Southampton): and others), Potash, Saffron, Spices,
Amber, Brass, Coal, Embroidery, Sugar (particularly in Cyprus),
Principal Ports (Alexandria, Lead, Fine Raw Wool, Silver (the Fine Silk, Tapestries
Tunis, Algiers): Dyes, Gold, wool surplus creates an oversup-
Inks, Ivory, Cheap Potash, Cheap ply of silver in the economy), Tin
Spices, Wax, Wool Iberia
France All Areas Except Mallorca: Dye
Baltic Sea (Woad, Crimson), Iron, Olive Oil,
(Including Calais and Gascony, Paper, Wax, Wool
All Areas: Amber, Grain, Pitch, excluding the industrial area in Muslim South and Aragon
Timber, Wood Flanders and Belgium) (B alansyia , B arcelona ,
Denmark (Copenhagen, Aarhus): A tlantic C oast (N antes , C artagena , I shbiliyah ,
Foodstuffs (Cattle), Leather, Bayonne, Bordeaux): Flax, Salt, Malaqah, Qadis): Cotton, Flax,
Horses, Cheap Potash, Slaves Cheap Wine Linen, Cheap Silk, Slaves, Cheap
Norway (Oslo, Bergen): Foodstuffs Northern (Calais, Rouen, Paris, Spices (particularly Rice), Sugar,
(Butter), Iron, Leather, Skins, Rheims, Troyes): Dye (Madder), Wine
Timber, Wood, also noted for Dye (Woad), Grain, Carved Ivory, Kingdom of Mallorca (Balearic
gyrfalcons Linen, Raw Wool, Wool Cloth Islands and Ibiza): Pottery, Salt
Russia: (Novgorod, Pskov): Fish Southern (Marseilles, Narbonne, North and Center (Lisbon,
(Sturgeon), Cheap Furs, Cheap Salins-les-Bains, Toulouse): Oporto, Corunna, Salamanca,
Potash, Wax Dye, Salt, Slaves, Wine Toledo): Soap, Weapons
Southern Coast (Danzig, Lubeck,
Reval, and Riga): Fish (Herring),
Grain, Pitch, Wax Germany Italy, Adjacent
S weden (Abo , Stockholm ): Islands, and Dalmatia
Copper, Iron All Areas: Dye, Coal, Iron, Pitch,
Cheap Potash, Timber East Adriatic Coast (Ragusa,
Bohemia (Prague): Copper, Cheap Spalato, Venice, Zara): Alum,
Black Sea Glassware, Pewter, Silver (particu- Cloth (all types), Fish, Glass, Iron,
larly at Jihlava after 1222), Wax Jewelry, Salt, Ships
(Excluding Romania)

139
City & Guild
Islands: Salt, Cotton (small quanti- (Cattle), Gold (small quantities), price away from average price. Silver,
ties), Cheap Silk, Wine Leather for example, is usually sold as an
Northern Industrial Area (Milan, alloy called bullion, which is, at best,
Florence, Siena): Cheap Cloth (all 10% copper. Silver that is more or
types), Dye, Goldwork, Paper, Places So Far as to less debased than usual has a price
Pottery, Warhorses, Weapons Verge on the Mythical reflecting its metal content.
South (Naples, Rome): Olive Oil,
Cheap Silk, Wine Everywhere: Gemstones (type varies
Southern Alpine Towns: Copper, by place) Weights and Measures
Iron, Lead, Tin (small quantities) Iceland: Falcons
India: Diamonds, Dye (Brazilwood and Dry goods are usually measured
others), Ivory, Pepper, Other Spices by weight, in pounds, for retail sale.
Low Countries Persian Gulf: Gems, Pearls, Saffron, Sixteen ounces equal one pound, or
Silk, Slaves 1/2,420 of a ton. Many continental
Principal Ports and Cities (Arras, Serica: Silk, Spices merchants use a different system,
Brussels, Bruges, Ghent, from Troyes, where the pound is
Liege, Utrecht): Brass (Liege), divided into 12, larger, ounces.
Copper, Dye (Woad, Madder), Grain retails by volume, in bush-
Linen, Cheap Silk Cloth, Tapestry,
Timber, Wool Cloth (particularly
Prices of Goods els. Four pecks equal one bushel,
which is one-eighth of a quarter, or
sewn into luxurious trousers from 1/640 of a ton. Wool is measured by
Bruges) The list beginning on the next the sack. Each sack is designed to fill
page gives a universal price for many a wagon. Half-sacks are carried by
commodities. All prices are in Mythic draft animals.
Romania and the Pounds of silver per tun or ton. Some Ale and wine are measured in gal-
Byzantine Successor items are not ever sold by the ton, as lons and shipped in tuns. Eight pints
noted, but are listed for comparison. equal one gallon, which is about
States in Europe and This allows players whose characters 1/120 of a pipe, or about 1/240 of
Aegean Islands are producing wealth magically to a tun. A tun defines the weight of a
determine the value of the goods ton.
R omania (C onstantinople ): that they create. The categories Cloth is measured by length, in
Honey, Olive Oil, Perfumes, Salt, are described in greater detail in yards, or ells. Thirty-six inches equal
Raw Silk, Cheap Silk Cloth, Slaves, Covenants, page 71, but players should three feet, or one yard. An ell can be
Spices, Wax, Wine assume that shoddy goods are used up 45 inches, but varies widely. Light
Crete: Saffron (small quantities), Wine by the poor, standard goods are cloth, like silk, has greater length
those used by most people, superior to the ton than heavy fabric, like
goods are used by the wealthy, and canvas.
Southern Russia, expensive goods are suitable only for
Poland, and Hungary the richest people. 16 ounces = 1 pound
The table has a series of gaps. = 1/2,420 ton
Russia (Kiev): Furs, Fish (Sturgeon), The highest category, Flawless, is
Cheap Potash, Average Pearls, unused here. A ton of this quality 4 pecks = 1 bushel = 1/8 quarter
Timber, Wood of material is difficult to source or = 1/640 ton
Poland (Poznan, Wroclaw, sell. Many entries have no value for
Cracow): Wool Excellent. Hashed marks (#) indicate 8 pints = 1 gallon = about 1/120
Hungary (Zagreb, Pecs, Belgrade, that tons of these commodities, of pipe = about 1/240 tun
Buda, Brasso, Esztergotti, Excellent quality, cannot be procured.
Kolozsavar, Pozsony, Szeged, Asterisked (*) commodities are sold 36 inches = 3 feet = 1 yard
Temsevar): Copper, Foodstuffs at differing purities, which pull the

