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Chise Hatori

Medium humanoid (Sleigh Beggy, chaotic good

Armor Class 14
Hit Points 100
Speed 30 feet

STR DEX CON INT WIS CHA


10 (+0) 15 (+3) 8 (-1) 18 (+4) 16 (+3) 12 (+1)

Senses passive Perception 13


Languages Common
Challenge 7 (2,900 XP)

Sleigh Beggy. When allies of Chise are within 20


feet of her, they gain two more die for their attack.
This can be suppressed by Chise if she would like.
Spellcasting. Chise can cast the following spells
innately. She regains usage of spells on a short or
long rest.
At will: dancing Lights, druidcraft, mending, spare
the dying, firebolt
1st level (can cast each twice): cure wounds, color
spray, animal friendship, bane, magic missile,
chromatic orb

Chise Hatori 2nd level (can cast each twice): barkskin, blur,
moonbeam, misty step, spike growth
Young Chise hails from Japan, but has strange circumstances 3rd level (can cast each twice): counterspell,
to her past and possibly her future. Hatori is a human woman lightning bolt, spirit guardians, magic circle
at the age of sixteen, but her family story is anything but
pleasant. 4th level (can cast each once): conjure woodland
A Magical Battery Chise never had a proper home for beings, confusion, giant insect
herself, being stuck in the foster system and rotated from Actions
different families. While she thinks it was something that she
had done to each family, this was not the case. Chise is what Staff. Melee Weapon Attack: +4 to hit, reach 5ft.,
the magical world is known as a Sleigh Beggy; a creature one target. Hit 1d6 damage.
who has extraordinary latent magic in her but an extremly Summon Ruth. Chise can summon her familiar,
short life span. With both the innate abilities of a mage and Ruth.
alchemist, Sleigh Beggies are almost uneard of in the
modern day to the point of just being a rumor. Reactions
A Willing Slave Due to her past trauma, riddled with
depression, Chise sold herself into the slave trade, seeing as Absorbtion. When Chise is attacked by a spell, she
can chose to absorb 2d8 of the damage and add
she saw that her life had nothing left to offer her. Being a that to her next spell attack or regain hit points
Sleigh Beggy, the price put upon her on the auction block was equal to that.
a steep amount of English pounds.
However, out of all of the attendees at the auction, the
famous Thorn Mage, Elias Ainsworth himself, came and
purchased the young woman for himself. Later saying that he
purchased her to become his apprentice in the magical arts
but also to one day make her his bride.
Second Shot at Life As the apprentice of the Thorn Mage,
Chise's abilities have increased with Elias' tutilage. Though
she is still very frail, everyone who is apt with the magical arts
says she is extremly powerful, even for a Sleigh Beggy. Even
dragons remark on this fact, and one even asked her to make
a staff from one of his horns.
Elias Ainsworth
Known as the Thorn Mage, and to some circles as Pilum
Murialis, Elias Ainsworth is a strange sort of a creature.
Often aloof and not seen out and about, the reclusive mage is
not completly human or fey, though his ties to Sylvan beings
contradicts this slightly. Taking the appearance of a tall
humanoid, his face is that of a wolf skull with curling horns
coming from it. His strange look matches his position as a
mage, which is a rare and dying breed in his world.
A Half-Fleshed Man Not terribly much is known about
Elias' past, except that he is not quite fully fey or human but a
strange place in between. Faeries seem to have a general
dislike of his presence and even his name yet they cannot
deny his strong magical abilities.
Elias lives with others of the fey in his cottage, including a
house spirit named Silver and a Church Grim named Ruth,
who became Chise's familiar.
Robin Betrothed The fey like to call his apprentice and
future wife, Chise, their little robin. He takes no hesitation in
protecting Chise with all of his life. This even happens by
turning into his true monstrous form which he fears Chise
seeing for her own eyes.

