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Teacher Candidate: Michael Favuzzi Content Area: Mathematics

Grade: 7 Lesson #2 Topic: Percent Equation Formula

LESSON OBJECTIVE(S)

Following a class discussion on percent of change and converting fractions, decimals and

percents, students will successfully convert fractions, decimals and percents, as well as properly

apply the percent equation formula to real life scenario word problems. In two well-constructed

levels of performance based on formal assessment involving the students engaging in a fraction,

decimal and percent conversion Uno game as well as a Quizziz game that requires students to

apply the percent equation formula to Common Core style word problems, students will have an

80 percent rate of understanding.

CCLS STANDARDS AND INDICATORS

7.EE.2: Understand that rewriting an expression in different forms in a problem context can shed

light on the problem and how the quantities in it are related. For example, a + 0.05a = 1.05a

means that "increase by 5%" is the same as "multiply by 1.05."

7.RP.2: Represent proportional relationships by equations. For example, if total cost t is

proportional to the number n of items purchased at a constant price p, the relationship between

the total cost and the number of items can be expressed as t = pn.

7.RP.3: Use proportional relationships to solve multistep ratio and percent problems. Examples:

simple interest, tax, markups and markdowns, gratuities and commissions, fees, percent increase

and decrease, percent error.


ENGAGING THE LEARNERS

At the beginning of the lesson, students will walk into the room and be given a card that will

assess their prior knowledge. On their card, students will be asked to convert the decimal labeled

on their card into a fraction. Students will be asked to group themselves according to their

answer and sit at the table that is labeled with their answer.

MATERIALS

1) Go Math

2) EngageNY

3) Smart technologies

4) Kick off question for grouping

5) Guided notes

6) Big Post-it paper that lists the steps for converting fractions, decimals and percents

7) Color coordinated conversion graphic organizer

8) Laptops

9) Quizziz

10) Timer

11) Calculators
LEARNING STRATEGIES

Direct instruction: This will be evident when students are taught the percent equation formula.

Teacher demonstration: This will be evident when students are guided through example

problems involving percent equation as well as the directions of playing fraction, decimal and

percent Uno.

Cooperative learning: This will be evident when students play fraction, decimal and percent

conversion Uno.

EXCEPTIONALITY

 Students with a designated 504 who have the inability to focus will have preferential

seating.

 Student(s) with a designated 504 who have the inability to focus will be redirected

throughout the lesson.

 Student with a designated 504 who has anxiety will be allowed to take breaks as needed

from the activity, or leave the class for a break if necessary.

 Student with an OHI classification will receive an iPad so that they can keep their notes

organized. He will also be able to access IXL and Castle Learning for extra practice if he

finishes the lesson early.

DIFFERENTIATION OF INSTRUCTION

The split classroom is excellent for all learners because it allows more individualized instruction

as well as an opportunity to review old concepts. In order for all students to engage appropriately

in the lesson, there will be lists of rules and steps posted around the room from previous lessons.

(Ex: conversions of fractions, decimals and percent’s). The lesson meets various learning
modalities. For visual learners the teacher will use various colors during the lesson in order to

make the concepts much clearer for all students. Students will have the steps posted on the walls

as well as a color coordinated chart that clearly identifies the steps for converting. In order to

accommodate auditory learners the teacher will speak loudly and clearly when giving direct

instruction to the students. The Uno game is great for tactile and interpersonal learners. It allows

the students to play a hands- on competitive game that requires them to use their mathematical

skills as well as converse with other students. The game will also gain the interest of students

because they will have the opportunity to compete with each other for a prize. Using Quizziz is

another activity that is great for tactile and interpersonal learners. This game is presented in a

competitive manner that allows students to engage in practice problem at their own pace, as well

as against their fellow classmates.

DEVELOPMENTAL PROCEDURES

 At the beginning of the lesson, students will walk into the room and be given a card that

will assess their prior knowledge. Students will be asked to group themselves according

to their answer and sit at the table that is labeled with their answer. (How do you convert

a decimal to a fraction? What is the denominator when converting a decimal to a

fraction?)

 Students will participate in a split classroom modeled lesson (rotate after 15 minutes).

o Group 1:Teacher will review the steps required to convert percent, decimals and

fractions. After reviewing the steps, students will engage in the conversion Uno

game.
o Group 2:Students will complete a graphic organizer that clearly defines the

percent change formula. (What is the whole? Do we have to convert the percent?)

 After completing the graphic organizer and playing the conversion Uno game, students

will participate in an online Quizziz game using their laptops. Students will use the

graphic organizer to assist them in applying the formula appropriately to real life percent

change scenario problems.

ARTIFACTS AND ASSESSMENT (formal and informal)

The students will be assessed throughout the lesson.

1) At the beginning of the lesson students will walk into the room and be given a card that

will assess their prior knowledge. Students will be asked to group themselves according

to their answer and sit at the table that is labeled with their answer.

2) Students will experience a split classroom model: (Students will rotate after 15

minutes)

 Group 1 will be assessed during the fraction, decimal, and percent Uno game.

They will be required to make conversions until they are left with no cards.

Students will show work in the space provided for them. Students will also rate

their understanding on a 3-point scale. A 3 is a complete understanding, 2 is a

good understanding with a few misunderstandings, and 1 means a student does

not understand at all.

 Group 2 will be assessed during the lesson through various levels of questioning

using Bloom’s Taxonomy.

 Students will be assessed using the Quizziz online game. The game provides the

teacher with individual data and feedback for each student’s performance.
INDEPENDENT PRACTICE

Following the lesson, students will complete 2 homework handouts. One handout has practice

problems involving conversions of decimals, fractions and percent’s. The second handout

involves using the percent equation formula.

FOLLOW-UP: DIRECT TEACHER INTERVENTION AND ACADEMIC

ENRICHMENT

For academic intervention, I will begin by reviewing percent equation at an extra help session

before class the following day. I would have the students use an interactive website

(www.ixl.com), which will provide the student with practice problems on unit rate that vary in

difficulty. For academic enrichment, I would have the students act as a peer tutor for the

struggling students in class.

TEACHER REFERENCES

Carter, J.A., Cuevas, G.J., Day, R, Malloy, C & Cummins, J. (2014).Algebra. New York,
NY: McGraw-Hill.
Common Core State Standards Initiative. (2014). Mathematics Standards. Retrieved from
http://www.corestandards.org/Math/
IXL Math and English: Online math and language arts practice. (2014) Retrieved from
http://www.ixl.com
Pugalee, D. K. (2007).Developing mathematical and scientific literacy: Effective content
reading practices. Norwood, Mass: Christopher-Gordon Pub.

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