140
Prices of Goods Table
Commodity Shoddy Standard Superior Expensive Notes
Alum * 200 400 #
Brassware 150 300 600 1500
Copper * * * 200
Cotton Cloth 100 200 400 10,000 Fine cotton is rare, and a silk substitute.
Cotton, Raw 40 50 100 250
Dye 10 50 20,000 Sold in bottles of varying sizes
Fuel 1 2 3 n/a
Fish 50 75 100 # The most expensive fish, whales and stur-
geons, usually belong to the king by right.
Flax 20 45 90 250
Fur and Hides 1 50 100 250
Foodstuffs 1 10 20 50
Gemstones 2,000 10,000 80,000 100,000 Sold in ounces: 2 1/2 pounds per ounce for
(fake) fine, 2 pounds per ounce for average
Glassware # 1,500 2,000 2,500
Gold * * * 24,200 Sold by the pound, at about ten pounds of
silver per pound of gold
Grain 1 5 10 25
Hemp Cloth 45 60 100 #
Hemp, Raw 15 20 25 #
Horses 2 4 8 64 Two horses to the ton
Ink 10 25 50 10,000 Ground semiprecious stones, sold at one
pound per four ounces, dry weight
Iron * * * 120
Ironware and 125 250 500 2,500
Weapons
Lead * * * 60
Leather 150 250 500 2,500
Linen Cloth 125 175 350 1,750
Oil 2 10 20 100
Paper 75 150 300 #
Pearls 5 (fake) 80,000 120,000 n/a Sold in ounces: 2 pounds per ounce for river
pearls, 3 pounds per ounce for sea pearls

continued on next page

141
Prices of Goods Table, Continued
Commodity Shoddy Standard Superior Expensive Notes
Pewterware 375 750 1,500 # Expensive pewterware is unknown; people
who could afford it buy silverware instead.
Pitch 1 2 4 20
Potash 20 # # 400 Potash has only cheap and expensive forms.
Pottery 20 70 140 700
Saffron * * * 25,000 Sold by the ton only rarely
Salt * * * 120
Silk Cloth 12,500 25,000 50,000 # Sold by the roll
Silk, Raw 300 500 600 #
Silver 250* 1,650* 2,200* 2,420
Slaves 1 2 4 # Slaves cost between 5 and 10 pounds each.
Soap 0.5 1 5 10
Spices 5 50 1,500 2,000
Tapestries 100 3,000 6,000 #
Timber 2.5 5 10 25
Tin * * * 250
Wax 2 5 10 #
Wine 5 10 20 50
Wool Cloth 50 150 300 3,000
Wool, Raw 25 50 100 500

