Escolar Documentos
Profissional Documentos
Cultura Documentos
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Ability Tests 16
Skirmish 9
Monsters 16
Delve 9
Exploration
Role-Playing
9
9 p l e Tactics
Conclusion
16
16
am
Running Encounters 17
Rolling For Stuff 10
Preparation 17
Attacking and Defending
Special Attacks and Abilities
Examples, Exschamples…
S 10
10
10
Initiative
Rounds
17
17
Turns 17
Hero Cards 11 Actions 17
Melee Dice Pool (Strength) 11 Movement 17
Ranged Dice Pool (Dexterity) 11 Resolution 17
Magic Dice Pool (Intelligence) 11 Rewards 17
Armor Dice Pool 11
Adventuring 18
Health Boxes 11
Ability Tests 18
Normal Attack 12
Inventory and Skills 19
Special Action 12
Ability Test Difficulties 19
Bonus Ability 12
Ability Test Examples 19
Inventory 12
Skills 13 Exploration 20
Choices 20
Equipment and Items 13
Secrets 20
Equipment 13
Gates 20
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calamities that plague the inhabitants of the town.
Big-Sized Problems
Hero Kids is set in the sort of world where grown-ups
are constantly getting themselves into trouble, and
where the kids are the ones who sort it out.
• When several greedy miners get lost in the old
mine, it’s the kids who rescue them. le
f• iDouble
• When a horde of goblins raid the village festival
and steal the prize pig, the kids are there to fight
l e
p • Animal tracking
melee attack • Split shot attack
• Versatile equipment
them off.
a m
ponies, the kids set out to get them back.
S
• When rustlers steal their favorite horses and Healer Warlock
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calamities.
The village is on the eastern shore of the
Camarva River. The river runs fast and
p l e
crooked from the mountains, down through
the valley, the Brecken Vale, and out into a a m
small bay. To the east of the village are the S
dark and wild Darkenwold Woods, which
have claimed many foolish travelers.
The Brecken Vale is bounded by the
Druinhowe Mountains, their snow-covered
peaks cloaked in cloud.
The vale should be a haven for its civilized
inhabitants, but instead it keeps them in
close proximity to no end of threats that offer
boundless opportunities for adventure.
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included in this pack. Cut out these minis too.
• Candy: One fun way of tracking the health of the
• Adventure: The included adventure – Basement heroes and the monsters is to use candy to fill the
O Rats - has instructions for play.
p l e damage boxes. When a hero damages a monster,
• Maps: Grid maps are used for combat; these are
included with all Hero Kids adventures. a m that hero’s player can eat the candy. But when a
monster damages a hero, the GM gets the treat!
Stuff You Need to Find S
• GM: If you’re reading this, then we can assume
that you are the game master (GM).
• Players: You’ll need one or more of these.
• Printer: To print the cards, maps and stand-ups.
Downloadable Extras
• Dice: You’ll need at least one six-sided die (d6).
• Extras: You can expand your Hero Kids
• Pencils: To mark off damage and healing potions. experience with additional adventures and
• Erasers: You’ll also need to remove the damage supplements from DriveThruRPG:
and recover used healing potions. http://www.drivethrurpg.com/
• Scissors: For cutting out the hero cards and stand-
up minis, of course. Watch out for little fingers!