Elias Ainsworth Spellcasting. Elias Ainsworth can cast the following


spells innately. Intelligence is his casting stat.
Medium fey, chaotic neutral
At will: thorn whip, prestidigitation, eldritch blast,
Armor Class 17 firebolt,
Hit Points 229
Speed 35 feet 1st level (can cast each twice): comprehend language,
color spray, disguise self, featherfall, fog cloud, shield
2nd level (can cast each twice): alter self, blur, knock,
STR DEX CON INT WIS CHA misty step, shatter
12 (+2) 14 (+3) 13 (+2) 22 (+6) 16 (+3) 14 (+2) 3rd level (can cast each twice): blink, dispel magic,
hypnotic pattern, lightning bolt, slow
Condition Immunities charmed 4th level (can cast eace twice): banishment,
Senses Devil's Sight 80 feet, dimmension door, polymorph, blight
Languages Common, Sylvan, Ignan, Terran, Primordial,
Dwarven, Elven 5th level (can cast each once): creation, cloudkill,
Challenge 14 insect plague
6th level (can cast each once): chain lightning, eyebite,
Skills. Arcana +8, Nature +8, Insight +8, Animal true seeing
Handling +5
Legendary Resistance (3/day). When Elias Ainsworth fails
Actions
a saving throw, he can instead chose to succeed. Cane Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 1d8+3 damage. On a hit, the target must
Sleigh Beggy Betrothed. When Elias Ainsworth is within make a DC 18 Dexterity saving throw or be wrapped in
30 feet of Chise Hatori, he can treat one of his die rolls black ivy and vines. At the start of both Elias and the
with spells and spell-like abilities as the max value. He target's round, they take 1d8 magical piercing damage.
also cannot be frightened in her presence. Elias' Cane They may use their action to break out of the ivy (DC
attack is also considered magical. Dexterity 18). On a success, they break out and end
I Am Shadow. Elias can meld into any shadow he sees. the effect on themselves.
He is considered invisible when he does this.
Elias Ainsworth (True 1st level (can cast each twice): comprehend language,
color spray, disguise self, featherfall, fog cloud, shield
Form) 2nd level (can cast each twice): alter self, blur, knock,
Large fey, chaotic evil misty step, shatter
Armor Class 18 3rd level (can cast each twice): blink, dispel magic,
Hit Points 279 hypnotic pattern, lightning bolt, slow
Speed 40 feet
Actions
Multiattack. Melee Weapon Attack: Elias can attack
STR DEX CON INT WIS CHA
three times, switching between Bite and Claw.
22 (+6) 12 (+1) 18 (+4) 20 (+5) 15 (+3) 13 (+2)
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one
target. Hit 1d12+ 6 piercing damage.
Condition Immunities frightened, charmed, paralyzed
Senses Devil's Sight 80 feet, truesight 30 feet Claw. Melee Weapon Attack: +6 tp hit, reach 5 ft., one
Languages Common, Sylvan, Ignan, Terran, Primordial, target. Hit 2d10+6 slashing damage. On a hit, he can
Dwarven, Elven chose to grapple the target (DC 19 Strength saving
Challenge 16 throw to escape). While grasped in this way, Elias
automatically makes any Claw attack against said target.
Legendary Resistance (3/day). When Elias Ainsworth fails
a saving throw, he can instead chose to succeed. Legendary Actions
Elias can take 3 Legendary Actions, choosing from the
Sleigh Beggy Betrothed. When Elias Ainsworth is within options below. Only one legendary action can be used
30 feet of Chise Hatori, he can treat one of his die rolls at a time, and only at the end of another creature's turn.
with spells and spell-like abilities as the max value. He Spent legendary actions are regained at the start of
also cannot be frightened in her presence. Elias' Cane each turn.
attack is also considered magical.
I Am Shadow. Elias can meld into any shadow he sees. Claw Elias can make one Claw attack.
He is considered invisible when he does this. Master of Brambles (Cost 1 LA). Elias can conjure forth a
Spellcasting. Elias Ainsworth can cast the following tangle of ivy and thorns around up to four targets he
spells innately. Intelligence is his casting stat. In can see or sense. Targets must make a DC 18 Strength
addition, he can shapeshift into a limited number of saving throw or be stuck in the brambles. They are then
humanoid forms and his True Form. The humanoid considered restrained. For each turn the creature is in
forms have no bearing on his stats. the brambles, they lose 1d10 health and this is given
back to Elias.
At will: thorn whip, prestidigitation, eldritch blast,
firebolt Animate Shadows (cost 2 LA's). Elias brings the shadows
in a 40 foot area based on him to life, which serve him
Ruth
Medium fey (Church Grim, shapechanger), chaotic
good

Armor Class 16
Hit Points 130
Speed 60 feet

STR DEX CON INT WIS CHA


16 (+3) 20 (+5) 18 (+4) 13 (+2) 11 (+1) 15 (+3)

Condition Immunities charmed


Senses Devil's Sight 100 feet, passive Perception
11
Languages Common, Sylvan
Challenge 6

Shapeshifter. Ruth can transform into his Church


Grim form or that of a young human male.
Familiar. Ruth can be summoned by Chise Hatori.
Ruth He can communicate telepathicly with her, and feel
her emotions and thoughts.
Chise Hatori's familiar, the creature named "Ruth" was a Pack Tactics. Ruth has advantage on attack rolls
confused and conflicted soul. He saw himself as human, even against a creature if at least one of his allies is
though he was blind to the fact that he was anything but. No within 5 feet of the creature and the ally isn't
matter his thoughts, he has found new purpose and remains incapacitated.
as loyal and stalwart as always.
Ever-Faithful Hound Ruth was once named Ulysses, a Actions
name given to him by his owner, Isabelle. He saw the human Multiattack. Ruth can make two Claw and one Bite
woman as a sister to him, even though he was not. This attack.
never-yielding affection for Isabelle made him blind to the fact
that he was a Church Grim, also called a black dog. Claw Melee Weapon Attack: +8 to hit, one target, 5
When Isabelle passed away, Ulysses could not understand ft. Hit: 1d8 + 5 piercing damage.
the concept of death and thought that Isabelle was merely Bite. Melee Weapon Attack: +8 to hit, one target, 5
sleeping deeply. Even days after her passing, he lay at her ft. Hit: 3d4 + 5 piercing damage.
graveside, waiting for the moment for her to wake up from
her slumber. Reactions
Protect the Mistress. When Chise is attacked by
either a spell or melee weapon attack, Ruth can
teleport behind the attacker and make two Bite or
Claw attacks.

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