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Appendix

Price List
Unlike other fantasy roleplaying moneys-of-account. Moneys-of- slightly in weight and in exchange
games, Ars Magica has not typically account are easier to define because rate with each other. While the actu-
concerned itself with prices for com- they exist only in accounting led- al coins differ, western tradesmen
mon goods. A character’s personal gers. While they use the same values and merchants conveniently use the
possessions are determined by her as actual coin money, moneys-of- same Latin terms to describe the vari-
Social Status Virtue and the troupe’s account are a method of trading ous coins. Regardless of whether the
general idea of appropriate start- a specified amount of one type of penny is called a penny in England,
ing items, rather than the amount good for another. Thus, instead of a denier in France, or a pfennig in
of common coins she has jingling determining how many cows, sheep, Germany, it is written as denarius
in her wallet. With a new emphasis or barrels of wine a lot of swords in the records. This commonality
on craftsman and merchants, how- is worth, it is easier to determine a allows a universal system of coin val-
ever, stories may drift into the arena monetary value for the swords and ues regardless of where an individual
of personal expenses and available whatever item they are traded for. saga is set. In Latin, a pound is a
spending money. A fair will be more Moneys-of-account are a system for libra, a shilling a solidus, and a penny
fun for a grog if he has twelve shil- determining the value of goods, and a denarius, and the ratios between
lings to spend, for example, than if serve as a method for reckoning val- these monetary units was universally
the storyguide waves her hands and ues and accounting for them. 1:20:240.
says, “you have enough for a dagger The system used in the West Eastern coins are based on
and a night spent drinking.” is a continuation of the monetary the same Roman currency that
This section details medieval reforms created by Charlemagne in Charlemagne used, but in a different
money and offers a suggested price the late eighth century. Charlemagne way. The Roman solidus wasn’t silver,
list for common goods. Prices are fixed one pound of silver as the basis but gold, a commodity too rare for
listed for story flavor, to help give for his monetary system. This pound the many coins that Charlemagne
storyguides an idea of how much an was subdivided into 20 silver soli- minted. But gold wasn’t rare in the
individual dagger will cost a player’s di (shillings), and each solidus was East, and the Arabs and Byzantines
character. These prices should not divided into 12 silver denarii (pence). could continue the tradition of
be used to detail annual incomes of This relationship remains unchanged gold coins. A bezant, or “solidus
merchants or crafters. in 1220, with 12 pence to the shil- of Byzantium” is a gold coin, as is
ling and 20 shillings to the pound. the Arabic denar (denarius with the
The mark is another western money- Latin “ius” removed). Both gold coins
of-account, equal to two-thirds of a are worth approximately 10 western
Medieval Money pound. In the West, neither mark nor
pound exist physically, and are only
shillings.
In the West, a Mythic Pound
moneys-of-account. equals 20 Mythic Shillings and 240
There are two types of money A variety of coins are in cir- Mythic Pennies. In the East, a Mythic
used in an Ars Magica saga: actual culation, minted by kings, princes, Pound equals two Mythic Bezants or
money in the form of coins, and and some few towns, each differing Denars.

143
Price List
Prices for a fixed good fluctuate cheaper than swords almost every- for unlisted goods. Historical prices
across Mythic Europe, depending where. Not every item desired by for 13th century goods are difficult
on the availability of raw materials a character can be found, and these to find, and you should not feel
in an area and the proclivities of the are only a few examples. Troupes that you are doing anything wrong
craftsmen living there. Still, a hier- must extrapolate from these list- by inventing the prices of specific
archy of prices exists, and shoes are ings to arrive at appropriate prices goods.

Item Standard Price Item Standard Price


Longbow 15 shillings Shield, heater 8 shillings
Cart 10 pennies Shield, round 8 pennies
Chainmail, full 2 pounds Short sword 3 shillings
Chainmail, partial 1 pound Shovel 4 pennies
Chair 8 pennies Tunic, dyed 8 shillings
Chamber pot 20 pennies Tunic, fur lined 13 shillings
Chest with lock 2 and 1/2 pounds Tunic, peasant 16 pennies
Dagger 6 pennies Tunic, wool 5 shillings
Gallon of ale half a penny Wagon 20 pennies
Great sword 13 shillings
Heavy Leather, full 2 and 1/2 shillings
Adjust the price of an item by its quality.
Heavy Leather, partial 15 pennies
House, luxurious 50 pounds Quality Multiplier
House, peasant 2 pounds Shoddy x0.5
House, urban 5 pounds Standard x1
Leather Scale, full 10 shillings Superior x2
Leather Scale, partial 5 shillings Excellent x5
Loaf of bread half a penny Wondrous x5 or more
Long sword 10 shillings
Non-Hermetic books 11 shillings
Pair of shoes 6 – 16 pennies
Shield, buckler 3 shillings

144

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